How would identical character names be handled?
Will we have multiple costume slots per character?
Will we have access to all the zones, both Paragon City and the Rogue Isles? (For those of us with Villains) :-)
First: Thank you for setting this up! I'm looking forward to the release 8) .
Then my question. It's more one for the future. There is talk of "flying" being added at some point.
What about the other (basic) travelpowers like Superjump (my personal favorite), Superspeed and Teleportation?
Is there a possibility that they can be added too?
Not yet, but it's on the list to look at implementing. Worst case we'll add a /whoall command to print out a list.
Even if search does work, XMPP has no way to search for players globally, so it would be limited to the current zone only.
We are setting it up so that new characters automatically join a "Paragon Chat" global channel in order to facilitate finding people. It only does that at character creation, so you can leave the channel if you want to hide.
Then my question. It's more one for the future. There is talk of "flying" being added at some point.
What about the other (basic) travelpowers like Superjump (my personal favorite), Superspeed and Teleportation?
Is there a possibility that they can be added too?
Will we be able to do pop menus for zones and emotes (like Icon I guess)?
Can we save bind load files, if I got the name right? I could be fuzzy here, but I seem to remember doing these for RP things like costume change emotes with sayings and such.
I saw you mention single point travel working, does that mean Trams are not running?
Will there be a "friends" functionality for knowing where your friends are located?
And/or an ability to instantly teleport next to them?
When the game does come back, I for one will be voting for a new statue to be placed in a zone for the creators of Paragon Chat ;)
Can I help with that?
If you have an HTTP server with space to spare, please contact me to mirror the game files in it. Based on the early response we got, we will definitely need them.
No HTTP server, but if you create a torrent, I'm happy to seed.
Sync from the creators of bittorrent, I suggest this highly for this operation.
No HTTP server, but if you create a torrent, I'm happy to seed.
There was a torrent in SaveCOH.com but after Tequila was released, it died with no seeds. People in general prefer the patchers, it seems.
The return of bases has been mentioned. If we have demorecords of our bases, does this mean we'll be able to eventually import our work?
What about Supergroups and Coalitions? Will we be able to establish an SG?
Will Collision detection exist?
Will multi-client connections be supported? For example if I want to RP as three werewolves attacking a character, will that be a possibility using the same Titan account?
Will there be the original CoH music playing in the background ?
Awesome.
Now, legalities. How legal is this? I know it has been brought up in other threads, but is there a chance NC can drop a C&D? Might this affect the ongoing efforts to purchase the IP?
No HTTP server, but if you create a torrent, I'm happy to seed.
It was answered in those other threads, too...The main issue is the distribution of game files but im fairly certain this project is staying sanitized from that legal fun-zone. The worst thing NC can really do outside of that is some legal trolling of individual players who acquired the client by torrenting it.
It's not impossible they couldn't try something so stupid, but there's no legal grounding at ALL to close an XMPP chat server. At best, they could force them to not distribute the i24 client files.
The main issue is the distribution of game files but im fairly certain this project is staying sanitized from that legal fun-zone. The worst thing NC can really do outside of that is some legal trolling of individual players who acquired the client by torrenting it.
All they'd get out of me is a signed photo of my bare backside. ;):P yep, its not like I didn't buy the game 4+ times just to have all the different box arts and at times maintained 3+subs. I think I have earned my backup copy.
Amber, those questions are answered in the MMOGames interview. http://www.mmogames.com/gamearticles/interview-team-bringing-back-city-heroes/It does, thanks! ^_^
Question: Will there be a user agreement of some sort?
Now, legalities. How legal is this? I know it has been brought up in other threads
but is there a chance NC can drop a C&D?
Might this affect the ongoing efforts to purchase the IP?
The server itself is untouchable. It's the same software that hundreds of chat servers run. Even Google uses XMPP, and in a pinch you can use Paragon Chat over GTalk, it just takes some extra setup because of their funky MUC support. Good luck telling Google to cease and desist because somebody can "play" COH on it.
All the hard work it must have taken, just to get to the point where you know *what it would take* to set this up. And then all the work it took to actually put it together. I mean sure, I was pretty positive that *eventually* we'd see something more from you code-wizard types, but to see it actually starting to take shape... wow! This is just flat out awesome! :D
Heck, just the massive amount of work it took to get Icon to work probably shaved months off of this effort.
I don't know about you, but as soon as Paragon Chat is released I'm gonna start asking for more features.
You're actually going to wait for the release to do that? :o
You forgot the evil laugh.
- Codewalker? Oh, well of course Codewalker. What's he going to do tomorrow?He'll be taking over the world. :p
You're actually going to wait for the release to do that? :o
So will all movement at release 1.0 be standard "jogging"? I'd rather like to create civilian costumes and just walk around to restore a bit of life to the place.
"Thank goodness we finally solved the gang problem here in Paragon City... and remember those horrible invasions?!? I feel like this is finally a city where we could raise our childr... oh, sorry -- I forgot no one has children any more - sob -"
Why all the early teasing before the release?
My fault. As you may know I handle the patch manifest for Tequila and Island Rum, where people can download the game client if they don't have it. If this was just released without a "hype period", then everybody would rush to download the game on the same day and absolutely murder the available bandwidth on the servers holding game files.
Can I help with that?
If you have an HTTP server with space to spare, please contact me to mirror the game files in it. Based on the early response we got, we will definitely need them.
I was just wondering will position be persistent between log ins or will that be reset? Also what if someone logs in from another computer? Do they need to recreate the character?
How much cash would you need to increase the available bandwidth limit? With this program coming soon (pun intended) it shouldn't be hard to get donations.
Its possible the local database will remember where you were when you logged out so that when you log back in the client can move you to that spot, but that depends on implementation details.
It sounds like it would not be difficult to junction mount the directory that Paragon Chat stores its database to a dropbox (or other cloud data service) folder, which was then synchronized with other computers. Provided two different people did not try to run Paragon Chat from those two computers at the same time, I see no reason why you couldn't make that work to keep all your computers' Paragon Chat data synchronized.
Just had a thought: I think it's important that our account names cannot be revealed through any query on the client, since the account name is in essence our password. Don't give out your account name!
Well, in that case... Have you guys considered donations to help with chat server costs? If people ponied up a bit of cash (I know I would), it could help cover costs for things, including file hosting...
Paragon Chat FAAAQ
(Frequently Asked and Anticipated Questions)
Are store-bought costume parts available? What about Icon's NPC mode?
Short version: Yes and no. All Paragon Point and VIP reward costumes should be available. Incarnate (astral/empyrean merit) unlocks and badge-restricted parts are not selectable, but it's something we're working on. NPC-only parts are not available.
Long version: Enterprising hackers will discover that the costume parts in the database closely resemble costume files and demorecords. No validation is done when loading from the database, so you can create "invalid" or NPC costumes directly in the database and they will be visible to other players. If we see a lot of abuse of this to grief people (creating monstrosities that block out the screen or crash clients), we will be forced to add validation of incoming costumes, so please don't make us do that.
Does this mean that a manual edit will allow me to use costume parts that were removed from the costume creator yet that could still be used by existing characters?
The main issue is the distribution of game files but im fairly certain this project is staying sanitized from that legal fun-zone. The worst thing NC can really do outside of that is some legal trolling of individual players who acquired the client by torrenting it.
I feel quite confident that many of us will have some.......colorful metaphors.......in our responses to NCSoft if they make such inquiries.
I just want to point out that NCSoft's stated punishment (in the EULA) for violating the EULA was removing your access to the game. Just sayin'....
And revoking your license to use the software, including the game client. Legally enforceable in every country that honors software usage licenses, at least in theory. Logistically impossible to really enforce, except on a very specific case by case basis. You'd have to make yourself a target worth the time and expense for them to do that.
Should be able to if you know the GEO and texture names, which if you still have an old costume file or demorecord with them you can find out.
The tailor won't be happy with you so you can't edit the costume without resetting those parts, but you can change them back in the db after logging out.
Codewalker, I have a question are we getting close of having our City back or is it just another Icon project for players to talk to each other?
Paradoxically, Aracana, if you made yourself a target worth the time and expense for them to do that, you probably have the high profile to generate so much negative publicity that the time and expense to repress the negative publicity goes up exponentially. I can't see the shareholders standing for that kind of money hemorrhage.
I have a question regarding badges, will we be able to collect the explore badges in the future, I know at this point there are badges we wouldn't be able to get due to non combat at present or missions available.
If someone were to, say, set up a web site that offered to give the client away for free, and made a lot of public noise about it, *and* tried to make claims like how it was legal and NCSoft couldn't do a thing about it, all but daring them to try to bring them down, that could hypothetically make them a worthy target to bring down, while simultaneously being unlikely to attract sufficient sympathy to generate significant negative attention towards NCSoft.
And if that someone lives in Argentina, an IP law black hole, they get to use the C&D order as toilet paper, and have done so before.
Unlikely. I'm pretty sure the awarding of badges was a mapserver feature for all kinds of badges including combat and explore badges, which we won't have, and even if the game could award them there isn't likely to be any way to record that fact initially at the client side. Things like badges were stored in the character record on the game server systems, and retrieved by the game client upon request. I don't think the game client stores that stuff except to cache it.
Here's a question... Will the Paragon Chat client allow me to load costumes made and saved using npc parts? Or does it have to be edited in SQL (which is not something I really have the know how to do)... and will it ever be possible to allow us to use those npc pieces? Even if only a select whitelist of them?
If someone were to, say, set up a web site that offered to give the client away for free, and made a lot of public noise about it, *and* tried to make claims like how it was legal and NCSoft couldn't do a thing about it, all but daring them to try to bring them down, that could hypothetically make them a worthy target to bring down, while simultaneously being unlikely to attract sufficient sympathy to generate significant negative attention towards NCSoft.
Can you create it in Icon and have it display properly? If so, it'll probably (but not certainly) work in Paragon Chat, provided you are not doing a /benpc. As Codewalker previously mentioned, such costumes will not survive being edited by an Icon tailor, but will likely work with a /load_costume.
I have a question regarding badges, will we be able to collect the explore badges in the future, I know at this point there are badges we wouldn't be able to get due to non combat at present or missions available.
But the explore badges should be fun to collect if all the zones are available to explore again, so just wondered if this had been talked about in the secret meetings ;)
Hmm, I just went to the City Info Tracker section of the Titan Network and manually added a brand new test character to one of my account databases there (no programming skills needed) then I clicked off several exploration badges and refreshed the window. Ding!
Now the question I have is if the badge markers could be placed back on the maps in their proper location so they could be "tagged" by those searching for them, and manually added to their public databases?
Of course, this ability would make the data base suspect, but then again none of the badges are verified by the system, so it would be an honor system (which would probably disqualify at least 95% of the villains in the game... :P
Push come to shove you could always make your own listing of badge locations with the data from Paragon Wiki, and check em off in CIT as you tagged the location on whatever server you're RPing in. Of course, any TP to location xyz would be cheating...
I'm not a Badge Wh... Hunter myself, but I have a RL friend who would happily flit around scarfing up badges for hours on end. Honey Badger, do your Thing!
Was hoping they'd be visible in your character information once collected as have read that you can give yourself a Bio and info which can be viewed by others.
Now the question I have is if the badge markers could be placed back on the maps in their proper location so they could be "tagged" by those searching for them, and manually added to their public databases?
Will both Paragon City and Rogue Isles zones be available, for those of us with Villains as well as heroes?
Will both Paragon City and Rogue Isles zones be available, for those of us with Villains as well as heroes?
The badge markers are in their locations, they can be seen if you're close (they have a quite short draw distance).
For the last few years the game was running, I didn't pay any attention to a character's level, but I always looked at their badge data, to see what Vet Status their account had. Except for the rare person who was borrowing an account to try out the game, it was usually a more representative indicator of their level of general game skills.
Thank you again, Codewalker for your clarification on the issue. I'm sure this is going to make many Badge Hunters very, very happy. The badge accounting process many be just a manual effect (at least for now) with no actual effects in the game (which we aren't back to playing yet anyhow) but I plan on using CIT to validate any Accolades (and their effects) for those I personally trust to role play a session with.
Sugoi
I'm looking forward to some pen and paper role playing here and I can roll dice in real life lol. No rush on the emote vs other things to do.
He didn't say he was going to add badging... He was explaining that the badge info was server side, so likely he -can't- add badging unless he builds the badge location DB himself and adds it in to his app...
Pretty sure the post you're quoting is saying that the badge tracking would have to be done by hand, but they're happy that the explore badges (the little markers) are visible on the map so you can tell you're standing on one.
Costumes made in icon's npc mode can be saved and loaded in npc mode without issue.
In normal mode, the costume shows up on the list and can be displayed without any issues when loading, but you can't actually complete loading the costume and a message shows up. Failed to Load: Could not find match for parts (part name), (part name), etc. Costume Creator may not have access to costume parts.
I'm guessing it will do the same in Paragon Chat since the npc parts aren't enabled. I'm just wondering if that is actually the case since Codewalker said we could edit the files to use the npc bits. And assuming we cant just load costumes made in icon's npc mode, I was wondering if maybe those npc costume bits could be made available to us in a future patch.
Thank you again, Codewalker for your clarification on the issue. I'm sure this is going to make many Badge Hunters very, very happy. The badge accounting process many be just a manual effect (at least for now) with no actual effects in the game (which we aren't back to playing yet anyhow) but I plan on using CIT to validate any Accolades (and their effects) for those I personally trust to role play a session with.
The badge marker locations can also be extracted from the map files. That's how we used to get them for the wiki so fast, which is technically cheating I guess, but all in the name of science.
I have a question regarding badges, will we be able to collect the explore badges in the future, I know at this point there are badges we wouldn't be able to get due to non combat at present or missions available.
But the explore badges should be fun to collect if all the zones are available to explore again, so just wondered if this had been talked about in the secret meetings ;)
Why all the early teasing before the release?
My fault. As you may know I handle the patch manifest for Tequila and Island Rum, where people can download the game client if they don't have it. If this was just released without a "hype period", then everybody would rush to download the game on the same day and absolutely murder the available bandwidth on the servers holding game files.
Can I help with that?
If you have an HTTP server with space to spare, please contact me to mirror the game files in it. Based on the early response we got, we will definitely need them.
That's not even remotely a good judge. I, for example, only bothered to badge on ONE of my many toons, and even then, I wasn't particularly interested in badges... If they turned up, they turned up; I didn't go out of my way to get them.
Pretty sure the post you're quoting is saying that the badge tracking would have to be done by hand, but they're happy that the explore badges (the little markers) are visible on the map so you can tell you're standing on one.
Out of curiosity, is there some difference between implementing fly in Icon and fly in Chat? We already have fly in Icon, so I'm kind of confused as to why it's not already in Chat as well.
Just to clarify things, I did note that I was checking their Vet Status (Badges), not the overall number of badges they had. My general impression was that if you had spent at least a couple of years playing the game, you should have at least a basic grasp of how the game mechanics worked in play. Of course there are those rare exceptions where "Once A Noob, Always A Noob" does apply.
Oh, and FFM, I've generally enjoyed your comments. Keep on Floating!!!
I just obliterated stuff with my triform PB and made people say "Bwuh?!?!?"QFT.
I just wanted to have fun, and made sooo many life-long friends, who I still chat to daily and even run a private IRC server for, and still RP with! Can't wait for PC to go live so we can do it in-game again, too!
QFT.
Don't know who you could possibly mean, nuh-uh.
(Psst, see you in about 10 minutes.)
Doesn't this sort of fly in the face of the tip-toeing I've seen Codewalker do here and in interviews? The whole: "if you had it legally you'll be fine, and we hear that there may be some way to get it but we totally can't say anything about that or endorse it" phrasing?
Dude, aren't you meant to be writing a book? :p
Titan can't. I'm not part of Titan. I run savecoh.com where the links are and manage the download manifests. I'm involved in the whole project as part of the community, but Tony and CW are the Titan people, I'm a free entity who tends to care a lot less about US law since I am not in the US.
even a non-you
For the ICON team, my money is on them having done what I suggested something like a year and half ago. A server where we can all login together and chat, fly around, etc. No powers, no missions, no enemies, but the community can come together online again. That's my bet on what they've done.Called it. 8)
Ah. You're rather presented as part of the team as such, though. And I suspect that anyone looking to nail them team will find someone who says they "tend to care a lot less about US law" associating with the team a nice bit of character assassination.
Called it. 8)
However, I'm unaware of a law that would make associating with an Argentinian a crime.
*Hands over cookie*A Harkonnen cookie?!
For the ICON team, my money is on them having done what I suggested something like a year and half ago. A server where we can all login together and chat, fly around, etc. No powers, no missions, no enemies, but the community can come together online again. That's my bet on what they've done.Called it. 8)
I see two possibilities:
1. Animation engine. Basically a super demo system where a small engine connects to the I24 client and allows players to script up action they can then experience themselves. Kind of like a mission architect, but with only hand waving. Good for machinima editors if nothing else.
2. Super Sims. Basically, a MMO server that can talk to (a possibly modified) I24 client and allow people to see each other. Essentially, multiplayer Icon. Still mostly all you could do is emote at each other, but heck all MMOs actually start here anyway.
Technically speaking, I called it twice. 8) :roll: ;D :oWho can argue with the Sultaness of Stats? ;)
Not even a narcoleptic one?
(https://i1359.photobucket.com/albums/q795/campweezer/forum/na1_zpsoef3jtx7.jpg~original)
The answer hasn't changed since the last time Codewalker answered this question from you, less than 24 hours ago. (http://www.cohtitan.com/forum/index.php/topic,10977.msg184232.html#msg184232)My apologies. I completely missed his answer previously.
A Harkonnen cookie?!
*Checks for poison*
*swaps cookie for donut*Now you know it's poisoned. Poisoning cookies is a little beyond the pale, but donuts?
Now you know it's poisoned. Poisoning cookies is a little beyond the pale, but donuts?
Icon does not make permanent changes to the I24 install; it leaves the original files intact. Paragon Chat can happily work side by side with Icon, and there are some tentative plans for future versions of Icon to have features that can interoperate with Paragon Chat.
There is no reason to have two separate copies of I24. Both projects are designed to build on top of it and treat the original data as read-only.
Man, I wish these forums (fora?) had a "like" button. I hope you realize the vast, churning, engulfing WAVES of gratitude all this -- every single damn post -- sends coursing through all the levels of my being.Indeed, you are not! It makes my heart glad that people far more clever than I are still plugging away at this. :D
And I am more than certain that I am not the only one.
I'm so excited for this but now I'm freaking out because I've lost touch with all my SG/RP friends.
Would it be possible to get a subforum for people to create threads for SGs looking for members to to chime in? Or like a per-server subforum for SGs to send out their smoke signals and Bat Signals to find their old friends?
I hope you realize the vast, churning, engulfing WAVES of gratitude all this -- every single damn post -- sends coursing through all the levels of my being.
Icon does not make permanent changes to the I24 install; it leaves the original files intact. Paragon Chat can happily work side by side with Icon, and there are some tentative plans for future versions of Icon to have features that can interoperate with Paragon Chat.
There is no reason to have two separate copies of I24. Both projects are designed to build on top of it and treat the original data as read-only.
Icon does not make permanent changes to the I24 install; it leaves the original files intact. Paragon Chat can happily work side by side with Icon, and there are some tentative plans for future versions of Icon to have features that can interoperate with Paragon Chat.
There is no reason to have two separate copies of I24. Both projects are designed to build on top of it and treat the original data as read-only.
I'm asking the question I asked before, but this time in the FAQ forum.
I'm wondering this: can you make it so that all those slash commands are clickable in the power or inspiration trays?
Thanks,
Wolfsoul
You've mentioned that emotes will work. I'm wondering if the costume change emotes will work? That's one thing I really miss about COH that no other game has.
Costume change emotes are unfortunately more complicated (and hacky) on the COH side, so they are not enabled yet and wouldn't work even if they were, mostly because of the method the game uses to sync up the timing of the costume change. They should make an appearance at some point in a future update.
Macros should work, though at the moment both macros and keybinds reset every time you zone. I'm trying to get tray and keybind saving implemented before release, but it may or not be fixed by then depending on a number of factors.
I guess that's because the emotes trigger sound effects too? Would it be possible to fire the animation then swap to another costume manually? I know the timing would be off, but I'll settle for doing it the old fashioned way... ;)
Not the sound effects, but the costume swap itself. It's not part of the emote, but is carefully timed to happen at the same time by some sort of pseudo-costume change that is sent early but not actually applied immediately. I haven't played with it enough yet to have the details worked out.
It's very likely that you could add the animation you want to your emote.cfg file and use it manually. It's exceedingly unlikely you could time a costume change at the right moment to arrive on people's machines at the right time to look convincing. But if you don't care about that and just want the emote, it's just a matter of figuring out which sequencer bits to put in the file. Might want to dig up the developer Icon build and look at the MOV list if that google doc is still up.
If you push raw sequencer bits into the client, does Paragon Chat automagically relay them outbound through XMPP and process them inbound back to the client, or do you have to code a manual look up for every sequence start by hand?
@Globals will be the chat server (in this first launch, our Titan login), but when we're chatting in zone, will we be able to have the specific character name we login with as well? If so, will there be any name conflicts as with the original game?
... you could add the animation you want to your emote.cfg file ...
Can't you do that yourself by making a macro? Macros in coh make buttons in your power tray that execute the entered command. Icon allows the creation of macros just like the actual game did.
I never did learn how to do macros. Guess I'll be learning.It's actually pretty easy. i used macros a lot more than keybinds since they're easier to edit and naming the macro buttons makes it easier to keep track of what each one does across dozens of characters.
Apologies if this has already been asked and I missed it, but will the first version of Paragon Chat support Demorecording?
Hey, there's a thought... Has anyone told Samuraiko about Paragon Chat?
Wouldn't it be awesome if she made a trailer for ParagonChat like she used to do back in the day?!
If only I had watched one of her earlier Paragon Chat trailers, I could have been preparing for this release.
Wouldn't it be awesome if she made a trailer for ParagonChat like she used to do FOR ISSUES back in the day?!
well, as long as the instructions are easy to follow, I'll try to set up on my end. :-X
where will the download link be?
.....
If you cold-boot Tequila once a day, you'll get the Tequila update that gives you Paragon Chat as soon as it is pushed out.
Where can I find the Tequila Launcher?
http://paragonwiki.com/wiki/Titan_Icon
You then Select Paragon Chat, and you get the second window that prompts you to enter your Titan username and password and select Launch City of Heroes.Nice. Now that i've got Tequila installed on my new system i just need to locate the copies of my old installs with all the costume files. Which in my case means digging through totes labeled "Desk Stuff" to find a small plastic power ring case with a flash drive inside. One of the downsides to moving.
If you cold-boot Tequila once a day, you'll get the Tequila update that gives you Paragon Chat as soon as it is pushed out.
If you cold-boot Tequila once a day, you'll get the Tequila update that gives you Paragon Chat as soon as it is pushed out.
By "Cold-boot", do you mean start up the Tequila program once a day? Or start up the Icon program installed by Tequila?
No, she means put your boots in the freezer for an hour, pour a shot of tequilla into a glass, puts your boots on and kick the glass out the window! ;)Good joke, but it was an honest question. Not all of us are totally computer-literate. I just wanted to be sure I was doing what I needed to to get ready for Paragon Chat's release.
Good joke, but it was an honest question. Not all of us are totally computer-literate. I just wanted to be sure I was doing what I needed to to get ready for Paragon Chat's release.
My guess is the instructions will be something like download Paragon Chat, stick it in the same directory as your I24 client, run it...But then there are poor chumps like me who don't have the computer anymore that had my I24 client installed. So I'm left out in the cold :'(
But then there are poor chumps like me who don't have the computer anymore that had my I24 client installed. So I'm left out in the cold :'(
I have another stupid question (one that I feel insanely stupid even asking), but with Windows 10 coming out in the next few weeks do people need to worry at all about any issues that may come up with Paragon Chat if we're using the new(er) version of Windows?
Yeah, I know it's possible you guys might not have had a chance to try it yet with Win10, but I figured I might as well ask considering the whole 'free upgrade' thing that Microsoft is pushing right now, and how many users/potential users may have already signed up for Win10 because of that. Just want to see if there's any major issues due to that, so those of us who already signed up for the upgrade can be prepared.
Thanks and sorry.
Nope. CoH works just fine with Windows 10.
Thanks! And again, sorry for being a pain.
If I want to log in from an XMPP client like trillian/pidgin, etc what server address or UN/PW should I punch in? (so I can put on my cape from my smart phone)
If I want to log in from an XMPP client like trillian/pidgin, etc what server address or UN/PW should I punch in? (so I can put on my cape from my smart phone)
The public server is up, chat.cohtitan.com. The plan was to have the software release tomorrow but some last minute fixes have made that uncertain right now. CW and Coppertop were hard at work this week, I had family issues and did nothing. So feel free to rage at me for the delay.
Good joke, but it was an honest question. Not all of us are totally computer-literate. I just wanted to be sure I was doing what I needed to to get ready for Paragon Chat's release.
The public server is up, chat.cohtitan.com. The plan was to have the software release tomorrow but some last minute fixes have made that uncertain right now. CW and Coppertop were hard at work this week, I had family issues and did nothing. So feel free to rage at me for the delay.
It's chat.cohtitan.com and the same username and password for the rest of your Titan account.
The public server is up, chat.cohtitan.com. The plan was to have the software release tomorrow but some last minute fixes have made that uncertain right now. CW and Coppertop were hard at work this week, I had family issues and did nothing. So feel free to rage at me for the delay.
Can we get a memorial for Timlord Tom? Alas, we hardly knew ye :'(
Besides launches are often best on a Monday or Tuesday so people don't have to work on a holiday weekend trying to fix all the bugs.
Tuesday. Never Monday.
The public server is up, chat.cohtitan.com. The plan was to have the software release tomorrow but some last minute fixes have made that uncertain right now. CW and Coppertop were hard at work this week, I had family issues and did nothing. So feel free to rage at me for the delay.
Tuesday. Never Monday.
Why not? You've got me curious now, what makes Mondays a poor choice for a release date?
No rage here. RL comes first. Take care of you and yours, man.
Absolutely true, family always trumps. Take your time, guys.
In short, Monday is generally a day of putting out fires and handling every bad thing that can rain down on you. Not a good day to push a new application.
Can we get a memorial for Timlord Tom? Alas, we hardly knew ye :'(
A number of reasons. Mondays are bad because there are a lot of distractions in IP departments, as crises that had been brewing all weekend come raining down upon the desks. They are bad because stuff that got shoved through too soon and implemented before the weekend is now generating crashes and irate users. They are bad because hardware deliveries show up then and need to be signed for, further distracting people from putting out fires. They are bad because, yes, some people come in hung over from the weekend. They are bad because computers being rebooted after being turned off for the weekend generally choose to fry, crash, or hang. They are bad because gremlins always seem to work their mischief in an empty office over the weekend. They are bad because all those people you told over and over not to click on the link in the email clicked on the link in the email and now they are discovering the viruses and trojans that spent all weekend populating their desktop. They are bad because you find that guy who was a short-fused overachieving workaholic dead at his desk (yes, this has happened, in my office, not to me).
In short, Monday is generally a day of putting out fires and handling every bad thing that can rain down on you. Not a good day to push a new application.
Ok. I've now read all the Paragon Chat threads. Impressive undertaking. This has the potential to be added to in significant ways and contribute to other 'projects.' Another vital keystone.Trains (and any other multi destination transit) wont work at launch but you CAN travel via tunnels and other transits that only go to one place. Other transits should be forthcoming in future patches.
Avatars. Chat window. Emotes. Travel ala issue 0. Sprinting. :P It will save your position. You can travel to other zones via the exit tunnels.
AN ACTUAL SERVER! Seismic shockwave! What's more...
Bases planned. Server hosting! GM hosting(!) on maps (and interior maps?!) and NPC generation planned. This intrigues in the far flung future should combat ever get..or 'when' (ahem) combat gets back online. *And other such things in due course.
I have a question re: travelling to other zones. I didn't notice this...but can you TRAVEL via the TRAINS to each zone? :))
Also. Leandro intrigued and teased about the future. The spawning and 'line paths' of NPCs is tricky. But he didn't say impossible. The implication I took away from that is we may...ehh...even get PVP (would that be easier to implement that street sweeping?) before street sweeping.
I'd just settle for Power Emotes aka from the costume creator for now... ;)
Very excited by this new Iconic development. Paragon Chat is a massive achievement.
Kudos to the Codewalker, Leandro, Tony and the rest of the Titan team.
This is a pivotal moment in CoH's rebirth.
Azrael.
PS. I noted with the chat window protocol being used you can send more than 'mere chat'. That got me a wondering about scripting. For example. I know we can, via single commands generate NPCs, emotes, travel zones... Can scripts be sent through the chat window protocol? How long before a script can display a power? Or move an NPC along a line path? i.e..linking the commands together?
I'm not technical, clearly. But I'm very curious.
PS. I noted with the chat window protocol being used you can send more than 'mere chat'. That got me a wondering about scripting. For example. I know we can, via single commands generate NPCs, emotes, travel zones... Can scripts be sent through the chat window protocol? How long before a script can display a power? Or move an NPC along a line path? i.e..linking the commands together?
Note though that when you log in, the option is initially turned off. Also, options currently don't persist between sessions (not sure if that will change before release). So currently, you'd have to turn the option on each time you log in to a character.
Tuesday. Never Monday.
will you be able to have several costumes for one account?
I believe it was stated somewhere that all 20 costume slots will be available to characters.10 costumes slots per character.
10 costumes slots per character.
and since it's all basically just costumes... Angelfish 1, Angelfish 2, Angelfish 3...
So sorry for my cluelessness but what is Tequila?
It's a launcher program that will automatically download the necessary files for you to run Icon. (And if I'm understanding correctly, Paragon Chat too when it's released.) It will also get the client files for you, in case you lost access to your install for whatever reason (for example, if you're using a new computer).
Tequila (http://www.cohtitan.com/forum/index.php/topic,9531.0.html) is the PC launcher, and Island Rum (http://www.cohtitan.com/forum/index.php/topic,9502.0.html) is the Mac launcher.
OK... do I need to install Tequila? I've had Icon on my pc since it first came out and for sentimental reasons, I've never uninstalled anything from CoH. I do not know if it is issue 23 or 25. Thanks!
The only two things you will need to access Paragon Chat are the City of Heroes game client and the Paragon Chat program itself. However:
1. The game client must be I24. Icon can work with I23 and I24, but PC will only work with I24. If you do not have the I24 client, you will need to download it. On my system the last I23 client has a cityofheroes.exe file that is 8764KB in size and has a modified date of 12/15/2011. The last I24 client I have (I24 was never released, but players would have it if they were beta testing I24 at the time of the shutdown) has a file size of 8848 and a last modified date of 8/24/2012. Also the beta client has a version.ini file with the build number 2400.201208211101.1. If you do not have the I24 client (specifically the last one), Tequila will download those files for you.
2. We know when Paragon Chat releases, Tequila will check for it and download it if it is available. There will probably be other ways to get it, but that way we know for certain.
So do you need Tequila? No. But you need the I24 client and the Paragon Chat software itself, and Tequila can get both for you. If you have the former and plan on manually downloading the latter when instructions for doing so become available, you don't absolutely need Tequila.
Thank you. I'm positive I don't have I24. Will I need to delete Icon or will this run completely separate.This will run completely separate. i suggest reading the instructions for Tequila and following their advice. It worked very well for me even if i still need to find the drive with all my costume files on it.
This will run completely separate. i suggest reading the instructions for Tequila and following their advice. It worked very well for me even if i still need to find the drive with all my costume files on it.
Thanks so much. I definately will. We're one big CoH family here and when I told my wife and kids about the upcoming PC they went mental. I miss this game every day. All the best.Glad to help. Also, Tequila allows you to choose between the i24 versions of Icon or Paragon Chat depending on what you want to do. Each has features the other doesn't and you can design and save costumes with either one.
Glad to help. Also, Tequila allows you to choose between the i24 versions of Icon or Paragon Chat depending on what you want to do. Each has features the other doesn't and you can design and save costumes with either one.
Kind of felt like "I Am Legend" but withouts the vampires.
So like that time the Bankses left Will alone in the mansion for the weekend?
I'm sure everyone has answered this question a million times by now, but I can't find a straightforward answer. Is the best way to download the client (I sadly deleted everything long ago), through Island Rum for Mac, or is there a better way now? Icon and Paragon Chat are linked, correct? So if someone has a link that I could follow to download Icon/Paragon Chat or both of them, I'm sure I can figure it out. I will forever be in your debt!!!!
Thanks :)
Eeek so excited to be able to get on and see the costume creator and Paragon City again!!!
P.S. You can send me a message if that is easier.
So if someone has a link that I could follow to download Icon/Paragon Chat or both of them, I'm sure I can figure it out. I will forever be in your debt!!!!Links to download Island Rum, Tequila, map & npc popmenus, instructions, and much more, can be found HERE (http://paragonwiki.com/wiki/Titan_Icon)
Thanks :)
You're in luck: http://paragonwiki.com/wiki/Titan_Icon#Installer_Downloads_.28USER_FRIENDLY.2C_FOR_NEW_HARD_DRIVES.29;D My appreciation is infinite! Felderburg, you are my hero. :-*
The New Efforts deal is for i23, so likely not.
Tomorrow at this time I'll be chillin' in the D. feelsgoodman.jpgSo say we all!
Also - will global search work the same as it used to?
Sigh, pardon me for being clueless but does Tequila download the CoH client also?
I hope you're better at RP than you are at leading Toot Force.
yes :) If you already have it...(it might be in your program files directory) then simply copy it all to a new directory in your My Documents and then put Tequila.exe in that directory and run it. If you put it in an empty directory, it will download the client. If you copy your old one, it will simply validate.
i'm more a figurehead, nobody can control those weirdos
This may be a dumb question, but has this been load-tested yet, or is that pretty much what's happening tonight?
Just checked my Tequila cabinet and received this: Manifest download error for http://dl.dropboxusercontent.com/u/37952257/Tequila/titanicon.xmlDitto
The remote server returned an error: (429) Bandwidth Error.
Just checked my Tequila cabinet and received this: Manifest download error for http://dl.dropboxusercontent.com/u/37952257/Tequila/titanicon.xml
The remote server returned an error: (429) Bandwidth Error.
Just checked my Tequila cabinet and received this: Manifest download error for http://dl.dropboxusercontent.com/u/37952257/Tequila/titanicon.xml
The remote server returned an error: (429) Bandwidth Error.
The rumors were true! It's just a private server for Codewalker and Leandro and their friends! I bet even Jim Morrison is allowed in. Stupid lizard people just ruin everything.
Just checked my Tequila cabinet and received this: Manifest download error for http://dl.dropboxusercontent.com/u/37952257/Tequila/titanicon.xml
The remote server returned an error: (429) Bandwidth Error.
Important: the Dropbox account that held the Tequila manifest was shut down because of bandwidth exceeded (too many people downloading the client). You will need to either manually set the manifest to http://patch.savecoh.com/manifest.xml in the Tequila options, or wait for a new download in a few minutes that will default to that URL.
ok, so I changed the path to http://patch.savecoh.com/manifest.xml , and re-launched Tequila. It updated, but Paragon Chat doesn't appear as an option. What do?
This is me waiting.
(https://images.weserv.nl/?url=www.freethought-forum.com%2Fforum%2Fimages%2Fsmilies%2F_gah__by_Link3Kokiri.gif)
is it up yet?
Is it up yet?
Is it up yet?
Is it up yet?
Double click on Tequilla. Nothing. Close. Wait 5 Minutes.
First, thanks to the team for all your hard work.
Second, a technical question, perhaps already answered. Will you have any way to tell how many concurrent users you had logged in just before the server crashed? ;D Potentially useful information.
I actually had to move my costume files to "New Folder (2)" where Tequila was originally installed. It works now, though. Hope that helps.
They can always look at server logs for that information.
Let's hope. My guess is that an XMPP server is not actually going to crash, some of them are supposed to be able to handle hundreds of thousands of concurrent users. Far more likely their pipe would be the issue. But, of course, if you never consider such things, they will always happen. Kinda a rule of implementation or something.
Murphy's Law.
There is no "Manifest" line under Options in Tequila.
I cannot find where to DL Tequila. I have it at my office, but not here at home
Double click on Tequilla.
(lol) Certainly a corollary. Murphy was a bloody optimist, though.
well, the timer's hit 0... *Twitch*
My guess is that an XMPP server is not actually going to crash
I downloaded PC, put it in the folder, logged in via PC, created my character, and now I'm just in AP all alone... what did I do wrong?
My Tequila folder doesn't have a CoH Beta folder or an I-24 folder. It just has folders for costumes, loggs, piggs, qt_plugins, and screenshots.
That's what Tequila does. It downloads the contents of an I24 client program into its own directory, which is essentially analogous to copying tequila into the CoH client directory. It does not put the directory for the client into its directory, because it wants to live in the same directory as the client itself.We followed Leandro's directions and put http://patch.savecoh.com/manifest.xml into the Tequila folder, then launched Tequila again. This time, I get the "Soon" screen, with Titan Icon as the "play" option - but no option for Paragon Chat.
We followed Leandro's directions and put http://patch.savecoh.com/manifest.xml into the Tequila folder, then launched Tequila again. This time, I get the "Soon" screen, with Titan Icon as the "play" option - but no option for Paragon Chat.Same problem now.
Shall I just keep closing Tequila and then retrying? Or have we just maxed the dropbox bandwidth for the day, so that there's no joy in Muddville till we try again tomorrow?
Our characters are stored locally, right? Where are they stored?
Paragon Chat is supposed to create a local database where it stores the character information you give to the character creator. There are no copies other than the one in the Paragon Chat directory on your computer. Specifically, Paragon Chat doesn't store anything on the Titan server that acts as the XMPP central hub.
Yeah, I was asking where the database is and maybe what it's named? I wanna poke around in it as long as that's not against any rules or anything.
I'm getting as far as server select, but the only thing I see is 127.0.0.2, which looks suspiciously like the client is talking to my own computer instead of an external server. Clicking on the server freezes the client for a couple of minutes and then turns up the "Can't connect to DBserver" message. What gives?
Where is the list of map codes? >.>
http://paragonwiki.com/wiki/Paragon_Chat#Changing_MapsThanks
Please tell me there is a Mac version for Paragon Chat? If there is a Mac version where can I get it? I am so wanting to get back into the family of COH again.Check under General. It's party working.
Thanks
The Madam!
Is it the Homebrew? sorry not very computer literate. was hoping for an easy download lol
Guess I am doomed then, started it and don't understand how to install it, not sure what it is asking, looks like it wanted to know what program I wanted to edit or something so I am at a loss.
If you think 127.0.0.2 is a problem, click Options in Tequila and add "-localhost" to the launch parameters to force it to 127.0.0.1
Thank you so much for the incredible return to Paragon. It was a truly emotional and exciting evening!
Question: There was possible mention of using a chat client to connect to chat outside of the game. Is that correct? What setting would I use to connect?
Protocol: XMPP
Username: name@chat.cohtitan.com
Domain: ?
Resource: ?
Thanks!
I was on earlier, and it was tremendous. I ran all the way from AP to PI, and loved every second of it.
I've made my main, and saved all the costumes.
But when I try to log in now and select the character I get an error: InvalidPlayerInfo
The characters all have "OfflineString OfflineString - 5667 days offline" next to them.
Help me please!
I have a very basic question. HOW DO I GET ACCESS TO THIS! Seriously, how????? What do I have to do. I don't have the CoH client on my computer any more. A step by step please!
In pidgin, which I tested last night, it was:
Protocol: XMPP
Username: name
Domain: chat.cohtitan.com
Resource: [BLANK]
Then when prompted, choose the paragon.chat.cohtitan.com conference server. Browse for a list of rooms, and pick a room. The "global" channel for Paragon Chat is called "paragonchat." The other rooms are associated with particular zones, for example "atlaspark" is the room that everyone who is logged into Paragon Chat and is currently standing/jogging/hopping in Atlas Park is a member of. Broadcast traffic in that zone shows up in this room. Most people are talking on the Paragon Chat global channel, which shows up in the paragonchat room.
Incidentally, if someone sees you, friends you, or just remembers your name, if they send you a private tell it will show up as a private message in your XMPP client (if you are logged in with the same name as you used for Paragon Chat, obviously).
Not to add clutter but I have to mention that this is in every way absolutely awesome. <3
I need to spend some time reviewing the information about costumes, I have pieces I'd like to add in, specifically my Rularuu Broadsword, but damn this is utterly cool. I logged in for the first time this morning and my blood pressure went down instantly.
Whassup with that??!! :D
TBH, I'm beginning to wonder if CodeWalker & Co -really- understand what they've done for so many of us with Paragon Chat. CoH was so much more than a game, and it means so much to so many of us just to get the chat functions back!
TBH, I'm beginning to wonder if CodeWalker & Co -really- understand what they've done for so many of us with Paragon Chat. CoH was so much more than a game, and it means so much to so many of us just to get the chat functions back!
I don't have enough words to say thank you properly. :)
After I login to XMPP in the Paragon Chat client and click "Launch City of Heroes", I go to the old blue "Loading..." bar, but it just hangs there forever. I've added exceptions to my firewall, turned off Norton, reinstalled it from scratch, and nothing. All my drivers are up to date too. I'm stumped.
Try starting Paragon Chat itself to run as administrator. Specifically, right click on Paragon Chat and select "Run As Administrator." See if that helps any.
Also, try running Icon itself from the same directory. Icon does not require as much networking to work correctly. If Icon works and Paragon Chat doesn't, that suggests a technical issue with permissions, networking, or some other issue. If Icon doesn't work either, that suggests a problem with you City of Heroes client files. You might try running Tequila again to have it double check them.
After I login to XMPP in the Paragon Chat client and click "Launch City of Heroes", I go to the old blue "Loading..." bar, but it just hangs there forever. I've added exceptions to my firewall, turned off Norton, reinstalled it from scratch, and nothing. All my drivers are up to date too. I'm stumped.If you're using windows 8, 8.1, or 10, Windows has special security features added to its core folders such as System, System32, program files, and Program files_x86. (to a lesser extent these protections also exist in vista and 7) Because of this, legacy games built prior to the release of windows 8 (and particularly really old ones built around directX 9) may hang in various odd ways.
Alright, I got it. User error. I use WindowBlinds and it was trying to skin it. I vaguely recall that being an issue from the old days.I'm having the same problem but I don't have WindowBlinds.
For others that stumble across this, go to the gear in the upper right (settings) and add it to the Per Application tab as a full exclusion.
TBH, I'm beginning to wonder if CodeWalker & Co -really- understand what they've done for so many of us with Paragon Chat. CoH was so much more than a game, and it means so much to so many of us just to get the chat functions back!
I don't have enough words to say thank you properly. :)
Well i guess I am doomed not to get into Paragon Chat, I have a mac and overtime i try to install Island Rum it crashes after about 10 minutes, overtime at a diff spot in the download and install.
Well i guess I am doomed not to get into Paragon Chat, I have a mac and overtime i try to install Island Rum it crashes after about 10 minutes, overtime at a diff spot in the download and install.
CodeWalker, would it be possible for you to explain the emote.cfg file? I'd like to see if I can get some costumechange emotes working, but when I try adding using the emote names on the wiki, PC won't start saying it can't find the emote file.
I suspect there's a lot more to it than just that cfg file...
That's odd. I haven't actually tried to do much with that file, but I did check to see if it was actually editable. I did this:
Emote Godzilla
Bits EMOTE FEAR
End
And it works. What specific change are you trying to make?
Some it understands, others it does not.
For example.
Emote CCTest
Bits COSTUMECHANGE HOWL
End
Works just fine when I do /e cctest in game. The costume doesn't change (wasn't expecting it to), but the emote plays.
However:
Emote CCTest
Bits COSTUMECHANGE LIGHTNING
End
Just gives me an error when I try to start PC, as do most of the others. Backflip works, for example.
I've also tried COSTUMECHANGE_LIGHTNING (as it is on the wiki), but still nada, just errors. I'm assuming PC is checking that file against an internal list of MOV's it has set up.
Paragon Chat doesn't explicitly send sequence bits (awwww) it sends MOVs.
So Paragon Chat itself has to convert bits to MOVs. Being that I thought he was a genius, I figured he just did a look up against the sequencer data to compute the MOV and dynamically send that, but its possible Codewalker is only a miracle worker and had to hard code the MOVs Paragon Chat supported.
Bits COSTUMECHANGE LIGHTNING
It's failing to parse because LIGHTNING is not a valid sequencer state bit.
Okay, I didn't actually check for that one. Blame FFM, he made me do it.
You want EMOTE CCCHANGE LIGHTNINGROD ONE
Emote Zap
Bits CCCHANGE LIGHTNINGROD ONE
End
... it looks to me like you forgot the EMOTE bit.
Emote Zap
Bits EMOTE CCCHANGE LIGHTNINGROD ONE
End
Hooray! I made a change in the emote.cfg file to:
... and it works! Thanks, Arcana. (And, by "works", I mean the animation displays showing my character raising a fist and lightning striking... but, there's no costume change.)
Hm... computers are tough to work with. They do exactly what I tell them to do and not always what I want them to do. But, it's fun when I tell them correctly.
Emote CCNinjajump
Bits EMOTE CCCHANGE NINJAJUMP
End
Emote CCSmokebomb
Bits EMOTE CCCHANGE SMOKEBOMB
End
Emote CCVillainlaugh
Bits EMOTE CCCHANGE VILLAINLAUGH
End
Emote CCCast
Bits EMOTE CCCHANGE CAST ONE
End
Everything is properly loaded, so I thought. I press play and... fatal error box pops up but is empty and am unable to login after entering the correct name and passwords. Any ideas as to what to do?
Have you tried asking for help over in the official Island Rum thread? Manga seems like a pretty helpful guy. Alas, I know nothing of Mac's, so all I can suggest is dual booting to Windows, which you probably don't want to hear. ;)
Paragon Chat has an armed and fully operational
non techie person here needs some help please... how do i get around the"cannot connect to DBsever " issue when trying to log on ?.. i know some have already posted an answer but , as i said, NOT tech savvy and i need a simple answer. I am running Windows 8 and use Avast as my firewall.. can any one lend me a hand to a solution?
I am at the selection screen for the server ( 127.0.0.2 ) .. It would stall out after about a minute then say ' cannot connect to DBServer'.. i have turned off the firewall to see if that was the issue but the same thing occurs..
I'm fairly sure I posted a text dump of sequencers.bin at some point in the Icon forums to help people find and document emotes. It contains a mapping of MOVs to the state bits that are required to trigger them. I'm pretty busy right now but maybe somebody can dig around for it and link it here?
Yep, that's exactly the one I was thinking of. It includes the link for the text dump of sequencers.bin with all of the state bit numbers resolved back to names. Looks like FFM and a few others have already grabbed it from there and are digging though to find more emotes. It's very likely that their results will be included in the default emotes.cfg for future versions. :)
If you're on Windows, I would suggest trying the localhost option to see if it helps. Did you use Tequila to download everything? If so, start Tequila, and select the Options button. The preferences panel will open. At the very top of that panel, there is a blank called "Launch Parameters". Type "-localhost" (don't type the quotes, and there is no spaces in that string). Then click the OK button at bottom right. Now try starting Paragon Chat from Tequila by clicking on the "Paragon Chat v0.965" button (the most recent version as of the day I'm typing this) and then clicking on Play. When the game client starts, the server option will show as "127.0.0.1" instead of "127.0.0.2". Try this with your firewall on, and with your firewall off. See if this helps.
Wait.. You telling me I didn't have to do it the hard way? :O
Rogues do it from behind.
Masochists do it the hard way.
Arcanaville does it the Really Hard Way.
Rogues do it from behind.
Masochists do it the hard way.
Arcanaville does it the Really Hard Way.
I've never heard of 'Tequila until i tried to use this client... so are you suggesting that i download 'Tequila' and delete the Titan client launcher i have?
What Titan client launcher are you referring to?
A friend of mine gave me the link to download the ParagonChat client and it is the same one that they use to sign in ,with no issue.. so there is clearly something i'm doing wrong or missing..
Using the -localhost trick in Tequila I am now getting as far as the character creator. When I finish up, tell it I want to skip the tutorial, be a hero, and enter the game, it hangs for a long time and then boots me to the login screen and says "No mapServer connection. Try again." When I try again, it tells me my character has been offline for 5668 days and says 'InvalidPlayerInfo' when I click on him.
Using the -localhost trick in Tequila I am now getting as far as the character creator. When I finish up, tell it I want to skip the tutorial, be a hero, and enter the game, it hangs for a long time and then boots me to the login screen and says "No mapServer connection. Try again." When I try again, it tells me my character has been offline for 5668 days and says 'InvalidPlayerInfo' when I click on him.I'm still having the issue quoted above...wondering if anyone else is, and if there's some obvious fix I'm missing. I've got the game, Tequila, and Paragon Chat whitelisted on my firewall and on Avast. Not sure what else to do at this point.
For the record, I can connect to the various chatrooms via Pidgin.
I'm still having the issue quoted above...wondering if anyone else is, and if there's some obvious fix I'm missing. I've got the game, Tequila, and Paragon Chat whitelisted on my firewall and on Avast. Not sure what else to do at this point.
For the record, I can connect to the various chatrooms via Pidgin.
I am looking for a listing of which map is which and what number that way I do not have to ask all the time or play map move twenty times and hope I hit the one I want. So I know Atlas park that one is 1, Grandville is 85 I think and pocket D is 72 I believe. SO if somebody could point me in the right direction because I could not find it. Sorry my search Fu is not working so well.
Thanks!
Hmm. Have you tried the "relocate Paragon Chat database" trick?
Gave it a shot, but no dice. I appreciate the tip, though. Still getting that MapServer error.
I'm going to play around with this later today (when I can get on) if nobody has a quick answer...
But do the ICON fan developed drop down menus for emotes etc work in PC? I'm assuming not since I would think I'd have seen reference before this in Macro discussions but also I'm behind on the volume of comments
No, they don't work as is, but they WILL do, when I finish them. ;) All of the standard emotes are already there, as they were in live (apart from locked ones).
I've seen reference to an Easter Egg somewhere.
Any clues to this?
(or straight up answers? :) )
I'm running Win7, and my Paragon Chat files are on my desktop - not an elevated security rights area. And I had tried the -localhost trick, and it didn't help. :<
It is, I meant to say the entire folder is on my desktop.
http://www.cohtitan.com/forum/index.php/topic,11069.0.html
Copied my COH folder and all contents into C:\COH, redirected Tequila to that folder. Same problem.
Ran indepentantly, same problem.
Same story with -localhost, -pcdir, antivirus on/off, exceptions added to firewall and avast!, and running as administrator.
Glad I'm not alone in this. Without -localhost I can't get past the server connect. With -localhost I can get to the character creator, but get a mapserver connect error. Doesn't matter where I move things, what I disable...I get the same errors every time.
I wonder if Avast itself is the problem...if its mere existence conflicts with Paragon Chat or COH. I for one would happily dump it anyway...it's kind of a resource hog sometimes. Any suggestions for a better free antivirus program that works with Windows XP would be welcome!
Get rid of XP. You shouldn't be using that crap these days anyway. God knows how much malware you've got infesting your system...
Not til I get a new rig, and the time for that is not now...and when the time does come, we'll see if Microsoft has managed to release a decent OS. ("Here's 8. Oh, sorry, it sucks. Here's 9. Oh, sorry, it really sucks, LOL. Here's 10...") Now, I understand if making Paragon Chat XP compliant isn't on anyone's to-do list, and I accept that. But if it is possible, and there is an answer, I'd like to know about it.XP isn't your problem, and I agree. This may seem like a really basic question but... are you logging in as an Admin or a User? That may make a difference.
This may seem like a really basic question but... are you logging in as an Admin or a User? That may make a difference.
Not til I get a new rig, and the time for that is not now...and when the time does come, we'll see if Microsoft has managed to release a decent OS. ("Here's 8. Oh, sorry, it sucks. Here's 9. Oh, sorry, it really sucks, LOL. Here's 10...") Now, I understand if making Paragon Chat XP compliant isn't on anyone's to-do list, and I accept that. I don't expect to be catered to. But if it is possible, and there is an answer, I'd like to know about it.unless you have a single-core CPU machine with less than 1.5 gigs of ram, seriously, upgrade to 7 or 10. Anything newer than vista is better optimized on the same hardware than XP. (especially if you attach an SD card for readyboost)
I welcome any constructive input. My sole account on this machine is Admin.
Have you tried completely uninstalling Avast? It's something I keep seeing in the context of people who are running into the can't connect to dbserver error, so it might be worth a try if possible.
You can always reinstall it afterwards once we know if that's the cause or not.
Gave it a shot! No dice, though. To recap, I did the following:
Uninstalled Avast.
Cleaned the registry with CCleaner.
Rebooted machine.
Ran Tequila.
Used Tequila to start Paragon Chat.
Used PC to boot COH, first without -localhost: dbserver error at the server select screen (127.0.0.2).
Closed everything.
Tequila --> Paragon Chat --> COH, this time with -localhost enabled.
Went from 127.0.0.1 to character creator.
Created character, got as far as "finish character creator and enter game" screen: mapserver error.
Installed AVG, just to see if I like it better. And here we are.
For the record, and perhaps this is important, I never get a picture in my little Paragon Chat window, just a gray field and, below that, the login stuff. No clue if that's related, but that is also a thing that is happening.
Thanks for your attention! I remain hopeful.
Do you have IPv6 enabled on your system? If so, try disabling IPv6 and rebooting. It seems odd to me that you can't connect on 127.0.0.2 on Windows XP, but can on 127.0.0.1, so I'm playing a hunch.
For the record, and perhaps this is important, I never get a picture in my little Paragon Chat window, just a gray field and, below that, the login stuff. No clue if that's related, but that is also a thing that is happening.
Hey guys, I actually have tried scouring the forums for the answer to my question but to no avail. Can anyone answer me why perhaps my old Costume Files from when I played CoH won't work/show-up in Icon and/or the Paragon Chat character creator? It says you should be able to drop the costume files into the costume folder and they should show up once you do this in Icon and/or in the CoH Character Creator/Paragon Chat after, of course, you probably hit the "Load" option for costumes. Is there a step I'm missing? Do I need to convert the files or something else?
I spent hours often times in Costume creator, I was really hoping to save myself some time and headache from having to recreate costumes again for toons for Paragon Chat, so any help or insight on this matter would be much appreciated in order to save me hair tearing out and hours. ;) ;D
Hey, there's a thought... Has anyone told Samuraiko about Paragon Chat?
I can just imagine the riot I would start if I showed up and shouted, "WHO WANTS TO BE IN A VIDEO?!"
I can just imagine the riot I would start if I showed up and shouted, "WHO WANTS TO BE IN A VIDEO?!"
...
I can just imagine the riot I would start if I showed up and shouted, "WHO WANTS TO BE IN A VIDEO?!"
What path, exactly, are the .costume files located in. It should be under the CoH game folder in a subfolder called "costumes".
What is the file type, exactly as Explorer shows it. It should say "COSTUME file", if it doesn't it won't load it
I can just imagine the riot I would start if I showed up and shouted, "WHO WANTS TO BE IN A VIDEO?!"
I remember one time on Test, I volunteered for an LGTF just because you joined and I wanted to be in a video.
Hey again, Titan crew. Through some personal experimentation, I was able to more closely define what exactly is going wrong with my Paragon Chat.
I am able to log in to the game, as of right now, but only onto a map with absolutely no one in it. If I should log into a character who is in a map with any players at all in it, the game immediately loses its connection to the mapserver, locks, and crashes. Assuming I log in successfully, I can roam around free, use /mapmove to teleport to populated maps, and act and chat normally.
As before, I've confirmed this occurs with my antivirus on and off, with the paragonchat.exe file and all prerequisite files in low-security folders, whether Paragonchat is run through Tequila or independently, and whether I run it as an administrator or not. -localhost has no effect on these crashes, and I've even tried using /xmpp_disconnect and /xmpp_connect to try and reboot my connection while it's going through its minutes-long hangup sequence - to no avail.
I'm running it on Windows 7, as stated before. I have Paragonchat 0.97e, downloaded it myself to confirm this. Any ideas what might be going wrong, and how I might fix it or at least work around it (aside from the obvious answer of "make sure to log out in empty zones")?
Try making an extremely vanilla character and see if the problem persists. By vanilla, I mean don't change any body sliders, don't add any weird or unusual costume elements, in fact just make a character with some tights and no accessories and that's it. If that works without crashes, perhaps there's something you're doing with your characters when you create them that doesn't seem like it should matter, but is causing crashes. If so, its probably something Codewalker will want to see.
This worked! I'm unsure what costume parts or other such things I'm using that are causing it, but I created a crash-test dummy character who used nothing but the pre-made Bare 1 outfit, and was able to log in and out freely.
This is Skye's costume file. I'm putting it up here via my account to save time (he already sent me it and I've made no modifications).
I've already tested it on my account and tried my best to replicate the bug in every circumstance, including char-making in AP and logging out practically on top of clustered people in AP. No success.
http://wikisend.com/download/950786/Gi Casual 2.costume (http://wikisend.com/download/950786/Gi Casual 2.costume)
HeadScales 5.364e-006, 5.364e-006, 5.364e-006
BrowScales 5.364e-006, 5.364e-006, 5.364e-006
CheekScales 5.364e-006, 5.364e-006, 5.364e-006
ChinScales 5.364e-006, 5.364e-006, 5.364e-006
CraniumScales 5.364e-006, 5.364e-006, 5.364e-006
JawScales 5.364e-006, 5.364e-006, 5.364e-006
NoseScales 5.364e-006, 5.364e-006, 5.364e-006
The costume's face-sliders are all the same. They're unedited from Average 1, which sets them all in the due center.
Did you convert the costume from anywhere? Because afaik, the centre point for the scale values should be 0,0,0, and changes would be shown as positive or negative floating point values... They certainly shouldn't be exponents.
Suggestion. Make a copy the edit the file and change the scales to 0.0, 0.0, 0.0 then reload the costume.
Exponents? And all the same number? Something iffy there, methinks.
If CW wants it, I have a copy of his .database ready to be sent sitting pristine in its own little folder, but I await the go-ahead first.
That's just floating point jitter. 5.364e-006 is 5.364 * 10^-6 is 0.000005364. It's perfectly normal for floating point numbers to vary by that much, especially since the COH client uses 32-bit single precision.
It's also well under the precision threshold of the face scales, which get rounded to hundredths for storage and transmission.
Tried this, and nothing changed. Same problem as ever.
{On all my female characters the DisplayName reads P1525729866. Could that be the problem?
Geometry Tight
Texture1 Pants
Texture2 !Hips_Tribal
DisplayName P1771952837
RegionName "Lower Body"
BodySetName PantsTight
Color1 49, 65, 97
Color2 127, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
I can just imagine the riot I would start if I showed up and shouted, "WHO WANTS TO BE IN A VIDEO?!"Good to see you back :roll:
What are the chances that you would implement a statue of yourself into Atlas Park?
Zero
Is that because you don't want to, or don't have the capabilities?
Is that because you don't want to, or don't have the capabilities?
Codewalker has gone on record as saying that getting the game back up and running would be reward enough.
3. The team put a statue of Ascendant (NPC), a highly regarded player who is unfortunately no longer with us...
That says a lot about Codewalker and the team. A touch of class. ...and it speaks volumes for the Coh community.
My question was a bit tongue in cheek. I did think about adding a :P I am curious about what would be needed to add a statue to the actual AP map. I suspect it's relatively complicated and / or time consuming.it would basically mean everyone would have to download a whole new non-stock Atlas park map, including loading said map into icon. also building the statue as a 3d model n the apropriate visual engine skinning it, etc, sighting it in the map, inserting the appropriate dependencies into the PIGG files, etc. It took Star Trek online, an active game maintained by professional coders and moderators paid for the task, several days to do the spock statues, for instance.
Also, I would not describe Ascendant as a "statue." :P
it would basically mean everyone would have to download a whole new non-stock Atlas park map, including loading said map into icon. also building the statue as a 3d model n the apropriate visual engine skinning it, etc, sighting it in the map, inserting the appropriate dependencies into the PIGG files, etc. It took Star Trek online, an active game maintained by professional coders and moderators paid for the task, several days to do the spock statues, for instance.
It doesn't have to be a statue of your own avatar for glory, I would simply love to see a giant active animated hologram!
Atlas Park is not large enough to contain his splendor.
On the other hand, I keep hearing rumors of a new villain coming to City of Heroes: Rulawalker the Recompiler. His many aspects are said to be terrible to behold: Rekla-walur the Disassembler, Wanaru the Lossy, Rulabak the Time Lord - I only hear whispers of the others.
To save people the trouble of scrolling endlessly through several threads to find a basic step by step way to enter the world of Paragon Chat (and save myself the time to explain this over and over) I made a "9 step How To" (for PC (windows) users).You can alternately just go to http://paragonwiki.com/wiki/Paragon_Chat
If I forgot to mention something important that really should be in there, feel free to PM me about it on either here or Deviant Art and I will add it as soon as I can.
Hope this helps!
-> http://deedeeproductions.deviantart.com/art/Paragon-Chat-how-to-by-DeeDee-2015-547188167
*waves*
DeeDee
That said, I do wonder, should we set up a patreon or something for all of this? it seems like someone should be getting compensation at least for the server bandwidth and cpu cycles.
You can alternately just go to http://paragonwiki.com/wiki/Paragon_Chat (http://paragonwiki.com/wiki/Paragon_Chat)
Will Paragon Chat Work with Win 10?Yes it does. just avoid installing it in desktop, program files, or any other other things in your C:\Users folder
The folder where you are downloading the game.
Part of me speculates that the day...(and I believe one day...it will...) that Issue 24 goes 'live' with combat and NPC spawns...(yes...'whenever...' ;) that we will see that zone finished off? A triumphant epitaph to Score's work?
Will Paragon Chat Work with Win 10?
I was recently talking to Dell Alien Ware support and asked about Windows 10. They strongly advised against using Windows 10 until the bugs are worked out. Despite what platform it was built upon, any new OS has bugs. :-\
I caught an Icon thread...where...people have been playing with...map creators...or editing the map pigg files? I think I read where Leandro said there was actually a 'map creator' in the client? (BUT....!) It needs a 'server' to access it.
No ETA on when it'll be finished. It might not be finished for Paragon Chat at all, and remain in the backburner until SCORE proper.
At one point, Codewalker posted a projected list of future PC updates and what they would address, but I can't seem to find it. Could anyone point me to a link for that post? Thanks.
Are you perhaps thinking of the first post in this thread (http://www.cohtitan.com/forum/index.php/topic,11126.0.html)?That would be it. *Facepalm* That's what I get for starting at the end and trying to work my way backwards.
Probably using this (http://www.cohtitan.com/forum/index.php/topic,11188.0.html); besides the extra emotes, it includes an expanded zone.cfg and a Quickport menu
Paragon Chat > General - Editing the Database (http://www.cohtitan.com/forum/index.php/topic,11076.0.html) and Idiot Proof Guide (http://www.cohtitan.com/forum/index.php/topic,11212.0.html)
I'm guessing this is waaaay down the road in terms of priorities, but is there any chance at some point of getting the Vet-reward pets? The 36-month vet rewards pets (Rikti monkey, demon, redcap, clockwork, etc) are non-combat, so I'm guessing pretty much just cosmetic? Or how about the 48-month "combat-buff" pets (several styles of little fairies, mechanical drones, oscillators) without the combat buff activated?
Just curious.
There's a chance, sure. But to make those work require a few things. First, unless you get a generic powers system working, you'll need a special hack to make a control to spawn them (ala the travel power buttons). Then you need to implement the NPC spawning code, which is probably the simplest part of the whole thing (its probably already implemented, internally in PC). Then you need to implement NPC AI, at least in terms of movement, pathing, and following. That's probably the harder part, since I don't believe anything like that is currently implemented in PC. And there's a bunch of secondary technical stuff like the best way to keep track of them efficiently, since they will add comparable amount of metadata traffic as an actual player.Yep, I figured they were low on the priority list, but thanks for the answer and the explanation on what's involved.
All of these things individually are things Codewalker has expressed some interest in making work eventually, so eventually these pets will likely become technically possible as PC's technical features expand. However, I wouldn't hold my breath since they would rely on many different partially independent things getting implemented first and I suspect trying to short cut them to make these pets work is not a priority like getting travel powers was.
The AI for these pets would be very barebones, just enough to make a beeline to you. If they got stuck somewhere, they'd probably be unable to navigate around complex geometry, so they'd have a fairly short tether range to just instantly teleport to you if they get too far.
I had given that some thought already, and while there are a number of other things that I want to do first, the idea I've been kicking around in my head for doing something like that in Paragon Chat goes something like this:
Each player gets 1 (one) 'companion' NPC they can summon at a time. Summoning a different one dismisses the first. These would be selectable from a number of choices including vanity pets, veteran pets, buff pets, mastermind pets, lore pets, and a few others.
The AI for these pets would be very barebones, just enough to make a beeline to you. If they got stuck somewhere, they'd probably be unable to navigate around complex geometry, so they'd have a fairly short tether range to just instantly teleport to you if they get too far.
Companion representation over XMPP would be very lightweight. It would basically be just 'summon' and 'dismiss' events -- no position sync at all. Keeping things somewhat synchronized would rely on each instance of Paragon Chat running an identical AI and feeding it a similar target position of the player to follow. Obviously it wouldn't be exact, but should be close enough for RP purposes without taking up a whole bunch of extra traffic.
A stretch goal would be to allow for sending emote commands for companions, or at least ones with sequencers similar enough to player ones to handle standard emotes.
Can I run my own server?
Absolutely. We're launching with the Titan server as the default to make it easier for people to jump right in, but you can use any standards compliant XMPP server instead, public or private.
Awesome.. I know the wife will like being able to do some things with it (to relive the memories a little) -- is there or will there be some sort of "How To/Step-by-Step" list for those who don't know how to do this? (the Idiots guide for make PC work locally)?
Keep up the good work!
Awesome.. I know the wife will like being able to do some things with it (to relive the memories a little) -- is there or will there be some sort of "How To/Step-by-Step" list for those who don't know how to do this? (the Idiots guide for make PC work locally)?
Keep up the good work!
Sooooo...
*DOES* demorecording actually work with Paragon Chat? Coz I might... just might... have an idea... :)
Michelle
aka
Samuraiko/Dark_Respite
EDIT: Looks like it does...
*grins*
Sooooo...
*DOES* demorecording actually work with Paragon Chat? Coz I might... just might... have an idea... :)
Michelle
aka
Samuraiko/Dark_Respite
EDIT: Looks like it does...
*grins*
Okay this may have already been asked. Is there a way for me to get into Paragon Chat if I do not have the COH/COV Issue 24 on my computer? I tired downloading the game exe but it is not responding or updating? Is there any other way to get this? also how do I create a city of titian account to be able to go into paragon chat? Thank you for bringing this back. I am just sorry I never kept my game. :(
I hope this hasn't already been asked, I did try to search... but I'm wondering if the chat portion can be accessed independently of the "game"? Being xmpp I could see this as possible, I used to play Anarchy Online and someone developed AORC (Anarchy Online Relay Chat), which was an independent stand-alone port of the chat window, was great for keeping in contact with in-game friends and goings on when you didn't have the luxury of being in game. Like at work, or on the road.
1, which file(s) would I need to copy to get those characters on both so they don't have to be manually createdCopy/paste this into Windows Explorer: %APPDATA%\Paragon Chat\Database\
2, can the directory, or whatever subfolder contains those files be set as shared via Google Drive or Dropbox and sync automatically, so any characters created on one will then be available on the other also?Yes. It can only be "open" on one computer at a time, though, otherwise the second computer will claim database corruption (the error message you get when the database is already open somewhere).
It can only be "open" on one computer at a time, though, otherwise the second computer will claim database corruption (the error message you get when the database is already open somewhere).
so i got a new pc and for the life of me i cant remember the pw i used as it was saved on other pcIt's the same password you used to log in here.
how do i go about getting it so i can log in again
Try resetting your password ( http://cohtitan.com/forgot ) even if you set it to the same password you already have. Something might have gotten corrupted.
Wow why didn't I find this before, been browsing the forums for coh news for a while and always ignored it...Hopefully people still use it. It's going to be extremely nostalgic loading in, even just to chat.
Thanks a lot for this, hopefully we have our game back one day. But until then this'll have to do.
What was the comand for the dropdown Menu where you can change zones with again? :gonk: Trapped in Outbreak *em/shakefist*
However, it does share DNA with some other projects that are working along those lines. Improvements to Paragon Chat represent improvements to the overall state of things.
So I just updated to 1.0, and all my characters are gone :( Any help or ideas or do I have to remake them all?
i'm having this issue as well, and now after i updated it my antivirus goes off saying that it is a trojan 2?
The only question I can come up with deals with RP use. Is it possible to implement a FATE Dice command to have the System Channel report a FATE Dice (http://www.evilhat.com/home/fate-dice/) roll? (This mechanic is also used in Fudge games as well.)Is this useful?
/roll
By itself, it will roll a 20-sided die. The results of the die roll are shown to players in local chat range. It takes parameters in several different forms:
/roll 100
Roll a 100-sided die
/roll 3d6
Roll 3 6-sided dice and add them together
/roll 4 8
Roll 4 8-sided dice and add them together
/roll @global 2x12
Roll 2 12-sided dice and add them together, and send the results only to the player @global (not to others in local range)
The maximum number of sides of a die that can be used are 100,000. The maximum number of dice that can be rolled at once is 100. Keep in mind that large dice pools have a higher probability of rolling totals in the middle of the possible range, approximating a bell curve distribution. For multi-die rolls, the individual results can be seen by the player who issued the /roll command in the Combat To-hit roll channel.
"Unable to launch client process.
The system cannot find the file specified."
Can someone please explain the problem and direct me to the solution?
PCC INFO: Client is now fully initialized and ready!
xmpp DEBUG sock_connect to magnum.cjhunter.com:5222 returned 1820
xmpp DEBUG attempting to connect to magnum.cjhunter.com
xmpp DEBUG connection successful
conn DEBUG SENT: <?xml version="1.0"?><stream:stream to="magnum.cjhunter.com" xml:lang="en" version="1.0" xmlns="jabber:client" xmlns:stream="http://etherx.jabber.org/streams">
xmpp DEBUG RECV: <stream:stream from='magnum.cjhunter.com' id='6ye0u4jhnm' http://www.w3.org/XML/1998/namespace lang='en' version='1.0'>
xmpp DEBUG RECV: <features xmlns="http://etherx.jabber.org/streams"><starttls xmlns="urn:ietf:params:xml:ns:xmpp-tls"/><mechanisms xmlns="urn:ietf:params:xml:ns:xmpp-sasl"><mechanism>PLAIN</mechanism><mechanism>ANONYMOUS</mechanism><mechanism>SCRAM-SHA-1</mechanism><mechanism>CRAM-MD5</mechanism><mechanism>DIGEST-MD5</mechanism></mechanisms><compression xmlns="http://jabber.org/features/compress"><method>zlib</method></compression><register xmlns="http://jabber.org/features/iq-register"/></features>
conn DEBUG SENT: <starttls xmlns="urn:ietf:params:xml:ns:xmpp-tls"/>
xmpp DEBUG RECV: <proceed xmlns="urn:ietf:params:xml:ns:xmpp-tls"/>
xmpp DEBUG handle proceedtls called for proceed
xmpp DEBUG proceeding with TLS
conn DEBUG SENT: <?xml version="1.0"?><stream:stream to="magnum.cjhunter.com" xml:lang="en" version="1.0" xmlns="jabber:client" xmlns:stream="http://etherx.jabber.org/streams">
xmpp DEBUG RECV: <stream:stream from='magnum.cjhunter.com' id='6ye0u4jhnm' http://www.w3.org/XML/1998/namespace lang='en' version='1.0'>
xmpp DEBUG RECV: <features xmlns="http://etherx.jabber.org/streams"><mechanisms xmlns="urn:ietf:params:xml:ns:xmpp-sasl"><mechanism>PLAIN</mechanism><mechanism>ANONYMOUS</mechanism><mechanism>SCRAM-SHA-1</mechanism><mechanism>CRAM-MD5</mechanism><mechanism>DIGEST-MD5</mechanism></mechanisms><compression xmlns="http://jabber.org/features/compress"><method>zlib</method></compression><register xmlns="http://jabber.org/features/iq-register"/></features>
conn DEBUG SENT: <auth mechanism="SCRAM-SHA-1" xmlns="urn:ietf:params:xml:ns:xmpp-sasl">biwsbj1zbGlja3JpcHRpZGUscj0wdVlFQU03cnVsa0FBQUFB</auth>
xmpp DEBUG RECV: <challenge xmlns="urn:ietf:params:xml:ns:xmpp-sasl">cj0wdVlFQU03cnVsa0FBQUFBMTM5MjEzMTUtYWZmMi00M2FkLTg4YWQtYjg5NTdlNjJhYjNjLHM9Wk9KVzdGT2gzeW5WRFNNSThoTWNaUUJYQTdlUzJmMWEsaT00MDk2</challenge>
xmpp DEBUG handle SCRAM-SHA-1 (challenge) called for challenge
conn DEBUG SENT: <response xmlns="urn:ietf:params:xml:ns:xmpp-sasl">Yz1iaXdzLHI9MHVZRUFNN3J1bGtBQUFBQTEzOTIxMzE1LWFmZjItNDNhZC04OGFkLWI4OTU3ZTYyYWIzYyxwPW5MUXMxaENFRnh5MDc0WDNNV0lHNlpxclErMD0=</response>
xmpp DEBUG RECV: <success xmlns="urn:ietf:params:xml:ns:xmpp-sasl">dj1USXgzQzdDUTlRS3FYVngzYmYyd1V6Y2dJWXM9</success>
xmpp DEBUG handle SCRAM-SHA-1 (challenge) called for success
xmpp DEBUG SASL SCRAM-SHA-1 auth successful
conn DEBUG SENT: <?xml version="1.0"?><stream:stream to="magnum.cjhunter.com" xml:lang="en" version="1.0" xmlns="jabber:client" xmlns:stream="http://etherx.jabber.org/streams">
xmpp DEBUG RECV: <stream:stream from='magnum.cjhunter.com' id='6ye0u4jhnm' http://www.w3.org/XML/1998/namespace lang='en' version='1.0'>
xmpp DEBUG Reopened stream successfully.
xmpp DEBUG RECV: <features xmlns="http://etherx.jabber.org/streams"><compression xmlns="http://jabber.org/features/compress"><method>zlib</method></compression><bind xmlns="urn:ietf:params:xml:ns:xmpp-bind"/><session xmlns="urn:ietf:params:xml:ns:xmpp-session"><optional/></session><sm xmlns="urn:xmpp:sm:2"/><sm xmlns="urn:xmpp:sm:3"/></features>
conn DEBUG SENT: <iq id="_xmpp_bind1" type="set"><bind xmlns="urn:ietf:params:xml:ns:xmpp-bind"><resource>Artiste</resource></bind></iq>
xmpp DEBUG RECV: <iq id="_xmpp_bind1" to="magnum.cjhunter.com/6ye0u4jhnm" type="result"><bind xmlns="urn:ietf:params:xml:ns:xmpp-bind"><jid>slickriptide@magnum.cjhunter.com/Artiste</jid></bind></iq>
xmpp DEBUG Bind successful.
conn DEBUG SENT: <iq id="_xmpp_session1" type="set"><session xmlns="urn:ietf:params:xml:ns:xmpp-session"/></iq>
xmpp DEBUG RECV: <iq id="_xmpp_session1" to="slickriptide@magnum.cjhunter.com/Artiste" type="result"/>
xmpp DEBUG Session establishment successful.
INFO: XMPP Connected
conn DEBUG SENT: <presence><pc jid="slickriptide@magnum.cjhunter.com/Artiste" xmlns="pc:presence" version="Release-1.0.13" protocol="7"/><character class="Class_Controller" badgetitle="AtlasParkTour3" xmlns="pc:character" oldcostume="p33cj2+wrhaDUq/K5Jw0xXivmow=" map="maps/City_Zones/City_01_01/City_01_01.txt" costume="p33cj2+wrhaDUq/K5Jw0xXivmow=" origin="Science" name="Artiste"/></presence>
conn DEBUG SENT: <iq id="00000002-109e67c7" type="get"><query xmlns="http://jabber.org/protocol/disco#info"/></iq>
conn DEBUG SENT: <iq id="00000003-109e67c7" type="get"><query xmlns="http://jabber.org/protocol/disco#items"/></iq>
conn DEBUG SENT: <iq id="roster_req1" type="get"><query xmlns="jabber:iq:roster"/></iq>
xmpp DEBUG RECV: <iq id="00000002-109e67c7" to="slickriptide@magnum.cjhunter.com/Artiste" type="result"><query xmlns="http://jabber.org/protocol/disco#info"><identity type="registered" category="account"/><identity type="pep" category="pubsub"/><feature var="http://jabber.org/protocol/pubsub#retrieve-default"/><feature var="http://jabber.org/protocol/pubsub#purge-nodes"/><feature var="vcard-temp"/><feature var="http://jabber.org/protocol/pubsub#subscribe"/><feature var="http://jabber.org/protocol/pubsub#subscription-options"/><feature var="http://jabber.org/protocol/pubsub#create-nodes"/><feature var="http://jabber.org/protocol/pubsub#outcast-affiliation"/><feature var="msgoffline"/><feature var="http://jabber.org/protocol/pubsub#get-pending"/><feature var="http://jabber.org/protocol/pubsub#multi-subscribe"/><feature var="http://jabber.org/protocol/pubsub#presence-notifications"/><feature var="urn:xmpp:ping"/><feature var="jabber:iq:register"/><feature var="http://jabber.org/protocol/pubsub#delete-nodes"/><feature var="http://jabber.org/protocol/pubsub#config-node"/><feature var="http://jabber.org/protocol/pubsub#retrieve-items"/><feature var="http://jabber.org/protocol/pubsub#auto-create"/><feature var="http://jabber.org/protocol/disco#items"/><feature var="http://jabber.org/protocol/pubsub#item-ids"/><feature var="http://jabber.org/protocol/pubsub#meta-data"/><feature var="jabber:iq:roster"/><feature var="http://jabber.org/protocol/pubsub#instant-nodes"/><feature var="http://jabber.org/protocol/pubsub#modify-affiliations"/><feature var="http://jabber.org/protocol/pubsub#persistent-items"/><feature var="http://jabber.org/protocol/pubsub#create-and-configure"/><feature var="http://jabber.org/protocol/pubsub"/><feature var="http://jabber.org/protocol/pubsub#publisher-affiliation"/><feature var="http://jabber.org/protocol/pubsub#access-open"/><feature var="http://jabber.org/protocol/pubsub#retrieve-affiliations"/><feature var="jabber:iq:version"/><feature var="http://jabber.org/protocol/pubsub#retract-items"/><feature var="urn:xmpp:time"/><feature var="http://jabber.org/protocol/pubsub#manage-subscriptions"/><feature var="jabber:iq:privacy"/><feature var="jabber:iq:last"/><feature var="http://jabber.org/protocol/commands"/><feature var="http://jabber.org/protocol/offline"/><feature var="urn:xmpp:carbons:2"/><feature var="http://jabber.org/protocol/address"/><feature var="http://jabber.org/protocol/pubsub#publish"/><feature var="http://jabber.org/protocol/pubsub#collections"/><feature var="http://jabber.org/protocol/pubsub#retrieve-subscriptions"/><feature var="http://jabber.org/protocol/disco#info"/><feature var="jabber:iq:private"/><feature var="http://jabber.org/protocol/rsm"/></query></iq>
conn DEBUG SENT: <iq id="00000004-109e67c7" type="get"><time xmlns="urn:xmpp:time"/></iq>
conn DEBUG SENT: <iq id="00000005-109e67c7" type="get"><query xmlns="jabber:iq:privacy"/></iq>
xmpp DEBUG RECV: <iq id="00000003-109e67c7" to="slickriptide@magnum.cjhunter.com/Artiste" type="error"><query xmlns="http://jabber.org/protocol/disco#items"/><error code="404" type="cancel"><item-not-found xmlns="urn:ietf:params:xml:ns:xmpp-stanzas"/></error></iq>
xmpp DEBUG RECV: <iq id="roster_req1" to="slickriptide@magnum.cjhunter.com/Artiste" type="result"><query xmlns="jabber:iq:roster"/></iq>
xmpp DEBUG RECV: <iq id="00000004-109e67c7" to="slickriptide@magnum.cjhunter.com/Artiste" type="result"><time xmlns="urn:xmpp:time"><tzo>-07:00</tzo><utc>2017-09-14T20:51:27.013Z</utc></time></iq>
xmpp DEBUG RECV: <iq id="00000005-109e67c7" to="slickriptide@magnum.cjhunter.com/Artiste" type="result"><query xmlns="jabber:iq:privacy"/></iq>
DEBUG: Unhandled cmd_num 97
xmpp DEBUG RECV: <iq id="777-12" to="slickriptide@magnum.cjhunter.com/Artiste" type="get" from="magnum.cjhunter.com"><ping xmlns="urn:xmpp:ping"/></iq>
conn DEBUG SENT: <iq id="777-12" to="magnum.cjhunter.com" type="result"/>
conn DEBUG SENT: <presence><pc jid="slickriptide@magnum.cjhunter.com/Artiste" xmlns="pc:presence" version="Release-1.0.13" protocol="7"/><character class="Class_Controller" badgetitle="AtlasParkTour3" xmlns="pc:character" oldcostume="p33cj2+wrhaDUq/K5Jw0xXivmow=" map="maps/City_Zones/City_03_04/City_03_04.txt" costume="p33cj2+wrhaDUq/K5Jw0xXivmow=" origin="Science" name="Artiste"/></presence>
xmpp DEBUG RECV: <presence to="slickriptide@magnum.cjhunter.com/Artiste" from="slickriptide@magnum.cjhunter.com/Artiste"><pc jid="slickriptide@magnum.cjhunter.com/Artiste" xmlns="pc:presence" protocol="7" version="Release-1.0.13"/><character class="Class_Controller" xmlns="pc:character" badgetitle="AtlasParkTour3" map="maps/City_Zones/City_03_04/City_03_04.txt" oldcostume="p33cj2+wrhaDUq/K5Jw0xXivmow=" name="Artiste" origin="Science" costume="p33cj2+wrhaDUq/K5Jw0xXivmow="/></presence>
DEBUG: Unhandled cmd_num 97
conn DEBUG SENT: <iq id="00000003-109e67c7" type="get"><query xmlns="http://jabber.org/protocol/disco#items"/></iq>
xmpp DEBUG RECV: <iq id="00000003-109e67c7" to="slickriptide@magnum.cjhunter.com/Artiste" type="error"><query xmlns="http://jabber.org/protocol/disco#items"/><error code="404" type="cancel"><item-not-found xmlns="urn:ietf:params:xml:ns:xmpp-stanzas"/></error></iq>
<iq id="00000003-378f6a8e" to="test1@test.test.org/teamtest1" type="result"><query xmlns="http://jabber.org/protocol/disco#items"><item jid="proxy.test.test.org" name="Socks 5 Bytestreams Proxy"/><item jid="pubsub.test.test.org" name="Publish-Subscribe service"/><item jid="conference.test.test.org" name="Public Chatrooms"/></query></iq>
conn DEBUG SENT: <iq id="00000008-378f6a8e" to="conference.test.test.org" type="get"><query xmlns="http://jabber.org/protocol/disco#info"/></iq>
xmpp DEBUG RECV: <iq id="00000008-378f6a8e" to="test1@test.test.org/teamtest1" type="result" from="conference.test.test.org"><query xmlns="http://jabber.org/protocol/disco#info"><identity type="text" category="conference" name="Public Chatrooms"/><identity type="chatroom" category="directory" name="Public Chatroom Search"/><feature var="http://jabber.org/protocol/muc"/><feature var="http://jabber.org/protocol/disco#info"/><feature var="http://jabber.org/protocol/disco#items"/><feature var="jabber:iq:search"/><feature var="http://jabber.org/protocol/rsm"/></query></iq>
Help I don't know where to put this
Ever since yesterday when i clicked on paragon chat to launch it
when i tried to launch it i got an error message saying that it was missing something
I tried repairing it uninstalling it and trying to re install it please someone help me get my paragon chat back up and running!! :'( :'( :'( :'(
Got a new computer recently, and it obviously does not have the 2012 last updated CoH client on it....
Unsure what to do at this point. I recall helping a few friends get their systems set up, but that was 4 years ago already.
I seem to recall that Tequila is not endorsed by Titan Network because running it would access and download a new copy of the free issue 24 beta to a computer if it didn't already have a copy as well as updating things -- and if you do that you might be not abiding by NC soft distribution rules
I could go back in the world and see it as it was. Except it's empty and barren. The NPC's don't talk back, the mobs are gone and even if they were there, the ability to smack them around a little for old time sake is not available. Please just let me know that someone somewhere is trying to get the world back that we knew. To be able to see it all again and still not be able to play is like losing it all over again.SEGS is a possibility.
Except it's empty and barren. The NPC's don't talk back, the mobs are gone and even if they were there, the ability to smack them around a little for old time sake is not available. Please just let me know that someone somewhere is trying to get the world back that we knew. To be able to see it all again and still not be able to play is like losing it all over again.