Titan Network

Community => City of Heroes => Topic started by: doc7924 on March 26, 2013, 06:30:26 PM

Title: For the old timers in the game: Remember when....
Post by: doc7924 on March 26, 2013, 06:30:26 PM
..you were on a team and you died and your teammates would offer to SELL you an awaken?

..if you had a defender that was NOT an empath no one would even look at you twice?

..when you would see people at level 1 standing on the tram in Atlas not moving and dinging every 3 seconds?

..you were stuck with whatever butt ugly costume you made because there was no tailor yet?

..as a tank you could herd 100+ mobs on one map and as someone with an AOE attack you could hit 100+ mobs in one shot?

..regeneration was actually good? (Before ED when you could 6 slot heals and get something like 220% regeneration rates)

..before there was AE so you didn't have level 50's in Atlas Park asking how to get to Steel Canyon?

I know there are tons more but these are the few that always come to me.
Title: Re: For the old timers in the game: Remember when....
Post by: Minotaur on March 26, 2013, 06:42:21 PM
..you were on a team and you died and your teammates would offer to SELL you an awaken?

..if you had a defender that was NOT an empath no one would even look at you twice?

I remember "T3h ub4r h34lz0r" or similar, he was a TA def but it got him a chance to get on teams.

Quote
..when you would see people at level 1 standing on the tram in Atlas not moving and dinging every 3 seconds?

..you were stuck with whatever butt ugly costume you made because there was no tailor yet?

..as a tank you could herd 100+ mobs on one map and as someone with an AOE attack you could hit 100+ mobs in one shot?
I remember nova-ing the remains of a rikti portal with 100 rikti standing around it.

Quote
..regeneration was actually good? (Before ED when you could 6 slot heals and get something like 220% regeneration rates)

That was only part of it, they also seriously nerfed the regen powers themselves.

Quote
..before there was AE so you didn't have level 50's in Atlas Park asking how to get to Steel Canyon?

No , but you did have people wondering why they couldn't get on the train. They were standing at the "out door".

Quote
I know there are tons more but these are the few that always come to me.

I remember people spending several minutes hovering across the hollows to missions on the far side of the gulch.
Title: Re: For the old timers in the game: Remember when....
Post by: JaguarX on March 26, 2013, 06:47:36 PM
..you were on a team and you died and your teammates would offer to SELL you an awaken?

..if you had a defender that was NOT an empath no one would even look at you twice?

..when you would see people at level 1 standing on the tram in Atlas not moving and dinging every 3 seconds?

..you were stuck with whatever butt ugly costume you made because there was no tailor yet?

..as a tank you could herd 100+ mobs on one map and as someone with an AOE attack you could hit 100+ mobs in one shot?

..regeneration was actually good? (Before ED when you could 6 slot heals and get something like 220% regeneration rates)

..before there was AE so you didn't have level 50's in Atlas Park asking how to get to Steel Canyon?

I know there are tons more but these are the few that always come to me.

I remember most of these some of them as recent as 2011 especially with some people and defenders. If ya wasnt an empath in certain circles, you'd egt flamed and immediately kicked no questions asked.

Yeah those 50s AE babies got a bit annoying but hey, the devs gave them the tool to do that, I dont blame them for using it. It was obvious with the way AE was set up that would happen. Well at least I seen that coming from a mile away so it didnt bother me. "Get on the train about a few click north, and click on steel canyon."

Yeah I remember regen being the FoTM for a while even after ED and PVP hit. if it wasa scrapper, 95% of the time it was regen with spines primary. If it was stalker 90% of the time it was regen. Then MoG got nerfed to last only a few seconds. Very inferior to me comapred to the old one. And it seemed the devs thought the same as the enemy mob and NPCs kept the old version. If the new one was that much great they would have switched it to the new version like they did with most powers they changed.
Title: Re: For the old timers in the game: Remember when....
Post by: Heroette on March 26, 2013, 06:57:21 PM
I remember helping a guy out and I was like lvl 5 and he took me to Talos Island and he leveled me.  That was the first time I was in Talos.  I rememeber standing at the train station looking around to see if I could find him and see what he was doing.  I got 4-5 levels out of it.  I remember it like it was yesterday.

And hovering over the gulch, what fun was that? 
Title: Re: For the old timers in the game: Remember when....
Post by: Lothic on March 26, 2013, 07:18:12 PM
I remember back during the first few months of the game when you could have a Fire Controller running around with like a dozen Fire Imps!  The Fire Imp power was originally a timed power that would randomly generate 3 to 6 even level Imps per casting.  The trick was that you could get the recharge of that power down so short (especially since this was prior to ED) that you could have 2 or 3 active instances of the power overlapping at a time, thus allowing you to have all the combined Imps up at the same time. ;D

It admittedly pissed me off when the power got nerfed down to one permanent instance with 3 hardwired Imps.  But it was obvious the "Army of Imps" thing was grossly overpowered and was bound to be nerfed.  For what it's worth the 3 Imps version of that power was ultimately easier to play with and turned out to be a good long-term compromise.  Still, for those few months it was fun to run around with a whole horde of Imps.
Title: Re: For the old timers in the game: Remember when....
Post by: goodtime on March 26, 2013, 07:22:47 PM
How about the time period before team sidekicking when you could make money by just by being mid-40s in Peregrine Island?    Being right on the edge of lower than the team lead, and just high enough to get extra XP, and you could sidekick someone's friend and they'd level *really* fast.

I loved the whole-team SK, but that occasionally did make for some fast leveling in that long stretch between 40 and 50.
Title: Re: For the old timers in the game: Remember when....
Post by: GuyPerfect on March 26, 2013, 07:49:11 PM
... Pocket D made that trip between Founders Falls and Kings Row so much bearable?

... the Rikti would go to war nekkid?

... your good friend (http://www.cohtitan.com/forum/index.php?action=profile;u=4292) would take something like five minutes getting his Force Field Mastermind ready for battle every time he entered a mission?

... you were too far away for your mentor to help you?

... level 14 was when things got travely, and you didn't have your fancy Mayhem temps to help out?

... your Peacebringer had to toggle its shields back on every time it got mezzed?

... you had to carefully consider which Arachnos Patron you wanted?

... story arcs would offer you your choice of a Single Origin Enhancement?

... XP Debt mattered?

... there wasn't an AE building crammed in every orifice?

... you could trade up to five digits of Influence at a time?

... a level 37 Hero ran out of missions in Founders Falls?

... you had to run through Port Oakes AND Cap au Diable just to turn in your halloween Salvage?

... Villains had red electricity and Heroes had blue electricity?

... you would see nary an Animated Stone run through an Arachnos base, nor a Giant Fly Trap in a blue cave?

... you couldn't give that Awaken to your teammate in Rikti War Zone because they were your enemy?

... you'd Super Speed into Faultline and have to delete the character?

... the Statesman was still alive? )-:

... Infernal got wings? And then a tail?

... you had to earn your capes and auras?

... "Relentless" and "Invincible" were difficulty settings that cost money?

... Steel Canyon was a scary place, but you Sprinted through it to reach the tailor anyway?

... ol' Smokey got nerfed?

... you were level 46 and were constantly asked to bridge?
Title: Re: For the old timers in the game: Remember when....
Post by: eabrace on March 26, 2013, 08:36:16 PM
... your good friend would take something like five minutes getting his Force Field Mastermind ready for battle every time he entered a mission?
... and then emptied his End bar after each fight to re-summon, re-train, and re-bubble Ninjas.


... when Invulnerability Tankers all took the Teleportation pool so that they could move around without dropping their status protection

... fruit salad

... dumpster diving

... going toe to toe with Kraken, one on one, duking it out for almost half an hour straight, and finally coming out the victor

... actually seeing other people in PvP zones

... Oil Slicks in the Hive

... Hamikinis

... buying SOs from vendors in FF and Bricks

... actually having to find stores and vendors without map markers

... finding my way through every zone in the game using only Sprint (I realize that's mostly just me)

... "surprise" spawns of Kronos just before Hamidon was defeated

... being flattened by a train of mobs from Monster Island as they were being trained onto Portal Corp


Hey, I didn't say they were all good.
Title: Re: For the old timers in the game: Remember when....
Post by: Heroette on March 26, 2013, 08:38:15 PM
Wow, I remember on my way to my first 50, I got stuck at 37 and couldn't get missions, it seemed like forever.  And I used to love to run the Steel Canyon gauntlet to get to Icon (until I figured out it was just a short run from KR gate in IP).
Title: Re: For the old timers in the game: Remember when....
Post by: Megajoule on March 26, 2013, 08:40:26 PM
Guy:  Yes.  To all of those.
Title: Re: For the old timers in the game: Remember when....
Post by: Codewalker on March 26, 2013, 08:54:25 PM
... "Relentless" and "Invincible" were difficulty settings that cost money?

And people bragged about soloing at Invincible, which was the equivalent of +2x1.

/always picked Unyielding / Ruthless because the bigger spawns were worth more XP and more fun anyway.
Title: Re: For the old timers in the game: Remember when....
Post by: Brightfires on March 26, 2013, 08:59:08 PM
Oh, jeeze... That run through Steel to get to the tailor. 'Not one of my fonder memories.

I guess I'm more of a "middle aged" player, since I do remember some of these, but not the really early stuff.
Title: Re: For the old timers in the game: Remember when....
Post by: Kyriani on March 26, 2013, 09:08:16 PM
I remember hover sniping clockwork in Boomtown for a kill x amount of clockwork on my ff/psi defender. It was long and tedious but I got the mission done. On that same character I remember getting my butt handed to me in a mission and while near death with no insps hovering near the ceiling with my PFF up hoping my natural regen and recovery would kick in and save me... i lasted a long time but eventually the rng failed me and I was toasted.
Title: Re: For the old timers in the game: Remember when....
Post by: dwturducken on March 26, 2013, 09:55:18 PM
I'm more "middle aged," having come in on the Good v. Evil pack, but I remember hovering across the Hollows. I actually hated when they combined the Yellow and Green lines of the train system. I probably made less than half a dozen characters that took the full-on travel power before level 14, and I had a damned good RP reason for each one. (I also only slotted Ninja Run if I could justify it to the character concept!)

And, hey! Remember finding a game that so drew you in, that you became so invested in that spending $15 a month for the privilege of playing it didn't seem like all that much?  Cuz I do! :)
Title: Re: For the old timers in the game: Remember when....
Post by: healix on March 26, 2013, 10:58:09 PM
Everyone used to hang at the Alas entrance in Perez, forming groups to do street sweeps...it was the place to be for xp.

Level 50s' were looked at in awe, like being starstruck.
Title: Re: For the old timers in the game: Remember when....
Post by: Minotaur on March 26, 2013, 11:05:57 PM
And hovering over the gulch, what fun was that?

More fun than running back from Atlas for some people :)
Title: Re: For the old timers in the game: Remember when....
Post by: SerialBeggar on March 27, 2013, 12:17:14 AM
... the Rikti would go to war nekkid?

The original Rikti were Pak Protectors (http://en.wikipedia.org/wiki/Pak_Protector)!
Title: Re: For the old timers in the game: Remember when....
Post by: Reiraku on March 27, 2013, 12:32:16 AM
I remember when PI snipers would spawn much closer to the ferry. It was great to see a pile of heroes who were dead before they even completely zoned in.
Title: Re: For the old timers in the game: Remember when....
Post by: Ironwolf on March 27, 2013, 01:34:40 AM
- Herding the entire crystal room in the Eden trial into the big hole in front and 2 blasters destroying them all in 5 seconds.

- have Healing flames on auto as that was where your status protection was from

- logging in on my level 40 Fire/Fire blaster and getting a huge string of tells to join a team when 40 was the cap

- laughing at Ice tanks

- making an SR scrapper and he was AWFUL SR was terribly broken at first

- day one live - first time I logged into the game and saw Atlas and heard that music. I fell in love and while we had arguements CoH was my true love.

- watching the sunset over Talos

- going from level 36 to 41 in the sewer trial in one night.
Title: Re: For the old timers in the game: Remember when....
Post by: eabrace on March 27, 2013, 01:37:51 AM
- playing games with KO Blow and Skulls in Perez, trying to see who could launch them the highest - with a "judge" hovering to mark the current height to beat
Title: Re: For the old timers in the game: Remember when....
Post by: damienray on March 27, 2013, 02:09:52 AM
Like the fire imps, having 2 or 3 Singularities out at a time. Very nice!
Title: Re: For the old timers in the game: Remember when....
Post by: SerialBeggar on March 27, 2013, 02:13:46 AM
- thinking that since I was playing a "hero", I should be helping out the other heroes fighting the street thugs around Atlas.
Title: Re: For the old timers in the game: Remember when....
Post by: Cinnder on March 27, 2013, 09:24:14 AM
... you'd Super Speed into Faultline and have to delete the character?

Wait, what was this one?
Title: Re: For the old timers in the game: Remember when....
Post by: eabrace on March 27, 2013, 10:45:50 AM
Wait, what was this one?
In old Faultline, if you came Super Speeding straight out of the gate when you entered the zone, you'd fall right into a very deep chasm filled with Circle of Thorns and the like.  Getting out of those canyons with no z-axis mobility required monumental effort if you didn't have the path back to the surface memorized.  And since the zone was not heavily traveled in the days before things like global channels, your odds of being able to find someone who could Recall, Group Fly, or Inertial Reduction your way out of the jam you found yourself in was near-zero.  It was so traumatic that many people would just delete their poor character and start over.

I wasn't one of those people, but I knew more than a few who were.  Faultline was another of those zones I learned to navigate using only Sprint.  It was actually slightly less complicated than Terra Volta once you found the path.
Title: Re: For the old timers in the game: Remember when....
Post by: Yoru-hime on March 27, 2013, 01:20:36 PM
you carried the Envoy of Shadows mission around for three levels until you could solo the AV.

you stepped out into Croatoa for the first time.

10,000 monkeys.

you got into that first real Mayhem Mission. Not the Atlas one, but around Steel or Talos when you got to the point you could really dish out mayhem. Like cut loose with an AoE and empty an entire parking lot mayhem.

you tried Statesman's Task Force the first time.

you finally won one.

your inventory was 10 enhancement slots and a few inspirations. And that was it.

the hunt Circle of Thorns in Perez Park mission always showed up about 4 levels before we ready for it, completely locking out any other content from EVERY contact until we either leveled again or accepted it.

having 1 level 40 was reason enough to brag.
Title: Re: For the old timers in the game: Remember when....
Post by: Cinnder on March 27, 2013, 01:22:37 PM
Ohhhhh... I thought it was referring to some sort of software bug that made one's character non-functional.

Given that my main character never had a travel power, old Faultline really didn't seem any worse to me than, say, Skyway or Grandville.
Title: Re: For the old timers in the game: Remember when....
Post by: Stygian Outlaw on March 27, 2013, 02:51:26 PM
More fun than running back from Atlas for some people :)

Hovering over The Gulch.... Yeah but I remember trying to sprint to it before I got hover and trying to navigate around the mobs only to get to the mission and then get pummeled by a boulder from an Ogre that you got too close to and had to run all the away back from Atlas.



Title: Re: For the old timers in the game: Remember when....
Post by: Kyriani on March 27, 2013, 02:56:34 PM
I also remember once upon a time when we could teleport through the war walls and various other places if you angled your camera right. You could get under the map, into the back rooms of shops (which actually had stuff back there like in the back rooms of Icon). It was cool. Back then having a level 2 in a group where everyone else was around the same level would also throw off the xp curve wildly resulting in incredibly higher xp gains for everyone in the group except the level 2 that got no xp but vast amounts of influence and enhancement drops. They fixed that right quick he he.
Title: Re: For the old timers in the game: Remember when....
Post by: Triplash on March 27, 2013, 03:19:32 PM
into the back rooms of shops (which actually had stuff back there like in the back rooms of Icon).

Shoot, I was doing this part as recently as a couple months before the announcement. In the tech shop in Talos, if you run right at the cash register, you could pop behind the counter and run around back there. And yeah, you could totally go into the back room and see the stuff on the shelves. It was really neat.

And for some reason there was an invisible slope in the floor back there. I guess a little wonky geometry didn't matter in a palce players weren't supposed to be anyway.
Title: Re: For the old timers in the game: Remember when....
Post by: Codewalker on March 27, 2013, 03:35:52 PM
A certain type of scenery trees used extensively in Croatoa as well as in several outdoor instanced maps (and parts of Perez IIRC) had "weak" collision boundaries. Once you bumped up against it, you could turn on sprint, look straight at it, and push right through, into the scenery which otherwise had no collision. Lots of empty spaces you could get into that way, or even under the map in a few places.

That problem existed for years, pretty much the entire time I was playing. It finally got fixed in Issue 23. :-\
Title: Re: For the old timers in the game: Remember when....
Post by: srmalloy on March 27, 2013, 08:13:39 PM
..as a tank you could herd 100+ mobs on one map and as someone with an AOE attack you could hit 100+ mobs in one shot?

I still chuckle remembering the 'overload the game' moment in the old wolf farms -- on the Unai Kemen mission to close the dimensional ruptures that used the outdoor map that was the NE corner of Brickstown, where the tanker would herd up all the wolves while the /Dev Blaster was planting trip mines in the open-top shipping container, if you were close enough to the shipping container when the Blaster dove down to trigger the Trip Mines, you'd get a Windows-style pop-up message saying "Too many effects to render"; it was always funny to see that you'd managed to overload the game engine.
Title: Re: For the old timers in the game: Remember when....
Post by: Ultraamann on March 27, 2013, 08:59:27 PM
Herding the entire Crystal Titan room of the Eden Trial to the very back by the hero cocoons.  So many crystal guys packed in that my screen would slow to a pixellated mess, and then as soon my team started dropping AoEs, it would either crash the game or freeze my screen.  But damn, that was fun.
Title: Re: For the old timers in the game: Remember when....
Post by: Mistress Urd on March 27, 2013, 10:44:31 PM
Remember the Hunt 10 CoT in KR back when they were out only at night on rooftops?

Remember Azuria sending you deep into the far corner of level teenville in the hollows?

Remember the Winter Lord fiasco? Oh man, the sheer hordes of people in KR.

Remember when tanks would herd up zones like Terra Volta?

Remember when the cysts would go mega boom?

Remember when players would go Kracken farming on the sewer trial?

Ah yes, AE and City of Instant 50s and the Positron rant.

The Shadow Shard, one of the most amazing zones but never really got a fair shake  :(
Title: Re: For the old timers in the game: Remember when....
Post by: Golden Ace on March 27, 2013, 11:06:45 PM
And hovering over the gulch, what fun was that?

got so I could make it every time.  it was challenging, and fun.   liked the old hollows before they made is safer... 

I remember once I lost my entire team though...  :D
Title: Re: For the old timers in the game: Remember when....
Post by: GuyPerfect on March 27, 2013, 11:08:20 PM
The Shadow Shard, one of the most amazing zones but never really got a fair shake  :(

Uh... That wasn't just one zone...
Title: Re: For the old timers in the game: Remember when....
Post by: Golden Ace on March 27, 2013, 11:23:01 PM

Remember when tanks would herd up zones like Terra Volta?


i herded the hollows for the sheer fun of it right before they limited taunt.  it took a bit of skill to make sure none of them ran off.
Title: Re: For the old timers in the game: Remember when....
Post by: Intone on March 27, 2013, 11:39:16 PM
Someone mentioned the Winter Lord fiasco, and yes, I remember teaming a new character with friends' higher-level toons, and leveling 20 levels within minutes. Good times, among many.
Title: Re: For the old timers in the game: Remember when....
Post by: SerialBeggar on March 27, 2013, 11:48:04 PM
- when players asked for advice on how to succeed in the Respec trial.

- when you were sidekicked to a mentor on a (pre-nerfed) Respec trial who himself was -2 from the highest team member, thus facing +5 enemies in the Reactor. 
Title: Re: For the old timers in the game: Remember when....
Post by: Ashen Fury on March 28, 2013, 12:51:27 AM
-being unable to fly endlessly because Fly used used more end up than you could regenerate
-Fly debuffing your accuracy by 50%...because why not?
-Capping resists as an invul scrapper...pre-IOs
-Storm kick resembling a foot waggle in your opponents face
-Wulverine, wolfereen, wolvureine(first week the game went live)
-War wolf dimensional dumpster farming(solo if i couldnt find a group)
-Siege and Nightstar actually looking like their counterparts
-Chimera using a katana because there was no bow set
-lining up at the entrance of Perez Park and waiting for your turn to get into a street sweep group
-...Street sweeping at all, really.
-katana and BS having the exact same animations
-having to dredge your way through the sewers to get to the stupid hydra trial because you had no missions in that level range
-original positron TF being made for those who prefer a lifestyle of masochism
-badges didnt exist
-Hami-Os gave 50% boosts to stats instead of 33%
-6 slotting crane kick with knockback, popping vanguard medal, hitting a level 1 hellion clear across the entirety of atlas park


Oh, so many more.
Title: Re: For the old timers in the game: Remember when....
Post by: Heroette on March 28, 2013, 01:04:58 AM
Oh I remember the old Positron TF.  Took me 7 hours to complete the first time, started with 8, last mission, 2 people left.  But we got him.  While one was fighting the other was hitting the arena to get inspirations.  We finally won, at 3am in the morning.
Title: Re: For the old timers in the game: Remember when....
Post by: eabrace on March 28, 2013, 01:13:00 AM
Remember the Hunt 10 CoT in KR back when they were out only at night on rooftops?
Oh, wow.  I'd forgotten about that.  Very painful.

Quote
Remember the Winter Lord fiasco? Oh man, the sheer hordes of people in KR.
Heh.  "Sn00bs."

Quote
Ah yes, AE and City of Instant 50s and the Positron rant.
And level 50's asking, "Is that near Atlas?"

-katana and BS having the exact same animations
And the same names.
Title: Re: For the old timers in the game: Remember when....
Post by: Triplash on March 28, 2013, 01:18:33 AM
Most of these I only know by reputation. The first time I stepped off the tram into the city was a couple months before Architect launched. But I do remember when Kheldians could only be unlocked by getting another hero to level 50 first, and Soldiers by getting a villain to 50. I was always happy I did that one "the hard way". Well the Khelds anyway... I only got Soldiers when Freedom launched and I had enough vet rewards, heh. The red side of the force is not strong with this one.
Title: Re: For the old timers in the game: Remember when....
Post by: Brightfires on March 28, 2013, 01:23:02 AM
Oh, wow.  I'd forgotten about that.  Very painful.

It taught a valuable lesson, though... How to use nothing but jumping to get to the top of just about any structure that had a textured surface. That skill served me well in other places in the game. ('Didn't work worth a darn in the new Altas Park or in Praetoria, though. I learned pretty quickly that those buildings didn't have the little modeled ledges and window-frames that made "jump-climbing" in places like Kings possible. XP)
Title: Re: For the old timers in the game: Remember when....
Post by: eabrace on March 28, 2013, 01:32:48 AM
It taught a valuable lesson, though... How to use nothing but jumping to get to the top of just about any structure that had a textured surface. That skill served me well in other places in the game.
Oh, the jumping I never had any issues with.  I hated waiting for night.  :)
Title: Re: For the old timers in the game: Remember when....
Post by: SerialBeggar on March 28, 2013, 02:11:49 AM
I could never do wall jumping well.  At best, I'd get up half way and then kept bouncing my head on something.  I used the fire escapes instead. 

There were also the hunts for COT and Tsoo in Dark Astoria.  I haven't done the Talos and IP contacts in a long time, so I don't know if those were still around in the mission offerings. 
Title: Re: For the old timers in the game: Remember when....
Post by: Shenku on March 28, 2013, 05:44:04 AM
-lining up at the entrance of Perez Park and waiting for your turn to get into a street sweep group
-...Street sweeping at all, really.

Trying to find a group to street sweep in Perez because The Hollows didn't exist yet and no one took hover to be able to hunt CoT in King's Row because it was so slow...

Seeing Kheldians on the test server before they hit live and thinking how awesome they were.

Finally unlocking Kheldians at Level 50, after a year of playing and grinding, and thinking they were better than you hoped.

Rushing into a mob of Hellions in Atlas and finding out the hard way about Voids and Quantums... Later on in a TF you and your team get educated on Cyst Crystals...

Realizing the Devs hate Kheldians...

Remembering it took a year of hard work, painful "defeat all" missions, endless street hunting, and excruciating grinding for your first 50, then you watch 2 hour old characters hit that same level by simply chatting by a door and eating a sandwich...
Title: Re: For the old timers in the game: Remember when....
Post by: Tenzhi on March 28, 2013, 08:21:39 AM
I remember when having "bubbles" in my search comment would guarantee an invite would roll in shortly, without having to join various chat channels or otherwise seek out a team.

I remember when I could while away the time flying around the Hollows dispensing bubbles to the throngs of needy lowbies.

I remember when this game was being hyped as allowing you to freely select powers and the disappointment that came later.
Title: Re: For the old timers in the game: Remember when....
Post by: Mister Bison on March 28, 2013, 02:53:48 PM
I remember when this game was being hyped as allowing you to freely select powers and the disappointment that came later.
I remember people remembering /Super Strength Blasters, and the brokenness of Rage on blasters.
Title: Re: For the old timers in the game: Remember when....
Post by: Heroette on March 28, 2013, 03:05:18 PM
I remember the "Taxis" on Infinity.  It was great.  Each one would have a spot and they would take you for a tour of the Hollows, giving you the history and then you would be tp'd to the next one.  That was one of many great memories.
Title: Re: For the old timers in the game: Remember when....
Post by: doc7924 on March 28, 2013, 03:52:05 PM
Another one I just remembered.

The game was a few months old still and there was an interview with the Dev team at the time and they swore what would make COH different from all the other MMO's were two things they would never, EVER have in the game -  PvP and Crafting.

Well you see how long that lasted.

Title: Re: For the old timers in the game: Remember when....
Post by: Ultraamann on March 28, 2013, 04:31:11 PM

-6 slotting crane kick with knockback, popping vanguard medal, hitting a level 1 hellion clear across the entirety of atlas park


Used to love doing this with Knockout Blow on my Inv/SS tank.  You could go out and have a sandwich and come back before they landed.
Title: Re: For the old timers in the game: Remember when....
Post by: Lothic on March 28, 2013, 05:15:25 PM
Another one I just remembered.

The game was a few months old still and there was an interview with the Dev team at the time and they swore what would make COH different from all the other MMO's were two things they would never, EVER have in the game -  PvP and Crafting.

Well you see how long that lasted.

Wow if that's the case then I think you either caught some Dev lying or being totally clueless! Remember they had pretty much already started working on CoV by the time CoH launched in April 2004 and a fundamental part of CoV was going to be the whole PvP base raiding feature (which ultimately didn't work out anyway).  This leads me to think that PvP and base crafting were things the Devs had intended to support for a very long time in their early planning.
Title: Re: For the old timers in the game: Remember when....
Post by: doc7924 on March 28, 2013, 06:38:48 PM
Wow if that's the case then I think you either caught some Dev lying or being totally clueless! Remember they had pretty much already started working on CoV by the time CoH launched in April 2004 and a fundamental part of CoV was going to be the whole PvP base raiding feature (which ultimately didn't work out anyway).  This leads me to think that PvP and base crafting were things the Devs had intended to support for a very long time in their early planning.

I was in COV beta. That was fun. When it went live I did a few base raids. Was actually kinda fun. The best thing that happened was I had an energy corrupter. Most of my team were standing around me fighting the good guys. I went and popped a bunch of reds and hit my Nova power. I hadn't noticed in the fighting but someone on the other team had confused me and I ended up taking out my teammates when the power went off.   ;D
Title: Re: For the old timers in the game: Remember when....
Post by: JaguarX on March 28, 2013, 06:45:30 PM
Another one I just remembered.

The game was a few months old still and there was an interview with the Dev team at the time and they swore what would make COH different from all the other MMO's were two things they would never, EVER have in the game -  PvP and Crafting.

Well you see how long that lasted.
In cox never hardly ever meant never. At one point four legged creatures was a never. Lo and behold we eventually had demons lions wolves and a german shepard pet I think a panther emote too.
Title: Re: For the old timers in the game: Remember when....
Post by: Shenku on March 28, 2013, 06:59:25 PM
I was in COV beta. That was fun. When it went live I did a few base raids. Was actually kinda fun. The best thing that happened was I had an energy corrupter. Most of my team were standing around me fighting the good guys. I went and popped a bunch of reds and hit my Nova power. I hadn't noticed in the fighting but someone on the other team had confused me and I ended up taking out my teammates when the power went off.   ;D

That reminds me of the guy that got banned(a temp one, I think) for getting intentionally getting confused in Warburg then rushing to Atlas to Nova a whole group of low level players who were unfortunate enough to have been under the statue...

Not long after I believe was when the Devs added toggle/buff/debuff dropping between PvP and PvE zones, which bugged out and happened regardless of what zone/mission you were entering/exiting for a while...
Title: Re: For the old timers in the game: Remember when....
Post by: JaguarX on March 28, 2013, 07:07:14 PM
That reminds me of the guy that got banned(a temp one, I think) for getting intentionally getting confused in Warburg then rushing to Atlas to Nova a whole group of low level players who were unfortunate enough to have been under the statue...

Not long after I believe was when the Devs added toggle/buff/debuff dropping between PvP and PvE zones, which bugged out and happened regardless of what zone/mission you were entering/exiting for a while...
Heard about that incident or one like it. Smh. People will do stuff like that merely because they can to get in people nerves for their own sense of morbid humor at expense of others.
Title: Re: For the old timers in the game: Remember when....
Post by: GuyPerfect on March 28, 2013, 07:47:11 PM
At one point four legged creatures was a never. Lo and behold we eventually had demons [...]

Yeah, them bipedal demons really did a great job of showing off the four-legged animation rig. (-:
Title: Re: For the old timers in the game: Remember when....
Post by: Triplash on March 28, 2013, 07:58:05 PM
In cox never hardly ever meant never. At one point four legged creatures was a never. Lo and behold we eventually had demons lions wolves and a german shepard pet I think a panther emote too.

The panther wasn't just an emote, it also had a full-on stealth power. Not a bad one, either. I used that sucker to get the exploration badges in the new DA on a level 6 ;D
Title: Re: For the old timers in the game: Remember when....
Post by: Lucretia MacEvil on March 28, 2013, 09:12:33 PM
I remember Tyrant ranting about a seagull being on his throne.

I remember before the Invention system, when Inf was a lot harder to come by.

I remember when willpower was RL-only (for not having to take a bio break during the final mission of a TF, etc).

I remember when blasters only did more dmg if they were low on health.

I remember when CoV did NOT include CoH.

... why is it so hard not to cry...?   :'(
Title: Re: For the old timers in the game: Remember when....
Post by: Ashen Fury on March 28, 2013, 09:17:28 PM


I remember when CoV did NOT include CoH.



I liked that depending on which icon you hit(coh or cov), you'd get either he blue or the red loading bar, then a different title screen and char creator/login screen. it was cool to pick.
Title: Re: For the old timers in the game: Remember when....
Post by: Minotaur on March 28, 2013, 10:29:40 PM

I remember before the Invention system, when Inf was a lot harder to come by.


It was also very hard to spend so quite frequently people would give you 6-7 figure sums to tag along on your fortune teller mission which they'd missed and needed for the accolade as badges weren't initially in the game and there was no ouro, so if you outlevelled it, you outlevelled it.

I got the tutorial kill badge in RV the hard way.
Title: Re: For the old timers in the game: Remember when....
Post by: doc7924 on March 29, 2013, 03:27:27 AM
Heard about that incident or one like it. Smh. People will do stuff like that merely because they can to get in people nerves for their own sense of morbid humor at expense of others.

Lets not forget the days when lowbies would all gather in Portal Corp spamming to be powerleveled and some 50s would go an aggro and drag 2 or 3 Giant Monsters over and all the lowbies were toast.
Title: Re: For the old timers in the game: Remember when....
Post by: doc7924 on March 29, 2013, 03:31:18 AM
It was also very hard to spend so quite frequently people would give you 6-7 figure sums to tag along on your fortune teller mission which they'd missed and needed for the accolade as badges weren't initially in the game and there was no ouro, so if you outlevelled it, you outlevelled it.

I got the tutorial kill badge in RV the hard way.

Heh. Before IO's I had s much inf on my 50's and nothing to spend it on I used to stand in Atlas or some other low zone and just give out lvl 50 SO's or inf to low toons that either might have been asking for help or just because I liked their costume or name.

I would have had like 100 mill when IO's came out, but I was broke from being so generous. LOL
Title: Re: For the old timers in the game: Remember when....
Post by: Reiraku on March 29, 2013, 05:02:36 AM
Another one I just remembered.

The game was a few months old still and there was an interview with the Dev team at the time and they swore what would make COH different from all the other MMO's were two things they would never, EVER have in the game -  PvP and Crafting.

Well you see how long that lasted.

Actually, they never said the game would never have those. PvP had been listed and announced for the game since the Alpha build (when you could aim for body parts with attacks, etc) but would be implemented after launch. Crafting was being looked at as a skill system, but was still very rough in concept.

What they DID say was that the game was "lootless" as in you did not have to equip items for your stats. Technically true as enhancements functioned differently than typical MMO loot.
Title: Re: For the old timers in the game: Remember when....
Post by: Reiraku on March 29, 2013, 05:07:15 AM
That reminds me of the guy that got banned(a temp one, I think) for getting intentionally getting confused in Warburg then rushing to Atlas to Nova a whole group of low level players who were unfortunate enough to have been under the statue...

Not long after I believe was when the Devs added toggle/buff/debuff dropping between PvP and PvE zones, which bugged out and happened regardless of what zone/mission you were entering/exiting for a while...

There were two "well known" instances of that happening. The Nova one was first, and the few lowbies hit were in on it as well. The video was made and sent to the devs to try and convince them to patch that particular "bug". When it didn't happen, they made a slightly more significant display of the bug publicly.

http://www.youtube.com/watch?v=ScwgauwaHFs
Title: Re: For the old timers in the game: Remember when....
Post by: Lothic on March 29, 2013, 02:52:30 PM
I got the tutorial kill badge in RV the hard way.
I got the tutorial kill badge in RV the hard way.
I got the top healing badge the hard way (the one billion HP version).
I got the top crafting badge the hard way (the 10,000 crafts version).
I got the Longbow kill badge as a Hero the hard way (having to get Confused by a villain in a PvP zone).
I got the Illusionist kill badge the hard way (the 500 kill version).
I got the Rikti Monkey badge the hard way (the 10,000 kill version).
I got most of the Mission Architect badges before they were removed because the Devs thought they were "too hard" to get.

And so on...

Basically I think I got -every- new badge the hardest way to get before different/easier ways were added to the game.
And I loved every minute of it. ;)
Title: Re: For the old timers in the game: Remember when....
Post by: GuyPerfect on March 29, 2013, 03:51:23 PM
I got the Illusionist kill badge the hard way (the 500 kill version).

And that's when only the summoned Illusionists counted. *Blech*

I got most of the Mission Architect badges before they were removed because the Devs thought they were "too hard" to get.

Odd, that's not the reason they gave. I quite agree with the reason they gave.
Title: Re: For the old timers in the game: Remember when....
Post by: dwturducken on March 29, 2013, 03:56:17 PM
When it was announced that Galaxy City was not going to be accessible as a regular zone, anymore, I took all of my characters through that could access it to get all the badges. For the first few weeks of Freedom, any character under about level ten "wore" the Galactic Explorer badge.
Title: Re: For the old timers in the game: Remember when....
Post by: glimmershade on March 29, 2013, 04:58:59 PM
-5 mill inf was a heck of a lot of coin.
-People would thank your Kin for spamming them with SB or IR in zones.
  -Heck, when as a Kin Siphon Speed or IR *was* your travel power.
-Charging people for slots on a Fortune Teller mission.
-inf or enhancement transfers between servers was a complicated affair you had to arrange with another player, and hoping they had a character on the server you wanted to move your loot to.
-The Fitness Pool wasn't inherent.
-3 Fluffies!
-Pre Issue 9 Hami raids.
  -On that note, I remember when my 3D Ebony Moon rezzed an entire raid team with Howling Twlight after Hami had levelled everyone. Good Times :D
Title: Re: For the old timers in the game: Remember when....
Post by: Reiraku on March 29, 2013, 05:03:03 PM
"Oil slick? WTH?"
Title: Re: For the old timers in the game: Remember when....
Post by: Shadowe on March 29, 2013, 05:25:33 PM
That reminds me of the guy that got banned(a temp one, I think) for getting intentionally getting confused in Warburg then rushing to Atlas to Nova a whole group of low level players who were unfortunate enough to have been under the statue...

Not long after I believe was when the Devs added toggle/buff/debuff dropping between PvP and PvE zones, which bugged out and happened regardless of what zone/mission you were entering/exiting for a while...

This also happened on Union server (I was there), when a Fire blaster got confused in the Galaxy Arena, trotted over to the Galaxy Girl statue and dropped Inferno... On a crowd of Roleplayers who were there for the daily RP meet. Cue storm of reports, and the player trying to claim it was his brother borrowing his account, and the banhammer dropping in short order.
Title: Re: For the old timers in the game: Remember when....
Post by: Lothic on March 29, 2013, 05:32:27 PM
Odd, that's not the reason they gave. I quite agree with the reason they gave.

All I know is that I had roughly 95% of the Mission Architect badges done within the first several weeks of their introduction and I expected I was going to get the rest of them shortly thereafter. Frankly I don't really care to remember what the "official" reason was for removing them, even if it was technically a "good" one.  At the time the only net effect for me was that I had just automagically lost 76 badges on what appeared to be nothing more than a whim of the Devs. :'(

Obviously this point doesn't strictly matter anymore.  Let's just leave it that I saw no overtly beneficial reason for their removal from the game.  If people out there thought they were somehow too flawed or tedious there was no reason they had to get them. *shrugs*
Title: Re: For the old timers in the game: Remember when....
Post by: Minotaur on March 29, 2013, 06:03:23 PM
"Oil slick? WTH?"

In the infamous incident, I was told it was actually stronger than WTH.
Title: Re: For the old timers in the game: Remember when....
Post by: Triplash on March 29, 2013, 06:36:46 PM
IIRC, the reason the Architect badges were removed was because they were promoting an unhealthy type of behavior in the AE system. Most people weren't using it to run missions or enjoy stories, they were using it to grind badges. And the "badge farm" missions were getting in the way ofthe people who were there to use it as it was intended. That's why the remaining badges were all cut down to "collect one", to eliminate the need to setup and use missions specifically built to provide rewards. Not that that behavior WAS reduced any, but that was the plan, at least from what I heard.
Title: Re: For the old timers in the game: Remember when....
Post by: saipaman on March 29, 2013, 06:46:01 PM
Early on, I got invited to to join a team with another player in Bricktown.  At the time, I was still working my way through Kings Row.

For the first ten minutes or so, we were having a great time street sweeping in an area that I'd never been too before.  Then he told me that he had to stop for lunch but that he'd put his character on follow so I could continue exploring Bricktown.

It took me nearly two hours to realize that he wasn't coming back and that I was actually 'power-leveling' him.



Title: Re: For the old timers in the game: Remember when....
Post by: dwturducken on March 29, 2013, 07:26:11 PM
See, that's where you start dragging his character through mobs until they kill him off. :)
Title: Re: For the old timers in the game: Remember when....
Post by: GuyPerfect on March 29, 2013, 07:59:35 PM
That's why the remaining badges were all cut down to "collect one", to eliminate the need to setup and use missions specifically built to provide rewards.

That was half the story, yes. It got to the point where you couldn't set foot in most zones without seeing "AE spam" in broadcast chatter.

The other badges were removed because they essentially required other people to give them to you. Earn 1000 stars, become a Devs' Choice, etc. The sheer bulk of AE content practically made it impossible for just anyone to get all of the AE badges, and that was the stated reason why those badges were removed.
Title: Re: For the old timers in the game: Remember when....
Post by: Dollhouse on March 29, 2013, 09:05:47 PM
..if you had a defender that was NOT an empath no one would even look at you twice?

Ah, yes...this I remember very well, being something of a D3 specialist, even way back then. This was back when a D3 was perhaps the Best Kept Secret In Paragon City, capable of soloing AVs, turning nasty spawns into packs of half-drowned kittens, and generally being a ridiculous force multiplier on any team. And no one wanted us...

Well, almost no one. One of my absolute favorite moments in 8+ years of playing was receiving an incoming /tell asking "what kind of Defender are you?"

I replied, "Dark/Dark," preparing myself for rejection, but desperately typing a follow-up reply along the lines of "I have a powerful AoE heal, a group rez that's an unresistible AoE stun, and..."

*incoming invite*

The first thing I heard in team Chat was "We got this. I found us a Dark Defender."

Oh, my God...someone gets it! Took a while to wipe that ear-to-ear grin off my face...
Title: Re: For the old timers in the game: Remember when....
Post by: Golden Ace on March 30, 2013, 12:01:10 AM

/kick dollhouse 

Sorry guys she wasn't an empathy defender.  I'll keep looking.

  ;)
Title: Re: For the old timers in the game: Remember when....
Post by: Reiraku on March 30, 2013, 04:18:30 AM
In the infamous incident, I was told it was actually stronger than WTH.

Actually, that's the exact quote he put in broadcast, but when he explained what happened to Castle later on, he used much more colorful language.
Title: Re: For the old timers in the game: Remember when....
Post by: JaguarX on March 30, 2013, 07:17:50 AM
-5 mill inf was a heck of a lot of coin.
-People would thank your Kin for spamming them with SB or IR in zones.
  -Heck, when as a Kin Siphon Speed or IR *was* your travel power.
-

lol yeah I remember one of my early toons ended up with about 25 million and thought of as a big baller.

And I remember teaming with a few people, some went as far as reporting to the GM at drive by Kins SBers. One refused to team with a kin pre-Null the Gull and would immediate kick anyone one or thing they found out was a kin. One one hand I was glad null the gull came along. While I personally didnt mind drive by buffers or getting SBs on teams, for some it seemed to cause a bit of annoyance. Especially when the kin get pissed and started to specifically buff that person aka forcing them to take the buff especially when not on the team aka forcing the other player to move like how the kin say they should move whether they liked it or not. But as my earlier point. Some people did things purely to get on others nerves because they could. 
Title: Re: For the old timers in the game: Remember when....
Post by: Ironwolf on March 30, 2013, 12:30:51 PM
I played a LOT of differing Kins.

Many Kins used binds back when it wasn't an AoE buff. It used to really annoy me as well when someone would flip out if I buffed them and yet would scream for my end Transfer. So you don't want nearly infinite endurance, fast recharge and speed - you want to keep screaming out for me to transfer to you repeatedly?

I would usually quit those teams. Other players understood the value of what you brought so it never took long.

Now the one time I was a Fire/Fire blaster on a TF with 7 kins.............OMG.
Title: Re: For the old timers in the game: Remember when....
Post by: JaguarX on March 30, 2013, 01:54:56 PM
I played a LOT of differing Kins.

Many Kins used binds back when it wasn't an AoE buff. It used to really annoy me as well when someone would flip out if I buffed them and yet would scream for my end Transfer. So you don't want nearly infinite endurance, fast recharge and speed - you want to keep screaming out for me to transfer to you repeatedly?

I would usually quit those teams. Other players understood the value of what you brought so it never took long.

Now the one time I was a Fire/Fire blaster on a TF with 7 kins.............OMG.

Yeah I seen a few of those too. But many I seen didnt want nor ask for any of the above. I guess different strokes for different folks but looking back I just wished both parties took a chill pill and shook hands, and got along instead of the Kin getting angry because someone that is not even on their team doesnt want their "awesome" power while the other end realize it's not that serious and  may have been a mere mistake or some kin just want to help out folks.

Many times since I built my toons to be self reliant, I didnt need end speed or that stuff fine without it. And at times especially in those pesky cave mission may ask to be excluded from the SB handout as I just dont have that super twitch reflexes to navigate effectively around those caves while doing near max speed. Although if they just happen to hit me with it, meh, no big deal...that is until that same Kin starts to complain that either I'm falling behind (due to constantly being stuck), or aggroing too many mobs (due to overshooting) then what can I say. "Hey I warned you not to give me speed boost. I like the power but I'm no good with it." Usually though after a few times after their death, no more speed boost for me and we both come to a happy understanding with no fuss and no hard feelings. :D

But glad null the gull was made. That way the kin buff away to their heart content to everyone they come across and the other person didnt have to be affected by it. Everyone's happy. 8)

But me I was the same ol getting stuck in cave missions and overshooting mobs.  ;D
Title: Re: For the old timers in the game: Remember when....
Post by: Triplash on March 30, 2013, 03:08:42 PM
But glad null the gull was made. That way the kin buff away to their heart content to everyone they come across and the other person didnt have to be affected by it. Everyone's happy. 8)

Exactly. Null the Gull might have been my favorite character ever put into the game :)

I know with me, the issue I had with speed boost was that it always caused more problems than it was worth. The lack ofcontrol it created made me go flying off cliffs and skidding into extra mobs, drawing more aggro than we should've had at a time. If the devs had added a feature that made that happen to everyone, you can flipping well bet ther would have been complaints by the truckload.

I didn't need anything they were offering, either, no matter how much they insisted I did. I knew perfectly well how to handle myself; 90% of the times I ever died were due to teammates getting in the way. Starting more fights than we could handle at once, running off without telling anyone their "clever plan", dying due to overconfidence and leaving everyone else to clean up the mess. I died more times in one mission with teammates than I did in the three and a half years I ran solo.

I completely understood that most kins were trying to be helpful when they cast SB on people. And if they stopped when I asked them to, then I was happy to get along with them forever after. The problem was with the ones who refused to stop, or who got offended just because I asked. The thing is, see, anyone who's genuinely trying to be helpful doesn't force their actions on you out of stubbornness or spite.

Not that I would report someone for it, that's jsut childish. All I ever did was politely excuse myself at the end of the mission and go back to soloing. Or editing a costume, which honestly was much more likely :)
Title: Re: For the old timers in the game: Remember when....
Post by: GuyPerfect on March 30, 2013, 04:33:44 PM
Exactly. Null the Gull might have been my favorite character ever put into the game :)

I'll never forget the first time someone said "Why can't I cast Mystic Fortune on you?" Ah, that was the best day ever.
Title: Re: For the old timers in the game: Remember when....
Post by: eabrace on March 30, 2013, 07:58:24 PM
I'll never forget the first time someone said "Why can't I cast Mystic Fortune on you?" Ah, that was the best day ever.
And thus came to an end my days of spamming Mystic Fortune on you at the beginning of every mission just for fun.  :)
Title: Re: For the old timers in the game: Remember when....
Post by: saipaman on March 30, 2013, 10:07:59 PM
That was half the story, yes. It got to the point where you couldn't set foot in most zones without seeing "AE spam" in broadcast chatter.

The other badges were removed because they essentially required other people to give them to you. Earn 1000 stars, become a Devs' Choice, etc. The sheer bulk of AE content practically made it impossible for just anyone to get all of the AE badges, and that was the stated reason why those badges were removed.

I would have done just that except I couldn't think of a way to actually get back to the tram station without getting killed over and over and over again.  Remember, this was back when XP debt really meant something.
Title: Re: For the old timers in the game: Remember when....
Post by: ahmpizzedoff on March 31, 2013, 04:43:19 PM
Exactly. Null the Gull might have been my favorite character ever put into the game :)

I know with me, the issue I had with speed boost was that it always caused more problems than it was worth. The lack ofcontrol it created made me go flying off cliffs and skidding into extra mobs, drawing more aggro than we should've had at a time. If the devs had added a feature that made that happen to everyone, you can flipping well bet ther would have been complaints by the truckload.

I ran a kin for quite a long time, (7years), and learned, rather quickly I must say, that not everyone in a team wanted what the kin had to offer. So, to not create any problems I would always ask, as soon as the team was formed, "If anyone doesn't want SB, or one of the kins other powers, please tell me now and I'll not cast it on you," When they changed it to, give it to one and you give it to everyone, I could only say, "See Null the Gull in Pocket D!"
Title: Re: For the old timers in the game: Remember when....
Post by: Triplash on March 31, 2013, 07:49:24 PM
I ran a kin for quite a long time, (7years), and learned, rather quickly I must say, that not everyone in a team wanted what the kin had to offer. So, to not create any problems I would always ask, as soon as the team was formed, "If anyone doesn't want SB, or one of the kins other powers, please tell me now and I'll not cast it on you," When they changed it to, give it to one and you give it to everyone, I could only say, "See Null the Gull in Pocket D!"

See now, that sounds like someone I'd team with any day!

I tried to be considerate like that whenever I was on a team too. Of course, playing mostly scrappers, being considerate was pretty much just "don't jump ahead till they tell you to" ;D
Title: Re: For the old timers in the game: Remember when....
Post by: JaguarX on March 31, 2013, 09:18:49 PM
I ran a kin for quite a long time, (7years), and learned, rather quickly I must say, that not everyone in a team wanted what the kin had to offer. So, to not create any problems I would always ask, as soon as the team was formed, "If anyone doesn't want SB, or one of the kins other powers, please tell me now and I'll not cast it on you," When they changed it to, give it to one and you give it to everyone, I could only say, "See Null the Gull in Pocket D!"

This was my philos. when I played a kin (kind of out of curiosity to see if skipping people who didnt want the buff was as difficult as some made it to be.).

I found it easier to do just as you said and for people that didnt want it, didnt get it. I found it very easy to skip a person that didnt want it, plus at the time it saved me time and endurance that I could use elsewhere.

After the mass aoe buff change, yeah, my friend two options was left either they had to move beyond the radius(which wasnt always feasible in map instance missions) or visit the gull which if they didnt know about it like a few didnt at first or didnt know where he was located, I just simply pointed them in the right direction.

Respect is two way street. I felt if I respected people's wishes they would generally respect mine.


Although, this may be just me, it seemed that there were a whole lot less kins running around after null the gull appeared. I guess the drive by buffers of the unwanted type found it no fun anymore when they couldnt force people to take the buff for their own amusement.
Title: Re: For the old timers in the game: Remember when....
Post by: ukaserex on March 31, 2013, 10:36:59 PM
One of my more fond memories - I had returned to the game after a few years off, and was shown how to "joust" with my fire blaster. Using Fire Sword Circle and consume (alternating between them) and hopping away before the animation actually took place where I just was. I practiced in Perez Park for awhile to get the timing down. Very useful tactic.

The notion that anyone would take the time to show a returning player anything made the experience all the better.
Title: Re: For the old timers in the game: Remember when....
Post by: Ironwolf on March 31, 2013, 11:04:48 PM
I didn't buff anyone against their will - on purpose.

But when I am speed boosting people and the player is number 4 of 8 at times I accidentally hit them during tight moments. Some of those players would flip out. I actually had no problem with people spamming - SB please....... Null the gull helped a LOT as then I didn't have to pay attention any longer.

When you have binds and you are just zipping down the team numbers on a team with changing members as folks DC or leave it gets to be a pain.
Title: Re: For the old timers in the game: Remember when....
Post by: MaidMercury on April 01, 2013, 12:18:53 AM
I remember whenever you Hosp'd in 'the Hollows', you had to jog all the way from Atlas Park.
 :P
I remember when you had to own both CoH and CoV to be able to use the Super Group portal.
 :o
I remember when City of Heroes had comic books. ;D
Title: Re: For the old timers in the game: Remember when....
Post by: GuyPerfect on April 01, 2013, 12:25:06 AM
I remember whenever you Hosp'd in 'the Hollows', you had to jog all the way from Atlas Park.

I remember whenever you Hosp'd in 'the Hive', you had to jog all the way back from Founders' Falls.

And don't get me started on Hosp'ing after being defeated by Lanaruu.
Title: Re: For the old timers in the game: Remember when....
Post by: MindBlender on April 01, 2013, 06:36:41 AM
I used to hit the Hollows with my level 50 emp defender and heal people trying like hell to make it around the Dam mish.  I met many people I stayed friends with for years that way.  I was also a TP taxi for the little ones there too.
Title: Re: For the old timers in the game: Remember when....
Post by: Tenzhi on April 01, 2013, 06:40:51 AM
I was also a TP taxi for the little ones there too.

Ah, I remember when "Taxi Bot" characters were a visible and useful facet of the City...
Title: Re: For the old timers in the game: Remember when....
Post by: srmalloy on April 01, 2013, 07:49:44 PM
I remember whenever you Hosp'd in 'the Hollows', you had to jog all the way from Atlas Park.
It depended -- if you entered the Hollows via the security door from Skyway City, you'd hosp to Skyway, not Atlas -- you went to the hospital in the last zone you were in that had a hospital. This also worked with Perez Park, so you could find yourself rezzing in the hospital in either Atlas, Galaxi, Steel, or Skyway, depending on which way you entered the zone.
Title: Re: For the old timers in the game: Remember when....
Post by: srmalloy on April 01, 2013, 07:55:26 PM
Ah, I remember when "Taxi Bot" characters were a visible and useful facet of the City...

And this was one of the aspects of City of Heroes that made it feel so different from other MMOs -- the devs actively worked to remove barriers to the players getting around the zones quickly. As opposed to other MMOs, where you can literally be ten feet away from where you need to go, but it's a ten-minute run to get there, because the world was designed to make it feel larger by making you go from Point A to Point B through Points C and D waaay over there and coming back.
Title: Re: For the old timers in the game: Remember when....
Post by: Mistress Urd on April 01, 2013, 09:27:58 PM
Uh... That wasn't just one zone...

Yeah no kidding, it was like having two IPs the long ends to get from the end of one zone to the other. It was long and hard to get out to the Storm Palaace in the old days before they added in the gates. Of course getting back was easy, just fall. It was always fun to join a team to have someone go "What the heck is The Chantry?" Real heroes got to the palace with just superspeed before they added in all these crutch temp powers.  :P
Title: Re: For the old timers in the game: Remember when....
Post by: SerialBeggar on April 01, 2013, 11:12:45 PM
Speaking of the Shard, remember when the interior objects in Mole Point Charlie were invisible?  How many years went by before that was fixed? 

And how many of you can find the Zulu entrance to it before it was marked on the mini-map?
Title: Re: For the old timers in the game: Remember when....
Post by: Cinnder on April 02, 2013, 10:08:10 PM
And this was one of the aspects of City of Heroes that made it feel so different from other MMOs -- the devs actively worked to remove barriers to the players getting around the zones quickly. As opposed to other MMOs, where you can literally be ten feet away from where you need to go, but it's a ten-minute run to get there, because the world was designed to make it feel larger by making you go from Point A to Point B through Points C and D waaay over there and coming back.

I hate that, and it's used in far too many MMOs.  And sometimes real life.  I work in an old hospital that is a collection of short buildings rather than one big tall one.  The other day I had to go to the Facilities office, a place I had never been to before.  I looked on a map of the grounds and found it is located just two buildings away, on the other side of a recently closed ward.  OK, so I couldn't go through the closed building, but I figured I would just walk around it.  Nope.  Metal fences, brick walls, closed gates, corridors joining other buildings with no external access, even a slope of grass too steep to walk.  And these barriers aren't even protecting anything!  It's not like there is private stuff on the grounds or access to restricted wards.  They are just obstacles for their own sake.  In the end I had to walk all the way to the main building in the centre of the campus and then back an equal distance, the whole path being a really long angle.  And then back the same way.

How I wished I had a travel power.  Even SS!
Title: Re: For the old timers in the game: Remember when....
Post by: Shenku on April 02, 2013, 11:00:55 PM
I remember when City of Heroes had comic books. ;D

I remember when the comics were free with your game's subscription, and when they changed it later on to be a separate subscription fee.

I also remember SBing and IRing random people in Pocket D to help them earn the ski chalet badges once I realized it was practically a must in order for most people to accomplish. Only had like 2 people ask me to stop because they didn't have the reflexes.

Also, I remember Paragon Dance Party, and how sad I was when access to it was removed... I had a character logged out in there and left before realizing I could never get back in... :(
Title: Re: For the old timers in the game: Remember when....
Post by: FourSpeed on April 02, 2013, 11:11:06 PM
My my - That does dredge up a lot of memories  :)

I too remember from the first week all the Wolver*, Wulver* wannabes, along with countless all-green "hulks".

I also remember:

* When you actually could trade with somebody, the max inf you could trade was 9999.

* When 30 Million on an L50 was rich beyond imagination -- pre Tailor...

* Needing to know the difference between the Yellow Line and the Green Line trams, (and, if I recall from the original beta properly? - having to actually wait until the proper zone scrolled up before clicking the door)?

* When the max attainable level was 40 - not 50.

* Once you *could* reach 50, there were often as many L1's in Peregrine Island as L50's. Unsurprisingly, Broadcast in PI consisted primarily of  "PL me" or "Bridge wanted" chatter.  The "bridge" was the guy who was exactly the right level to max XP between the L50 and L1 (I forget the exact level)

* I got the last five levels on my original I-1 toon from the Herding Wolves portal mission (Shadowhunter? That toon *still* had that mission on him when the doors finally shut). Also, many times, runs of that mission would actually crash/kill the game client due to all the particle effects, depending on which powerset mixes you had.

* The kora fruit mission could be kept indefinitely for medium inspies (My I-1 main still had *that* mission too)  :)

* When the xp debt cap was huge - the first (disastrous) Hami-Raid for my guy (@L46) literally took him *days* to clear the debt.  Ouchies.

* A few hospital trips due to some L50's mission ambush in AP or KR aggroing on some of my early lowbie characters with predictable, unfortunate results (and wondering, WTH?).

* When you had to unlock different contacts to be able to purchase "non-power 10" DO's and SO's (like end-mod, dmg resist, etc).  It was also important to know (in the mid levels) to sell stuff to the proper contact(s) for the best prices if you wanted to be able to afford your next set of SO's. Oh, and the stores?  They weren't shown on your map -- you had to learn where they were.

* Perma: Hasten, PA, armies of fire imps, multiple phantasms, were all *easily* attained on SO builds, and Ill/Rad Controllers were *the* AV soloists.

* Watching the 5th Column / Council Wars just prior to the patch that phased out the 5th Column for several years.

* Some of the crazy bugs with CoV release where villains would end up in hero zones, or get hero badges, etc. Some really crazy stuff happened when that first got released.

Finally,

Not only do I recall when you could herd mobs, but you could *also* herd  ... citizens.  My first Peacebringer had many amusing hours having a couple dozen grateful citizens following him around AP like the Pied Piper.  :)   The best part of that?  Bringing them all into the Entrance to the Hollows and seeing all the commentary from lowbie heroes as they tried to fight thru the throngs to get into, and out of, the Hollows....  Hilarious.


Cheers,
4
Title: Re: For the old timers in the game: Remember when....
Post by: Taceus Jiwede on April 02, 2013, 11:14:38 PM
..when you would see people at level 1 standing on the tram in Atlas not moving and dinging every 3 seconds?
I may or may not of been the guy out in Perez Park or IP getting those level 1's xp

Quote
..you were stuck with whatever butt ugly costume you made because there was no tailor yet?
  My brother made my costume as ugly as possible because I left the room and told him to finish making my costume. Bad Idea

Quote
..as a tank you could herd 100+ mobs on one map and as someone with an AOE attack you could hit 100+ mobs in one shot?
Chimera  and trip mine Baby, made a nice fortune doing that just from 100 dying mobs at once.

Quote
..regeneration was actually good? (Before ED when you could 6 slot heals and get something like 220% regeneration rates)
  Dark/Regen scrapper was my favorite combo before the ED.

One of my favorite things I miss was the /b group finds.  I miss going into the old DA and just /b-ing "Level 27 Energy/Device Blaster LF street team"
Title: Re: For the old timers in the game: Remember when....
Post by: SerialBeggar on April 02, 2013, 11:20:30 PM
* The kora fruit mission could be kept indefinitely for medium inspies (My I-1 main still had *that* mission too)  :)

The original Kora fruit mission was for the big 3rd tier Insps.  After the ease of farming them was deemed overpowered, it was changed to the medium Insps.  Was that change due to the Market or PvP?  I can't remember.

Speaking of herding Citizens, when COV launched with the original Bank Missions, the panicked bank customers were linked to you.  So no matter how you tried to avoid them, they would constantly swarm around you, getting in your way.  Someone made a video to demonstrate this. 
Title: Re: For the old timers in the game: Remember when....
Post by: Heroette on April 02, 2013, 11:26:59 PM
Oh, that reminded me in KR, by the train station, the NPC's running up and down that sewer entrance, over and over again.  I like how later when they fixed that they put a plaque there explaining why that happened.  Something to do with the Lost and Ismael.
Title: Re: For the old timers in the game: Remember when....
Post by: Intone on April 02, 2013, 11:46:05 PM
I remember the first zone-level Rikti raids that lasted all weekend.  The first few, we just thought those were the greatest! So many folks would show up, screen freezes were common, or your frame rate would slow to an absolute crawl.  But we were all pulling together to defeat the threat -- man, that was a blast (ahem, so to speak). 
Title: Re: For the old timers in the game: Remember when....
Post by: AlphaFerret on April 03, 2013, 12:02:34 AM
I remember playing CoH on dial-up when it first launched.  Lots of patches...lots of impatiently waiting...
Title: Re: For the old timers in the game: Remember when....
Post by: Blondeshell on April 03, 2013, 12:19:54 AM
Oh, that reminded me in KR, by the train station, the NPC's running up and down that sewer entrance, over and over again.  I like how later when they fixed that they put a plaque there explaining why that happened.  Something to do with the Lost and Ismael.

http://paragonwiki.com/wiki/Intellectual_Badge#Monument_4
Title: Re: For the old timers in the game: Remember when....
Post by: FatherXmas on April 03, 2013, 12:23:48 AM
I remember playing CoH on dial-up when it first launched.  Lots of patches...lots of impatiently waiting...

Preaching to the choir buddy.  I was still on dial-up at the end.  The exception was the rally and the very end where I leeched off a neighbor's open wi-fi connection so I could be in a crowd of players without fear of being logged off early.
Title: Re: For the old timers in the game: Remember when....
Post by: Golden Ace on April 03, 2013, 12:50:01 AM

Not only do I recall when you could herd mobs, but you could *also* herd  ... citizens.  My first Peacebringer had many amusing hours having a couple dozen grateful citizens following him around AP like the Pied Piper.  :)   The best part of that?  Bringing them all into the Entrance to the Hollows and seeing all the commentary from lowbie heroes as they tried to fight thru the throngs to get into, and out of, the Hollows....  Hilarious.

used to do that all the time in steel canyon.   ah the little things we did.  :D

Title: Re: For the old timers in the game: Remember when....
Post by: eabrace on April 03, 2013, 01:03:55 AM
* When the xp debt cap was huge - the first (disastrous) Hami-Raid for my guy (@L46) literally took him *days* to clear the debt.  Ouchies.
And, of course, you couldn't just let that debt cook off while you were logged out.  There was no Patrol XP to cancel out the debt.  No matter how long you stayed logged out, that debt would still be waiting for you when you got around to logging that character back in.
Title: Re: For the old timers in the game: Remember when....
Post by: Heroette on April 03, 2013, 01:31:16 AM
http://paragonwiki.com/wiki/Intellectual_Badge#Monument_4

Thank you Blondeshell.
Title: Re: For the old timers in the game: Remember when....
Post by: Sugoi on April 03, 2013, 02:03:40 AM
I remember the time my first character (who was level 11 or so at the time) had to go from Atlas Park to Boomtown.  Luckily my character could hover, so  I just hovered to the mid levels of the skyscrapers, running along the ledges and hovering slowly between buildings until I got to the Boomtown entrance.  This was during the first month of the game, and I don't believe the Taxis had been created yet. 

I always felt half the game was knowing the quickest way to get from Point A to Point B, no matter where you were going, and a lot of that was negated when the Tram system was fully linked, as well as the addition of all the instant travel powers that were added late in the game (not that I didn't use em for my team's benefit.) grin.

Or as I always told my teammates:  "You know what the 1st person to get to the mission wins? A LONG wait!"
Title: Re: For the old timers in the game: Remember when....
Post by: goodtime on April 03, 2013, 02:10:10 AM
I'm too far away for my mentor to help me!
(https://i.imgur.com/E6NGLSg.jpg)
Title: Re: For the old timers in the game: Remember when....
Post by: dwturducken on April 03, 2013, 02:33:48 AM
After Freedom went live, I set up a keybind on one character to say "I am too far away from my mentor!" After a few minutes of standing in the same spot under Atlas, hitting that key, I had couple of really amused veterans and a whole lot of confused free players.
Title: Re: For the old timers in the game: Remember when....
Post by: DarkCurrent on April 03, 2013, 03:12:31 AM
"Level 1 Blaster lf ninjaz!"

Title: Re: For the old timers in the game: Remember when....
Post by: Golden Ace on April 03, 2013, 03:45:02 AM
I'm too far away for my mentor to help me!
(https://i.imgur.com/E6NGLSg.jpg)

lol That was Awesome
Title: Re: For the old timers in the game: Remember when....
Post by: Shenku on April 03, 2013, 04:27:10 AM
I'm too far away for my mentor to help me!

I remember catching a lot of flack from SG buddies for being the wost mentor possible by running off and aggroing a separate mob from the one the rest of the team was fighting (only half the time was it on accident!) forcing my unfortunate sidekick to follow me and die from the overwhelming odds, or follow the rest of the team and move out of range possibly dying anyways.

My scrapper mentality was to test how long I could last against a full team's worth of +3ish enemies alone(pre-IOs), try to speed up the defeat all mission we were often on, and slaughter enemies as fast as my Claws/SR scrapper could to keep the more dangerous enemies from hitting the group (such as Sappers) if mobs seemed to close together, not to mention any number of other situational circumstances where I felt it necessary. My sidekick was often just forgotten in the process... Eventually my SG buddies learned, and stopped having me SK lowbies... :-[
Title: Re: For the old timers in the game: Remember when....
Post by: MindBlender on April 03, 2013, 05:28:31 AM
The burning building in Steel.  I was on my lvl 50 stone/stone tank and it blew up.  I checked the combat tab to find it had done 45,000 hp of damage  :o
Title: Re: For the old timers in the game: Remember when....
Post by: Kistulot on April 03, 2013, 09:14:55 AM
The burning building in Steel.  I was on my lvl 50 stone/stone tank and it blew up.  I checked the combat tab to find it had done 45,000 hp of damage  :o

Ya know, people really wanted Psionic Melee... but i think Building Melee would have been WAY more impressive.

Explosive Melee?
Title: Re: For the old timers in the game: Remember when....
Post by: General Idiot on April 03, 2013, 11:14:47 AM
Ya know, people really wanted Psionic Melee... but i think Building Melee would have been WAY more impressive.

Explosive Melee?

And in my mind I hear Elastigirl from the Incredibles. "You knocked down a BUILDING?!"
Title: Re: For the old timers in the game: Remember when....
Post by: glimmershade on April 03, 2013, 01:41:30 PM
I remember playing CoH on dial-up when it first launched.  Lots of patches...lots of impatiently waiting...

Ugh, this was me too. There was no high speed option out here in the sticks back then. I remember downloading patches for CoV when it first came out and it taking three days. Even when I left it download all night long while I slept. THREE DAYS.
Title: Re: For the old timers in the game: Remember when....
Post by: srmalloy on April 03, 2013, 05:16:17 PM
* Once you *could* reach 50, there were often as many L1's in Peregrine Island as L50's. Unsurprisingly, Broadcast in PI consisted primarily of  "PL me" or "Bridge wanted" chatter.  The "bridge" was the guy who was exactly the right level to max XP between the L50 and L1 (I forget the exact level)

If I remember correctly, you wanted a level-47 character to bridge, making the sidekicked character level-46, to maximize the XP bonus from level difference; if you were only sidekicked to level-45, you exceeded the maximum level spread in the team and wouldn't get any XP.

Quote
* The kora fruit mission could be kept indefinitely for medium inspies (My I-1 main still had *that* mission too)  :)

You originally got large inspirations from the Kora fruit, until the devs decided this was an exploit and reduced them to mediums; my Fire/Rad Controller still had a 'large cave' Kora-fruit misson at shutdown, too.

Quote
* When you had to unlock different contacts to be able to purchase "non-power 10" DO's and SO's (like end-mod, dmg resist, etc).  It was also important to know (in the mid levels) to sell stuff to the proper contact(s) for the best prices if you wanted to be able to afford your next set of SO's. Oh, and the stores?  They weren't shown on your map -- you had to learn where they were.

It wasn't unlocking the contacts per se; it was getting them to 'friend' status -- the point where they gave you their cell number so you didn't have to keep running back to them. And this was because the stores only sold the 'Power 10' enhancements at the bottom level (i.e., 15 for DOs, 25 for SOs); you either had to get the non-Power-10 enhancements from your friend-status contacts or tough it out until the next tier (level-20 DOs, level-30 SOs), when the stores would  carry the full set of enhancements.

Quote
* Perma: Hasten, PA, armies of fire imps, multiple phantasms, were all *easily* attained on SO builds, and Ill/Rad Controllers were *the* AV soloists.

Going along with the 'armies of fire imps' was the drawback that you had to stop every time you zoned, went through a door, or up/down an elevator and resummon them, because they all died every time you got shifted to a new map
Title: Re: For the old timers in the game: Remember when....
Post by: Codewalker on April 03, 2013, 05:22:34 PM
You originally got large inspirations from the Kora fruit, until the devs decided this was an exploit and reduced them to mediums; my Fire/Rad Controller still had a 'large cave' Kora-fruit misson at shutdown, too.

My badge character had that mission too, though I grabbed it not for inspirations, but as quick transit to make a day job badge more convenient. When working on the shadow shard day job badge I would select it and mission teleport to it just before logging out.

Then sometime around freedom release, the mission door somehow bugged out. After some patch I logged in and the entrance was no longer a cave in firebase zulu, but rather a truck in Atlas Park. I kept the mission just for the novelty of it.
Title: Re: For the old timers in the game: Remember when....
Post by: JaguarX on April 03, 2013, 06:04:27 PM
Anyone remember getting the PvP kill badges? The ones where u defeat players for rep and I think when ya reach 400 you get badge.
Title: Re: For the old timers in the game: Remember when....
Post by: Cinnder on April 03, 2013, 06:39:49 PM
I'm too far away for my mentor to help me!

At work we used to have a mentoring system where we senior folks would get assigned a junior employee to guide and advise.  I always told mine she had to stay within 225 feet of me.
Title: Re: For the old timers in the game: Remember when....
Post by: Reiraku on April 03, 2013, 07:11:22 PM
Anyone remember getting the PvP kill badges? The ones where u defeat players for rep and I think when ya reach 400 you get badge.

Disruptor
Title: Re: For the old timers in the game: Remember when....
Post by: JaguarX on April 03, 2013, 07:15:40 PM
Disruptor
Yes yes that's the one. I remember when it was simple to get because the pvp zones were chocked full of people at all hours of the day. Alas none post 13 had any chance to get it. It was news flash or the odd SG doijg pvp before running into someone else willing to fight. While badge hunters could have worked, I don't fight people that didnt want to fight back.
Title: Re: For the old timers in the game: Remember when....
Post by: eabrace on April 03, 2013, 08:29:14 PM
At work we used to have a mentoring system where we senior folks would get assigned a junior employee to guide and advise.  I always told mine she had to stay within 225 feet of me.
Awesome.  :)
Title: Re: For the old timers in the game: Remember when....
Post by: GuyPerfect on April 03, 2013, 08:31:15 PM
Disruptor

You mean Longbow Warden 2, the one that indirectly made Empath possible on non-healers. Ah, the AFK Gladiator farms...
Title: Re: For the old timers in the game: Remember when....
Post by: eabrace on April 03, 2013, 08:58:24 PM
You mean Longbow Warden 2, the one that indirectly made Empath possible on non-healers. Ah, the AFK Gladiator farms...
My Mastermind got it the slightly more difficult way:  Arch-Mage of Agony.
Title: Re: For the old timers in the game: Remember when....
Post by: r00tb0ySlim on April 03, 2013, 09:22:04 PM
A certain type of scenery trees used extensively in Croatoa as well as in several outdoor instanced maps (and parts of Perez IIRC) had "weak" collision boundaries. Once you bumped up against it, you could turn on sprint, look straight at it, and push right through, into the scenery which otherwise had no collision. Lots of empty spaces you could get into that way, or even under the map in a few places.

That problem existed for years, pretty much the entire time I was playing. It finally got fixed in Issue 23. :-\

There were also a few tree spots in Bloody Bay that got fixed as you stated above, but I don't think they fixed the logout/login under the map spots in WB.  Big time pvp recipe farms under the map in WB....You could hear them under the map and see them if you flew high enough when the layered graphics disappeared.  Dangit I miss the game!!!
Title: Re: For the old timers in the game: Remember when....
Post by: Blondeshell on April 03, 2013, 10:35:10 PM
Disruptor

I remember when that badge was bugged and it would award for performing some other task in a PvP zone (don't remember what it was, and the wiki page doesn't have a historical note, either). My badge hunter had Disruptor for over a year before I hunkered down and worked on the 100 rep badge the normal way.
Title: Re: For the old timers in the game: Remember when....
Post by: Taceus Jiwede on April 05, 2013, 08:48:08 AM
I'm too far away for my mentor to help me!
(https://i.imgur.com/E6NGLSg.jpg)

Oh man.  I completely forgot about that!  Nice nostalgia moment. Thank you sir!
Title: Re: For the old timers in the game: Remember when....
Post by: Aggelakis on April 05, 2013, 08:50:04 AM
I remember when that badge was bugged and it would award for performing some other task in a PvP zone (don't remember what it was, and the wiki page doesn't have a historical note, either). My badge hunter had Disruptor for over a year before I hunkered down and worked on the 100 rep badge the normal way.
It wasn't bugged. Disruptor was originally granted when you completed a debuff mission in a PVP zone. The flavor text agreed.

Then it was changed to being the 400 rep badge.

At some point between when they decided to change it to a rep badge and when it actually changed, there may have been a flavor text discrepancy (updating the flavor text before the flag got changed?)
Title: Re: For the old timers in the game: Remember when....
Post by: FourSpeed on April 05, 2013, 06:18:07 PM
Then sometime around freedom release, the mission door somehow bugged out. After some patch I logged in and the entrance was no longer a cave in firebase zulu, but rather a truck in Atlas Park. I kept the mission just for the novelty of it.

Amusingly, my version of that mission switched locations twice after various patches.

I forget where the first change put it, but the final change opened the mission up in KR.


Regards,
4
Title: Re: For the old timers in the game: Remember when....
Post by: Nyx Nought Nothing on April 06, 2013, 06:58:33 AM
i remember when they added doors inside missions that you could click to open.
And outdoor mission maps that you entered by going to the tram station.
And capes. It was awesomeness when we could finally get capes.
And change the original costume to add said capes.

Although i must've played on the wrong servers because my bubbler never got kicked from a team for not being an empath. Although it wasn't until the respec trial was added that my bubbler became really, REALLY popular. (Also Energy Blasters really hated the Sky Raider FF Generators back when the different defense types stacked. "Uh, you need help hitting that thing, sport?")
Title: Re: For the old timers in the game: Remember when....
Post by: FatherXmas on April 06, 2013, 04:46:26 PM
I remember when our characters, after we click on a door to a mission, would actually square and center ourselves off and then enter the door properly rather than go through it at whatever angle we were facing at the time.
Title: Re: For the old timers in the game: Remember when....
Post by: SirKittles on April 06, 2013, 08:43:26 PM
Lol. You think non-emp defenders got it bad? One of my characters was a grav/energy dominator, and my main was an ice/storm 'troller. "Oh, your main contribution to CC is completely nullified whenever someone casts an AoE root? Too bad!"

At least you guys were only bad in the public eye, I was pretty bad in general. :P
Title: Re: For the old timers in the game: Remember when....
Post by: Risha on April 07, 2013, 04:14:55 AM
I remember no tailor in Atlas (very recent) or Pocket D...I actually made it quiet often with a level 2 through KR to the tailor in IP with the VIP jet pack.
Title: Re: For the old timers in the game: Remember when....
Post by: Tenzhi on April 07, 2013, 05:07:56 AM
I remember no tailor in Atlas (very recent) or Pocket D...I actually made it quiet often with a level 2 through KR to the tailor in IP with the VIP jet pack.

I found the Steel Canyon one to be easier to get to, and a bit safer.  Of course, it seemed like every time I went to the one in IP someone's ambush was hanging about near the door.
Title: Re: For the old timers in the game: Remember when....
Post by: Triplash on April 07, 2013, 05:41:36 AM
I remember no tailor in Atlas (very recent) or Pocket D...I actually made it quiet often with a level 2 through KR to the tailor in IP with the VIP jet pack.

Oh man. I remember back in I16, when they removed level restrictions on hazard zones. One day it hit me that there was a tailor in the RWZ base... and you didn't have to pass a single mob to get there. I could finally reach a tailor safely even at level 1. It was ridiculous how happy that made me ;D
Title: Re: For the old timers in the game: Remember when....
Post by: TimtheEnchanter on April 07, 2013, 06:10:31 AM
Is it just me, or did anyone else actually get an almost retro-arcade feeling from trying to run from one end of the Hollows to the other without a travel power?
Title: Re: For the old timers in the game: Remember when....
Post by: SirKittles on April 07, 2013, 08:25:39 AM
Is it just me, or did anyone else actually get an almost retro-arcade feeling from trying to run from one end of the Hollows to the other without a travel power?

I could never do that, ahhh, that would be terrible.

Although it probably wasn't my favorite zone, the Hollows certainly holds the most City of Heroes nostalgia for me. I actually loved the feel of the entire zone, and its almost labyrinthine set-up, full of various thugs, Outcasts, Trolls, monsters, and etc. I can remember most of the map like it was yesterday.
Title: Re: For the old timers in the game: Remember when....
Post by: glimmershade on April 07, 2013, 01:11:13 PM
Is it just me, or did anyone else actually get an almost retro-arcade feeling from trying to run from one end of the Hollows to the other without a travel power?

I know I took pride in being able to get safely to missions safely with nothing but skill and sprint. It was like getting around the Hollows was City's own little mini game. I thought the game was less for it when the safeguard temps came out and you could skip those challenges. Seems to me that coincided with the demise of Hollows teams. Time was, if you wanted to level from 5 to almost 20, you went to the Hollows. That's were everyone went. Police band missions and safeguards seemed to be the end of that era, sadly for me.
Title: Re: For the old timers in the game: Remember when....
Post by: Profit on April 07, 2013, 04:44:52 PM
Kronos has a hold! Noob!!!!
Title: Re: For the old timers in the game: Remember when....
Post by: Triplash on April 07, 2013, 05:11:42 PM
Time was, if you wanted to level from 5 to almost 20, you went to the Hollows. That's were everyone went. Police band missions and safeguards seemed to be the end of that era, sadly for me.

Well for me, the Hollows was a regular part of my leveling path. When I first started playing I ran missions all the time, but I had one too many experiences dodging through a +5 level area to get to the mission door. After that I did nearly all my leveling through street sweeping... Atlas from 1-6, Hollows from 7-12, Steel up to 19 or 20, and Talos after that. Not too many of my characters got past Talos, too little play time for that many alts hehe.

It was never exactly crowded there, but I was rarely alone. So not everybody forgot about good old Eastgate. :)
Title: Re: For the old timers in the game: Remember when....
Post by: SerialBeggar on April 07, 2013, 06:06:58 PM
I spent some time in the Perez maze with a high level character to finally figure it out.  I didn't draw out a map, instead, I tried to memorized the areas where the hard-to-see forks in the roads are.  Missing those is how I usually start going in circles.

On the other hand, I have yet to figure out how to get out of the Gulch on foot. 
Title: Re: For the old timers in the game: Remember when....
Post by: glimmershade on April 07, 2013, 06:16:55 PM
On the other hand, I have yet to figure out how to get out of the Gulch on foot.

Heh. First of all, you ought not go into the gulch until you had a travel power at 14 (when that was the level for travel powers.) :-P

But actually iirc there were some broken roads on the west side of the gulch that made kind of a rramp that you could run/leap your way up and out.
Title: Re: For the old timers in the game: Remember when....
Post by: MaidMercury on April 07, 2013, 06:56:07 PM
Hollows was better before they changed it. Felt more dangerous, sinister. More gunfire. Was a direct contrast to Atlas Park.

All the goons became lethargic listless slobs just laying around and low level heroes could run just about anywhere with less risk. I felt Flight should have been earned. HOVER was meant for people to later appreciate getting Flight. CoH seemed to have relaxed the effort on flight ability towards the last few years.

I admit Hollows did need a Hospital. That was a good change.
Title: Re: For the old timers in the game: Remember when....
Post by: Reiraku on April 08, 2013, 01:29:53 AM
Kronos has a hold! Noob!!!!

Is fulcrum shift a hold?
Title: Re: For the old timers in the game: Remember when....
Post by: Golden Ace on April 08, 2013, 01:38:01 AM
I know I took pride in being able to get safely to missions safely with nothing but skill and sprint. It was like getting around the Hollows was City's own little mini game. I thought the game was less for it when the safeguard temps came out and you could skip those challenges. Seems to me that coincided with the demise of Hollows teams. Time was, if you wanted to level from 5 to almost 20, you went to the Hollows. That's were everyone went. Police band missions and safeguards seemed to be the end of that era, sadly for me.

Agree.   I thought the old Hollows was better.  More of a challenge.  Fun. 
Title: Re: For the old timers in the game: Remember when....
Post by: Golden Ace on April 08, 2013, 01:40:21 AM
I admit Hollows did need a Hospital. That was a good change.

Agreed
Title: Re: For the old timers in the game: Remember when....
Post by: Golden Ace on April 08, 2013, 01:40:47 AM
Kronos has a hold! Noob!!!!

you forget to take your meds again prof?
Title: Re: For the old timers in the game: Remember when....
Post by: Profit on April 08, 2013, 03:22:48 PM
you forget to take your meds again prof?

Nope. That was Lucas response to the griping after he spawned a Kronos at the Hami raid.
Title: Re: For the old timers in the game: Remember when....
Post by: srmalloy on April 08, 2013, 04:44:37 PM
Although it probably wasn't my favorite zone, the Hollows certainly holds the most City of Heroes nostalgia for me. I actually loved the feel of the entire zone, and its almost labyrinthine set-up, full of various thugs, Outcasts, unicorns, monsters, and etc. I can remember most of the map like it was yesterday.

Up until the point where the zone got revamped, it was a staple for my characters in the early-to-middle teens after the introduction of IOs. I would get my characters to 12, switch to IOs (which were better than DOs), switch back to SOs for the 22-31 range, then back to IOs from 32 on up to 50. Because Luck Charms were always so expensive on the market, I would take characters into the Hollows from Skyway and roam the south end of the zone mugging CoT Mages (preferably the Madness Mages) for drops; green-con Madness Mages were a good source of salvage, with a fair rate of Luck Charm drops. When the zone was revamped, the hydra appeared in the water, the Trolls took over the eastern half of the south end of the zone, and the spawn rate of the CoT bosses dropped like a stone; it stopped being a viable place to grind for salvage because of the decrease in drop rate from all the minions that you now saw instead of bosses.
Title: Re: For the old timers in the game: Remember when....
Post by: Shenku on April 08, 2013, 09:37:32 PM
Just remembered this one...

There use to be a bug with the Black Wand veteran reward power where if you had the wand out the animation for some powers would be changed to an animation of swinging the wand, and power effects would be cast out of the wand itself.(May have worked with the normal temp power version as well, but never tested it...)

I enjoyed this the most on my Fire/Rad controller who was Fairy themed, even though it only worked with a handful of her radiation powers... I was sad when the devs made a bunch of attack animation changes that fixed and removed that bug...
Title: Re: For the old timers in the game: Remember when....
Post by: Nightmarer on April 08, 2013, 10:19:29 PM
Is it just me, or did anyone else actually get an almost retro-arcade feeling from trying to run from one end of the Hollows to the other without a travel power?

Ah, I miss the old Hollows, leaving my char hovering to get to mish door on a bio break only to find out he went too close to a rooftop or a hill and got killed 20 yards away from mission entrance, then taking the death express to AP Hospital, back to Hollows, rinse and repeat (this time hovering higher :) ). I also miss spending two or three hours to clear the whole map on Atta's mission, that one was usually worth three or four levels... ah, I guess temporary travel powers made life easier, just not necessarily more exciting.-   
Title: Re: For the old timers in the game: Remember when....
Post by: saipaman on April 09, 2013, 01:03:48 AM
'Frostfire' yielded some of my best team experiences.  It could be extremely challenging for 8 man teams.
Title: Re: For the old timers in the game: Remember when....
Post by: dwturducken on April 09, 2013, 02:21:42 AM
Frostfire was one of the ones we ran the last night... :)
Title: Re: For the old timers in the game: Remember when....
Post by: blacksly on April 11, 2013, 06:22:14 PM
You know what I find funny about these items? I stopped around Issue 17 or so, and was just about to restart when CoX closed.

Well, while I see some old-time "remember when" from the early issues, I see stuff that makes me raise eyebrows and say
Galaxy City is gone?
There a Tailor in Atlas Park?
You get travel powers at WHAT level?
and so on.

One man's old-time stories are another's recent past, hehe.
Title: Re: For the old timers in the game: Remember when....
Post by: goodtime on April 15, 2013, 10:38:12 PM
When you didn't know whether you'd get 2, 3 or 4 Phantom Army pets to show up.
(https://i.imgur.com/TCa5cQD.jpg)
Title: Re: For the old timers in the game: Remember when....
Post by: Rust on April 15, 2013, 11:33:29 PM
I really missed Galaxy City. It was my primary starting leveling experience. The fact I logged in after a absence and it was just gone was...heartbreaking.
Title: Re: For the old timers in the game: Remember when....
Post by: goodtime on April 16, 2013, 02:32:25 AM
I really missed Galaxy City. It was my primary starting leveling experience. The fact I logged in after a absence and it was just gone was...heartbreaking.
It was still there, called Echo: Galaxy City.   You could use Base Teleporters or there was a portal upstairs in the back of Ouroboros    Same for Echo: Dark Astoria.

Those base TPers were a quick way to get to Ouro at L15 if you couldn't find someone to drop a portal.    The exits out of the echos (in the Metro and by the War Wall exit) took you to Ouro.
Title: Re: For the old timers in the game: Remember when....
Post by: Tenzhi on April 16, 2013, 03:08:26 AM
I felt Flight should have been earned.

Flight is a pretty basic superhero capability.  The notion of having to "earn" it is almost as ridiculous as having to wait until level 20 to "earn" capes was.  With all their faults, the other two superhero MMOGs treated movement powers better than CoH initially did.

As for the Hollows...  I didn't mind the changes to it so much, but it wasn't long before they seemed pointless given that hardly anyone was bothering with the missions therein any more.
Title: Re: For the old timers in the game: Remember when....
Post by: MaidMercury on April 16, 2013, 04:23:44 AM
Hmm....so just be given everything.....sounds like Captain Dynamic, he didn't want to earn anything, just get things for free...I respect your opinion, though.
(https://i1094.photobucket.com/albums/i451/BlueDalek/CapDynamic_zps084c9372.jpg) (http://s1094.photobucket.com/user/BlueDalek/media/CapDynamic_zps084c9372.jpg.html)
Title: Re: For the old timers in the game: Remember when....
Post by: dwturducken on April 16, 2013, 04:35:10 AM
It was still there, called Echo: Galaxy City.   You could use Base Teleporters or there was a portal upstairs in the back of Ouroboros    Same for Echo: Dark Astoria.

Those base TPers were a quick way to get to Ouro at L15 if you couldn't find someone to drop a portal.    The exits out of the echos (in the Metro and by the War Wall exit) took you to Ouro.

On the other hand, if you were logging into a "new" character that was still in Outbreak, and you chose Galaxy City...

Well, I'm just glad that it was possible to get from the Galaxy City gate to the Atlas Park gate in Perez at level 2. :)
Title: Re: For the old timers in the game: Remember when....
Post by: Tenzhi on April 16, 2013, 09:48:19 AM
Hmm....so just be given everything.....sounds like Captain Dynamic, he didn't want to earn anything, just get things for free...I respect your opinion, though.

Should we have to earn the ability to move forward?  Does wanting to have that basic ability for free mean one wants everything for free?
 Is it unreasonable to not want to have to earn fundamentals? 
Title: Re: For the old timers in the game: Remember when....
Post by: Rust on April 16, 2013, 10:15:34 PM
Personally speaking, I liked having Travel Powers accessible at Level 4. But then again, I remember the hiking involved in zones like The Hollows before that.
Title: Re: For the old timers in the game: Remember when....
Post by: SirKittles on April 17, 2013, 03:29:16 AM
Personally speaking, I liked having Travel Powers accessible at Level 4. But then again, I remember the hiking involved in zones like The Hollows before that.

I think it's one of those "walking ten feet in the snow" things. Looking back, sure, walking around the labyrinthine layout of the Hollows was fun, and it'd be awesome to be able to do it again. However, at that point, we were all wanting that travel power regardless.
Title: Re: For the old timers in the game: Remember when....
Post by: Absolute on April 17, 2013, 03:30:40 AM
When travel powers were only level 14+, it seemed much more mandatory. Once you hit level 14, you picked your travel power, or else you'd slow the team down getting to missions. Radio missions/Bank missions helped get rid of this a little.

Travel powers at level 4 gave you much more freedom. I rarely picked a travel power at level 4, but rather 6-14.

At level 4 I'd prefer another attack to clear faster and take on more difficult baddies, but it still allowed people who wanted travel powers NOW to get them as soon as they wanted.

Travel powers at level 4+ as well as inherent stamina really opened up builds. I liked those changes.
Title: Re: For the old timers in the game: Remember when....
Post by: Codewalker on April 17, 2013, 04:40:00 AM
Should we have to earn the ability to move forward?

(https://images.weserv.nl/?url=vigor.sourceforge.net%2Fscreenshots%2Fvigor_rest.png)
(https://images.weserv.nl/?url=vigor.sourceforge.net%2Fscreenshots%2Fvigor_says.png)
Title: Re: For the old timers in the game: Remember when....
Post by: blacksly on April 17, 2013, 08:21:34 PM
Flight is a pretty basic superhero capability.  The notion of having to "earn" it is almost as ridiculous as having to wait until level 20 to "earn" capes was.  With all their faults, the other two superhero MMOGs treated movement powers better than CoH initially did.

As for the Hollows...  I didn't mind the changes to it so much, but it wasn't long before they seemed pointless given that hardly anyone was bothering with the missions therein any more.

If I recall right, the capes were added after the game started because of animation issues that had to be solved, and they ret-conned a reason why they weren't just available at character start to explain why so many heroes got them later.

Travel powers in CO did seem better, especially their awesome version of Teleport (which was actually fun rather than a chore).
Title: Re: For the old timers in the game: Remember when....
Post by: Rust on April 17, 2013, 08:27:40 PM
CO gets mad props simply for having a Grappling Hook "Swinging" Travel Power.
Title: Re: For the old timers in the game: Remember when....
Post by: dwturducken on April 17, 2013, 09:54:25 PM
A: I took swinging as a travel power this past weekend. The mechanics are annoying, and I'm pretty sure I figured out how it worked completely by accident.

B: Depending on how my teammates had their travel power enhanced and/or how much higher level I was than said teammates, I actually was faster than them with Ninja Run about half the time. :)
Title: Re: For the old timers in the game: Remember when....
Post by: 0nehanklap on April 17, 2013, 10:04:23 PM
I tend to bind my mouse4 button to "up" so that swinging travel using only the mouse is easy: jump to start, then R+L click to get swinging.
Title: Re: For the old timers in the game: Remember when....
Post by: Shenku on April 17, 2013, 10:27:51 PM
A: I took swinging as a travel power this past weekend. The mechanics are annoying, and I'm pretty sure I figured out how it worked completely by accident.

B: Depending on how my teammates had their travel power enhanced and/or how much higher level I was than said teammates, I actually was faster than them with Ninja Run about half the time. :)

Was able to do that kind of stuff occasionally without Ninja Run.

SR Scrappers almost didn't even need travel powers at all, except for something like a Hamidon raid(or the STF nerfed version of it) or a random trip into the Shadow Shard, and temporary flight powers helped in those situations, but really they went unused for 90% of the time you'd play on that character.

Making the Fitness pool inherent only increased the likelihood that an SR character would skip travel powers, since now Swift and Hurdle were considered inherent. I want to say, between Swift, Quickness, and Sprint alone, I was clocking upwards of 70 MPH, which if I recall was slightly faster than unslotted Fly, and Hurdle/Combat Jumping gave me enough verticle movement that I only rarely would need a jet-pack to get up to somewhere out of reach...

And sometimes, out of boredom, maybe impatience, I'd pop Elude between missions just to be able to get there a little bit faster, as Elude also increased movement speed and jump height, and this was around the time when I tried building a toon to actually have near-perma Elude(was never able to get it to be permanent, sadly... One of my few regrets, the other being never successfully soloing an AV. I'd get an AV down about a third of its health before I ran out of endurance, dropped toggles, and everything would go sour from there...), so by the time everyone else got to the mission, Elude crashed and was already recharged.

I actually ended up completely omitting travel powers from one of my two builds after getting the hang of moving around like that(the other build had Super Speed and Super Jump, and was built for PvP, so the travel powers were kind of needed to keep up with other players...), and also out of boredom.
Title: Re: For the old timers in the game: Remember when....
Post by: Golden Ace on April 17, 2013, 10:55:06 PM
Was able to do that kind of stuff occasionally without Ninja Run.

SR Scrappers almost didn't even need travel powers at all, except for something like a Hamidon raid(or the STF nerfed version of it) or a random trip into the Shadow Shard, and temporary flight powers helped in those situations, but really they went unused for 90% of the time you'd play on that character.

Making the Fitness pool inherent only increased the likelihood that an SR character would skip travel powers, since now Swift and Hurdle were considered inherent. I want to say, between Swift, Quickness, and Sprint alone, I was clocking upwards of 70 MPH, which if I recall was slightly faster than unslotted Fly, and Hurdle/Combat Jumping gave me enough verticle movement that I only rarely would need a jet-pack to get up to somewhere out of reach...

And sometimes, out of boredom, maybe impatience, I'd pop Elude between missions just to be able to get there a little bit faster, as Elude also increased movement speed and jump height, and this was around the time when I tried building a toon to actually have near-perma Elude(was never able to get it to be permanent, sadly... One of my few regrets, the other being never successfully soloing an AV. I'd get an AV down about a third of its health before I ran out of endurance, dropped toggles, and everything would go sour from there...), so by the time everyone else got to the mission, Elude crashed and was already recharged.

I actually ended up completely omitting travel powers from one of my two builds after getting the hang of moving around like that(the other build had Super Speed and Super Jump, and was built for PvP, so the travel powers were kind of needed to keep up with other players...), and also out of boredom.

Remo Williams my SR MA scraper didn't have a travel power, didn't need one.  he could run as fast as a super speeder with elude and nearly as fast w/o it.

Title: Re: For the old timers in the game: Remember when....
Post by: dwturducken on April 18, 2013, 01:00:30 AM
How did I completely miss Elude!? :)
Title: Re: For the old timers in the game: Remember when....
Post by: Dollhouse on April 18, 2013, 02:51:25 PM
How did I completely miss Elude!? :)

It's Elude. It's supposed to make you miss...
Title: Re: For the old timers in the game: Remember when....
Post by: Shenku on April 18, 2013, 04:50:09 PM
It's Elude. It's supposed to make you miss...

True story.
Title: Re: For the old timers in the game: Remember when....
Post by: Tenzhi on April 19, 2013, 09:41:34 PM
If I recall right, the capes were added after the game started because of animation issues that had to be solved, and they ret-conned a reason why they weren't just available at character start to explain why so many heroes got them later.

They added all sorts of other costume pieces without such a pointless chore as an explanation.
Title: Re: For the old timers in the game: Remember when....
Post by: TimtheEnchanter on April 19, 2013, 09:43:52 PM
They added all sorts of other costume pieces without such a pointless chore as an explanation.

Capes are a particularly unique staple of superheroes though. Much more than any other costume piece added before or since.
Title: Re: For the old timers in the game: Remember when....
Post by: saipaman on April 19, 2013, 11:40:03 PM
I recall the original hero cape mission as being unusually hard for CoH.   It got toned down later to the point that it was a joke.
Title: Re: For the old timers in the game: Remember when....
Post by: SeaLily on April 20, 2013, 12:41:28 AM
Part of the cape and aura stuff being locked by level was actually a performance concern- the devs figured if everyone in the game was wearing capes and auras from lv1 then computers would melt in crowded areas.

In 2004?  They were right.  It happened a lot anyway at Icon, which was crowded to the brim when it, capes, and auras were added.

By the time the game went f2p though, standards had gone up enough that it wasn't an issue anymore.  And then if you didn't unlock or buy cape/aura access for lv1s, well.  That's your own fault.

But I totally remember people complaining about the performance hit capes and auras caused.
Title: Re: For the old timers in the game: Remember when....
Post by: MaidMercury on April 20, 2013, 12:52:48 AM
(https://i1094.photobucket.com/albums/i451/BlueDalek/Fminus_zps32557827.gif) (http://s1094.photobucket.com/user/BlueDalek/media/Fminus_zps32557827.gif.html)

I remember joining higher level Teams.  8)
Title: Re: For the old timers in the game: Remember when....
Post by: Rust on April 20, 2013, 10:22:09 AM
I recall the original hero cape mission as being unusually hard for CoH.   It got toned down later to the point that it was a joke.

To be fair it's been years, but didn't the original take you through some seriously hostile territory? To say nothing of most players' first encounter with the Rikti.

Still, fair being fair, it made getting capes/auras something to brag about and show off.
Title: Re: For the old timers in the game: Remember when....
Post by: Golden Ace on April 20, 2013, 02:23:34 PM
To be fair it's been years, but didn't the original take you through some seriously hostile territory? To say nothing of most players' first encounter with the Rikti.

Still, fair being fair, it made getting capes/auras something to brag about and show off.

yes it did.

IMO things got too easy toward the end.

Zookeeper only a thousand monkeys?  should have given everyone who already had it a Super Zookeeper badge.

Hollows was too damn easy after the change.  didn't even bother going there with the low level characters anymore. 

it was getting to be that any Tom, Dick or Mary could put on a cape and be a hero toward the end.  Back in my day you had to earn that cape, and you knew you earned it.  you had the battle scars to prove it too.  And the zookeeper, you would spend weeks on monkey island clearing out those little pests only to have them breed almost as fast as you killed them. No matter how many you killed Monkey island never seemed to run out of the little pests.  toward the end I had monkey bites on monkey bites that were on monkey scars that used to be monkey bites when I first got to the island.  They still itch. But dag nab-it I earned that zookeeper badge.  you new heroes had it so easy, now get the hell off my lawn!



Title: Re: For the old timers in the game: Remember when....
Post by: Rust on April 20, 2013, 02:31:07 PM
Heh, just makes me remember that Perez Park was originally the "Super Hero Highway" prior to Level 14.

It was like the Hotel California. You can zone out any time you'd like, but you will never leave it behind.


Also I seem to recall at least one mission that involved going from Boomtown to Atlas Park pre-Level 14.
Title: Re: For the old timers in the game: Remember when....
Post by: AlphaFerret on April 20, 2013, 03:15:24 PM
I remember actually wanting to go to Perez.  The lake was the place to be.
Title: Re: For the old timers in the game: Remember when....
Post by: antarcticaa on April 20, 2013, 07:09:29 PM
Perez would just about make me run in circles trying to find the pathways to the interior.  And the Hollows... shoot, trying to get around there would make my palms sweat.  Thanks goodness for the kindness of the "Taxibots."
Title: Re: For the old timers in the game: Remember when....
Post by: Rust on April 20, 2013, 07:28:57 PM
Ah, the Taxibots. Bless their kind souls. That was a good example of the kind of community the game had - Players taking the time to help other players.
Title: Re: For the old timers in the game: Remember when....
Post by: Tenzhi on April 21, 2013, 01:15:43 PM
Capes are a particularly unique staple of superheroes though. Much more than any other costume piece added before or since.

Indeed.  That's why the restriction was ridiculous.
Title: Re: For the old timers in the game: Remember when....
Post by: Safehouse on April 21, 2013, 01:31:50 PM
...the old theme played as you created a new character, and pumped you up to play EVERY. SINGLE. TIME.

...that fanfare that sounds kind of like something you'd hear on the news played when you logged into Atlas Park.

...there were five starting contacts instead of one.

...I always got REALLY excited to try out new powers.

Haha I definitely relate to the thirties lag. That was always the hardest part of leveling any toon for me. Once I hit 30 I was like "okayyyy, here we go..."


Forgive if any of these have already been said!
Title: Re: For the old timers in the game: Remember when....
Post by: Reiraku on April 22, 2013, 08:40:03 AM
Remember when each AT had a loading screen for between zones and when you first entered the game?
Title: Re: For the old timers in the game: Remember when....
Post by: Canine on April 22, 2013, 01:56:32 PM
Remo Williams my SR MA scraper

Pet peeve, it's Scrapper, not Scraper.  The latter is something you use to clear ice and frost off your widscreen in the winter, if you tried that with the former, you'd be lucky to find your nose in the same street as your ears...  :P

Also, I take it Remo was Unarmed and Dangerous?  ;)
Title: Re: For the old timers in the game: Remember when....
Post by: srmalloy on April 22, 2013, 04:16:20 PM
IMO things got too easy toward the end.

Zookeeper only a thousand monkeys?  should have given everyone who already had it a Super Zookeeper badge.

To be fair, back when it was 10,000 monkeys, the monkeys didn't have a ranged attack, and there wasn't an aggro or AoE target limit, so an SS/Inv Tanker could easily round up and Foot Stomp a hundred to a hundred and fifty monkeys at a time; even with my AR/EM Blaster, zooming around with Fly on Monkey Island to aggro a couple dozen spawns and drag them into a group under me where Boost Range, Build Up, and Full Auto would leave the ground carpeted in fart gas from exploding monkeys.
Title: Re: For the old timers in the game: Remember when....
Post by: PsychicKitty on April 22, 2013, 06:26:58 PM
I remember when first playing....running into another illusion controller....who had bypassed the recharge rate on spectral wounds so they could rapid fire it.

I also remember always getting a defeat so many circle of thorns in parez park.....and then going their....and they would invariably have one mage blow up killing his entire coven spawn...giving you no credit.

I also remember back in the day...how the developers at the time would taunt you with things to come.....so one day while out in kings row....I see this big mecha group fly over.  Sadly that never did become part of the game, those mecha models seamed to just never get used again.

And lest we forget the Veridian Archviallin outside spawn ambush thing....that was wild

Or how about one of my favorite all time missions: "Defeat 50 Nemesis Snipers in Founders Falls"  These only appeared on one building and only during the games night time.

And now that I recall that....you know its interesting.....as time went on....many zones seamed to lose their day and night changes.

Oh well the Kiosks in the game also got broken



Title: Re: For the old timers in the game: Remember when....
Post by: Triplash on April 22, 2013, 08:57:09 PM
widscreen

*cuts in with a little good-natured teasing about having a typo in a post talking about someone else's typo*

 ;) ;D
Title: Re: For the old timers in the game: Remember when....
Post by: Safehouse on April 23, 2013, 01:56:28 AM
It's Elude. It's supposed to make you miss...

I've read this a few times now, and I'm still laughing at it
Title: Re: For the old timers in the game: Remember when....
Post by: Golden Ace on April 23, 2013, 02:06:16 AM
To be fair, back when it was 10,000 monkeys, the monkeys didn't have a ranged attack, and there wasn't an aggro or AoE target limit, so an SS/Inv Tanker could easily round up and Foot Stomp a hundred to a hundred and fifty monkeys at a time; even with my AR/EM Blaster, zooming around with Fly on Monkey Island to aggro a couple dozen spawns and drag them into a group under me where Boost Range, Build Up, and Full Auto would leave the ground carpeted in fart gas from exploding monkeys.

I seem to remember them always having ranged attacks
Title: Re: For the old timers in the game: Remember when....
Post by: Blondeshell on April 23, 2013, 02:36:56 AM
According to the Issue 2 powers.bin file, the Rikti_Monkey_Melee definition only included the Monkey_Brawl and Gas powers.

In the Issue 3 powers.bin file, the Rikti_Monkey_Melee definition included the Monkey_Brawl, Psychic_Dart, and Gas powers.

Since the Zookeeper Badge (http://paragonwiki.com/wiki/Zookeeper_Badge) didn't get reduced to 1,000 monkeys until Issue 5, there would have been a good eight months that it was slightly more difficult to get with the added ranged power working against you.
Title: Re: For the old timers in the game: Remember when....
Post by: MaidMercury on April 23, 2013, 05:03:54 AM
I'll miss the giant statues...I use to stare at them when I was a newb.
..... 'City of Heroes' size statue in real life.
(https://i1094.photobucket.com/albums/i451/BlueDalek/motherrussia_zps85bccf1d.jpg) (http://s1094.photobucket.com/user/BlueDalek/media/motherrussia_zps85bccf1d.jpg.html)
Title: Re: For the old timers in the game: Remember when....
Post by: Safehouse on April 23, 2013, 12:07:52 PM
I'll miss the giant statues...I use to stare at them when I was a newb.
..... 'City of Heroes' size statue in real life.
(https://i1094.photobucket.com/albums/i451/BlueDalek/motherrussia_zps85bccf1d.jpg) (http://s1094.photobucket.com/user/BlueDalek/media/motherrussia_zps85bccf1d.jpg.html)

Lol I stopped and stared from beginning to end. Sometimes I'd log on just to climb all over them or stand on Atlas' Globe. Which was your favorite?

Also awesome picture. That statue is def CoH worthy
Title: Re: For the old timers in the game: Remember when....
Post by: Golden Ace on April 23, 2013, 12:34:51 PM
Lol I stopped and stared from beginning to end. Sometimes I'd log on just to climb all over them or stand on Atlas' Globe. Which was your favorite?

Also awesome picture. That statue is def CoH worthy

isn't it though?

when I saw it I had to look it up.   

it's in Russia it's called "The Motherland Calls" built in 1967 and at the time it was the largest statue in the world.

http://en.wikipedia.org/wiki/The_Motherland_Calls

Title: Re: For the old timers in the game: Remember when....
Post by: Canine on April 23, 2013, 12:58:27 PM
*cuts in with a little good-natured teasing about having a typo in a post talking about someone else's typo*

 ;) ;D

I thought that protocol demanded a typographical error in any post commenting upon another such?  If so, then you sir/madam, are remiss and I demand satisfaction!

:)
Title: Re: For the old timers in the game: Remember when....
Post by: Triplash on April 23, 2013, 01:40:06 PM
I thought that protocol demanded a typographical error in any post commenting upon another such?  If so, then you sir/madam, are remiss and I demand satisfaction!

:)

*gasp* Oh crikey your right! My posy didn't have a tyop in it at all! My bas :-[

I bumbly apogolize.


(Hey wait, if a post is spelled correctly does that make it typo-negative?)
Title: Re: For the old timers in the game: Remember when....
Post by: JaguarX on April 23, 2013, 01:57:44 PM

(Hey wait, if a post is spelled correctly does that make it typo-negative?)

out of the fire
Title: Re: For the old timers in the game: Remember when....
Post by: Safehouse on April 23, 2013, 02:15:18 PM
isn't it though?

when I saw it I had to look it up.   

it's in Russia it's called "The Motherland Calls" built in 1967 and at the time it was the largest statue in the world.

http://en.wikipedia.org/wiki/The_Motherland_Calls

Even the title is epic! I would have spent many an hour trying to stand on the tip of that sword in-game - if it had existed in-game, of course
Title: Re: For the old timers in the game: Remember when....
Post by: Triplash on April 23, 2013, 04:03:12 PM
Even the title is epic! I would have spent many an hour trying to stand on the tip of that sword in-game - if it had existed in-game, of course

Yup, me too. And once I got there...

/e popdance    8)
Title: Re: For the old timers in the game: Remember when....
Post by: srmalloy on April 23, 2013, 05:07:51 PM
Or how about one of my favorite all time missions: "Defeat 50 Nemesis Snipers in Founders Falls"  These only appeared on one building and only during the games night time.

I remember there being at least six places where you could find Nemesis snipers at night. There was the building on the west side that had a Nemesis sniper about 2/3 of the way up on a ledge on the east side. To the south and a little east of that building, on the roof of a building overlooking the courtyard with a contact (Peter Steinitz? He had a tie-dye shirt, IIRC) in it was another Nemesis sniper spawn. To the east of that, on the 'island' that had the Founders Falls PPD station, there was a 'saddle' with a lower roof between two higher roofs; the north and south sides of the lower roof would alternate as spawn points for a Nemesis sniper. The separate building to the southeast of that spawn on the same 'island' would spawn a Nemesis sniper on either the NW or SW corner. The building on the west side of the road two blocks south of the hospital would spawn a Nemesis sniper on one of the lower canopies sticking out from the building, and there was another spawn point on the building on the west side of that road all the way to the south.

Thinking about it, it's a little disturbing that I actually remember all of these, despite it being almost six months past the shutdown of the game, and even longer since the snipers were more than an occasional nuisance; I would get shot at by the Crey snipers on the east side a lot more often, given the flying route between the tram station and Icon back before all the trainers became costume-change contacts.
Title: Re: For the old timers in the game: Remember when....
Post by: silvers1 on April 24, 2013, 10:36:25 PM
..you were on a team and you died and your teammates would offer to SELL you an awaken?
No

Quote
..if you had a defender that was NOT an empath no one would even look at you twice?
Never remember healers really being wanted all that much - since damage mitigation has always been the name of the game.

Quote
..when you would see people at level 1 standing on the tram in Atlas not moving and dinging every 3 seconds?
Yep

Quote
..you were stuck with whatever butt ugly costume you made because there was no tailor yet?
No

Quote
..as a tank you could herd 100+ mobs on one map and as someone with an AOE attack you could hit 100+ mobs in one shot?
Yep - the werewolf maps were da bomb.

Quote
..regeneration was actually good? (Before ED when you could 6 slot heals and get something like 220% regeneration rates)
Never did get around to making a /regen until after they were nerfed to oblivion. Oh well.

Quote
..before there was AE so you didn't have level 50's in Atlas Park asking how to get to Steel Canyon?
Yep.  But all the lowbies begging for PLs in PI were just as bad.
Title: Re: For the old timers in the game: Remember when....
Post by: doc7924 on April 25, 2013, 02:15:50 PM
No
Never remember healers really being wanted all that much - since damage mitigation has always been the name of the game.
Yep
No
Yep - the werewolf maps were da bomb.
Never did get around to making a /regen until after they were nerfed to oblivion. Oh well.
Yep.  But all the lowbies begging for PLs in PI were just as bad.

I can see you didn't play from the beginning as if you did you would have experienced the "We can't do this mission / TF unless we have a healer!" I have been on teams that would cancel doing a mission or TF if they could not find an empath.

It was much later in the games life that people finally realized that most of the defenders actually were more useful then an empath.

And the people begging for PL were bad but I hated people that got to level 50 without ever leaving Atlas Park. Then had no idea what the hell to do.

Of course this was for first time players, only because without real experience in the game 95% of the time they would be useless doing missions or TFs.

I even was on some TF's where an AE baby would quit to change toons thinking he can just come back to the team like in AE, and then get really upset when he finds he can't get back in to the TF.
Title: Re: For the old timers in the game: Remember when....
Post by: Rust on April 25, 2013, 02:51:24 PM
One of my first characters was a /Empathy Defender called MedicalMan on Pinnacle. I credit my time with him being why I was a Healadin when I eventually went over to WoW.

I'm glad Healing had a diminished role over time. The game became much more flexible and fun when Healers weren't required.
Title: Re: For the old timers in the game: Remember when....
Post by: Everfreefire on April 25, 2013, 10:26:15 PM
I'm glad Healing had a diminished role over time. The game became much more flexible and fun when Healers weren't required.

That's something that is going to forever bug me when I wander MMOs. I'm so used to heals falling under 'nice, but not required' that I can't get used to other systems properly. Still bugged me that in FFXI my best job was DRG, but I ended up subbing /WHM for most linkshell things because I was more useful just sitting back and healing.

Unfortunately for me, FFXIV appears to be heading the same route. I feel bad for any CNJ/WHMs already.
Title: Re: For the old timers in the game: Remember when....
Post by: dwturducken on April 26, 2013, 01:03:28 AM
Lol I stopped and stared from beginning to end. Sometimes I'd log on just to climb all over them or stand on Atlas' Globe. Which was your favorite?

When the Pinnacle went down, my toon was dancing on Atlas' butt. :)
Title: Re: For the old timers in the game: Remember when....
Post by: saipaman on April 26, 2013, 01:15:23 AM
Call me contrary but I always though 'Clear Mind' was more important that Heals.
Title: Re: For the old timers in the game: Remember when....
Post by: SerialBeggar on April 26, 2013, 01:26:58 AM
Call me contrary but I always though 'Clear Mind' was more important that Heals.

Yup.  But it usually requires achieving the epiphany that most players can usually take care of themselves if they could just move.
Title: Re: For the old timers in the game: Remember when....
Post by: Triplash on April 26, 2013, 02:19:09 AM
Yup.  But it usually requires achieving the epiphany that most players can usually take care of themselves if they could just move.

Oh sure, it sounds simple when you say it like that...     ;)
Title: Re: For the old timers in the game: Remember when....
Post by: TimtheEnchanter on April 26, 2013, 02:34:06 AM
Heh, don't get me started on that. I don't think there's an Empath player out there who hasn't had a few thousand experiences where a player had to use Team chat to call for help because nobody noticed they were being held.
Title: Re: For the old timers in the game: Remember when....
Post by: MaidMercury on April 26, 2013, 05:55:31 AM
Part of the challenge of being an Empath was to keep up with Team mates.
It was easy to monitor everyone's healthbars but in the heat of Battle, Team mates tended to go off in separate directions. <-  ->

....I was hoping the next Issue would allow Empaths to heal around corners :roll:
Title: Re: For the old timers in the game: Remember when....
Post by: TimtheEnchanter on April 26, 2013, 06:16:54 AM
Part of the challenge of being an Empath was to keep up with Team mates.
It was easy to monitor everyone's healthbars but in the heat of Battle, Team mates tended to go off in separate directions. <-  ->

....I was hoping the next Issue would allow Empaths to heal around corners :roll:

YES. The tendency for groups to behave like a pack of dogs in a park full of squirrels, prompted me to choose Superspeed for my Empath (to run around healing at 3 different locations in a matter of seconds). She also then ended up getting Recall Ally for the one idiot who always ran the wrong way and would be within an inch of death long before I could get to him.
Title: Re: For the old timers in the game: Remember when....
Post by: eabrace on April 26, 2013, 01:28:47 PM
She also then ended up getting Recall Ally for the one idiot who always ran the wrong way and would be within an inch of death long before I could get to him.
Unless, of course, they had the prompt turned on.

"TimtheEnchanter would like to teleport you..." *splat*.
Title: Re: For the old timers in the game: Remember when....
Post by: JaguarX on April 26, 2013, 02:25:37 PM
YES. The tendency for groups to behave like a pack of dogs in a park full of squirrels, prompted me to choose Superspeed for my Empath (to run around healing at 3 different locations in a matter of seconds). She also then ended up getting Recall Ally for the one idiot who always ran the wrong way and would be within an inch of death long before I could get to him.

Hey they want to show how awesome their GM killer toon is.
Title: Re: For the old timers in the game: Remember when....
Post by: SerialBeggar on April 27, 2013, 01:16:26 AM
YES. The tendency for groups to behave like a pack of dogs in a park full of squirrels, prompted me to choose Superspeed for my Empath (to run around healing at 3 different locations in a matter of seconds). She also then ended up getting Recall Ally for the one idiot who always ran the wrong way and would be within an inch of death long before I could get to him.

That's why I picked up Superspeed too to supplement my Fly.  And I trained for over half a year at the Hollows (when it was still very populated) by covering EVERYBODY in a 4 block radius around the Atlas Gate.  Setting the "Show Player Health Bars" to = Always really helped since I wasn't on anyone's team.  Having to visually keep track of several active street sweeping groups and/or soloists, and rushing back and forth between them was a pretty intense solo mini-game.  From that time on, I favored using Heal Other over the Aura for most situations.
Title: Re: For the old timers in the game: Remember when....
Post by: Fifth on April 27, 2013, 02:21:33 AM
I totally remember spending hours in the Hollows XD I hated Frostfire with a passion because my team couldn't kill him :(

so what constitutes as old timers? 6 yrs? I was playing for a mere 3 :D....which is why a piece of my soul died when the servers went down.
Title: Re: For the old timers in the game: Remember when....
Post by: Safehouse on April 27, 2013, 02:29:51 AM
I totally remember spending hours in the Hollows XD I hated Frostfire with a passion because my team couldn't kill him :(

so what constitutes as old timers? 6 yrs? I was playing for a mere 3 :D....which is why a piece of my soul died when the servers went down.

I played for about 3. The amount of changes they implemented in the last 3 years however I think makes you worthy :)

And Frostfire was such a pain in the butt!! So tough to solo!
Title: Re: For the old timers in the game: Remember when....
Post by: silvers1 on April 27, 2013, 03:01:43 AM
I can see you didn't play from the beginning as if you did you would have experienced the "We can't do this mission / TF unless we have a healer!" I have been on teams that would cancel doing a mission or TF if they could not find an empath.

It was much later in the games life that people finally realized that most of the defenders actually were more useful then an empath.

And the people begging for PL were bad but I hated people that got to level 50 without ever leaving Atlas Park. Then had no idea what the hell to do.

Of course this was for first time players, only because without real experience in the game 95% of the time they would be useless doing missions or TFs.

I even was on some TF's where an AE baby would quit to change toons thinking he can just come back to the team like in AE, and then get really upset when he finds he can't get back in to the TF.

I've played the game since pre-order beta.  I've NEVER been on a team where they wouldnt start without a healer.  Healing has never been a big need in this game, and this was fairly obvious from the beginning.  IMO, I'd rather have an extra troller or buffer/debuffer.
Title: Re: For the old timers in the game: Remember when....
Post by: Nyx Nought Nothing on April 27, 2013, 03:58:45 AM
I can see you didn't play from the beginning as if you did you would have experienced the "We can't do this mission / TF unless we have a healer!" I have been on teams that would cancel doing a mission or TF if they could not find an empath.
i was on at least a couple TFs where the healing and medicine pool focused Empath quit because they felt that they had nothing to do and got miffed. As in actually stating that they felt there was nothing to do and promptly quitting the team. Which was true, but also totally their fault. Buff-focused Empaths were a blessing, but always far too rare.

Quote
It was much later in the games life that people finally realized that most of the defenders actually were more useful then an empath.
i fell in with a bad crowd early on in the game (and read the forums), so i apparently came to that realization well before most other players. Playing a Bubbler around Issue 2 was positively broken. Random PuGger:"We need a healer." Me:"Uh, why?"
Title: Re: For the old timers in the game: Remember when....
Post by: MaidMercury on April 27, 2013, 04:29:05 AM
Tanks, Scrappers loved my Endurance Boost....others liked 'Clear Mind' during Rikti invasions. They were life savers.
I didn't always have to Heal people to be a relevant empath.

...If all fails, one can get invited for the villian spawn :P
Title: Re: For the old timers in the game: Remember when....
Post by: AlphaFerret on April 27, 2013, 04:37:42 AM
On the flip side, I was running a rad defender, when my team told me to quit "tossing around that green stuff, and concentrate on heals."  It was on Freedom, so I let it slide without any retort...

Title: Re: For the old timers in the game: Remember when....
Post by: TimtheEnchanter on April 27, 2013, 05:22:43 AM
I've played the game since pre-order beta.  I've NEVER been on a team where they wouldnt start without a healer.  Healing has never been a big need in this game, and this was fairly obvious from the beginning.  IMO, I'd rather have an extra troller or buffer/debuffer.

It was probably the need for healers that made me roll one so soon. I've always been a community support sort of guy, I saw a huge need for them, so I rolled one and learned the ins and outs. And I must say there has NEVER been a game besides CoH where I so thoroughly enjoyed being a healer.

Those were amusing times. I couldn't have her logged on for more than five seconds before someone nabbed me.

"Gather for RA!"  8)
Title: Re: For the old timers in the game: Remember when....
Post by: doc7924 on April 27, 2013, 03:16:38 PM
I've played the game since pre-order beta.  I've NEVER been on a team where they wouldnt start without a healer.  Healing has never been a big need in this game, and this was fairly obvious from the beginning.  IMO, I'd rather have an extra troller or buffer/debuffer.

I guess you were just lucky or teamed with smart people. I had made 3 defenders that were not empathy and always had a hard time getting teams. Once I made an Illus / Empath controller - the invites poured in.

Title: Re: For the old timers in the game: Remember when....
Post by: Kistulot on April 27, 2013, 07:22:02 PM
I guess you were just lucky or teamed with smart people. I had made 3 defenders that were not empathy and always had a hard time getting teams. Once I made an Illus / Empath controller - the invites poured in.

My only defender was a Kinetic/Sonic, and even if all I did was keep up speedboost (which was a priority yes, but hardly rhe only thing I did) people loved me to death. Aiming heals could be tricky given the way Kin's heal works, but even before leveling up enough to get everyone's favorite buff I was adored and invited onto teams when I was standing around in Talos trying to fix colors on my costume. It never felt quite right...

edit: or I was completely out of context! My heart was in the right place? I'm going to go hide in a corner...
Title: Re: For the old timers in the game: Remember when....
Post by: Golden Girl on April 27, 2013, 09:14:35 PM
I guess you were just lucky or teamed with smart people. I had made 3 defenders that were not empathy and always had a hard time getting teams. Once I made an Illus / Empath controller - the invites poured in.

That was just WoW brain-washing.
Title: Re: For the old timers in the game: Remember when....
Post by: downix on April 27, 2013, 11:24:47 PM
That was just WoW brain-washing.
My main defender was a Bubble/Rad, never had issues getting on teams. Although people laughed because his name includes the word "Doctor" and he lacked any heal-other.
Title: Re: For the old timers in the game: Remember when....
Post by: Minotaur on April 27, 2013, 11:46:11 PM
I played for about 3. The amount of changes they implemented in the last 3 years however I think makes you worthy :)

And Frostfire was such a pain in the butt!! So tough to solo!

Frostfire was easy to solo (hint: maneuver what you kill to ensure you level up off another mob in his room then bury him under a hail of inspirations), I never failed to solo him on anything I tried using this method.
Title: Re: For the old timers in the game: Remember when....
Post by: Tenzhi on April 27, 2013, 11:55:38 PM
Frostfire was easy to solo (hint: maneuver what you kill to ensure you level up off another mob in his room then bury him under a hail of inspirations), I never failed to solo him on anything I tried using this method.

One didn't always get the Insp bonus at level up. 
Title: Re: For the old timers in the game: Remember when....
Post by: Safehouse on April 28, 2013, 12:23:32 AM
One didn't always get the Insp bonus at level up.

My issues always came with his imps and frost thingies, combined with his controlling powers. Sometimes if I leveled up mid battle I stillll had trouble :(

Then again I had a lot of blasters. Blasters died fast.
Title: Re: For the old timers in the game: Remember when....
Post by: Blondeshell on April 28, 2013, 12:40:46 AM
I remember the time Frostfire defeated me after I defeated him, courtesy of DoT. Check the sequence in the chat box:

(https://images.weserv.nl/?url=www.imagecoast.com%2Fimages%2Fblondeshell%2Ffrostfire.jpg)
Title: Re: For the old timers in the game: Remember when....
Post by: Safehouse on April 28, 2013, 12:51:18 AM
I remember the time Frostfire defeated me after I defeated him, courtesy of DoT. Check the sequence in the chat box:

(https://images.weserv.nl/?url=www.imagecoast.com%2Fimages%2Fblondeshell%2Ffrostfire.jpg)

OMG that would make me sooo mad! I started to hate the phrase "iced ya," and would say certain choice things back to him.

Did you at least have it considered a completed mission, or did you have to go back?
Title: Re: For the old timers in the game: Remember when....
Post by: TimtheEnchanter on April 28, 2013, 12:58:59 AM
Do you have a demofile of that by any chance?

I just love Frosty's pose there. Get rid of the bodies and FX and he'd look hung over.
Title: Re: For the old timers in the game: Remember when....
Post by: Everfreefire on April 28, 2013, 03:01:48 AM
OMG that would make me sooo mad! I started to hate the phrase "iced ya," and would say certain choice things back to him.

Did you at least have it considered a completed mission, or did you have to go back?

One would assume it was completed, since it does have the 'Mission Completed; Exit" showing in the navbar.
Title: Re: For the old timers in the game: Remember when....
Post by: Ashen Fury on April 28, 2013, 11:46:57 AM
Frostfire was easy to solo (hint: bury him under a hail of inspirations), I never failed to solo him on anything I tried using this method.

This part...is one of the things I'll miss most. No other game gave you an oddly gamebreaking yet balanced tool like inspirations to overtake those enemies you just couldnt take out alone.
Title: Re: For the old timers in the game: Remember when....
Post by: Tenzhi on April 28, 2013, 12:54:17 PM
This part...is one of the things I'll miss most. No other game gave you an oddly gamebreaking yet balanced tool like inspirations to overtake those enemies you just couldnt take out alone.

I hated 'em.  I tend to dislike consumables as a matter of course, but the way everyone swore by them combined with how unreliable they were in my experience pushed mere dislike to hatred.  Popping Lucks before a big fight meant I was going to effectively get one-shotted, and popping those yellows was a guarantee that that powerful attack with a long recharge was gonna miss.
Title: Re: For the old timers in the game: Remember when....
Post by: Golden Ace on April 28, 2013, 02:15:22 PM
This part...is one of the things I'll miss most. No other game gave you an oddly gamebreaking yet balanced tool like inspirations to overtake those enemies you just couldnt take out alone.

Always made sure I had several break frees handy before I went after frostfire.  if i could, I would take out as many minions as possible without alerting frost fire, then i would go after him with everything I had ignoring all other minions.  usually worked pretty well.   

Had tons of inspirations stored in my base storage upward of 800.  including all the holiday inspirations separated by category.
Title: Re: For the old timers in the game: Remember when....
Post by: TimtheEnchanter on April 28, 2013, 06:12:44 PM
I hated 'em.  I tend to dislike consumables as a matter of course, but the way everyone swore by them combined with how unreliable they were in my experience pushed mere dislike to hatred.  Popping Lucks before a big fight meant I was going to effectively get one-shotted, and popping those yellows was a guarantee that that powerful attack with a long recharge was gonna miss.

My use of inspirations tended to rely on the scenario.

Against a big boss: Purples and reds. A couple of blues to keep me swinging. A couple greens for emergency heals. 4 Purples could easily double or triple your survival time, no matter how big the monster.

Against a sudden unexpected horde of minions, that's the only time I usually favored the red/yellow offensive combo.

I never figured out what orange was good for though. They never seemed to give me any protection at all.
Title: Re: For the old timers in the game: Remember when....
Post by: MaidMercury on April 28, 2013, 06:24:04 PM
I never figured out what orange was good for though. They never seemed to give me any protection at all.

they were great in warding off Colds.  :D
Title: Re: For the old timers in the game: Remember when....
Post by: Triplash on April 28, 2013, 06:48:08 PM
I never figured out what orange was good for though. They never seemed to give me any protection at all.

Oranges protect you from scurvy. Yarr.

(https://i813.photobucket.com/albums/zz55/KansasCrawford/Funny%20Pics/pirateproject-wordpress-com-round-5_zpsa2149052.jpg)
Title: Re: For the old timers in the game: Remember when....
Post by: Reiraku on April 29, 2013, 02:47:06 AM
Oranges were great if you already had really good defense, but wanted an extra layer of protection.
Title: Re: For the old timers in the game: Remember when....
Post by: jandrsn on April 29, 2013, 03:22:47 AM
I was feeling nostaglic, found this site and wow did it bring back great memories.  I used to log in at perez park, then later at the hollows, so I could randomly buff and heal while I waited for a team invite.  Having a hard time getting to 50 because team leaders would rather have an emp controller in the 40's, and I was a lowly emp def.  Running around like a maniac when I finally got candystriper to 50.  Being told I was a broken regen scrapper because I not only had moment of glory, I used it!  Making an energy energy blapper and being told I was a lucky maniac after missions all the time.  Standing up for non-emp defenders when teams only wanted the 'healz'.  Going badge hunting after they finally came out.  Having ten toons on every server, but always liking Infinity the best.  Sigh, after a few years I started taking breaks, but always came back sooner or later.  Great game, better community.  Sorry for the text wall, but writing on a cheesy tablet :p
Title: Re: For the old timers in the game: Remember when....
Post by: Absolute on April 29, 2013, 07:21:35 AM
but the way everyone swore by them combined with how unreliable they were in my experience pushed mere dislike to hatred.

Well, you did list the only 2 inspirations that increased your 'luck' on hitting them or dodging shots.

I often grabbed Oranges and Greens against hard-targets. That way, you get hit often, but you can heal yourself up slowly with the greens as well. It was never a BOOM-dead. I think a dislike for reliability in inspirations is closer to dislike in the dodge and accuracy mechanics in general. I can understand that a bit. I prefered Invul/Ele to SR/Ice.

But inspirations? Aside from purples and yellows, they were 100% reliable.

The only inspiration I hated were awakens. If you're going through a mission quickly with a team, you usually just pop every inspiration you have in between fights because you're earning so many of them. After a couple of mobs you would have the bottom of your tray filled with awakens you must manually combine or delete. In hindsight, I could have created a bind to use everything but awakens; I'm sure it couldn't have been more keys than F1-F5.

I would have strongly disliked inspirations if they were much more rare.

In fact: Does anybody have the percentage tables for inspiration drops? That would be interesting to learn after all these years.
Title: Re: For the old timers in the game: Remember when....
Post by: Minotaur on April 29, 2013, 09:24:42 AM
One didn't always get the Insp bonus at level up.

This is very true, in the old days I used to team for FF as it was a good way of levelling up several times and you could almost always find somebody else wanting to do it. If I had to solo, I'd have 6 lucks, 2 BFs (or the ones that came before that you had to pre-pop, insights ?) and 2 heals and that would normally do me, 2 cycles of 3 lucks and a BF would normally do the job.

Once more alternatives to the hollows arrived and you couldn't get a team as often, the level up trick was available.
Title: Re: For the old timers in the game: Remember when....
Post by: BadWolf on April 29, 2013, 02:37:44 PM
Man, I had my inspiration try down to a science by the end. Column 1-2 were always greens, column 3-4 were always purples, column 5 was always 1 awaken at the bottom and break-frees the rest of the way up (until 40, when I usually used that top right slot for a yellow.) Always used my weakest ones first, and always used any reds, yellows and oranges as soon as I got 'em. (Fed them to pets, if I was an MM.) Meant that whenever I was in a bad situation, I had at least 4 lucks and 4 respites to pop, plus a break-free if needed. (Unless, you know, I got into several bad situations in a row. Which sometimes happened. :) )
Title: Re: For the old timers in the game: Remember when....
Post by: Tenzhi on April 30, 2013, 09:01:57 AM
I would have strongly disliked inspirations if they were much more rare.

That's the other bit of unreliability.  When I used them they didn't always get replaced expediently, which is why I would end up hoarding them for the big fights.  I've cleared an entire mission and only gotten one or two Insps before.

And then there was the first time I ever used a Breakfree to get rid of a status effect...  and it didn't get rid of it.  I hate Blinded.  Between that status and the various annoying To Hit debuffs the main Insp I kept around were yellows.  I think blues would be second.
Title: Re: For the old timers in the game: Remember when....
Post by: Ultraamann on April 30, 2013, 03:22:21 PM
Never carried awakens, and would delete them as soon as they popped up in my tray.  Just considered them bad luck.
Title: Re: For the old timers in the game: Remember when....
Post by: Sugoi on May 02, 2013, 01:16:35 AM
YES. The tendency for groups to behave like a pack of dogs in a park full of squirrels, prompted me to choose Superspeed for my Empath (to run around healing at 3 different locations in a matter of seconds). She also then ended up getting Recall Ally for the one idiot who always ran the wrong way and would be within an inch of death long before I could get to him.

Heh, that brings back many, many, many memories....  SS and Recall Ally saved a lot of butts. :-*

There's a reason I made my Healers' F10 Battlecry "Out of Sight, Out of Heals, Out of Luck"
and a Macro which let me get another important message out to the team:
"I don't chase after Stragglers... You'll be on your own."

But as long as the team stayed in sight, they stayed alive... Of course my habit of figuring out who needed buffs to stay alive on a team (usually someone SK'd to a higher level team) made a lot of em feel real frisky when they realized they weren't being pulverized.  But if they strayed outside the Saftey Zone, all of a sudden it was my fault that they died.. grin.

Title: Re: For the old timers in the game: Remember when....
Post by: Sugoi on May 02, 2013, 01:37:46 AM
I guess you were just lucky or teamed with smart people. I had made 3 defenders that were not empathy and always had a hard time getting teams. Once I made an Illus / Empath controller - the invites poured in.

One of my most popular Defs was made when the Dual Pistol/Trickshot sets came out.  Sooo many people were building DP/TS Blasters... Me, I made a DP/Emp named Shooting Emp, who got invited to all-DP teams almost constantly during that time.  She made it to 50 quite quickly.. grin.  Her Battlecry was "Ok Boys, it's time for your shots!"
Title: Re: For the old timers in the game: Remember when....
Post by: Hazzard_County on May 07, 2013, 06:06:38 PM
This is a great thread, COH was my first computer game ever, so I have a lot of nostalgia moments with it. This game took me from total noob and actually hating it, to an advanced player with GM soloing builds..

I remember not understanding enemy levels (purple, red, orange) and running into groups of purples with my blaster and not understanding why I was 1 hit. I'd run back to the group seeking revenge, only to be KO'd again. Finally someone asked me why I was fighting things too high of a level for me, doh.

I remember not getting the whole slotting enhancement thing. My blaster would run out of End quickly in battle, I was constantly resting. Apparently I missed the memo on health/endurance, and 6 slotted fly. Words can't describe how pissed I was when I realized I screwed up my build.

I remember getting physically nervous, when I got a mission the required going across the gultch. I knew what that meant, going all the way back to atlas hospital and having to attempt again on foot.

I remember my first kill 10 tr0lls mission, being a blaster, and they were all in groups of red. I didn't know what AOE was and hit fireball. As I was about to die, some miracle happened. I was healed, the buffs kept coming. I fought and fought and killed that group, and turned around to thank a lvl 50 empath that kept me alive. It was like turning around to see a messiah ha ha ha. I vowed that day I would one day return the favor and join the generous healers that wouldsit on the police cars offering rez's and buffs to the lowbies.

I remember trying to go into a pvp zone the first time, as a blaster lol. As soon as I left the safe compound, literally on the border, some invisible jerk would massacre me in 2 hits. I was so pissed. It happened over and over again, I still remember his name "DOS". I thought he was using some kind of hack, I didn't know what a stalker was then lol.

I remember when random people in zones would gratz you on 50. At one time it was a feat, and being a blaster that hit 50 was a special feat because there weren't many and were notorious for dying.

But after years and years of trial and error, this noob graduated from COH university with a PHD. I ended the game with 2 prized possessions, an elec/shield scrapper farm build that could flatten mobs to high noon, and my ill/rad troller that could solo GMs like child's play.

I then went on to speed ITF's (record was 19 minutes), and when speed lost it's luster, duoing the ITF.

So I'll end my 'remember when' reply with my favorite moment, the ITF duo...I consider that my graduation cap.
(https://img.photobucket.com/albums/v404/OceansWave/CityOfHeroes/screenshot_101006-20-17-31.jpg) (http://smg.photobucket.com/user/OceansWave/media/CityOfHeroes/screenshot_101006-20-17-31.jpg.html)


Title: Re: For the old timers in the game: Remember when....
Post by: primeknight on May 10, 2013, 04:45:15 AM
I remember the first day I played:

In the tutorial I decided, it'd be silly to hang out and beat up a bunch of enemies just to see if something special happened.  The a few years later I was camping in Recluse's Victory for the badge.

Galaxy City was awesome and I vowed to have my character stand where Brawler stood.  And the very last day of the game I logged back into my first character where I left him, standing guard in Galaxy City before it's destruction.  And Brawler wasn't there so my character Panthera Knight: took over as trainer in a lost zone.

I remember getting lost on my way to my first team mission and unteaming so I could learn to use the maps and not hold my team back.  There was a very nice peacebringer on the team that tried to coach me.

I remember cheating my way through the hollows by getting stealth on my first character

I remember not getting stamina (or fitness at all) on my first character claws/sr at level 20, and it was really tough to fight my way to level 26 to finally pick it up.

I remember when my SR scrapper was unhittable without elude, by just slotting up the defense toggles.

I remember perma hasten

I remember elude being down for only a minute at most, and I had the crash timing down to a science to the point I knew when the crash was going to happen and with a  "blue" at the ready.  Toggles didn't drop

I remember when elude didn't blink before it crashed/ended (same with other click powers)

I remember during the villain beta event, I wanted to play as a hero helping the other heroes invading the Rogue Isles.  I logged in only to find out that there was no way to get to the Isles and the place was a ghost town hero side.  So I quickly made a villain and joined the party

I remember that epic music that played in Mercy the first time I engaged in the fight during the beta event with the villains against the heroes (who were classed as giant monsters)

I remember taking a hiatus after ED and the global defense nerf.

I remember wanting to perma hasten again so bad on my first character.  I never did because I changed mains and focused my incarnate time on my "new"/other main (who happened to be my global namesake character and my second character and my first with fly: Prime Knight

I remember getting hover for the first time and taking a good 5 - 10 minutes to hover up to the top of the closest building I could find

I remember the first time I went to the shard I started a TF and while I was fighting in that magically epic zone I got my first 50

I remember checking out the game again around issue 10 and falling in love with the attack on the Ritki mothership

Also I remember standing on top the ritki mothership's shields and just hanging out there for a while(back when the RWZ was the RCS)

I remember playing with a few great players like Psionique and Tennyson who were both awesome in game friends. 

I remember taking out Lord Recluse with my scrapper who did the entire end Villain sorry arc in a night (because I wanted to make him a hero/vigilante again)

I remember having to spam speed boost so much in one mission and having so much the opposite of fun that I immediately quit the team after the mission and respec'ed out of it forever (it also didn't fit my character concept)

I remember finding out with glee that ninja run + siphon speed = max running speed

I remember mastering the incarnate powers and completely falling in love with my mind/kin controller

I remember loving every single power of mind control.

I remember the awesomeness / brokenness that was mass confusion and fulcrum shift on one character

I remember levitating level 1 bad guys with my level 50 and lunching them into orbit

I remember wasting away the day using levitate, repel, and telekinesis to knock baddies off the rooftops

I remember siphon speed + hover was just like an unsuppressed fly

I remember unsuppressed fly and superspeed

I remember the game before pvp, and how suddenly afterward there was a huge need to balance the powers vs each other

I remember the first time I used the incarnate lighting attack and realizing there was no turning back: I had to master all of it.

I remember loving all the incarnate content I tried (sans green light instant hit that made barrier useless)

I remember the new Pretoria zones and how beautiful they looked and being impressed at how the game was progressing

Likewise I remember the beginning of Villains and new content and creative and challenging additions.

I remember realizing I didn't have time to play the game anymore and deciding it was silly to keep paying money to the game.  So I stopped paying in July 2012  (A month later they announced the city's closure)

I remember playing every night from October through November (and a bunch in September), wishing the game would never go.

I remember taking as many screenshots I could of my main, and the last day I took screenshots of all my favorite characters:  the hardest one was my first and former main: Panthera Knight: who I left in the lost Galaxy City (not the echo): standing proudly as the last trainer in the zone.  I almost cried when I had to say good bye knowing I'd never see my friend again.

I remember fighting through an awesome last LGTF and kicking but and then failing at the end of a STF (LibertyTF) and being the last Hero there: staring down Recluse knowing there was nothing more I could do but to hold on to the TF until the end.

I remember going back to Croatoa, flying through the zone and playing chase with my German Shepard until the end.

I remember getting 5 extra minutes of playtime after midnight and fruitlessly hoping they were going to leave the servers on.

I remember being forcibly kicked from the Liberty server in the middle of a broadcast chat where I tried to say good bye.  And I couldn't finish typing "bye", my hands were shaking so much.  (before I could finish typing the end came)

I remember the city being there when I desperately needed an escape, where I knew who the bad guys were. 

I remember my 50's:
Panthera Knight claws/sr/bm Incarnate (1st lvl R) scrapper
Prime Knight mind/kin/psi Incarnate(5th lvl VR) controller
Pshun Keru peacebringer
Bestia Di Morte necro/dark/widow MM

I remember my alts
Title: Re: For the old timers in the game: Remember when....
Post by: eabrace on May 10, 2013, 05:55:05 AM
In the tutorial I decided, it'd be silly to hang out and beat up a bunch of enemies just to see if something special happened.  The a few years later I was camping in Recluse's Victory for the badge.
That made me laugh.  I was in pretty much the same boat there.  :)

Quote
I remember when elude didn't blink before it crashed/ended (same with other click powers)
I used to keep a stopwatch handy and time the crash every time I fired off Unstoppable.  I was so happy when they added the flashing icons.
Title: Re: For the old timers in the game: Remember when....
Post by: Safehouse on May 10, 2013, 11:34:44 AM
I remember taking as many screenshots I could of my main, and the last day I took screenshots of all my favorite characters:  the hardest one was my first and former main: Panthera Knight: who I left in the lost Galaxy City (not the echo): standing proudly as the last trainer in the zone.  I almost cried when I had to say good bye knowing I'd never see my friend again.

I remember fighting through an awesome last LGTF and kicking but and then failing at the end of a STF (LibertyTF) and being the last Hero there: staring down Recluse knowing there was nothing more I could do but to hold on to the TF until the end.

I remember going back to Croatoa, flying through the zone and playing chase with my German Shepard until the end.

I remember getting 5 extra minutes of playtime after midnight and fruitlessly hoping they were going to leave the servers on.

I remember being forcibly kicked from the Liberty server in the middle of a broadcast chat where I tried to say good bye.  And I couldn't finish typing "bye", my hands were shaking so much.  (before I could finish typing the end came)

I remember the city being there when I desperately needed an escape, where I knew who the bad guys were. 

I remember my 50's:
Panthera Knight claws/sr/bm Incarnate (1st lvl R) scrapper
Prime Knight mind/kin/psi Incarnate(5th lvl VR) controller
Pshun Keru peacebringer
Bestia Di Morte necro/dark/widow MM

I remember my alts

All of this made me so sad to read. As someone who never had the time in those last months, I'm glad you had the chance to log as much time as you could in the end.

Shout out to a fellow Liberty serverite!
Title: Re: For the old timers in the game: Remember when....
Post by: Little David on May 10, 2013, 02:29:18 PM
... Hamikinis

Does it count if I wasn't around for those days but knew about it enough to make a character based on them?

(https://images.weserv.nl/?url=adultimum.net%2Fstudio%2Fscreenshots%2Fcoh20120319-001754-tauntjoke.jpg)
Title: Re: For the old timers in the game: Remember when....
Post by: eabrace on May 10, 2013, 02:52:17 PM
Does it count if I wasn't around for those days but knew about it enough to make a character based on them?
I find it highly appropriate that the hamikini became such a part of the collective conscious that it manifested its own avatar.
Title: Re: For the old timers in the game: Remember when....
Post by: CycloneCyan on May 12, 2013, 12:35:05 AM
Anyone remember when they first opened Recluse's Victory they made a huge event on test server and you were auto leveled to fourty and could pretty much try any power set you want?
Title: Re: For the old timers in the game: Remember when....
Post by: MaidMercury on May 12, 2013, 04:42:53 AM
Anyone remember when they first opened Recluse's Victory they made a huge event on test server and you were auto leveled to fourty and could pretty much try any power set you want?
I remember as a noobie getting my tail kicked there....Humiliating.  :gonk:

However, later it was a nice zone to team with friends, taking out enemy turrets .
Something different to do from running missions or TF's,and still have fun. that's where Healers were welcome. Many times it was just 3 of us.
Title: Re: For the old timers in the game: Remember when....
Post by: Joshex on May 12, 2013, 04:50:41 AM
Does it count if I wasn't around for those days but knew about it enough to make a character based on them?

(https://images.weserv.nl/?url=adultimum.net%2Fstudio%2Fscreenshots%2Fcoh20120319-001754-tauntjoke.jpg)

*clenches fist* UUURRRRRGGHH AAAHHHHHHHHHH!!!!! *goes to post in the 'how are you handling the loss' thread*
Title: Re: For the old timers in the game: Remember when....
Post by: CycloneCyan on May 12, 2013, 06:09:18 AM
I remember as a noobie getting my tail kicked there....Humiliating.  :gonk:

However, later it was a nice zone to team with friends, taking out enemy turrets .
Something different to do from running missions or TF's,and still have fun. that's where Healers were welcome. Many times it was just 3 of us.
lol yeah not too many people use PvP zones and those that take them seriously take them really seriously. I think most people thought of them as a way of getting temp powers and XP
Title: Re: For the old timers in the game: Remember when....
Post by: Safehouse on May 13, 2013, 11:25:18 AM
*clenches fist* UUURRRRRGGHH AAAHHHHHHHHHH!!!!! *goes to post in the 'how are you handling the loss' thread*

I knoww right? It's a great picture and a huge source of sadness. I think I'll take a look there myself.
Title: Re: For the old timers in the game: Remember when....
Post by: Energy Aura on May 14, 2013, 06:26:15 AM
OK...My favorites from days of yore...

--Box Running in the BP mission at portal corp while on a street sweeping team fighting mobs and getting XP for mobs and boxes...

--Cora Fruit Farms

--When Phase Shift allowed you to click blinkies

--Spines/Regen out tanking the tanks

--Multi PA/Phantasm Illusion Controllers

--When Gravity Control had group teleport in the set

--WHEN JACK LEFT ! ! !

--Finding the first RW friend that played too!!!

--The original Mids

--Leveling pre-purple patch

--Perma Unstoppable

--Unyielding Stance

--See Kronos spawn in Atlas Park during a costume contest

--Teleport griefing (dropping people off buildings rezzing and doing it again)

--Playing WoW at level 60 and asking when you get Travel Powers...LOL

--Reviews by everyone that CoH was the ultimate game in the newest genre

--First year Winter Event leveling new characters to 20

--Wolf and container farming

--Freak farms

--Fire/Dev Blasters soloing to 40 faster than teams

--Fire/Kin Farming

--Server PvP events

--Repeatedly beating Iron Sites' PvP Blapper with my PvE Blaster...LOL

--Mass leveling everytime a new set/sets were put out
Title: Re: For the old timers in the game: Remember when....
Post by: Minotaur on May 14, 2013, 01:36:28 PM
I remember as a noobie getting my tail kicked there....Humiliating.  :gonk:

However, later it was a nice zone to team with friends, taking out enemy turrets .
Something different to do from running missions or TF's,and still have fun. that's where Healers were welcome. Many times it was just 3 of us.

My biggest MWAHAHAHAHA moment in CoH was confusing turrets to shoot each other (for those that didn't go there, the turrets were on each end of an X shape and you could get them to shoot their neighbour)
Title: Re: For the old timers in the game: Remember when....
Post by: srmalloy on May 14, 2013, 08:57:22 PM
My biggest MWAHAHAHAHA moment in CoH was confusing turrets to shoot each other (for those that didn't go there, the turrets were on each end of an X shape and you could get them to shoot their neighbour)

And that reminded me of the quirk I found with the final revision the devs made to the spawn portals on the Oranbega maps that caused me to farm the missions where I got a mission with them while playing certain characters -- any character with a Confuse power like Deceive. The portals could be confused with two or three applications of the power, and then they wouldn't spawn mobs. Once the portal was confused, it could be held (it would take two or three applications of a hold to lock down a portal, and the first application started the spawning, so confusing the portal first would let you lock it down without aggro, but a single-target hold generally recharged faster) and destroyed for a nice chunk of XP. When I got missions that had the chamber with seven of the portals in it, I would generally reset the mission several times and just beeline for the portal room (easier done with an Illusion controller) to clear the one room and exit.

Title: Re: For the old timers in the game: Remember when....
Post by: Reiraku on May 15, 2013, 04:44:53 AM
The original Cathedral of Pain, where a very nasty exploit would allow you to get to 50 within minutes. That didn't last long.
Title: Re: For the old timers in the game: Remember when....
Post by: goodtime on May 19, 2013, 04:46:46 AM
I remember the first time I got buffed by a friendly stranger.   Some teammates and I were running in steel canyon, past the statue up toward the NW corner and caught aggro on a big red outcast mob.   I figured we were toast but we kept getting heals (and probably other buffs) and took'em down.   I typed "thanks!" in local and turned around to see who'd done the healing.   I saw, "No problem, it's my job," and watched him turn away, take three steps and just fly off. 

just fly off

OMG it was the most awesome gaming moment I'd had up to that point, I think.   Right out of a comic book, or freakin' Superman the movie.

The olden days were just so different.  Paragon City from street-level.   
Title: Re: For the old timers in the game: Remember when....
Post by: Cinnder on May 19, 2013, 04:58:30 AM
I remember the first time I got buffed by a friendly stranger.   Some teammates and I were running in steel canyon, past the statue up toward the NW corner and caught aggro on a big red outcast mob.   I figured we were toast but we kept getting heals (and probably other buffs) and took'em down.   I typed "thanks!" in local and turned around to see who'd done the healing.   I saw, "No problem, it's my job," and watched him turn away, take three steps and just fly off. 

just fly off

OMG it was the most awesome gaming moment I'd had up to that point, I think.   Right out of a comic book, or freakin' Superman the movie.

The olden days were just so different.  Paragon City from street-level.

This captures almost exactly my early game experience back in 2005.  Well written! 

Man I miss this game so much.
Title: Re: For the old timers in the game: Remember when....
Post by: General Idiot on May 19, 2013, 11:05:29 AM
I still remember my first day in CoH, on a trial account way back just before issue 8 came out. I'd run out of missions to do in Galaxy City where I started and the next contat I'd been given was in Kings Row. I didn't know about the trains so I took a look at my map and oh hey, that gate to the south goes to King's Row. So off I went, not knowing the mobs on the other side of said gate would be 4-5 levels higher than me. But it wasn't them that flattened me, no. I saw and avoided them, only to be casually stomped on by a Clockwork Paladin. But that wasn't what made me want to get the game.

What made me want to get the game was what happened next. In broadcast chat I saw someone advertising a team to take down that very same Paladin. So I sent the guy a tell saying hey, I'm only level 5 but I'll lend a hand if I can. In any other game I'd have gotten called a noob and told to learn to play, or some such. In CoH, I got given a team invite and sidekicked. And so I promptly went and kicked the pants off what in any other game would most likely be a raid boss, at level 5. And I wanted to get CoH from that moment until I found a single copy sitting on a shelf in a game shop some six months later.

Nothing to do with the game's content, flying, superpowers in general. Not that at all, but rather the friendly community and the way that even back then levels didn't really matter. Sidekicking should be a feature in every game, seriously. That, global chat and travel abilities that are actually properly fast had and still have every right to be expected standard features in every new MMO, because they're just that amazing.

Edit: And I'm pretty sure I've posted all that before somewhere on these forums, so if I sound like a broken record feel free to just ignore me. :p
Title: Re: For the old timers in the game: Remember when....
Post by: Golden Ace on May 19, 2013, 02:30:51 PM
I remember looking for the Hollows and not being able to find it on the train... ;D

finally sent a tell to someone that was in the hollows to as "How did you get there?"  guy was super nice, and explained
Title: Re: For the old timers in the game: Remember when....
Post by: saipaman on May 20, 2013, 02:03:49 AM
That made me laugh.  I was in pretty much the same boat there.  :)
I used to keep a stopwatch handy and time the crash every time I fired off Unstoppable.  I was so happy when they added the flashing icons.

I never even used unstoppable until it got a warning icon.
Title: Re: For the old timers in the game: Remember when....
Post by: silvers1 on May 20, 2013, 02:36:11 AM
Remember the one year anniversary where we all gathered in Atlas Park and boogied?  :)
By far, one of the laggiest evenings I can remember, you could barely move.

(https://i1351.photobucket.com/albums/p797/krkestner/City%20of%20Heroes/year1anniv_zps93649ec5.jpg) (http://s1351.photobucket.com/user/krkestner/media/City%20of%20Heroes/year1anniv_zps93649ec5.jpg.html)
Title: Re: For the old timers in the game: Remember when....
Post by: MaidMercury on May 20, 2013, 03:20:17 AM
Nice colorful costumes. Very patriotic indeed.  :D
With outfits like these, it is GUARANTEED to be the life of the party. 8)
Title: Re: For the old timers in the game: Remember when....
Post by: MaHaBone on May 22, 2013, 07:19:17 PM
I remember--

Running across the treetops in Perez Park to get to the Lake or a door mission.

Sneaking my lowbie through Steel Canyon to get to Icon because I goofed up some costume part.

Dodging traffic because I thought cars could cause damage (silly newb)

The original Paragon Dance Party.

When they first introduced Lusca, I spent hours in IP trying to "summon" her. There were dozens of rumored ways to do it. Of course, none of them worked.

The first time I won a costume contest.  I was so happy, I bragged about it to my wife.

The first time I hosted a costume contest.

Dinging my first 50, at the same spot, from the same contact she got her first mission from in City Hall.

Street sweeping, when everyone had run out of missions.

"I am too far away from my sidekick."

My first Hamidon Raid. I was terrified of screwing up. So many toons gathered up in Founders. Seeing 40-50 characters fly, super jump and super speed across Eden was soooo badass.

The first time I walked into Atlas Park.  That's when I knew this game was awesome.  Dozens of characters, all completely different, erupting fire or ice or rain or energy or spikes or who-knows-what.


Title: Re: For the old timers in the game: Remember when....
Post by: healix on May 24, 2013, 09:47:05 PM
MaHaBone, you nailed every one of my earliest memories. I also remembering being in total awe of seeing a level 50 character for the first time. It was like seeing a God to me. (CoH was my very first mmo...I was SOOOOOO green.)
Title: Re: For the old timers in the game: Remember when....
Post by: MaHaBone on May 25, 2013, 03:42:15 AM
50s were so much rarer back then. Not just because the game was new, but it was also so much more time-intensive to get a toon to 50. Leveling was so much slower and debt was such a burden.

I remember seeing a 50 just chilling out in PP, and this one toon was just a massive poop storm of crazy effects. I couldn't even fat ham what magic combination of powers could make you so loud and crazy-looking.

In hindsight, he was probably a Spines/DA scrapper, with some Haste and Whirlwind for bonus effect.
Title: Re: For the old timers in the game: Remember when....
Post by: HEATSTROKE on May 25, 2013, 04:45:44 AM
I remember everything far too well.. Its a Memorial Day Weekend.. Three days off and no CoH...
Title: Re: For the old timers in the game: Remember when....
Post by: Golden Ace on May 25, 2013, 12:52:24 PM
I remember everything far too well.. Its a Memorial Day Weekend.. Three days off and no CoH...

I've made some adjustments with CO.  it's not CoH but it is nice to have my similar powered hero flying around again.
Title: Re: For the old timers in the game: Remember when....
Post by: r00tb0ySlim on May 25, 2013, 12:59:11 PM
I remember everything far too well.. Its a Memorial Day Weekend.. Three days off and no CoH...
This!!!  I normally get the week off between Christmas & New Years and that week alone allowed me to catch up on TF's, badges, Incarnate stuff, etc...Long holiday weekends remind me of how much I miss the game.
Title: Re: For the old timers in the game: Remember when....
Post by: ahmpizzedoff on June 01, 2013, 09:46:09 PM
You had to get a toon to 50 before you could build a Peacebringer or Warshade.
Title: Re: For the old timers in the game: Remember when....
Post by: TheMindfulFool on June 01, 2013, 10:36:29 PM
You had to get a toon to 50 before you could build a Peacebringer or Warshade.

I leveled my blaster to 50. It took me so long but dammit, I did it! And I was beaming when I saw that I unlocked the Peacebringer and Warshade power sets.

....

I played them for half a week and then went back to playing a Blaster :D
Title: Re: For the old timers in the game: Remember when....
Post by: dwturducken on June 01, 2013, 11:22:48 PM
I never made it.  I think I hit 49 right before the change dropped.  I was tying like hell to do it, though. I wanted to earn them! :)

(I did get a couple of toons to level 50, one on each "side," but it just didn't happen before the PBs and WSs got "nerfed.")
Title: Re: For the old timers in the game: Remember when....
Post by: Terra Shock on June 01, 2013, 11:49:00 PM
Think it took me over 4 yrs till I got my first 50, lots of alts...
I remember spendin hours in the base editor, up late, saying good night to some sg buds, then having them log in the next morning saying hi to me, there I was, still tweaking and building...
(https://i563.photobucket.com/albums/ss78/inetdou/base.jpg)

I think it was Nerva, maybe Striga. Soloing and some movement out of the corner of my eye I thought it was another player, seen this guy in the concrete shoes jumping around... LOL
(https://i563.photobucket.com/albums/ss78/inetdou/funny2.jpg)
Title: Re: For the old timers in the game: Remember when....
Post by: Golden Ace on June 02, 2013, 03:27:54 AM
I did a lot on my base.  Movie theater, underground maze, bowling ally, arboretum, Mayan temple, Control center, Hanger (complete with giant robot), living quarters, library, and a bunch others.  my base lagged it had so many things in it.

miss my base now.  :(
Title: Re: For the old timers in the game: Remember when....
Post by: Kyriani on June 02, 2013, 03:53:23 AM
Oooh I saved a few screenies of my base!

(https://i524.photobucket.com/albums/cc325/NicMercy/base1.jpg) (http://s524.photobucket.com/user/NicMercy/media/base1.jpg.html)
(https://i524.photobucket.com/albums/cc325/NicMercy/base2.jpg) (http://s524.photobucket.com/user/NicMercy/media/base2.jpg.html)
(https://i524.photobucket.com/albums/cc325/NicMercy/base3.jpg) (http://s524.photobucket.com/user/NicMercy/media/base3.jpg.html)
(https://i524.photobucket.com/albums/cc325/NicMercy/base4.jpg) (http://s524.photobucket.com/user/NicMercy/media/base4.jpg.html)
(https://i524.photobucket.com/albums/cc325/NicMercy/base7.jpg) (http://s524.photobucket.com/user/NicMercy/media/base7.jpg.html)
(https://i524.photobucket.com/albums/cc325/NicMercy/base5.jpg) (http://s524.photobucket.com/user/NicMercy/media/base5.jpg.html)
(https://i524.photobucket.com/albums/cc325/NicMercy/base6.jpg) (http://s524.photobucket.com/user/NicMercy/media/base6.jpg.html)
Title: Re: For the old timers in the game: Remember when....
Post by: Little David on June 07, 2013, 12:41:43 PM
*jawdrop*

I ... holy crap.

Damn! That's another thing I'm going to miss about City of Heroes .... All the amazing supergroup bases.
Title: Re: For the old timers in the game: Remember when....
Post by: goodtime on June 07, 2013, 02:43:42 PM
Dodging traffic because I thought cars could cause damage (silly newb)
If there was an extra lane, cars would actually change lanes to avoid hitting you. 
Title: Re: For the old timers in the game: Remember when....
Post by: Triplash on June 07, 2013, 03:45:09 PM
If there was an extra lane, cars would actually change lanes to avoid hitting you.

I dunno, man. I've seen them change lanes to swerve into me. Happened at least twice that I noticed. Course it didn't seem like they were aiming at me, those cars were all over the place; they were probably just busy texting or something. Putting up videos on YouTube of that crazy girl with the glowing swords running down the street pretending she's a ninja..... >.>
Title: Re: For the old timers in the game: Remember when....
Post by: doc7924 on June 07, 2013, 05:43:53 PM
I used to love how you could zip around the city at super speed, yet stop dead if you hit a mailbox or pay phone or anything.

Title: Re: For the old timers in the game: Remember when....
Post by: Garble on June 08, 2013, 01:47:34 PM
I used to love how you could zip around the city at super speed, yet stop dead if you hit a mailbox or pay phone or anything.

Although there were gate doors that would fall of their hinges if you hit them at super speed. :)
That was always fun.
Title: Re: For the old timers in the game: Remember when....
Post by: Energy Aura on June 08, 2013, 01:59:33 PM
I liked making trash fly out of the cans and dumpster with SS... 

Although Singularity did a great job of leaf collecting in Ouro...
Title: Re: For the old timers in the game: Remember when....
Post by: Golden Ace on June 08, 2013, 02:06:09 PM
One of my favorite things was to zoom by things at Super Speed to see how I affected them.
Title: Re: For the old timers in the game: Remember when....
Post by: srmalloy on June 10, 2013, 05:01:32 PM
Although there were gate doors that would fall of their hinges if you hit them at super speed. :)
That was always fun.

You could also move up to and push the gate doors until they started vibrating on their hinges, and if you were careful about it (push too hard, and they would pop through your character and swing away), they'd vibrate more and more until they fell off. You could do the same thing with the fancy phone booths in Faultline and elsewhere.