Author Topic: For the old timers in the game: Remember when....  (Read 60726 times)

Minotaur

  • Elite Boss
  • *****
  • Posts: 612
Re: For the old timers in the game: Remember when....
« Reply #60 on: March 28, 2013, 10:29:40 PM »

I remember before the Invention system, when Inf was a lot harder to come by.


It was also very hard to spend so quite frequently people would give you 6-7 figure sums to tag along on your fortune teller mission which they'd missed and needed for the accolade as badges weren't initially in the game and there was no ouro, so if you outlevelled it, you outlevelled it.

I got the tutorial kill badge in RV the hard way.

doc7924

  • Elite Boss
  • *****
  • Posts: 1,315
Re: For the old timers in the game: Remember when....
« Reply #61 on: March 29, 2013, 03:27:27 AM »
Heard about that incident or one like it. Smh. People will do stuff like that merely because they can to get in people nerves for their own sense of morbid humor at expense of others.

Lets not forget the days when lowbies would all gather in Portal Corp spamming to be powerleveled and some 50s would go an aggro and drag 2 or 3 Giant Monsters over and all the lowbies were toast.

doc7924

  • Elite Boss
  • *****
  • Posts: 1,315
Re: For the old timers in the game: Remember when....
« Reply #62 on: March 29, 2013, 03:31:18 AM »
It was also very hard to spend so quite frequently people would give you 6-7 figure sums to tag along on your fortune teller mission which they'd missed and needed for the accolade as badges weren't initially in the game and there was no ouro, so if you outlevelled it, you outlevelled it.

I got the tutorial kill badge in RV the hard way.

Heh. Before IO's I had s much inf on my 50's and nothing to spend it on I used to stand in Atlas or some other low zone and just give out lvl 50 SO's or inf to low toons that either might have been asking for help or just because I liked their costume or name.

I would have had like 100 mill when IO's came out, but I was broke from being so generous. LOL

Reiraku

  • Boss
  • ****
  • Posts: 134
Re: For the old timers in the game: Remember when....
« Reply #63 on: March 29, 2013, 05:02:36 AM »
Another one I just remembered.

The game was a few months old still and there was an interview with the Dev team at the time and they swore what would make COH different from all the other MMO's were two things they would never, EVER have in the game -  PvP and Crafting.

Well you see how long that lasted.

Actually, they never said the game would never have those. PvP had been listed and announced for the game since the Alpha build (when you could aim for body parts with attacks, etc) but would be implemented after launch. Crafting was being looked at as a skill system, but was still very rough in concept.

What they DID say was that the game was "lootless" as in you did not have to equip items for your stats. Technically true as enhancements functioned differently than typical MMO loot.

Reiraku

  • Boss
  • ****
  • Posts: 134
Re: For the old timers in the game: Remember when....
« Reply #64 on: March 29, 2013, 05:07:15 AM »
That reminds me of the guy that got banned(a temp one, I think) for getting intentionally getting confused in Warburg then rushing to Atlas to Nova a whole group of low level players who were unfortunate enough to have been under the statue...

Not long after I believe was when the Devs added toggle/buff/debuff dropping between PvP and PvE zones, which bugged out and happened regardless of what zone/mission you were entering/exiting for a while...

There were two "well known" instances of that happening. The Nova one was first, and the few lowbies hit were in on it as well. The video was made and sent to the devs to try and convince them to patch that particular "bug". When it didn't happen, they made a slightly more significant display of the bug publicly.

http://www.youtube.com/watch?v=ScwgauwaHFs

Lothic

  • Lieutenant
  • ***
  • Posts: 73
  • Like tears in rain...
Re: For the old timers in the game: Remember when....
« Reply #65 on: March 29, 2013, 02:52:30 PM »
I got the tutorial kill badge in RV the hard way.
I got the tutorial kill badge in RV the hard way.
I got the top healing badge the hard way (the one billion HP version).
I got the top crafting badge the hard way (the 10,000 crafts version).
I got the Longbow kill badge as a Hero the hard way (having to get Confused by a villain in a PvP zone).
I got the Illusionist kill badge the hard way (the 500 kill version).
I got the Rikti Monkey badge the hard way (the 10,000 kill version).
I got most of the Mission Architect badges before they were removed because the Devs thought they were "too hard" to get.

And so on...

Basically I think I got -every- new badge the hardest way to get before different/easier ways were added to the game.
And I loved every minute of it. ;)
CoH player from April 25, 2004 to November 30, 2012

GuyPerfect

  • Mary Poppins
  • Titan Staff
  • Elite Boss
  • ****
  • Posts: 1,740
Re: For the old timers in the game: Remember when....
« Reply #66 on: March 29, 2013, 03:51:23 PM »
I got the Illusionist kill badge the hard way (the 500 kill version).

And that's when only the summoned Illusionists counted. *Blech*

I got most of the Mission Architect badges before they were removed because the Devs thought they were "too hard" to get.

Odd, that's not the reason they gave. I quite agree with the reason they gave.

dwturducken

  • Elite Boss
  • *****
  • Posts: 2,152
  • Now available in stereo
Re: For the old timers in the game: Remember when....
« Reply #67 on: March 29, 2013, 03:56:17 PM »
When it was announced that Galaxy City was not going to be accessible as a regular zone, anymore, I took all of my characters through that could access it to get all the badges. For the first few weeks of Freedom, any character under about level ten "wore" the Galactic Explorer badge.
I wouldn't use the word "replace," but there's no word for "take over for you and make everything better almost immediately," so we just say "replace."

glimmershade

  • Underling
  • *
  • Posts: 9
Re: For the old timers in the game: Remember when....
« Reply #68 on: March 29, 2013, 04:58:59 PM »
-5 mill inf was a heck of a lot of coin.
-People would thank your Kin for spamming them with SB or IR in zones.
  -Heck, when as a Kin Siphon Speed or IR *was* your travel power.
-Charging people for slots on a Fortune Teller mission.
-inf or enhancement transfers between servers was a complicated affair you had to arrange with another player, and hoping they had a character on the server you wanted to move your loot to.
-The Fitness Pool wasn't inherent.
-3 Fluffies!
-Pre Issue 9 Hami raids.
  -On that note, I remember when my 3D Ebony Moon rezzed an entire raid team with Howling Twlight after Hami had levelled everyone. Good Times :D

Reiraku

  • Boss
  • ****
  • Posts: 134
Re: For the old timers in the game: Remember when....
« Reply #69 on: March 29, 2013, 05:03:03 PM »
"Oil slick? WTH?"

Shadowe

  • Boss
  • ****
  • Posts: 146
  • Just don't tell Manticore...
Re: For the old timers in the game: Remember when....
« Reply #70 on: March 29, 2013, 05:25:33 PM »
That reminds me of the guy that got banned(a temp one, I think) for getting intentionally getting confused in Warburg then rushing to Atlas to Nova a whole group of low level players who were unfortunate enough to have been under the statue...

Not long after I believe was when the Devs added toggle/buff/debuff dropping between PvP and PvE zones, which bugged out and happened regardless of what zone/mission you were entering/exiting for a while...

This also happened on Union server (I was there), when a Fire blaster got confused in the Galaxy Arena, trotted over to the Galaxy Girl statue and dropped Inferno... On a crowd of Roleplayers who were there for the daily RP meet. Cue storm of reports, and the player trying to claim it was his brother borrowing his account, and the banhammer dropping in short order.
The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.* FFM: I think you're mostly wise in this instance, apart from one part.

Lothic

  • Lieutenant
  • ***
  • Posts: 73
  • Like tears in rain...
Re: For the old timers in the game: Remember when....
« Reply #71 on: March 29, 2013, 05:32:27 PM »
Odd, that's not the reason they gave. I quite agree with the reason they gave.

All I know is that I had roughly 95% of the Mission Architect badges done within the first several weeks of their introduction and I expected I was going to get the rest of them shortly thereafter. Frankly I don't really care to remember what the "official" reason was for removing them, even if it was technically a "good" one.  At the time the only net effect for me was that I had just automagically lost 76 badges on what appeared to be nothing more than a whim of the Devs. :'(

Obviously this point doesn't strictly matter anymore.  Let's just leave it that I saw no overtly beneficial reason for their removal from the game.  If people out there thought they were somehow too flawed or tedious there was no reason they had to get them. *shrugs*
CoH player from April 25, 2004 to November 30, 2012

Minotaur

  • Elite Boss
  • *****
  • Posts: 612
Re: For the old timers in the game: Remember when....
« Reply #72 on: March 29, 2013, 06:03:23 PM »
"Oil slick? WTH?"

In the infamous incident, I was told it was actually stronger than WTH.

Triplash

  • Elite Boss
  • *****
  • Posts: 1,248
Re: For the old timers in the game: Remember when....
« Reply #73 on: March 29, 2013, 06:36:46 PM »
IIRC, the reason the Architect badges were removed was because they were promoting an unhealthy type of behavior in the AE system. Most people weren't using it to run missions or enjoy stories, they were using it to grind badges. And the "badge farm" missions were getting in the way ofthe people who were there to use it as it was intended. That's why the remaining badges were all cut down to "collect one", to eliminate the need to setup and use missions specifically built to provide rewards. Not that that behavior WAS reduced any, but that was the plan, at least from what I heard.

saipaman

  • Elite Boss
  • *****
  • Posts: 921
Re: For the old timers in the game: Remember when....
« Reply #74 on: March 29, 2013, 06:46:01 PM »
Early on, I got invited to to join a team with another player in Bricktown.  At the time, I was still working my way through Kings Row.

For the first ten minutes or so, we were having a great time street sweeping in an area that I'd never been too before.  Then he told me that he had to stop for lunch but that he'd put his character on follow so I could continue exploring Bricktown.

It took me nearly two hours to realize that he wasn't coming back and that I was actually 'power-leveling' him.




dwturducken

  • Elite Boss
  • *****
  • Posts: 2,152
  • Now available in stereo
Re: For the old timers in the game: Remember when....
« Reply #75 on: March 29, 2013, 07:26:11 PM »
See, that's where you start dragging his character through mobs until they kill him off. :)
I wouldn't use the word "replace," but there's no word for "take over for you and make everything better almost immediately," so we just say "replace."

GuyPerfect

  • Mary Poppins
  • Titan Staff
  • Elite Boss
  • ****
  • Posts: 1,740
Re: For the old timers in the game: Remember when....
« Reply #76 on: March 29, 2013, 07:59:35 PM »
That's why the remaining badges were all cut down to "collect one", to eliminate the need to setup and use missions specifically built to provide rewards.

That was half the story, yes. It got to the point where you couldn't set foot in most zones without seeing "AE spam" in broadcast chatter.

The other badges were removed because they essentially required other people to give them to you. Earn 1000 stars, become a Devs' Choice, etc. The sheer bulk of AE content practically made it impossible for just anyone to get all of the AE badges, and that was the stated reason why those badges were removed.

Dollhouse

  • Boss
  • ****
  • Posts: 174
  • "What will happen? Will I dream?"
Re: For the old timers in the game: Remember when....
« Reply #77 on: March 29, 2013, 09:05:47 PM »
..if you had a defender that was NOT an empath no one would even look at you twice?

Ah, yes...this I remember very well, being something of a D3 specialist, even way back then. This was back when a D3 was perhaps the Best Kept Secret In Paragon City, capable of soloing AVs, turning nasty spawns into packs of half-drowned kittens, and generally being a ridiculous force multiplier on any team. And no one wanted us...

Well, almost no one. One of my absolute favorite moments in 8+ years of playing was receiving an incoming /tell asking "what kind of Defender are you?"

I replied, "Dark/Dark," preparing myself for rejection, but desperately typing a follow-up reply along the lines of "I have a powerful AoE heal, a group rez that's an unresistible AoE stun, and..."

*incoming invite*

The first thing I heard in team Chat was "We got this. I found us a Dark Defender."

Oh, my God...someone gets it! Took a while to wipe that ear-to-ear grin off my face...

Golden Ace

  • Boss
  • ****
  • Posts: 170
  • Moon Zone Damn it!
Re: For the old timers in the game: Remember when....
« Reply #78 on: March 30, 2013, 12:01:10 AM »

/kick dollhouse 

Sorry guys she wasn't an empathy defender.  I'll keep looking.

  ;)

Reiraku

  • Boss
  • ****
  • Posts: 134
Re: For the old timers in the game: Remember when....
« Reply #79 on: March 30, 2013, 04:18:30 AM »
In the infamous incident, I was told it was actually stronger than WTH.

Actually, that's the exact quote he put in broadcast, but when he explained what happened to Castle later on, he used much more colorful language.