Author Topic: Project Awakened  (Read 15981 times)

JaguarX

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Re: Project Awakened
« Reply #40 on: February 28, 2013, 06:25:13 PM »
ah i see.

So the people thta donated and if they dont reach their goal, is the money returned, or do it remain a donation?

Aggelakis

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Re: Project Awakened
« Reply #41 on: February 28, 2013, 06:31:08 PM »
Kickstarter doesn't take the money until the goal date, IF the goal is met.
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JaguarX

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Re: Project Awakened
« Reply #42 on: February 28, 2013, 06:41:31 PM »
Kickstarter doesn't take the money until the goal date, IF the goal is met.
i see. that makes sense.

P51mus

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Re: Project Awakened
« Reply #43 on: March 01, 2013, 03:07:22 AM »
Well, new update, showing off some more prototypes, this time built in unreal 4.

Taceus Jiwede

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Re: Project Awakened
« Reply #44 on: March 01, 2013, 04:07:02 AM »
Oh nice they got the article and the demo out before the goal day.  Hopefully this meets their goal, although $100,000 a day is what they need so not likely lol.  Next KS they start up, if they do which it sounds like they will, hopefully they will be able to reach the goal.

Mistress Urd

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Re: Project Awakened
« Reply #45 on: March 01, 2013, 08:27:38 PM »
Good Start, good to see people being inspired to make a new game.

Arcana

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Re: Project Awakened
« Reply #46 on: March 02, 2013, 08:15:50 PM »

Obsecri

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Re: Project Awakened
« Reply #47 on: March 02, 2013, 08:56:33 PM »
>3 days
>less than halfway to goal

Well, shicks. Why does this happen to every good game that offers good customization/RP opportunities.

JaguarX

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Re: Project Awakened
« Reply #48 on: March 03, 2013, 02:31:23 AM »
>3 days
>less than halfway to goal

Well, shicks. Why does this happen to every good game that offers good customization/RP opportunities.

People like to grind and like limited choices to play? 

Or more seriously, probably just so happen that word getting out enough and or it's just that it's tight time for many people and they dont have as much spare change to donate as they used to.

P51mus

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Re: Project Awakened
« Reply #49 on: March 04, 2013, 04:31:21 AM »
I think the biggest problem is they took too long to come out with the UE4 demo.  They probably shouldn't have started the kickstarter until the video was finished.  Oh well.

Anyway, latest update says they have signed soundtracks by Austin Wintory for two of the more expensive tiers.

I don't know who he is, can anyone here enlighten me?

Aggelakis

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Re: Project Awakened
« Reply #50 on: March 04, 2013, 06:18:28 AM »
http://bit.ly/Z07tyR

Looks like he's won some awards for his scores, mostly in no-name games and Sundance movies. And one of the Leisure Suit Larry games.

Youtubed his name and found a few good pieces.
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P51mus

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Re: Project Awakened
« Reply #51 on: March 04, 2013, 06:01:40 PM »
Well, it seems he did the music for Journey and Flow.  Pretty sure those aren't no name games.

Aggelakis

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Re: Project Awakened
« Reply #52 on: March 05, 2013, 01:00:27 AM »
Well, it seems he did the music for Journey and Flow.  Pretty sure those aren't no name games.
Maybe if you have a PS3.
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Tenzhi

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Re: Project Awakened
« Reply #53 on: March 07, 2013, 05:40:24 AM »
Well, it seems he did the music for Journey

I remember playing that on Atari 2600, but I thought the music in it was supposed to be based on the eponymous band's music.
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Thunder Glove

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Re: Project Awakened
« Reply #54 on: March 09, 2013, 03:50:21 AM »
The game for the Atari 2600 was Journey Escape.  (I know; I had the cartridge up until a couple of years ago, and I still play it via emulator every now and then)

Austin worked on this Journey.  In fact, there's even a trailer specifically for the game's music.

I played Journey on a friend's PS3 shortly after it came out.  It's a short but fun game, far more focused on gameplay than story (and what story it has is told wordlessly).  It's a very similar experience to Thatgamecompany's other games flOw and Flower (though Flower's soundtrack had a different composer).
« Last Edit: March 09, 2013, 04:02:44 AM by Thunder Glove »

Joshex

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Re: Project Awakened
« Reply #55 on: March 11, 2013, 06:50:45 PM »
FPS is fail... thats not only my opinion that is a commonly referenced game dev thought on the issue, character design or what doesn't really matter, an FPS is by far The easiest type of 3D game to make, just slightly after that is a 3D sidescroller.

FPS mechanics are actually really easy to program and now a days you don't even have to program, someone else already did it and open sourced the script.

there are countless FPS engines that come premade all you do is stick your own graphics and text in and insert and move things around in the scenes..

they continue to make FPS games because studios need a quick fix that can make fast profits from gun lovers and of coarse they usually have extra funding from the USA military, the military actually makes all the FPS engines because it's a good way to encourage more people to join the army/marines as a grunt.

any real game developer will tell you that FPS games are regarded as a game with the least quality and the least effort necessary to make it. heck they had FPS on the NES thats how simple the concept is.

I will not support the same thing that happened to the metroid series to happen to CoH, the game play is radically different and kickstarter would have to actually abandon thier GE and make the game from scratch to include even close to similar functionality to CoH, and something tells me they are not going to go to all that trouble. infact I'd be surprised if an FPS company even knew how to make the basics of a 3rd person game.

rant over
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P51mus

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Re: Project Awakened
« Reply #56 on: March 11, 2013, 08:36:32 PM »
What?  This isn't CoH, or set in the CoH universe or anything.  It has a similar idea in that you have a hero that you create (costume/powers) and go fight things with em.  Not to mention the videos of prototypes shown show a 3rd person perspective for combat.  Not first person.

Also, no real game developer is going to tell you that making a game is easy.  Mostly it sounds like you don't enjoy FPS games for whatever reason, and you're taking your opinion as some sort of widely held "fact".  The Metroid Prime games were good and managed to keep the feel of the original games (exploration, alien worlds, upgrading and backtracking to new areas that open up) while expanding the series into a 3d form.  The gameplay was not a radical departure from the 2d games.  You still had a world to explore, upgrades to find, and enemy fire to dodge.  The camera view was changed and more freedom of movement was added.

I'm also wondering where that bit about military funding fps engines is from. You're saying Epic Games is financed by the military somehow?  (Epic games makes the Unreal Engine which gets used in a lot of FPS/3d games.)  Where are you getting this info from?



Joshex

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Re: Project Awakened
« Reply #57 on: March 12, 2013, 04:53:20 AM »
What?  This isn't CoH, or set in the CoH universe or anything.  It has a similar idea in that you have a hero that you create (costume/powers) and go fight things with em.  Not to mention the videos of prototypes shown show a 3rd person perspective for combat.  Not first person.

Also, no real game developer is going to tell you that making a game is easy.  Mostly it sounds like you don't enjoy FPS games for whatever reason, and you're taking your opinion as some sort of widely held "fact".  The Metroid Prime games were good and managed to keep the feel of the original games (exploration, alien worlds, upgrading and backtracking to new areas that open up) while expanding the series into a 3d form.  The gameplay was not a radical departure from the 2d games.  You still had a world to explore, upgrades to find, and enemy fire to dodge.  The camera view was changed and more freedom of movement was added.

I'm also wondering where that bit about military funding fps engines is from. You're saying Epic Games is financed by the military somehow?  (Epic games makes the Unreal Engine which gets used in a lot of FPS/3d games.)  Where are you getting this info from?

go to school for game design, they will go over the history of gaming, and FPS is talked about during such a history lesson, it is actually regarded as the easiest game to make.

Metroid prime, was a travesty that destroyed the metroid series' atmosphere, that is why the tried to make MP3 different and more adventure content filled, however Nintendo had already served retrostudios with an 'end of the line' order due to the declining number of fans.

thats from the inside of nintendo, thats the information I had to pull out of nintendo by learning the game business terms and talking with people in charge of such decisions.

only FPS fans liked metroid prime and even they found it second rate to other games and ended up not buying the sequels.

Allow me to debunk your claims; the controls were wildly different from the 2D predecessors, Samus could only jump 3 ft and was heavy and clunky not light and graceful like she was supposed to be. the items and thier usage and looks were molested and mutated into unrecognisable forms and were given incorrect and or merged names (due to laziness), I found samus's controls in the series to be very unreliable, most FPS fans defended it in the fact that so long as it has the aspects you stated and samus is in it then it's a metroid game.

that could not be farther from the truth, a metroid game has it's very own style of gameplay not comparable to anything else, the correct presentation in 3D actually has to be different from any other game ever made (which no one in the game industry wants to make the effort to do)

metroid prime was 90% FPS, 10% metroid, really, do the math take every aspect of the game and pull it appart for it's % of the game, 90% of the game is built around FPS style gameplay, and samus, her ship, some item names and 'metroids' (if you can even call these things that), were thrown in with a little bit of text that eludes vaguely to the metroid trillogy but retcons it terribly, everything else including the game play was not immediately identifyable as 'definitely metroid' heck it could have been zelda with what you describe, the controls and interactions were all forcefully geared to an FPS engine. 

[bottom line] don't argue with me on this, Metroid should never have been an FPS and nintendo agrees, they feel shamed over it and dont want that to go public it's why retro studios was cutoff from working with nintendo. in internet speech; Metroid Prime = fail. Metroid other M = fail nintendo no know what do??. [/bottom line]

the military openly said in a documentary on PBS that they actively fund any FPS studio they can if they will comply with the military demands for the game. the military refers to them as 'combat simulations'.

go ahead ask the military if they fund certain game development studios ask them to give you a list, nearly all the FPS studios are there, the military doesnt hide it's funding of the studios from public attention.

onto what you're talking about, ok so, you have FPS heroes.. not even close to an outlet for most real superhero fans. even with the surpluss of blasters we had in CoH, I prefer to see everything around my character too so I can know when the roman INC is coming and get to the center of the pack.

you're right I don't like FPS games, I hate them after what they did to metroid and got away with.

to end my comment, look at how dumb retro studios really was, several of thier lead members thought it was a good idea to make metroid prime pinball and actually released it. nintendo openly condemned them for it as did every game magizine with any taste. thats the kind of yahoos who were working on metroid prime... seriously a pinball game from a serious series? I could see it if it was mario or sonic they are 'comic' series. zelda is in the middle ground to give you a gauge it's both comic and serious.

I really dont want to get into an argument over this, I just want to vent and get it over with. I argued this topic to death back when I was in highschool, I made clear detailed reports listing every aspect of the metroiid series that was changed to conform to Prime FPS.
There is always another way. But it might not work exactly like you may desire.

A wise old rabbit once told me "Never give-up!, Trust your instincts!" granted the advice at the time led me on a tripped-out voyage out of an asteroid belt, but hey it was more impressive than a bunch of rocks and space monkies.

Taceus Jiwede

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Re: Project Awakened
« Reply #58 on: March 12, 2013, 09:55:08 AM »
go to school for game design, they will go over the history of gaming, and FPS is talked about during such a history lesson, it is actually regarded as the easiest game to make.

Metroid prime, was a travesty that destroyed the metroid series' atmosphere, that is why the tried to make MP3 different and more adventure content filled, however Nintendo had already served retrostudios with an 'end of the line' order due to the declining number of fans.

thats from the inside of nintendo, thats the information I had to pull out of nintendo by learning the game business terms and talking with people in charge of such decisions.

only FPS fans liked metroid prime and even they found it second rate to other games and ended up not buying the sequels.

Allow me to debunk your claims; the controls were wildly different from the 2D predecessors, Samus could only jump 3 ft and was heavy and clunky not light and graceful like she was supposed to be. the items and thier usage and looks were molested and mutated into unrecognisable forms and were given incorrect and or merged names (due to laziness), I found samus's controls in the series to be very unreliable, most FPS fans defended it in the fact that so long as it has the aspects you stated and samus is in it then it's a metroid game.

that could not be farther from the truth, a metroid game has it's very own style of gameplay not comparable to anything else, the correct presentation in 3D actually has to be different from any other game ever made (which no one in the game industry wants to make the effort to do)

metroid prime was 90% FPS, 10% metroid, really, do the math take every aspect of the game and pull it appart for it's % of the game, 90% of the game is built around FPS style gameplay, and samus, her ship, some item names and 'metroids' (if you can even call these things that), were thrown in with a little bit of text that eludes vaguely to the metroid trillogy but retcons it terribly, everything else including the game play was not immediately identifyable as 'definitely metroid' heck it could have been zelda with what you describe, the controls and interactions were all forcefully geared to an FPS engine. 

[bottom line] don't argue with me on this, Metroid should never have been an FPS and nintendo agrees, they feel shamed over it and dont want that to go public it's why retro studios was cutoff from working with nintendo. in internet speech; Metroid Prime = fail. Metroid other M = fail nintendo no know what do??. [/bottom line]

the military openly said in a documentary on PBS that they actively fund any FPS studio they can if they will comply with the military demands for the game. the military refers to them as 'combat simulations'.

go ahead ask the military if they fund certain game development studios ask them to give you a list, nearly all the FPS studios are there, the military doesnt hide it's funding of the studios from public attention.

onto what you're talking about, ok so, you have FPS heroes.. not even close to an outlet for most real superhero fans. even with the surpluss of blasters we had in CoH, I prefer to see everything around my character too so I can know when the roman INC is coming and get to the center of the pack.

you're right I don't like FPS games, I hate them after what they did to metroid and got away with.

to end my comment, look at how dumb retro studios really was, several of thier lead members thought it was a good idea to make metroid prime pinball and actually released it. nintendo openly condemned them for it as did every game magizine with any taste. thats the kind of yahoos who were working on metroid prime... seriously a pinball game from a serious series? I could see it if it was mario or sonic they are 'comic' series. zelda is in the middle ground to give you a gauge it's both comic and serious.

I really dont want to get into an argument over this, I just want to vent and get it over with. I argued this topic to death back when I was in highschool, I made clear detailed reports listing every aspect of the metroiid series that was changed to conform to Prime FPS.

Like P51 said, the game has nothing to do with CoH in anyway at all, and its not even a first person shooter.  Also I don't need to go game design school to know that most of what you said was subjective views being worded to sound objective.

For example because playing with % is fun.

Quote
metroid prime was 90% FPS, 10% metroid, really, do the math take every aspect of the game and pull it appart for it's % of the game, 90% of the game is built around FPS style gameplay, and samus, her ship, some item names and 'metroids' (if you can even call these things that), were thrown in with a little bit of text that eludes vaguely to the metroid trillogy but retcons it terribly, everything else including the game play was not immediately identifyable as 'definitely metroid' heck it could have been zelda with what you describe, the controls and interactions were all forcefully geared to an FPS engine. 
I did the math and this is 100% subjective.

Joshex

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Re: Project Awakened
« Reply #59 on: March 12, 2013, 04:21:46 PM »
Like P51 said, the game has nothing to do with CoH in anyway at all, and its not even a first person shooter.  Also I don't need to go game design school to know that most of what you said was subjective views being worded to sound objective.

For example because playing with % is fun.
 I did the math and this is 100% subjective.

do I really need to write out a list for you? do I really need to dig up articles about each topic for references?

or amybe I should get you incontact with actual people at nintendo and have them personally tell you that what I am saying is true, they will admit, they tried thier normal thing that they do with all thier other games to make sequels with metroid, The Exact Wording that they told retro studios before metroid prime was made was "just don't make it zelda in space" - comment published in nintendo power. Miyamoto and several others watched over the project tirelessly, however during the MP2 era they admitted that metroid prime really wasnt very metroidy and said they had been preparing for failure since the begining which is why the game is 'metroid prime' the addition of 'prime' was meant to distinguish it as a different entity from the original trillogy (also in an article in nintendo power). For MP3 the comment was that they admitted to trying to do the same tricks they do with mario or thier other series and those tricks didnt work with metroid and changed the game too much from it's predecessors to be considered the same videogame entity. and I quote "Metroid Prime 3 will be the last installment of the Metroid Prime series, and nintendo will not be renewing retro's license"

thats when nintendo tried to make Other M and when that failed they didn't know what to do. so metroid games have been discontinued. several studios have since bought the license and made a game proposal and could not get agreement from nintendo to allow them to make it before the license expired.

also I guess I jst got steamed at the first few pages of comments where the game inquestion in this topic is being referenced as a FPS from an FPS stdio and is 'based on CoH' in the fact that it has the ability of costume design. if you want to know why I object so heavily to this is because some FPSers might abandon CoH over this other game, and when CoH is reborn that will mean less players which will hurt our cause.
There is always another way. But it might not work exactly like you may desire.

A wise old rabbit once told me "Never give-up!, Trust your instincts!" granted the advice at the time led me on a tripped-out voyage out of an asteroid belt, but hey it was more impressive than a bunch of rocks and space monkies.