Yeah, the point of the effort is to prove wrong the assumption that is doubtless in place: "Hunker down, ignore it, and now that their game is gone, they will go away."
We have to prove that wrong. The longer we persist, the fresher the black eye is 2, 6, 12 months from now, the more NCSoft will have to strain to explain it to their peers, and the more other MMO publishers will take this very seriously when they look at how they're going to handle their own games, their own communities.
yeah.
By now, they surely know what is going on that is for sure. How they respond to that is up to them.
but given they way the closing of this game was an anomaly it seems, I think most of the publishers knew what would happen if thye done it the way NCSoft done it and thus none that I know of and from what has been said, none has done so. It's NCSoft that have to see the error and maybe in the future not do it again in the same manner.
I dont like all the secrect stuff or stuff treated like top secret material when it dont have to be. If there was a reason for closing, details. If there is a reason for not selling, details. If there are negotiations going, details. If the negotiations failed, details. This is regardless of the company, person, entity, group, etc. 90% of the time, the player base know it's a buisness with money that has to be made and will understand if giving the details.
Out of curiosity who are these peers they must explain this to at this point? Are you meaning other game publishers, internal peers who should and probably already know the just of what is happening, the media which seems the word is slowly but surely getting out to, or stockholders who dont know about this decision at least on closing of paragon studios by now would be very strange for serious shareholders and investors and a mistake on an amatuer level to not know the financial moves that the company you are invested in are making, or who or what?
But I think a player based game that is in the works have the chance to make the greatest impact than anything. It is a chance that not many communities get a chance to partake and or be a part of or have the people with the know how, skill, and will to do it. If or rather when it comes to fruitation, we then can show them how it can be done, create a loyal fan base, make some cash, and still not screw them over in the end. This will not be judged on when things are going well but when mess hits the fan when the decisions that may not be popular must be made for the greater good of the game and or company. When the game is not covering the running costs and how to cut things and or change stuff so that it will cover those running costs. One complaint in CO chat on COX is that CO doesnt have many updates. But updates cost money, personnel cost money, even fixing bugs cost money and would thye be happy if more updates came out at the expense of killing off the game? Or if the way to keep the game running was to cut back on updates and the player base would be happy, then why the complaints in the first place? Remember it was said that COX was the most profitable SuperHeroMMO out there and fro mthe sheets that have been provided it wasnt much, so I can only imagine the razor thin profits CO is running on.