I'll offer one or more of these contributions, depending on which plan become the favorite:
Data analysis - cost/benefit analysis, forecasting future equipment needs and capital costs, manipulation of data in preparation for loading into databases, statistics, spreadsheets, reports, etc.
Coding and testing - no experience related to games besides being an avid player, and my memories of C / ASP.net / perl are rusty but recoverable. Served as a project manager, user representative, or QA lead on several internal software projects for a large company. These used a variety of databases, programming languages, and user interfaces; probably old stuff, but my experience with schema and pseudocode development could carry over to this project. On-time, bug-free releases were my specialty, along with designing very user-configurable systems.
Writing or proofreading in English - design documents, game content, and so forth.
Brainstorming - happy to develop ideas and work through pros/cons of implementing them into software, if we take a "CoH2" path and consider significant game updates such as a free-form power selection archetype, an AE-like scheme for user-defined costume pieces, or destructible environments.
Time - retired, so I have some to share. Would do the above work for free or expenses-only, on a worthy goal.
Money - to fund ownership of an open-source or otherwise community-driven game built on the "good ideas" from CoH.