A few quick updates:
I've edited my post on the official forums with a link at the top to a cross-post to the Titan Network forums.
I'm looking at the Kickstarter web site. It's really important to me to have some kind of plan before jumping in. I absolutely, positively do
not want to start taking donations until I can honestly look you in the eye and say, "This is what the money will be used for." In short, I need something more solid than, "It will have something to do with City of Heroes." It's really important to me to have a working plan.
Over this weekend, I'm going to talk to the Titan Network crew and discuss our options. Buy the IP and code outright? License it to run on our own server and obtain the rights to distribute the client? Maybe look into some options around releasing source code, if possible? What to offer people as rewards and incentives to invest in the crowd fund? If we're successful, do we want to carry the game forward as free-to-play, use a similar hybrid model that Paragon Studios has set up now, or charge some nominal subscription fee to cover hosting costs?
Next week, I'm going to start rattling cages at Paragon Studios. I have exactly zero contacts with NCsoft (unless you count Katie, the PR person we met at the Player Summits). I plan on contacting the folks I know and trying to get some kind of meeting set up where I can talk to the powers-that-be who can actually make a deal with us to run the game. I'd also like to start putting feelers out to the devs to gauge interest in continuing to work on the game in some capacity, either on a contract or volunteer basis, whatever we can afford and they're willing to contribute.
Anyway, my head is still swirling, and now I'm going to be up all night. I
really appreciate all of your support in this, and I will do my damnedest to make sure I don't let you down.
As I told someone earlier, we've been saving Paragon City for eight and a half years. It's time to do it one more time. (In fact, I'm thinking that might be our catch phrase.)
