Author Topic: Known Issues (bugs)  (Read 40871 times)

EEEKK

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Known Issues (bugs)
« on: June 16, 2008, 01:58:50 PM »
Is there a section that list known bugs on the planner?

A few I know of are the bane section where the defense debuff rates do not change after putting on 1 enhancement.  Another is the training offenssive.  Adding an enhancement on it does not change the value of the +10% acc it is showing.  I know in game it changes when you add enhancements to it.

If there is already an on going list, MODs please feel free to move or delete this post.  If not then lets list some bugs to help consolidate and make the planner better =)

Also on the i11 version drain psyche for doms was buggy also.  The duration of the power goes up to 120sec instead of the regular 30sec if one of the healing uniques is slotted on it.  I haven't gotten a chance to check it out yet if it was fixed on the i12 version.

TX a ton for the planner Mids and everyone who helped get this out there.
« Last Edit: June 16, 2008, 02:05:19 PM by SuckerPunch »

SuckerPunch

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Re: Known Issues (bugs)
« Reply #1 on: June 16, 2008, 02:05:45 PM »
Good idea - I went ahead and stickied this so Mids can maybe keep everyone up to date here :)

Tog

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Re: Known Issues (bugs)
« Reply #2 on: June 16, 2008, 02:28:45 PM »
I submitted this already, but Sniper Rifle (Blaster Assault Rifle) is not giving the proper damage.  It looks as if it's applying the Targeting Drone bonus damage all the time, even if Devices is not the secondary set.

Mids

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Re: Known Issues (bugs)
« Reply #3 on: June 16, 2008, 02:39:27 PM »
Hopefully I'll have my current list of bugs taken care of in a couple of days. :)

At the present time, these are known bugs
  • Crash when minimizing all windows because of graph redraw
  • Kheldian power lists being truncated
  • Scrapper.Fiery_Melee.Build_Up missing its buff flag
  • Brute Fury  displaying in the wrong place and covering Brawl
  • Tactical_Training: Offensive not enhanced by Accuracy enhancements
  • Brute.War_Mace level 18 power listed as level 16
  • Skewed Damage maths for pool powers when computing special case damage
  • Targetting drone bonus damage for Sniper Rifle always being included
  • Multiple slotted Def/ToHit Enahncements aren't all calculated
  • Pool power list needs tweaking to work better with large fonts
  • End use on a couple of new powers
  • Damage on Voltaic Sentinel
  • Damage on Oil Slick Arrow
  • Pseudo-pet powers using wrong tick interval
  • +Movement bonuses buffing slow powers
  • All Procs are adding a toggle to a power when only certain ones should
  • Fulcrum Shift isn't displaying accuracy
  • Unyielding's -def isn't being calculated for totals

These are not bugs, but they are known
  • The duration of Drain Psyche going to 120s with a slotted Proc is WAI, since it's showing the duration of the Proc's effect.
  • Linux/Wine users - It's not designed to work, but it sometimes does.

I may move this to a fresh thread at some point so I can keep a current list of known issues at the very top of the thread.
« Last Edit: June 18, 2008, 07:36:08 AM by Mids »
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SuckerPunch

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Re: Known Issues (bugs)
« Reply #4 on: June 16, 2008, 06:43:51 PM »
From the boards:

Quote from: Luminara
TT: Leadership's endurance usage is wrong (twice what it is in the game).

OSA only shows 4 ticks of damage.

+Movement Speed bonuses are increasing Slow effects in Glue and OSA (likely all powers with Slow effects).

Bliz

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Re: Known Issues (bugs)
« Reply #5 on: June 16, 2008, 07:57:19 PM »
Blaster Voltaic Sentinal is showing damage base of (44.5^300) = 13346 which is crazy off.  I'm not sure what the damage is, but I do know that it can zap up to 10 charged bolts in its duration.  Defender Voltaic Sentinal is also off at 35.5^300, and Corrupter Voltaic Sentinal is extra crazy at (44.5^300 + 44.5^300). :P

World of Confusion (Mental Manipulation) is showing an end cost of .07/s, but it 's .13/s.
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Mids

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Re: Known Issues (bugs)
« Reply #6 on: June 17, 2008, 08:07:07 AM »
Voltaic Sentinel and Oil Slick Arrow (Took me a minute to work out what OSA stood for) are both pet summoning powers. All those are now actually stored as entities with powers in their own right.

Powers which summon are a headache. :P I'll have a look at why those are doing that. I have a hunch about VS, Oil Slick could be complicated.
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welshtroll

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Re: Known Issues (bugs)
« Reply #7 on: June 17, 2008, 10:17:37 AM »
I've seen a few toggle indicators for powers that aren't auto, maintained or self-buffing.  This seems to be a bug but I'm struggling to replicate how it occurred as it was a new build created in the latest version.
I can post a screen shot of the powers if need.

I have another but it's not a new issue but maybe one to add in the future:
No accuracy information shown for fulcrum shift in the information pane I thought this use to exist.

Mids

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Re: Known Issues (bugs)
« Reply #8 on: June 17, 2008, 10:51:50 AM »
Were the powers that showed toggle indicators slotted with Procs such as chance for damage?

Fulcrum Shift's accuracy looks like it's also been caught up in the change to storing powers that use summoned pets. I'll tweak the code so it recognises it's not auto-hit.

It gets very complicated when *takes a deep breath* you have a power which summons a non-stacking pet at the caster which is auto hit while at the same time summoning a non-autohitting pet at the target which itself summons more entities which have autohitting effects and are stackable, but only if it passes a tohit check on the targets:-\
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welshtroll

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Re: Known Issues (bugs)
« Reply #9 on: June 17, 2008, 11:10:53 AM »
Yes they were  :roll: trust me to realise it now.

you have a power which summons a non-stacking pet at the caster which is auto hit while at the same time summoning a non-autohitting pet at the target which itself summons more entities which have autohitting effects and are stackable, but only if it passes a tohit check on the targets

You lost me at hello non-stacking pet  ???

Thanks Mids

Lady Arete

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Re: Known Issues (bugs)
« Reply #10 on: June 17, 2008, 11:48:59 AM »
First off. Love the effort you put into Mid :)
Here is a little weird thing i encountered with the Soldier of arachnos - Crab spider
In the second power set, it will automatically use the wolf armor instead of the Crab spider armor as first power.
I cannot change it due too the first power being unchangable. (and would pick crab spider as first armor anyway)

Mids

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Re: Known Issues (bugs)
« Reply #11 on: June 17, 2008, 02:07:02 PM »
That's odd, it's not supposed to be doing that...

Could you send me a copy of the build where this is happening please?
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keenjin

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Re: Known Issues (bugs)
« Reply #12 on: June 17, 2008, 04:20:29 PM »
I can't slot Endurance Modification Set IO's on Consume under Fiery Aura of Scrappers.

Thanks :D

-Jin



P.S: THANK YOU SO MUCH FOR THE I12 UPDATE :D
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Five out of six are activated currently, using three at a time.

Mids

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Re: Known Issues (bugs)
« Reply #13 on: June 17, 2008, 04:51:28 PM »
I can't slot Endurance Modification Set IO's on Consume under Fiery Aura of Scrappers.

Neither could anyone else in-game until they patched it today, this is from the patch notes:
Quote
Fiery Aura Consume now accepts Endurance Modification IO Sets, and no longer accepts Taunt Enhancements.
;)
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Scorch

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Re: Known Issues (bugs)
« Reply #14 on: June 17, 2008, 07:39:42 PM »
So, I assume all the IO set mix ups that were fixed in game with Fire Melee and Fiery Aura will be updated in the hero builder? 

Not a complaint on timing here (I love the program and am very grateful for all the work you put into it ;D) ...just was looking for a place to point out that the allowable sets need to be updated.

Mids

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Re: Known Issues (bugs)
« Reply #15 on: June 17, 2008, 09:55:06 PM »
Your assumption is correct. :)
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welshtroll

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Re: Known Issues (bugs)
« Reply #16 on: June 18, 2008, 01:25:30 AM »
The power Unyielding in the Invulnerability powerset grants the player resistance but lowers defense when activated. As far as I can tell this isn't reflected in the advanced totals window if it's toggled on.

Hope that sounds clear enough.

I'm enjoying this build quite alot.

thanks

Lady Arete

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Re: Known Issues (bugs)
« Reply #17 on: June 18, 2008, 08:05:22 AM »
That's odd, it's not supposed to be doing that...

Could you send me a copy of the build where this is happening please?
Me bad.. blush.. big blush...
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cough cough..forgot too update.. couch

Forget everything except..
Love your work :)

Mids

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Re: Known Issues (bugs)
« Reply #18 on: June 18, 2008, 07:53:45 PM »
Current known issues with the 1.4001 update:

Combined Movement Speed set bonuses (but not individual ones) are showing as a slow enhancement for display.
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DarkShader

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Re: Known Issues (bugs)
« Reply #19 on: June 20, 2008, 04:11:47 AM »
Combat Training Offensive: Slotting Acc enhancements does not increase the +acc bonus