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More Titan Projects => Mids' Hero Designer => Tech Support => Topic started by: EEEKK on June 16, 2008, 01:58:50 PM

Title: Known Issues (bugs)
Post by: EEEKK on June 16, 2008, 01:58:50 PM
Is there a section that list known bugs on the planner?

A few I know of are the bane section where the defense debuff rates do not change after putting on 1 enhancement.  Another is the training offenssive.  Adding an enhancement on it does not change the value of the +10% acc it is showing.  I know in game it changes when you add enhancements to it.

If there is already an on going list, MODs please feel free to move or delete this post.  If not then lets list some bugs to help consolidate and make the planner better =)

Also on the i11 version drain psyche for doms was buggy also.  The duration of the power goes up to 120sec instead of the regular 30sec if one of the healing uniques is slotted on it.  I haven't gotten a chance to check it out yet if it was fixed on the i12 version.

TX a ton for the planner Mids and everyone who helped get this out there.
Title: Re: Known Issues (bugs)
Post by: SuckerPunch on June 16, 2008, 02:05:45 PM
Good idea - I went ahead and stickied this so Mids can maybe keep everyone up to date here :)
Title: Re: Known Issues (bugs)
Post by: Tog on June 16, 2008, 02:28:45 PM
I submitted this already, but Sniper Rifle (Blaster Assault Rifle) is not giving the proper damage.  It looks as if it's applying the Targeting Drone bonus damage all the time, even if Devices is not the secondary set.
Title: Re: Known Issues (bugs)
Post by: Mids on June 16, 2008, 02:39:27 PM
Hopefully I'll have my current list of bugs taken care of in a couple of days. :)

At the present time, these are known bugs

These are not bugs, but they are known

I may move this to a fresh thread at some point so I can keep a current list of known issues at the very top of the thread.
Title: Re: Known Issues (bugs)
Post by: SuckerPunch on June 16, 2008, 06:43:51 PM
From the boards:

Quote from: Luminara
TT: Leadership's endurance usage is wrong (twice what it is in the game).

OSA only shows 4 ticks of damage.

+Movement Speed bonuses are increasing Slow effects in Glue and OSA (likely all powers with Slow effects).
Title: Re: Known Issues (bugs)
Post by: Bliz on June 16, 2008, 07:57:19 PM
Blaster Voltaic Sentinal is showing damage base of (44.5^300) = 13346 which is crazy off.  I'm not sure what the damage is, but I do know that it can zap up to 10 charged bolts in its duration.  Defender Voltaic Sentinal is also off at 35.5^300, and Corrupter Voltaic Sentinal is extra crazy at (44.5^300 + 44.5^300). :P

World of Confusion (Mental Manipulation) is showing an end cost of .07/s, but it 's .13/s.
Title: Re: Known Issues (bugs)
Post by: Mids on June 17, 2008, 08:07:07 AM
Voltaic Sentinel and Oil Slick Arrow (Took me a minute to work out what OSA stood for) are both pet summoning powers. All those are now actually stored as entities with powers in their own right.

Powers which summon are a headache. :P I'll have a look at why those are doing that. I have a hunch about VS, Oil Slick could be complicated.
Title: Re: Known Issues (bugs)
Post by: welshtroll on June 17, 2008, 10:17:37 AM
I've seen a few toggle indicators for powers that aren't auto, maintained or self-buffing.  This seems to be a bug but I'm struggling to replicate how it occurred as it was a new build created in the latest version.
I can post a screen shot of the powers if need.

I have another but it's not a new issue but maybe one to add in the future:
No accuracy information shown for fulcrum shift in the information pane I thought this use to exist.
Title: Re: Known Issues (bugs)
Post by: Mids on June 17, 2008, 10:51:50 AM
Were the powers that showed toggle indicators slotted with Procs such as chance for damage?

Fulcrum Shift's accuracy looks like it's also been caught up in the change to storing powers that use summoned pets. I'll tweak the code so it recognises it's not auto-hit.

It gets very complicated when *takes a deep breath* you have a power which summons a non-stacking pet at the caster which is auto hit while at the same time summoning a non-autohitting pet at the target which itself summons more entities which have autohitting effects and are stackable, but only if it passes a tohit check on the targets.  :-\
Title: Re: Known Issues (bugs)
Post by: welshtroll on June 17, 2008, 11:10:53 AM
Yes they were  :roll: trust me to realise it now.

you have a power which summons a non-stacking pet at the caster which is auto hit while at the same time summoning a non-autohitting pet at the target which itself summons more entities which have autohitting effects and are stackable, but only if it passes a tohit check on the targets

You lost me at hello non-stacking pet  ???

Thanks Mids
Title: Re: Known Issues (bugs)
Post by: Lady Arete on June 17, 2008, 11:48:59 AM
First off. Love the effort you put into Mid :)
Here is a little weird thing i encountered with the Soldier of arachnos - Crab spider
In the second power set, it will automatically use the wolf armor instead of the Crab spider armor as first power.
I cannot change it due too the first power being unchangable. (and would pick crab spider as first armor anyway)
Title: Re: Known Issues (bugs)
Post by: Mids on June 17, 2008, 02:07:02 PM
That's odd, it's not supposed to be doing that...

Could you send me a copy of the build where this is happening please?
Title: Re: Known Issues (bugs)
Post by: keenjin on June 17, 2008, 04:20:29 PM
I can't slot Endurance Modification Set IO's on Consume under Fiery Aura of Scrappers.

Thanks :D

-Jin



P.S: THANK YOU SO MUCH FOR THE I12 UPDATE :D
Title: Re: Known Issues (bugs)
Post by: Mids on June 17, 2008, 04:51:28 PM
I can't slot Endurance Modification Set IO's on Consume under Fiery Aura of Scrappers.

Neither could anyone else in-game until they patched it today, this is from the patch notes:
Quote
Fiery Aura Consume now accepts Endurance Modification IO Sets, and no longer accepts Taunt Enhancements.
;)
Title: Re: Known Issues (bugs)
Post by: Scorch on June 17, 2008, 07:39:42 PM
So, I assume all the IO set mix ups that were fixed in game with Fire Melee and Fiery Aura will be updated in the hero builder? 

Not a complaint on timing here (I love the program and am very grateful for all the work you put into it ;D) ...just was looking for a place to point out that the allowable sets need to be updated.
Title: Re: Known Issues (bugs)
Post by: Mids on June 17, 2008, 09:55:06 PM
Your assumption is correct. :)
Title: Re: Known Issues (bugs)
Post by: welshtroll on June 18, 2008, 01:25:30 AM
The power Unyielding in the Invulnerability powerset grants the player resistance but lowers defense when activated. As far as I can tell this isn't reflected in the advanced totals window if it's toggled on.

Hope that sounds clear enough.

I'm enjoying this build quite alot.

thanks
Title: Re: Known Issues (bugs)
Post by: Lady Arete on June 18, 2008, 08:05:22 AM
That's odd, it's not supposed to be doing that...

Could you send me a copy of the build where this is happening please?
Me bad.. blush.. big blush...
Forget my post, had not "quite" finished the installation.
cough cough..forgot too update.. couch

Forget everything except..
Love your work :)
Title: Re: Known Issues (bugs)
Post by: Mids on June 18, 2008, 07:53:45 PM
Current known issues with the 1.4001 update:

Combined Movement Speed set bonuses (but not individual ones) are showing as a slow enhancement for display.
Title: Re: Known Issues (bugs)
Post by: DarkShader on June 20, 2008, 04:11:47 AM
Combat Training Offensive: Slotting Acc enhancements does not increase the +acc bonus
Title: Re: Known Issues (bugs)
Post by: Mids on June 20, 2008, 07:54:34 AM
Combat Training Offensive: Slotting Acc enhancements does not increase the +acc bonus
It should be, have you applied the 1.4001 database update?
Title: Re: Known Issues (bugs)
Post by: DarkShader on June 20, 2008, 10:43:01 AM
My bad... was using the 1.4 version...

but the thing is I already updated... I don't have auto-update, I manually select 'Check for updates' in the menu and already downloaded the update, but for some reason it didn't install.

But re-downloading the update fixed it. Now using the 1.4001 database version and the +acc bonus is being applied correctly and slotting is working correctly.
Title: Re: Known Issues (bugs)
Post by: Mids on June 20, 2008, 10:52:50 AM
Hmm...
When you did the check for update, did you then quit the program and re-launch it by running the shortcut (and not Hero Designer.exe)
Title: Re: Known Issues (bugs)
Post by: DarkShader on June 21, 2008, 08:55:24 AM
Yes I closed down the program, but I started the program again via the shortcut that was in the recently used programs list. Did the same thing the second time as well...

Gremlins I tell you... Gremlins!! Its all the Gremlins fault!!
Title: Re: Known Issues (bugs)
Post by: Mids on June 21, 2008, 03:45:02 PM
I've spent quite a bit of today jumping up and down on verious Gremlins. Let's hope I got the ones that did this too.
Title: Re: Known Issues (bugs)
Post by: Bliz on June 21, 2008, 04:11:54 PM
Title: Re: Known Issues (bugs)
Post by: Mids on June 21, 2008, 04:44:42 PM
That was one of the Gremlins I trod on this morning, as it happens.

Acrobatics has 2 different -Knockback effects:
One is -7
The second is -2

Only the -2 value is affected by enhancements.

The portion that's affected by enahncements (the -2) will be shown on the info tab, and be enhanced correctly in the next update to the designer.
(I'll get around to tweaking it so it adds them and displays the result at some point, it's on the list!)
Title: Re: Known Issues (bugs)
Post by: EEEKK on June 24, 2008, 02:07:50 PM
I was fixing my Bots/FF MM build when I noticed that the protector bot defence buff is no longer showing on the info section or being calculated into the totals section.

TX for all the Fix and updates =)
Title: Re: Known Issues (bugs)
Post by: Mids on June 24, 2008, 04:22:07 PM
That one's known to me, it's down to the pet having its own powers rather than them belonging to the summon power.

The Pet portion of the UI needs an overhaul... or possibly creating, as there isn't much of one right now! :P
I have plans to do some serious work on the pets when I hit the rest of the UI.
Title: Re: Known Issues (bugs)
Post by: eldandil on June 25, 2008, 11:52:16 PM
I'm not sure if this is unique to my computer set-up, but Kheldian power lists are so long that they cause the bottom bit of the planner to disappear into the Windows taskbar. The problem is that this missing bottom bit shows the damage done by the selected power.

This occurs even when I maximise the planner.
Title: Re: Known Issues (bugs)
Post by: Tog on June 26, 2008, 06:12:08 AM
It's not just you.  It happens to me as well.  The workaround is to click the "F" in the top left corner of the info box.  This makes that box float.  If you change the view to 2 columns there should be room to store it on the right side.
Title: Re: Known Issues (bugs)
Post by: welshtroll on June 26, 2008, 03:20:36 PM
Burn in Fiery Aura for Brutes doesn't show any damage.
Title: Re: Known Issues (bugs)
Post by: Mids on June 26, 2008, 03:57:32 PM
Burn in Brute Fiery Aura will be fixed in the next patch, it was missing its 'absorb pet effects' tags.

Also, with regard to the damage graph being cut off, i'm aware of the issue, and as Tog said, the best way to deal with it for now is to switch it to floating mode.
It's one of the items on my wishlist for the UI overhaul...
Title: Re: Known Issues (bugs)
Post by: eldandil on June 30, 2008, 12:34:24 PM
Ah, right. Thanks, Tog, Mids.
Title: Re: Known Issues (bugs)
Post by: Mids on June 30, 2008, 01:40:54 PM
Had a few spare minutes on sunday and wanted to test something out, so the damage graph being cut off should be somewhat remedied when I have the next patch ready to go. :)
Title: Re: Known Issues (bugs)
Post by: eldandil on July 01, 2008, 01:36:22 AM
Awesome! Can't wait to see the next update. :)
Title: Re: Known Issues (bugs)
Post by: eldandil on July 03, 2008, 03:28:44 PM
I've just noticed that the <cap> warning doesn't pop up when I slot more than 5 LotG globals into a character. Bug?
Title: Re: Known Issues (bugs)
Post by: Mids on July 03, 2008, 06:09:46 PM
I'll check it, i think i had some capped effects on a build i was playing with earlier, but i'll make sure.
Title: Re: Known Issues (bugs)
Post by: Mids on July 03, 2008, 06:33:12 PM
Hm, yep, it's not capping the special bonus effects, but it is capping the regular ones. I'll get on it.
Title: Re: Known Issues (bugs)
Post by: gunner1 on July 07, 2008, 10:45:30 AM
Something is odd with the way damage proc's are being calculated.  On my brute's build the max damage of a purple set proc is showing as 496.9 damage and as far as I know they aren't effected by any damage modifier's.
Title: Re: Known Issues (bugs)
Post by: Mids on July 07, 2008, 11:15:55 AM
Fixed!
Title: Re: Known Issues (bugs)
Post by: gunner1 on July 07, 2008, 03:22:28 PM
Not sure if this is a bug or not but in the Brute version of Stone Armor's Earth's Embrace there is no toggle for it to modify your stat's to see what your HP's are with it active like you can with the Tanker version of it.

EDIT: Also in the Dominator Psionic Assault secondary Drain Psyche does not have a target amount slider in the power like Rise to the Challenge and the like.  Although I don't know if it only increases your regen by a set amount or if it varies by the number of foes hit by the power.
Title: Re: Known Issues (bugs)
Post by: Mids on July 07, 2008, 03:40:11 PM
Added to the list. :)
Title: Re: Known Issues (bugs)
Post by: gunner1 on July 07, 2008, 04:35:40 PM
Found another one for ya:

Villain and Hero Accolades +max endurance modifier's are not showing up in the view totals tab.
Title: Re: Known Issues (bugs)
Post by: Mids on July 09, 2008, 09:25:46 AM
EDIT: Also in the Dominator Psionic Assault secondary Drain Psyche does not have a target amount slider in the power like Rise to the Challenge and the like.  Although I don't know if it only increases your regen by a set amount or if it varies by the number of foes hit by the power.
I don't actually know for certain if its effects scale based on the number of targets hit or not. It looks like it might, but I've no /Psi Dominator to test this one myself. Anyone else got one to confirm for me?
Title: Re: Known Issues (bugs)
Post by: gunner1 on July 14, 2008, 04:48:14 PM
I actually just got a plant/psi up to being able to use it so I will check on that and let you know in a bit.
Title: Re: Known Issues (bugs)
Post by: gunner1 on July 14, 2008, 04:54:50 PM
I can confirm that the effects scale based on the number of targets hit up to a total of 10... holy crap on a permadom/permahasten you can run around almost constantly with max regen/recovery.  :o
Title: Re: Known Issues (bugs)
Post by: Catharctic on July 15, 2008, 01:03:03 PM
I can confirm that the effects scale based on the number of targets hit up to a total of 10... holy crap on a permadom/permahasten you can run around almost constantly with max regen/recovery.  :o

Yes...yes you can...muahahahahaha!
Title: Re: Known Issues (bugs)
Post by: EEEKK on July 15, 2008, 03:36:08 PM
Yeah I run a staminaless mind/psi permadom and it's fun.

On a different note.  Mid can you please check on tornado (storm set) damage numbers please.  Not sure if this was already mentioned.  Description says minor damage but the damage showing at the bottom is to die for.

Tx a ton. 

PS.  Lighting Rod is also not showing the damage numbers at the bottom.

Title: Re: Known Issues (bugs)
Post by: Mids on July 15, 2008, 03:50:58 PM
Funnily enough, the damage numbers on tornado are right. If the tornado were to hit the same target with every tick of damage over its entire duration, it'd do that much damage.

I've never seen that happen, mind. :P
Title: Re: Known Issues (bugs)
Post by: Derek Icelord on July 16, 2008, 05:29:10 PM
The healing numbers in the Power Graphs window are off. Looks like the decimal is shifted on place to the right of where it should be.
Title: Re: Known Issues (bugs)
Post by: Bliz on July 16, 2008, 08:39:00 PM
Yeah I run a staminaless mind/psi permadom and it's fun.

It should be noted that Mind/Psi dom's don't really need Stamina anyway, even without Permadom.

That said, I'm almost to permadom on my Mind/Psi and he makes me so happy.
Title: Re: Known Issues (bugs)
Post by: Bliz on August 02, 2008, 03:17:01 AM
The Kinetic Crash knockback set, piece #4 is Knockback/Endurance, not Recharge/Endurance. (Tho' Rech/end would make me more happy.)
Title: Re: Known Issues (bugs)
Post by: Mids on August 02, 2008, 07:05:25 AM
My understanding (and after a quick check at wentworths) is that the recipe is called KB/End but it makes a Recharge/End enhancement.
Title: Re: Known Issues (bugs)
Post by: Bliz on August 03, 2008, 03:42:19 AM
Weird; the description says rech/end but the enhancement says knockback/end. Pfft, just as bad as the Trap damn/immobs, I guess.
Title: Re: Known Issues (bugs)
Post by: EEEKK on August 11, 2008, 02:15:43 PM
Not sure how it is on live but does the -KB IOs stack more than 5 times?  The builder says it does at view totals area but I'm not sure if it's suppose to do that with the rule of 5.
Title: Re: Known Issues (bugs)
Post by: Mids on August 11, 2008, 02:36:19 PM
The -KB bonus should only stack 5 times, and in the current version, it looked like it's working fine when i just checked it. (Why anyone'd want -20 KB from IOs i'm not sure, but it'll stack that much...)

However, my understanding is that it's specific set bonuses that cap at 5, rather than the individual effects they contain. So I believe it would be correct to say that you could slot 5x Karma and 5x steadfast -KB IOs and get -40 KB, since their set bonuses are two different named bonuses and aren't counted together for capping.

And then I'd really be wondering why you need -40KB! ;)
I'd also be begging you for inf, since if you can afford all those, you must be loaded!
Title: Re: Known Issues (bugs)
Post by: Bliz on August 11, 2008, 08:32:02 PM
And then I'd really be wondering why you need -40KB! ;)
I'd also be begging you for inf, since if you can afford all those, you must be loaded!

lol, me too. Not even Hamidon would knock you back with that much protection. I mean.. maybe if 20 GMs footstomped you at the same time? I dunno. :P  3 KB IOs keeps my Fire/DB tanker safe from just about everything, tho' Jack in Irons did manage to still thwomp me around. (Thank goodness for hover, but sadness that I couldn't use Burn.)
Title: Re: Known Issues (bugs)
Post by: SuckerPunch on August 11, 2008, 08:39:03 PM
Acrobatics used to provide -100 KB, and I've been knocked back through Acro before.  It was rare but it happened.
Title: Re: Known Issues (bugs)
Post by: Mids on August 11, 2008, 09:25:28 PM
I look at it this way... If it can knock me back though that much KB protection, it deserves to knock me back. ;)
Title: Re: Known Issues (bugs)
Post by: Bliz on August 13, 2008, 12:54:38 AM
I look at it this way... If it can knock me back though that much KB protection, it deserves to knock me back. ;)

Yeah I feel that way too.  Being KB'd annoys the crap out of me in regular circumstances, tho'. So I always try to have some kind of mitigation.

Rikti A Bombs, for example will knock you back, no matter how much protection you have.
Title: Re: Known Issues (bugs)
Post by: Catharctic on August 13, 2008, 02:37:27 PM
I'm starting to wonder if the game treats KB differently for different ATs. My Ice Tank never gets KBd when he has Wet Ice running (always), and that's even when it's a Rikti UXB.
Title: Re: Known Issues (bugs)
Post by: Mids on August 13, 2008, 02:48:52 PM
Nah, i think KB is treated the same for all, although there are differences in the levels of protection across those ATs which can get protection.

Are you sure it doesn't just miss you, being Ice and all?
I ask because a UXB does unresistable knockback with a mag in the hundreds, so if it hits, it should throw tanks around too. It's not autohit though.

I know it'll throw Invulnerability tanks about the place, been there, done that. ;)
Title: Re: Known Issues (bugs)
Post by: SuckerPunch on August 13, 2008, 02:52:51 PM
Yeah, I'm thinking as an Ice Tank, you've just gotten lucky and been missed.  I've been knocked around on resistance-based Scrappers and Brutes that have built-in KB protection by those, but I don't get hit nearly as often on defense-based sets.  The accuracy on those things must be base, or maybe even slightly lower than base.
Title: Re: Known Issues (bugs)
Post by: Catharctic on August 13, 2008, 08:48:49 PM
That must be the trick then. I keep telling my buddies who try tanks for the first time that Defense-based tanking is a whole different ball of wax. I've actually gotten him to softcap for S/L/E/N, so he's nearly unhittable in most situations.

Back on topic, what are the latest Known Issues?
Title: Re: Known Issues (bugs)
Post by: Mids on August 13, 2008, 08:58:37 PM
I'm actually going to start a new known issue thread where I can have my post at the top to maintain a list, this one rambles! :P
Title: Re: Known Issues (bugs)
Post by: Catharctic on August 14, 2008, 02:27:52 PM
Ya think?  ;)
Title: Re: Known Issues (bugs)
Post by: Tog on September 16, 2008, 08:41:30 AM
New (to me) Issue.  Sort of.  It's not actually wrong, just inconsistent.

All powers in the Ice Blast set have a duration.  For the controls, this should be the length of the hold, for aim, the length of the buff, and so on.

For the attacks, the duration should be for the "slow" used as a secondary effect.

Here's the issue.  Freeze Ray and Bitter freeze ray follow different rules in the info tab.  Freeze Ray shows the duration of the hold, and if the hold in enhanced, the value changes.  Base is 9.54 seconds.

Bitter Freeze Ray lists a value of 18 seconds (should be 9.54) and does not increase when enhanced on the info tab.  It does on the Effects tab.  I'm guessing that BFR is displaying the slow, not the hold.
Title: Re: Known Issues (bugs)
Post by: Mids on September 16, 2008, 09:30:30 AM
Ice based holds are a pain. :P
The powers displayed on the front tab are selected by a weighting system. It's seeing the very large difference between the hold duration and the slow duration on Bitter Freeze Ray (Freeze Ray has no slow effect, so it doesn't have a problem) as an indication that the major effect is the slow. I think.

I'll have to poke the weighting values and see if i can make it switch without breaking any other powers...
Title: Re: Known Issues (bugs)
Post by: Bliz on September 16, 2008, 05:02:09 PM
On your next update, can you add Range enhancements to Screech from Sonic Attacks?  I can't tell you how giddy I was when they finally added that ability a few weeks back. :3
Title: Re: Known Issues (bugs)
Post by: Tog on September 16, 2008, 05:13:48 PM
On the Ice Holds...

If it's a huge issue to fix it, then maybe a something in the text box that says that that isn't the hold value?
I started poking around in the database because I had just assumed it was flagged as unenhanceable.  Until I started looking for something to corroborate it, I thought it was the hold duration. :)
Title: Re: Known Issues (bugs)
Post by: Mids on September 16, 2008, 07:04:36 PM
The text box would actually need the exact same changes to make it display the note as it would to make it get it right in the first place! :P Either way, it'll get sorted. :)

As will the enhancement change.
Title: Re: Known Issues (bugs)
Post by: eldandil on December 16, 2008, 06:36:41 AM
Hey, Mids. The OP wrote of defence debuff resistance not showing as enhanceable in the planner but I fear that point escaped notice. Are there plans to put in ddr enhancement then?
Title: Re: Known Issues (bugs)
Post by: Mids on December 16, 2008, 08:27:09 AM
Defense debuff resistance enhancement is being sorted. :)
Title: Re: Known Issues (bugs)
Post by: eldandil on December 16, 2008, 06:59:46 PM
Ah, wonderful. Thanks for your hard work, Mids!
Title: Re: Known Issues (bugs)
Post by: Hedrah on December 20, 2008, 02:01:59 AM
so the cosmic balance being turned off when switching to forms in the builder is also getting fixed?
Title: Re: Known Issues (bugs)
Post by: Mids on December 20, 2008, 08:22:55 AM
Yep.
Title: Re: Known Issues (bugs)
Post by: Barron on December 22, 2008, 03:18:46 AM
Hi guys, hi Mids :)
im new to the forums, but have been on CoX for almost 2 years.
anyway, i found something to do with the power pools and the pvp button.
i was talkin with a few friends, and they told me about Flurry, and its awesome pvp dmg.
i checked it out. i 5 slotted fury with crushing impacts, (not sure which 5 but,) and toggled on BU, and also bumped my brute fury up to 75%. this registered flurry to deal 1290 pts of dmg. my eyes fell out of my head, i respec'ed immediately, and to much dissapointing suprise, it did very little dmg. actually, it did about as much dmg as the pve stats say. instead of 8 ticks of about 90 dmg, it hit for 27's and around that. thought i'd bring that to your attention. i havent tested the other power pool's attacks yet, but they might be a lil off too. :)
ty and i look forward to bein here a lil more in the future.
Title: Re: Known Issues (bugs)
Post by: Steiner on December 22, 2008, 03:58:59 AM
There might be something wrong with his numbers, but MIDS also has ancillary power toggles, meaning that you might want to check which powers are active and accolades have been checked.

Post the build here so we can verify the build's numbers, palease :D
Title: Re: Known Issues (bugs)
Post by: Tog on December 22, 2008, 07:20:08 AM
Nope, it's something in the numbers

With nothing slotted at all, of any kind, and 0% Fury, Flurry does (5.96*8 ) in PvE and (18.8*8+18.8*8 )  47 vs 301.



*Edited by Taz - Fixed the 8) smilies to display properly as "8 )".
Title: Re: Known Issues (bugs)
Post by: Mids on December 22, 2008, 08:38:49 AM
Pool powers are a pain in the behind since they added PvP specific effects to everything. They have about 26 different effects to pick from now. :-\

I've just poked this with a pointy stick. It looks like pool powers are applying an extra damage effect that doesn't belong to the archetype when in PvP. Unless you're a warshade, dominator or corruptor. I'll have to take a closer look at the code that tags effects to work out what's causing that.
Title: Re: Known Issues (bugs)
Post by: DarkShader on January 19, 2009, 12:58:19 PM
Hope this is the right place to put this...

On my /SR scrapper which is at the soft cap in PvE, when I go into a PvP zone I loose a good 15% def or so at lvl 50

This behaviour is not currently shown in Mids.

This lost of def due to scalling has been confirmed by a fellow /SR scrapper.

Shader.
Title: Re: Known Issues (bugs)
Post by: Random7 on January 29, 2009, 09:57:31 PM
Reconstruction (scrapper secondary) does not benefit from +heal set bonuses in game, but Mids' is showing that it does.  (I think in the game engine, Reconstruction is tagged as a "resistance" power, not a "healing" power.  Apparently this is intentional and will not be "fixed".  Something like this might also be the case for other self-heals, like Healing Flames, but I'm not sure.)

Resilience (scrapper secondary) now correctly provides resistance to both smashing and lethal in game; this was changed just a few days ago in the most recent patch.  Mids' should be updated to reflect this.
Title: Re: Known Issues (bugs)
Post by: Mids on January 29, 2009, 10:09:50 PM
Hmm, that's an interesting point about the heal set bonuses, i'll have to take a closer look at what's happening there, and check the others.
Title: Re: Known Issues (bugs)
Post by: EEEKK on February 18, 2009, 08:14:17 PM
QR

As far a flurry goes it does do a lot in PvP.  My stalker without hitting BU can generate 52+ per tick (400+).  It also crits for another 400+ when I used it from hidden.

You are probably seeing lower numbers because everyone and their mother has good resistance to everything.  If you truelly want to test how much actual damage it dishes out hit someone who is resting.

It doesn't do as much as what is in Mids but it still does a ton for a pool power =)
Title: Re: Known Issues (bugs)
Post by: SuckerPunch on February 18, 2009, 09:53:04 PM
Yes, but then you have the stigma of being THAT ONE GUY that took Flurry :P
Title: Re: Known Issues (bugs)
Post by: HuDuKing on February 22, 2009, 11:28:01 PM
Hey Mid, I think you might want to take a look at the stats for a DA brute. In mid's say a resist is about 52% but ingame (on the combat attributes) it shows to be about around 70%. This difference goes across the board and I've done this build a few times to make sure it wasn't a temporary gliche. Can you verify this for us, has i13 buffed the DA build?
Title: Re: Known Issues (bugs)
Post by: Mids on February 23, 2009, 09:32:21 AM
Were you ina PvP zone at the time?
Title: Re: Known Issues (bugs)
Post by: HuDuKing on February 28, 2009, 02:39:46 AM
Sorry for the late reply but I will look into it because I don't remember where I was when I was looking at the attributes. I believe I was in Cap Au D near the blacksmith... but to confer I'll do it again!
Title: Re: Known Issues (bugs)
Post by: raine84 on December 04, 2010, 08:18:33 PM
I recently bought a new computer and am trying to install all my old programs but I ran into a problem with Mids'.

I'm not sure if you already knew, but the version of Mids' posted on http://www.cohplanner.com/ is an mhz file.  I can download it but cannot open it to install Mids'.  I thought I would just install an old version of Mids' and use the automatic updater but sadly I cannot find any of my old copies.
Title: Re: Known Issues (bugs)
Post by: Aggelakis on December 04, 2010, 08:21:11 PM
I recently bought a new computer and am trying to install all my old programs but I ran into a problem with Mids'.

I'm not sure if you already knew, but the version of Mids' posted on http://www.cohplanner.com/ is an mhz file.  I can download it but cannot open it to install Mids'.  I thought I would just install an old version of Mids' and use the automatic updater but sadly I cannot find any of my old copies.

Please search before making new posts. If you don't search, at least look at the list of posts, where you would see two posts with MHD.mhz in the title.

The appropriate file can be found in the announcement thread:
http://www.cohtitan.com/forum/index.php/topic,3536.0.html
Title: Re: Known Issues (bugs)
Post by: Diellan on December 05, 2010, 09:22:43 PM
The link at http://www.cohplanner.com/ (http://www.cohplanner.com/) is working once again!
Title: Re: Known Issues (bugs)
Post by: jackspanky on December 10, 2010, 03:20:50 AM
I've looked all over the MHD forums and haven't noticed this mentioned: when I make a Dual Pistols build, the Swap Ammo toggles don't actually affect anything, unless you use a power slot to add an ammo toggle to the build itself from the power list (obviously not ideal). Apologies if this is an old subject, I just started using the new planner a few weeks ago and I think it only started happening with the I19 update.
Title: Re: Known Issues (bugs)
Post by: Kiki Love on May 24, 2011, 06:56:04 AM
Whenever I try to add the Gaussian Proc into my build up power. I get an error... It lets me continue with my build but won't place the IO. Am I the only who is getting this? I have the latest release from May 15, 2011. I can provide more detailed information later, sooo past my bed time at the moment but wanted to make sure I posted this before I forgot :)

Title: Re: Known Issues (bugs)
Post by: Diellan on May 24, 2011, 10:25:04 AM
Are you sure you have the latest? There was a bug with the Gaussian Proc, in the release, but I immediately released a newer version that fixed it.
Title: Re: Known Issues (bugs)
Post by: Crytilis on August 16, 2011, 05:37:10 PM
I'm with Diellan on this one, are you sure you have the most current version? The current version is 1.94
Title: Re: Known Issues (bugs)
Post by: xXHalfSliceXx on August 24, 2011, 02:30:41 AM
Anything on the Inproper calculation of Damage on Concentration on a Mental Blaster? when i hit concentration. my damage bonus goes up from 21% to 221%
Title: Re: Known Issues (bugs)
Post by: Diellan on August 24, 2011, 05:51:21 AM
Anything on the Inproper calculation of Damage on Concentration on a Mental Blaster? when i hit concentration. my damage bonus goes up from 21% to 221%

That shouldn't happen, and I can't immediately reproduce it... Do you have a Guassian's Chance for Build Up in that power?
Title: Re: Known Issues (bugs)
Post by: knalty on September 20, 2011, 07:51:28 PM
Hey Mids. Searched boards for "lysosome" and "lyso" with no results, so:

Lysosomes Exposure Hami-Os are incorrectly improving just ToHit Buffs, instead of ToHit Debuffs. Yes, I know that there's the whole *hushed whisper* exploit! with using Lysosomes and Membranes interchangeably in powers that accept either Accuracy or Recharge slots, but Lysosomes are showing ToHit, and ONLY ToHit, instead of ToHit Debuff.

...tl;dr: Lyso needs the + sign on +tohit swapped to a -.
Title: Re: Known Issues (bugs)
Post by: Diellan on September 20, 2011, 08:20:53 PM
Hey Mids. Searched boards for "lysosome" and "lyso" with no results, so:

Lysosomes Exposure Hami-Os are incorrectly improving just ToHit Buffs, instead of ToHit Debuffs. Yes, I know that there's the whole *hushed whisper* exploit! with using Lysosomes and Membranes interchangeably in powers that accept either Accuracy or Recharge slots, but Lysosomes are showing ToHit, and ONLY ToHit, instead of ToHit Debuff.

...tl;dr: Lyso needs the + sign on +tohit swapped to a -.

Interesting (as in, I thought they worked correctly). I'll look into it.
Title: Re: Known Issues (bugs)
Post by: Mister Bison on September 27, 2011, 01:50:10 PM
Interesting (as in, I thought they worked correctly). I'll look into it.
Noticed something analogous with the -ToHit Alpha Ability (Musculature) where secondary effect numbers where properly changed, but the enhancement tab had problems correctly summarizing the enhancements, potentially leading to ED not being taken into account.

So it might be working and not working at the same time, just at different places ;)
Title: Re: Known Issues (bugs)
Post by: Shellhead on October 07, 2011, 12:17:42 AM
Just found a bug in the Incarnate window; The only Destiny powers showing currently for me are 3 seperate Barrier Invocation options. Also, they are just showing as XP Debt Protection, not the actual powers.
Title: Re: Known Issues (bugs)
Post by: Aggelakis on October 07, 2011, 04:36:54 AM
Known issue, fixed internally AFAIK.
Title: Re: Known Issues (bugs)
Post by: Shellhead on October 07, 2011, 12:36:07 PM
Known issue, fixed internally AFAIK.

Ok, I just didn't see it in the known issues area, but I might have just missed it.
Title: Re: Known Issues (bugs)
Post by: Aggelakis on October 07, 2011, 04:33:56 PM
It was reported here (http://www.cohtitan.com/forum/index.php/topic,4371.0.html).


PS; I dropped this off of sticky because it's not actually being used for a known issues running list.