Things in the game that really made no sense.

Started by doc7924, April 26, 2015, 04:30:06 AM

Eoraptor

Quote from: Tubbius on May 08, 2015, 06:40:46 PM
"Cops got better things to do than get killed."

Shame I can't remember what movie that's from.
Big Trouble in Little China
"Some people can read War and Peace and come away thinking it's a simple adventure story, while others can read the back of a chewing gum wrapper and unlock the secrets of the universe!"
-Lex Luthor

Vee

Quote from: Ice Trix on May 07, 2015, 06:11:10 AM
Or leaving an office mission, turning around and doing different office mission with the same door.

Was a strike force famous for it iirc, remodeling tunnel complex of 5th column base.

There were definitely two consecutive IP mishes in the Citadel TF that were the same door back to back. It was nice since it was usually the ass-end of IP but it was also before he gave his cell number so everyone had to stand there waiting and if no one had recall the poor leader had a serious hike.

Castegyre

I'm an agile staff fighter with super reflexes and sick moves, but unfortunately I cannot get out of the way of your attack or chase you down if you run away as I am stuck in place until my animations finish...

Paragon Avenger

What about all the helicopters in the game sitting engines running burning fuel going nowhere?

And speaking of helicopters, how about standing on the main rotor, and not getting thrown to the ground?

And of course, the rotor blades passing through you?  They should have generated knockback.

Pretty much the same for vehicles, they just drove through you.  They should have generated KB, too.

And in the Vanguard base at the firing range, when a toon wanders in front of the targets the shooters should stop firing.  There should be an announcement, "Cease fire, clear the range!"

GenericHero05

Having super jump as your travel power and being able to jump incredible heights yet if you walked off a building from the same height, you took damage. I miss it EVERY DAY!
If I was a Jedi, there's a 100% chance that I'd use The Force inappropriately.

Floride

Using gravity to hurl a forlift at an AV, missing, and watching the forklift bounce off an unaffected office chair.
History shows again and again
How nature points out the folly of men

RGladden

Quote from: Floride on May 09, 2015, 11:52:20 PM
Using gravity to hurl a forlift at an AV, missing, and watching the forklift bounce off an unaffected office chair.

;) ;D :o

Yep.  This was the sort of glitch that just added to the charm of the game....

RGladden

One of the things about the game that never made any sense to me was the fact that the Broadsword power was available to brutes....but not to tanks.

I salivated about what I could do with a tank build which had the defensive attack of parry to stack with it's other defensive powers.  Why should it be available to brutes but not to tanks?

Go figure.

Floride

For years... fighting baddies in the streets of Paragon and watching all the townsfolk NPCs run away screaming - NEVER ONCE getting out their cell phones to take videos of the fights. COMPLETELY unrealistic.
History shows again and again
How nature points out the folly of men

Blackout

Quote from: Floride on May 10, 2015, 04:11:37 PM
For years... fighting baddies in the streets of Paragon and watching all the townsfolk NPCs run away screaming - NEVER ONCE getting out their cell phones to take videos of the fights. COMPLETELY unrealistic.

Well considering the vast armies of street gangs all over the city, and the colossal battles that go on in paragon between Heroes and giant Clockwork robots every week, I'd say most people have gotten bored of recording the fighting that goes on  ;D

Floride

Quote from: Blackout on May 10, 2015, 07:01:22 PM
Well considering the vast armies of street gangs all over the city, and the colossal battles that go on in paragon between Heroes and giant Clockwork robots every week, I'd say most people have gotten bored of recording the fighting that goes on  ;D

"Honey, there's a fire-wielding incarnate hero soloing a Malta ambush!"
"Really? Well, tell 'em to keep it down. And don't wake me up again unless Recluse is crashing a wedding or something."
History shows again and again
How nature points out the folly of men

Eoraptor

Quote from: Floride on May 10, 2015, 04:11:37 PM
For years... fighting baddies in the streets of Paragon and watching all the townsfolk NPCs run away screaming - NEVER ONCE getting out their cell phones to take videos of the fights. COMPLETELY unrealistic.
pay phone kiosks... still existed in game.
"Some people can read War and Peace and come away thinking it's a simple adventure story, while others can read the back of a chewing gum wrapper and unlock the secrets of the universe!"
-Lex Luthor

Paragon Avenger

During a Rikti invasion, all the NPC's go inside.  All the street gangs.  Everybody, except the trainers and the contacts.

In Talos, the battle was right across the street from the trainer and the police drones, neither of which helped.
In Atlas, the battle raged around Ms. Liberty.  And the only thing she did to save her city was to say "Your doing well.".

Floride

Defeating Recluse and the other AVs on the Statesman TF, returning to the Paragon City you just saved, clicking on a present and being told you were naughty while being rewarded with an ambush of snowmen.
History shows again and again
How nature points out the folly of men

Inc42

Quote from: Floride on May 12, 2015, 05:02:10 AM
Defeating Recluse and the other AVs on the Statesman TF, returning to the Paragon City you just saved, clicking on a present and being told you were naughty while being rewarded with an ambush of snowmen.

Nothing about the present system made sense. It was fun, dont get me wrong, I liked it and a lot of the things mentioned in this thread, but story-wise it made absolutely no sense for the presents to give random rewards.

Also, why is being naughty on a villain a bad thing? Isn't that the goal? :P

doc7924

Quote from: Inc42 on May 12, 2015, 06:21:59 PM
Nothing about the present system made sense. It was fun, dont get me wrong, I liked it and a lot of the things mentioned in this thread, but story-wise it made absolutely no sense for the presents to give random rewards.

Also, why is being naughty on a villain a bad thing? Isn't that the goal? :P

Well maybe the villain helped an old lady across the street. That would be naughty by villain standards.

Paragon Avenger

Quote from: Inc42 on May 12, 2015, 06:21:59 PM
Nothing about the present system made sense. It was fun, dont get me wrong, I liked it and a lot of the things mentioned in this thread, but story-wise it made absolutely no sense for the presents to give random rewards.

Also, why is being naughty on a villain a bad thing? Isn't that the goal? :P

I dissagree.  For one, you didn't need a key to unlock the present.

doc7924

Quote from: Floride on May 12, 2015, 05:02:10 AM
Defeating Recluse and the other AVs on the Statesman TF, returning to the Paragon City you just saved, clicking on a present and being told you were naughty while being rewarded with an ambush of snowmen.

Oh I loved doing opening presents with my robot MM. I would place them around the box and open it - if I was naughty and a smowman popped out - well he didn't last long.


Eoraptor

Quote from: doc7924 on May 13, 2015, 04:55:43 AM
Oh I loved doing opening presents with my robot MM. I would place them around the box and open it - if I was naughty and a smowman popped out - well he didn't last long.
Yeah, I do a similar strategy in STO with my Boff and Engineering captain... lay out a bunch of mines and turrets, and if anything untoward spawns, it's hamburger
"Some people can read War and Peace and come away thinking it's a simple adventure story, while others can read the back of a chewing gum wrapper and unlock the secrets of the universe!"
-Lex Luthor

Paragon Avenger

Did anyone mention that the elevators only went between two floors but had several buttons on them.
And the elevator buttons weren't up and down like normal elevators in real life, they had floor numbers on them.
And the floor numbers on the elevators didn't corespond to the actual number of florrs in the building.

International Note:
Elevators are pretty much the same thing as lifts.