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Community => City of Heroes => Topic started by: doc7924 on April 26, 2015, 04:30:06 AM

Title: Things in the game that really made no sense.
Post by: doc7924 on April 26, 2015, 04:30:06 AM
Bus stops with no buses

Having destructive super powers like AOEs and novas and ONLY hitting the bad guys even though your teammates are standing right next to you

Running at super speed through the streets only to be stopped cold by a mail box or the bus-less bus stops

Little old ladies being able to hang onto their purses being pulled by mobs for days on end without ever stopping

Title: Re: Things in the game that really made no sense.
Post by: Blackout on April 26, 2015, 11:52:45 AM
Bus stops with no buses

Having destructive super powers like AOEs and novas and ONLY hitting the bad guys even though your teammates are standing right next to you

Running at super speed through the streets only to be stopped cold by a mail box or the bus-less bus stops

Little old ladies being able to hang onto their purses being pulled by mobs for days on end without ever stopping

Well, clearly those little old ladies are either Nemesis automatons, or heroes who don't want to blow their secret identities by fighting back. :P
Also a few other one's; The Clockwork working, Malta using anything other than sappers, Sky raiders using anything other than jet-packs and force-fields, and Lord Recluse relying entirely on shrimp to fuel the Rogue Isles economy  ;D
Title: Re: Things in the game that really made no sense.
Post by: blacksly on April 26, 2015, 11:20:06 PM
Well, clearly those little old ladies are either Nemesis automatons, or heroes who don't want to blow their secret identities by fighting back. :P
Also a few other one's; The Clockwork working, Malta using anything other than sappers, Sky raiders using anything other than jet-packs and force-fields, and Lord Recluse relying entirely on shrimp to fuel the Rogue Isles economy  ;D

Those aren't all shrimp... half of those "shrimp" fishermen are actually black market smugglers.
That's why the Rogue Isles are such a wretched hive of scum and villainy.
Title: Re: Things in the game that really made no sense.
Post by: Paragon Avenger on April 27, 2015, 02:07:40 AM
In Issue 23, the trainers being tailors.  There you are standing in board daylight having your costume altered.

How about being in a large room with about 8 mobs.  You fight one mob using noisy powers, and the other mobs just stand their ground pounding their fists into their hands.  Even if they can't hear you, they can see you.
Title: Re: Things in the game that really made no sense.
Post by: The Fifth Horseman on April 27, 2015, 02:35:08 AM
Also a few other one's; The Clockwork working,
Eh, the Clockwork were pretty much outright said to be puppets animated by Clockwork King's psychic powers.
Title: Re: Things in the game that really made no sense.
Post by: Aggelakis on April 27, 2015, 02:36:20 AM
Eh, the Clockwork were pretty much outright said to be puppets animated by Clockwork King's psychic powers.
Yep. That's why psychic type did so much more damage to them!
Title: Re: Things in the game that really made no sense.
Post by: MaidMercury on April 27, 2015, 03:31:43 AM
I once followed a few pedestrians just to see the walk algorithm.

It was a mindless long circle around buildings, sometimes going up stairs (Train station).
...then down again leading to no real destination.



Title: Re: Things in the game that really made no sense.
Post by: Vee on April 27, 2015, 04:19:28 AM
It was a mindless long circle around buildings, sometimes going up stairs (Train station).
...then down again leading to no real destination.

So pretty much just like real life then?
Title: Re: Things in the game that really made no sense.
Post by: Floride on April 27, 2015, 02:26:00 PM
A cow mooing in the ski chalet
Lakes that are only 2 feet deep
Police in a city full of thousands of super-powered heroes
Universities with no classrooms or lecture halls

and my absolute favorite...

The handicap parking space for King's Row PD is the FARTHEST space from the door
Title: Re: Things in the game that really made no sense.
Post by: doc7924 on April 27, 2015, 03:55:36 PM
In Issue 23, the trainers being tailors.  There you are standing in board daylight having your costume altered.

How about being in a large room with about 8 mobs.  You fight one mob using noisy powers, and the other mobs just stand their ground pounding their fists into their hands.  Even if they can't hear you, they can see you.

That last one I never got - unless they were all optically challenged, how could the group just down the hall not see you beat up their comrades and come help them. Or maybe they did and just don't care?

Title: Re: Things in the game that really made no sense.
Post by: Inc42 on April 27, 2015, 06:22:24 PM
That last one I never got - unless they were all optically challenged, how could the group just down the hall not see you beat up their comrades and come help them. Or maybe they did and just don't care?

"Nah, Frank's got those 8 super powered guys. Right Frank? ...Frank?"

The NPCs in City Hall that walked on invisible floors several feet above the actual floor.

Enhancements. Story-wise there is no good way to explain going to a store and saying "My Fireball makes me too tired when I use it, do you have anything to make it a bit easier to use? Wait, you only sell TECHNOLOGY ways to make it cost less. Dang. I need a SCIENTIFIC way to do it."
Title: Re: Things in the game that really made no sense.
Post by: Eoraptor on April 27, 2015, 06:46:48 PM
"Nah, Frank's got those 8 super powered guys. Right Frank? ...Frank?"

The NPCs in City Hall that walked on invisible floors several feet above the actual floor.

Enhancements. Story-wise there is no good way to explain going to a store and saying "My Fireball makes me too tired when I use it, do you have anything to make it a bit easier to use? Wait, you only sell TECHNOLOGY ways to make it cost less. Dang. I need a SCIENTIFIC way to do it."
this sounds too much like a viagra ad... "you know sixty percent of superheroes over level 23 have problems making and sustaining fireballs"
Title: Re: Things in the game that really made no sense.
Post by: Felderburg on April 27, 2015, 07:06:07 PM
Enhancements. Story-wise there is no good way to explain going to a store and saying "My Fireball makes me too tired when I use it, do you have anything to make it a bit easier to use? Wait, you only sell TECHNOLOGY ways to make it cost less. Dang. I need a SCIENTIFIC way to do it."

I always wondered about things like heart implants and cybernetics, from a conceptual point of view. So you just swap those things in and out like it's nothing?
Title: Re: Things in the game that really made no sense.
Post by: Blackout on April 27, 2015, 07:21:08 PM
I always wondered about things like heart implants and cybernetics, from a conceptual point of view. So you just swap those things in and out like it's nothing?

Speaking of which it doesn't just apply to science and tech stuff either, even natural gets affected
"Ok I'll learn the ancient incredibly complicated martial technique of DRAGON!....for only one attack....instantaneously...and am capable of immediately forgetting it if I wish...also even for ranged attacks"
Title: Re: Things in the game that really made no sense.
Post by: Inc42 on April 27, 2015, 07:26:52 PM
I think one of the magic SO's or DO's was a magical ring that increased accuracy, I wonder how many of those rings my fire/fire blaster was squeezing on his fingers back in the day? :P
Title: Re: Things in the game that really made no sense.
Post by: Blackout on April 27, 2015, 07:38:40 PM
I think one of the magic SO's or DO's was a magical ring that increased accuracy, I wonder how many of those rings my fire/fire blaster was squeezing on his fingers back in the day? :P

Blaster be pimpin' yo' he the Mandarin ain't got anything on him  :P
Title: Re: Things in the game that really made no sense.
Post by: Super Firebug on April 28, 2015, 08:08:22 PM
The fact that the moon rises in the south. I never got over that one. (I was a science fan in school, especially astronomy, which I still love. So, yeah, I noticed.)

The fact that you could use anything - fire, rockets, tornado - inside a building, and do no damage to it whatsoever.
Title: Re: Things in the game that really made no sense.
Post by: Floride on April 28, 2015, 08:45:48 PM
If I open up a lament box, pour in some spiritual essence and an alien blood sample, stir it with an inanimate carbon rod and recite some source code, I'll increase my healing ability!
Because I'm a hero, and this is.... what we do??

Regenerative Tissue: Regeneration (http://paragonwiki.com/wiki/Regenerative_Tissue:_Regeneration)
Title: Re: Things in the game that really made no sense.
Post by: Inc42 on April 28, 2015, 09:28:54 PM
The architecture inside the office buildings clearly being designed by a mad man. How practical is it to go up an elevator, walk through long winding halls, up some stairs, down some stairs, and finally get to the next elevator? And HOPE that is the one that you need?

And where were all the offices anyway? We might see a couple cubicles and conference rooms, but not nearly enough to warrant all those hallways.
Title: Re: Things in the game that really made no sense.
Post by: Super Firebug on April 28, 2015, 09:49:46 PM
The architecture inside the office buildings clearly being designed by a mad man. How practical is it to go up an elevator, walk through long winding halls, up some stairs, down some stairs, and finally get to the next elevator? And HOPE that is the one that you need?

And where were all the offices anyway? We might see a couple cubicles and conference rooms, but not nearly enough to warrant all those hallways.

Yeah, the hallways seemed designed by a Dungeons & Dragons mapmaker. And what about all the wasted, unaccessible space on each floor, assuming a standard, four-sided structure?
Title: Re: Things in the game that really made no sense.
Post by: Vee on April 28, 2015, 09:54:24 PM
i always meant to draw up the layout of each floor of one of the bigger buildings and see what it would look like from the outside, but i'm too lazy. i have to imagine it'd take some miraculous engineering feats for some of those buildings though.
Title: Re: Things in the game that really made no sense.
Post by: Inc42 on April 29, 2015, 12:14:20 AM
i always meant to draw up the layout of each floor of one of the bigger buildings and see what it would look like from the outside, but i'm too lazy. i have to imagine it'd take some miraculous engineering feats for some of those buildings though.

I actually vaguely remember seeing someone having done this years ago, but I have no idea where. I remember it being based on a map where there were no "decorative" doors that could not be clicked, so every wall and hallway was taken very literally, on the outside it was just a huge jumbled mess.

Another thought along the same lines, all the buildings in the game had only one-way windows...as in the windows ONLY existed on the outside of the building, with the exceptions of the AE buildings, Recluse's tower, and Wentworth's.
Title: Re: Things in the game that really made no sense.
Post by: Castegyre on April 29, 2015, 04:12:34 PM
I remember more than once entering a building and thinking to myself that there is no way the layout of this map could fit in the size of building I just entered.

I also always wondered why people using Super Jump didn't crash through the roof of the buildings they were landing on from time to time.

And then there is the chronic neck problems everyone seemed to suffer from that kept the enemies from looking up.
Title: Re: Things in the game that really made no sense.
Post by: Relitner on April 29, 2015, 05:31:33 PM
Why do I need to get on a train? I run/fly/jump/teleport ten times faster than it.
I can stand toe-to-toe with Nemesis, but I can't push through bushes in Perez Park?
The body of every vehicle is coated with an amazing frictionless surface.
Title: Re: Things in the game that really made no sense.
Post by: Inc42 on April 29, 2015, 05:58:17 PM
What kind of property value does Paragon City/Rogue Isles have if EVERYONE lives in an apartment building? Even New York City has houses.

On the subject of apartment buildings, why were every single one of them fire proof with the exception of 4 or 5 in Steel Canyon? Come to think of it all the flammable ones were identical, remind me to never hire that contractor :P
Title: Re: Things in the game that really made no sense.
Post by: Garble on April 29, 2015, 10:47:27 PM
The architecture inside the office buildings clearly being designed by a mad man. How practical is it to go up an elevator, walk through long winding halls, up some stairs, down some stairs, and finally get to the next elevator? And HOPE that is the one that you need?

Paragon City could win an award for ADA non-compliance. Friggin stairways everywhere.

What kind of property value does Paragon City/Rogue Isles have if EVERYONE lives in an apartment building? Even New York City has houses.

What does it do to the property values to have criminals and monsters on every corner? Think of all the potentially lethal dangers you'd drive by if you had even a 15 minute commute.
Title: Re: Things in the game that really made no sense.
Post by: Heroette on April 29, 2015, 10:49:56 PM
There are trucks in town but people in Kings Row feel the need to carry big pieces of lumber on their shoulders.
Title: Re: Things in the game that really made no sense.
Post by: Inc42 on April 29, 2015, 11:16:20 PM
What does it do to the property values to have criminals and monsters on every corner?

Fair point. xD
Title: Re: Things in the game that really made no sense.
Post by: Eoraptor on April 30, 2015, 04:42:01 AM
putting landmarks to heroes and historic events in inaccessible places like the fifth story window sill of a building in kings row
Title: Re: Things in the game that really made no sense.
Post by: Felderburg on April 30, 2015, 03:07:40 PM
putting landmarks to heroes and historic events in inaccessible places like the fifth story window sill of a building in kings row

Posi says in the Lore AMA that he placed exploration badges because of something interesting nearby: http://paragonwiki.com/wiki/Lore_AMA/Sorted#221

Quote from: Positron
Badges were never random. There was always some interesting vista, view, or point of interest nearby that story was crafted around. (I placed all the exploration badges for the original CoH zones)

Although this is contradicted by an earlier question, where he says he wrote them, but the placement was determined by someone else: http://paragonwiki.com/wiki/Lore_AMA/Sorted#58

Quote from: Positron
For any badge before Issue 6, I made it up off the top of my head when I went to the location that someone had picked to place a badge. What you see is all there is.

Either way, I never considered exploration badges to be "official" Paragon City stuff. It's not like anyone is going to remember, let alone mark, where Synapse met Mynx for the first time. As I recall, most of the actual statues or plaques were in reasonably normal places.

Edit: Maybe it's not contradictory: maybe someone said "place a badge in this general area" and he went there, picked a nifty spot in that general area, and wrote the text.
Title: Re: Things in the game that really made no sense.
Post by: Power Gamer on April 30, 2015, 07:21:33 PM
When security level by zone mattered, I found it curious that you found civilians in higher level zones.

I mean, why would it be that my 20th level super-duper dude couldn't get into PI, but it was populated with non-powered joe-schmoes?
Title: Re: Things in the game that really made no sense.
Post by: Inc42 on April 30, 2015, 09:07:57 PM
Those were secret identify civilian disguises ;)

I don't remember PI ever having a level restriction, most of the level based zones were not civilian friendly except maybe Striga.
Title: Re: Things in the game that really made no sense.
Post by: Power Gamer on April 30, 2015, 09:21:40 PM
Those were secret identify civilian disguises ;)

I don't remember PI ever having a level restriction, most of the level based zones were not civilian friendly except maybe Striga.

Could be I'm mistaken, yet the point is how do the regular 0-lvl joe's live in/survive in a non-hazard zone, when a suped-up- Johnny like me can't get to the bus without being dog-piled and sent to the hospital?

Course, I do like the secret id's explanation.  :D
Title: Re: Things in the game that really made no sense.
Post by: Floride on May 01, 2015, 12:04:31 AM
... Another thought along the same lines, all the buildings in the game had only one-way windows...as in the windows ONLY existed on the outside of the building, with the exceptions of the AE buildings, Recluse's tower, and Wentworth's.
And the Arboretum in Atlas
Title: Re: Things in the game that really made no sense.
Post by: Tahquitz on May 01, 2015, 04:27:18 AM
I remember that fake superhero NPC in the revamped Atlas Park, Super Guy.  He'd run from the bad guys outside of City Hall to get to the hospital in the courtyard south of there, then stop at the wall, melt through the ground torso-deep, then fall completely into the sidewalk.

Turned out he really was a Super Guy.  I want to be able to pass through solid matter, too.
Title: Re: Things in the game that really made no sense.
Post by: Inc42 on May 01, 2015, 06:37:13 PM
I remember that fake superhero NPC in the revamped Atlas Park, Super Guy.  He'd run from the bad guys outside of City Hall to get to the hospital in the courtyard south of there, then stop at the wall, melt through the ground torso-deep, then fall completely into the sidewalk.

Turned out he really was a Super Guy.  I want to be able to pass through solid matter, too.

Phasing was a power set I always wanted and never could figure out why we didn't get. It's an obvious one, many big comic characters have had it for years. The best I could come up with was that they didnt want to explain how you could phase through bad guys, bullets, and all that but not a bus stop.
Title: Re: Things in the game that really made no sense.
Post by: Felderburg on May 01, 2015, 06:58:56 PM
I remember that fake superhero NPC in the revamped Atlas Park, Super Guy.  He'd run from the bad guys outside of City Hall to get to the hospital in the courtyard south of there, then stop at the wall, melt through the ground torso-deep, then fall completely into the sidewalk.

Turned out he really was a Super Guy.  I want to be able to pass through solid matter, too.

Wait what?
Title: Re: Things in the game that really made no sense.
Post by: Eoraptor on May 01, 2015, 08:20:32 PM
Wait what?
there was this green superhero with a cape who spawned on the north or east side parking lot of city hall, talking on his cellphone, if you aggro'd a group of enemies near him, he'd make some excuse into the phone he was talking on, and then run away towards the hospital.
Title: Re: Things in the game that really made no sense.
Post by: Felderburg on May 01, 2015, 10:30:35 PM
there was this green superhero with a cape who spawned on the north or east side parking lot of city hall, talking on his cellphone, if you aggro'd a group of enemies near him, he'd make some excuse into the phone he was talking on, and then run away towards the hospital.

My goodness! I never saw him (as I recall). He's not in the wiki (as far as I can tell). We must add him!
Title: Re: Things in the game that really made no sense.
Post by: Shenku on May 01, 2015, 11:19:44 PM
My goodness! I never saw him (as I recall). He's not in the wiki (as far as I can tell). We must add him!

I lurked in Atlas all the time, and I don't remember ever seeing him either! :o

Personally the thing that never made sense to me was attacking people with swords, giant mallets, throwing knives, and any number of other potentially lethal weapons(not to mention powers like fire...), and every single (living) enemy was only ever "defeated", but never killed. (Inanimate objects, such as robots, Clockwork, or zombies don't count, although technically the combat log always said "defeated" for them too...)

"I'm just gonna stab you several dozen times in the chest with these foot long claws sticking out of my hand; I'm sure you won't bleed out and/or die before you get teleported to the hospital..."

I swear, every fight ever in City of Heroes is like this video here (https://youtu.be/1byycwl8qgc)...
Title: Re: Things in the game that really made no sense.
Post by: silvers1 on May 02, 2015, 12:36:29 AM
1.  A large city with a grand total of about 15 cars running at any time.

2.  Random mission doors.   I loved the bank map mission I received where the entrance happened to be a wooden door in the side of a hill on a remote island.

3.  Civilians that constantly walk over top of you.   Apparently not that grateful for your super-heroics.

4.   Villains hanging out on every street corner, and outnumbering the citizens by about 10 to 1. 

5.  A city with zero pollution, zero garbage, and very little noise.

6.   Police stations that have sirens running 24x7.   I'd say the officers have migraines.

7.  Buildings where the interiors change every time you enter them.




Title: Re: Things in the game that really made no sense.
Post by: Shenku on May 02, 2015, 12:57:25 AM
1.  A large city with a grand total of about 15 cars running at any time.

*snip*

4.   Villains hanging out on every street corner, and outnumbering the citizens by about 10 to 1. 

I think these two are actually directly related... Who would want to drive a car in a city where you might be carjacked at every street corner? Also explains number 5 a little, since everyone fled the city resulting in less population to cause polution, both of garbage and noise varieties.
Title: Re: Things in the game that really made no sense.
Post by: Inc42 on May 02, 2015, 01:10:15 AM
I once had a "Recover the painting" mission from the police radio that sent my team into a network of caves, at the end the glowie was a refrigerator.

We decided that the valuable stolen painting was actually a finger painted painting some cop's kid had done, and it was stuck to the fridge with magnets.
Title: Re: Things in the game that really made no sense.
Post by: Garble on May 02, 2015, 03:07:28 PM
I wanna know how they plugged in the refrigerator.
Title: Re: Things in the game that really made no sense.
Post by: doc7924 on May 02, 2015, 07:30:14 PM
I wanna know how they plugged in the refrigerator.

And how they made it glow and go "Ping...Ping...Ping"
Title: Re: Things in the game that really made no sense.
Post by: Shenku on May 03, 2015, 03:31:41 AM
And how they made it glow and go "Ping...Ping...Ping"

Magic. How else would they have gotten the thing down into some random cave? Not even the Trolls or the Lost would've bothered dragging something that big down there... The Circle of Thorns on the other hand... Gotta keep those spell reagents fresh. :P
Title: Re: Things in the game that really made no sense.
Post by: Floride on May 03, 2015, 03:52:10 AM
And how they made it glow and go "Ping...Ping...Ping"
It was the same amazing technology that powered up the blue button
Title: Re: Things in the game that really made no sense.
Post by: ryuplaneswalker on May 03, 2015, 04:04:50 AM
Quote
Having destructive super powers like AOEs and novas and ONLY hitting the bad guys even though your teammates are standing right next to you

This is pure game play, "Friendlyfire" in MMOs is outright the worst singular idea you could do, it would mean that you could effectively never use an AOE attack for fear of a blaster accidentally edging into it, Defenders could -never- use their toggle debuffs, nor could dark..no patch effects could be remotely effectively used.

Oh and MMs would be unplayable.

This has been tried, Dragon Age has the option for it in at least the first game..and I have never, ever seen anyone use it.
Title: Re: Things in the game that really made no sense.
Post by: Paragon Avenger on May 03, 2015, 04:17:21 AM
Title: Re: Things in the game that really made no sense.
Post by: Eoraptor on May 03, 2015, 05:13:23 AM
robed cultists... summoning class ten full-torso free floating apparitions, in broad daylight, in a city park, with a human sacrifice in the center.
Title: Re: Things in the game that really made no sense.
Post by: Paragon Avenger on May 03, 2015, 05:33:36 AM
robed cultists... summoning class ten full-torso free floating apparitions, in broad daylight, in a city park, with a human sacrifice in the center.

Well, Paragon City is a strange place after all.
Title: Re: Things in the game that really made no sense.
Post by: The Fifth Horseman on May 03, 2015, 09:04:29 AM
robed cultists... summoning class ten full-torso free floating apparitions, in broad daylight, in a city park, with a human sacrifice in the center.
Chalk it up to a jedi mind trick (or equivalent)?
Title: Re: Things in the game that really made no sense.
Post by: doc7924 on May 03, 2015, 11:15:22 AM
This is pure game play, "Friendlyfire" in MMOs is outright the worst singular idea you could do, it would mean that you could effectively never use an AOE attack for fear of a blaster accidentally edging into it, Defenders could -never- use their toggle debuffs, nor could dark..no patch effects could be remotely effectively used.

Oh and MMs would be unplayable.

This has been tried, Dragon Age has the option for it in at least the first game..and I have never, ever seen anyone use it.

Oh I understand why its like that. Its just funny that a power could work that way. Its like if Johnny Storm went Nova in the midst of a battle and burned everyone except Reed who was standing next to him.
Title: Re: Things in the game that really made no sense.
Post by: Inc42 on May 03, 2015, 02:50:55 PM
robed cultists... summoning class ten full-torso free floating apparitions, in broad daylight, in a city park, with a human sacrifice in the center.

Every other civilian that sees that is saying "If I don't see it, it's not my problem." or "There are a million freaking super heroes in this city, why should I call the cops? What are they going to do?"

No, the better point on that topic is:

There are robed cultists summoning class ten full torso free floating apparitions in broad daylight in a city park with a human sacrifice and 30 heroes will just ignore it before someone who happens to be in the right level range and feels like it will save them.
Title: Re: Things in the game that really made no sense.
Post by: Paragon Avenger on May 06, 2015, 05:44:21 AM
Did anybody mention getting a mission, running to the door of the building, and after opening the door, you're in a cave?
Title: Re: Things in the game that really made no sense.
Post by: Aggelakis on May 06, 2015, 08:40:36 AM
Or running into a cave and finding yourself in a bank?
Title: Re: Things in the game that really made no sense.
Post by: Blackout on May 06, 2015, 03:50:03 PM
  • Travelling by train
  • Train just pulling out every time you enter the platform, but the arrival train always there
  • No matter where you went by train, it took the same amount of time
  • There was never a line of people waiting for the train
  • The layout of the train tracks in the zones seemed strange
  • Portals next to the train stations
  • Not being able to skip content and levels on new toons, when you already have a level 50
  • Crime, in a city full of supersheroes

Whilst Paragon city may be filled with superheroes its like....super turbo omega filled with supervillains and gangs, so the crime thing does kind of make sense.
Title: Re: Things in the game that really made no sense.
Post by: Ice Trix on May 07, 2015, 06:11:10 AM
Or leaving an office mission, turning around and doing different office mission with the same door.

Was a strike force famous for it iirc, remodeling tunnel complex of 5th column base.
Title: Re: Things in the game that really made no sense.
Post by: doc7924 on May 08, 2015, 02:18:14 AM
Or leaving an office mission, turning around and doing different office mission with the same door.

Was a strike force famous for it iirc, remodeling tunnel complex of 5th column base.

I once was on a TF on the villain side - St Martial or something and the first 6 missions were at the same building door.
Title: Re: Things in the game that really made no sense.
Post by: Tubbius on May 08, 2015, 06:40:46 PM
Every other civilian that sees that is saying "If I don't see it, it's not my problem." or "There are a million freaking super heroes in this city, why should I call the cops? What are they going to do?"


"Cops got better things to do than get killed."

Shame I can't remember what movie that's from.
Title: Re: Things in the game that really made no sense.
Post by: Eoraptor on May 08, 2015, 07:47:15 PM
"Cops got better things to do than get killed."

Shame I can't remember what movie that's from.
Big Trouble in Little China
Title: Re: Things in the game that really made no sense.
Post by: Vee on May 09, 2015, 04:45:55 AM
Or leaving an office mission, turning around and doing different office mission with the same door.

Was a strike force famous for it iirc, remodeling tunnel complex of 5th column base.

There were definitely two consecutive IP mishes in the Citadel TF that were the same door back to back. It was nice since it was usually the ass-end of IP but it was also before he gave his cell number so everyone had to stand there waiting and if no one had recall the poor leader had a serious hike.
Title: Re: Things in the game that really made no sense.
Post by: Castegyre on May 09, 2015, 06:51:06 AM
I'm an agile staff fighter with super reflexes and sick moves, but unfortunately I cannot get out of the way of your attack or chase you down if you run away as I am stuck in place until my animations finish...
Title: Re: Things in the game that really made no sense.
Post by: Paragon Avenger on May 09, 2015, 06:54:30 PM
What about all the helicopters in the game sitting engines running burning fuel going nowhere?

And speaking of helicopters, how about standing on the main rotor, and not getting thrown to the ground?

And of course, the rotor blades passing through you?  They should have generated knockback.

Pretty much the same for vehicles, they just drove through you.  They should have generated KB, too.

And in the Vanguard base at the firing range, when a toon wanders in front of the targets the shooters should stop firing.  There should be an announcement, "Cease fire, clear the range!"
Title: Re: Things in the game that really made no sense.
Post by: GenericHero05 on May 09, 2015, 10:29:40 PM
Having super jump as your travel power and being able to jump incredible heights yet if you walked off a building from the same height, you took damage. I miss it EVERY DAY!
Title: Re: Things in the game that really made no sense.
Post by: Floride on May 09, 2015, 11:52:20 PM
Using gravity to hurl a forlift at an AV, missing, and watching the forklift bounce off an unaffected office chair.
Title: Re: Things in the game that really made no sense.
Post by: RGladden on May 10, 2015, 01:00:12 PM
Using gravity to hurl a forlift at an AV, missing, and watching the forklift bounce off an unaffected office chair.

 ;) ;D :o

Yep.  This was the sort of glitch that just added to the charm of the game....
Title: Re: Things in the game that really made no sense.
Post by: RGladden on May 10, 2015, 01:03:58 PM
One of the things about the game that never made any sense to me was the fact that the Broadsword power was available to brutes....but not to tanks.

I salivated about what I could do with a tank build which had the defensive attack of parry to stack with it's other defensive powers.  Why should it be available to brutes but not to tanks?

Go figure.
Title: Re: Things in the game that really made no sense.
Post by: Floride on May 10, 2015, 04:11:37 PM
For years... fighting baddies in the streets of Paragon and watching all the townsfolk NPCs run away screaming - NEVER ONCE getting out their cell phones to take videos of the fights. COMPLETELY unrealistic.
Title: Re: Things in the game that really made no sense.
Post by: Blackout on May 10, 2015, 07:01:22 PM
For years... fighting baddies in the streets of Paragon and watching all the townsfolk NPCs run away screaming - NEVER ONCE getting out their cell phones to take videos of the fights. COMPLETELY unrealistic.

Well considering the vast armies of street gangs all over the city, and the colossal battles that go on in paragon between Heroes and giant Clockwork robots every week, I'd say most people have gotten bored of recording the fighting that goes on  ;D
Title: Re: Things in the game that really made no sense.
Post by: Floride on May 10, 2015, 07:58:22 PM
Well considering the vast armies of street gangs all over the city, and the colossal battles that go on in paragon between Heroes and giant Clockwork robots every week, I'd say most people have gotten bored of recording the fighting that goes on  ;D

"Honey, there's a fire-wielding incarnate hero soloing a Malta ambush!"
"Really? Well, tell 'em to keep it down. And don't wake me up again unless Recluse is crashing a wedding or something."
Title: Re: Things in the game that really made no sense.
Post by: Eoraptor on May 10, 2015, 09:42:39 PM
For years... fighting baddies in the streets of Paragon and watching all the townsfolk NPCs run away screaming - NEVER ONCE getting out their cell phones to take videos of the fights. COMPLETELY unrealistic.
pay phone kiosks... still existed in game.
Title: Re: Things in the game that really made no sense.
Post by: Paragon Avenger on May 11, 2015, 03:16:07 AM
During a Rikti invasion, all the NPC's go inside.  All the street gangs.  Everybody, except the trainers and the contacts.

In Talos, the battle was right across the street from the trainer and the police drones, neither of which helped.
In Atlas, the battle raged around Ms. Liberty.  And the only thing she did to save her city was to say "Your doing well.".
Title: Re: Things in the game that really made no sense.
Post by: Floride on May 12, 2015, 05:02:10 AM
Defeating Recluse and the other AVs on the Statesman TF, returning to the Paragon City you just saved, clicking on a present and being told you were naughty while being rewarded with an ambush of snowmen.
Title: Re: Things in the game that really made no sense.
Post by: Inc42 on May 12, 2015, 06:21:59 PM
Defeating Recluse and the other AVs on the Statesman TF, returning to the Paragon City you just saved, clicking on a present and being told you were naughty while being rewarded with an ambush of snowmen.

Nothing about the present system made sense. It was fun, dont get me wrong, I liked it and a lot of the things mentioned in this thread, but story-wise it made absolutely no sense for the presents to give random rewards.

Also, why is being naughty on a villain a bad thing? Isn't that the goal? :P
Title: Re: Things in the game that really made no sense.
Post by: doc7924 on May 12, 2015, 08:30:53 PM
Nothing about the present system made sense. It was fun, dont get me wrong, I liked it and a lot of the things mentioned in this thread, but story-wise it made absolutely no sense for the presents to give random rewards.

Also, why is being naughty on a villain a bad thing? Isn't that the goal? :P

Well maybe the villain helped an old lady across the street. That would be naughty by villain standards.
Title: Re: Things in the game that really made no sense.
Post by: Paragon Avenger on May 13, 2015, 03:07:27 AM
Nothing about the present system made sense. It was fun, dont get me wrong, I liked it and a lot of the things mentioned in this thread, but story-wise it made absolutely no sense for the presents to give random rewards.

Also, why is being naughty on a villain a bad thing? Isn't that the goal? :P

I dissagree.  For one, you didn't need a key to unlock the present.
Title: Re: Things in the game that really made no sense.
Post by: doc7924 on May 13, 2015, 04:55:43 AM
Defeating Recluse and the other AVs on the Statesman TF, returning to the Paragon City you just saved, clicking on a present and being told you were naughty while being rewarded with an ambush of snowmen.

Oh I loved doing opening presents with my robot MM. I would place them around the box and open it - if I was naughty and a smowman popped out - well he didn't last long.

Title: Re: Things in the game that really made no sense.
Post by: Eoraptor on May 13, 2015, 07:12:11 AM
Oh I loved doing opening presents with my robot MM. I would place them around the box and open it - if I was naughty and a smowman popped out - well he didn't last long.
Yeah, I do a similar strategy in STO with my Boff and Engineering captain... lay out a bunch of mines and turrets, and if anything untoward spawns, it's hamburger
Title: Re: Things in the game that really made no sense.
Post by: Paragon Avenger on May 18, 2015, 08:07:46 PM
Did anyone mention that the elevators only went between two floors but had several buttons on them.
And the elevator buttons weren't up and down like normal elevators in real life, they had floor numbers on them.
And the floor numbers on the elevators didn't corespond to the actual number of florrs in the building.

International Note:
Elevators are pretty much the same thing as lifts.
Title: Re: Things in the game that really made no sense.
Post by: doc7924 on May 18, 2015, 08:45:19 PM
Using gravity to hurl a forlift at an AV, missing, and watching the forklift bounce off an unaffected office chair.

"He tried to kill him with a forklift..........."
Title: Re: Things in the game that really made no sense.
Post by: Vee on May 18, 2015, 09:19:10 PM
"He tried to kill him with a forklift..........."

Wow, didn't think i'd see a Fugitive Alien reference today (or ever really). Nice one.
Title: Re: Things in the game that really made no sense.
Post by: doc7924 on May 18, 2015, 10:51:10 PM
Wow, didn't think i'd see a Fugitive Alien reference today (or ever really). Nice one.

When I was on teams with someone with that power - that was the first thing that popped into my head. And other people as well, quite a few times that came up in a team chat.

Title: Re: Things in the game that really made no sense.
Post by: Eoraptor on May 19, 2015, 04:30:38 AM
Did anyone mention that the elevators only went between two floors but had several buttons on them.
And the elevator buttons weren't up and down like normal elevators in real life, they had floor numbers on them.
And the floor numbers on the elevators didn't corespond to the actual number of florrs in the building.

International Note:
Elevators are pretty much the same thing as lifts.
someone mentioned that the elevators were odd, but not the buttons specifically
Title: Re: Things in the game that really made no sense.
Post by: The Fifth Horseman on May 19, 2015, 09:21:33 AM
pay phone kiosks... still existed in game.

... and in a few years kids will be asking "what are those booths in old movies??? ... what? but cell phones are so small!".
Title: Re: Things in the game that really made no sense.
Post by: hurple on May 19, 2015, 02:10:55 PM
... and in a few years kids will be asking "what are those booths in old movies??? ... what? but cell phones are so small!".

I recently told my daughter that back when I was her age i had to actually get up off the couch and walk across the room to change the channel on the TV. 

She didn't believe me.

Title: Re: Things in the game that really made no sense.
Post by: doc7924 on May 19, 2015, 02:20:51 PM
I recently told my daughter that back when I was her age i had to actually get up off the couch and walk across the room to change the channel on the TV. 

She didn't believe me.

And you actually had to watch a TV show - WHEN IT WAS BROADCAST! Or you never saw it again until maybe a repeat.
Title: Re: Things in the game that really made no sense.
Post by: Reaper on May 19, 2015, 02:35:03 PM
And you actually had to watch a TV show - WHEN IT WAS BROADCAST! Or you never saw it again until maybe a repeat.

"What do you mean you've seen this, it's brand new."
"Well I saw it on a rerun..."
"What's a rerun?"

 8)
Title: Re: Things in the game that really made no sense.
Post by: GenericHero05 on May 19, 2015, 11:13:51 PM
And you actually had to watch a TV show - WHEN IT WAS BROADCAST! Or you never saw it again until maybe a repeat.

I remember missing "Rudolph" or "The March of the Wooden Soldiers" and bawling my eyes out because I had to wait until the next Christmas to see them again. This generation of instant gratification has no concept of this. My kids watch Christmas shows now whenever they want. Kind of takes the uniqueness away from the holiday.
Title: Re: Things in the game that really made no sense.
Post by: doc7924 on May 20, 2015, 01:34:12 AM
I remember missing "Rudolph" or "The March of the Wooden Soldiers" and bawling my eyes out because I had to wait until the next Christmas to see them again. This generation of instant gratification has no concept of this. My kids watch Christmas shows now whenever they want. Kind of takes the uniqueness away from the holiday.

And take the game itself. In my day as a kid - the top of the line home video game was a large square shooting another large square with smaller squares, while navigating through more squares.

Now look at what we play. I was watching a basketball game on a TV in Best Buy and thought it was a live game when it was in fact an Xbox One game playing in demo mode.

I can just imagine what COH would look like now with redone, modern day graphics.
Title: Re: Things in the game that really made no sense.
Post by: Paragon Avenger on May 20, 2015, 01:54:57 AM
Man, when I was a kid, the only video game we had was trying to get the vertical hold on the TV to sync.
Title: Re: Things in the game that really made no sense.
Post by: doc7924 on May 20, 2015, 02:03:30 AM
Man, when I was a kid, the only video game we had was trying to get the vertical hold on the TV to sync.

I loved that game! I was so good at it.

Remember when you could make a TV color by buying one of those plastic sheets and laying it over your b&w TV screen?

I tells ya - kids these days are spoiled with tech. My niece is 18 now and has no concept of not having cell phones, and DVRS and 10,000 tv channels and internet and everything else that was non existent when I was a kid.
Title: Re: Things in the game that really made no sense.
Post by: Paragon Avenger on May 20, 2015, 02:09:30 AM
Man, when I was a kid, the only video game we had was trying to get the vertical hold on the TV to sync.

Remember hitting the side of the TV, like Fonz w/out the cool, and it actually helped somehow.

Today, hitting the side of tech will most likely break it.


(Yes, I quoted myself.  I'm not too proud to admit it.)
Title: Re: Things in the game that really made no sense.
Post by: silvers1 on May 20, 2015, 02:19:42 AM
Yeah, I miss the good old days - 3 channels to choose from.  And to be honest, there was more quality programming to watch
back then than you can find on a thousand channels today.

Remember, you had to actually get up and walk over to the TV to change the channel?  :)

No frigging cell phones stuck to people's ears all the time - or kids with their eyes glued to their screen as they blindly walk around texting.
People actually TALKED to each other.

Yes, I'm getting old.  Proud of it.

Title: Re: Things in the game that really made no sense.
Post by: Eoraptor on May 20, 2015, 02:26:04 AM
V-hold was fun, but I always preferred the antenna dance, you now, carefully twisting, bending, angling, and foiling up the rabit ears or hand cranking the roof unit back and forth
Title: Re: Things in the game that really made no sense.
Post by: silvers1 on May 20, 2015, 02:27:55 AM
V-hold was fun, but I always preferred the antenna dance, you now, carefully twisting, bending, angling, and foiling up the rabit ears or hand cranking the roof unit back and forth

Yep, been there, done that. :)

Title: Re: Things in the game that really made no sense.
Post by: Vee on May 20, 2015, 02:51:22 AM
Yeah, I miss the good old days - 3 channels to choose from.  And to be honest, there was more quality programming to watch
back then than you can find on a thousand channels today.

Ah, the haze of nostalgia  :P
Title: Re: Things in the game that really made no sense.
Post by: GenericHero05 on May 20, 2015, 04:06:48 AM
Remember channels 2 - 13. Of course growing up in NJ near NY we only got 2, 4, 5, 7, 9, 11 & 13. Then there was always that mysterious channel "U".

My parents got remote control once I was big enough to get up and change the channel for them.
Title: Re: Things in the game that really made no sense.
Post by: Paragon Avenger on May 20, 2015, 05:34:12 AM
I loved laying on the floor in front of the TV.
Of course, that made me the remote.
I grew up where we got 4 out-of-town, 5 out-of-town, 9 out-of-town, 11 local PBS, and 13 local CBS, and sometimes 2 out of St. Joe.
Later came 19, 27, 41, and 49

When we got cable, we basically got those channels a whole lot better, and HBO.
Remember going to the video rental store and renting a VCR-player?

Now, you get TV on your smart phone.
Title: Re: Things in the game that really made no sense.
Post by: GenericHero05 on May 20, 2015, 06:07:52 AM
I loved laying on the floor in front of the TV.
Of course, that made me the remote.
I grew up where we got 4 out-of-town, 5 out-of-town, 9 out-of-town, 11 local PBS, and 13 local CBS, and sometimes 2 out of St. Joe.
Later came 19, 27, 41, and 49

When we got cable, we basically got those channels a whole lot better, and HBO.
Remember going to the video rental store and renting a VCR-player?

Now, you get TV on your smart phone.

Christmas of 1982, with my first "real" paying job, I bought my parents a Sony Beta VCR. The first videotape we ever owned was "The Quiet Man". The video cost like $95.
Title: Re: Things in the game that really made no sense.
Post by: Felderburg on May 20, 2015, 05:48:46 PM
My kids watch Christmas shows now whenever they want. Kind of takes the uniqueness away from the holiday.

...do they want to watch Christmas shows not during December?

My parents got remote control once I was big enough to get up and change the channel for them.

Took me a second  ;D
Title: Re: Things in the game that really made no sense.
Post by: GenericHero05 on May 20, 2015, 11:16:39 PM
...do they want to watch Christmas shows not during December?

Oh yeah. If I see "Mickey's Once Upon A Christmas" one more time this year, I may go on a killing spree (and I'm a Christmasphile).
Title: Re: Things in the game that really made no sense.
Post by: Floride on May 21, 2015, 09:35:08 PM
An entire city without children
Title: Re: Things in the game that really made no sense.
Post by: doc7924 on May 22, 2015, 12:31:08 AM
An entire city without children

You know I never thought about that until you just said it - but you're right!
Title: Re: Things in the game that really made no sense.
Post by: Paragon Avenger on May 22, 2015, 01:48:31 AM
Also, there is nobody walking dogs.
And bunches of people walking around, but not carrying anything, like grocery bags.
Title: Re: Things in the game that really made no sense.
Post by: Eoraptor on May 22, 2015, 02:38:42 AM
A city with fighter jets, attack helicopters, and even blimps, but not a single air field
Title: Re: Things in the game that really made no sense.
Post by: Paragon Avenger on May 22, 2015, 03:41:26 AM
The rogue Isles had landing fields, but it might have been only for the Sky Raiders.
Title: Re: Things in the game that really made no sense.
Post by: Power Arc X on May 22, 2015, 04:57:29 AM
Basketball  and tennis  courts  with no one playing  the sports.
Title: Re: Things in the game that really made no sense.
Post by: Vee on May 22, 2015, 02:06:50 PM
No kids and no pets? And here i always thought it was the gameplay that made me like the game so much.
Title: Re: Things in the game that really made no sense.
Post by: Prism Almidu on May 22, 2015, 06:07:00 PM
No kids and no pets? And here i always thought it was the gameplay that made me like the game so much.
Choked up laughing reading that!
Title: Re: Things in the game that really made no sense.
Post by: Floride on May 23, 2015, 05:43:23 PM
No kids and no pets? And here i always thought it was the gameplay that made me like the game so much.
FTW!!!
Title: Re: Things in the game that really made no sense.
Post by: srmalloy on May 24, 2015, 04:42:31 AM
The body of every vehicle is coated with an amazing frictionless surface.

...while every fence in the game is coated with glue, as you'd find out if you ever tried to jump over one while standing in contact with it.
Title: Re: Things in the game that really made no sense.
Post by: srmalloy on May 24, 2015, 04:46:40 AM
Did anybody mention getting a mission, running to the door of the building, and after opening the door, you're in a cave?

There was one mission -- I forget whose story arc it was -- that sent you to a warehouse, generally in the south end of Independence Port, where you entered the warehouse and found yourself in a 5th Column/Council base, with an entry blurb describing how you found the entrance to the base in the basement of the warehouse. It was the only mission that I found where the door you entered was different from the map you arrived on and you got an explanation of why that happened.
Title: Re: Things in the game that really made no sense.
Post by: Paragon Avenger on May 25, 2015, 04:06:26 AM
Using Icon, I was able to determine that the inside of the arena is larger than the outside.
The same is probably true of most of the building that you can enter.
Title: Re: Things in the game that really made no sense.
Post by: Garble on May 26, 2015, 12:26:23 AM
In another thread it was confirmed that the city maps don't line up at all and Tera Volta is much larger than the space given it within Independence Port.
Title: Re: Things in the game that really made no sense.
Post by: Paragon Avenger on May 26, 2015, 02:19:02 AM
Here's another, that I just mention in "Where have all the heroes gone: forum" a discussion thread for my fan fiction, Ms. Liberty is in three places at once.
Atlas Park trainer
Atlas Park fort trident
Indy Port STF contact.

After all Lady Jayne came out of nowhere, they could have came up with somebody else for two of those spots.
Title: Re: Things in the game that really made no sense.
Post by: Floride on May 26, 2015, 02:34:55 AM
Here's another, that I just mention in "Where have all the heroes gone: forum" a discussion thread for my fan fiction, Ms. Liberty is in three places at once.
Atlas Park trainer
Atlas Park fort trident
Indy Port STF contact.

After all Lady Jayne came out of nowhere, they could have came up with somebody else for two of those spots.
And her pores naturally emit an oil-based substance of 800 SPF.
Title: Re: Things in the game that really made no sense.
Post by: Aggelakis on May 26, 2015, 03:00:18 AM
Here's another, that I just mention in "Where have all the heroes gone: forum" a discussion thread for my fan fiction, Ms. Liberty is in three places at once.
Atlas Park trainer
Atlas Park fort trident
Indy Port STF contact.

After all Lady Jayne came out of nowhere, they could have came up with somebody else for two of those spots.
They tried to take Ms. Liberty out of AP. It broke a bunch of arcs they didn't want to have to fix in a hurry. So they put her back.
Title: Re: Things in the game that really made no sense.
Post by: Paragon Avenger on May 27, 2015, 03:56:03 AM
They tried to take Ms. Liberty out of AP. It broke a bunch of arcs they didn't want to have to fix in a hurry. So they put her back.

Oh yeah, I even wrote an AE arc that had Kolinda sending heroes in to defeat the evil twin of Ms. Liberty.
At the end of the arc, Kolinda tells you that that was the real Ms. Liberty you defeated and that the Longbow are looking for you.  Classic.
So, even I would have to re-write something if Ms. Liberty made more sense.