Author Topic: And the mask comes off.  (Read 1748082 times)

dwturducken

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Re: And the mask comes off.
« Reply #2120 on: September 12, 2014, 09:48:07 PM »
No, I don't know what you mean.

Please provide intimate details including drawings, diagrams, powerpoint, photos, focus group discussion, noir video, claymation and most importantly interpretive dance.

I will give you one word: spudger.
I wouldn't use the word "replace," but there's no word for "take over for you and make everything better almost immediately," so we just say "replace."

Blackshear

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Re: And the mask comes off.
« Reply #2121 on: September 12, 2014, 10:18:27 PM »
So. I *think* I'm going to go ahead and say it...

Revival will feature Issue 24.

That would be cool.  I don't mind admitting that for me the most exciting prospect by far is the revival of the original game.  I wish much good luck to any sequel efforts, but that's for the relatively far future as far as I can tell.  I, first and foremost, want City itself to return.
« Last Edit: September 12, 2014, 10:40:01 PM by Mike D »

Felderburg

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Re: And the mask comes off.
« Reply #2122 on: September 12, 2014, 10:18:40 PM »
I used CIT before they even joined the Titan network! But then I left for a long ol' time, and came back. Now I edit the wiki.

I'm working on sorting the Lore AMAs so that questions are easily found and linked: http://paragonwiki.com/wiki/Lore_AMA/Sorted Tell me what you think!

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Sinistar

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Re: And the mask comes off.
« Reply #2123 on: September 12, 2014, 10:39:16 PM »
FYI, here's an interview that I haven't seen posted: http://www.mmogames.com/gamearticles/bringing-back-paragon-interview-city-of-heroes/

Looks to have been posted yesterday, nothing new that hasn't been stated but still good to see.
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Shadowe

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Re: And the mask comes off.
« Reply #2124 on: September 12, 2014, 10:39:45 PM »
Loving the Galaxy City ideas.

Just one thing: the Galaxy Girl statue must, must, MUST be there. Preferably in a ped-collision-box and enemy-free space.

Do this, and I guarantee that a number of Unionites will love you forever.
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Power Gamer

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Re: And the mask comes off.
« Reply #2125 on: September 12, 2014, 10:44:03 PM »
It takes a village to raise a child. And it takes a villain to explain the value of lunch money.

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Zombie Hustler

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Re: And the mask comes off.
« Reply #2126 on: September 12, 2014, 10:47:03 PM »
The second most important part is the apparent addition of LUA scripting to missions. I'm not a programmer, so I don't really have a good idea of what that actually means, but it's my understanding it would have given the devs almost infinitely more freedom to do crazy things during missions, from branching decisions to NPC behavior to whatever.

They did some really cool things in i24 with this, and I know they were cackling with glee at all of its practicalities.

One particularly cool mission that comes to mind, when your player went in and started fighting the baddies, all the "non-enemy" NPCs started pouring out of the room in terror.

Power Gamer

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Re: And the mask comes off.
« Reply #2127 on: September 12, 2014, 10:49:00 PM »
They did some really cool things in i24 with this, and I know they were cackling with glee at all of its practicalities.

One particularly cool mission that comes to mind, when your player went in and started fighting the baddies, all the "non-enemy" NPCs started pouring out of the room in terror.

I look forward to playing that!
It takes a village to raise a child. And it takes a villain to explain the value of lunch money.

-Random CoHer: "Why does the sky turn green during Rikti invasions?"
-Me:"Rikti Monkey farts"
-Random CoHer: "I'm going to you for all my questions from now on!"

Von Krieger

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Re: And the mask comes off.
« Reply #2128 on: September 12, 2014, 11:10:11 PM »
No, I don't know what you mean.

Please provide intimate details including drawings, diagrams, powerpoint, photos, focus group discussion, noir video, claymation and most importantly interpretive dance.

Next, who was he? Next, how did you feel at the time? Next, how did you feel afterward? What did you feel? What did you think? Were you pleased, frightened, ecstatic, disgusted? What did he say? What words did you speak? That's what I want to know. Now, tell me, now, now, all of it, NOW, TELL ME, YES! (Some moderatley NSFW noises, but it's Nine Inch Nails, so that's to be expected.)

[[EDIT: Fixing URL link. ~Agge]]
« Last Edit: September 13, 2014, 05:17:01 AM by Aggelakis »

Cailyn Alaynn

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Re: And the mask comes off.
« Reply #2129 on: September 12, 2014, 11:19:45 PM »
Irish, this would be fantastic. I've been rereading what was listed on Paragon wiki for ish 24.
can you list ish 24 changes that are not yet listed on paragon wiki?

All the Issue 24 information that I have access to is from Paragon Wiki. The Issue 24 page is a little lacking, but the actual patch note page...
http://paragonwiki.com/wiki/Patch_Notes/2012-08-08_Beta
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Cailyn Alaynn

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Re: And the mask comes off.
« Reply #2130 on: September 12, 2014, 11:20:22 PM »
Actually, I just did that because I didn't spell out your name and I was falling asleep when I made that post -- literally falling asleep -- at my desk.  Hitting enter was the last thing I did before stumbling over to brush my teeth for bed.

lmao. Ah, yes. Been there,done that. Repeatedly. A lot.
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pinballdave

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Re: And the mask comes off.
« Reply #2131 on: September 12, 2014, 11:23:31 PM »
Loving the Galaxy City ideas.

Just one thing: the Galaxy Girl statue must, must, MUST be there. Preferably in a ped-collision-box and enemy-free space.

Do this, and I guarantee that a number of Unionites will love you forever.

Galaxy Girl rebuilt in GC would be the CoX version of the phoenix

Acanous

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Re: And the mask comes off.
« Reply #2132 on: September 13, 2014, 12:41:32 AM »
lmao. Ah, yes. Been there,done that. Repeatedly. A lot.
Saved for later use, out of context :D

Remaugen

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Re: And the mask comes off.
« Reply #2133 on: September 13, 2014, 01:29:32 AM »
Saved for later use, out of context :D

Score! I completely missed that opportunity! 


We're almost there!   ;D
We're almost there!  ;D

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Nyx Nought Nothing

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Re: And the mask comes off.
« Reply #2134 on: September 13, 2014, 02:39:52 AM »
Loving the Galaxy City ideas.

Just one thing: the Galaxy Girl statue must, must, MUST be there. Preferably in a ped-collision-box and enemy-free space.

Do this, and I guarantee that a number of Unionites will love you forever.
Also Virtuites.
So far so good. Onward and upward!

HEATSTROKE

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Re: And the mask comes off.
« Reply #2135 on: September 13, 2014, 03:14:18 AM »
Is this CoH 1.5 going to be able to import characters from CoH Legacy ??

Remaugen

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Re: And the mask comes off.
« Reply #2136 on: September 13, 2014, 03:18:26 AM »
Is this CoH 1.5 going to be able to import characters from CoH Legacy ??

That would be the hope.


We're almost there!   ;D
We're almost there!  ;D

The RNG hates me.

Brigadine

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Re: And the mask comes off.
« Reply #2137 on: September 13, 2014, 05:44:56 AM »
I think it does mean something has happened. That page was up for a long time, and all of a sudden when the deal is close to happening it goes down? I think the deal is done and they no longer have the rights to display that page. And the new owners are getting ready for a new page reveal incoming soon.
Oh lord... could be the best "page cannot be displayed error" in the history of mankind.

amrobinson

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Re: And the mask comes off.
« Reply #2138 on: September 13, 2014, 05:45:08 AM »
Nice try...

I really am too busy with other projects to do anything more than point you in the right direction. I'm certainly not going to write conversion tools, especially since a while back I took time out to explain the geo structure (which isn't even the animations, just the geometry) to a few people who approached me about creating a "other model formats -> geo" converter, but none of them came through or got very far with it. At the moment I'm much more interested in creating new geos and animations for the coh engine than extracting them.

However, it seems that reading and writing custom file formats without the help of a library to do it for you is something of a lost art. I blame the .NET and Java culture for this, leading many people to learn programming in a way that leaves them without a practical understanding of how the lower levels they're building on actually work, and dependent on someone else to solve the hard problems in a library for them.

But if you want some pointers for animations... how comfortable are you with bit packing and the math behind quaternions?

Haven't done any bit packing since the 90's.
« Last Edit: September 13, 2014, 05:56:14 AM by amrobinson »
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Sinistar

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Re: And the mask comes off.
« Reply #2139 on: September 13, 2014, 05:55:46 AM »
Is this CoH 1.5 going to be able to import characters from CoH Legacy ??

If not, that would be disappointing to start anew in Coh Legacy only to have to start anew again in 1.5.
In fearful COH-less days
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With Strong Hearts Full, we shall UNITE!
When all seems lost in the effort to bring CoH back to life,
Look to Cyberspace, where HOPE burns bright!