Author Topic: And the mask comes off.  (Read 1750469 times)

Everfreefire

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Re: And the mask comes off.
« Reply #1400 on: September 07, 2014, 06:34:12 AM »
Do you want to be responsible for the cheer-cloud that would cover the eastern seaboard, causing untold peppiness, and choreographed athletic dancing?

This is why I love this community.

Also, yes. Yes I do. It would be funny.
/em raises a glass. "Next year in the Ski Chalet!"
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hopelives

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Re: And the mask comes off.
« Reply #1401 on: September 07, 2014, 06:34:41 AM »
If you studied the cheer-science you wouldn't need to ask.

The danger of setting off a cheer-bomb is just too great.

 In layman's terms, a cheerleader's natural positive energy could react violently with subspace as (s)he passes through during 'ports, which could lead to a chain reaction, and cheerplosion of epic proportions. 

Do you want to be responsible for the cheer-cloud that would cover the eastern seaboard, causing untold peppiness, and choreographed athletic dancing?

I sure don't.

 ROFL! forgive me my temporary insanity, what must I have been thinking,lol  :)

[[EDIT: Fixing quote error. ~Agge]]
« Last Edit: September 07, 2014, 06:37:21 AM by Aggelakis »

Aggelakis

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Re: And the mask comes off.
« Reply #1402 on: September 07, 2014, 06:38:05 AM »
Do you want to be responsible for the cheer-cloud that would cover the eastern seaboard, causing untold peppiness, and choreographed athletic dancing?

I sure don't.
......says the person named Pep Rally ...just sayin' ...
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hopelives

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Re: And the mask comes off.
« Reply #1403 on: September 07, 2014, 06:41:23 AM »

 There is another mmo, one that was "retired" named Asheron's Call. The company is Turbine, now part of Warner. Anyway, when they decided they were basically done doing anything more with it, they offered players a one time small fee and you can play it basically 4ever. That was a really nice way to go out. Players & company both happy.

Stealth Dart

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Re: And the mask comes off.
« Reply #1404 on: September 07, 2014, 09:23:39 AM »
 :-X
« Last Edit: December 29, 2014, 10:20:48 AM by Stealth Dart »
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Stealth Dart

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Re: And the mask comes off.
« Reply #1405 on: September 07, 2014, 09:30:00 AM »
 :-X
« Last Edit: December 29, 2014, 10:21:00 AM by Stealth Dart »
I am a dancer, a leaf in the wind...a leaf that can kick your Butt!

Arcana

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Re: And the mask comes off.
« Reply #1406 on: September 07, 2014, 09:45:30 AM »
Porting a program that loads another program and modifies parts of it over to a completely different game engine is like porting a Ferrari from a Navy Battleship to Swedish Meatballs. It's a nonsensical thing to say.

Yeah well if I wrote the spec for the animation system down that would read like porting a Lamborghini from the Love Boat to the Swedish Chef, and yet that one is already in the game client.

Arcana

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Re: And the mask comes off.
« Reply #1407 on: September 07, 2014, 09:48:53 AM »
CoH taught us the greatest super power of all is to command attention just by saying "Ah-urrr!" and punching your palm.

I don't specifically recall that custom animation for Fulcrum Shift.

PseudoCool

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Re: And the mask comes off.
« Reply #1408 on: September 07, 2014, 10:13:40 AM »
I'd love to say that "I hate to be the downer" here.. but frankly.. I'm a bit.. well.. passably upset here about this:

First off - NCSoft is a company.. their not going to license anything to someone without getting something in return.  This means either an outlay of money on the front end, or a monthly residual from subscriptions.  I'm curious where the new companies involved are coming up with this capital, or where they plan to come up with it when the negotiation is close to being finalized?

Secondly - as much as I want to be happy about this news.. and oh believe me I soooo want to be happy about it.. the reality is, as much as we love and trust MWM and APR.. there shouldn't be a single one of us here who trusts ANYTHING coming from NCSoft.  The mere fact that they have a title sitting on the digital shelf doing nothing for their bottom line yet refuse to sell the whole sheebang without an immense amount of legalese, is just mind blowing.  Yes, yes.. I know the Korean corporate culture thing.. ya ya yadda.  Reality is, the deal is starting to sound like some of the small snippets that NCSoft was attaching to anyone who wanted to buy the IP outright before closing.  To me, that's a laundry list of red flags.

Thirdly - the Hail Mary Team.. you guys have done a great job even getting NCSoft to open it's doors, and your work is commendable to an extreme level that no text on a board could adequately convey.  That being said.. I hope with all I am that you all continue to fight the good fight, and keep the players in mind that have supported you in many ways.  Even guys like me who generally stay away from message boards because.. well.. quite obviously.. what I have to say people generally don't want to hear :)

Lastly.. and this is where I think I have the biggest problem here with all of this:

Your looking at having a series of superhero MMO's launch as "successor" to CoX.  That's awesomesauce.. total awesomesauce.. HOWEVER.. it also means that each of the companies are going to be competing for a rather small gaming market segment of player funded dollars.  This means longer times between updates and expansions, no matter the financial model you use, because your only getting a small segment of the market share.  This is going to eventually cause a lot of friction, and even downright hostility between the companies involved.  We've all seen it before, especially with the various movements of CoH over the early years.  And frankly, I know I don't want to see it again.  I would suggest putting your collective heads together, and at least a couple of you merging over, with the consent of a majority of your player base that's financially supported you obviously, and making a banner under which the teams, like true heroes, work together to achieve a common goal.  In this case.. producing the best game possible, and keeping as many of us "refugee's" under the same digital roof.  Now, it's already been posted that Valiance want's no part of this arrangement, and that's on them frankly.  They've got their little red ball and they can run off with it and do their own thing, that's their right.  But really.. what's the point of taking the player base from CoX (say it was 100K players) and splitting it all up over 2 or 3 different successor games?  Especially if 2 of those games are running on the same engine already?  I think the arguments of the past when CoX was ripped away from us by the "evil monsters of digimon land" need to get laid to rest, and the two of you at least need to get onboard and start pooling resources and talent.. and get this ball rolling down the hill so fast that even superspeed can't keep up!


And that ladies and gents.. is my 2 cents.  Or nickel.. heck.. let's call it a dime for inflation :)

No matter how it goes.. I know where my money's already gone and where I'll be playing.  I have no problems with that funding moving into a joint company that's going to run CoH-I23 and be the successor company with CoH1.5/CoH2.0.. long as I get my kickstarter bene's that is, and get to use shadowmaul on circle of thorns again at least :)

*flips on my little fly toggle and heads back to the top of the world in AP*

PseudoCool

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Re: And the mask comes off.
« Reply #1409 on: September 07, 2014, 10:32:18 AM »
Whoo. That's a wall of text! Ok, Let's see if I can help out here.

First off! You're not going to hear a whole lot laid out on this topic, due to the nature of business negotiations. But, Think of it like this.
Do you think NCSoft would even talk to someone if there wasn't proof the group could put money on the table?

Secondly (I'm not copying your layout to be an ass, it's just convenient I swear.)
It's not just Korean culture, It's business. Businesses don't just decide "Oh, we're prolly not going to do something with this I.P. again... Eh, we'll give it away." They instead sell it. Which is what NCSoft is doing now. It's good business.

Thirdly ...Well, I'm not technically part of TFHM, so I can't really...say anything here. Uh, moving along?

Lastly!
I honestly don't think this is going to be all that much of a problem in the long run. These games aren't all going to be releasing at the same time, and each one is different. Champions Online, and DCUO certainly didn't cut into CoH's profits; despite many doomsayers doomsaying that CO would be the end of CoH. There are *a lot* of people who play games, and I think finding players for a Super Hero MMO is going to be MUCH easier than back in the day. Love of super heroes isn't limited to geeks anymore.

...If I came off at all as antagonistic; I fully give my most heartfelt apology. I've been moving furniture for the last few hours, and I fear that may have made me a little...Snippy.
If not, Carry on citizens!
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Shard

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Re: And the mask comes off.
« Reply #1410 on: September 07, 2014, 10:34:49 AM »
Your policy on voice work should be "if you think you can do it right, hit yourself in the forehead with a hammer until you change your mind."

It's actually not that safe for work, but in general, yes.  I was being diplomatic.
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Shard

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Re: And the mask comes off.
« Reply #1411 on: September 07, 2014, 10:58:49 AM »
First off - NCSoft is a company.. their not going to license anything to someone without getting something in return.  This means either an outlay of money on the front end, or a monthly residual from subscriptions.  I'm curious where the new companies involved are coming up with this capital, or where they plan to come up with it when the negotiation is close to being finalized?

Things are still very preliminary.

Secondly - as much as I want to be happy about this news.. and oh believe me I soooo want to be happy about it.. the reality is, as much as we love and trust MWM and APR.. there shouldn't be a single one of us here who trusts ANYTHING coming from NCSoft.  The mere fact that they have a title sitting on the digital shelf doing nothing for their bottom line yet refuse to sell the whole sheebang without an immense amount of legalese, is just mind blowing.  Yes, yes.. I know the Korean corporate culture thing.. ya ya yadda.  Reality is, the deal is starting to sound like some of the small snippets that NCSoft was attaching to anyone who wanted to buy the IP outright before closing.  To me, that's a laundry list of red flags.

The point I almost never see brought up ( and this is part of my response to 4 as well ) with CoH shuttering is that folks seem to have a hard time grasping that the value and "is it profitable enough" metrics of a property are not goin g to be the same for every operation. If the RoI isn't what's desired, well, that's that.   

Your looking at having a series of superhero MMO's launch as "successor" to CoX.  That's awesomesauce.. total awesomesauce.. HOWEVER.. it also means that each of the companies are going to be competing for a rather small gaming market segment of player funded dollars.  This means longer times between updates and expansions, no matter the financial model you use, because your only getting a small segment of the market share.  This is going to eventually cause a lot of friction, and even downright hostility between the companies involved.  We've all seen it before, especially with the various movements of CoH over the early years.  And frankly, I know I don't want to see it again.  I would suggest putting your collective heads together, and at least a couple of you merging over, with the consent of a majority of your player base that's financially supported you obviously, and making a banner under which the teams, like true heroes, work together to achieve a common goal.  In this case.. producing the best game possible, and keeping as many of us "refugee's" under the same digital roof.  Now, it's already been posted that Valiance want's no part of this arrangement, and that's on them frankly.  They've got their little red ball and they can run off with it and do their own thing, that's their right.  But really.. what's the point of taking the player base from CoX (say it was 100K players) and splitting it all up over 2 or 3 different successor games?  Especially if 2 of those games are running on the same engine already?  I think the arguments of the past when CoX was ripped away from us by the "evil monsters of digimon land" need to get laid to rest, and the two of you at least need to get onboard and start pooling resources and talent.. and get this ball rolling down the hill so fast that even superspeed can't keep up!

Ultimately, it's an individual matter for each product. In the case of the Legacy server, pretty much all the sunk costs have be recovered or written off. It becomes operations and profit. Minimal infrastructure based on the last general design diagram I had for the system would be fairly small, allowing for it to run fairly barebones. Less than the associated meatspace costs.

For everyone else, well, that's personal, but I get the general impression no ones under the delusion of getting fanatically rich or expect to be building the next benchmark franchise.
Missing Worlds Media - Lead Pain in the .. well everything.

Cailyn Alaynn

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Re: And the mask comes off.
« Reply #1412 on: September 07, 2014, 11:12:07 AM »
For Chandra....I mean Irish_Girl...just because... he he he

Spoiler for Hidden:

Haha, Nice.
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Cailyn Alaynn

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Re: And the mask comes off.
« Reply #1413 on: September 07, 2014, 11:47:32 AM »
If you want a character creator in Unreal, you have to make one. That means creating the code to run the user interface, and to load appropriate 3D models and textures, skin them to a skeleton, make animations if you want any, etc.
The character creator is part of the code base that's being provided by MWM.

You probably can't even use the GL ripping tool that the revival team is using to get geometry for the zones. It can pull static models, but models for costume pieces are far from static and have already been distorted to skin them to the player skeleton by the time the model is rendered. Reversing that unknown distortion (the exact transformation varies from frame to frame) would be almost as much work as just creating new models.
Not unless you're really sneaky! ;D
Demo's are fantastic; the ability to edit them doubly so. Hint: Ragdoll code.
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Revival website: APR.Pc-Logix.com

ArchPilgrim

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Re: And the mask comes off.
« Reply #1414 on: September 07, 2014, 01:17:38 PM »
There is another mmo, one that was "retired" named Asheron's Call. The company is Turbine, now part of Warner. Anyway, when they decided they were basically done doing anything more with it, they offered players a one time small fee and you can play it basically 4ever. That was a really nice way to go out. Players & company both happy.

Ah, the memories.  AC was my first MMO, and left there to play Horizons for a goodly while.  (Loved the crafting there, and playing a dragon!). After that City of Heroes.  After that primarily LOTRO, but always came back to CoX.  Just never got over Flying, Radio Missions, Wenty's and Base/IO crafting...
Why am I doomed to love that which is gone... Roswell, Jericho, Firefly, and City of Heroes?

Pep Rally

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Re: And the mask comes off.
« Reply #1415 on: September 07, 2014, 02:13:07 PM »
Haha, Nice.

Hey Irish Girl, is there a place I can see your toon's bio/costume?

I have a friend who's half Irish, and I made a toon based on her named Irish Lass.
 
Spoiler for Hidden:



Pep Rally

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Re: And the mask comes off.
« Reply #1416 on: September 07, 2014, 02:26:34 PM »
This is why I love this community.

Also, yes. Yes I do. It would be funny.

It's always funny until the peppiness wears off. Everyone gets all cranky about pulling every muscle in their body because they didn't stretch out properly beforehand.  It's not a pretty sight. The pulled groins alone would fill every hospital emergency room.

AlienOne

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Re: And the mask comes off.
« Reply #1417 on: September 07, 2014, 02:30:28 PM »
I was probably a member of all of them.   Always plenty of options to choose from and the teams were full of good players.  (Maybe there is a correlation between knowing about chat channels and being a good player?)

Hahaha, yeah, that's a possibility. People who knew about the "good" channels were mostly people who had been recommended to join them or been told about them from players who observed their skills/contributions in other task forces. I wasn't one of those channel admins who advertised for the channels I ran... Everyone who was there was usually brought in by someone else who was already a member. I prefer when something grows by word of mouth/recommendation than via advertisement, because most of the time, you get a better "quality" crowd....(haha)
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Cailyn Alaynn

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Re: And the mask comes off.
« Reply #1418 on: September 07, 2014, 02:42:20 PM »
IG's costumes hadn't really been "Irish" themed in...many years.

Her final main costume was somewhat plain, but I liked it. Especially when she was beating people with her sword.
EDIT: Which she usually did while screaming madly, and listening to Motorhead.

Spoiler for Hidden:
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RedWarlock

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Re: And the mask comes off.
« Reply #1419 on: September 07, 2014, 02:53:14 PM »