To play Devil's Advocate, that is one thing that I think they went a bit overboard on, in particular with i23 and the warp holes (whatever they were called) that pretty much made all other forms of zone-to-zone travel completely redundant.
I get the intent- to make things more player (particularly new player) friendly, but I think keeping some degree of relative inaccessibility made the game more immersive.
I agree with this. Traveling the city, going from place to place.. You felt part of the world.
Between Pocket D, Ouroboros, Bases teleporters, Mission teleport... You never needed to walk anywhere by the end.
a once per day tp wasnt bad...we tended to save those for reeally bad ones
I enjoyed it, and knew plenty of other people who did.
Honestly, I've never understood this "I didn't like it, so we should take it out of the game" mentality... Can you imagine where CoH would have been if all the devs took that stance? (see quote in my signature below)... More options means more people will be able to make it their own personalized experience--much like having so many costume options in the costume creator. One of the beautiful things about really good developers is their intelligence in creating features for games that even they themselves may not use within their own playstyle.
There were people who liked to farm in CoH, and that's all they did. And they ENJOYED it! And then there were the people who constantly decried the "evilness" of farming. Same thing for AE. Why can't people just enjoy the game for what it was and what it offered without trying to impose their own sense of "how a game should be played?"
I mean, that IS what Jack Emmert was hated so much for....right?
I'm sorry, but "take away this nice feature because I don't like it and I think everyone should do things the hard way" is not a good excuse to take something out of a game. I'm not saying that's what you guys were suggesting, but that's inevitably where that conversation leads. Change things that are game-breaking, but don't change things that are "quality of life enhancements." There were MULTIPLE uses for having a "teleport across zones feature--one of which was for those of use who liked to break our own records for task force speed runs for the hell of it... I know that's not something everyone did, but...you don't see me saying "I think a requirement for unlocking villain side content is you have to do X Task Force in XX amount of time," do you?