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New efforts!

Started by Ironwolf, March 06, 2014, 03:01:32 PM

LaughingAlex

Quote from: blacksly on December 25, 2015, 06:05:16 PM
Dude, stop blasting and heal me!

Here, some help...

*Launches a timed knockback to disrupt your AoE's, and sends the mobs downhill into another mob*.
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

worldweary


LadyVamp

Quote from: Codewalker on December 25, 2015, 08:41:52 AM
Healer, what's a healer?

Oh yeah, those things that you need in those other games where there is no in-combat health regeneration.

Something that had value when the game was new before they gave everyone the ability to survive all fights.  They also come in handy during hami raids.
No Surrender!

Vee

Quote from: LadyVamp on December 25, 2015, 08:26:59 PM
Something that had value when the game was new before they gave everyone the ability to survive all fights.  They also come in handy during hami raids.

You're thinking of an emp. Healers were mythical creatures which were constantly sought in Atlas broadcast and occasionally elsewhere, but never found.

LadyVamp

Quote from: Vee on December 25, 2015, 08:30:28 PM
You're thinking of an emp. Healers were mythical creatures which were constantly sought in Atlas broadcast and occasionally elsewhere, but never found.

Now that's just sad that someone needed a healer in Altas Park.  I thought it was impossible to die if you actually played even half hearted with both hands tied behind your back and the monitor turned off.
No Surrender!

Joshex

what do you call a Controller? a Troller.

What do you call a Troller that can scrap? a Trapper.

you rarely needed heals in the game, buffs and other forms of /Team Support/ were better.

yeah it's true that a good troller/trapper spent 50% of their time buffing the team, but it's also true that 50% of the time a good /team/ didn't need buffing. and that left the troller/scrapper open to use the foe repression side of their powers which made a really good team much more efficient.

in truth a good troller knew after a few minutes which kind of team they were on, one they had to babysit or one they could go all out with and adjust their gameplay accordingly.
There is always another way. But it might not work exactly like you may desire.

A wise old rabbit once told me "Never give-up!, Trust your instincts!" granted the advice at the time led me on a tripped-out voyage out of an asteroid belt, but hey it was more impressive than a bunch of rocks and space monkies.

MagnitudeZero

Merry Christmas!

I hope for a gift in the form of good news when the holidays are over.

worldweary

I played with people that for the most part didn't use sets.They needed every buff/debuff and heal.I think some of you have forgotten just how different AT's played without io's.

Azrael

Most of my builds were SO.  That was the game to me.

IOS.  Nice.  Had a few IO builds but that wasn't the pick up and play origins of Coh's casual

Play which was the heart of the game and the obs the dev's were truly mindful of.

A 'trapper'..?  That was a Dominator.  Control, blast, blapper, scrapper.  And meZ tastic free of blaster's limitations without IOS...

It became my favourite class.  Elec/elec...and the stone stone Domibators were truly fun to play.  Excellent control and melee!

Buffs were still nice but at least they weren't essential.  And that provided the inspiration to persist with Domjcators knowing that Shen you got close to the wall of blasters at 35-50...the Domjvator had loads of mitigation to make it worthwhile persevering.

Azrael.

JaguarX


HEATSTROKE

 Dominators. I found you too late.. but the love affair while short was very intense..


Tyger42

Another Christmas. Still no best present ever. Sad Tyger.

GenericHero05

Quote from: LadyVamp on December 25, 2015, 08:26:59 PM
Something that had value when the game was new before they gave everyone the ability to survive all fights.  They also come in handy during hami raids.

So true.
If I was a Jedi, there's a 100% chance that I'd use The Force inappropriately.

Nyx Nought Nothing

Quote from: worldweary on December 25, 2015, 10:05:16 PM
I played with people that for the most part didn't use sets.They needed every buff/debuff and heal.I think some of you have forgotten just how different AT's played without io's.
Personally i think it's more forgetting how it is to play with casual players. While i was a big fan of just randomly PUGging it up it's true that most of my late game TF/SF/Trial runs were teams where at least half the members were above average players. Sets weren't all that relevant on most of my alts and before the forties i usually just had a smattering of randomly acquired IOs slotted unless there was a specific set issue that i wanted to shore up. Like Dark Regen's end cost.


And yeah, on random teams there could be a heavy need for buff/debuff/heal support, but even in the interval between the introduction of ED and the addition of IOs it wasn't difficult to ROFLstomp most all content with the not so casual players i knew, so it wasn't really sets so much as teaming with people who were more practiced with builds and game mechanics.


To be sure, sets added a powerful suite of tools for more hardcore players, but it was more having a detailed understanding of how the game worked and practice at applying it that mattered. i'm sure everyone's encountered players who had thoroughly tweaked builds with a list of active sets longer than your arm who could barely keep with people with all SO builds.
So far so good. Onward and upward!

Taceus Jiwede

CoH was a pretty easy peasy game.  Not really necessary for any particular build I think.  I would have played with anyone.  I didn't actually NEED anyone on my team.  It was just fun to play with others.  I never really cared much at all how other people were playing the game or how the picked their powers or how they rolled their characters..  Only build I was worried about was my own.  I think all combinations worked well in this game.

Even the trials you could just holler out in RWZ and you could just randomly invite players until full and you still could almost always successfully finish.

Azrael

#21355
There's something in that.

Frost fire.  I completed the end of mission arc more often than not with a pug group.

Quite fun with a mainly all blaster team.  Bu ch of nutters with a hair trigger turning outcast to toasted marshmallows.

It was always tense at the end with Frostfire sending out holds (the panic for a blaster held in an ice cage...) slows, fire, fire imps.  Very hectic.  A team could collapse or succeed in those precarious few seconds of confontation.

Azrael.

Ps.  In later years I got into the habit of never going into a mission with out fully loading up on breakers first along with greens and blues...

Stitchified

Quote from: Azrael on December 26, 2015, 04:28:06 PM
There's something in that.

Frost fire.  I completed the end of mission arc more often than not with a pug group.

Quite fun with a mainly all blaster team.  Bu ch of nutters with a hair trigger turning outcast to toasted marshmallows.

It was always tense at the end with Frostfire sending out holds (the panic for a blaster held in an ice cage...) slows, fire, fire imps.  Very hectic.  A team could collapse or succeed in those precarious few seconds of confontation.

Azrael.

Ps.  In later years I got into the habit of never going into a mission with out fully loading up on breakers first along with greens and blues...
Yeah.. Frostfire was always fun to fight... I remember one time I was in a PUG group where what ended up happening is the whole team, save one person, died while fighting him and then we all watched that one person defeat Frostfire.

brothermutant

Quote from: Stitchified on December 26, 2015, 08:51:47 PM
Yeah.. Frostfire was always fun to fight... I remember one time I was in a PUG group where what ended up happening is the whole team, save one person, died while fighting him and then we all watched that one person defeat Frostfire.
Did that. I had a PUG with three of us, my Claws/Inv scrapper and two others. They died, respawned, and made it back while I was still fighting the room. Got kudos from one of them. Who here loved it when they made a mission in the end game where Frostfire is on your team? Loved that mission, thought it was hilarious!

Taceus Jiwede

Quote from: Azrael on December 26, 2015, 04:28:06 PM
There's something in that.

Frost fire.  I completed the end of mission arc more often than not with a pug group.

Quite fun with a mainly all blaster team.  Bu ch of nutters with a hair trigger turning outcast to toasted marshmallows.

It was always tense at the end with Frostfire sending out holds (the panic for a blaster held in an ice cage...) slows, fire, fire imps.  Very hectic.  A team could collapse or succeed in those precarious few seconds of confontation.

Azrael.

Ps.  In later years I got into the habit of never going into a mission with out fully loading up on breakers first along with greens and blues...

Breakfrees are a blasters best friend.

etnies445

Honestly I got to a point on all my characters where they were typically soft-capped on defense lol. They all had insane endurance regen, insane recharge with perma hasten and then some, and had high soft cap defense and some of them had high resistance. And none of them were tanks. I think my best characters were a water/psychic blaster, a demon/Iforget mastermind, and I think my crab spider/bane and fortunata were well off as well.

They had pretty insane IO builds. The blaster became my "main" and my favorite by far. Shame it's been so long I forget my toons. All of the files were on my old PC which I still have.

I still have hope maybe the game will come back one day, but I can't lie I'm losing a lot of hope at this point.