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Started by Ironwolf, March 06, 2014, 03:01:32 PM

Angel Phoenix77

Quote from: LaughingAlex on December 23, 2015, 09:33:47 PM
I dunno bout that last comment.  I saw plenty of scrappers cry and whine bout knockback even when everything was dying super fast.  Just the mere presence of KB made some knockback phobics cry.
I think the reason for that is having to run forth enemy that was knocked away from you. I had this happen to me on a few teams. I played almost exclusively scrappers, and I would end up being the sole tank. And people used kb and then killed it was me that would be getting yelled at. This happened more times on the same team after I said to stop, they didn't listen and after getting yelled at, we ran for a team and I waited for the agro then another kb which did not take too long. The enemies ran for them and I quit the team.
Kb is ok, to use if someone used on something I was not attacking I would have no problem and if they kbed my enemy, they would say sorry. I would reply it is ok it happens. :)
One day the Phoenix will rise again.

LadyVamp

Quote from: Ryo Kinsaru on December 23, 2015, 11:51:42 PM
I liked the idea of being able to hit for half the damage twice as often, because it meant that I could more effectively 'finish off' the mobs that needed to be out of the fray. I learned to swap targets faster than hell and I could shrink a massive pull who had been nearly KO'd faster than most. When they were hanging on by a thread and still putting out damage, that was where I shined.

....

Liked that too.
No Surrender!

LadyVamp

Quote from: Goddangit on December 24, 2015, 12:28:33 AM
...  But then according to some people I didn't know how to tank or heal either.

got told that once by a scrapper while on a healer.  got into an argument over it too.  Tank told me, "heal and buff.  I don't care if you attack or not."  and "goodbye scrapper."  and kicked him.
No Surrender!

LadyVamp

Quote from: Arcana on December 23, 2015, 11:35:21 PM
Specifically, in a steamroller team with enough recharge Archery blasters could basically be spamming Rain of Arrows onto every spawn.  ... AR would also be a good candidate for steamroller AoE offense, although I think fast recharging RoA gives the edge to Archery.

I've played on assault teams before (AR/whatever blasters only).  They rock as long as you're running them in 4x4 mode.  4 using FA.  4 recharging FA.  While I've never been on an archer/whatever blasters only team, I've been on a team with 4 archer blasters, 1 tank, and 1 healer.  The healer's services weren't required and the tank was never in any real danger.  We ran the archers in 2x2 (like the 4x4 with the ARs).  I believe we were moving faster than any assault team ever did.  I really don't think we needed the tank either.
No Surrender!

LadyVamp

Quote from: worldweary on December 24, 2015, 12:24:34 AM
I never got to see a mostly Archery team but if they were anything like the Red Caps then nothing would last long.I really hated them.Team wiped many times against them.

Rad Caps were nothing by comparison.  Not that they weren't viscous little <explicative deleted>. Got a 4 archer blaster team once.  See above post.  Man it was fun.  having Build up was the key to the team's success.
No Surrender!

Ankhammon

Quote from: pinballdave on December 23, 2015, 07:53:24 PM
I hadn't fleshed out the Nature's Affinity to sate my curiosity, but I did have a mid range Bots/Naff that seemed very powerful and the secondary fit the playstyle of my mastermind and the pets well. The heals over time, the regen rate, the +dmg are nice, but the -dmg in spore cloud is often forgotten and overlooked.

Here's a little taste of what the NAff/DP could do. Shadey_NA was me. http://web.archive.org/web/20120906140635/http://boards.cityofheroes.com/showthread.php?t=294288
Cogito, Ergo... eh?

Arcana

Quote from: LadyVamp on December 24, 2015, 02:03:22 AM
got told that once by a scrapper while on a healer.  got into an argument over it too.  Tank told me, "heal and buff.  I don't care if you attack or not."  and "goodbye scrapper."  and kicked him.

I have always been amused by players who are certain other players are bad because they can't function when those players play "badly."

Being unable to function except under a very specific set of circumstances and only with precise support from other players is something I would consider a defining characteristic of a poorly skilled player.

Angel Phoenix77

Quote from: Arcana on December 24, 2015, 02:58:11 AM
I have always been amused by players who are certain other players are bad because they can't function when those players play "badly."

Being unable to function except under a very specific set of circumstances and only with precise support from other players is something I would consider a defining characteristic of a poorly skilled player.
When I teamed I never thought the other players were bad, just was not knowledgeable on how to contribute to the team. I never thought of myself as the most awesomness player ever :). I knew just enough to survive team wipes after team wipes.
Some could say the AE babies were bad due to them not knowing on how to play the game let alone knowing where a location is that is different then Atlas.
One day the Phoenix will rise again.

pinballdave

Quote from: Arcana on December 24, 2015, 02:58:11 AM
I have always been amused by players who are certain other players are bad because they can't function when those players play "badly."

Being unable to function except under a very specific set of circumstances and only with precise support from other players is something I would consider a defining characteristic of a poorly skilled player.

Bold for emphasis, my storms and bubblers would often get in discussions with tanks about where they 'set up' for the kill zone. Some tanks liked to go make friends and bring the baddies back around a corner. That was very good. Others stood in the middle of the open room and taunted their lungs out. I remember on multiple occasions saying, if you can survive all that incoming damage in the middle of the office building or warehouse, surely you can take them around a corner, into a corner office or a dead end hallway and let all the team members cut loose without nasty scatter or radial knockback trouble.

I can still remember the open room tanks that would stand at long distance and try to pull the Nemesis snipers. I know of stormies that would lay out the freezing rain and then push the mobs off the slick spot O.o; I know a bubbler that ran like a mini-tank with Force Bubble on, all the time, always. It was annoying so I have seen it from both sides of the church. Contribute, accept criticism, be flexible, you might learn something.

LadyVamp

Quote from: Arcana on December 24, 2015, 02:58:11 AM
I have always been amused by players who are certain other players are bad because they can't function when those players play "badly."

Being unable to function except under a very specific set of circumstances and only with precise support from other players is something I would consider a defining characteristic of a poorly skilled player.

The Tank really didn't need the heals/buffs that much.  The scrapper was the one I kept having to save.  He was getting himself killed by running off.  Wouldn't chase him down to heal him either.  What really ticked off the tank was the fact the scrapper told me I needed to start attacking.
No Surrender!

Victoria Victrix

I generally enjoyed players with KB on my teams.  I most often played support toons, and I'd just study where the KB players tended to land the mobs, and I'd adjust where I dropped the sticky patches accordingly.

My favorite KB players always angled their attacks to drive the mobs into a corner, right where my debuff/sticky patch would already be planted.

Anybody that doesn't learn to adjust their playstyle to the team they are with is missing a lot of fun.
I will go down with this ship.  I won't put my hands up in surrender.  There will be no white flag above my door.  I'm in love, and always will be.  Dido

Auroxis

My favorite part of playing with Storm characters is that their Hurricane usage was very much a fun coin-flip to watch.

A coin-flip that either told me that I'm about to have a bad time, or that I'm about to play with an awesome player.

Azrael

I liked the water nova.  It looked like whole street was erupting.  Water soaked Council :)

As a blaster, I liked fighting the Council the most.  But I did have fun with Trolls in the Hollows care of Torrent...with a good set of head phones on the sound fx were exhilarating.  I wasn't fond of mez or debuff heavy groups.  I found the Arachnos a right pain to fight.

I preferred Council, Warriors on Talos and Striga, Trolls, Lost...  Outcast, Hellions... :)

I'd often bench alts on how well they'd handle those Council boat/warehouse missions in Striga.  Playing around with diff/wider settings one I was SO'd out.  Blaster, Def, Tank, Brute, Dominator etc.  I saw how they handled pulling, mob amounts, tactics available, how much punishment they could take before they fell over. :)

Enjoyed facing off with the Crey mobs in Brickstown.  Juicy mobs to level on in the tricky slow 30s character levelling.

Azrael.

HEATSTROKE

I did get a WaterBlast Corruptor to 50 right before the shutdown.. Unfortunately I didnt really get to play with him enough to really get all the little nuances down..

Ryo Kinsaru

Quote from: worldweary on December 24, 2015, 12:50:55 AM
I would broadcast all the time for radio missions and say if you have knockback join us.Pb's,Storms and Energy Blasters loved teaming with us.My wife played a illus/emp because she liked having to mange lots of stuff at the same time and I would play my Tank.The only rules were to have fun.I would bring the whole
floor to us each time faster than the one before.They were under constant attack and my wife loved being under pressure to keep everyone alive.I would always tell them I'll get you all next time.When the game comes back we will make sure the No Rules/Have Fun Team will be running.

I am SO all over that! You sound like the kind of people that I liked doing UG with, bringing the chaos!
I can't think of anything clever to place here as I am currently over-caffeinated on very little sleep. All the cool people have a signature, so I will drop random text here trying to fit in.

Azrael

#21315
QuoteQuote from: worldweary on Today at 12:50:55 am
I would broadcast all the time for radio missions and say if you have knockback join us.Pb's,Storms and Energy Blasters loved teaming with us.My wife played a illus/emp because she liked having to mange lots of stuff at the same time and I would play my Tank.The only rules were to have fun.I would bring the whole
floor to us each time faster than the one before.They were under constant attack and my wife loved being under pressure to keep everyone alive.I would always tell them I'll get you all next time.When the game comes back we will make sure the No Rules/Have Fun Team will be running.

Fun.  Chaos.  Carnage. 

Azrael.

Ps.  I enjoyed playing a tank when I finally got round to it.  Pull to corner with a team jumping the mob.  Walk into room and taunt.  Punchvoke from mob to mob.  Pull to pillar.  Inside a sea of mob chaos trying to hold the aggro for my ASR/Dev blaster to flame thrower...pull to trip mines...etc.  taunt aggro off squishy.

Once played an elec/elec scrapper alongside my duo partner's elec ele. Tank.  Double l rod and double thunder strike...end drain.  Smashed freaks +2, x8 chaos.

worldweary

Quote from: Azrael on December 24, 2015, 11:47:21 AM
I liked the water nova.  It looked like whole street was erupting.  Water soaked Council :)

As a blaster, I liked fighting the Council the most.  But I did have fun with Trolls in the Hollows care of Torrent...with a good set of head phones on the sound fx were exhilarating.  I wasn't fond of mez or debuff heavy groups.  I found the Arachnos a right pain to fight.

I preferred Council, Warriors on Talos and Striga, Trolls, Lost...  Outcast, Hellions... :)

I'd often bench alts on how well they'd handle those Council boat/warehouse missions in Striga.  Playing around with diff/wider settings one I was SO'd out.  Blaster, Def, Tank, Brute, Dominator etc.  I saw how they handled pulling, mob amounts, tactics available, how much punishment they could take before they fell over. :)

Enjoyed facing off with the Crey mobs in Brickstown.  Juicy mobs to level on in the tricky slow 30s character levelling.

Azrael.

I felt the same.It's too bad at lvl 50 we didn't have any Outcast,Hellions,Trolls,Family and The Cabal to fight.Every enemy group should have been available for missions in Peregrine Island.

hurple

Quote from: Arcana on December 24, 2015, 02:58:11 AM
I have always been amused by players who are certain other players are bad because they can't function when those players play "badly."

Being unable to function except under a very specific set of circumstances and only with precise support from other players is something I would consider a defining characteristic of a poorly skilled player.

Amen.  I always built my toons to solo, no matter the class.  I always ran under the assumption that I might get placed on a "bad" team and need the solo skills to keep myself, or them, alive, and that on a good team the solo skills would still be effective. 

I was mainly a Scrapper, so I saw my team role as 1. stand beside the tank to augment his/her damage, and b) mop up runners before they took down the team squishies.




Azrael

Aye.  A good scrapper hung on the shoulder of a tank.

Azrael.

artbunker

I never really ran into "BAD" teams. We might have had a player who wanted to BLAP at times, but most of the teams I ran into were very efficient. Were there bad players? Sure. But overcoming the bad player on your team made the mission even more fun at times .  Now there were some players who were very good at the game and could run some TF's pertty fast. There were some that took their time. But rarely did i ever run into "BAD" players