Codewalker has released his own little Icon for us to play in! Download it here: http://www.cohtitan.com/forum/index.php/topic,7288.0.html ~Agge
I woke up from a dead sleep this morning because of a dream I had. (For context, I have been trying to import costume files into the Korean Costume Creator.)
I dreamt that I was able to turn the actual CoH client into a working costume creator by using a memory editor to bypass the login and server selection screens.
Now, this may seem far fetched, but from previous real-world experience, in 2006, using the Cheat Engine (yes, I'll admit it), I was able to access all of the developer costume options in the character creator. The only problem was that you couldn't actually create a character and log into the server since my account wasn't flagged as an admin/developer. I was able to create a character wearing Tyrants helm, with Wyvren costume parts and Lord Recluse's backpack.
What Cheat Engine did was allow you to view the memory of CoH while it was running and by tweaking the code of what was on the screen, it allowed you to open new parts and choose things that you normally don't have access to.
I really do think that it might be possible to use Cheat Engine to bypass the login and server screens to send yourself directly into the costume creator, where editing the memory again, will open up every single costume part to play with.
The only problem I have is that I haven't used the Cheat Engine in about 6 years and all of the links I had to a (now-offline) site on how to edit CoH are gone. So I don't have access to the specific memory edits anymore.
So my challenge to anyone interested in turning the CoH client into a full-fleged costume creator is this: find any sites that link City of Heroes to the Cheat Engine.
I've exhusted all of my searching capabilities and I'm going crazy trying to find anything on my PC that I used at the time relating to my Cheat Engine exploits.
I do believe this is entirely possible. Everything that I was able to edit in the memory was all client side and had nothing to do with anything server side.
Hope some of you can help with this.
Quote from: ArachnosCommander on December 09, 2012, 09:19:55 PM
in 2006, using the Cheat Engine (yes, I'll admit it), I was able to access all of the developer costume options in the character creator. The only problem was that you couldn't actually create a character and log into the server since my account wasn't flagged as an admin/developer. I was able to create a character wearing Tyrants helm, with Wyvren costume parts and Lord Recluse's backpack.
Oh my god.
Can't believe I never thought of that before... I just assumed programs like Cheat Engine and the like were just traps/breeding grounds for viruses.
Hell, that's probably as true today as I thought it was back then, if not more so.
I'm very, very sad now :-\
Regardless... you've highlighted a very interesting point there, friend.
Quote from: ArachnosCommander on December 09, 2012, 09:19:55 PM
I dreamt that I was able to turn the actual CoH client into a working costume creator by using a memory editor to bypass the login and server selection screens.
This reminds me of a dream I had that I assume was fever-induced, as I was very sick, at the time. In it, I was able to manipulate SIP registrations with my mind. :)
The rest certainly sounds plausible. I have been toying with setting an older dual core box back up for different kinds of testing. This sounds like a good excuse, but it'll probably be Tuesday before I can dig it out, for various IRL reasons.
Quote from: dwturducken on December 09, 2012, 09:35:10 PM
This reminds me of a dream I had that I assume was fever-induced, as I was very sick, at the time. In it, I was able to manipulate SIP registrations with my mind. :)
The rest certainly sounds plausible. I have been toying with setting an older dual core box back up for different kinds of testing. This sounds like a good excuse, but it'll probably be Tuesday before I can dig it out, for various IRL reasons.
Hehe.
Good luck, when you get around to it.
Might wanna be careful as well.
EDIT: Found some info in this topic. http://www.cohguru.com/forum/showpost.php?p=168303&postcount=26
Old screenshots from that thread, not mine:
http://img176.imageshack.us/img176/1678/legacyol5.jpg
http://img137.imageshack.us/img137/1654/nemesisus9.jpg
>The first method was by overriding the original list with a hacked one that had everything unlocked and de-categorized enough to select, and the second was done by modifying the RAM on a clean instance to change the costume outside of the menu or standard limitations. I am not going to disclose the exact details or programs used
Soooo... it looks like our options for this are: virtual memory editing, and list files..
:)
Oh, it looks like a slog, and the add-on lists are "de-categorized," but we have a large group of very creative individuals, here, who have suddenly found themselves without a defined hobby, so to speak.
QuoteCan't believe I never thought of that before... I just assumed programs like Cheat Engine and the like were just traps/breeding grounds for viruses.
Depends on the program. Targeted exploits often are. Cheat Engine is a general-purpose tool for examining (and editing) memory offsets.
The only problem is that the normal way of using CE relies on analyzing offset values changing as the application runs. Which is kind of a non-option here.
Quote from: The Fifth Horseman on December 10, 2012, 08:53:09 AM
Depends on the program. Targeted exploits often are. Cheat Engine is a general-purpose tool for examining (and editing) memory offsets.
The only problem is that the normal way of using CE relies on analyzing offset values changing as the application runs. Which is kind of a non-option here.
So wait.
What you're saying, is that the problem is it relies on changing values that aren't static?
Because I'm pretty sure it's the static values you need to change... that count.
Hmm.
I wasn't very clear, my apologies. The big question here is whether the memory addresses used by the game to store the relevant data are the same on every launch or not. If they are, you may succeed - if you find them in the first place, of course - and produce a general exploit. If they are not you'll be changing offsets at random in hope of getting the desired result (not recommended).
A slightly more suitable tool for this would be a debugger such as IDAPro or OllyDbg. Using them, you can actually modify the executable (in IDAPro it's a bit roundabout - you can't alter the file directly, but can create a .diff patch for it and then apply that using another program).
Quote from: The Fifth Horseman on December 10, 2012, 06:45:54 PM
I wasn't very clear, my apologies. The big question here is whether the memory addresses used by the game to store the relevant data are the same on every launch or not. If they are, you may succeed - if you find them in the first place, of course - and produce a general exploit. If they are not you'll be changing offsets at random in hope of getting the desired result (not recommended).
A slightly more suitable tool for this would be a debugger such as IDAPro or OllyDbg. Using them, you can actually modify the executable (in IDAPro it's a bit roundabout - you can't alter the file directly, but can create a .diff patch for it and then apply that using another program).
Oh, thank you.
That does explain it better.
It seems like someone with above advanced computer knowledge, would be required to endeavor on this task.
Which means, not me :P
Quote from: Arachnion on December 09, 2012, 09:37:25 PM
>The first method was by overriding the original list with a hacked one that had everything unlocked and de-categorized enough to select, and the second was done by modifying the RAM on a clean instance to change the costume outside of the menu or standard limitations. I am not going to disclose the exact details or programs used
That sounds like a lot of work.
Assuming you were connected to a server, it would be a lot easier to just change the value at memory address 0x0167C800 (I24 beta client) to 1.
That enables the "NPC Edit" mode that the developers used to create costumes, and unlocks all possible costume parts, complete with color coding to indicate which parts are dev-only, which are normally restricted based on store purchases, etc.
Actually getting the costume editor working without a server would be a considerable amount of work, since the main loop does things like send keepalive messages over the network so that you don't time out while you're making your costume. It's probably not doable with simple hex editing of memory values.
So... there's an NPC Edit mode that gives you *all* parts!?
Maaaaaaaaaaan.
:'(
It's normally turned on by /editnpc 1, but you have to have an accesslevel of >= 1 to do it that way. :)
Quote from: Codewalker on December 10, 2012, 07:23:25 PM
Actually getting the costume editor working without a server would be a considerable amount of work, since the main loop does things like send keepalive messages over the network so that you don't time out while you're making your costume.
I logged into the costume creator shortly before the servers terminated and it's still up and running just fine. It's been more than a week since they pulled the plug and I'm still making new costumes and can load all my locally saved ones. It doesn't seem to matter that the server no longer exists.
Of course, I'll eventually lose access when I have to reboot my computer or the power goes out or I accidentally close the program or whatever. so I really hope someone does find a work-around.
Quote from: RedRaccoon on December 10, 2012, 08:21:02 PM
I logged into the costume creator shortly before the servers terminated and it's still up and running just fine. It's been more than a week since they pulled the plug and I'm still making new costumes and can load all my locally saved ones. It doesn't seem to matter that the server no longer exists.
Of course, I'll eventually lose access when I have to reboot my computer or the power goes out or I accidentally close the program or whatever. so I really hope someone does find a work-around.
....
Oh wow.
Quote from: RedRaccoon on December 10, 2012, 08:21:02 PM
I logged into the costume creator shortly before the servers terminated and it's still up and running just fine. It's been more than a week since they pulled the plug and I'm still making new costumes and can load all my locally saved ones. It doesn't seem to matter that the server no longer exists.
Huh, I assumed the netlink code would bail out eventually. I guess it doesn't actually check the return values when it's on that screen.
*goes to try something*
Well hot damn, that was easier than I thought. I just got into the character creator.
Give me a few hours to dot some i's and I'll post how to do it. Would like to unlock costume parts and stuff -- it defaults to non-VIP with nothing unlocked.
I'm preparing the dancing elephants, but I'll hold them off just yet... still... you're making me rather excited and happy! Carry on! ;D
Codewalker, YOU THA MAN!
;D ;D
Quote from: RedRaccoon on December 10, 2012, 08:21:02 PM
I logged into the costume creator shortly before the servers terminated and it's still up and running just fine. It's been more than a week since they pulled the plug and I'm still making new costumes and can load all my locally saved ones. It doesn't seem to matter that the server no longer exists.
Of course, I'll eventually lose access when I have to reboot my computer or the power goes out or I accidentally close the program or whatever. so I really hope someone does find a work-around.
You're my hero, really. Staying in the editor for so long... That's what I call dedication! 8)
Quote from: sl701 on December 10, 2012, 09:39:37 PM
You're my hero, really. Staying in the editor for so long... That's what I call dedication! 8)
That's nothing.
Did you not see Codewalker's post above!?
"Well hot damn, that was easier than I thought. I just got into the character creator."
"Give me a few hours and i'll tell you how to"
Quote from: Arachnion on December 10, 2012, 10:00:05 PM
That's nothing.
Did you not see Codewalker's post above!?
"Well hot damn, that was easier than I thought. I just got into the character creator."
"Give me a few hours and i'll tell you how to"
Yes, I saw Codewalker's post. Actually, I'm giddy to see what he can do and if we can, too. So yes, he's "THA MAN", as you have so nicely put it :)
But, c'mon....
10days! ;D
10 days is a loooong time to leave that open.
And without that little tidbit of information, what I'm about to post probably wouldn't have happened quite so quickly. :)
My anticipation
http://www.youtube.com/watch?v=1vHRMeRszw4
Quote from: Arachnion on December 10, 2012, 10:26:52 PM
My anticipation
http://www.youtube.com/watch?v=1vHRMeRszw4
Yeah, that sums it up niecly... I should sleep now, tomorrow's going to be hard at work, but... Oh God, oh man... ;D
Here's the official thread: http://www.cohtitan.com/forum/index.php/topic,7288.0.html ~Agge
All right, since I know a few people *cough* have been itching for this, here's a very, VERY rough version. Call it an alpha test.
http://repo.cohtitan.com/icon/icon.exe
Stick it in your COH program directory and run it from there.
This version works ONLY on the Issue 24 beta client. It also doesn't yet unlock VIP or purchasable costume parts. All of that I'm planning on doing, but wanted to get this out there as a proof of concept while I work on the polish. Tonight I'm hoping to work on that and on making it work with the last I23 client for all the slackers who didn't download Beta.
Yes I do see the irony in a program called Icon (after the tailor) not having an icon. That will be fixed soon. :)
You made a program already?
Heh heh.
Thanks for this, and all your hard work man.
Appreciated.
;)
Quote from: sl701 on December 10, 2012, 09:39:37 PM
You're my hero, really. Staying in the editor for so long... That's what I call dedication! 8)
Well, what the heck else is there to do when you can't play the actual game anymore? :)
Back when I first started playing City of Heroes, I used to have a lot of connection problems with my internet, but I noticed that if I was in the costume creator when the internet went down, I never got booted off. Sometimes I spent hours creating costumes just waiting for the internet to come back. If I backed out to the server selection or tried to enter the game, I got logged out, but otherwise I was good. So that's how I knew the costume creator would keep working as long as I logged in before the servers turned off.
Now I'll have to see how long I can keep it going.
i am interested....
Codewalker has the floor.
Icon.exe works.
;D
Quote from: Codewalker on December 10, 2012, 10:31:17 PM
Tonight I'm hoping to work on that and on making it work with the last I23 client for all the slackers who didn't download Beta.
Darn, why do I have to be a slacker, whyyyy?! :'(
Anyway, thanks for the work, Codewalker. And to the I24 client users... Have fun! Good night everyone 8)
Works fine.
Saving and viewing costume files all work.
You can't load the costumes that have locked parts, however.
(https://images.weserv.nl/?url=s12.postimage.org%2Fyx638a46h%2FArisen.jpg) (http://postimage.org/image/yx638a46h/)
http://s12.postimage.org/42yuajyjv/Arisen.png
Quote from: Codewalker on December 10, 2012, 10:31:17 PM
All right, since I know a few people *cough* have been itching for this, here's a very, VERY rough version. Call it an alpha test.
http://repo.cohtitan.com/icon/icon.exe
Stick it in your COH program directory and run it from there.
This version works ONLY on the Issue 24 beta client. It also doesn't yet unlock VIP or purchasable costume parts. All of that I'm planning on doing, but wanted to get this out there as a proof of concept while I work on the polish. Tonight I'm hoping to work on that and on making it work with the last I23 client for all the slackers who didn't download Beta.
Yes I do see the irony in a program called Icon (after the tailor) not having an icon. That will be fixed soon. :)
Wow... Thanks so much, this is awesome! I am noticing a bit of an issue- I had to back out to the login menu in order to turn my graphics settings back to max and turn my resolution back to 1920x1080. My computer played on max settings without any issue at all. After making these adjustments and relaunching your program, I was getting some "lag" in the costume creator which was strange. This is hardly the end of the world and I could totally turn things down a little, but I just wanted to point out the problem just in case anything could potentially be done about it. Thanks again!
If you're coming here from Twitter or another link, please head to this post instead (http://www.cohtitan.com/forum/index.php/topic,7288.0.html). There you will find the latest version of Icon along with instructions for how to use it.
Quote from: Codewalker on December 10, 2012, 11:09:38 PM
http://repo.cohtitan.com/icon/icon.exe
has been updated.
The version I just uploaded is (theoretically) compatible with the Issue 23 client.
It's completely drycoded though as I don't have an I23 client handy to test it with. While it should work, no promises. Don't blame me if your computer explodes, though that would be a neat trick since the exe is only 9.5k! Welcome to alpha testing.
I just dropped it in my COH (non beta) folder and I can confirm that it works! I'm still getting the same framerate issues that I mentioned in my previous post though.
Strange.
I don't have any framerate issues, and I'm running full graphics.
I am running it windowed, however.
Probably just your rig.
That's very weird. It doesn't do anything other than trick the client into bringing up the creator page with a fake player structure and a dummy network connection. The program doesn't even stay running once coh is launched.
Maybe try turning off ambient occlusion? The costume editor doesn't really use it anyway but it's a complex shader.
I just rebooted and I'm not having issues anymore, so it was on my end. Not sure what was happening, but a simple reboot without changing any settings did the trick. Sorry about the false alarm!
Is the fact that in this thread about a suggestion for the creator.. irony, now that we have working access to it?
This is amazing, I'm so happy...now to figure out how to get our vip stuff and packs and capes and stuff in it... and again wow...you are a genius!!
Hi nice job, could you include instructions on how to do this with the mac version please, im guessing its not too hard just addtional instructions
Quote from: cpease61 on December 10, 2012, 11:29:48 PM
Hi nice job, could you include instructions on how to do this with the mac version please, im guessing its not too hard just addtional instructions
Babysteps, man.
We just got a miracle.
Truly impresive stuff. Spot on!
The only thing I'd really love is if we could get to the next screen with costume pieces we don't own. Would there be a way into tricking it to think we own all costume items, or did I miss that? Because the UI gets in the way of screenshots.
That said, thanks sooooo much! :D
I propose that someone build a statue somewhere in Codewalker's honor. This is so great.
Quote from: Kistulot on December 10, 2012, 11:35:16 PM
Truly impresive stuff. Spot on!
The only thing I'd really love is if we could get to the next screen with costume pieces we don't own. Would there be a way into tricking it to think we own all costume items, or did I miss that? Because the UI gets in the way of screenshots.
That said, thanks sooooo much! :D
He's working on it :D
Quote "It also doesn't yet unlock VIP or purchasable costume parts. All of that I'm planning on doing, but wanted to get this out there as a proof of concept while I work on the polish."
Sorry, I'm just soooooooooooooooo excited because this is so cool!
It does make me know however that I would have needed to buy Celestial when it'd gone up on the shop... this stuff is gorgeous *.*
Quote from: Septipheran on December 10, 2012, 11:36:27 PM
I propose that someone build a statue somewhere in Codewalker's honor. This is so great.
I heartily endorse this suggestion!
Quote from: Arachnion on December 10, 2012, 11:40:47 PM
Quote "It also doesn't yet unlock VIP or purchasable costume parts. All of that I'm planning on doing, but wanted to get this out there as a proof of concept while I work on the polish."
Excellent. This means my copy works as its supposed to for now. This concept is now PROVEN! Let me give Stephen Hawking a ring so that he can present a paper on it :D
Quote from: Kistulot on December 10, 2012, 11:49:24 PM
Sorry, I'm just soooooooooooooooo excited because this is so cool!
It does make me know however that I would have needed to buy Celestial when it'd gone up on the shop... this stuff is gorgeous *.*
I agree.
Tip: You can use the Load Costume screen to get relatively clean screenshots, for now at least.
Hope that helps you :)
Codewalker, you're amazing!
Now ...will this work for mac? I've got a friend who would get a kick out of this but he's got a mac.
Couldn't Mac users use a windows emulator (like Wine, just an example) until a proper one or solution/work around is figured out?
Guys, this is something Codewalker spontaneously came up with. Like.
He posted in this thread, realized something, tried it, and boom. Creator get.
Patience ;D
Quote from: Arachnion on December 10, 2012, 11:54:23 PM
Tip: You can use the Load Costume screen to get relatively clean screenshots, for now at least.
Hope that helps you :)
It does!
SQUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE >.>
Codewalker, you are awesome.
Take all of my cheer.
The Mac version of CoH itself is in an emulator, wine skin of some sort, and yes, but its never as easy as people who say that seem to think it is.
I know ive tried with various program.
The only way it has ever worked for me is when i have step by step instructions on how to do it.
Yours
and yes it is awsome, great work, i just want to make sure those of us who have Macs included in the celebration.
Yours
Just finished throwing together my first costume with this. :)
(https://images.weserv.nl/?url=i48.tinypic.com%2F2zs8txy.png)
I tried to recreate one of my favorite costumes, but the Arachnos emblem isn't available for purchase. O-:
(https://paragonwiki.com/w/images//thumb/4/4e/GuyPerfect_XNTrix.png/514px-GuyPerfect_XNTrix.png)
Yet! :D
Looks great though!
Awesome work Codewalker! Thank you so much for doing this. I was able to get a couple screenshots I overlooked in the waning days of CoH.
Quote from: cpease61 on December 11, 2012, 12:05:49 AM
and yes it is awsome, great work, i just want to make sure those of us who have Macs included in the celebration.
Yours
I'm going to do some experimenting on this. No promises yet though.
EDIT: I got it working on Mac. Currently figuring out how to package it.
Squeeee!!!! ... and just wait till my wife finds out!!!
Me and my wife are making Fruitcake over the next couple days, if you like Fruitcake, I'm sure my wife will demand we send you some, if you don't? I used to do some airbrushing, and I have some white or black license plate blanks, just let me know if there's something you'd like :D
This is great !!!! Thank you !!
Thank you SO much Codewalker - this is wonderfull :D
Well, this is darn exciting. I'll try the windows version...but if Codewalker or TheManga can cook up a Mac version, I'd be thrilled.
Thanks guys, much appreciated.
This is so amazing. THANK YOU CODEWALKER!
OH YES! So much thanks Codewalker!
Question. Did I mis-read something? I thought the patch couldn't load the unlockable stuff, but I can load costumes that have unlockable parts in them.
Thanks Codewalker! You're awesomesauce. Already gone in and dabbled a little, and now just going to wait (im)patiently for the other parts to be worked out. But in the meantime, dude, you're my hero. :D
AWESOME!!!
SQUUUUUEEEEEE!!!!.... *FLAILS LIKE A MUPPET*
*ahem*
Anyway - Codewalker you are DA MAN!!!
However...
I need to call to your attention something that's missing - this program is not recognizing veteran awarded costume bits.
Probably not telling you anything you haven't noticed yet - but I thought it needed saying. And illustrated with examples so that you know what to look for.
This is Cyberman 8 from the "Saved costume" section. The program is obviously seeing and rendering the brim on his helmet (listed here as (9, Eye Detail) ) at this stage. But it won't load the costume without a "correction". That brim comes from the "Samurai" costume set awarded to Veterans (I forget which month).
(https://img.photobucket.com/albums/v28/Logan_Darklighter/City%20of%20Heroes/Bugs-Anomalies-Weird%20Stuff/th_ICON_Load_C8_Bug.jpg) (http://smg.photobucket.com/albums/v28/Logan_Darklighter/City%20of%20Heroes/Bugs-Anomalies-Weird%20Stuff/?action=view¤t=ICON_Load_C8_Bug.jpg)
Not only is it not loading it, but the option isn't even visible in the list. It should be somewhere in the section near where I have the "Roman Browguard" highlighted.
(https://img.photobucket.com/albums/v28/Logan_Darklighter/City%20of%20Heroes/Bugs-Anomalies-Weird%20Stuff/th_ICON_Load_C8_Bug2.jpg) (http://smg.photobucket.com/albums/v28/Logan_Darklighter/City%20of%20Heroes/Bugs-Anomalies-Weird%20Stuff/?action=view¤t=ICON_Load_C8_Bug2.jpg)
Same problem with the "Sleek Tech" skin. Here's what happens.
(https://img.photobucket.com/albums/v28/Logan_Darklighter/City%20of%20Heroes/Bugs-Anomalies-Weird%20Stuff/th_ICON_Load_C8_Bug3.jpg) (http://smg.photobucket.com/albums/v28/Logan_Darklighter/City%20of%20Heroes/Bugs-Anomalies-Weird%20Stuff/?action=view¤t=ICON_Load_C8_Bug3.jpg)
(https://img.photobucket.com/albums/v28/Logan_Darklighter/City%20of%20Heroes/Bugs-Anomalies-Weird%20Stuff/th_ICON_Load_C8_Bug4.jpg) (http://smg.photobucket.com/albums/v28/Logan_Darklighter/City%20of%20Heroes/Bugs-Anomalies-Weird%20Stuff/?action=view¤t=ICON_Load_C8_Bug4.jpg)
And also with trenchcoats.
(https://img.photobucket.com/albums/v28/Logan_Darklighter/City%20of%20Heroes/Bugs-Anomalies-Weird%20Stuff/th_ICON_Load_Lily_Bug5.jpg) (http://smg.photobucket.com/albums/v28/Logan_Darklighter/City%20of%20Heroes/Bugs-Anomalies-Weird%20Stuff/?action=view¤t=ICON_Load_Lily_Bug5.jpg)
(https://img.photobucket.com/albums/v28/Logan_Darklighter/City%20of%20Heroes/Bugs-Anomalies-Weird%20Stuff/th_ICON_Load_Lily_Bug6.jpg) (http://smg.photobucket.com/albums/v28/Logan_Darklighter/City%20of%20Heroes/Bugs-Anomalies-Weird%20Stuff/?action=view¤t=ICON_Load_Lily_Bug6.jpg)
EVEN SO... I'm STILL joyous that we've gotten THIS much up and running! I'm NOT bitching about this at ALL. Just wanted to give you a heads up about it.
I have every confidence you will find a way to unlock those options. Cause you're just that damn GOOD. :D
Quote from: Atlantea on December 11, 2012, 01:46:46 AM
I need to call to your attention something that's missing - this program is not recognizing veteran awarded costume bits.
Work on accessing unlockable costume pieces is ongoing. ;)
OMG I LOVE YOU SO MUCH RIGHT NOW!
This is exactly what I need to get my project of creating costume pieces in real life off the ground. You are so much made of awesome!!
Instructions For the Mac Edition (this should work both with the I23 and I24 clients):
0. Most important: MAKE A COPY OF YOUR CITY OF HEROES FOLDER. Since we'll be modifying it irrecoverably, it's best to work with a copy.
1. Download icon.exe from Codewalker's link.
2. Toss the NCSoft Launcher in the trash. Not really necessary, but it's fun. Laugh while the trash empties.
3. Use the finder's Go To Folder command and select ~/Library/Preferences.
4. Delete com.ncsoft.* (anything beginning with that) and City of Heroes preferences.
5. Right click on the City of Heroes application and select Show Package Contents.
6. Go to Contents > Resources > transgaming > c_drive > coh .... or that last part might be Program Files > City of Heroes.
7. Drag the icon.exe into the path above.
8. Back up to Contents and select MacOS. Click slowly twice in the name "cider" to rename it. Change the name to "cider_die".
9. Click slowly on the name "cider_noui" to rename it. Change that name to just "cider".
10. Backup to Contents again.
11. Open the Info.plist file in TextEdit.
11. Look for the option in there called CiderGameOptions and change this:
<key>CiderGameOptions</key>
<string>-- cityofheroes.exe (null) -project CoH -launcher -setregion NA -setlocale 1033 -auth 64.25.36.88 </string>
So it looks like this:
<key>CiderGameOptions</key>
<string>-- icon.exe</string>
12. Close everything up and launch the City of Heroes application. It will go directly into the costume creator!
13. (OPTIONAL) Change the name of the City of Heroes application to something like "CoH Costume Creator" to differentiate it.
Note 1: If you made it this far, congratulate yourself. You are now a Mac hacker!
Note 2: I'm entertaining the possibility of making a package with an Applescript, but only if it's *really* necessary. This is one of those things that's easier for humans to do than a script, so it would take a lot of extra work.
Note 3: Sorry for the delay getting this out, I wanted to perform the process twice and make sure it was always possible, and that I didn't do anything else along the way that I forgot about.
Quote from: eabrace on December 11, 2012, 01:52:30 AM
Work on accessing unlockable costume pieces is ongoing. ;)
As I assumed! I'm not worrying! :D
FOR THE IMPATIENT ONES - HOW TO UNLOCK EVERYTHING IN THE ISSUE 24 CLIENT
* Download Cheat Engine (http://cheatengine.org/)
* Run the City of Heroes' beta client. This only works with the beta client because the memory address is different on the live one.
* Run Cheat Engine. Click the little computer in the top left (it'll be glowing different colors, can't miss it) and select cityofheroes.exe from the list.
* Click the "Add Address Manually" button, to the lower right of Cheat Engine.
* Enter the address: 0167C800
* Description doesn't matter, the default type (4 Bytes) will work fine. It should say =0 to the right of the address box. Click OK.
* Now you're back in the Cheat Engine main window, and the address appeared in the bottom list. Double click the "0" under the "Value" column. That will open a box called "Change Value".
* Set the value to 1 and click OK. You now have access to EVERYTHING. Including NPC costume pieces.
Alternative, easier way:
* Wait for Codewalker to release an update, you impatient bunch.
This is so friggin AWESOME. I can load Mercy Vengeance (minus the wings and the locked parts) and Nebularian..and...and THANK YOU!!!!!!!!!!!!
Quote from: Leandro on December 11, 2012, 02:10:32 AM
Alternative, easier way:
* Wait for Codewalker to release an update, you impatient bunch.
I'm gonna wait :)
This is awesome!!!! Seriously!! It gave me chills loading my characters and listening to the character creation music... Great work!
Any chance we get the client to load a character on a map like when our connection was "ghosting" and we ended up being alone in a ghost-town but without D/Cing ?!
Quote from: Atlantea on December 11, 2012, 01:46:46 AM
I need to call to your attention something that's missing - this program is not recognizing veteran awarded costume bits.
That's why it's in a forum post and not on a page of its own -- it's a VERY early prototype that I threw together in an afternoon to just see if it would work.
I have store unlocks working for the I24 client. Currently working on ingame unlocks (Witch Hat, etc), then I'll backport it for I23 and upload a new build.
Quote from: Codewalker on December 11, 2012, 02:27:17 AM
That's why it's in a forum post and not on a page of its own -- it's a VERY early prototype that I threw together in an afternoon to just see if it would work.
I have store unlocks working for the I24 client. Currently working on ingame unlocks (Witch Hat, etc), then I'll backport it for I23 and upload a new build.
WOOHOO!!!
*happydance*
This is fantastic, Codewalker. You, sir, are a gentleman and a scholar. Thank you SO much.
waiting patiently for codewalkers update. than i can update everyone on both vent servers that we use.
and yes agree codewalker and everyone else working on phoenix city deserves to have a statue, readable plaqueand an accolade badge for reading them all :) you all rock.
Codewalker! I take back all but one of the nasty things I've said about you over the last couple years. ;)
You...are...a...GAWD!
So, I have kept my costume creator open for 10 days as well. But I can close it now and get back in? Is that what you are saying? Cause my computer is going real squirrly.
This might explain the sudden swelling of people putting costumes through DEMOlition ;)
For those who haven't seen it, I've thrown together a quick web-based tool that converts .costume and Titan Sentinel+ dumps into small demorecord files. There's a few choices of Camera position/motion, a couple of locales (adding more daily), and a few other options, all of which result in outputting a basic demorecord file you can use to view costumes new and old in-game.
http://demolition.mcuznz.ca (http://demolition.mcuznz.ca)
For anyone who's interested in hosting their own copy of DEMOlition for personal/SG use, would like to assist in adding more locations/features, or just wants to check out the source code and make sure I'm not being a devious bastard, you can check out the project on GitHub: https://github.com/mcuznz/DEMOlition (https://github.com/mcuznz/DEMOlition)
You are a beautiful, amazing person. This has made my week EVEN BETTER.
Quote from: Leandro on December 11, 2012, 02:10:32 AM
* Run the City of Heroes' beta client. This only works with the beta client because the memory address is different on the live one.
ARGH guess I will have to be patient...I think I deleted the beta :(
Is there someplace you can still download the beta client from at this point? I had to redo my computer right before shut down and no longer have it
Quote from: aquajaws on December 11, 2012, 03:03:07 AM
Is there someplace you can still download the beta client from at this point? I had to redo my computer right before shut down and no longer have it
Weird, I'm in exactly the same situation.
Wanted to thank you for the Mac instructions woot woot
Quote from: Leandro on December 11, 2012, 02:10:32 AM
FOR THE IMPATIENT ONES - HOW TO UNLOCK EVERYTHING IN THE ISSUE 24 CLIENT
* Download Cheat Engine (http://cheatengine.org/)
....Woah.
(https://images.weserv.nl/?url=i47.tinypic.com%2F2vuzt4k.png)
UPDATE!
http://repo.cohtitan.com/icon/icon.exe
This build now unlocks all store-bought and paragon rewards costume parts, which covers about 95% of the items in the game. That includes ones that weren't "released" yet, like the Black Knight set (though you'll need the beta client for those).
Granting the old-style unlockables proved to be a bad idea as it also unlocks ALL customizable weapons regardless of powerset, which makes the list quite hard to navigate. So unfortunately the things like Rularuu weapons and the pumpkin head can't be accessed normally right now.
However, if you really need to use them, this version also includes a somewhat secret "-n" flag that you can give it, which will activate the game's super-secret NPC edit mode, giving you access to everything, including NPC/dev-only parts. You can make some truly hideous characters with those, enjoy!
Quote from: TheManga on December 11, 2012, 01:55:47 AM
Instructions For the Mac Edition (this should work both with the I23 and I24 clients):
Wow, I'm actually really surprised that worked. I thought this was going to be a pain requiring a custom port, like Sentinel+ did.
I'm quite amazed that Cider even supports some of those API calls. Not something you'd normally see used.
Oh em gee. Tagging to read from home.
Oh Codewalker, you've made me so happy! Thank you so much!
I have a question about a term though, what does 'you need the beta client' mean? I thought it meant putting it into the beta folder so I put icon.exe in there too but it said it was an unworkable build, so clearly I was wrong.
EDIT: Hm, well, I turned it on again and had the parts now in the regular coh folder so I suppose it all worked out anyway. Yay ignorance!
Seriously, though. Thank you so much. You're awesome.
Oh great and mighty Lord Codewalker, having been playing with the costume creator for the better part of the past four and a half hours, I am fully prepared to establish a cult in your honor.
hmm, having those npc costume pieces is definitely gonna be interesting costune toying, might have to fire it up tomorrow afternoon
I don't know what to say......I am truly....damn...thanks....just.....thanks. So awesome.
This is most awesome. One of the things I loved doing was making new costumes so thank you so much!!!!
Codewalker I had costumes I could never make because I missed them being aviali I can make them now....thank you so much. Now I need to be awake to figure this out but EEEEEEEEEEEE I can make costumes. I got a little of my city back.
We can start having costume contests again.. For imaginary inf!
Quote from: Septipheran on December 11, 2012, 03:17:09 AM
....Woah.
(https://images.weserv.nl/?url=i47.tinypic.com%2F2vuzt4k.png)
I think there's a reason we couldn't do this in the game. IT'S SO BADASS IT WOULD CAUSE PEOPLE TO DROP DEAD FROM AWESOMENESS. :o
Codewalker, thanks so much for getting this up and running. If nothing else, this is going to be a
fantastic tool for pen & paper RPG players to make NPCs.
This seems really great, though I'm unfortunately not somewhere I can give it a try right now. Once it seems stable you should probably make a new thread for this and any updates to it that come along(and get that topic pinned).
If nothing else, at least we aren't losing access to the WHOLE game anymore.
Hey TheManga, thanks for putting up the Mac specific process. It really looks very straight forward, but somehow I end up with "Error. Failed to launch process".
I tried this with with the regular client and the beta client. Identical results. This is on a MBP running 10.6.8. (It's my COH computer and it worked fine, even though it's Snow Leopard).
Any thoughts what parts I may have to poke?
Thanks a lot.
/em praise
I also have booted the Beta client and left it running in Character Creator mode from before shutdown to today. :)
Now... if we can identify that skewed city background image in the appropriate PIGG archive and change it to a green screen/neutral background...
Kudos to you Codewalker! 8)
... aaand this is my first post on the Titan Network. Hi guys! ;D
Quote from: Septipheran on December 11, 2012, 03:17:09 AM
....Woah.
(https://images.weserv.nl/?url=i47.tinypic.com%2F2vuzt4k.png)
Unf.
I'm itching to make "Rularuu-infected" costumes now...
Quote from: Xieveral on December 11, 2012, 04:06:35 AM
Unf.
I'm itching to make "Rularuu-infected" costumes now...
Baha, I want to play the character so badly now. :(
Also in case anyone is wondering, his weapon was tricky to screen like that. First you have to select the Carnival of War Mace, then the (something) Elemental Katana. I had to screen grab it while I moused over the Katana selection or else the mace would disappear and I lost the handle and yellow glow around it. Kinda ghetto, but it made for a good picture. 8)
ok having an issue,
we are getting a "incorrect version" error, any work around for this?
Quote from: elvnsword on December 11, 2012, 04:12:03 AM
ok having an issue,
we are getting a "incorrect version" error, any work around for this?
What's in your version.ini file?
Quote from: Codewalker on December 11, 2012, 03:18:21 AM
UPDATE!
http://repo.cohtitan.com/icon/icon.exe
How does it work? All I get are error statements.
Edit - figured it out, sorry.
As a side note, I told you that I was just the mascot! ;)
:) Codewalker you made my day! Thank you so much! I literally spent 50% of my time costume creating for my toons and AE mishes. This is fantastic! and I'm not even turning down the music while playing around like I use to in game :)
So, how do I put this in my COH directory? Sorry, holiday stuff and many other projects going on here.
"Thank you" comes nowhere close to expressing my gratitude for your work, Codewalker. Once I realized it really worked, I raced downstairs with tears of joy in my eyes to wake up my wife to share the good news. The only costume part I noticed missing are rocket boots, and those show up if I use the Cheat Engine Leandro linked to.
Epawtows, that link downloads the program "Icon". Download it and drag it into your City of Heroes folder and then doubleclick Icon.exe. It should show you the loading screen and then jump to the character creation section.
*hugs*
Freaking Awesome work here Code! I have it going through the Beta client and have every available option for costumes, maybe because I had everything unlocked before in Beta?
Either way I love it brother! We need to get something going and buy you a dinner my friend, you rock!
Quote from: ducklorange on December 11, 2012, 02:52:40 AM
This might explain the sudden swelling of people putting costumes through DEMOlition ;)
For those who haven't seen it, I've thrown together a quick web-based tool that converts .costume and Titan Sentinel+ dumps into small demorecord files. There's a few choices of Camera position/motion, a couple of locales (adding more daily), and a few other options, all of which result in outputting a basic demorecord file you can use to view costumes new and old in-game.
http://demolition.mcuznz.ca (http://demolition.mcuznz.ca)
For anyone who's interested in hosting their own copy of DEMOlition for personal/SG use, would like to assist in adding more locations/features, or just wants to check out the source code and make sure I'm not being a devious bastard, you can check out the project on GitHub: https://github.com/mcuznz/DEMOlition (https://github.com/mcuznz/DEMOlition)
Heya Duck! Would this program work on powerCust files? I see that when ya save it, it saves the file as 'Assassin of Thor.powerCust'. Guess I could just go try it lol.
Quote from: Chad Gulzow-Man on December 11, 2012, 03:56:33 AM
Codewalker, thanks so much for getting this up and running. If nothing else, this is going to be a fantastic tool for pen & paper RPG players to make NPCs.
Hell, I have people trying to get me back into writing fan-fic...this might be the inspiration I need for new characters :)
Quote from: ObsidianLight on December 11, 2012, 04:34:17 AM
On a second note, Elvnsword has multiple 'features' that I don't. Like Wind Control and Savage Melee (now i'm just angry at NCSoft moreso than I was). Is there a particular 'updated' file that can be traded and cause a force update?
That sounds like Elvnsword is running it in the Issue 24 beta folder, which has those features. The Issue 23 client doesn't have them. Though most of those new powersets don't actually have FX or animations for them yet -- they were just using placeholders for development.
If your beta install is broken, you can simply copy Elvnsword's if you have the ability to transfer files.
Thank you so much for this. You are a gentleman and a scholar.
Hey, thanks for this tool. It's really neat.
Alas, the golf-hating Merman that shall never be!
When they built the Statesman Memorial Golf Course they did not realize that the scenic 18th hole, with its amazing ocean view, overlooked the long-lost civilization of Atlantis. With the course now open to public play, Atlantis finds itself in danger of being buried beneath a mountain of poorly-hit golf balls. In response, Atlantis has sent a champion to the surface world to punish bad golfers and save Atlantis from total destruction. He wears a golf bag on his back as a warning to all!
(https://img.photobucket.com/albums/v650/Flying_Carcass/golfingmermanthatshallneverbe.png)
Quote from: ObsidianLight on December 11, 2012, 04:34:17 AM
On a second note, Elvnsword has multiple 'features' that I don't. Like Wind Control and Savage Melee (now i'm just angry at NCSoft moreso than I was).
WOAH.. I totally overlooked this. Looks like Radiation and Psionic Melee too! Checking out animations now.
Quote from: ThorsAssassin on December 11, 2012, 04:36:56 AM
Heya Duck! Would this program work on powerCust files? I see that when ya save it, it saves the file as 'Assassin of Thor.powerCust'. Guess I could just go try it lol.
Save it before you get to the power screen.....then it will save as a costume file. I discovered the same thing. (or just back up until you are back in the costume creation screen and save it then)
Quote from: Omega Force 1990 on December 11, 2012, 04:35:53 AM
"Thank you" comes nowhere close to expressing my gratitude for your work, Codewalker. Once I realized it really worked, I raced downstairs with tears of joy in my eyes to wake up my wife to share the good news. The only costume part I noticed missing are rocket boots, and those show up if I use the Cheat Engine Leandro linked to.
If you don't want to have to use the Cheat Engine stuff, you can make a shortcut to Icon.exe, edit the shortcut and add a "-n" at the end. So it would look like.
icon.exe -n
Quote from: Codewalker on December 11, 2012, 03:18:21 AM
UPDATE!
http://repo.cohtitan.com/icon/icon.exe
This build now unlocks all store-bought and paragon rewards costume parts, which covers about 95% of the items in the game. That includes ones that weren't "released" yet, like the Black Knight set (though you'll need the beta client for those).
Granting the old-style unlockables proved to be a bad idea as it also unlocks ALL customizable weapons regardless of powerset, which makes the list quite hard to navigate. So unfortunately the things like Rularuu weapons and the pumpkin head can't be accessed normally right now.
However, if you really need to use them, this version also includes a somewhat secret "-n" flag that you can give it, which will activate the game's super-secret NPC edit mode, giving you access to everything, including NPC/dev-only parts. You can make some truly hideous characters with those, enjoy!
*Runs squeeing through thread and plants a big kiss on Codewalker.*
You my sir are a god among men. If you'll send me your address I'll send you pie, or cookies, cookies are easier to send. ;D
And kudos plus high five to whoever it was that mentioned that the program connection doesn't fall off server side.
*Runs back out of the thread squeeing all the way.*
Codewalker, I can't even begin to tell you how much you rock for creating this. I'd thought I'd never be able to see my characters "live" again without futzing with demo files. Getting back the part of the game that I probably spent half of my time in not counting my SG play time is just... ALL THE FEELS.
Attention Mac people: The process I've outlined for the Mac Edition is very fragile. There's a possibility that pasting the text into the Info.plist slightly wrong may cause the entire process to fail.
Since that's the weak point in the process, I'm going to see if I can get Codewalker or TonyV to host a carefully crafted Info.plist so that we're all using the same one.
Quote from: Dylan Clearbrook on December 11, 2012, 04:39:32 AM
Save it before you get to the power screen.....then it will save as a costume file. I discovered the same thing. (or just back up until you are back in the costume creation screen and save it then)
aaah haaaa, ty so much, that worked!
Also, black knight pieces too? Hell yes! *man hugs Codewalker*
I didn't see the ascension pieces there, would the -n thing work for that?
Wow. Just wow. Thanks for posting this...at least I can get my costume fix. :)
Yeah, the way ascension is unlocked is... stupid.
I'm going to try to figure out a way to do it, but its way more complex than anything Icon is doing so far.
In the meantime, they are accessible with -n
I'm having issues getting mine to download. I click the link, and it brings up a page for me to click the download, and it does (It will not allow me to choose where to save the file initially, and i don't know how to change that or if I need to) Once the download is complete, I click on the file it downloaded and click "run" and it gives me "File failed to launch" error or something of the nature. I'm running a Window 7 computer. If anyone has any assistance or guidance, that would be really helpful :) Thanks!
SO MANY HUGS FOR YOU!
Seriously, costumes was one of those special things that /made/ the game--and seeing it launch like that.... so many memories and feelings!--And to get this back--really--it's... it's wonderful! I spent /hours/ on character design!
THANK YOU! :hugs!: Seriously, I almost cried with happiness. This.... this is too amazing for words!
Quote from: Codewalker on December 11, 2012, 04:59:29 AM
Yeah, the way ascension is unlocked is... stupid.
I'm going to try to figure out a way to do it, but its way more complex than anything Icon is doing so far.
In the meantime, they are accessible with -n
When editing, you edit the target right? Just tried and it said it wasn't a valid path, what am I doing wrong?
Cannot thank you enough bro!
Make sure there aren't quotes around the -n part or it will think that's part of the filename as well.
You sir, are a gentleman and a scholar, all that, AND a big ol' bag of chips.
I'm just getting a "Black Magic Failed!" error message when trying to run the program. Maybe my version of the game isn't updated fully? I'm trying this out on my laptop which admittedly might not have the most up-to-date CoH installation around(out of town until thursday- I'm sure it'll work at home but figured I'd give it a shot here).
Not sure what info I could provide that might help. Windows 7 though.
You probably have a slightly old version.
It's interesting, to get that particular message, you have to have a client that is VERY close to either the I23 or I24 version, but just a tiny bit off.
Quote from: Codewalker on December 11, 2012, 05:08:40 AM
Make sure there aren't quotes around the -n part or it will think that's part of the filename as well.
Yeah that did it man! Opened up EVERYTHING! I even have the woodsman horns...You. Are. The. Man!
YOU!!!! You incredible, awesome SOBs!!!! You just made my birthday the BEST EVER!!!!!
THANK YOU for all this!!! OMG this is just pure awesome wrapped in choclate covered bacon!!! Gentlemen, take a bow! *runs around room happily screaming WAHOOOOOOOOOO while flailing arms, then goes back to ICON*
Hey, happy birthday major deej!
Quote from: Codewalker on December 11, 2012, 05:18:52 AM
You probably have a slightly old version.
It's interesting, to get that particular message, you have to have a client that is VERY close to either the I23 or I24 version, but just a tiny bit off.
I have a feeling my laptop's install is partially updated or something bizarre like that. I'm probably a fringe case. I only use this thing at school, which had the download server blocked about 80% of the time, and the times it didn't it would shut off pretty quick into any download.
I'll make sure it works on my actual, complete Live and Beta installs at home Thursday night just to be sure though.
But thanks again for making this possible, especially with NPC parts.
TY so much Codewalker,
this has me hopeful that we are closer to the breakthrough for our game to return... and if not then I will take this miracle and my 4 yr old and I will play with it till the wheels fall off... Thanks so much man,
Elvnsword
Wow! Thank you so much for this. I'm still trying to figure out the -n bit, not sure where and how to edit that, but I just wanted to offer you a free commission, you totally deserve it! Just PM me and I'll get the details.
Thanks again!
and.....
coolest thing ever...
(https://images.weserv.nl/?url=img18.imageshack.us%2Fimg18%2F369%2Fcityofheroes20121210213.png)
Using this and DEMOlition. I love you guys!
Quote from: Codewalker on December 11, 2012, 03:18:21 AM
UPDATE!
http://repo.cohtitan.com/icon/icon.exe
This build now unlocks all store-bought and paragon rewards costume parts, which covers about 95% of the items in the game. That includes ones that weren't "released" yet, like the Black Knight set (though you'll need the beta client for those).
Granting the old-style unlockables proved to be a bad idea as it also unlocks ALL customizable weapons regardless of powerset, which makes the list quite hard to navigate. So unfortunately the things like Rularuu weapons and the pumpkin head can't be accessed normally right now.
However, if you really need to use them, this version also includes a somewhat secret "-n" flag that you can give it, which will activate the game's super-secret NPC edit mode, giving you access to everything, including NPC/dev-only parts. You can make some truly hideous characters with those, enjoy!
-n seems to cause a bit of flakiness. When you start "-n" I'm getting it where it bypasses AT selection and powers selection. So you get Archery/Devices. This makes it harder to take pics in the Power customization window if you want something that isn't overlapped by the costume editor UI.
Also, -n unlocks the ARMS slider.
So you get nasty things like this:
(https://images.weserv.nl/?url=www.cox-supergroups.com%2Fwp-content%2Fgallery%2Fafterthefall%2Fthumbs%2Fthumbs_cityofheroes-2012-12-10-22-29-10-59.png) (http://www.cox-supergroups.com/wp-content/gallery/afterthefall/cityofheroes-2012-12-10-22-29-10-59.png)
and this
(https://images.weserv.nl/?url=www.cox-supergroups.com%2Fwp-content%2Fgallery%2Fafterthefall%2Fthumbs%2Fthumbs_cityofheroes-2012-12-10-22-29-17-55.png) (http://www.cox-supergroups.com/wp-content/gallery/afterthefall/cityofheroes-2012-12-10-22-29-17-55.png)
and this!
(https://images.weserv.nl/?url=www.cox-supergroups.com%2Fwp-content%2Fgallery%2Fafterthefall%2Fthumbs%2Fthumbs_cityofheroes-2012-12-10-22-29-25-12_0.png) (http://www.cox-supergroups.com/wp-content/gallery/afterthefall/cityofheroes-2012-12-10-22-29-25-12_0.png)
Still, I perservered and Steely Blue Statesmarauder Brawler was born!
(https://images.weserv.nl/?url=www.cox-supergroups.com%2Fwp-content%2Fgallery%2Fafterthefall%2Fthumbs%2Fthumbs_cityofheroes-2012-12-10-23-22-59-10_0.png) (http://www.cox-supergroups.com/wp-content/gallery/afterthefall/cityofheroes-2012-12-10-23-22-59-10_0.png)
Quote from: Septipheran on December 11, 2012, 05:34:40 AM
Hey, happy birthday major deej!
Thanks Septipheran!!!!! Had a great day at work, co-workers took me out for dinner, had Margaritas, and the New England Patriots won tonight.....but that pales to this...this...
SUPERINCREDIBLEAWESOMESAUCE news!!
Heh. Damn I'm having a
GREAT day!!!
hyperstrike, thank god i wasnt drinking anything when i saw that, the image with the big muscular guy with miniscule tiny hands was just hysterical lol
if anything i like this version of the costume creator more since it allows nearly unlimited freedom
Quote from: TheManga on December 11, 2012, 01:55:47 AM
Instructions For the Mac Edition (this should work both with the I23 and I24 clients):
0. Most important: MAKE A COPY OF YOUR CITY OF HEROES FOLDER. Since we'll be modifying it irrecoverably, it's best to work with a copy.
1. Download icon.exe from Codewalker's link.
2. Toss the NCSoft Launcher in the trash. Not really necessary, but it's fun. Laugh while the trash empties.
3. Use the finder's Go To Folder command and select ~/Library/Preferences.
4. Delete com.ncsoft.* (anything beginning with that) and City of Heroes preferences.
5. Right click on the City of Heroes application and select Show Package Contents.
6. Go to Contents > Resources > transgaming > c_drive > coh .... or that last part might be Program Files > City of Heroes.
7. Drag the icon.exe into the path above.
8. Back up to Contents and select MacOS. Click slowly twice in the name "cider" to rename it. Change the name to "cider_die".
9. Click slowly on the name "cider_noui" to rename it. Change that name to just "cider".
10. Backup to Contents again.
11. Open the Info.plist file in TextEdit.
11. Look for the option in there called CiderGameOptions and change this:
<key>CiderGameOptions</key>
<string>-- cityofheroes.exe (null) -project CoH -launcher -setregion NA -setlocale 1033 -auth 64.25.36.88 </string>
So it looks like this:
<key>CiderGameOptions</key>
<string>-- icon.exe</string>
12. Close everything up and launch the City of Heroes application. It will go directly into the costume creator!
13. (OPTIONAL) Change the name of the City of Heroes application to something like "CoH Costume Creator" to differentiate it.
Note 1: If you made it this far, congratulate yourself. You are now a Mac hacker!
Note 2: I'm entertaining the possibility of making a package with an Applescript, but only if it's *really* necessary. This is one of those things that's easier for humans to do than a script, so it would take a lot of extra work.
Note 3: Sorry for the delay getting this out, I wanted to perform the process twice and make sure it was always possible, and that I didn't do anything else along the way that I forgot about.
Just want to say thanks for thinking of us Mac users. Can't wait to try it out!
And yes I know Codewalker will make a mac version sometime. I remember my joy when he made sentinel for mac.
Codewalker is the man!
Quote from: Hyperstrike on December 11, 2012, 05:42:38 AM
So you get freakishly awesome things like this:
There, fixed that for ya!
Running Windows 7 x64 and getting a black screen and the error:
"Fatal Error"
File: bin/clientmessages-en.bin
Last Author/Status:Perforce.cpp failed to connect to Perforce
Unable to locate bin clientmessages-en.bin"
I miss something?
(I should add this is using the i23 live folder, last updated on That Final Day; I don't have Beta on this PC.)
Codewalker, I can't thank you enough for this. Really outstanding work.
After using the shortcut (-n), I got to say, coolest Character Creator EVER! I cannot express how happy this makes me! Thank you 1000 times doesn't quite say it. Loving this!
That's not a Popeye arm...
THIS is a Popeye arm...
(https://images.weserv.nl/?url=www.cox-supergroups.com%2Fwp-content%2Fgallery%2Fafterthefall%2Fthumbs%2Fthumbs_cityofheroes-2012-12-10-22-29-25-12_0.png)
Quote from: Hyperstrike on December 11, 2012, 05:59:57 AM
That's not a Popeye arm...
THIS is a Popeye arm...
(https://images.weserv.nl/?url=www.cox-supergroups.com%2Fwp-content%2Fgallery%2Fafterthefall%2Fthumbs%2Fthumbs_cityofheroes-2012-12-10-22-29-25-12_0.png)
Now I need to go play with the arm sliders...
Quote from: ObsidianLight on December 11, 2012, 06:04:54 AM
If you're happy and you know it clap your.......Oh.... :-D
As soon as someone helps me clear up my error (above) I want to make a T-Rex character.
It's actually kinda weird what controls what though.
Dear BOB is Noble Savage a crazy quilt! His SHOULDER option contains his foot! His belt option handles the cybernetic cables in his arms!
Statesman's parts are kinda funny. States' boots are IDENTICAL to the default flats. But hard-coded red. His gloves are standard too with a specific red shade, again, hard-coded. His face comes with a mask on it already.
Manticore's hilarious! He's got a floating head. No neck. Because the helmet piece covers all that anyhow.
I want to add my thanks, to Codewalker and anyone else involved, for this. I can't tell you how emotional I'm getting just seeing all my saved costume files again -- kind of like finding a long-lost friend you really never expected to be able to. :)
Bravo!
And the long list of thank you's continues! WOOHOOO!
Thanks a lot Codewalker, this means a lot to me :)
I' at work right now, but does your latest update work for I23 yet?
This is awesome, but one issue. My post apocalyptic set is solid white, with no textures at all.
I see people posting pics that have textures on them. What am I missing? If it's a non-updated file, can someone send it to me?
Quote from: Gothenem on December 11, 2012, 06:30:47 AM
This is awesome, but one issue. My post apocalyptic set is solid white, with no textures at all.
I see people posting pics that have textures on them. What am I missing? If it's a non-updated file, can someone send it to me?
I've gotten that too. That might happen if the set wasn't 100% complete yet and if you have a lower-end graphics card. It seemed like I had to wait for a few Beta server patches before new costumes would look okay for me. A dev explained it once, but I've forgotten why that is.
So unfortunately I suspect that the postapoc pieces will remain white for us.
But even so, this program is very, very awesome. It's so nice to have a piece of the game back!
Unfinished pieces might not have all texture resolution variants enabled yet. Especially if they had some sort of shininess to them- on lower settings, they'd need an alternate, non-shiny texture for that. And some of those might not have been made.
I only commented, because I am seeing screenshots on this thread with those pieces, and they have color/texture in those screenshots, where I have none in my editor....
Post-apocalyptic stuff was finished. Gothenem, I suspect you're using either a) a really old video card (maybe integrated), or b) really old drivers.
My vid card isn't that old (and its not integrated). Perhaps I have to update the drivers...
Quote from: TheManga on December 11, 2012, 01:55:47 AM
Instructions For the Mac Edition (this should work both with the I23 and I24 clients):
...3. Use the finder's Go To Folder command and select ~/Library/Preferences.
4. Delete com.ncsoft.* (anything beginning with that) and City of Heroes preferences....
I don't have a Library in my home directory anymore, so many things got moved in Mountain Lion. The Preference folder "above" the home directory does not contain any
com.ncsoft.* files. Are they somewhere else in the new Mountain Lion restructure? Doing a search turns up nothing either.
I followed all the other directions using the Beta Client and I get an error that states:
Error! Failed to launch process!What am I doing wrong?
Holy shnikeys... I fall asleep early one evening and when I wake up you guys have gotten us back into the
costume creator?!?!? What the pancake, man??? What could you do if I promise to sleep every day for like a month? :o
But seriously, huge thanks Codewalker, this is fantastic news to wake up to! ;D
And thanks to RedRaccoon too, for inspiring it to happen so soon... if at all, perhaps. That story about you (and a couple others, if I read right?) being in the costume creator all this time? That's just beautiful, that is :D
Quote from: RedRaccoon on December 10, 2012, 10:32:56 PM
Now I'll have to see how long I can keep it going.
I'd shoot for 33 days at least 8)
I checked, and my drivers are updated. I wonder...
I am still in squee mode here.
It's a shame we can't use a similar trick to bypass and enter the game itself. I know I'd be playing alone, but still :(
So I went in and played with the creator a little but I couldn't do much more than a couple options before I started getting really, really sad. Because no matter how much I play in there, I can't log them in and do the best thing about City: play the game with my friends.
I am so happy right now. I don't know whether to cry :'( or run around kissing everyone :-*!
Thank you so much for giving us back one of the best parts of the game.
Codewalker you (and everyone at Titan) rocks!
Quote from: Gothenem on December 11, 2012, 07:08:14 AM
I checked, and my drivers are updated. I wonder...
I am still in squee mode here.
It's a shame we can't use a similar trick to bypass and enter the game itself. I know I'd be playing alone, but still :(
Unfortunately, the trick that's occurring is almost certainly the act of bypassing the need for the game client to contact the game itself, so there's no way for a similar trick to log you into the game per se. The costume creator never actually needed the game servers; it used the game servers to determine certain things like what you were supposed to see and not see in the editor, but the editor itself never needed the game.
In a certain sense, running the game without the game servers is what demorecord playback does.
We even get to create dredges or whatever they are called, had a bit of fun with this and continue to do so. Unfortunately the larger arms didn't translate to the demo, but still woot!!!
(https://images.weserv.nl/?url=imageshack.us%2Fa%2Fimg217%2F2016%2Fcityofheroes20121210232.png)
(https://images.weserv.nl/?url=imageshack.us%2Fa%2Fimg824%2F2016%2Fcityofheroes20121210232.png)
This was what he was supposed to look like with the long arms :P
(https://images.weserv.nl/?url=img7.imageshack.us%2Fimg7%2F9546%2Fthingn.jpg)
Okay enough derailing, may be time for a new thread lol, wanna say thanks again Code and everyone else working their ass off to give us things like this. I wanna buy you guys a beer!
Humbly offering the logo (edited) from the iCon billboard that I was lucky enough to get put ingame, as the icon for this program!
http://www.bakkufu.co.uk/icon.ico (http://www.bakkufu.co.uk/icon.ico)
Awesome work and I look forward to updates!!!
I finally got DEMOlition working... The guy from earlier doesn't look as cool without his Katana and eye aura though. Also I had to change him out of the new Knight leg armor because it was showing up invisible :s
(https://images.weserv.nl/?url=i45.tinypic.com%2F2yv6r7t.jpg)
Ok. I have a stupid question. How do I save a pic of the toon I'm doing in he costume creator? To save a screenshot of the whole page?
Quote from: MishaFox on December 11, 2012, 07:55:09 AM
Ok. I have a stupid question. How do I save a pic of the toon I'm doing in he costume creator? To save a screenshot of the whole page?
You can still use the printscreen to snap a shot of the character creator, then paste it into something like irfanview or paint, then save it.
Just checked, still works :)
I find that Windows 7 does something different with overlays that prevents you from getting anything but a black screen if you are in full screen mode. Your mileage may vary.
Quote from: eabrace on December 11, 2012, 08:06:08 AM
I find that Windows 7 does something different with overlays that prevents you from getting anything but a black screen if you are in full screen mode. Your mileage may vary.
I'm on Windows 7 and I'm not having that issue.
I think it's a combination of the overlay with specific video cards.
I use print screen and it takes a pic of everything BUT the costume creator. Much to my annoyance.
Yeah windows seven here, having no issues either. Was using Fraps before the question came up but the below is done with PRTSC in Windows 7:
(https://images.weserv.nl/?url=img402.imageshack.us%2Fimg402%2F1110%2Fprintscreentest.jpg)
This....this is very awesome. One of my favorite parts of the game was the character creator. I didn't have time/forgot to take screenshots of my saved costumes, so this...this is awesome!
I can work around the issue myself by switching to windowed mode, fortunately.
Quote from: Codewalker on December 10, 2012, 10:31:17 PM
All right, since I know a few people *cough* have been itching for this, here's a very, VERY rough version. Call it an alpha test.
http://repo.cohtitan.com/icon/icon.exe
Stick it in your COH program directory and run it from there.
This version works ONLY on the Issue 24 beta client. It also doesn't yet unlock VIP or purchasable costume parts. All of that I'm planning on doing, but wanted to get this out there as a proof of concept while I work on the polish. Tonight I'm hoping to work on that and on making it work with the last I23 client for all the slackers who didn't download Beta.
Yes I do see the irony in a program called Icon (after the tailor) not having an icon. That will be fixed soon. :)
**bows down in awe and gratitude**
How do you get into windowed mode?
Did i mention having this CREATOR IS COOL.
Quote from: MishaFox on December 11, 2012, 09:00:34 AM
How do you get into windowed mode?
When you fire up icon and it takes you to the first screen of character creation, hit the "Back" arrow. Click the SETTINGS button. You should be able to change the screen/UI resolution to "Windowed". If you then exit and restart icon, you should enter character creation in Windowed mode.
Fantastic stuff! Thank you very much Codewalker!!
I ran it in my beta CoH directory and got my first ever BSOD. Runs fine in my released-CoH directory though. Must resist the urge to use -n until I get home. Trying Beta again can wait too.
Will be fun to figure out how to translate costume files into demorecord costumes and run monster-heroes through saved missions, insofar as any of that might actually work :)
Quote from: Codewalker on December 10, 2012, 10:31:17 PM
All right, since I know a few people *cough* have been itching for this, here's a very, VERY rough version. Call it an alpha test.
http://repo.cohtitan.com/icon/icon.exe
Stick it in your COH program directory and run it from there.
This version works ONLY on the Issue 24 beta client. It also doesn't yet unlock VIP or purchasable costume parts. All of that I'm planning on doing, but wanted to get this out there as a proof of concept while I work on the polish. Tonight I'm hoping to work on that and on making it work with the last I23 client for all the slackers who didn't download Beta.
Yes I do see the irony in a program called Icon (after the tailor) not having an icon. That will be fixed soon. :)
I must be a dork, but i can't even start up COH. Just says i need to start it through the launcher, which i will never ever try. Can anyone here guide me?
Quote from: Globetrotter on December 11, 2012, 09:25:59 AM
I must be a dork, but i can't even start up COH. Just says i need to start it through the launcher, which i will never ever try. Can anyone here guide me?
Do not start up City of Heroes. Just double click on icon.exe
THANKS! Switching to Windowed mode worked.
THIS IS SO COOL.
Put the ICON.EXE into the City of Heroes folder and run it from there by double clicking on it
Ok, seriously awesome. After I started this thread, I was looking through my old PC for ways to get the Cheat Engine working. But the reason I stopped using that PC was due to drive failures and after messing with it, the drive is totally gone. Then I started getting sick and stayed in bed nearly 24 hours.
Seeing what Codewalker has done has picked up my spirits a lot. I may have lost some family photos but at least I get to play around with the costume creator again! :D
You da man, Codewalker!
Ahhhh it even lets us see all the powers. Beyond awesome! Thank you so much!
I have a question. What if we have a computer that doesn't have CoX? I am currently working on a PC I reformatted. As in clean and factory new. Since CoX is shut down, can CoX even be reinstalled from the NCSoft launcher?
or.. since I have a PC with data/directory of CoX, Beta and Test, is it possible to copy and place that data onto another computer? Wouldn't I need registries or such, not just the folder from program Files?
Just wondering if my PC that's been reformatted is doomed to never be able to have the CoX data on it as it did back when CoX was still online.
was up till well past midnight last night on this.
*Shakes fist at codewalker*
You cost me hours of sleep darn you!!!
...
Thank you CW
Well worth the loss.
Quote from: Zyxith on December 11, 2012, 11:12:37 AM
I have a question. What if we have a computer that doesn't have CoX? I am currently working on a PC I reformatted. As in clean and factory new. Since CoX is shut down, can CoX even be reinstalled from the NCSoft launcher?
or.. since I have a PC with data/directory of CoX, Beta and Test, is it possible to copy and place that data onto another computer? Wouldn't I need registries or such, not just the folder from program Files?
Just wondering if my PC that's been reformatted is doomed to never be able to have the CoX data on it as it did back when CoX was still online.
torrent it? I'm guessing mind you
Well, I mean will simply saving the directory in Program Files be enough?
Second question, can CoX still be installed from the NCSoft Launcher.
Quote from: Nightmare on December 11, 2012, 05:02:56 AMOnce the download is complete, I click on the file it downloaded and click "run" and it gives me "File failed to launch" error or something of the nature. I'm running a Window 7 computer. If anyone has any assistance or guidance, that would be really helpful :) Thanks!
You need to put the executable in the same place where the City of Heroes executable is. That is the only way it will work.
Quoteor.. since I have a PC with data/directory of CoX, Beta and Test, is it possible to copy and place that data onto another computer?
Yes. I've done that myself.
QuoteWouldn't I need registries or such, not just the folder from program Files?
The client will create the required entries on its own IIRC.
QuoteSecond question, can CoX still be installed from the NCSoft Launcher
Not as far as I know. Its' update servers are offline.
Quote from: Zyxith on December 11, 2012, 11:12:37 AM
or.. since I have a PC with data/directory of CoX, Beta and Test, is it possible to copy and place that data onto another computer? Wouldn't I need registries or such, not just the folder from program Files?
Just the folder from Program Files is fine. Copy Icon to it and launch it, and the first time it'll launch with really ugly graphic settings. Click "back" in the costume creator to go back to the login screen, then click the "Settings" button to fix all your graphics. That'll create the registry keys it needs.
If for some reason icon fails to the start the game, open a command window in the City of Heroes folder and launch
cityofheroes.exe -project coh to bring up the login screen.
It was removed from the NCsoft Launcher, so don't bother with that.
Hi, Zyx. Hopefully you'll stick around a bit and fight for the cause.
Great job Codewalker and friends !
Codewalker, there is no way I can convey into words my thanks...
But to be honest, knowing what you had already achieved, I had not doubts you would be able to come up with an awesome solution to that issue...
I bow to your ûber c0d1ng 5killz...
The Registry entries CoX expects are all manufactured when missing as it starts up.
If you don't start it with -project <something>, look under HKLM\Software\Cryptic\CoH.
If you use -project xyz, look under HKLM\Software\Cryptic\xyz.
If you run the test client, it is wired as if it uses -project CoHTest, hence its key values are under HKLM\Software\Cryptic\CoHTest
The only thing missing you would need to manually fill in, if you really had a server to talk to, is the Auth key value's IP address. This is how SEGS works too, although they are using an I4 client atm.
Btw, is there a little friendly competition going on, I4 vs. I23? :)))
Quote from: eabrace on December 11, 2012, 08:06:08 AM
I find that Windows 7 does something different with overlays that prevents you from getting anything but a black screen if you are in full screen mode. Your mileage may vary.
I use the snipping tool and it works wonderfully. I actually have the tool pinned to my task bar.
Late to the party, but, Codewalker I'm completely amazed and very glad you were able to get this working and so very quickly! Thanks, it means a lot to be able to play around with this.
Wow, the response has been amazing. I knew there was some interest, but underestimated just how much -- in a "We'll probably fill 2-3 Atlas Parks" kind of way.
I've created a dedicated thread for Icon (http://www.cohtitan.com/forum/index.php/topic,7288.0.html), where I'll keep the top post updated with the latest version and instructions. I'll also be replying to some of the questions here, but over in that thread to keep the information in one place.
First huge Kudos to Codewalker.
Second, I think we're going to need a new domain -- loveletterstoparagon.com -- where we can host all of this post closure costume and demo design ( ' :
<bighappysnoopydance>
omgomgomgomgthankyouthankyouthankyouthankyouthankyou!!!!
I may not sleep at all today...
</bighappysnoo...hell no, I ain't stoppin'! :]
Quote from: Imagesbyalex on December 11, 2012, 05:39:13 AM
Wow! Thank you so much for this. I'm still trying to figure out the -n bit, not sure where and how to edit that, but I just wanted to offer you a free commission, you totally deserve it! Just PM me and I'll get the details.
Thanks again!
Wow, that's incredibly generous of you! I'll have to think about who I'd want to do it for and I'll PM you. :)
Quote from: blackjak on December 11, 2012, 05:51:33 AM
Just want to say thanks for thinking of us Mac users. Can't wait to try it out!
And yes I know Codewalker will make a mac version sometime. I remember my joy when he made sentinel for mac.
Codewalker is the man!
Credit where credit is due, Guy Perfect is the mad genius behind Sentinel and Sentinel+.
kgiesing generously ported it to Mac for us.
All I did for that one was make a few introductions.
Quote from: Zyxith on December 11, 2012, 11:12:37 AM
I have a question. What if we have a computer that doesn't have CoX? I am currently working on a PC I reformatted. As in clean and factory new. Since CoX is shut down, can CoX even be reinstalled from the NCSoft launcher?
or.. since I have a PC with data/directory of CoX, Beta and Test, is it possible to copy and place that data onto another computer? Wouldn't I need registries or such, not just the folder from program Files?
Just wondering if my PC that's been reformatted is doomed to never be able to have the CoX data on it as it did back when CoX was still online.
You can just copy the whole folder from one computer to another. Put it in a flash drive for safekeeping even. You don't need the registry entries (it creates them when you run it), and COH has never needed to be "installed" to play it. Only the updater cared about that.
Quote from: Tsumiju Zero on December 11, 2012, 07:39:36 AM
Humbly offering the logo (edited) from the iCon billboard that I was lucky enough to get put ingame, as the icon for this program!
http://www.bakkufu.co.uk/icon.ico (http://www.bakkufu.co.uk/icon.ico)
Awesome work and I look forward to updates!!!
Nice! I loved seeing that billboard in Steel Canyon.
The contrast seems a little low, may have to make some adjustments to make sure it's readable.
Would it be a lot of trouble to make one with just the 'i' by itself, centered, for the 16x16 version?
Quote from: Imagesbyalex on Today at 05:39:13 am
QuoteWow! Thank you so much for this. I'm still trying to figure out the -n bit, not sure where and how to edit that, but I just wanted to offer you a free commission, you totally deserve it! Just PM me and I'll get the details.
Thanks again!
Thats my dawg!
Very cool of ya bro.
so Im idly wondering how many marriage proposals codewalker has gotten by now :P
Quote from: Codewalker on December 11, 2012, 02:26:59 PM
Wow, the response has been amazing. I knew there was some interest, but underestimated just how much -- in a "We'll probably fill 2-3 Atlas Parks" kind of way.
Part of that might have been that it sort of went viral. I know as soon as I saw this I posted a link to it in a CoH group on Facebook, for example, and I saw others do the same in other groups.
Because it
rocks! :D
Quote from: Codewalker on December 11, 2012, 02:47:08 PM
Credit where credit is due, Guy Perfect is the mad genius behind Sentinel and Sentinel+.
kgiesing generously ported it to Mac for us.
All I did for that one was make a few introductions.
Yeah, that's right! I hope nobody's forgotten all the Mids builds they've exported from the game over the years. Be sure to spread the love around. (-:
Quote from: Aggelakis on December 11, 2012, 07:15:25 AM
So I went in and played with the creator a little but I couldn't do much more than a couple options before I started getting really, really sad. Because no matter how much I play in there, I can't log them in and do the best thing about City: play the game with my friends.
If we ever DO get the game back and I run across that Arachnos Rularuu Drudge guy, I'm promptly crapping my spandex and running away!
Quote from: GuyPerfect on December 11, 2012, 04:29:01 PM
Yeah, that's right! I hope nobody's forgotten all the Mids builds they've exported from the game over the years. Be sure to spread the love around. (-:
Bah! What have you done for me lately!
(https://images.weserv.nl/?url=www.idealaunch.com%2Fblog%2Fwp-content%2Fuploads%2F2009%2F10%2Fjanet_jackson_WHYDFML.jpg)
Kidding! ;)
Quote from: Perfidus on December 11, 2012, 11:52:22 AM
Hi, Zyx. Hopefully you'll stick around a bit and fight for the cause.
Greetings Perfidus, and I have been fighting as best I've been able to.
Hopefully I can get the game to work on my other PC. I apologize if I didn't read details yet, is it possible to log into the game beyond the character creator? That's a grand step itself yet, I got a busy error if I tried logging in which I'd imagine it'd be busy.
Quote from: Zyxith on December 11, 2012, 05:19:22 PM
Greetings Perfidus, and I have been fighting as best I've been able to.
Hopefully I can get the game to work on my other PC. I apologize if I didn't read details yet, is it possible to log into the game beyond the character creator? That's a grand step itself yet, I got a busy error if I tried logging in which I'd imagine it'd be busy.
No, we can't log into the game at all. Especially beyond the creator.
All Codewalker's program does to get the creator is fool the program into thinking it's logged in and at the creator.
I know I'm totally way late to the party and everything but I have to say...
Wow. Words are mostly inadequate for how this makes me feel. I've danced around the house some, I've made incomprehensible noises. I want to run a marathon and I want to just look at it.
This is so wonderful what you've done for this community - all of you. The Icon thing, the DEMOlition conversion tool.
I can't say thank you enough.
Indeed, the ability to use the character creator alone is wonderful. Thank you everyone that helped with such!
The official servers have been shut down and obviously can't be used.
As for private ones, there are none and it's unlikely we'll see any within next year or so.
This said, they are being worked on, so have patience (and in the meantime, you can use the costume creator and experiment with demo editing)
Being able to tinker with costumes brings me great joy and happiness! Thank you so much for this!
WOW - wonders never cease!
Big thanks to ArachnosCommander for having wierd dreams and planting the seeds.
Big respect to Codewalker - had doubts at first, but picked up the ball and ran with the idea.
Big STALWART REVISITED badge to RedRaccoon for being logged on so long after we were sunsetted!
Just goes to show what gems and geniuses there are within the community!
If it is possible to stir the character creator into life, one never knows what other wonders are possible.
You guys have been written into the "book of cool dudes"!!
Yeah I have got to chime in here. Yesterday I was in tears of joy playing around with the first version of the Icon.exe and today this is just the freakin cat's meow.
THANK YOU. I has such a happy!
Great work, everyone.
Reminds me of Beta when we found out that, while you couldn't play the game outside of the testing window, you could keep the character creator open and tinker with that to your hearts content. Lots of happy people then as well.
Just before Codewalker put icon out, I was playing with the old, Korean stand alone creator. Correct me if I am wrong...but I seem to remember that the Costume Creator underwent a huge remake not long before Freedom. I had played maybe two years before the shut down and I seem to remember that it changed not long after I started.
Anyway....at the end of the Stand alone version (way way out dated ugh) there a snapshot option and an activity option "bring your character to life" where you could have your toon dance, wave, salute, etc.
Wish we had that. BUT......the old version didn't let me see what it looked like when my energy blaster cut loose LOL. I am SO enjoying this.
And though it does make me sad a bit...it also makes me more supportive..GO PLAN Z GO PLAN Z
Quote from: Dylan Clearbrook on December 11, 2012, 09:19:07 PM
Just before Codewalker put icon out, I was playing with the old, Korean stand alone creator. Correct me if I am wrong...but I seem to remember that the Costume Creator underwent a huge remake not long before Freedom. I had played maybe two years before the shut down and I seem to remember that it changed not long after I started.
Anyway....at the end of the Stand alone version (way way out dated ugh) there a snapshot option and an activity option "bring your character to life" where you could have your toon dance, wave, salute, etc.
I believe the snapshot and activity/emotes were built/coded into the Korean creator and no where else.
I remember an early live server, real game version of the creator it's based on (2006 or so), that didn't have the snapshot and emote activity functions.
So yeah.. it would be nice.
:P
Thanks Codewalker!! Awesome Job!
Damn you NCSoft, those Psi Melee animations are amazing! I could definitely see tons of Lantern Corp based toons popping up in I24.
Quote from: Dylan Clearbrook on December 11, 2012, 09:19:07 PM
Just before Codewalker put icon out, I was playing with the old, Korean stand alone creator. Correct me if I am wrong...but I seem to remember that the Costume Creator underwent a huge remake not long before Freedom. I had played maybe two years before the shut down and I seem to remember that it changed not long after I started.
Anyway....at the end of the Stand alone version (way way out dated ugh) there a snapshot option and an activity option "bring your character to life" where you could have your toon dance, wave, salute, etc.
Wish we had that. BUT......the old version didn't let me see what it looked like when my energy blaster cut loose LOL. I am SO enjoying this.
And though it does make me sad a bit...it also makes me more supportive..GO PLAN Z GO PLAN Z
This website provides similar functionality: http://www.cohtitan.com/forum/index.php/topic,7212.0.html
Quote from: Dylan Clearbrook on December 11, 2012, 09:19:07 PMAnyway....at the end of the Stand alone version (way way out dated ugh) there a snapshot option and an activity option "bring your character to life" where you could have your toon dance, wave, salute, etc.
Wish we had that.
Run the creator in developer mode (
-n argument to the Icon executable) and you'll find a list of some basic actions and emotes to pick from above and to the right of the character model. :)
One thing I have noticed, however, is that in the BETA and -n (I haven't tried using -n on the live-version client), there is no way to quit, I have to actually cancel the exe using program manager. Trying to back out using the "back" key doesn't work, though I also haven't tried going "next" either.
I really love how the full/beta -n version gives you the oldest stuff like the City Of Hero creator's - including the old Elf Ears head. :D That takes me back.
Quote from: Zekiran on December 11, 2012, 11:15:12 PM
One thing I have noticed, however, is that in the BETA and -n (I haven't tried using -n on the live-version client), there is no way to quit, I have to actually cancel the exe using program manager. Trying to back out using the "back" key doesn't work, though I also haven't tried going "next" either.
I really love how the full/beta -n version gives you the oldest stuff like the City Of Hero creator's - including the old Elf Ears head. :D That takes me back.
Run the game in a window (alt+enter). Then you can just click the X in the title bar to close it.
Quote from: Felderburg on December 11, 2012, 10:31:41 PM
This website provides similar functionality: http://www.cohtitan.com/forum/index.php/topic,7212.0.html
OMG If you ever want to stir up anger/hatred towards NCSoft....that will do it. Just watching that Atlas Park Loading screen....then seeing the spot where Ms. Liberty stood....knowing Twin Shot is just over that wall...there.....and over there....some Hellions that need beating......
Has anyone been able to get this to work with GLintercept and OGLE running? (I'm doing the model extraction process outlined at http://www.cohtitan.com/forum/index.php/topic,4947.msg45382.html#msg45382 (http://www.cohtitan.com/forum/index.php/topic,4947.msg45382.html#msg45382))
I can run it fine without them, but it crashes when they are active. I'd love to try and pull the models from the costume screen.
Quote from: Leandro on December 11, 2012, 11:23:01 PM
Run the game in a window (alt+enter). Then you can just click the X in the title bar to close it.
.... yeah but... windowed. >_> just my personal preference, because I like getting as much as I can out of the game visually, I always run in full desktop mode. But yeah, I guess running -w will have to do. ;)
Speaking of such things:
It's clear from the Facebook posts about this program and others of use to us these days, that there are a good number of folks in need of simple, VISUAL images to show exactly where to put things, what goes where, and how to run the programs. I've already posted at least one (the sample demorecord and an image of where it ought to go), but if there's need (ie: if no one else already has such images) I can easily make more. If I know what specific ones to take, just from the "I do not program but I know where things go" standpoint, I'll be happy to do so.
Codewalker, I want to thank you giving me back a bit of something I loved for so long. To just see the program jump to life and to see the Character creator again made me want to sit at a computer and dream, explore and create.
It's a fantastic Christmas gift!
Thank you.
Paragon Refugee
THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOU
THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOU
THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOU
THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOU
THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOU
THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOU
THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOU
THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOU
THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOU
THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOU
THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOU
THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOU
I mean that! I've not had a chance to check it out but... wow. Thanks
:)
Just being able to play with the costume creator is 100% awesome.
It won't download for me..I think it's because I uninstalled the launcher.
It has nothing to do with the launcher. I've uninstalled the launcher from my laptop the day after the shutdown, and Icon works fine for me.
I have no answer then.
Quote from: healix on December 12, 2012, 01:33:30 AM
It won't download for me..I think it's because I uninstalled the launcher.
When you say "It won't download", what are you trying to download?
I keep getting a 'failed to launch process!' error when I click on 'run' to run the process. :(
Did you save it to / run it from your COH installation directory?
Yes...still no luck
Quote from: Codewalker on December 12, 2012, 01:52:49 AM
Did you save it to / run it from your COH installation directory?
How do I do that? I click on you link. A download thing opens at the bottom of my screen. i click it to 'run' and I get that error. What am i doing wrong? Something's not doing what it's supposed to be doing for me to save it to my coh install directory.
Quote from: pogoman on December 12, 2012, 02:12:00 AM
How do I do that? I click on you link. A download thing opens at the bottom of my screen. i click it to 'run' and I get that error. What am i doing wrong? Something's not doing what it's supposed to be doing for me to save it to my coh install directory.
Don't click the link and run directly from there. Save the file instead. If there isn't an option to save it, instead of clicking the link and letting it decide for you, right click the link and select the option to "Save Link As".
When the prompt for where to save the file comes up, select your CoH installation folder. (Probably either "C:\program files\NCsoft\City of Heroes" or "C:\program files (x86)\NCsoft\City of Heroes").
Once the file has been saved, navigate to your CoH installation folder. Run Icon.exe from there.
Quote from: healix on December 12, 2012, 02:11:35 AM
Yes...still no luck
What kind of error are you getting?
Quote from: pogoman on December 12, 2012, 02:12:00 AM
How do I do that? I click on you link. A download thing opens at the bottom of my screen. i click it to 'run' and I get that error. What am i doing wrong? Something's not doing what it's supposed to be doing for me to save it to my coh install directory.
When you download it, you need to tell it you want to save to a specified location instead of letting your browser put it in Downloads or wherever it feels like it. You'll need to navigate to your City of Heroes installation directory, which if you took the defaults is
probably under "C:\Program Files\City of Heroes" or "C:\Program Files (x86)\City of Heroes".
If your browser doesn't give you a choice, then you'll have to copy icon.exe into that folder yourself and run it from there.
THAT DID IT!! ;D
AWESOMENESS!!
My issue from a few pages back is resolved:
I had "moved" the piggs folder instead of copying it as a backup. So now I'm using 12gb of space.
Works awesome.
The NPC bits are amazing.
I got it to run! I had it in the "C:\Program Files\NCSoft" and moved it to "C:\Program Files\NCSoft\City of Heroes". I also had to go to my Trend Micro ant-virus proggy and give it permission to run. I deleted the Beta folder a while back, so I don't get all the goodies. (Wish I could get it back from a zip file lol.) It sure is nice to be able to at least use that wonderful feature again. Thank you Codewalker.
*3 obsieces and nine kowtows to Codewalker* You are a wonder, a saint, a darling. I could go on all day on how great and fantastically wonderful you are. You have mad so many happy and this close to Christmas.. giving us all this gift.. I Dub you... St. Codewalker the Fantastic. I bow before you.. then.. *glomtacklehugs from the happy purple cow*
Gladly, the cross-eyed bear? Nope, it's POOH!
I would like to thank you Codewalker for doing this. I can at least get images of my favorite characters and those that I wanted to create, but didn't have time for.
You are the best! :D
I got to say this, but I'll sensor myself.
I _______ love Titan Network. Thank you! :D (Insert favorite expletive.)
I had to replace my hard drive this week, I replaced all my COH folders from my backups but I get an error when I try to run the game (Happens right after the loading graphic using the game exe, or the new Icon exe)
------------------------------------------------------------------------------
File: bin/clientmessages-en.bin
Last Author/Status:Perforce.cpp failed to connect to Perforce.
Unable to locate bin/clientmessages-en.bin
------------------------------------------------------------------------------
Any clue what is wrong/how I can fix it?
Thanks.
Quote from: ThorsAssassin on December 11, 2012, 07:31:45 AM
We even get to create dredges or whatever they are called, had a bit of fun with this and continue to do so. Unfortunately the larger arms didn't translate to the demo, but still woot!!!
TA, email me a .costume file with the larger arm slider and I'll make it happen ;) Because in 'normal' circumstances, the Arm Slider doesn't exist, DEMOlition is just dropping a 0.00 in there. mike [at] epicduckstudios [dot] com
Quote from: Novapulse on December 12, 2012, 02:09:24 PM
I had to replace my hard drive this week, I replaced all my COH folders from my backups but I get an error when I try to run the game (Happens right after the loading graphic using the game exe, or the new Icon exe)
------------------------------------------------------------------------------
File: bin/clientmessages-en.bin
Last Author/Status:Perforce.cpp failed to connect to Perforce.
Unable to locate bin/clientmessages-en.bin
------------------------------------------------------------------------------
Any clue what is wrong/how I can fix it?
Thanks.
I've seen this message when trying to run the client that's missing some pigg files. Double check that your CohBeta piggs folder has 73 files, 4.524.431.896 bytes.
Quote from: Leandro on December 12, 2012, 04:02:08 PM
I've seen this message when trying to run the client that's missing some pigg files. Double check that your CohBeta piggs folder has 73 files, 4.524.431.896 bytes.
That was my issue and correcting it fixed it.
Is there a clean way to read the costume data out of a Sentinel+ character file and write it as a .costume file? I find that I have some characters with costumes I never saved to costume files, and I want to fiddle with them in the costume editor.
Quote from: Leandro on December 12, 2012, 04:02:08 PM
I've seen this message when trying to run the client that's missing some pigg files. Double check that your CohBeta piggs folder has 73 files, 4.524.431.896 bytes.
That would be the problem
Not sure what happened to my backup, but I got 0 pigg files.
Quote from: srmalloy on December 12, 2012, 05:07:51 PMIs there a clean way to read the costume data out of a Sentinel+ character file and write it as a .costume file? I find that I have some characters with costumes I never saved to costume files, and I want to fiddle with them in the costume editor.
Not that I know of. The saved data is pretty straightforward though - it should be possible to export them manually until someone does produce a converter like that.
Could someone please help me get to the NPC part of the costume creator? I just have the normal stuff and would love to play around with the NPC stuff. I am on a PC. Thank you.
Quote from: scalebeast on December 12, 2012, 06:39:18 PM
Could someone please help me get to the NPC part of the costume creator? I just have the normal stuff and would love to play around with the NPC stuff. I am on a PC. Thank you.
Make a shortcut to icon.exe. modify its target with -n outside the quotes. Wham, done.
Ok, I wish I was home right now so I could try it. Is the -n before or after the quotes? Thank you.
curious...but is anyone else seeing the powersets and costumes sets that werent released....or even shown on the beta server yet????
cause i am...
and the more i see em...the more my... "disapproval" of NcSoft rises.
Yep, things like Psionic Melee and such...
I'm still having a hard time finding costume pieces though. I can't seem to find Ascencion pieces, and the NPC editor needs a guide to finding things like Statesman's mask.
Uncheck the option to only show free costume parts.
check this shit out...
(https://i1288.photobucket.com/albums/b489/Blackblur02/cityofheroes2012-12-1211-10-45-85.png)
just look at that....so fukin close to chainsaw swords...
(https://i1288.photobucket.com/albums/b489/Blackblur02/cityofheroes2012-12-1211-10-49-45.png)
dat backpack...
(https://i1288.photobucket.com/albums/b489/Blackblur02/cityofheroes2012-12-1211-10-52-75.png)
whats better then one chainsaw blade...
(https://i1288.photobucket.com/albums/b489/Blackblur02/cityofheroes2012-12-1211-10-56-10.png)
HAHA THE CHAINSAWS HAS BEEN DOUBLED
(https://i1288.photobucket.com/albums/b489/Blackblur02/cityofheroes2012-12-1211-19-27-88.png)
man could it have gotten any better than that???
(https://i1288.photobucket.com/albums/b489/Blackblur02/cityofheroes2012-12-1211-21-50-55.png)
how bout one large enough to cleave thru an entire barn?
Quote from: trueblue02 on December 12, 2012, 07:27:04 PM
(https://i1288.photobucket.com/albums/b489/Blackblur02/cityofheroes2012-12-1211-21-50-55.png)
how bout one large enough to cleave thru an entire barn?
You called about a problem with some termites?
Quote from: scalebeast on December 12, 2012, 06:44:07 PM
Ok, I wish I was home right now so I could try it. Is the -n before or after the quotes? Thank you.
I have my stuff in a folder called "C:\Program Files (x86)\NCSoft\City of Heroes - Copy" because I backed it up and didn't want to mess up the original files. The -n goes outside the quotes, as you'll see. ONLY in the "Target" field.
Don't mess with "Start In."
Also it works best for screenshotting if you make the program be in Windowed mode. So it'd be "-n -windowed" (without quotes)
(https://i7.photobucket.com/albums/y263/parker_daoc/shortcut.png)
Perfect, thank you!!! I will make a copy when I get home tonight. I will be in Icon all night - lol!!!!
For those who are having trouble starting icon -n, I'm sad. I'm very very sad that people these days don't remember .bat files. Back in my DOS days, I'd .bat the crap out of everything.
Anyway... download https://dl.dropbox.com/u/37952257/icon-npc.bat and put it on the same folder as icon.exe. When you double click icon-npc.bat, it'll run icon.exe -n in the same directory, and everybody will be happy. No need to mess with shortcuts.
Still sending out the i24 client to those who don't have it. Email leandrotlz@gmail.com and I'll get back to you with instructions.
Thank you Leandro and Mikoroshi!!!
Thanks so much Codewalker for this awesome program, never thought I'd ever be able to play any City of Heroes again and creating the character was half the fun. ;D
;D
It helps - now if we could only do that for the game
ooops nearly forgot big thank you
Can someone post a summary of what one has to do to convert the costume data from a Demofile to a .costume file?
I have a question or two...
My version of COH isn't the up-to-date version that was out before the server shutdown. I was too upset to even consider going back for one last time. :'(
Might there be a way to update my current version?
If not, might there be a way to get Icon.exe to recognize my older version?
Thanks!
Quote from: sphinxmagoo on December 13, 2012, 01:10:56 AMMy version of COH isn't the up-to-date version that was out before the server shutdown. I was too upset to even consider going back for one last time. :'(
Might there be a way to update my current version?
Leandro wrote something about sending copies of the beta client to folks who need them. Look around and you'll find his post about it.
Quote from: Leandro on December 12, 2012, 08:52:36 PM
Still sending out the i24 client to those who don't have it. Email leandrotlz@gmail.com and I'll get back to you with instructions.
.
Quote from: Gothenem on December 13, 2012, 01:01:24 AM
Can someone post a summary of what one has to do to convert the costume data from a Demofile to a .costume file?
At present there isn't an automated way to accomplish this that I am aware of and changing this:
0 33 COSTUME 0 00aac8f7 0.000000 1.000000 0.000000 0.500000 0.625000 0.450000 0.500000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0 33 PARTSNAME Tight Tights_Shiny !Hips_V_Pattern_Strips_01 00000000 000000aa
0 33 PARTSNAME Tight Tights_Shiny !Chest_Pattern_2 00000000 0000007f
0 33 PARTSNAME V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard !v_face_skin_head_07 none 00ffffff 00ffffff
0 33 PARTSNAME V_Gloves_Res.geo/GEO_Larm*_Resistance_01 !X_Glove_V_Resistance_02P !Glove_V_Resistance_02_Mask 00000000 00ff72fd
0 33 PARTSNAME V_MALE_BOOT.GEO/GEO_LlegR_ImperialDefense_02 !X_ImperialDefense_Boot_02 !Boot_V_ImperialDefense_02_Mask 0000007f 00000000
0 33 PARTSNAME Jewel Jewel_01a Jewel_01b 00ffffff 0000007f
0 33 PARTSNAME V_Male_Hair.GEO/GEO_Hair_Genius_01 !Hair_V_Genius_01 !Hair_V_Genius_01_Mask 00000000 0000547f
0 33 PARTSNAME none none none 00ffffff 00ffffff
0 33 PARTSNAME none none none 00ffffff 00ffffff
0 33 PARTSNAME N_Male_Celestial_Armor_01.geo/GEO_N_Emblem_Celestial_Armor_01 !X_Emblem_Celestial_Armor_01 none 00000000 00ff72fd
0 33 PARTSNAME N_Male_T9i24_01.GEO/GEO_SPadR_T9i24_01 !X_SPads_T9i24_01 none 00000000 00f17ebc
0 33 PARTSNAME none none none 00000000 00ff4cad 00ffffff 00ffffff Capes/Backpacks/Male_SuperPack2_02.fx
0 33 PARTSNAME none none none 001f1f1f 00e3e3e3
0 33 PARTSNAME none none none 00ffffff 00ffffff
0 33 PARTSNAME none none none 00ffffff 00ffffff
0 33 PARTSNAME none none none 00ffffff 00ffffff
0 33 PARTSNAME none none none 00ffffff 00ffffff
0 33 PARTSNAME none none none 00ffffff 00ffffff
0 33 PARTSNAME none none none 000000aa 00ffffff
0 33 PARTSNAME none none none 00ffffff 00ffffff
0 33 PARTSNAME none none none 00ffffff 00ffffff
0 33 PARTSNAME none none none 00ffffff 00ffffff
0 33 PARTSNAME none none none 00ffffff 00ffffff
0 33 PARTSNAME none none none 00ffffff 00ffffff
0 33 PARTSNAME none none none 001f1f1f 00e3e3e3
0 33 PARTSNAME none none none 00ffffff 00ffffff
0 33 PARTSNAME none none none 00ffffff 00ffffff
0 33 PARTSNAME none none none 00000000 00000000
0 33 PARTSNAME none none none 00000000 00000000
0 33 PARTSNAME none none none 00000000 00000000
into this:
{
CostumeFilePrefix male
BoneScale 1
ShoulderScale 0.5
ChestScale 0.625
WaistScale 0.45
HipScale 0.5
HeadScales 0, 0, 0
BrowScales 0, 0, 0
CheekScales 0, 0, 0
ChinScales 0, 0, 0
CraniumScales 0, 0, 0
JawScales 0, 0, 0
NoseScales 0, 0, 0
SkinColor 247, 200, 170
NumParts 28
CostumePart ""
{
Geometry Tight
Texture1 Tights_Shiny
Texture2 !Hips_V_Pattern_Strips_01
DisplayName P887196332
RegionName "Lower Body"
BodySetName Tight
Color1 0, 0, 0
Color2 170, 0, 0
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Geometry Tight
Texture1 Tights_Shiny
Texture2 !Chest_Pattern_2
DisplayName P566009771
RegionName "Upper Body"
BodySetName Tight
Color1 0, 0, 0
Color2 127, 0, 0
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
Texture1 !v_face_skin_head_07
Texture2 none
DisplayName P687117166
RegionName Head
BodySetName standard
Color1 255, 255, 255
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Geometry V_Gloves_Res.geo/GEO_Larm*_Resistance_01
Texture1 !X_Glove_V_Resistance_02P
Texture2 !Glove_V_Resistance_02_Mask
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Tight
Color1 0, 0, 0
Color2 253, 114, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Geometry V_MALE_BOOT.GEO/GEO_LlegR_ImperialDefense_02
Texture1 !X_ImperialDefense_Boot_02
Texture2 !Boot_V_ImperialDefense_02_Mask
DisplayName P2104750136
RegionName "Lower Body"
BodySetName Tight
Color1 127, 0, 0
Color2 0, 0, 0
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Geometry Jewel
Texture1 Jewel_01a
Texture2 Jewel_01b
DisplayName P177456852
RegionName "Upper Body"
BodySetName Tight
Color1 255, 255, 255
Color2 127, 0, 0
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Geometry V_Male_Hair.GEO/GEO_Hair_Genius_01
Texture1 !Hair_V_Genius_01
Texture2 !Hair_V_Genius_01_Mask
DisplayName P2681220175
RegionName Head
BodySetName standard
Color1 0, 0, 0
Color2 127, 84, 0
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 255, 255, 255
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P2793026233
RegionName Head
BodySetName standard
Color1 255, 255, 255
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Geometry N_Male_Celestial_Armor_01.geo/GEO_N_Emblem_Celestial_Armor_01
Texture1 !X_Emblem_Celestial_Armor_01
Texture2 none
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Tight
Color1 0, 0, 0
Color2 253, 114, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Geometry N_Male_T9i24_01.GEO/GEO_SPadR_T9i24_01
Texture1 !X_SPads_T9i24_01
Texture2 none
DisplayName P772741860
RegionName "Upper Body"
BodySetName Tight
Color1 0, 0, 0
Color2 188, 126, 241
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Fx Capes/Backpacks/Male_SuperPack2_02.fx
Geometry none
Texture1 none
Texture2 none
DisplayName P213071247
RegionName Capes
BodySetName "Back Packs"
Color1 0, 0, 0
Color2 173, 76, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 31, 31, 31
Color2 227, 227, 227
Color3 31, 31, 31
Color4 227, 227, 227
}
CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P2371314042
RegionName Head
BodySetName standard
Color1 255, 255, 255
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 255, 255, 255
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 255, 255, 255
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 255, 255, 255
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 255, 255, 255
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 170, 0, 0
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 255, 255, 255
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 255, 255, 255
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 255, 255, 255
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P1848153390
RegionName Head
BodySetName standard
Color1 255, 255, 255
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 255, 255, 255
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 31, 31, 31
Color2 227, 227, 227
Color3 31, 31, 31
Color4 227, 227, 227
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 255, 255, 255
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1 255, 255, 255
Color2 255, 255, 255
Color3 255, 255, 255
Color4 255, 255, 255
}
CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P546439883
RegionName "Lower Body"
BodySetName Tight
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
CostumePart ""
{
Color1 0, 0, 0
Color2 0, 0, 0
Color3 0, 0, 0
Color4 0, 0, 0
}
}
is going to be a metric crap ton of work.
You're going to be better of creating a new costume to approximate what you want.
So I got home and I got this error message when trying to open the file:
The name '"C:\Program files (X86)\NCSoft\City of Heroes\icon.exe"-n' specified in the Target Box is not valid. Make sure the path and the file name is correct.
I am trying to access the NPC costume parts.
Help!!!! Thank you.
"C:\Program files (X86)\NCSoft\City of Heroes\icon.exe" -n
the space is important ----------------------------------------^
Quote from: Torroes Prime on December 13, 2012, 01:54:30 AM
At present there isn't an automated way to accomplish this that I am aware of and changing this:
is going to be a metric crap ton of work.
You're going to be better of creating a new costume to approximate what you want.
The scales and color aren't much of a problem, that could be automated easily enough.
It's the RegionName and BodySetName that are the issue, since neither demorecords nor Sentinel+ has those.
Ahh, space, that worked. Thank you so much. I am off to play in Icon!!!! ;D
whats awesome is if your using the -n mode you can also duel wield whatever you want, such as pistol and sword, or pistol and a bow
Quote from: NecrotechMaster on December 13, 2012, 02:51:14 AM
whats awesome is if your using the -n mode you can also duel wield whatever you want, such as pistol and sword, or pistol and a bow
DUAL ARCHERY
BOW BOW / TRICK ARCHERY ... OMG want
Quote from: Aggelakis on December 13, 2012, 03:04:09 AM
DUAL ARCHERY
BOW BOW / TRICK ARCHERY ... OMG want
But can you do Gun Archery? Bows that shoot guns that shoot bullets?
What about Gun Melee?
PEOPLE NEED TO KNOW.
Like Commander Badass' action figure?
http://thepunchlineismachismo.com/archives/316
(https://images.weserv.nl/?url=thepunchlineismachismo.com%2Fcomics%2F2010-07-05.jpg)
Quote from: Aggelakis on December 13, 2012, 03:04:09 AM
DUAL ARCHERY
BOW BOW / TRICK ARCHERY ... OMG want
duel bow doesnt really work very well, since theres only 1 hand the bow can be positioned it, but it can overlay different models of bows
side fact, manticores bow is the biggest (and thats what sister psyche said *rimshot*)
thank you all for your work and effort.
Quote from: NecrotechMaster on December 13, 2012, 06:47:05 AM
side fact, manticores bow is the biggest (and thats what sister psyche said *rimshot*)
Its not the size of the bow that matters.
It's the size of the arrow.
...zing.
Quote from: Kistulot on December 13, 2012, 06:48:28 AM
Its not the size of the bow that matters.
It's the size of the arrow.
...zing.
touche
(https://i.imgur.com/4eE1r.gif)
so i finally got around to playing around in the beta dev access creator and this is what i come up with (it looks freaking awesome to me and makes me sad i wont be able to play it)
(https://i.imgur.com/miHRAs.jpg?1) (http://i.imgur.com/miHRA.jpg?1)
(click for larger image)
Oh, man, the CoT pope hat! WE CAN FINALLY MAKE CHARACTERS WITH THE POPE HAT!!!!
Quote from: Aggelakis on December 14, 2012, 08:11:23 AM
Oh, man, the CoT pope hat! WE CAN FINALLY MAKE CHARACTERS WITH THE POPE HAT!!!!
"POPE HAT"?
ROTFLMAO
I've never ever heard it referred to like that! I suppose you're right though. Kinda does have a resemblance...
I wonder...
ARGH...
DAMN YOUR EYES... Now I have to find out if... Hang on. Be right back...
(This is all Aggelakis fault! I swear! Well, mostly. Okay. Some of it. Well I got the idea from her! :D )
I present to you -
The most puissant pummeler of the pulpit!
His excellency, trained under the auspices of Our Lady of the Immaculate Right Cross!
The divine right hand of God!
MEGAPOPE!
(https://img.photobucket.com/albums/v28/Logan_Darklighter/MEGAPOPE.jpg)
Quote from: Atlantea on December 14, 2012, 10:25:50 AM
(This is all Aggelakis fault! I swear! Well, mostly. Okay. Some of it. Well I got the idea from her! :D )
I present to you -
The most puissant pummeler of the pulpit!
His excellency, trained under the auspices of Our Lady of the Immaculate Right Cross!
The divine right hand of God!
MEGAPOPE!
(https://img.photobucket.com/albums/v28/Logan_Darklighter/MEGAPOPE.jpg)
Awesome!!!
Quote from: Atlantea on December 14, 2012, 10:25:50 AM
MEGAPOPE!
Now that's a bible thumper!
(https://i813.photobucket.com/albums/zz55/KansasCrawford/Funny%20Pics/BadumTish.jpg)
If he were an ice tank, you could call him 'Popecicle'
*badum *tish (http://www.badum-tish.com/)
Quote from: Aggelakis on December 13, 2012, 03:04:09 AM
DUAL ARCHERY
BOW BOW / TRICK ARCHERY ... OMG want
Dual Archery huh? You'd have to be a hover blaster, but I think you could make it work:
(https://i813.photobucket.com/albums/zz55/KansasCrawford/Funny%20Pics/femalefootarcher.jpg)
The complete MEGAPOPE expansion-set comes with the following:
* New costume pieces, including the MEGAPOPE hat.
* New weapons, like the Cross-O-Matic Staff, and a special Broadsword, the Amazing Mr. Cross.
* The new "Divine Smiteification" inherent power.
* New sound effects, including unintelligible Latinesque Mutterings.
* The new "Hallelujah Chorus" costume-change emote.
Now available for $9.99 at the Paragon Store!
Not.
Quote from: Atlantea on December 14, 2012, 10:25:50 AM
His excellency, trained under the auspices of Our Lady of the Immaculate Right Cross!
Nice. :)
Quote from: corvus1970 on December 14, 2012, 03:35:33 PM
The complete MEGAPOPE expansion-set
IwantitIwantitIwantit! *grabbyhands*
Quote* The new "Divine Smiteification" inherent power.
I've already got my battlecry: "Smite Makes Right!"
Quote from: Triplash on December 14, 2012, 04:28:07 PM
I've already got my battlecry: "Smite Makes Right!"
This might be the best thread a read all day today. :)
i still think the best piece that we can use are the rulu-shin chest pieces, i LOVE those so much
seriously, this is why i love this game/community so much. you guys are awesome. haha
StreetJustice Tank: Pope-a-Dope.
(https://images.weserv.nl/?url=i.qkme.me%2F3qm3f8.jpg)
Quote from: Arcana on December 14, 2012, 06:04:42 PM
(https://images.weserv.nl/?url=i.qkme.me%2F3qm3f8.jpg)
Why thanks! You're not so normal yourself. ;) My operational definition of "normal" in fannish circles equates to "boring".
Quote from: Arcana on December 14, 2012, 06:04:42 PM
(https://images.weserv.nl/?url=i.qkme.me%2F3qm3f8.jpg)
Am not! See? Look...
(https://i813.photobucket.com/albums/zz55/KansasCrawford/Funny%20Pics/imagesCAMKYBA0.jpg)
Here's my serious face!
Megapope is so great. Thank you for that.
"We're all mad here, dear Alice".
Have I shown you guys these ones yet?
Also how long until we can start saving these as an actual file without having the need of a server to save them with lol.
Quote from: Hyperstrike on December 11, 2012, 05:42:38 AM(https://images.weserv.nl/?url=www.cox-supergroups.com%2Fwp-content%2Fgallery%2Fafterthefall%2Fthumbs%2Fthumbs_cityofheroes-2012-12-10-22-29-10-59.png) (http://www.cox-supergroups.com/wp-content/gallery/afterthefall/cityofheroes-2012-12-10-22-29-10-59.png)
Awesome! Now I can make that T-Rex character I always wanted!!!
Quote from: Vasarto on December 14, 2012, 10:38:08 PM
Have I shown you guys these ones yet?
Also how long until we can start saving these as an actual file without having the need of a server to save them with lol.
you can just save and load costumes same as before, so when the game is back could prolly just load the costume
Since zone maps are are in the Piggs on the computer, is it possible to bypass the internet requirement and load up a zone map for a toon to run around in?
I mean, there doesn't have to be NPC's there or anything, just an empty zone for screenshots or whatnot?
Quote from: Gothenem on December 15, 2012, 02:06:30 AM
Since zone maps are are in the Piggs on the computer, is it possible to bypass the internet requirement and load up a zone map for a toon to run around in?
I mean, there doesn't have to be NPC's there or anything, just an empty zone for screenshots or whatnot?
I suspect we'll get something like this, eventually. And it'll come from nowhere, just like Icon did.
Quote from: Gothenem on December 15, 2012, 02:06:30 AM
Since zone maps are are in the Piggs on the computer, is it possible to bypass the internet requirement and load up a zone map for a toon to run around in?
Yes and no. You could simply make a looping demorecord using that zone map and use the free camera feature to fly around the map (press F2 while in a demorecord and you can move the camera independently of the originally recorded viewpoint). That's possible right now.
However, I do not believe its possible to run around the map with an actual character in the same way the costume creator works, because the client can't do that completely independently of game servers. I would guess that while 100% of the costume creator functionality exists in the game client, which makes Icon.exe possible, 99% of the functionality necessary to operate an empty map exists within the game client. That missing 1% would need to be explicitly written, and its probably not a trivial 1%.
Quote from: Codewalker on December 10, 2012, 10:31:17 PM
All right, since I know a few people *cough* have been itching for this, here's a very, VERY rough version. Call it an alpha test.
Oh my god!
Thank you. Thank you very much.
I have been feeling the pain lately, and went away from forums, and to come back, and see a useable costume creator - is just soooo good.
Thank you.
damn I wanna run around as a Icy Blaster or Ice Tanker Santa claus....so..Freaking...BAD
I think it would be hilarious to do that in the game and it never occured to me to build santa claus until now. Now I wanna play more than ever lol.
Santa Laying the beat down on Street Thugs who have been especially naughty this year lol.
No more coal for YOU naughty children...Now instead you get a stocking full of Santas Fist!
A mod or the first poster should edit the OP of this thread with a link to the "official" Icon thread.
Okie dokie. Locking this thread to shunt all posts to the 'official' thread: http://www.cohtitan.com/forum/index.php/topic,7288.0.html
~Agge