Joking or not, I would strongly caution against making arbitrary changes to core mechanics like aggro caps just because you think it might be "better" or have a personal opinion.
There's a reason that a lot of people liked playing CoH, a reason that even the original developers achieved by accident and didn't fully understand. The more you tinker, the more you risk accidentally removing that reason.
As an amusing side note:
http://ts4news.com/post/94541924952/89-features-missing-from-the-sims-4People notice when you start messing with things in their favorite game--or as in this case, taking away scores of things away that people liked in the "predecessor." Sometimes I think devs don't think we'll notice if they change "one little thing."
We do.
Let's hope that the people working on spiritual successors try to remember this every day when going in to work. You can certainly make a game your own and give it its own flavor, but you can't fundamentally change things or take things away without people noticing.
I don't think there's another archetype that I enjoy half as much as I did the Warshade. There just isn't anyone out there (short of Atlas Park Revival) that seems to want to make something that plays like it. I guess that's why I am so excited about APR--it's an opportunity to get back to playing the archetype I really connected with in an MMO.