What? This isn't CoH, or set in the CoH universe or anything. It has a similar idea in that you have a hero that you create (costume/powers) and go fight things with em. Not to mention the videos of prototypes shown show a 3rd person perspective for combat. Not first person.
Also, no real game developer is going to tell you that making a game is easy. Mostly it sounds like you don't enjoy FPS games for whatever reason, and you're taking your opinion as some sort of widely held "fact". The Metroid Prime games were good and managed to keep the feel of the original games (exploration, alien worlds, upgrading and backtracking to new areas that open up) while expanding the series into a 3d form. The gameplay was not a radical departure from the 2d games. You still had a world to explore, upgrades to find, and enemy fire to dodge. The camera view was changed and more freedom of movement was added.
I'm also wondering where that bit about military funding fps engines is from. You're saying Epic Games is financed by the military somehow? (Epic games makes the Unreal Engine which gets used in a lot of FPS/3d games.) Where are you getting this info from?
go to school for game design, they will go over the history of gaming, and FPS is talked about during such a history lesson, it is actually regarded as the easiest game to make.
Metroid prime, was a travesty that destroyed the metroid series' atmosphere, that is why the tried to make MP3 different and more adventure content filled, however Nintendo had already served retrostudios with an 'end of the line' order due to the declining number of fans.
thats from the inside of nintendo, thats the information I had to pull out of nintendo by learning the game business terms and talking with people in charge of such decisions.
only FPS fans liked metroid prime and even they found it second rate to other games and ended up not buying the sequels.
Allow me to debunk your claims; the controls were wildly different from the 2D predecessors, Samus could only jump 3 ft and was heavy and clunky not light and graceful like she was supposed to be. the items and thier usage and looks were molested and mutated into unrecognisable forms and were given incorrect and or merged names (due to laziness), I found samus's controls in the series to be very unreliable, most FPS fans defended it in the fact that so long as it has the aspects you stated and samus is in it then it's a metroid game.
that could not be farther from the truth, a metroid game has it's very own style of gameplay not comparable to anything else, the correct presentation in 3D actually has to be different from any other game ever made (which no one in the game industry wants to make the effort to do)
metroid prime was 90% FPS, 10% metroid, really, do the math take every aspect of the game and pull it appart for it's % of the game, 90% of the game is built around FPS style gameplay, and samus, her ship, some item names and 'metroids' (if you can even call these things that), were thrown in with a little bit of text that eludes vaguely to the metroid trillogy but retcons it terribly, everything else including the game play was not immediately identifyable as 'definitely metroid' heck it could have been zelda with what you describe, the controls and interactions were all forcefully geared to an FPS engine.
[bottom line] don't argue with me on this, Metroid should never have been an FPS and nintendo agrees, they feel shamed over it and dont want that to go public it's why retro studios was cutoff from working with nintendo. in internet speech; Metroid Prime = fail. Metroid other M = fail nintendo no know what do??. [/bottom line]
the military openly said in a documentary on PBS that they actively fund any FPS studio they can if they will comply with the military demands for the game. the military refers to them as 'combat simulations'.
go ahead ask the military if they fund certain game development studios ask them to give you a list, nearly all the FPS studios are there, the military doesnt hide it's funding of the studios from public attention.
onto what you're talking about, ok so, you have FPS heroes.. not even close to an outlet for most real superhero fans. even with the surpluss of blasters we had in CoH, I prefer to see everything around my character too so I can know when the roman INC is coming and get to the center of the pack.
you're right I don't like FPS games, I hate them after what they did to metroid and got away with.
to end my comment, look at how dumb retro studios really was, several of thier lead members thought it was a good idea to make metroid prime pinball and actually released it. nintendo openly condemned them for it as did every game magizine with any taste. thats the kind of yahoos who were working on metroid prime... seriously a pinball game from a serious series? I could see it if it was mario or sonic they are 'comic' series. zelda is in the middle ground to give you a gauge it's both comic and serious.
I really dont want to get into an argument over this, I just want to vent and get it over with. I argued this topic to death back when I was in highschool, I made clear detailed reports listing every aspect of the metroiid series that was changed to conform to Prime FPS.