I do have a question for you, though, Irish_Girl: Are you having to build the power mechanics from scratch, or is there a system for that built into the engine? (I probably could watch a few hours of tutorial videos, but I'm not there, yet.)
Actually, Irish Girl, Downix... Nate made reference to APR getting an instance of the CoT code to build CoH1.5 -- could you folks elaborate on what you're thinking about that?
As I understood it, CoT was not going to be a direct copy of the power sets, AT's and gameplay of CoH, so what would be involved in modding the CoT game to be CoH 1.5 -- how close are you thinking you could come considering the differences? And would that actually be less work than creating the entire game mechanic from scratch?
Before the reveal, IronWolf made several references to the ability to "easily" port the game to Unreal, which, I seem to recall, caused Codewalker spasms that did shake the foundations of the world -- I know APR is porting the images of the buildings and the textures of the maps, but isn't that kind-of an art project compared to actually building a working model even of Atlas Park?