No, I don't know what you mean.Please provide intimate details including drawings, diagrams, powerpoint, photos, focus group discussion, noir video, claymation and most importantly interpretive dance.
So. I *think* I'm going to go ahead and say it...Revival will feature Issue 24.
FYI, here's an interview that I haven't seen posted: http://www.mmogames.com/gamearticles/bringing-back-paragon-interview-city-of-heroes/
The second most important part is the apparent addition of LUA scripting to missions. I'm not a programmer, so I don't really have a good idea of what that actually means, but it's my understanding it would have given the devs almost infinitely more freedom to do crazy things during missions, from branching decisions to NPC behavior to whatever.
They did some really cool things in i24 with this, and I know they were cackling with glee at all of its practicalities.One particularly cool mission that comes to mind, when your player went in and started fighting the baddies, all the "non-enemy" NPCs started pouring out of the room in terror.
Irish, this would be fantastic. I've been rereading what was listed on Paragon wiki for ish 24. can you list ish 24 changes that are not yet listed on paragon wiki?
Actually, I just did that because I didn't spell out your name and I was falling asleep when I made that post -- literally falling asleep -- at my desk. Hitting enter was the last thing I did before stumbling over to brush my teeth for bed.
Loving the Galaxy City ideas.Just one thing: the Galaxy Girl statue must, must, MUST be there. Preferably in a ped-collision-box and enemy-free space.Do this, and I guarantee that a number of Unionites will love you forever.
lmao. Ah, yes. Been there,done that. Repeatedly. A lot.
Saved for later use, out of context
Is this CoH 1.5 going to be able to import characters from CoH Legacy ??
I think it does mean something has happened. That page was up for a long time, and all of a sudden when the deal is close to happening it goes down? I think the deal is done and they no longer have the rights to display that page. And the new owners are getting ready for a new page reveal incoming soon.
Nice try...I really am too busy with other projects to do anything more than point you in the right direction. I'm certainly not going to write conversion tools, especially since a while back I took time out to explain the geo structure (which isn't even the animations, just the geometry) to a few people who approached me about creating a "other model formats -> geo" converter, but none of them came through or got very far with it. At the moment I'm much more interested in creating new geos and animations for the coh engine than extracting them.However, it seems that reading and writing custom file formats without the help of a library to do it for you is something of a lost art. I blame the .NET and Java culture for this, leading many people to learn programming in a way that leaves them without a practical understanding of how the lower levels they're building on actually work, and dependent on someone else to solve the hard problems in a library for them.But if you want some pointers for animations... how comfortable are you with bit packing and the math behind quaternions?