Main Menu

New efforts!

Started by Ironwolf, March 06, 2014, 03:01:32 PM

Teikiatsu

Quote from: Number9 on August 30, 2014, 09:40:41 PM
First, PvP by its self does not necessarily bring with it a negative or hostile community.  Im of the opinion that RvR will be a natural fit and essential part of success if CoH2 happens.

Anyway, I would say the nature of CoH's community was/is derived from two things.  First, the freedom given and creativity needed to make an interesting and well designed character.  This I always felt was a filter of the player base that naturally attracted and kept real roleplayers and imaginative people - who I would argue tend to be more friendly and team oriented.  Second, and by far the most important reason, the game predated WoW, and remained for good or ill off most peoples radar - thus avoiding much of the riffraff WoW introduced to MMOs.

To your first point, that is why I said 'faction' pvp.  CoH had arena PvP for six months prior to the release of the shared CoX PvP zones.  We didn't get any Horde vs Alliance drama, which lends to your third point :)

As to your second point, CO had a much more robust character creator didn't it?  Did that help them as a community?  Or was it the community that nurtured the creativity?
Virtue Server - Main: Midnight Lightning Dark/Elec/Psi Defender

https://www.youtube.com/watch?v=LfKUPgy_xH8
https://www.youtube.com/watch?v=-EitO6Wq_9A

Teikiatsu

#10481
Quote from: Lava-Lad on August 30, 2014, 03:51:38 PM
I agree that these factors, as well as the coolest missions all requiring a team to at least get started, were major factors in developing a supportive community (which apparently none of us really want to let go).  The social benefits of reducing in-group/out-group dynamics through equitable distribution of assets and cooperative experiences have been widely postulated by social psychologist since the 60's (the Robber's Cave experiments).  Cryptic embedded similer dynamics in CoH and here (Titan Network, the old boards and all of the things that have grown from them) we have the outcome. Hrm...I wonder if there's a student interested in a dissertation...

Good point, I didn't know the teaming factor for TFs was new.  I wonder how we escaped the SG/guild mentality?  Maybe the lack of crafting or other guild benefits kept people open to random teamage?
Virtue Server - Main: Midnight Lightning Dark/Elec/Psi Defender

https://www.youtube.com/watch?v=LfKUPgy_xH8
https://www.youtube.com/watch?v=-EitO6Wq_9A

blacksly

Quote from: Sinistar on August 31, 2014, 04:59:09 AM
There was an issue 24 version of Mids?

I've updated my Mid's database to include most of the issue 24 changes. After we hear that CoX negotiations are complete, I'll ask about how to deliver my changes to whoever is maintaining the database for updates.

Teikiatsu

#10483
Quote from: DocHornet on August 30, 2014, 05:56:25 PM
I think the biggest factor was the lack of the Need/Greed reward drop mechanics. COH's reward drop system was personal, private, and non-dependent on what some other player on the team received. Players only learned what other players got (or if they got anything at all) only when the player themselves announced it to the rest of the team.

It's hard to be covetous or another players drop if you don't know about it, and it's hard to squabble over who gets what drop from a shared pool if there's no shared pool in the first place.

I remember the forum outrage when it was announced that all salvage drops would be revealed to the entire team.  That was an impressive sight to behold and made me proud to be part of the community.
Virtue Server - Main: Midnight Lightning Dark/Elec/Psi Defender

https://www.youtube.com/watch?v=LfKUPgy_xH8
https://www.youtube.com/watch?v=-EitO6Wq_9A

Illusionss

Quote from: Ryo Kinsaru on August 31, 2014, 06:57:53 AM
I was digging in the closet for my old game disks and came across my CoH/CoV box. I had the original box copy of CoH, the original softcover copy of CoV, the Architect Edition, all of my posters, and... my notebook. I had forgotten about my notebook. Anytime I needed to remember something game-related it went in the notebook. From front to back it reads like a nine year timeline of my CoX life. First page - original account username and password! Nearly every toon build including slotting and changes. Lists of names and variations, scratched out the ones that were taken. Costume sketches. SG/VG hall layout plans and sketches. Apparently somewhere near that vile, despicable day my primary account main was in possession of $11, 398, 244, 712. I actually teared up looking through this thing and it has doubled my anticipation. The funniest part is seeing how very little I knew when I first started playing. Nothing but reds in EVERY slot on my brute?

I have two notebooks with the complete build of every alt i had. One for heroes one for villains. I actually had a little wordpad  document that was a list of powers and how many slots were allotted to each, and what was in those slots. I would print the little list off and fill it in with pencil as that character levelled. That way if i respecced, i could edit the document. Then i have Sentinel so i should really be able to remake anyone right down to the last jot.

I still have all my boxes and the little villain instruction booklet - how useless was that thing anyway - and my Heroclicks and my art book. Looking through the instruction manual flashed me back to the time Lt. Blechly stopped my baby rad/dark Corr dead in her tracks and i was all chicken-little about it. How would i clear this mish??!!  ..... time passed and i grew as a player. It makes me laugh now - but back then i nearly quit the game over it.




Cobra Man

Quote from: HEATSTROKE on August 31, 2014, 05:24:33 AM
Nope..but I dont need an Issue 24 Mids to be Issue 24 compliant... City of Data and Paragon Wiki let me know what changes were to occur and i can build around those changes

I suspect that i24 may mean a major revamp for most of our characters should the game be resurrected.

okami

Quote from: Teikiatsu on August 31, 2014, 01:21:28 PM
I remember the forum outrage when it was announced that all salvage drops would be revealed to the entire team.  That was an impressive sight to behold and made me proud to be part of the community.

CoH's loot system was such a nice change of pace from the loot drama and DKP chore of the 800lb dragon game.

I hope CoT does something similar. I always (unless I've forgotten to change it on a character) run round-robin in Cryptic's games. Now if only the Cryptic engine didn't make you stop to pick up every drop that isn't a lockbox (as those you just have to be near in two of their games).

SteveTheDwarf

Quote from: Illusionss on August 31, 2014, 02:36:59 PM
I have two notebooks with the complete build of every alt i had. One for heroes one for villains. I actually had a little wordpad  document that was a list of powers and how many slots were allotted to each, and what was in those slots. I would print the little list off and fill it in with pencil as that character levelled. That way if i respecced, i could edit the document. Then i have Sentinel so i should really be able to remake anyone right down to the last jot.

I still have all my boxes and the little villain instruction booklet - how useless was that thing anyway - and my Heroclicks and my art book. Looking through the instruction manual flashed me back to the time Lt. Blechly stopped my baby rad/dark Corr dead in her tracks and i was all chicken-little about it. How would i clear this mish??!!  ..... time passed and i grew as a player. It makes me laugh now - but back then i nearly quit the game over it.

We moved recently and came across my CoH boxes, all the way back to first release. CoV pre-order, SE with everything inside, GvE DVD edition, AE, best part is it's 2 of everything since my wife and I both kept it all.  We have been considering framing some of it. Probably will.

Never did much of the notebook stuff, planned things in mids then wrote down what I  to get as a checklist. For the most part though I would make a build in-game and try it, see how it felt, then change it around. Not really a numbers guy.
Steve the Dwarf 
Lvl 50 Invulnerablity / Energy Melee / Fire Mastery Tank
Pinnacle server

Pinnbadges will always be the greatest channel ever.

DarkCurrent

Quote from: Cobra Man on August 31, 2014, 03:03:06 PM
I suspect that i24 may mean a major revamp for most of our characters should the game be resurrected.

Agreed. The proc changes, set bonus changes offering more res and mez protection, new sets for aoes, and the new atos with rogue and vig pack are going to lead to a lot of reslotting.  Then you have crash less nukes and snipe improvements... I can see a bunch of ranged respecs.  And don't forget the power pool changes with 5th powers and different mechanics... People are going to want some of those now.  Lastly the new power sets for blasters and doms, plus sorcery pool means new toons being rolled.  And I don't know how many people got to buy NA so you might have a bunch of those being rolled as we'll.

Aggelakis

Quote from: Teikiatsu on August 31, 2014, 01:21:28 PM
I remember the forum outrage when it was announced that all salvage drops would be revealed to the entire team.  That was an impressive sight to behold and made me proud to be part of the community.
*raises hand* I was one of the people hollering the loudest. There is no PANCAKING reason for the whole team to know I just got an Insight and a Luck Charm from that guy, a Break Free and an Invention: Intangibility Recipe and a Quantum Balancer from the next guy, etc., etc., etc. There was no way for them to just announce rares/ultra rares. It was all or nothing. I was pushing for nothing since the "all" option meant ungodly spam.

Can you imagine an eight-person steamroll speed ITF with loot announcements? You wouldn't be able to see anything else!!
Bob Dole!! Bob Dole. Bob Dole! Bob Dole. Bob Dole. Bob Dole... Bob Dole... Bob... Dole...... Bob...


ParagonWiki
OuroPortal

Sinistar

Quote from: Cobra Man on August 31, 2014, 03:03:06 PM
I suspect that i24 may mean a major revamp for most of our characters should the game be resurrected.

I've been going through the issue 24 data and yes I can see some of my alts getting an eventual overhaul, should the game return and be at issue 24 with all the IO changes.

But luckily despite ish 24 changes, an ish 23 build will not be outmoded or outdated :)  So I can take my time with any needed ish 24 changes.
In fearful COH-less days
In Raging COH-less nights
With Strong Hearts Full, we shall UNITE!
When all seems lost in the effort to bring CoH back to life,
Look to Cyberspace, where HOPE burns bright!

Angel Phoenix77

Quote from: Aggelakis on August 31, 2014, 03:27:53 PM
*raises hand* I was one of the people hollering the loudest. There is no PANCAKING reason for the whole team to know I just got an Insight and a Luck Charm from that guy, a Break Free and an Invention: Intangibility Recipe and a Quantum Balancer from the next guy, etc., etc., etc. There was no way for them to just announce rares/ultra rares. It was all or nothing. I was pushing for nothing since the "all" option meant ungodly spam.

Can you imagine an eight-person steamroll speed ITF with loot announcements? You wouldn't be able to see anything else!!
This is the first time I have heard of this, I'm glad Paragon listened to the players and not put it in. I play The Secret World and when I team I do not like the need or greed, because if you come across a nice blue gear and hit greed there is that one person who will always hit need.
I would think that would be a lag fest that would cause arguing, because you might get something they want so they send tells begging until you give it to them or you ignore them.
One day the Phoenix will rise again.

FloatingFatMan

Quote from: Angel Phoenix77 on August 31, 2014, 04:13:24 PM
This is the first time I have heard of this, I'm glad Paragon listened to the players and not put it in. I play The Secret World and when I team I do not like the need or greed, because if you come across a nice blue gear and hit greed there is that one person who will always hit need.
I would think that would be a lag fest that would cause arguing, because you might get something they want so they send tells begging until you give it to them or you ignore them.

Loot rewards should NEVER be handled like that, it's just stupid and promotes arguments. Hell, I even got kicked from a team i SWTOR once by one of my closest FRIENDS because I accidentally hit greed.

Loot drops should be randomly decided, and hidden from the team.

Mental Minister

I agree with FloatingFatMan on this. I truly hate the way the reward system is on SWTOR. 
My arm hurts holding this torch. I shall endore

Ankhammon

Quote from: Sinistar on August 31, 2014, 04:08:49 PM
I've been going through the issue 24 data and yes I can see some of my alts getting an eventual overhaul, should the game return and be at issue 24 with all the IO changes.

But luckily despite ish 24 changes, an ish 23 build will not be outmoded or outdated :)  So I can take my time with any needed ish 24 changes.

I don't know about that. I remember thinking the I24 changes were going to significantly alter at least half my characters. Basically, I didn't want to take any blast nuke because of the end crash (some didn't get the crash) because I created a ton of defenders who couldn't afford the downtime during group battle (well, I didn't want them to have it). Without the crash, the tier 9s had a lot of huge advantages.

One example, Darkstar from Dark Blast set has a 62.5% -tohit secondary effect that lasts 20 seconds. This takes the power from a wouldn't that be nice to have to a must have for a defender/corrupter.
Cogito, Ergo... eh?

HEATSTROKE

Quote from: Cobra Man on August 31, 2014, 03:03:06 PM
I suspect that i24 may mean a major revamp for most of our characters should the game be resurrected.

Already made those changes.. everything that I want to change.. ive already done so. I might need some final numbers.. but everything i want.. Ive figured it out already...


Shadowe

Quote from: FloatingFatMan on August 31, 2014, 04:24:42 PM
Loot rewards should NEVER be handled like that, it's just stupid and promotes arguments. Hell, I even got kicked from a team i SWTOR once by one of my closest FRIENDS because I accidentally hit greed.

Loot drops should be randomly decided, and hidden from the team.

Really? Ouch. You can tell me later who it was (so I can snigger, at least).

Any team I run in SWTOR is on "CoH rules": fun and friendship first, everything else is secondary.
The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.* FFM: I think you're mostly wise in this instance, apart from one part.

4shes

Well I hope everyone doesnt die from holding their breath.

Mental Minister

Quote from: 4shes on August 31, 2014, 06:01:20 PM
Well I hope everyone doesnt die from holding their breath.

Wow nice first post love the positivity. I am not holding my breath I do however have faith in the team.   
My arm hurts holding this torch. I shall endore

Sinistar

Quote from: Ankhammon on August 31, 2014, 05:20:38 PM
I don't know about that. I remember thinking the I24 changes were going to significantly alter at least half my characters. Basically, I didn't want to take any blast nuke because of the end crash (some didn't get the crash) because I created a ton of defenders who couldn't afford the downtime during group battle (well, I didn't want them to have it). Without the crash, the tier 9s had a lot of huge advantages.

One example, Darkstar from Dark Blast set has a 62.5% -tohit secondary effect that lasts 20 seconds. This takes the power from a wouldn't that be nice to have to a must have for a defender/corrupter.


Well my blasters and Khelds always had the blast power so for them the loss of crash is an upgrade. :)

All my toons were built to have good attacks and be def capped be it S/L, Energy, Melee or combinations thereof.  As long as their defense stats do not plunge drastically then they won't need an overhaul anytime soon.

If my stone tank and stone brute remain at resistance caps, plus defense caps and retain the speed bonuses I installed them to negate the need for a kin to SB them all the time, then they too can wait for any possible upgrade in their builds.

I can see my corrs and controllers getting an upgrade with ish 24 IOs
In fearful COH-less days
In Raging COH-less nights
With Strong Hearts Full, we shall UNITE!
When all seems lost in the effort to bring CoH back to life,
Look to Cyberspace, where HOPE burns bright!