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New efforts!

Started by Ironwolf, March 06, 2014, 03:01:32 PM

Tinnota

The most fitting day for the game to reopen would probably be November 30th. A day of tragedy would then become a day of rejoice.

Lava-Lad

Quote from: Teikiatsu on August 30, 2014, 02:10:05 PM
One of my suspicions was the lack of faction PvP for the first 15 months of the game, then the continuation of majority support for PvE afterwards.  Another was the percentage distribution of influence and experience for defeating an enemy instead of giving all rewards to the person who dealt the death blow.  Those initial factors led to the hyper-competitive players and griefers moving to other games in the first year, leaving a community that did not feel the need for one-upmanship or kill stealing.

I agree that these factors, as well as the coolest missions all requiring a team to at least get started, were major factors in developing a supportive community (which apparently none of us really want to let go).  The social benefits of reducing in-group/out-group dynamics through equitable distribution of assets and cooperative experiences have been widely postulated by social psychologist since the 60's (the Robber's Cave experiments).  Cryptic embedded similer dynamics in CoH and here (Titan Network, the old boards and all of the things that have grown from them) we have the outcome. Hrm...I wonder if there's a student interested in a dissertation...

amfarcus

I don't agree with giving all the reward to the person that deals the deathblow, and here is why, let's say your whole group gets to the big baddie and all of you except 1 starts to beat on him, and the whole team is like dude you gonna help, and he or she is like yeah in a minute then you have the big baddie almost done then the loser decides to step in and the only thing he or she does is that one punch and the big baddie goes down, and he or she gets all the reward, no I don't think so. Come on you know that would happen.

Winter Fable

Quote from: amfarcus on August 30, 2014, 04:04:07 PM
I don't agree with giving all the reward to the person that deals the deathblow, and here is why, let's say your whole group gets to the big baddie and all of you except 1 starts to beat on him, and the whole team is like dude you gonna help, and he or she is like yeah in a minute then you have the big baddie almost done then the loser decides to step in and the only thing he or she does is that one punch and the big baddie goes down, and he or she gets all the reward, no I don't think so. Come on you know that would happen.
This^^^^^Some of us would never get a reward if only one gets it.People need to realise that some of us have more time than others and that all of us have one day less everyday we live.

MM3squints

Quote from: Teikiatsu on August 30, 2014, 02:10:05 PM
One of my suspicions was the lack of faction PvP for the first 15 months of the game, then the continuation of majority support for PvE afterwards.  Another was the percentage distribution of influence and experience for defeating an enemy instead of giving all rewards to the person who dealt the death blow.  Those initial factors led to the hyper-competitive players and griefers moving to other games in the first year, leaving a community that did not feel the need for one-upmanship or kill stealing.

Not to mention the hammi raid. Way back, after all the effort and organization, you would only get a HO if you killed a hammi bud. That was terrible on 2 fronts. 1, blasters with their tier 9 would get the kill. 2 blaster with their tier 9 all going off at once will lag the game so bad, other ATs would be lucky if they even got their attacks off. Because of this they changed it to hey everyone in the zone that did dmg to hammi gets a HO which was a good thing.

ivanhedgehog

Quote from: amfarcus on August 30, 2014, 04:04:07 PM
I don't agree with giving all the reward to the person that deals the deathblow, and here is why, let's say your whole group gets to the big baddie and all of you except 1 starts to beat on him, and the whole team is like dude you gonna help, and he or she is like yeah in a minute then you have the big baddie almost done then the loser decides to step in and the only thing he or she does is that one punch and the big baddie goes down, and he or she gets all the reward, no I don't think so. Come on you know that would happen.

the way they did it(spreading the rewards between team members) encourages people to bring rads/kins etc rather than everyone bringing a blaster/scrapper.

Sinistar

So out of curiosity, what was your favorite costume transformation?

I always liked the tried and true classic of summoning lightning from the sky and zapping myself from civilian costume to hero costume.  Also had it setup where if it was a tank or brute that an armor power would activate right after the change was done.
In fearful COH-less days
In Raging COH-less nights
With Strong Hearts Full, we shall UNITE!
When all seems lost in the effort to bring CoH back to life,
Look to Cyberspace, where HOPE burns bright!

MM3squints

Quote from: Sinistar on August 30, 2014, 04:34:08 PM
So out of curiosity, what was your favorite costume transformation?

I always liked the tried and true classic of summoning lightning from the sky and zapping myself from civilian costume to hero costume.  Also had it setup where if it was a tank or brute that an armor power would activate right after the change was done.

Dominator Domination

DocHornet

Quote from: Teikiatsu on August 30, 2014, 02:10:05 PM
One of my suspicions was the lack of faction PvP for the first 15 months of the game, then the continuation of majority support for PvE afterwards.  Another was the percentage distribution of influence and experience for defeating an enemy instead of giving all rewards to the person who dealt the death blow.  Those initial factors led to the hyper-competitive players and griefers moving to other games in the first year, leaving a community that did not feel the need for one-upmanship or kill stealing.

I think the biggest factor was the lack of the Need/Greed reward drop mechanics. COH's reward drop system was personal, private, and non-dependent on what some other player on the team received. Players only learned what other players got (or if they got anything at all) only when the player themselves announced it to the rest of the team.

It's hard to be covetous or another players drop if you don't know about it, and it's hard to squabble over who gets what drop from a shared pool if there's no shared pool in the first place.

BraveStar

CoH really spoiled me when it comes to exp and other rewards. I really hate screwing with the "need or greed" stuff or having to screw around trying to share a mission in order for everyone to get exp.

Sinistar

Quote from: BraveStar on August 30, 2014, 06:21:45 PM
CoH really spoiled me when it comes to exp and other rewards. I really hate screwing with the "need or greed" stuff or having to screw around trying to share a mission in order for everyone to get exp.

Agreed.
In fearful COH-less days
In Raging COH-less nights
With Strong Hearts Full, we shall UNITE!
When all seems lost in the effort to bring CoH back to life,
Look to Cyberspace, where HOPE burns bright!

Nyx Nought Nothing

Quote from: Sinistar on August 30, 2014, 04:34:08 PM
So out of curiosity, what was your favorite costume transformation?

I always liked the tried and true classic of summoning lightning from the sky and zapping myself from civilian costume to hero costume.  Also had it setup where if it was a tank or brute that an armor power would activate right after the change was done.
Energy Morph.
So far so good. Onward and upward!

Sinistar

In fearful COH-less days
In Raging COH-less nights
With Strong Hearts Full, we shall UNITE!
When all seems lost in the effort to bring CoH back to life,
Look to Cyberspace, where HOPE burns bright!

darkgob

Quote from: Ohioknight on August 30, 2014, 01:32:25 AM
Okay, before I go on vacation, the final results of the "what to name the mystery development team until they reveal" contest

I make the vote total:

15  George
15  Devs2b
15  Ouroborous
12  NEMESIS
10  Menders
9   Mysterions
9   Susan
9   Sphinx
7   NADs
5   Rebooters
5   KHELD
3   Resurrectors,
3   HEAT
3   Arcanatime
2   HORROR
1   RAIDER
1   FRUITSALAD
1   Demigods

But it's Tony's site, so the OFFICIAL winner of the contest is:
"Hail Mary" team -- because that what Tony's calling them in the meta post

Though I'm quite pleased to see that some variant of "Mysterions" seems to have caught on.

Okay I'm off to Florida for a week but will try to get online enough to see if there is a Magnificent Revelationtm in my absence.
em/holdtorch, guys, em/holdtorch
Georg is an outlier and should not have been counted

Number9

Quote from: Teikiatsu on August 30, 2014, 02:10:05 PM
One of my suspicions was the lack of faction PvP for the first 15 months of the game, then the continuation of majority support for PvE afterwards.  Another was the percentage distribution of influence and experience for defeating an enemy instead of giving all rewards to the person who dealt the death blow.  Those initial factors led to the hyper-competitive players and griefers moving to other games in the first year, leaving a community that did not feel the need for one-upmanship or kill stealing.

First, PvP by its self does not necessarily bring with it a negative or hostile community.  Im of the opinion that RvR will be a natural fit and essential part of success if CoH2 happens.

Anyway, I would say the nature of CoH's community was/is derived from two things.  First, the freedom given and creativity needed to make an interesting and well designed character.  This I always felt was a filter of the player base that naturally attracted and kept real roleplayers and imaginative people - who I would argue tend to be more friendly and team oriented.  Second, and by far the most important reason, the game predated WoW, and remained for good or ill off most peoples radar - thus avoiding much of the riffraff WoW introduced to MMOs.
Formerly of Virtue server: Number 9, StormBird, Magic8Ball, Fyv, and many others I care not to mention in the desperate hopes I get to recreate them and use their names once again.

Nyx Nought Nothing

Quote from: Sinistar on August 30, 2014, 09:11:14 PM
Ah yes, that one reminds me of Guyver.
Blitzkid used it to shift between her armored combat form/suit and regular outfit.
https://farm3.staticflickr.com/2903/14032236477_b0bdf57d3c_o.jpg
So far so good. Onward and upward!

Sinistar

So has anyone else of late felt like opening up Mids and tinker with some of their old builds?

I just finished adjusting and upgrading my near permacharge Powersurge build for electric armor brute and near permacharge unstoppable for an invul brute.
In fearful COH-less days
In Raging COH-less nights
With Strong Hearts Full, we shall UNITE!
When all seems lost in the effort to bring CoH back to life,
Look to Cyberspace, where HOPE burns bright!

ParagonKid

Quote from: Sinistar on August 30, 2014, 11:32:04 PM
I just finished adjusting and upgrading my near permacharge Powersurge build for electric armor brute and near permacharge unstoppable for an invul brute.

That would have been awesomely effective had the game kept going. IIRC, in addition to removing the Blaster nuke crashes in i24, they were mulling over reworking/getting rid of the defensive T9 crashes in the near future too.

Kistulot

Quote from: Sinistar on August 30, 2014, 11:32:04 PM
So has anyone else of late felt like opening up Mids and tinker with some of their old builds?

I have, but mostly to look at possibilities for rolling new toons. Nothing like IO'd out, more futzing with theoretical 1-50 DO/SO builds.

It's a fun enough thought exercise, but I used to do that whenever I wanted to roll a new toon so it may be self defeating. Still, it killed a bit of time.
Woo! - Argent Girl

Sinistar

Quote from: ParagonKid on August 31, 2014, 12:18:48 AM
That would have been awesomely effective had the game kept going. IIRC, in addition to removing the Blaster nuke crashes in i24, they were mulling over reworking/getting rid of the defensive T9 crashes in the near future too.

That would be nice, but even still I  was running an electric brute whose power surge was down to only a 60 second time gap between crash and reactivation.  usually by the time it would crash the enemies were quite pulverized, if not I could turn on phase shift before the complete crash, then pop green and blues and restore my shields, return to the fight then power surge again.  90+ resistances and capped S/L/Energy def......oh it was delightful.
In fearful COH-less days
In Raging COH-less nights
With Strong Hearts Full, we shall UNITE!
When all seems lost in the effort to bring CoH back to life,
Look to Cyberspace, where HOPE burns bright!