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The Big Giant Icon Thread

Started by Codewalker, December 11, 2012, 02:51:44 PM

Arachnion

Quote from: ceciladkins on May 28, 2013, 09:21:34 AM
I haven't verified any of these, but here are some from http://privatepaste.com/206064bc6a from an earlier post:

*snip*

There are these, too:

maps/City_Zones/P_City_00_01/F_City_00_01.txt
maps/City_Zones/P_City_00_01/P_City_00_01.txt
maps/City_Zones/P_City_00_02/F_City_00_02.txt
maps/City_Zones/P_City_00_02/P_City_00_02.txt
maps/City_Zones/P_City_00_03/F_City_00_03.txt
maps/City_Zones/P_City_00_03/P_City_00_03.txt
maps/City_Zones/P_City_00_04/P_City_00_04.txt
maps/City_Zones/P_City_00_05/P_City_00_05.txt
maps/City_Zones/P_City_00_06/F_City_00_06.txt
maps/City_Zones/P_City_00_06/P_City_00_06.txt
maps/City_Zones/P_City_00_07/F_City_00_07.txt
maps/City_Zones/P_City_00_07/P_City_00_07.txt
maps/City_Zones/P_City_00_08/F_City_00_08.txt
maps/City_Zones/P_City_00_08/P_City_00_08.txt
maps/City_Zones/P_City_00_09/P_City_00_09.txt
I'm all dressed up with nowhere to go
Walkin' with a dead man over my shoulder

Waiting for an invitation to arrive
Goin' to a party where no one's still alive

wyldhunt

First, THANK YOU Codewalker and all others who are working to restore City of Heroes to player use!!! Regarding an easier (well, less technical) way to load the maps: I just tried, and found /popmenu doesn't work currently. I'm a bit surprised at that, because I figured popmenu to be a client-only interface-style command which didn't need server communication (as /macro does work).

Codewalker, I know this would be an interim step to restoring all the zone transfer points and such, however if you've already figured a way to get popmenu working again, would you mind restoring that functionality in the next iteration of Icon? If so, I could create a map.mnu (with several sub-menus, of course) to enable us players to more easily load the various maps. Even further, integrating edit_pos into loadmap would enable us to specify a map/pos in one command - big but here: if this takes away energy/time from your main goal, please completely ignore these requests! There is no way I can thank you enough for what you've already done!!!

Fifth Horseman, since you already have shared Google Docs with map paths in them, are you up for adding all the ones recently found not already in those docs? If not, do you mind if I create and share Google Docs for this?

Thanks again!
Wyldhunt - Guardianite since I2

My current mood: "Gents, our hope is restored!"
Wyldhunt
Guardianite since I2
Playing as Wyldhaunt on Rebirth

The Fifth Horseman

Quote from: wyldhunt on May 28, 2013, 02:48:00 PMFifth Horseman, since you already have shared Google Docs with map paths in them, are you up for adding all the ones recently found not already in those docs? If not, do you mind if I create and share Google Docs for this?
There's a reason the new bunch is on a separate list - I have not had the time to test all the maps and confirm they actually work. Some don't contain anything but debug stuff, others don't even load.
We were heroes. We were villains. At the end of the world we all fought as one. It's what we did that defines us.
The end occurred pretty much as we predicted: all servers redlining until midnight... and then no servers to go around.

Somewhere beyond time and space, if you look hard you might find a flash of silver trailing crimson: a lone lost Spartan on his way home.

doc7924

#663
OMG! I haven't checked here for a while for an update.

I never realized you could at least get into the outbreak map or the first zones and run around!

Even though it is empty, it is still awesome to do that. It brought tears to my eyes.

I have to try loading other maps but this is a huge step into getting something back.

I wish there was a way to give hero's their powers and activate them. But its a great leap forward and I am certainly glad I never erased my files.

I even made a copy on an external drive to be safe.


Kistulot

Codewalker,  thank you SO MUCH.

Your work thusfar has been truly amazing. Do you intend to do more? Without actual gameplay all I can imagine is the ability to use abilities nontargeting, spawn npcs, become npcs, and uhm... yeah, that's really all that even vaguely comes to mind, but thats just an idea/suggestion, and a curiosity. You've done so much I would never try to beg for more :)
Woo! - Argent Girl

Codewalker

There are very real limits on what can be done with this method, and while it could be pushed a little further; each new piece requires substantially more effort than the "easy" ones. Multiplayer for instance will likely never happen (there are better ways to do that being worked on independently).

I do have some tentative plans to hook up a Lua scripting engine to what I have so far in order to allow an easier way to play around with the engine without having to know assembly language. Who knows, maybe innovative folks will come up with some minigames using it. That is a ways off, so I wouldn't expect to see that until version 2.0 at the earliest.

That said, there is an easter egg/teaser that I'm a little surprised nobody has discovered yet. I'll give a hint: You don't need /loadmap to see it (and doing so is counterproductive).

Shenku

Quote from: Codewalker on May 28, 2013, 09:07:17 PM
That said, there is an easter egg/teaser that I'm a little surprised nobody has discovered yet. I'll give a hint: You don't need /loadmap to see it (and doing so is counterproductive).

So I'm stumped... If /loadmap would be "counterproductive", then I imagine it's something hidden away in one of the starting maps maybe, or some sort of slash command, or something like that... ???

Any chance at another hint? (Maybe in a PM if you don't want to make it too easy for everyone here?)

Codewalker

It's not something that you need any slash commands or Icon-specific binds to find.

Neutron-Star

Possible easter egg spoiler . . . .












I found Coyote in the Outbreak map.  Is that it?  He's in his usual place.

Codewalker


Sol Eternal

Many many many thanks. It's great to fly around the zones, hear the ambiance, ski the slopes, visit Pocket D, everything. This was awesome.
Triumph Server
Hero of the City
Chief of Supergroup - Guardians of Eternal Justice

Neutron-Star

Quote from: Codewalker on May 28, 2013, 10:24:16 PM
*applauds*

:)

Thanks, but mostly thanks to YOU!  This has been a wonderful experience for all of us. As others have said, please let us know how we can support (or reward) you for this.

Also, I'm having some technical trouble if anyone has any ideas.  Seems that I can only load a few maps before I get an "assertion failure" and crash. Using i23 client on a Mac. Is there a memory management trick I can try or some maps I should avoid?  Same thing was happening using the "ID trick" with version 1.2. Still loving it even if I have to relaunch the program frequently.


Kistulot

Quote from: Codewalker on May 28, 2013, 09:07:17 PM
There are very real limits on what can be done with this method, and while it could be pushed a little further; each new piece requires substantially more effort than the "easy" ones. Multiplayer for instance will likely never happen (there are better ways to do that being worked on independently).

I definitely understand that :) The main reason behind my asking was knowing eventually you'd hit up against the limitations of what you literally can do with this method. So it felt worth asking, since this has been an amazing success so far, how much more is possible. You really have given us so much already.

Quote from: Codewalker on May 28, 2013, 09:07:17 PM
I do have some tentative plans to hook up a Lua scripting engine to what I have so far in order to allow an easier way to play around with the engine without having to know assembly language. Who knows, maybe innovative folks will come up with some minigames using it. That is a ways off, so I wouldn't expect to see that until version 2.0 at the earliest.

That is a really awesome idea. It would give me a reason to learn Lua script a little quicker than I intended to boot. Absolutely no rush, but that is a cool idea.

Quote from: Codewalker on May 28, 2013, 09:07:17 PM
That said, there is an easter egg/teaser that I'm a little surprised nobody has discovered yet. I'll give a hint: You don't need /loadmap to see it (and doing so is counterproductive).

Having that there is really encouraging... thanks again for all of your amazing work :)
Woo! - Argent Girl

Hyper Ai

This is all kinds of awesome. Thanks Code!

I had to go check out the old Rikti crash site. Spent lots of time there street sweeping before the change. Took one of my favorite screenies there as well:

https://faces.cohtitan.com/render/image/large/0/12334.jpg

maps/City_Zones/Trial_05_01/Trial_05_01.txt

MishaFox

Ok Admit it!
How many people loaded the game and then caught yourself trying to start a chat with others in game?

JWBullfrog

guilty. I even tried to check my SG list to see who was online.

Pathetic, I know. And I loved every minute of it.
As long as somebody keeps making up stories for it, the City isn't gone.

Zombie Man

I keep getting nervous leaving my toon in 'non-safe' afk places. I have to keep reminding myself there are no enemies or players to kill him in my absence. :)

Codewalker

I admit that more than once while testing a new feature I found myself just flying aimlessly around zones instead of closing it and going back to what I was working on...

blackjak

I flew around for an hour when I had planned on playing a bit of CO. Didn't miss it... :)
Virtue: Moonsun, Dynamo Jr., Crimson Fury, Sabre Kat, Double Sixxes, Quantum Stranger, Mystic Kirin, Pink.Eye Champion: Blackjak, Redwing Blackbird Justice: Shield Marshal Guardian: White Talon Triumph: Gosuto Union: Stellar Girl

wei yau

Quote from: goodtime on May 28, 2013, 01:44:41 AM
If you back out of the tutorial to the login screen and click on settings, check your audio volumes. 

Thank you!  That was exactly it!

Have to admit, I feel a little sheepish now.