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The Big Giant Icon Thread

Started by Codewalker, December 11, 2012, 02:51:44 PM

Zombie Man

I have a list of some of the new (and some never used) interesting maps here.

E.g., this one:

maps/Missions/Unique/jumppuzzles/Jumppuzzles_Layout_01.txt

It's a platform jumper with a tron-like ski slope.   :o :o ;D

xXHalfSliceXx

It was working the other day.
Now when i open it it goes to the select Freedom or Rogue, but i cannot click anything....

I am beginning to think, coh doesnt want me to come back

Hellguard

Quote from: Arachnion on May 27, 2013, 07:59:50 PM
I don't know the name off the top of my head, but Pocket D and the chalet are a "default map" in Icon, last I checked.

On the first Character Creation screen, click "Going Rogue" as if you're making a Praetorian.

Then when you finish, choose to go to the Tutorial. Should send you right to Pocket D.

:)

Thanks!

downix

Quote from: Arachnion on May 27, 2013, 05:37:06 PM
This is for Issue 24 Client

maps/Missions/outdoor_missions/Outdoor_Kallisti_Wharf/IOM_Stadium/IOM_Stadium.txt

This one is the most "complete", per se. The map is not finished in entirety.

I have not tested it in Icon yet, but it works in demos, so yeah.

Map location originally found by Codewalker and or Leandro here at Titan.

:)
Resisting Urge to finish/fix the map....

FlyingCarcass

Heh, Recluse's Victory doesn't know which side won the future.

https://img.photobucket.com/albums/v650/Flying_Carcass/city%20of%20heroes%20part%202/rvmishap_zpsbfce4e65.png

The Fifth Horseman

Quote from: ceciladkins on May 27, 2013, 07:44:31 PMAm I overlooking maps for Pocket D and the ski chalet?  I can't seem to find the names on any of these lists.
It's maps/City_Zones/City_02_04/City_02_04.txt
We were heroes. We were villains. At the end of the world we all fought as one. It's what we did that defines us.
The end occurred pretty much as we predicted: all servers redlining until midnight... and then no servers to go around.

Somewhere beyond time and space, if you look hard you might find a flash of silver trailing crimson: a lone lost Spartan on his way home.

TonyV

Quote from: ceciladkins on May 27, 2013, 07:44:31 PM
I can't tell you how ecstatic I am to have this!

Sure you can, we're all friends here!

Ohioknight

Yeah, this is incredibly awesome and it can't be said too much.

THANK YOU CODEWALKER! 

At least 1/5th of what I loved about the game is back.
"Wow, a fat, sarcastic, Star Trek fan, you must be a devil with the ladies"

FlyingCarcass

I came across an interesting feature of this new icon while attempting to satiate my curiosity.

According to a post by Leandro in another thread, it's possible to make custom maps with a text editor and load them with -demoplay.
http://www.cohtitan.com/forum/index.php/topic,7551.0.html

I was curious to see if icon 1.5 could open a custom map and if the user could run around on it, so I copied the first mymap.txt example (from the thread I linked above) and put it in CoH's data/maps folder (I had to create the /maps folder). I then loaded up icon, pressed f1, and typed in the custom map's location. The map loaded.

https://img.photobucket.com/albums/v650/Flying_Carcass/city%20of%20heroes%20part%202/interestingpotentialcoh1_zpsd34fdfea.png

Codewalker

Quote from: downix on May 27, 2013, 08:24:46 PM
Resisting Urge to finish/fix the map....

I think Leandro has already said that he plans to try to finish that map when he gets time, it's one of the reasons he was experimenting with editing them :)

downix

Now, a clever person would use the demo reading feature to add in elements, such as doors, through special files.

Golden Ace

Quote from: The Fifth Horseman on May 27, 2013, 09:01:50 PM
It's maps/City_Zones/City_02_04/City_02_04.txt

ha!  just did the ski run

I'm terrible at this.  can someone post a list of all zones?
♫Sometimes you feel like a Tank, Sometimes you don't!♪

Tyger

Quote from: FlyingCarcass on May 27, 2013, 10:39:25 PM
I came across an interesting feature of this new icon while attempting to satiate my curiosity.

According to a post by Leandro in another thread, it's possible to make custom maps with a text editor and load them with -demoplay.
http://www.cohtitan.com/forum/index.php/topic,7551.0.html

I was curious to see if icon 1.5 could open a custom map and if the user could run around on it, so I copied the first mymap.txt example (from the thread I linked above) and put it in CoH's data/maps folder (I had to create the /maps folder). I then loaded up icon, pressed f1, and typed in the custom map's location. The map loaded.

https://img.photobucket.com/albums/v650/Flying_Carcass/city%20of%20heroes%20part%202/interestingpotentialcoh1_zpsd34fdfea.png
I was wondering this too but for SG maps. I was wondering if they could be loaded via this map command.

Codewalker

Quote from: Tyger on May 27, 2013, 11:45:30 PM
I was wondering this too but for SG maps. I was wondering if they could be loaded via this map command.

I don't think it would work with /loadmap directly, but it's something I want to look at in a future version. It should be possible to load them as demoplay can do it.

Arachnion

I'm all dressed up with nowhere to go
Walkin' with a dead man over my shoulder

Waiting for an invitation to arrive
Goin' to a party where no one's still alive

Golden Ace

♫Sometimes you feel like a Tank, Sometimes you don't!♪

wei yau

This is amazing.  Simply and beautifully amazing.

Thank you.

For some reason, however, I am not hearing sounds or music.  Can someone point me in the right direction to fix this issue?

Shenku

Quote from: The Fifth Horseman on May 27, 2013, 06:14:17 PM
Just press F1, paste a map name copied from one of the lists, press OK and you're there.

I don't mean simply "map loading" I was referring to how the ID Glitch wouldn't unload the first zone when loading up the second zone. So, starting the game by loading into Pocket D for instance, then popping into ID and switching to Atlas, would merge Pocket D and Atlas Park together(Ski Chalet going through some of the buildings even.). It's not really a big deal to lose the glitch, it was just interesting to look at the results of said fused zones.

6ix7even

Glad to see detached camera doing someone some good, finally.

PS, adjusting roll in your camera is a quick trip to nausea.

MisterMagpie

#639
This is excellent! Having trouble iding which map is Siren's Call in the giant list o'maps. http://privatepaste.com/206064bc6a

The ones with siren's call in the file name are missions, as far as  I can tell.
I mean well, I swear.