Running Windows 7 x64 and getting a black screen and the error:
"Fatal Error"
File: bin/clientmessages-en.bin
Last Author/Status:Perforce.cpp failed to connect to Perforce
Unable to locate bin clientmessages-en.bin"
I miss something?
(I should add this is using the i23 live folder, last updated on That Final Day; I don't have Beta on this PC.)
This is awesome, but one issue. My post apocalyptic set is solid white, with no textures at all.
I see people posting pics that have textures on them. What am I missing? If it's a non-updated file, can someone send it to me?
Codewalker, I can't thank you enough for doing this, I just have one question from a software illiterate. Where exactly do I put the -n at? Thanks.
Unrelated to Icon itself, but is there a way to take screenshots inside the costume editor? Print screen doesn't seem to work as it did in-game, unfortunately. Is third party software the way to go on this one?
Just hit the 'back' button on the first page and you'll be at the login screen. From there you can hit the Settings button and tweak all your graphics options.
One question please - i have gone for the NPC edit version on my CoH beta. When i run it i go straight to the character gender/dimensions page, skipping power selections completely - is this as intended?
Thank you so much Codewalker ;DYes. I've posted in the other thread, but can't write it enough -- thank you Codewalker! ( ' :
Instructions for Mac Users
IMPORTANT: MAKE A COPY OF YOUR CITY OF HEROES FOLDER. Since we'll be modifying it irrecoverably, it's best to work with a copy.
Oh man, access to the costume creator would be AMAZING!!! Too bad I just found this out at work...
That only applies to Mac users, right? I already have a copy, but I want to be sure.
also, im curious about parts like the snakes and banished pantheon parts. im guessing because those are such altered rigs they dont work at all for the bodies, but they still do emotes and the talons have the snake tails... so how did they do that? XD
Testing results:
Works fine in the Beta client
Works fine in the Live client
Does not work in the Test client
Also, if I make a copy of the Live client in another directory, Icon does not work from that directory. It seems if your client registry keys point to a valid client you can't run Icon from another directory with a copy of that client. You *can* apparently run it from a client directory when the registry keys do not exist at all; it will make them just like the client will (as Icon basically launches the client).
FYI to everyone - some people are having problems launching the Mac version if the enclosing folder has a space in the name. Try taking the space out.
also curious, older npc pieces are not in here maybe? i cant really find Lord Recluse stuff, or Kheldian man-sash...
just curious. :)
Requirements
You must have either the latest Issue 23 (version 2320.201207182341.1) or Issue 24 (version 2400.201208211101.1) game client installed. The NCSoft launcher is not required. The Issue 24 client has more costume parts available and is recommended if you have it.
Instructions for Mac Users
Thanks to TheManga for figuring this out! Original post here. (http://www.cohtitan.com/forum/index.php/topic,7243.msg89542.html#msg89542)
IMPORTANT: MAKE A COPY OF YOUR CITY OF HEROES FOLDER. Since we'll be modifying it irrecoverably, it's best to work with a copy.
Instructions for Mac UsersI'm pretty sure those are for Mac users. ;)
If I follow the directions, I will be able to access the character creation screens, correct?Yes.
Can I make just new characters or will my old ones be available?You can access old saved costumes and that is as far as it can go. The actual characters were stored server-side, remember.
These costumes are savable just like when the game was running?Yes, they are!
Yes.You can access old saved costumes and that is as far as it can go. The actual characters were stored server-side, remember.
Yes, they are!
You can access old saved costumes and that is as far as it can go.
Finally got home. So cool!!!! When was that Think Tank costume part added??
is not having capes normal or am I magical?Are you wearing another costume piece that blocks access to the back section? e.g. trenchcoat, etc.
Are you wearing another costume piece that blocks access to the back section? e.g. trenchcoat, etc.
That belt has a cape on it, that's probably the source of your trouble.
Oh no, I tried a blank character several times and no cape was present. And when I tried with this character, he didn't have his belt. I forgot to specify that in the post. It was just the only image I had of who I was working with.
Im a mac user (one of the ones with a startup issue.
I have to ask there is a 3rd cider file called cider.real, that is not mentioned in the Mac instructions.
Is it just because you just dont change it, or is it an additional file that some others dont have?
Ah, I think I know what the problem is.
Uncheck the "Only show free costumes" button in the bottom left.
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY
tytytytytytytytyyty tthaaaannkkk yooouuuuu
also, im curious about parts like the snakes and banished pantheon parts. im guessing because those are such altered rigs they dont work at all for the bodies, but they still do emotes and the talons have the snake tails... so how did they do that? XD
and i made a princess peach. ^_^ grrr for no umbrella mace option.
(https://images.weserv.nl/?url=sphotos-a.xx.fbcdn.net%2Fhphotos-prn1%2F60944_10101267525670430_198246204_n.jpg)
the think tank got added i think for last years halloween, it was brought back earlier this year for the anniversary i believeCorrect.
the fish-bowel looking one was only added with the retro sci fi costume setDO NOT WANT a fish-bowel helmet...
'Allo, 'eroes.
Now I've got this working, I made some cool guys (and gals) I'd like to share!
Is there a thread for Icon-made toons going yet?
Nevermind. I found it! If anyone else was wondering the same thing, well here you are. (http://"http://www.cohtitan.com/forum/index.php/topic,7281.0.html")
Just so you know, when I try to use that link, it's not working :(
On a related note, I was finally able to make a "Brain in a jar" costume I'm completely happy with!
(gonna go try to find that thread manually now)
Also, while I was able to save the costume (which uses quite a few NPC parts) when I tried to load it I got an error about costume parts not existing.
Codewalker, you are my Hero!
It just occurred to me that Codewalker has given us something that we have been asking for for years...
The great irony is that it only took something like 40 minutes from realizing that it might be possible without having to implement the network protocol (which was plan A for Icon).
I'm very surprised someone hasn't done it before now.
Thiry-Seven's avatar.
CodeWalker
if you ever figure out how we can start the game, even if its only a local non-internet version...
The entirety of the costume editor exists within the game client. All that's needed is a way to convince the client to run it without the game servers.I wonder how much of the basebuilding software is embedded in the client. I actually had a dream about it from the major enjoyment of seeing my Mender completed with the Ouroboros shoulder pad.
Unfortunately, the client doesn't have any idea how to do mapserving. It would be just within the realm of possibility to start the game client with you in it: that's just a demorecord playback of sorts. But the game client would have no idea how to spawn things, execute a world event, control spawned entities, calculate the effects of powers or anything like that. That means no enemy spawns, no critters with any AI, no combat. That would require replacing the game servers with code that was capable of doing those things and sending them in the appropriate manner to the game client to process.
:(In layman's terms:
sounds like magic to me.
but then so did making the character generator work
In layman's terms:
The client can run the costume creator because all code and assets needed for that are part of the client.
The client is not capable of handling the gameplay on its' own. You'd need something that does the server's work, and that's not happening anywhere in the near future.
So it is possible, though you wouldn't get powers or NPCs -- all of those are handled mostly serverside. However it would be a lot more work than getting the costume creator working...
The best that could be reasonably done would be to "run around" an empty zone. To do that, you'd need to fool the game into loading a character into its internal "player" structure (demoplay code could probably be abused for that), as well as loading a map. You'd also need to disable the code that checks for a valid connection and gives you the Lost Connection to Mapserver message.Sounds very Omega Man but I'd love to be able to do that (and I'd love to be able to get round Kallisti Wharf :D
The client does have physics code locally for motion prediction, even though it's the server's physics that "wins" when they disagree. However that sync can be disabled. During the last month I was able to "walk around" Kallisti Wharf by going to Daveland, overriding my client's map files so that it loaded Kallisti Wharf when trying to load the Daveland map (which doesn't exist normally), and then using the debug features to decouple client/server sync -- otherwise I would have just fallen through the map.
So it is possible, though you wouldn't get powers or NPCs -- all of those are handled mostly serverside. However it would be a lot more work than getting the costume creator working, and any effort toward that would be better spent on something like implementing an actual server...
I'm having trouble! :gonk:
Windows 7
I click the link in the OP, the download thingy comes up at the bottom of the web browser, I click on it, I click "Run" in the box that comes up, and I get an Error window that says "Failed to Launch Process" Plz help!
Weird. Just tried it out and got the same message. The wierd thing is that I am on a Mac... ??? What did you do, Lucretia?Don't just run it. Check the beginning of the thread for install and usage instructions.
Don't just run it. Check the beginning of the thread for install and usage instructions.Yeah. Did that.
Yeah. Did that.
Copied file, deleted preferences, put Icon in coh folder and replaced plist.
Then got the message. :'(
i think mac requires a few extra steps, which i believe are in the original post of the threadOops. Forgot to add 'changed cider names' on my list there.
I moved icon.exe from the "downloads" folder into the "City of Heroes" folder.
It works now!
THANK YOU SOOOOO MUCHHHHH!!!!!! :D
Those of you who don't have the i24 client, email me at leandrotlz@gmail.com and I'll send it over to you.Email sent, and thank you to you and Codewalker definitely :D
OK, this is awesome! Thank you so much for the programme! :) Gotta' say, even with just the costume creator and no game, City of Heroes is still more fun than anything else out there.Fixed ;)
but NPC edit mode apparently requires the v24 beta (weird broken menu colors, oversized text, can't exit the editor to the login screen and have to kill it from Task Manager to get the client to shut down).
That happens to me when I use the beta; I thought it was just part of the NPC edit mode that caused the colors and such. Although you can run it windowed to end the closing problem by just clicking the top right X.And to add: if you're in fullscreen mode then using alt+enter switches it to windowed mode while it's active. Side effect is it will advance to the next screen in the creator.
I just want to add in my own thank you to you, Codewalker, and anyone who helped make this happen. I am so excited to have the ability to play in the CC again. I am using it both the normal and NPC versions with my beta client, but just curious, would there be any differences if I used them with the live client? Would I gain or lose anything if I did?The Live client doesn't have the up-to-date versions of the Cyberpunk/Tech Knight pieces; anything that was to launch with/after i24 hit.
http://demolition.mcuznz.ca/
It looks as well it may not run well on Internet Explorer
used to have jetboots on my character. can't find them for some reason. :(
In-game unlocks like Rularuu and Roman weapons, Ascenscion, and a few others are a bit more annoying. For now you can only access them in NPC mode. I'd like to get those in normal mode in a future version, but it's going to take building a list of every single one so that each piece is unlocked.
How do you get in NPC mode? Am I overloking a button?
If you're using Windows, make a shortcut to icon.exe with the following properties:
(https://i7.photobucket.com/albums/y263/parker_daoc/shortcut.png)
I feel like something got cut off here?
Nope, all you have to do at the end of the target location is type " -n" outside the quotes.
Its sad but playing in the COH costume editor is more fun than playing CO, DCUO, STO, or SWTOR. LOVE it. And I will set up the npc version to get the rocket boots. Thanks again.
Observations:
No Jump Pack or Zero G Packs, although not too surprising since they were player powers and likely "baked" into the animation.
No goldbrickers jetpack - perhaps also backed into the player power and the the goldbricker model. That was a sharp piece, whoever created that.
Yeah, I tried that, and I only get to design wolf spiders. Nothing else. I'm guessing I'm missing something.There's a couple of checkboxes beneath the body sliders labelled 'Fake Arachnos Solder' and 'Fake Arachnos Widow'. Make sure these are unchecked/empty.
Also, I was slightly terrified by....this...thing...I'm inclined to believe that was content scrapped from the game at (nearly) the last minute. They were first seen waaay back in mid-2011 and never again after that: http://webcache.googleusercontent.com/search?q=cache:3uOoMGGRf4oJ:boards.cityofheroes.com/showthread.php%3Fs%3Dde005ebb20e8122bd1a3cbf557838050%26t%3D263711+&cd=1&hl=en&ct=clnk&gl=pl&lr=lang_en|lang_pl&client=firefox-aI was also greatly saddened by this; yet another interesting plot wrinkle that would never see the light of day.Spoiler for Hidden:
I'm inclined to believe that was content scrapped from the game at (nearly) the last minute. They were first seen waaay back in mid-2011 and never again after that: http://webcache.googleusercontent.com/search?q=cache:3uOoMGGRf4oJ:boards.cityofheroes.com/showthread.php%3Fs%3Dde005ebb20e8122bd1a3cbf557838050%26t%3D263711+&cd=1&hl=en&ct=clnk&gl=pl&lr=lang_en|lang_pl&client=firefox-a
New Question for Codewalker!
Would it be possible to make costumes using the NPC version of Icon [with NPC parts], then save them, then load them in the non NPC version of Icon [just like we can now], BUT THEN have them still be useable by skipping "read as unusable" and the "costume fix" part to view them with the powers/such?
:)
What I've done is placed two shortcuts on the desktop, one for normal Icon, the other for the NPC version. Works like a charm.
First!! OMDG THANK YOU so very much!!!The Beta server *is* the I24 client. Beta had Issue 24 loaded on it. I24 had loads of stuff that's not available in the I23 (live) client.
Sorry if this was answered already. What is meant by i24 client? I have the beta server still installed, how did/can one get the i24 client?
Thanks,
Spikes01k
The Beta server *is* the I24 client. Beta had Issue 24 loaded on it. I24 had loads of stuff that's not available in the I23 (live) client.
Just a follow up note on the Mac version.I also tried the new Info.plist, with similar results. The only change from file I created by following the original instructions was the key CedegaGameName:
I tried the new info.plist file supplied by TheManga and the result is unchanged (==> "Error. Failed to launch process"). Running it in Bootcamp works of course like a charm.
Yeah, I tried running this in the beta on my laptop last night and it didn't work. Is there something special you have to do? Will try this on my desktop tonight.
Thanks!
Nothing wrong with yours. That's what the arms slider does.
Well, that has NEVER been what it did in all the years I played CoH. It makes the arms, from the elbows down, shrink to the relative size of finger bones or enlarges them until they're twice the size of the entire body. That's NOT what it's supposed to do.
You are correct. Unless there was an arm slider before issue 4, we haven't had one. I've been playing 7 years and I never saw one until the NPC icon mode was made available to us.
That option has never been available to players
Uhh... you *do* know that we never had the arms slider on live, real game servers right?
Nowhere did I say -I- had ever USED the arm slider. You folks need to learn to READ. What I did say is that it is not operating correctly.It doesn't work properly because we're not supposed to be able to use it. It's a dev function. If you don't like the way it functions, don't use it.
The shoulder slider, hip slider, leg slider, et cetera et cetera, all make the body part they change slightly larger or smaller proportionately, but they still match up with the body parts they intersect. This one in NO WAY works properly. Instead of making the forearms slightly thicker (think Popeye) or thinner, this makes them totally not match the arm at the elbow. They grow or shrink WAY too much, compared to the rest of the sliders on the body. What likely happened is that a decimal place was missed by a couple columns during the coding, making the slider change the arm 100 or even 1000 times as much as it's supposed to.
My original question was whether other people had arm sliders which worked correctly...meaning my data was corrupted somehow...or not. Gee, that's a simple question. What I said was that it never worked that way in all the time I played City of Heroes. I NEVER saw an NPC created by the devs with disproportionately huge or vestigal forearms which did not match up with their own arms at the elbow. They would have no reason to create such characters. Ergo, the arm slider was NOT working the way it was intended.
It doesn't require a response such as, "I don't know what version of live CoH you were playing "all these years", but it wasn't the one I know. I was a six year vet." I was playing the same one YOU were playing, and I was an eight and a half year vet. Keep your implied insults to yourself, please.
And this is why the devs couldn't give us nice things.
And this is why the devs couldn't give us nice things.
(https://gs1.wac.edgecastcdn.net/8019B6/data.tumblr.com/tumblr_m5tyyiF5vN1qbcfk2.jpg)
They gave me an amazing marriage proposal.
Nowhere did I say -I- had ever USED the arm slider. You folks need to learn to READ. What I did say is that it is not operating correctly.
*snip*
It doesn't require a response such as, "I don't know what version of live CoH you were playing "all these years", but it wasn't the one I know. I was a six year vet." I was playing the same one YOU were playing, and I was an eight and a half year vet. Keep your implied insults to yourself, please.
Need Decaf?
Incidentally, people didn't start getting uppity until you got uppity with my (COMPLETELY VALID) initial response (paraphrase, "it's what the arm slider does"). Just sayin'.
Well, to clarify, I'm assuming that any dev use of the arm slider was done with moderation so that things didn't look distorted, or only with costume pieces specifically designed to be scaled that way. :)
Need Decaf?
Snickers, definitely.
><
http://www.nypost.com/p/blogs/gamereport/city_of_heroes_engagement_2CZr7gzDuQrDymSiO2MK4K
Nowhere did I say -I- had ever USED the arm slider. You folks need to learn to READ.
Well, that has NEVER been what it did in all the years I played CoH.
That's NOT what it's supposed to do.
Nowhere did I say -I- had ever USED the arm slider. You folks need to learn to READ. What I did say is that it is not operating correctly.
Submit a bug report.
Really now?
The implication in what you said there is that you thought there was one in CoX.
What were you saying about him not being a dev and not knowing what it should or shouldn't do? Come on now.
Aggelakis and Arachnion didn't mean any disrespect with their answers. Arachnion, especially, is one of the nicest most helpful people here. What he expressed was confusion, and then you overreacted and got insulting. There was no need for you to get so bent out of shape over it.
This is my last post on the subject. I hope next time I ask a question it goes like this.Hmm......
Q: "Is this working right? Is everyone's the same way? Is there a fix?"
A: Probably not... Yes, as far as I know.... Not that I know of...
Nothing wrong with yours. That's what the arms slider does.
Enough e-peen comparing and posturing!Indeed. The e-peen slider is working properly.
Noooo... I said it had never done what it does in the costume creator in all the years I played City of Heroes. That implies nothing. It simply states nothing like that was EVER in the game.There was, since issue 8 or thereabouts. http://paragonwiki.com/wiki/Demo_Recording#Limitations_of_Demos
Thanks Codewalker, when can we expect Icon to have an icon? 8)
Wow...too bad there's not a temper slider....
lol truth!
Now I want a body slider that works like the arm slider does :)
I was wondering as well why the costume pieces don't show up for Shadowhunter. I have wanted that bear hood since I first saw it!
I was wondering as well why the costume pieces don't show up for Shadowhunter. I have wanted that bear hood since I first saw it!
Well, I noticed some new tech-wear (if I recall rightly), before the end that I didn't have and didn't buy, and it's not on icon.
i too was wondering. but im guessing this falls into the same category as all the other costume pieces i really wanted to play with if given dev costume capabilities [snakes, tuatha, LRecluse]:
body funkiness.
i also wanted his staff :(
This is my last post on the subject. I hope next time I ask a question it goes like this.
Q: "Is this working right? Is everyone's the same way? Is there a fix?"
A: Probably not... Yes, as far as I know.... Not that I know of...
How much simpler that would have been, true?
Sorry if this has been covered, but I don't have the time at the moment to read all the pages of this thread. My costume creator seems to be bugged. In the body size sliders, the "Arms" slider doesn't make the arms thicker or thinner, but instead makes them huge or shrinks them down to almost nothing. Do I have a bugged copy of the files? Is this common? If so, is there a fix?
Thanks for your help!
Nothing wrong with yours. That's what the arms slider does.
Well, that has NEVER been what it did in all the years I played CoH. It makes the arms, from the elbows down, shrink to the relative size of finger bones or enlarges them until they're twice the size of the entire body. That's NOT what it's supposed to do.
So here's an idea/request: Any possibility of an application or process to extract costume info from Sentinel+ XML dumps and convert them into *.costume files ?
While I did save all of my characters via dumps, I didn't save .costumes for many of them. If this is possible I would be very happy and could then fiddle with them, experiment with NPC bits & actually look at them outside of demorecords.
Last login: Thu Dec 20 21:35:35 on ttys000
new-host-2:~ administrator$ /Users/administrator/Desktop/CoH_Media/City_of_Heroes_Costume_Creator.app/Contents/MacOS/cider ; exit;
2012-12-20 21:37:53.946 cider[12495:707] TransformProcessType failed! Err: -50
err:process:fork_and_exec failed to parse filename
hFile = 64 unix file: 'cityofheroes.exe' cmdline 'cityofheroes.exe -project coh -startupexec charcreate.txt'
exec failed:: No such file or directory
err:process:fork_and_exec Hmm. pid 12502 exec failed No such file or directory
err:process:PROCESS_Create Fork/exec failed
logout
[Process completed]
For the Mac folks:
If you double click on Contents/MacOS/cider, the terminal will launch and you'll get a log (as I think someone mentioned). For some reason, it was looking for a file under Resources/transgaming/f_drive. I renamed c_drive to f_drive, re-ran things, and was now being told it couldn't find the directory c_drive. So! I duplicated the folder formerly known as c_drive, now f_drive, and now have two identical folders (contents wise) in Resources/transgaming. c_drive, and f_drive.
Now it's telling me it can't find charcreate.txt. Stumped!
Hey Codewalker, gotta question for you. Since the game is now "offline" and modding is no longer a dirty word, is it possible to actually add texture files to it so that new patterns show up under tights instead of just replacing textures like the old mods used to?
If so I have a lot of free time on my hands, photoshop, and a desire to expand two tone tights.
I have always disliked the need to replace parts to do it... more options is best options.
I've downloaded the icon.exe, extracted and saved to CoH game folder.
It was wonderful to see Costume creator work, with CoH music playing.
felt strange... :-\
DEMOlition uploads my .costume file, I guess it created a CoHdemo file, least I saved the created text
it made in Wordpad.
Ran CoHDemolauncher...I assume you select the top window and locate your file?
The CoHDemolauncher doesn't seem to see my saved CoHdemo file...maybe wordpad is still hiding my file.
My icons! A little rough on the edges, but they work.Thanks for that!
Here's Clothes Horse, which I used for basic creator (http://hero.thefannish.org/images/graphics/cc1.ico) and here's Clubber (http://hero.thefannish.org/images/graphics/cc2.ico) which I decided to use for dev mode because it's a party, man. A party.
I don't know if this'll work, but here:
https://www.sugarsync.com/pf/D0133125_936_05220293
$ ./City\ of\ Heroes\ Beta\ Mac.app/Contents/MacOS/cider
Could not stat /Applications/City of Heroes Beta Mac.app/Contents/Resources/transgaming/f_drive (No such file or directory), ignoring drive F:
err:process:fork_and_exec failed to parse filename
hFile = 64 unix file: 'cityofheroes.exe' cmdline 'cityofheroes.exe -project coh -startupexec charcreate.txt'
exec failed:: No such file or directory
err:process:fork_and_exec Hmm. pid 5366 exec failed No such file or directory
$ ./City\ of\ Heroes\ copy.app/Contents/MacOS/cider
Could not stat /Applications/City of Heroes copy.app/Contents/Resources/transgaming/f_drive (No such file or directory), ignoring drive F:
err:process:fork_and_exec failed to parse filename
hFile = 64 unix file: 'cityofheroes.exe' cmdline 'cityofheroes.exe -project coh -startupexec charcreate.txt'
exec failed:: No such file or directory
err:process:fork_and_exec Hmm. pid 1309 exec failed No such file or directory
err:process:PROCESS_Create Fork/exec failed
Its been a while, but you might consider triple checking these instructions:
5. Right click on the City of Heroes application and select Show Package Contents.
6. Go to Contents > Resources > transgaming > c_drive > coh .... or that last part might be Program Files > City of Heroes.
7. Drag the icon.exe into the path above.
I have a hunch something somewhere around those steps might have gone awry. Do you know if Applications/City of Heroes copy.app/Contents/Resources/transgaming actually exists? If so, what are the subdirectories under it. It seems to be looking for an "f_drive" subdirectory but that doesn't exist.
There are several errors in that code log, mainly object not found ones.
'cityofheroes.exe' cmdline 'cityofheroes.exe -project coh -startupexec charcreate.txt'
exec failed:: No such file or directory
This as Codewalker said, shows it can't find your .exe file... and since this is a Mac... I don't even know if mac uses exes.
No luck here either. I have to say I am actually impressed with Cider. I ran COH just fine. No ultra mode of course, but good anf stable the whole way. Screenies were all at a higher quality rez, but I think that's just the way they save.
From the messages I really do think it's a problem with the working directory.
Do you happen to have your original plist file for comparison? COH itself gets quite unhappy if the current working directory isn't the one where its data files are, so there must be something in the setup to tell it to change there first.
<plist version="1.0">
<dict>
<key>apLaunch</key>
<string>cider</string>
<key>apPostURL</key>
<string>https://tarts.transgaming.com/submit.cgi</string>
<key>apURL</key>
<string>http://updates.gametreeonline.com/cityofheroes</string>
<key>CedegaGameDir</key>
<string>C:\coh</string>
<key>CedegaGameName</key>
<string>c:\coh\cityofheroes.exe</string>
<key>CFBundleDisplayName</key>
<string>City of Heroes</string>
<key>CFBundleExecutable</key>
<string>cider</string>
<key>CFBundleGetInfoString</key>
<string>City of Heroes Beta v1.0.6998</string>
<key>CFBundleIdentifier</key>
<string>com.transgaming.cityofheroes</string>
<key>CFBundleName</key>
<string>City of Heroes</string>
<key>CFBundleSignature</key>
<string>COHC</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>CiderBuild</key>
<string>6998</string>
<key>CiderGameOptions</key>
<string>-- cityofheroes.exe (null) -project CoH -launcher -setregion NA -setlocale 1033 -auth 64.25.36.88 </string>
<key>NSPrincipalClass</key>
<string>CiderApplication</string>
<key>PrefsFolderName</key>
<string>City of Heroes</string>
</dict>
</plist>
<plist version="1.0">
<dict>
<key>apLaunch</key>
<string>cider</string>
<key>apPostURL</key>
<string>https://tarts.transgaming.com/submit.cgi</string>
<key>apURL</key>
<string>http://updates.gametreeonline.com/cityofheroes</string>
<key>CedegaGameDir</key>
<string>C:\coh</string>
<key>CedegaGameName</key>
<string>c:\coh\icon.exe</string>
<key>CFBundleDisplayName</key>
<string>City of Heroes</string>
<key>CFBundleExecutable</key>
<string>cider</string>
<key>CFBundleGetInfoString</key>
<string>City of Heroes Beta v1.0.6998</string>
<key>CFBundleIdentifier</key>
<string>com.transgaming.cityofheroes</string>
<key>CFBundleName</key>
<string>City of Heroes</string>
<key>CFBundleSignature</key>
<string>COHC</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>CiderBuild</key>
<string>6998</string>
<key>CiderGameOptions</key>
<string>-- icon.exe</string>
<key>LSMinimumSystemVersion</key>
<string>10.5.7</string>
<key>NSPrincipalClass</key>
<string>CiderApplication</string>
<key>PrefsFolderName</key>
<string>City of Heroes</string>
</dict>
</plist>
I'd like to know if any other mac owners have had this problem, or if they've even managed to get the modified client working in the first place. :(
Just checking, I can't see any incarnate-acquired costume pieces in the creator, is that WAI/will be in there later or is there another thing I have to click.
the standard mode acts as if you are a free player with no unlocks, to unlock everything as mentioned use the -n to get to dev mode for access to all locked costume pieces (either paid for or tier 9 VIP ones)
Same behavior as before when starting up (it doesn't work, same failed to parse filename/no such file or directory errors) -- and no file browser window is opened to allow cityofheroes.exe to be found manually.
Can you post the full error? At the very least the message should be slightly different than the old version and may provide some clues as to what isn't working.
$ cd /Applications/
$ ./City\ of\ Heroes\ copy.app/Contents/MacOS/cider
Could not stat /Applications/City of Heroes copy.app/Contents/Resources/transgaming/f_drive (No such file or directory), ignoring drive F:
err:process:fork_and_exec failed to parse filename
hFile = 68 unix file: 'cityofheroes.exe' cmdline 'cityofheroes.exe -project coh -noverify'
exec failed:: No such file or directory
err:process:fork_and_exec Hmm. pid 1857 exec failed No such file or directory
err:process:PROCESS_Create Fork/exec failed
$
You might try moving icon into a subdirectory and editing the info.plist to reference it there, but other than getting the selection dialog it probably wouldn't make a difference. :-\
Version HistoryDoes that mean we can use the NPC powersets though ? (that would hurt my eyes)
Version 1.0
- Icon now has an icon!
- If cityofheroes.exe is not found in the current directory, a file browser window is opened to allow you to locate it manually. This should help people who run it from the Internet without reading the directions, and possibly give Mac users a workaround for Cider issues.
- Most in-game unlocks such as the Ascension set, Incarnate auras, etc. should now work without having to use NPC mode.
- 'Show free costumes only' checkbox is now forced off by default.
- Patched the game's NPC editor to not skip the origin, archetype, and powers screens. This will allow you to get back to the login screen in NPC mode, as well as preview powers.
- Icon is now slightly less of a stupid client hack and no longer uses a temporary file.
Does that mean we can use the NPC powersets though ? (that would hurt my eyes)
Incorrect.
Uncheck the "Only show free costumes" box near the bottom left of the screen in Standard Mode.
(https://images.weserv.nl/?url=s1.postimage.org%2Fzb0aq1jq7%2Ffreebox.png)
Boom. Enjoy paid, tier 9 sets, etc.
You do have to use -n however for Ascension/Incarnate pieces.
TL:DR - Mac users need to duplicate the file "cider_noui" and rename the copy to "cider", keeping both files. I hope this helps everyone.
Why do these things get done when I am nowhere near my computer!!! I will try the mac fix later and report back.
YOU, my good sir, are absolutely brilliant!!
I just tried it (with the Beta client) and it worked perfectly. Not sure how you figured it out, but I am eternally grateful. Thank you very much.
TL:DR - Mac users need to duplicate the file "cider_noui" and rename the copy to "cider", keeping both files. I hope this helps everyone.
9. Right-click on cider_noui and choose "Duplicate". Click slowly on the name "cider_noui copy" to rename it. Change that name to just "cider".
How did you create the texture files? I've never been able to find details about the file format for City of Heroes texture files.
TL:DR - Mac users need to duplicate the file "cider_noui" and rename the copy to "cider", keeping both files. I hope this helps everyone.
.... now, all we need to do is to figure out how to run it in NPC mode... ;)
<key>CiderGameOptions</key>
<string>-- icon.exe</string>
<key>CiderGameOptions</key>
<string>-- icon.exe -n</string>
I just found out about this and I couldn't be more pleased. If CoH HAD to go away, getting an offline creator was the one thing I'd hoped to see. Thanks to everyone who worked on it. You're all awesome.I think we all did...
I have to admit, though, it is somewhat tough to make your costume and then not be able to get into the city. And don't think I didn't try. ;)
(https://images.weserv.nl/?url=img841.imageshack.us%2Fimg841%2F2452%2Fmetallicpattern001.jpg)
A couple of pattern edits I have done on my end. The metallic pattern replaces the "checkers" pattern and the simple stripe pattern replaces "stars 1". This is really where I would like to be able to add to the choices rather than replace them. I love classic spandex options and if I could, I'd keep adding to the patterns as an idea came up. I really do not like replacing existing options.
OK, I just built a new PC (Win 7), so I don't have CoX on it. However, I still have my old files on my old PC (Win XP)
So, if I install the game using the old installer, the copy the last code-base over it from the old machine, should that give me access? Or, is all that too much work, and all I have to do is copy the code from the XP machine to the Win 7 machine? I mean I don't *need* the link from the desktop to my game code, right? Is that all I would lose by just doing a straight copy rather than the install/copy over thing...
Oh, and BTW... If anybody is interested or cares, when looking through my saved install files to decide what to put on my new PC, I found the standalone character creator from the failed overseas launch. Does anybody want it? ;D
Titan Icon is *the* character creator we need, and none other.
A couple of pattern edits I have done on my end. The metallic pattern replaces the "checkers" pattern and the simple stripe pattern replaces "stars 1". This is really where I would like to be able to add to the choices rather than replace them. I love classic spandex options and if I could, I'd keep adding to the patterns as an idea came up. I really do not like replacing existing options.
Cybertech, Tech Knight ( I think), Post-Apocalyptic and Imperial Dynasty are ones I remember.
I have a question. Instead of having the whole game with all the (for now) useless pigg files like all the zones and NPCs, can't we just pack all the PC geometry and textures along with just everything else the character creator part needs ? That would be the "standalone" character creator everybody shouts to.
I think it just needs Icon also disabling the game's checking of some files' presence (namely, the ones it won't need).
Something like this would be cool, and would be helpful as people move on to new PCs and such. Trimming the CoH client so that it was just the costume creator would save space and time.
OK, I just built a new PC (Win 7), so I don't have CoX on it. However, I still have my old files on my old PC (Win XP)
So, if I install the game using the old installer, the copy the last code-base over it from the old machine, should that give me access? Or, is all that too much work, and all I have to do is copy the code from the XP machine to the Win 7 machine? I mean I don't *need* the link from the desktop to my game code, right? Is that all I would lose by just doing a straight copy rather than the install/copy over thing...
Oh, and BTW... If anybody is interested or cares, when looking through my saved install files to decide what to put on my new PC, I found the standalone character creator from the failed overseas launch. Does anybody want it? ;D
I'm unlikely to do that, since one of the ulterior motives of writing Icon was to make sure that people held on to and didn't delete their COH files.You're talking to those who have the full game already, I was thinking of those that don't even have the game lying around anymore. Or not shapely (up to date) enough. Those only need the character creator.
You know, just in case it might be useful to have the whole thing around at some point.
I have a question. Instead of having the whole game with all the (for now) useless pigg files like all the zones and NPCs, can't we just pack all the PC geometry and textures along with just everything else the character creator part needs ? That would be the "standalone" character creator everybody shouts to.If someone really wanted to investigate this (this would be way down on my list of things to do) I will point out that as of City of Heroes Freedom the client was designed to begin working while streaming down the needed files from an update server: the character creator was designed to work with just the first stage files. In other words, the devs did most of the work necessary to make this happen already.
I think it just needs Icon also disabling the game's checking of some files' presence (namely, the ones it won't need).
Have you considered simply installing the old drive in your new computer's extra drive bay? As long as you make sure the old drive is not being read as the primary drive, it should be safe to simply use it as extra memory. I think you could simply run COH from the old drive then.As long as all the required files are there, you can pretty much copy the game client anywhere and run it from any directory. However, if you run it from a different place than it was originally installed or run it on a new PC where it has never run before all the game client settings will be reset to defaults. Things like screen resolution, graphics and sound settings, windowed or full screen, chat logging, mouse inversion, etc. But it will run.
Forgive me for being a newb, but (I own a PC) how do I install this? Sadly, I'm a step by step person here and the first post doesn't explain much.
Glad to know tha Icon is running. But I cannot get it to work. When I get to the Origin screen, I am unable to click on anything without the window disappearing. What can I do to fix this?
And it's time to put together new characters for my next manuscript...and WOW it was fun, though now I have to take pics of my screen. Screenshot doesn't work, turns black, right? Any other tips?
Many thanks.
Please elaborate.
Operating system? Other programs, if any, running at the same time?
Does the game quit out or does it just disappear?
Also, I was slightly terrified by....this...thing...I was also greatly saddened by this; yet another interesting plot wrinkle that would never see the light of day.Spoiler for Hidden:
I am running Windows 7. I tries running Icon after turning off all other programs. The game just quits.
Really not enough information there to divine a cause. Did the game work before?
If you re-downloaded it, it's possible you may have gotten a corrupt file somewhere.
Past that, I'd ask if there's anything in the application log about a program crash, or if you can run cityofheroes.exe -project coh -console and if it makes it to the login screen.
ALT+Enter switches between fullscreen and windowed mode.
First, it ended up being unnecessary for me to delete any preference files from the user Library folder. You still need to copy the icon.exe into the same folder as cityofheroes.exe (naturally) and you still need the modified Info.plist file (of course). The secret is with those pesky cider files. To fix the problem, go ahead and rename the file "cider" to "cider_die", but don't just rename "cider_noui" to "cider". Duplicate that file and rename the copy to "cider". You need both "cider" and "cider_noui" for it to work. At least, that's what worked for me. There you have it.
TL:DR - Mac users need to duplicate the file "cider_noui" and rename the copy to "cider", keeping both files. I hope this helps everyone.
I tried both ways of messing with the cider files, but still no luck. Is it possible I'm incorrectly launching the game? Because the same thing happens when I try to run it without modifying anything. I've just been clicking on the "City of Heroes Beta Mac" icon, but someone in the thread mentioned running from the command line.No idea. I only have the last (I23?) version that I played on and it worked for me. Maybe Beta is a bit different. You might try PMing the OP of the quote that I used (I think it was mwytrykus).
Hey I was wondering for when I get ready to enter the game it says failed server busy can anyone help me plz and thank you
How do you know what Issue you have? (no jokes pleez :roll:)
How do you know what Issue you have? (no jokes pleez :roll:)
I can run Icon and create costumes.
used 'search' and found version.ini
double clicked file....
[Settings]
Version=2320.201207182341.1
I guess JadeFalcon gets the cookies then:
(https://i727.photobucket.com/albums/ww272/ft5512/misc/cookies_zpsf2d37722.jpg)
:)
Talk about doctorin' the tardis... Cool. ;)
Guess I should have said Atlas Park 33, nice touch putting that in.
To anyone else just discovering this update, you can enter Nerva Archipelago by selecting villain at the prompt or use the Going Rogue option on the first screen for Nova Praetoria/Imperial City. I don't want to spoil the tutorial option but it's awesome. Definitely give that a try.
Again my sincerest thanks for this Codewalker.
I'm literally in tears being able to run around atlas and the old outbreak tutorial! Thank you!Hint: keep going with Rouge and redside. More goodness than a tree of sticks can shake with this one!
Hmm, that's interesting. How did you manage to get Praetoria into Pocket D? :o
Also, you can get some funky sights by using the ID trick to bounce between different zones repeatedly."Id trick"?
"Id trick"?
- After completing character creation, you can "Enter Game" to load a map relevant to the character type that you selected, so that you can see your costume in action in the various running animations. There are a total of 6 maps currently accessible, based on your choices when entering the game.
- This is an experimental feature, so many things won't work. Notably, doors are not usable and will freeze the client momentarily as it waits for a reply from a nonexistent server.
- You can press '1' to toggle flight mode. This isn't quite the same as the true Fly, as without a functioning powers system I had to make pressing '1' change the laws of physics to something reasonably close to what it provides.
- You can press '2' as a reminder to certain corporate entities that we're still here -- we never left.
- The previously dev-only no-clipping mode has been made available so that you can reach indoor sections of these maps (since the doors don't work). Type /nocoll 1 in the chat window to turn it on; /nocoll 0 to turn it off.
Look for an update mid-week with a command line option to load any zone or mission map, provided you know the filename and can guess some suitable coordinates to spawn at.
That sounds like you're running the old one. Are you sure you overwrote the icon.exe you're actually launching with the 1.2 version? It should be inside the .app itself, but my Mac-fu is weak and I don't remember exactly how to open those in the finder.
Amazing work! You guys have been busy!I haven't figured out how to load in the ski chalet.... OOps wrong post quoted!
I haven't figured out how to load in the ski chalet.... OOps wrong post quoted!
Are there any instructions for PC? I looked through the thread and couldn't find any.
Just put the icon.exe in your CoX folder. Beta or live. Hit play.
Don't know what I am doing wrong, but I can create a character and only have access to the tutorial and Atlas 33.Making a hero grants those options. Make a villain and a Praetorian for the other options.
Making a hero grants those options. Make a villain and a Praetorian for the other options.
(https://i.imgur.com/zIwsaDT.jpg)
Atlas Park 33, how I missed thee. DING DONG I'M HOME
It doesn't save my creations..I have to make a new one each time
What can we players do to help out with the #saveCoH cause, Codewalker/Tony?
The more the merrier, let us know!
Well, speaking for myself (I'll let Codewalker pipe up on his own if he needs any help), the main thing I want is for 1) people to keep the hope alive, and 2) when someone comes along saying, "You people are fooling yourselves, City of Heroes is gone and dead forever," that you either ignore them or politely remind them that there are still people working on this, and that they are making progress.
Because as cool as this is, it's still not our ultimate goal, and we're still continually working on one-upping our own efforts.
I know the doors are missing because they're summoned npcs. However when I back away from a doorway far enough (across a 6 lane street) the doors appear. I guess when you're far enough away it fills in the holes with temp doors.
Lol, I entered Praetoria, then went to the menu and selected "I.D." which brings me to the final page of the character creation screen... click next and it asks if I want to enter the tutorial, I say no, and BAM.
Does demo record work in this as well. At least that would let me walk about and record paths.
It doesn't save my creations..I have to make a new one each time
Oh ... oh man.
I'M HOME AGAIN. (http://www.adultimum.net/studio/screenshots/coh20130519-130246-welcomehomelild.jpg)
Codewalker, you are amazing. I don't know how else ot put it. But being able to roam the Cities again is just ... it's wonderful!
Wait. Wait.
So you're the guy everyone's been talking about?
You're the guy in this gif (http://imgur.com/WSSxw)? Holy crap!
ID glitch/trick?
Lol, I entered Praetoria, then went to the menu and selected "I.D." which brings me to the final page of the character creation screen... click next and it asks if I want to enter the tutorial, I say no, and BAM.
I just got a mix of outbreak and Nerva doing it again with a non-Praetorian.
I think that even if we can't use powers or anything, it would be good to have citizens walking around in the areas. I like to travel around but... I feel like I am in a ghost city and while it is great to visit, it makes me sad to see no one around. For example, it's hurtful to see Ms Liberty not standing at her usual spot in Atlas Park. Even if we can't talk or interact with anyone, at least, the city would feel alive again in a way...
Technically player motion is a server function, too. Fortunately, the client is able to simulate it in order to produce the illusion of not having lag. Otherwise, when you pressed 'W', it might take up to half a second or more for your character to react, depending on latency.
Normally the server does identical calculations, but if they get out of sync and the server sends back a different position than the client thinks you're in, the server 'wins', and the client snaps you back. That's what causes rubber-banding. On the live game, it happened most often due to the unpredictable movement of other players and NPCs, causing the space you thought was empty to actually have something solid in it.
Icon exploits that by patching the client and rewriting some of its code to think it's connected to a server, as well as setting appropriate physics parameters. Then it just lets you run around on predicted motion, never receiving any position corrections. It's theoretically possible to do something similar using Cheat Engine to modify the memory (assuming it can handle changing protection on read-only memory segments), but it would be a very tedious process of entering about 1,000 overrides by hand.
Very nice and absolutely wonderful. Getting to fly about in AP was great. Are all the interiors there though? I could get inside AE with the clipping mode on but couldn't find the inside of city hall. I looked about under the map for it as well but couln't find it if it is there at all. I recall from past adventures in map holes and the like that most of the interiors were down under the map but I didn't see any of them on the AP map. I assume they are there somewhere, I just don't know where to look.
Oh WOW!! Hello, fellow coh-ers :) I'm having issues with the mac client.....it's so involved......if anyone can help pls message meh!!!! :o
Still have an issue with not being able to click anything when the Game Opens
I was hoping for an answer to this, too. AE obviously needs to use windows to look out into the zone, so it's where you'd imagine it should be, but the hospital, Icon, City Hall, Vanguard HQ, etc, are nowhere to be found. I'm guessing the rooms are invisible from the outside? But I have no idea where they would be, and hoping to randomly stumble upon them is less than ideal.
Can anyone help me with getting the music to work in game? I notice people saying the music was working in AP but mine is not, the music at the creation screen works fine.Is it safe to assume you flew around the map a bit?
Ran icon.exe, from the main CoH directory, which brought up what appears to be the I24 splash screen, different from the old splash screen with Penelope Yin. version.ini shows version=2400.201208211101.1
Technically player motion is a server function, too. Fortunately, the client is able to simulate it in order to produce the illusion of not having lag. Otherwise, when you pressed 'W', it might take up to half a second or more for your character to react, depending on latency.
Normally the server does identical calculations, but if they get out of sync and the server sends back a different position than the client thinks you're in, the server 'wins', and the client snaps you back. That's what causes rubber-banding. On the live game, it happened most often due to the unpredictable movement of other players and NPCs, causing the space you thought was empty to actually have something solid in it.
Icon exploits that by patching the client and rewriting some of its code to think it's connected to a server, as well as setting appropriate physics parameters. Then it just lets you run around on predicted motion, never receiving any position corrections. It's theoretically possible to do something similar using Cheat Engine to modify the memory (assuming it can handle changing protection on read-only memory segments), but it would be a very tedious process of entering about 1,000 overrides by hand.
You're close; that's the right version all right.
Map failed to start probably means you're running an old version of icon. Try clearing your internet cache and re-downloading it from the first post in this thread (http://www.cohtitan.com/forum/index.php/topic,7288.480.html), and make sure you overwrite the one that's in your COH directory.
Oh yeah, Studio 55 in Imperial is slightly forward and pretty much straight down from the door on the surface.Icon is directly below itself as well. You can also enter the tiki lounge and go into the monkey cage.
I'll probably enable /seeeverything in the next version to make those easier to find...
I got it to work! Just a couple of questions, is Paragon suppose to be empty for Single player mode, and is there a way to add enemies to fight?That's the same question, really. This data was provided by the server. Since there is no server, there are no NPCs and no enemies. QED.
Look for an update mid-week with a command line option to load any zone or mission map, provided you know the filename and can guess some suitable coordinates to spawn at.
I know this is probably solved in this thread somewhere but my brain started to melt as I read through it.
I am not computer savvy which definitely hurts me here, I have tried literally all day to follow the directions to do this and all I have ended up with is 5 new programs that have changed my startup page and now pop up every time I hover over something.
I do not have the game still on my PC.
I tried to download the torrent program that was recommended in the main post. (no idea if I did it successfully or not)
icon.exe is in my coh folder.
when I try to open the coh beta file it tries to open it with adobe and fails.
when I try to run the icon.exe it says no cityofheroes.exe file is found, I have the coh test.exe on my pc but it gives me an error message with that one as well.
help...me....please.....
Question: Should Icon walkaround work from NPC mode, or do you need to be in regular mode. I had trouble with entering anything when in NPC mode ...Works fine in NPC mode.
Icon is directly below itself as well. You can also enter the tiki lounge and go into the monkey cage.
Just had to do that...
Is it safe to assume you flew around the map a bit?
The music for the current neighborhood doesn't trigger when you spawn into the map, but will play when you enter from a different neighborhood on the map. Fly around a bit and it should trigger.
If not, it's a technical problem on your end.
Question: Should Icon walkaround work from NPC mode, or do you need to be in regular mode. I had trouble with entering anything when in NPC mode ...I've found I cannot enter the game with any of the non-regular costume pieces. If you click next on the final screen the costume tab flashes and I think there's an easily missed "Please purchase costume part" message. Things like Cosmic Corsair and valkyrie set work fine.
Have you used CE at all with this process? Or just talking about theoreticals and not played with it?
Flew around the map, all the other musics work great...except freedom plaza.....the most nostalgic music for me in the game.....guess ill fly around with youtube on repeat in the background lol
Works fine in NPC mode.
Oh yeah, Studio 55 in Imperial is slightly forward and pretty much straight down from the door on the surface.
I'll probably enable /seeeverything in the next version to make those easier to find...
Flew around the map, all the other musics work great...except freedom plaza.....the most nostalgic music for me in the game.....guess ill fly around with youtube on repeat in the background lol
Flew around the map, all the other musics work great...except freedom plaza.....the most nostalgic music for me in the game.....guess ill fly around with youtube on repeat in the background lol
How on earth did you get there? I was just able to fly around Atlas Park... or I missed something.
The currently accessible maps are:
- Freedom: Tutorial - Outbreak
- Freedom: Hero - Atlas Park 33
- Freedom: Villain - Nerva Archipelago
- Going Rogue: Tutorial - Pocket D (Ski Chalet)
- Going Rogue: Loyalist - Nova Praetoria
- Going Rogue: Resistance - Imperial City
Won't that cause a performance hit, though?
I can get the costume creator working, but it doesn't save them and I can't get to any city or map.
Have you tried hitting alt+enter to switch between fullscreen and windowed mode? Other than that, I can't think of anything -- if you were able to play the game, it should be no different.Game Crashs shortly after.
Make sure you had/have the last version of the game or beta. The when you open, make sure you have a origin selected along with CoH or CoV.
When i click Next at register, it says Server busy.
That means you're not actually running the latest version. Make sure you overwrote the one that you're running with the copy from the original post.I did a copy and paste from the Torrent Download.....
I did a copy and paste from the Torrent Download.....The latest version OF ICON, not of the game.
I did a copy and paste from the Torrent Download.....
What exactly does /nocoll 0 and /nocoll 1 do when you are in?
I don't appear to have an icon.exe anywhereThen download icon.exe from the OP and put it in your City folder. Run that to get in.
/nocoll 0
Then download icon.exe from the OP and put it in your City folder. Run that to get in.
At least we can see it again. BE there.
I keep thinking "and if I could just", and "I can't wait 'til..."
I used to spend hours just wandering zones and taking screenshots of places and getting to know areas... I love to explore
Then I realize how happy I am to just be able to go there, fly, run, jump... hear the songs as I switch areas, and even just the ambient sound in a contextual sense... getting to explore my 'city' again...
For the moment, that's enough, and a sight more than we had not too long ago.
I cannot express this enough; Thank you Codewalker.
Just... thank you.
Works fine in NPC mode.Yep, was PEBKAC error.
Lenya, it all depends on whether you make your toon a Hero, Villain, Resistance, or Loyalist. And also whether you choose to enter the tutorial or not. Now just use Codewalkers quote from above to get where you want to go.
I don't think it does. My understanding of demo recording is that what it saves is more or less the stream of instructions straight from the server. It probably doesn't save the local motion prediction, which is supported by people reporting slight discrepancies between what they saw while recording and the authoritative sequence of events that the server sent back and got saved. I haven't actually tried it to see, though.
Just wanted to pop in and let everybody know that I probably won't make the "mid-week" deadline for loading different maps, but it's still coming soon. Probably sometime this weekend.That's f&*king Galaxy City! You sexy code beast you! We used to hang around under that statue all the time before they killed the zone.
I do have it working, but have a few more things I want to add to give it a little more polish, like a good way to specify coordinates to jump to.
(https://i727.photobucket.com/albums/ww272/ft5512/icon/galaxy_zps1e802043.jpg)
It's not strictly necessary, as you can always /nocoll your way through the geometry into the map if necessary, but it should help make things easier. Plus there's a few new features that are a surprise. :)
Well, loading the various maps is freaking good news .. but, I must say, I just spent the last 2 hours SKIING down slopes in the winter chalet .. damn .. I cried the whole way through ..
That was terrific!! .. Bloody hell .. I miss CoX .. something has to be done ..
But, I do appreciate the fact that I can create my own costumes, and walk .. run (sprint), and FLY (FASSSSSSSSSSST) through Atlas, or other specified zones ..
CODEWALKER .. PM me .. I want to give you a special section in my web site .. http://www.cityofheroes.ca (http://www.cityofheroes.ca)
CraZ
How does one get to the ski chalet and pocket D?
And what's the command for sprint? Is is 2 or something? (I know "1" is fly)
Thank you
And what's the command for sprint? Is is 2 or something? (I know "1" is fly)
Okay, I'm woefully ignorant. I believe somebody mentioned "tricks" to get into other zones than the one they drop you in?
Interesting thing: With the /nocoll 1, I was able to go to Nova Praetoria and Neuropolis from Imperial city. I was also able to go inside pocket D (not just the ski chalet).
Essentially, when you load up in a map, go to your ID from the game's menu (pops you back into the character creation screen) and change your alignment or whether or not you're entering the tutorial, and when you hit accept it'll load the new map without unloading the first one. Basically it results in both maps being present at the same time, essentially "fusing" the two maps together. I was able to get three maps up at a time before the client crashed on me, but others might be able to do more possibly (didn't have time to test it further last night)...
I kind of hope this glitch works with the other maps when the ability to load them is added. Can you imagine merging something like The Chantry with Atlas Park? Gotta be interesting to see... :P
After completing character creation, you can "Enter Game" to load a map relevant to the character type that you selected, so that you can see your costume in action in the various running animations. There are a total of 6 maps currently accessible, based on your choices when entering the game.
Log in positions for other maps?
CW had mentioned something about needing a set of log in coordinates so, running a demo here then feeding it with another map in the playback ...
Hm, maybe I'm going about that the wrong way.
Interesting thing: With the /nocoll 1, I was able to go to Nova Praetoria and Neuropolis from Imperial city. I was also able to go inside pocket D (not just the ski chalet).Do you mean this?
I assume they flew off the sides of the map, from Imperial.
There's the above, too.
:)
I can't help but wonder if any of the NCSoft lawers are watching this and amazed at how far we can get into the client now.
Icon 1.5 is out!
Maps can be loaded! You can either use the F1 key or the /loadmap slash command. The map name should be specified in the same format as it is found in demorecords. The game doesn't care if the name ends in .txt or .bin, so you can use geobin/ paths too (just cut out the geobin and start the path with maps/). I'm sure helpful folks will be along shortly to post lists of all of the zones and interesting mission maps.In fact, right about now:
Icon 1.5 is out!(https://images.weserv.nl/?url=media.tumblr.com%2Ftumblr_m913mrJPgA1rucijv.gif)
Get it from the original post, or here:
http://repo.cohtitan.com/icon/icon.exe (http://repo.cohtitan.com/icon/icon.exe)
Don't knock it. We had some rather good combinations come out of that. True we did have some abominations like an infamous cow-monster but it can be equally great as well as horrifying :)
- Icon now supports a -r command line option to create a random character and jump straight into Atlas Park. Random is random, you have been warned. Issue 24 Client Only!
infamous cow-monster
Is there a map for Kallisti Wharf?
This is for Issue 24 Client
maps/Missions/outdoor_missions/Outdoor_Kallisti_Wharf/IOM_Stadium/IOM_Stadium.txt
This one is the most "complete", per se. The map is not finished in entirety.
I have not tested it in Icon yet, but it works in demos, so yeah.
Kinda sad that the "ID Trick" was removed, any chance something like that(the ability to merge your current zone with the one you're about to load) will get added back in at a later date(Maybe as a slash command)? Would be nifty for those of us who aren't as Demo-Editing savvy as others are... If it's not possible because of other changes you made, then it's understandable why it was removed. It was just fun to play around with. :PJust press F1, paste a map name copied from one of the lists, press OK and you're there.
Anyone have a list of the latest zones? The two resources online don't seem to have the latest ones.After a bit of pigg diving, these are the map names from /geobin/ that do not figure in the earlier list. I've done a little cleaning, but I can't guarantee all of those maps will load: https://docs.google.com/file/d/0B_hcneVADFXoR001WHc4ZTNvaHM/edit?usp=sharing
It works fine for me in the Beta client... thanks for the map! Definitely an incomplete zone. Or, Alaska. There's a bridge to nowhere there, so...
Issue 24 is Beta.
I'll work on a close-up in a demo but
Also, pics!
After a bit of pigg diving, these are the map names from /geobin/ that do not figure in the earlier list. I've done a little cleaning, but I can't guarantee all of those maps will load: https://docs.google.com/file/d/0B_hcneVADFXoR001WHc4ZTNvaHM/edit?usp=sharing
I can't tell you how ecstatic I am to have this! Great job Codewalker and others!
Am I overlooking maps for Pocket D and the ski chalet? I can't seem to find the names on any of these lists.
I don't know the name off the top of my head, but Pocket D and the chalet are a "default map" in Icon, last I checked.
On the first Character Creation screen, click "Going Rogue" as if you're making a Praetorian.
Then when you finish, choose to go to the Tutorial. Should send you right to Pocket D.
:)
This is for Issue 24 ClientResisting Urge to finish/fix the map....
maps/Missions/outdoor_missions/Outdoor_Kallisti_Wharf/IOM_Stadium/IOM_Stadium.txt
This one is the most "complete", per se. The map is not finished in entirety.
I have not tested it in Icon yet, but it works in demos, so yeah.
Map location originally found by Codewalker and or Leandro here at Titan.
:)
Am I overlooking maps for Pocket D and the ski chalet? I can't seem to find the names on any of these lists.It's maps/City_Zones/City_02_04/City_02_04.txt
I can't tell you how ecstatic I am to have this!
Resisting Urge to finish/fix the map....
It's maps/City_Zones/City_02_04/City_02_04.txt
I came across an interesting feature of this new icon while attempting to satiate my curiosity.I was wondering this too but for SG maps. I was wondering if they could be loaded via this map command.
According to a post by Leandro in another thread, it's possible to make custom maps with a text editor and load them with -demoplay.
http://www.cohtitan.com/forum/index.php/topic,7551.0.html
I was curious to see if icon 1.5 could open a custom map and if the user could run around on it, so I copied the first mymap.txt example (from the thread I linked above) and put it in CoH's data/maps folder (I had to create the /maps folder). I then loaded up icon, pressed f1, and typed in the custom map's location. The map loaded.
(https://img.photobucket.com/albums/v650/Flying_Carcass/city%20of%20heroes%20part%202/interestingpotentialcoh1_zpsd34fdfea.png)
I was wondering this too but for SG maps. I was wondering if they could be loaded via this map command.
ha! just did the ski run
I'm terrible at this. can someone post a list of all zones?
There's a bunch here.
http://www.cohtitan.com/forum/index.php/topic,7288.msg118883.html#msg118883
:)
Just press F1, paste a map name copied from one of the lists, press OK and you're there.
I don't think it would work with /loadmap directly, but it's something I want to look at in a future version. It should be possible to load them as demoplay can do it.(https://images.weserv.nl/?url=media.tumblr.com%2Ftumblr_m913mrJPgA1rucijv.gif)
For some reason, however, I am not hearing sounds or music. Can someone point me in the right direction to fix this issue?
I also need to know how to tell which client you have.
It's real easy to tell. If your loading screen has Penelope Yin and Shadowhunter duking it out, you're running Issue 23. If it has Marauder and Pendragon looking a little too... happy... about something, you're running Issue 24 Beta.
Okay, I give up on finding the answer after searching. Along with wanting to know which map is Siren's Call, I also need to know how to tell which client you have. I thought I had i24, but it wouldn't let me detach the camera and I don't want to download the client without being sure it wasn't just an odd bug.
Please and thank you!
Siren's Call is: maps/City_Zones/V_PvP_03_01/V_PvP_03_01.txt
Found here: http://home.roadrunner.com/~scuzzbopper/maps.html
REQUEST:That's what I did, actually. You're welcome to grab the Pigg Viewer and verify on your own: http://www.mediafire.com/download/ks4ale2m6spc57a/PiggViewer-1.61.zip
If one of our script gods can do us a favor and extract *all* the map file names from *all* the piggs of I24/Beta, please. They're not all in the piggs with 'map' in the name.
I might have missed it in all the maps listed but I don't see anywhere the Praetoria maps though... am I just blind because it's 3 am and I have been on that all night long? LOL
That's what I did, actually. You're welcome to grab the Pigg Viewer and verify on your own: http://www.mediafire.com/download/ks4ale2m6spc57a/PiggViewer-1.61.zip
Just press F1, paste a map name copied from one of the lists, press OK and you're there. After a bit of pigg diving, these are the map names from /geobin/ that do not figure in the earlier list. I've done a little cleaning, but I can't guarantee all of those maps will load: https://docs.google.com/file/d/0B_hcneVADFXoR001WHc4ZTNvaHM/edit?usp=sharing
I haven't verified any of these, but here are some from http://privatepaste.com/206064bc6a from an earlier post:
*snip*
Fifth Horseman, since you already have shared Google Docs with map paths in them, are you up for adding all the ones recently found not already in those docs? If not, do you mind if I create and share Google Docs for this?There's a reason the new bunch is on a separate list - I have not had the time to test all the maps and confirm they actually work. Some don't contain anything but debug stuff, others don't even load.
That said, there is an easter egg/teaser that I'm a little surprised nobody has discovered yet. I'll give a hint: You don't need /loadmap to see it (and doing so is counterproductive).
*applauds*
:)
There are very real limits on what can be done with this method, and while it could be pushed a little further; each new piece requires substantially more effort than the "easy" ones. Multiplayer for instance will likely never happen (there are better ways to do that being worked on independently).
I do have some tentative plans to hook up a Lua scripting engine to what I have so far in order to allow an easier way to play around with the engine without having to know assembly language. Who knows, maybe innovative folks will come up with some minigames using it. That is a ways off, so I wouldn't expect to see that until version 2.0 at the earliest.
That said, there is an easter egg/teaser that I'm a little surprised nobody has discovered yet. I'll give a hint: You don't need /loadmap to see it (and doing so is counterproductive).
If you back out of the tutorial to the login screen and click on settings, check your audio volumes.
Ok Admit it!
How many people loaded the game and then caught yourself trying to start a chat with others in game?
Glad to see detached camera doing someone some good, finally.
...those costume settings are still considered invalid for the purpose of completing character generation, and therefore the character creator won't allow that costume to "Enter Game", as it throws the invalid/missing character pieces error, and won't allow it until it's 'fixed'.
That said, there is an easter egg/teaser that I'm a little surprised nobody has discovered yet. I'll give a hint: You don't need /loadmap to see it (and doing so is counterproductive).
If you really want to have some fun, try targeting him and using /mov DANCE1 :)
The coordinates displayed by F3 also apply to your current target if you have one...
I'm so glad the thread mentions Coyote, because I probably would have freaked out and gone 'HAUNTED GAME' if I'd seen him without warning.
First off, THANK YOU, Codewalker! Thanks to these Icon updates, I've been able to have Aerianne run around zones she's never even been in before, nor could have without an alignment change. :) (I have seen the Code Dungeon in Grandville, I have seen the Thorn Tree in Nerva Peninsula...) I've also been able to have characters who never have had a chance to fly (or that matter, -exist- in CoH) to take to the sky, wings spread.
However, I have noticed something, that may not be fixable given the current setup, and I don't know if it'd be worth the work to 'fix'...
When Icon was first rolled out with the -n flag, a lot of people were having fun using the NPC character pieces (especially the ones used for signature characters, like Mother Mayhem or Sister Solaris). However, I have found that while those costume files can be saved (and presumably the files can be used in that mini-demo-file creator webapp to make a demo file), those costume settings are still considered invalid for the purpose of completing character generation, and therefore the character creator won't allow that costume to "Enter Game", as it throws the invalid/missing character pieces error, and won't allow it until it's 'fixed'.
Again, I don't know if this is fixable, but it's something that may need to be looked at in the future.
Even so, I'm still getting goosebumps running characters through the zones, and poking around to see some of the tricks the devs used to make our city. For instance, did you know that the super-reflective floors in Paragon City Hall and the Arena Lobbies were actually accomplished by mirrored geometry beneath a translucent floor? It's actually quite clever! :)
--- Philip
(Who would like to suggest those who are looking at that spreadsheet of maps to add a column to note which maps throw an access error (like Paragon Dance Party) for those who haven't tried it yet...)
(Who would like to suggest those who are looking at that spreadsheet of maps to add a column to note which maps throw an access error (like Paragon Dance Party) for those who haven't tried it yet...)
This thread has 35 pages, so forgive me, I have not read the whole thing.
I'd like to ask: is there any chance the Rulaaru weapons will be added to the costume creator later?
And what about Bane Spiders? I'd love to recreate my Bane, but right now he's forced to wear a Crab backpack, and that kinda borks the whole thing. What about the Arachnos maces?
Thank you for what we have now. I load into the game several times a day now.
NPC Edit Mode
To launch the game in NPC Edit mode, you need to run Icon with a -n switch.
On Windows, the easiest way to do that is to create a shortcut to icon.exe (right click on icon.exe and use "Create Shortcut"). Once its created, right click on the shortcut and go to properties.
In the first box, "Target", go to the VERY end of the line, after everything else. Add a space, then type -n
Hit OK. You can then rename the shortcut so that you know it's for the NPC editing version, or move it to your desktop if you want.
There's a reason the new bunch is on a separate list - I have not had the time to test all the maps and confirm they actually work. Some don't contain anything but debug stuff, others don't even load.I'm with the program now - I'd missed your post about your second csv earlier.
THANK YOU!!!!! YAY! :)
now, when i went to nerva i zoned into the hospital but couldnt get out the door. i checked back a few pages but wasnt sure how to exit xD
/fly
Default keybind: 1
Take to the skies!
/map_dev
Default keybind: F4
Show normally hidden developer markers most likely used as part of the map editing process. Neighborhood volumes, spawn points, etc. More importantly, it also makes indoor sections (which are normally invisible when you're not inside them) show up, so they're easier to find in no-clip mode. Pressing F4 again turns it off.
/no_clip
Default keybind: F5
Toggles no-clipping mode on and off. Basically the same as using /nocoll 1, but is a toggle so it can be easily bound, and also displays an on-screen message to notify you if it's on or off.
For all: I've verified and labelled here some of the maps which weren't included at http://home.roadrunner.com/~scuzzbopper/maps.html (http://home.roadrunner.com/~scuzzbopper/maps.html), however were in posts by The Fifth Horseman, Arachnion, and others. There is some duplicate information, however this is to help clarify other information (such as the versions of GC and DA):
Thanks for the updates. All that info is being compiled here to which anyone can contribute:
https://docs.google.com/spreadsheet/ccc?key=0Asgb7CIX1MhodGZyYmZCaks2b2N4bDF6dXdHblpTcFE&usp=sharing
or: www.tinyurl.com/CoHallMaps
(I'm still surprised people haven't been flipping out over this:
maps/Missions/Unique/jumppuzzles/Jumppuzzles_Layout_01.txt :o )
(I'm still surprised people haven't been flipping out over this:
maps/Missions/Unique/jumppuzzles/Jumppuzzles_Layout_01.txt :o )
This has already been fixed in my development version and will be in 1.6, which should be along shortly. Still have one or two more things to add and I23 regression testing (it's a small enough incremental build that it's not too much of a burden).
Is there a way to turn a Sentinel file into a costume file?You could write a code or script to do most of it, but there's some information that the XML file doesn't have (and neither does the demo file data, for that matter: BodySetName and RegionName). The game engine will load a costume file without them and display the costume just fine, but the costume creator gives you the "Failed to Load XXX Costume Creator may not have access to parts" message, and will revert those parts to the defaults when you apply it to your model. You could add those manually, but there are 10-20 for each costume depending on your costume choices.
can anyone help me? it was working the other day.
Now yesterday and today it is not working.
I can open it but i cannot click on anything...
I feel sheepish even asking because you've done so much already but is there a chance to get the emotes working again?
/mov [name]
Default keybind: None
Makes your character play an animation. The animation should be specified in the same format as MOV commands from demorecords. You can find a full list here (http://paragonwiki.com/wiki/Demo_Editing/List_of_MOVs#Valid_MOVs_for_the_player_skeleton).
There are many people that don't have i24 beta... It might be a good idea to post the link for that along with each update for icon. Just a thought.
It seems to be something specific to your computer as yours is the only report I've seen of such a problem. We need more details about exactly what's happening.Teamspeak and my fraps overlay were running. which they were before. but i closed them now its working.
Do you see the mouse cursor or is it invisible?
Do the buttons react at all (change color, highlight) to mousing over them?
Does the sound and music play as normal?
Are you running windowed or fullscreen?
Video drivers up to date?
Do you have any third party overlay software (Steam, XFire, etc.)? If so, have you tried closing it?
Any special mouse / keyboard software running that you can shut down?
A good next step is to make sure EVERYTHING is closed (including all the stuff that lives down in the right corner), to rule out interference from third party software. Even antivirus programs can possibly interfere, so we need to check.
Are you using this? maps/City_Zones/City_02_03/City_02_03.txt
I log into that map with no problems. Are you using I23 or I24/Beta?
Make sure you're using the Beta/Issue24 client.
Run Icon1.5 (see first post in this thread for Icon1.5) in NPC Edit Mode by...
While in the character creator, under the body tab (where you chose gender/huge and body sliders) click the radio button for the soldier you want at the bottom left of screen.
Good idea. But until it's done, here's the link for an I24/Beta d/l: http://www.savecoh.com/p/download-issue-24-beta.htmlThank you ;D
I used that map, and I'm in I24/Beta. It brings up the Paragon Dance Party splash screen, then crashes.
-- Philip
I don't know why PDP is crashing for you. Did you try a reboot of the computer to make sure no other programs were interfering?
Please excuse non-techy cluelessness! I downloaded the i24 client from the savecoh site, and there all the files are in a zip file. What do I do now? Do I extract all those to my regular CoH folder?
The zip has one folder called CoHBeta inside, and when I open that, I see a whole bunch of files, as in my regular CoH folder. I'm sort of at a loss as to what to do now.
Please excuse non-techy cluelessness! I downloaded the i24 client from the savecoh site, and there all the files are in a zip file. What do I do now? Do I extract all those to my regular CoH folder?If you want to replace your regular CoH client with the beta client.
I had this same problem and it turned out that I needed WinZip to to unzip all the split files. The WinZip program handles everything as long as you have all the split files in the same folder. (You can download the free trial here (http://www.winzip.com/win/en/index.htm). I uninstalled it right after it was done. :) ).7Zip is freeware and does the same stuff. :)
I hate to be the one to bring this up but what does NCSoft think of you basically copying their game a recreating it? I'd really hate to see us all get sued by them.
Thanks so much, Codewalker. If you're ever in the Ft. Lauderdale, Fl, area, I'm buying.. drinks, dinner, hook... well, not the last one. :D
I don't know why PDP is crashing for you. Did you try a reboot of the computer to make sure no other programs were interfering?
I hate to be the one to bring this up but what does NCSoft think of you basically copying their game a recreating it?
Players are simply accessing the art assets that are already on their computer which they paid for when they purchased the game. NCsoft also has no revenue stream from CoH which could be damaged by the Icon program, and none of those developing the Icon program are making money from it and NCsoft's IP.
As NCsoft requested, we're just flying free - http://na.cityofheroes.com/en/sunset.php
- New command: /spawn_npc
You can use this slash command to create an NPC at your current position. It takes two parameters, the costume to use (this is the same as shows up in demorecords), and the name for your NPC. Some examples:
/spawnnpc Model_Statesman Statesman
/spawnnpc 5th_Mek_Man Mr. Roboto
/spawnnpc Nemesis A Plot?
thanks for the effort. tehre is stil la few things that I like to note.
I wonder how long the stocks of NCSOFT is going to last? last year it dropping 50% on level A stocks. The Korean buyers are pisssssssssssed loosing millions of what ever the translation of millions of Dollars USA right. Bad news for them and good news for us. one foot in the grave. once the other dropes its going to be a big time liquidation. wait 3 to 6 months from now see what happens.
excuse me icon download Costume designer that creates costumes with out the use of the internet. Cool Concept. my problem are
A)COH.exe file dose not work
B)at the log on screen it crashes.
C)if you go back and find the server list. That Dose not work. all the server names there can have lots of costume and game save there. that is not working.
D) I cannot save a collection of the characters I created. every time start all over from scratch.
E)when I do enter a zone. my weapons and targeting system and drop pets from Masterminds do not work. there is no one to kill its like being in side a Ghost town. Nothing.
F)I am screaming for contacts to get me missions!
I don't think you understand what this is. This isn't CoH but playable offline.His post structure sounds exactly like I remember pikabko1000's, just FYI.
(https://i50.photobucket.com/albums/f346/zombie_guy/City%20of%20Heroes/Demo%20and%20Help/Stateses_zps606c3619.jpg)
Statespam?It's just a meeting of all 50 States, man :D
Spamsman?
Marcus Spam?
Spamus Cole?
C'mon, work with me here. ;)
Statespam?Marcus Cole Corps, of course!
Spamsman?
Marcus Spam?
Spamus Cole?
C'mon, work with me here. ;)
Statespam?
Spamsman?
Marcus Spam?
Spamus Cole?
C'mon, work with me here. ;)
Hey Codewalker, is there a way you can get Icon to allow spawning of character created toons, via a .costume file?
Also, am I the only sad person here who started to repopulate Atlas Park with the normal NPC's?
I was thinking the same thing, i think it would be pretty easy to set up a private server for CoH-Icon and as long as we don't make any money off of it we should be fine legally....right?
I'll work on a close-up in a demo but
Close-up in a costume file:
*snipped for load times*
Hey Codewalker, is there a way you can get Icon to allow spawning of character created toons, via a .costume file?No, I am in now trying to repopulate Atlas.
Also, am I the only sad person here who started to repopulate Atlas Park with the normal NPC's?
Is there any way to load (or "Spawn") user created characters instead of NPC's?
Icon 1.6Happy 6 months since D-Day. :/
Icon 1.6Again, thanks for the hard work.
The penultimate screenshot studio.
running version 1.6 and have seen pics of people using emotes like bow but they don't work for me...am i missing something?
/mov [name]
Default keybind: None
Makes your character play an animation. The animation should be specified in the same format as MOV commands from demorecords. You can find a full list here (http://paragonwiki.com/wiki/Demo_Editing/List_of_MOVs#Valid_MOVs_for_the_player_skeleton).
I've been attempting the /spawn_npc command but the only ones that work for me are the three examples that Codewalker gave. I pulled up the list of Model Names but I cant get any to work. What am I doing wrong?
Are you giving them names?
:P
First NPC spawned was Ms Liberty (like 50% of everybody I guess). Second was Lusca in Prometheus Park (that's another story).Watching that video brought Tears to my eyes. I'm going to be honest, I love the fact that there are people that are trying to give us a new Home. However, I don't know if it will feel like being home again, and that is scary.
I feel less alone now. Our city is slowly coming back to life.
You remember that video?
http://www.youtube.com/watch?v=XLtqCR6-n3Y
I really feel like we are in the reconstruction; thanks to codewalker and everybody working on the different projects out there.
How tough would it be to "link" the maps to one another? I.E. I make a character, log into Atlas Park, run/fly over to Steel Canyon Tunnel, The Hollows or Perez Park doors and zone into said map...
The information for the direct zone transfers does exist in the client files (the monorail lines do not). Well, mostly, it's just a filename, so a search would have to be done to find the full path.Could you have a bounding box on the hazard doors?
However, the client doesn't have any logic that actually makes use of this information. This suggests that the server uses the same map files, which makes sense as it would double the work to have to update separate maps.
So things like the highway tunnels might be possible, "just" by checking if the player is in the appropriate volume and adding logic to Icon to switch to the zone (probably means adding a per-frame hook). There's some extra things that would need to be put into place, like building a table of the properties and recording which volume goes where.
Things like the hazard zone gates are a much different matter, as they depend on the server to spawn an NPC that acts like a door.
Icon really does need it's only forum section now - currently, it's getting way more attention then Mids or the build planner.
Not necessary.
Besides.... of course it is.
Why would we need to use Mids or the build planner... without a game to go with it...?
:o
Currently the only two ways are to either load a new map (which clears all entities even if it's the same map), or hack your accesslevel to 9 and use /selectanyentity 1 to be able to target it.Sounds like an idea for a new feature ;)
getting increasingly angry as I discover all the cool unused models
I hope you're compiling a list then, friend!Haven't been keeping track, no. :-[
:)
http://darkgob.tumblr.com/post/51839682595/neat-unused-models-from-coh-spawned-with-coh (http://darkgob.tumblr.com/post/51839682595/neat-unused-models-from-coh-spawned-with-coh)
For some reason I cannot find my cityofheroes.exe file. Yet I've never changed anything. What do I do?In windows look for
(https://i50.photobucket.com/albums/f346/zombie_guy/City%20of%20Heroes/Demo%20and%20Help/Stateses_zps606c3619.jpg)
I used to have that nightmare all the time before "Jack" left CoH...
Why yes, Darkgob, I would like a petite lap Nemesis.I NEED AN ADULT :gonk:
edit: that sounded less filthy when I thought it sounded like a clear reference to a petite lap giraffe.
Finally found my password for this site. :p
Anyways, I have a question about the downloadable source code. Unless I missed it, I have no clue where to put the source code or what good it is for. I have been enjoying Icon 1.6 without it, but I still need my curiosity satisfied.
The source code is for developers/coding type people.
It's so others could possibly add into/make their own Icon variants if they so chose to and were skilled enough.
You don't need it, nor do you have to put it anywhere, if you have no intention of looking at it with a technical eye, or wish to work with it.
:)
I know so far I have to type /load map but have no clue where to fing the map names. I've looked in my game folder and even tried putting in the names by typing /load map steel canyon . Sorry like I said ,not very tech savoy. Any help ? List of map names would be awesome :0)Scroll back through the thread, there are several links posted.
Thank you so much for this,,made it east too,and thats great for someone who's not so tech savoy. My only issue is that I have no clue how to change maps? I've never used the demorecord or anything. I know so far I have to type /load map but have no clue where to fing the map names. I've looked in my game folder and even tried putting in the names by typing /load map steel canyon . Sorry like I said ,not very tech savoy. Any help ? List of map names would be awesome :0)
http://www.cohtitan.com/forum/index.php/topic,7288.msg119025.html#msg119025
http://www.cohtitan.com/forum/index.php/topic,7288.msg118874.html#msg118874
http://www.cohtitan.com/forum/index.php/topic,7288.msg118821.html#msg118821
http://www.cohtitan.com/forum/index.php/topic,7288.msg119215.html#msg119215
http://www.cohtitan.com/forum/index.php/topic,7288.msg119219.html#msg119219
http://www.cohtitan.com/forum/index.php/topic,7288.msg119013.html#msg119013
http://www.cohtitan.com/forum/index.php/topic,7288.msg119038.html#msg119038
http://www.cohtitan.com/forum/index.php/topic,7288.msg118994.html#msg118994
Not yet. One idea I have for this is to enable the /tailor command (though this will require hacking out the cost check since you have 0 influence) and adding a way to spawn an NPC clone of your own costume.
Short Answer, No.
Long Answer, No.
The courts have ruled that even if you do not earn money or charge any one for one cent, it is still violation of copyright if you use someone else's intellectual property without their specific consent. This does not address Trademark infringement which is subject to more rigorous enforcement and restrictions for proper use.
So any info how exactly how to load the maps?click the F1 key type maps/City_Zones/City_01_01/City_01_01.txt which takes you to Atlas Park. There are several links to files with lists of maps.
I've tried:
/loadmap Atlas Park
/loadmap _Atlas Park
/loadmap_AtlasPark
/loadmap_AtlasPark.txt
and others, no idea exactly what the cmd is for loading maps, thanks guys!
First NPC spawned was Ms Liberty (like 50% of everybody I guess). Second was Lusca in Prometheus Park (that's another story).
I feel less alone now. Our city is slowly coming back to life.
You remember that video?
http://www.youtube.com/watch?v=XLtqCR6-n3Y
I really feel like we are in the reconstruction; thanks to codewalker and everybody working on the different projects out there.
click the F1 key type maps/City_Zones/City_01_01/City_01_01.txt which takes you to Atlas Park. There are several links to files with lists of maps.
I'm on a Mac so F1 is dim brightness. Any other options?
If you've got a keyboard with an "fn" key (either the lower left on laptops, usually, or the middle cluster of keys on an extended keyboard), press "fn" and the function key desired "F1", "F2", AT THE SAME TIME, to trigger function commands.
-- Philip
I'm on a Mac so F1 is dim brightness. Any other options?
Codewalker You are a god! I see so much potential for a resurgence of COX a tear ran down my cheek and I know one day I will be going home thanks to you. I know this request is a long way off if even possible but can the I-24 be made to host say 6 other members?No. What you're asking for is a private server; Icon is a hack of the game client to get you into the map. These are two completely different things, though from various mentions in different threads I'm fairly sure a private server (other than SEGS) is being worked on.
(Hey, anybody know how to delete or move a car you spawned as an NPC?)
When the Buffy "Where do we go" song started and everyone began cleaning up and rebuilding AP . . . I cried tears. It was beautiful. And perfect for what is going on here.
So happy to be playing with ICON :)
(https://img.photobucket.com/albums/v331/skelPS/screenshot_130602-21-00-36_1.jpg) (http://smg.photobucket.com/user/skelPS/media/screenshot_130602-21-00-36_1.jpg.html)
once you have saved a costume file while using ICON you can edit it, i used notepad and the 2nd line down "scale" i changed my original value from 125 to 5525 this size you see in the above pic.
i had to use the clever detach camera to get the screenie :D
I have always wanted to do this since i'd seen the gigantic zombies from the zone invasions
once you have saved a costume file while using ICON you can edit it, i used notepad and the 2nd line down "scale" i changed my original value from 125 to 5525 this size you see in the above pic.Awesome
Thanks you! Although I seem to be missing the ability to change the skirt type. I'm looking for the wedding one.After the Skirt update: you pick the style of 'mini' 'midi' 'long' and then the types are the secondary. So you want Mini/Pencil/Long->Bridal.
YMMV. Being quite familiar with the episode, and that song's original context - a situation where they've "won" a hollow victory, and are singing to reassure themselves that things worked out okay despite none of them really believing it - I've never really cared for its inclusion in that video. I suppose that if you don't know that, or really listen to the lyrics, it might be seen as genuinely hopeful, but...
I'm sorry I can't do this anymore, I can't use this program. I just flew over to where a pylon should of been and had a realization that i'll never be able to run another mothership raid and burst into tears. The hardest I've cried since the game was shutdown. People might think this is silly to still be grieving but at the moment of typing this I realize now that I'd do anything to play again. Id run back to back msrs right now if I had some way of getting the game and people to play with.
For now I'm going to avoid using this program. It's just too painful on me.
Thank you for your work codewalker.
I'm looking for an emote but I'm not sure what they have it labeled as. Its in the mission where your doppelganger kills all the really bad versions of you at the portal at the end of the mission. he/she is kinda leaning against a rail and in pain/dying. I thought it might be wounded or something but that wasn't it.Had a demo of that one.
Heuristics, probably.
Is the ICON our future golden ticket to get back our game or is it just now a graphical tool that will always stay a graphical tool? Only future... and CodeWalker... will tell.
... a graphical tool, I suspect. Icon is an incredible tool (and getting more incredible with each update), but, as I understand it, the game needs a server in order to be able to spawn "real" NPCs, like contacts and enemies. It also needs the server for combat logic and mission logic, and even to keep track of where our character actually is in the Cities.
Icon can make objects, but only the server can make a glowie. (... well, at least, an actual working mission-related glowie. At this rate, I wouldn't be surprised if "simulated" glowies that don't actually do anything but flash and hum were possible. I miss that sound)
PS: Sorry to Codewalker if he sees "Graphic Tool" as an insult.
No offense taken. There's a reason the first version was published with a title of Offline Costume Creator, and 1.5 / 1.6 became Screenshot Studio.
Icon was always intended and designed to be a "Graphic Tool" of sorts. That's why it's named after the tailor. Where there are things I want do with it, like better integration with demorecording, it will never be a full recreation of City of Heroes -- that's way outside its scope. There are better ways to do that than hacking into the client's memory at runtime, projects which can exist in parallel with Icon.
You know... in my rightful mind, I knew it... At the same time, I just kinda feel down now... I know I just hoped too much but still... I guess I had some hopes left deep in me... :(
What, did I need to add a wink or something?
;) ;) ;)
Icon was always intended and designed to be a "Graphic Tool" of sorts. That's why it's named after the tailor. Where there are things I want do with it, like better integration with demorecording, it will never be a full recreation of City of Heroes -- that's way outside its scope. There are better ways to do that than hacking into the client's memory at runtime, projects which can exist in parallel with Icon.
You know... in my rightful mind, I knew it... At the same time, I just kinda feel down now... I know I just hoped too much but still... I guess I had some hopes left deep in me... :(
What, did I need to add a wink or something?
;) ;) ;)
I guess I'm being slow here... I don't get it... Maybe you should send me a private message so I wake up? Lol
There are better ways to do that than hacking into the client's memory at runtime, projects which can exist in parallel with Icon.
...projects which can exist in parallel with Icon.
;) ;) ;)
Hmmmm now this is getting interesting. I wish I knew more about scripting!
What, did I need to add a wink or something?
;) ;) ;)
I feel dumb for asking this but, I've been using /spawn_npc and inputting a model name from the gdoc list but it's not doing anything, am I supposed to load the names into specific files on my system first?
You know, it'd be a great hook for you if you ended just about every post with a winkie!
Are you giving the command two parameters? First is the objects internal designation, the second is a name you give it that shows up on its reticle.I can't say I have, I've been just copying and pasting from the gdocs list. If this is a demoedit thing, I'm afraid I'm a bit unfamiliar.
We've joined forces to fight a common enemy.
Target: Ncsoft
Reason: Prolong self existence
Goal: Traitorous Scumbags eliminated
Result: Game returned to players
(https://images.weserv.nl/?url=img268.imageshack.us%2Fimg268%2F1590%2Fscreenshot130602172520.jpg)
The master of Liberty Mother Ship Raids has "Liberated" us...
So when is server maintenance over? LOL
You can put quotes around the name for the NPC if it makes it easier to read.
/spawnnpc Diabolique "Little Miss Phase Happy"
They're not strictly necessary -- since the first parameter can never have spaces it's smart enough to know that everything after it must be part of the name. But they do make it a bit more readable.
Could there be a way to spawn your alts as NPC's? Always wanted to do a group shot with all my alts as a sort of SG but never got into the demo-editing thing to do it. If not, this may be a great add on for a future update.
Could there be a way to spawn your alts as NPC's? Always wanted to do a group shot with all my alts as a sort of SG but never got into the demo-editing thing to do it. If not, this may be a great add on for a future update.
Actually, costume gender is preincluded in the file.
Personally, IF such an ability was added (I have no idea on the feasability of this), I think a command along the lines of:
/spawncostume "<costume file name>" "<NPC name>"
would probably be the best bet for command implementation. Since you are able to recreate NPC and PC costumes in Icon and save them, the .costume files will still be in the COH costume folder. Then, triggering this would spawn a pre-saved costumed character at the current location, like how /spawnnpc now works for all the NPC object models. Mind you, it may be necessary to include a tag in there for M/F/H to determine which body frame the costume should be loaded on, but since I'm only giving suggestions here, Codewalker definitely has a better idea of the viability of the entire idea. :)
--- Philip
*snip*
I'm not Codewalker, but I enjoy model viewers, poking at game files, and the like.
I'll go over your points, with my opinion.
1.) This seems outside the scope of a project like Icon. Extracting actual game assets and simply viewing them in-game are two different things.
2.) The NPC edit mode of Icon has functionality for this, but it was put there/coded in by the original developers.
3.) You can change the color of the background in the creator, yes. However it will take a texture replacement. A lot easier than it sounds.
4.) There was functionality for this in the Mission Architect. You could make custom mobs that had different colors than the source NPC.
For point 4, Codewalker or someone will need to bring in the relevant bits from the Architect Entertainment system.
Those being the list of source NPCs and the ability to recolor/view them in a character creator-like interface.
Point 2 sounds like it will simply need more animations added to the dropdown box of choices you can pick.
:)
1.) A means of extracting a textured model from the code into a format that can be imported into other 3D programs?There's a previous thread on this that may be of some help (http://www.cohtitan.com/forum/index.php/topic,4947.0.html). The white map ( maps/white.txt ) used in a demo file may be of some help.
Great work codewalker, however I am trying desparately to load the Parez Park map, please anyone advised on how to do this.
I tried download all parts but something seems corrupted. 7zip can't descompact... (sry my english)
I'm happily making a comic book of screenshots again, but I noticed a lot of emotes I wish had been in the game. For instances: sitting AND talking, sitting with face facing left or right, sitting with face facing left or right AND talking. There's many more.
And being able to place NPCs where I want them, doing emotes that I want them to do... almost better than COH being live, for the sake of screenshots.
Put away the tar and feathers, I said ALMOST!!!!!
After some trouble and experimentation - I am not really handy with this sort of thing - I got issue24 beta onto my desktop and I can launch Icon from that folder. The only problem is, the 50 or so costumes I had saved on the other version of Icon are now gone. Do I have to make them all over again? That was a lot of work.... it can be done again of course, but am I just overlooking something stupid?
Funny, I used to be on my way somewhere, and stop and beat the tar out of a group of greys, because- 5 guys against one little old lady? really?
Didn't matter that we got no experience or reward of any kind, but that wasn't the point. We did it because it was the "heroic" and "right" thing to do.
Ah this brings me back. Sappers. I had a special bind for sappers. I would constantly press it while flying through a zone where sappers were known to be. when one came into my sites I would fly half a zone to get to him and hit him with my holds, and only my holds. slowly letting him stay there frozen unable to do anything while his health slowly whittles away to nothing. NOBODY DOES THAT TO ME YOU HEAR ME SAPPERS??!!!! Yeah I probably killed thousands of them that way over the years.
Well, I copied my costumes over to the new beta file, and then it stopped letting me enter the game. So I re-downloaded, and now I am in an endless Tiaxti loop. Trying to open the files merely returns me to Tiaxti, which says I have already downloaded the file. Trying to drag the folder icon onto my desktop just gets me an error message.
Guess this isn't for me, but I will continue to enjoy the issue 23 version.
You're clearly doing something wrong, but don't give up! The fact that you were previously able to launch icon from the i24 folder says that you were initially on the right track.
"Well, I copied my costumes over to the new beta file, and then it stopped letting me enter the game."
If you simply copied the "costumes" folder from your i23 folder to the new i24 folder, this wouldn't be happening.
Make sure that you still have a full "costumes" folder in your i23 client folder, and then delete everything i24. Then, download the i24 client using BitTorrent instead. :)
1) A while back, we were able to use a 'Dev' version of the costume creator to utilize some of the awesome pieces that were never made available. Is/will there be an icon release to accommodate a 'Dev' version?
2) Is there a way to wield weapons, like a sword or shield? Would love to get some shots of some toons that are "battle-ready"
Thanks again guys, keep up the great work.
NPC Edit Mode
To launch the game in NPC Edit mode, you need to run Icon with a -n switch.
On Windows, the easiest way to do that is to create a shortcut to icon.exe (right click on icon.exe and use "Create Shortcut"). Once its created, right click on the shortcut and go to properties.
In the first box, "Target", go to the VERY end of the line, after everything else. Add a space, then type -n
Hit OK. You can then rename the shortcut so that you know it's for the NPC editing version, or move it to your desktop if you want.
Or to fly down inside City Hall and see the mirror version they used for the reflection in the floor.
I always thought that was one of the cleverest graphical "tricks" in the game, and it was nice the way they kept it even after adding reflective textures in I18.
Just like the one time in Grandville after a patch they forgot the doors on the main building so no one could get in.I respec'd one of my off-toons into recall friend for that. I played Taxibot for a few hours ferrying people in and out of the tower :)
edit: speelink...I don't know how you plaid a Taxibot.
...Multiclass him as a lumberjack?
I always thought that was one of the cleverest graphical "tricks" in the game, and it was nice the way they kept it even after adding reflective textures in I18.
I don't know how you plaid a Taxibot.Step one- Render Arbi Fab unconscious to prevent interference...
Oh, I'm a lumberjack, and I'm okay; I sleep all night and I work all day...
Just a FYI Data Point: The Wikified version of the Titan Icon announcement (http://paragonwiki.com/wiki/Titan_Icon) which includes all the pertinent links has had over 560 hits. The page was created just a week ago.
Just a FYI Data Point: The Wikified version of the Titan Icon announcement (http://paragonwiki.com/wiki/Titan_Icon) which includes all the pertinent links has had over 560 hits. The page was created just a week ago.Agreed. that is awesome. :)
OK, so I get to character select screen and it shuts down at first click or if I minimize my CoH program folder....any ideas? I am updated to i23. I'm not stupid, just dumb and it's been a long day.....Thanks all.
There went any productive work tomorrow...
Quick question: McAfee went bugsh*t when I went to download this, gave me a big red warning pop up about detecting trojans and viruses.False Positive. I had it with version 1.6 and AvG. I'd imagine it's because of how Icon modifies the City.exe; it's picking it up as viral activity. I had similar behaviour with the Halo Editing Kit.
Ran a scan, McAfee said it was clean.
Comments? Suggestions? Advice?
I was wondering, to have the cars and pedestrians walking, is that server side as well?
There went any productive work tomorrow...That it did.
....aaannd cue the group shots!
- New command: /load_costume Filename
By popular demand, this command loads a costume from a .costume file. The file should be located in the "costumes" subfolder of your COH install -- this is the same one that is used for loading or saving costumes from the character creator. You should not include the .costume extension in the name, just use the name of the character that the costume was saved for.
If you are targeting an NPC when you use this command, it will load the costume onto that target instead of yourself.
Icon now includes the patch that allows the game client to load any files as overrides from data/. This should make loading custom maps, geobins, and other mods easier in the future.
/loadmap maps/City_Zones/City_01_01/City_01_01_Echo.txt
Hit the backtick (`) key, may also be tilde (unshifted ~) on your keyboard to bring up the console. cmdlist will show you most of them, though there may be too many to scroll through the whole list. cmds [name] will search. That's all built into the client (if you have AL>1) and not new commands added by Icon.
One thing that definitely won't work is the map editor, since Icon overwrites part of its UI code in order to steal the coordinate editor for F3. However the map editor doesn't work without a server to handle the commands that it sends anyway.
The file should be located in the "costumes" subfolder of your COH install -- this is the same one that is used for loading or saving costumes from the character creator.
To showcase this, I've prepared a zip file. Add its contents to the data/ subdirectory of your City of Heroes installation.
http://repo.cohtitan.com/icon/EchoAtlas.zip
.....
I sure hope you used /bind for that and didn't type all those loadcostumes by hand...
To showcase this, I've prepared a zip file. Add its contents to the data/ subdirectory of your City of Heroes installation.
http://repo.cohtitan.com/icon/EchoAtlas.zip
It will add a new map of Atlas Park that uses the original, 2004 launch data, complete with old-fashioned Atlas statue.
To get to it, use the following slash command:Code: [Select]/loadmap maps/City_Zones/City_01_01/City_01_01_Echo.txt
(https://i7.photobucket.com/albums/y255/bgng/WhatAmThis_zps974166f1.jpg)
Titan Icon 1.7
What's this I hear about a party in Firebase Zulu?
Download! (http://repo.cohtitan.com/icon/icon.exe)
Release Notes:
- Icon now displays a message with its version number when first entering a map, to help you be sure that you're running the version you intend to.
- Some of the residents of Paragon City thought that empty zones were boring, and decided to come hang out. This includes contacts, trainers, and any npc that's a "Persistent" NPC -- one that is hardcoded in the map data to always be present and not spawned conditionally by the server. If you want to return to the ghost town, you can use:
- New command: /clear_npc
Wipes all NPCs off the face of the map.- Known Issue: Some NPCs display a P-string for a name instead of their actual name. Unfortunately, the localized names for some of the NPCs are not present in the client files, as this is information that is normally sent by the server. If your favorite NPC is affected by this, feel free to use:
- New command: /rename Name
Changes the name of the targeted entity to what you specify after the command. May optionally be enclosed in quotes, but not required. If you don't have an NPC targeted, changes your own name.- New command: /load_costume Filename
By popular demand, this command loads a costume from a .costume file. The file should be located in the "costumes" subfolder of your COH install -- this is the same one that is used for loading or saving costumes from the character creator. You should not include the .costume extension in the name, just use the name of the character that the costume was saved for.
If you are targeting an NPC when you use this command, it will load the costume onto that target instead of yourself.- New command: /be_npc NPC_Name
Ever wanted to know what it was like to be the Avatar of Hamidon? Type "/benpc Avatar_Hamidon" and find out! This takes the same type of NPC costume specification as the /spawn_npc command -- see the wiki page for links to a full list.
You can also use this command while targeting an NPC to turn it into a different NPC.- Along with persistent NPCs, Icon now spawns all the doors that are referenced by zone maps. They are non-functional, but look better than empty spaces where they should be.
- Fixed the /spawn_npc command to prevent a buffer overflow that could possibly crash the client if very long names are used.
- Icon now includes the patch that allows the game client to load any files as overrides from data/. This should make loading custom maps, geobins, and other mods easier in the future.
- New command: /access_level Number
This command changes your client access level. Cheater.
The default access level is 0. Higher access levels unlock many, many developer and debugging commands, which are outside the scope of this post. There are no commands that require higher than access level 9.
Caution! These commands are intended for developer use, and many are not user-friendly. Several of them will crash your game client. Proceed at your own risk.
At the rate you're going, you could make this a single player game!
At the rate you're going, you could make this a single player game!
You need two parameters for the spawnnpc command.
/spawn_npc MODELNAMEHERE DISPLAYNAMEHERE
okay, I must be doing something wrong. I can't spawn npcs. I could, I did it. I even macroed the command to spawn Statesmans... just cause. but now I can not spawn NPCs at all. I've tried every variant of the command I can think of including:
spawn_npc black_swan
/spawn_npc black_swan
Spawn_Npc black_swan
/Spawn_npc black_swan
/SPAWN_NPC BLACK_SWAN
spawn_npc black_swan
Spawn_Npc black_swan
Spawn_npc black_swan
SPAWN_NPC BLACK_SWAN
In every case now I get the following response:
Unknown command: spawnnpc black_swan
or whatever variant of the command I have used. Does anyone have any thoughts or suggestions as to a remedy for this?
Now to see which of the big monsters can do /em popdance...
tried it. Still unknown command.For giggles and for CYA, what version does it say when you load it up? If it says 1.7, you're good. If it doesn't say anything, you're running the wrong version.
Hey Torroes! It's because it's /spawnnpc (there's no _ in between the two)It doesn't matter, the client ignores underscores in slash commands.
* Are you running the Issue 24 client?
* Did defnames.bin get copied correctly into the data/bin directory?
* Did the .bin files for both the zone and the statue get copied correctly into the data/geobin/... directories?
* Did the .geo file get copied correctly into the data/object_library/... directory?
If yes to all of those...
* Try deleting lods.bin and see if that fixes it.
Delete lods.bin worked like a charm. Thanks so much!
Is there a way to make NPCs passive? Like the enemy ones. Or make them aggressive? Like enemies?I'm pretty sure that's server-side logic that Icon can't reproduce.
I'm pretty sure that's server-side logic that Icon can't reproduce.
Right. Icon can in theory give them a red border (my initial tests on Coyote resulted in this), but they won't actually do anything since there's no AI or powers system.
Similarly, try moving an NPC into midair and notice how they just hang there and don't fall. All of the physics for entities other than the player (and even that is only an estimation) is handled server-side.
So I was poking around the .costume files, and I just figured out that you can adjust the scales with some... Well... Interesting results...
Side note, I think Mr. Fantastic wants his stretchy-pants back... :o
@Torroes Prime (and all others interested) - thanks to your post and some fiddling, I got a working popmenu for maps! While "loadmap" doesn't work in popmenu entries, "beginchat" does, and that's all I needed for a workaround. Here's a maps.mnu file with all the City, Hazard, Trial, etc. maps for Paragon, Praetoria, Rogue Isles, Coop, and PvP: https://docs.google.com/file/d/0B5FhLhcBjWhvQ2g0bW5LLU9jTFE/edit?usp=sharing (https://docs.google.com/file/d/0B5FhLhcBjWhvQ2g0bW5LLU9jTFE/edit?usp=sharing). This could of course be expanded for the mission maps and such, and other menus could be made for animations (/mov commands) and NPCs.
For those who want to use this but are unfamiliar with popmenu, check http://paragonwiki.com/wiki/Popmenu (http://paragonwiki.com/wiki/Popmenu) to get started.
Also, Codewalker - fantastic work! I wish I had time to delve into the code (got your source), but although I've programmed C++ (and plenty others), I've never reverse-engineered anything, and just don't have the massive time required to get up to speed - next summer I will, but by then who knows where the various CoH-related and successor projects will be?
Wyldhunt
Guardianite since I2
Please excuse more cluelessness! I managed to load someone into one of the steel canyon mission maps, and it was excellent. However I have not been able to get into any other maps, and I am wondering what I am doing wrong.
Do I type exactly: [for instance]
MAPS/MISSIONS/OUTDOOR_MISSIONS/V_OUTDOOR_STMARTIAL/MAINSTREET/V_OUTDOOR_STMARTIAL_MAINSTREET.TXT
or does there need to be a slash command in front of that, I know this sounds so stupid but I cant remember what I did, the one time I got in.
like,
/MAPS/MISSIONS/OUTDOOR_MISSIONS/V_OUTDOOR_STMARTIAL/MAINSTREET/V_OUTDOOR_STMARTIAL_MAINSTREET.TXT
or is it
/loadmap/MAPS/MISSIONS/OUTDOOR_MISSIONS/V_OUTDOOR_STMARTIAL/MAINSTREET/V_OUTDOOR_STMARTIAL_MAINSTREET.TXT
Argh!!!! I have tried it all these ways and nothing is working.
CODEWALKER I WANT TO SEND CHIVAS REGAL TO YOUR HOUSE BECAUSE YOU DESERVE ITYou kidding? Codewalker deserves the single malt! I want to send a bottle of Glenlivet!
I've prepared a new version of the patch without the lods data, and it works fine from here. Would you try it out and see if it broke for you?
http://repo.cohtitan.com/icon/EchoAtlas_r2.zip
has anyone tried using the Demorecord slash command in Icon? I've been trying it and I'm getting some very disheartening results.
While it can't yet, I'm hoping for 1.7 or 1.8 to include the ability to generate demorecords based on the stuff you've placed. Right now as soon as you start up /demorecord the game deletes all the NPCs you've placed, probably because Icon has to fool it into thinking they're entities from a demo playback to stop it from trying to move them based on prediction data from the server (which just sends them to 0,0,0).
It was a few pages back, but yes.
So, when you try to record a demo right now, even if you placed NPC after starting the recording, Icon is fooling the game into thinking that what you're placing is already part of a playback, not an entity that it needs to add to the new demo its recording.
On, the bright side, that's one way to clear out untargetable NPCs without having to rezone. ;)
I'm needing some insight regarding one of the maps. I'm trying to load one of the hazard zones (off the top of my head, [hazard_05_01]) that I think should be Eden or something...
...but it comes out with a dirt path crossroads surrounded by war walls with one single building by one of the gates.
04_01 is Crey's Folly and 06_01-3 are the Shadow Shard zones.
I'm needing some insight regarding one of the maps. I'm trying to load one of the hazard zones (off the top of my head, [hazard_05_01]) that I think should be Eden or something...Eden is maps/City_Zones/Trial_04_01/Trial_04_01.txt . Zone names aren't uniform, and according to the Codex what you have actually been loading is a scrapped zone called "Elysium"
...but it comes out with a dirt path crossroads surrounded by war walls with one single building by one of the gates.
04_01 is Crey's Folly and 06_01-3 are the Shadow Shard zones.
So the very first thing I did was spawn a Kronos Titan and make him do /popdance. I don't know what that says about me.It says that great minds think alike.
Anyone found the Sexy Walk emote in that long list of MOV?
It is very nice being able to use emotes with /mov. Anyone found the Sexy Walk emote in that long list of MOV? Hoping powers are coming soon - they work in Character Creator, I hope they can soon work in Icon. Seeing all these maps again makes me want to give a pile of Council some Street Justice.
I just wasted the last four hours recreating 13 of my most played characters who's costumes I didn't have saved already, then assembling them into a group shot that I never would have found the time to demo edit together otherwise, all the while during time I should have spent being productive...
(https://i1206.photobucket.com/albums/bb456/Shenku85/screenshot_130611-22-40-37_zps2b2b9b77.jpg~original)
On the plus side, I enjoyed every minute of it...
Side note: Yeah, I know the typical tribute everyone does is suppose to have them all holding torches, but I couldn't get Cookie Thief to stop eating her cookies... She does love her some cookies... :P
One of my favorite group of baddies were the Freakshow. In fact, I still remember the first time I defeated one and turned to leave when it rezzed behind me. I darn near soiled my armor.
That is awesome. What command do you use for this?
Sentinel records use XML format... open the file in Notepad and see what you get.Something that will not import directly into the game client. Hence my question.
Sentinel records use XML format... open the file in Notepad and see what you get.
Yeah, I just had a quick look at a Sentinel XML and a standard costume file.
It would require a bit of editing by hand, just to get one costume.
*pokes head in* I just did as well. The notation Sentinel uses is the same as with demo files (which is why Demolition (http://demolition.mcuznz.ca/) can directly use a Sentinel file to make a basic demo, I think) if that would help get things worked out.
I saved off my costume files, but if I could work out how to translate by hand I'd be willing to do that for a friend who lost all of his costume files (but not his Sentinel files thankfully). That would at least get him to be able to play in Icon, without having to try to work out the scales on his characters just from screenshots and demos.
Also, having just looked over her data again, I miss my namesake even more. :'(
QuoteNow to see which of the big monsters can do /em popdance...Finally! Someone who has their priorities straight! :D
Found some more places - if you use no_clip and fly under the zones, sometimes you will see doors floating down there. This lead to inside scenes like the hospital interior, the Atlas Vanguard lobby with the Rikti guy in it, etc.
Found some more places - if you use no_clip and fly under the zones, sometimes you will see doors floating down there. This lead to inside scenes like the hospital interior, the Atlas Vanguard lobby with the Rikti guy in it, etc.
AH-HA! Yep. Was finally able to walk around inside each of the Icon Shops (for some reason, you have to go further down in the Atlas shop than you do in Steel, IP, or FF). Haven't tried the University in Steel...wonder if you can do that and see Monty? (Sigh...now I want to go to the Midnighter arc LOL)
Had the hardest time with the steel canyon seraph labs map. I ducked under, but could only find one floor! And using the camera co-ordinates sent me to space. Witchcraft, probably.
1. Display continuous power FX (such as Charged Armor) by placing the FX path into a costume file (in an unused costume part which already includes the FX line), however this ignores power customization colors, so I get original (where available), bright (white) or dark (black) only.A bit more on this - for at least Fiery Aura and Electric Armor, I was able to find "original" fx for all the toggle powers (by mining powers.txt and fxinfo.txt from bin.pigg), and transferring the colors from each character's powercust file to its costume file, I was able to effectively tint the Fx. This means I could have my Brute and Tanker going around in their toggled armor glory! (...using /loadcostume after entering the "game" proper, of course, as these would not load into the costume creator with the additional Fx lines.)
Hmmmm.....Make sure you're using Issue 24 (Beta) client and the most recent version of Icon.
I may have the folder or something in the wrong spot or something then. :-[
I always get the message of "Server is busy" or unavailable or something like that....
I bet that is what I did. :gonk:
A bit more on this - for at least Fiery Aura and Electric Armor, I was able to find "original" fx for all the toggle powers (by mining powers.txt and fxinfo.txt from bin.pigg), and transferring the colors from each character's powercust file to its costume file, I was able to effectively tint the Fx. This means I could have my Brute and Tanker going around in their toggled armor glory! (...using /loadcostume after entering the "game" proper, of course, as these would not load into the costume creator with the additional Fx lines.)
Still, it's not actual powers, and it's not elegant to do this way, but I'm learning my way around the files and such at least, and my characters feel a little more complete in Codewalker's Icon CoX.
It will add a new map of Atlas Park that uses the original, 2004 launch data, complete with old-fashioned Atlas statue.But not, it seems, the original City Hall signage over the entrance (changed from 3D letters to a bump-mapped texture to, as I understood at the time, make localization easier). Alas, this data is probably not in the client any longer. I wonder what you could do with an original set of install CDs, though?
Try -3840, 0, -4387. Set pitch and roll to 0 if you use the coordinate setting tool.
It's about 1000 feet north of the northern war wall.
Hey everyone! Long time lurker here; I'm having some technical difficulties with getting Icon running (I'm on a mac), Is this where I should post questions about that? :-[
Hey everyone! Long time lurker here; I'm having some technical difficulties with getting Icon running (I'm on a mac), Is this where I should post questions about that? :-[
Instructions for Mac Users
Thanks to TheManga for figuring this out! Original post here. (http://www.cohtitan.com/forum/index.php/topic,7243.msg89542.html#msg89542)
IMPORTANT: MAKE A COPY OF YOUR CITY OF HEROES FOLDER. Since we'll be modifying it irrecoverably, it's best to work with a copy.
- Download icon.exe from the link above.
- Toss the NCSoft Launcher in the trash. Not really necessary, but it's fun. Laugh while the trash empties.
- Use the finder's Go To Folder command and select ~/Library/Preferences.
- Delete com.ncsoft.* (anything beginning with that) and City of Heroes preferences.
- Right click on the City of Heroes application and select Show Package Contents.
- Go to Contents > Resources > transgaming > c_drive > coh .... or that last part might be Program Files > City of Heroes.
- Drag the icon.exe into the path above.
- Back up to Contents and select MacOS. Click slowly twice in the name "cider" to rename it. Change the name to "cider_die".
- Right-click on cider_noui and choose "Duplicate". Click slowly on the name "cider_noui copy" to rename it. Change that name to just "cider".
- Backup to Contents again.
- Download this Icon.plist file: http://repo.cohtitan.com/icon/Info.plist
- Go to Contents again, and drop the Info.plist there, replacing the existing one.
- Close everything up and launch the City of Heroes application. It will go directly into the costume creator!
- (OPTIONAL) Change the name of the City of Heroes application to something like "CoH Costume Creator" to differentiate it.
Try switching OS. :PUgh! Don't start that! (I know you're joking. COXers are pretty cool wit us Mac users. Not so much everywhere else, for sure!)
However, I didn't just register here merely so I could express my gratitude. I am a Mac user and like so many others on this forum, I was unable (initially) to get this to work. I was getting the same "Error: Failed to launch process!" message. But after playing around with things for a little while, I figured out how to get it to work!
First, it ended up being unnecessary for me to delete any preference files from the user Library folder. You still need to copy the icon.exe into the same folder as cityofheroes.exe (naturally) and you still need the modified Info.plist file (of course). The secret is with those pesky cider files. To fix the problem, go ahead and rename the file "cider" to "cider_die", but don't just rename "cider_noui" to "cider". Duplicate that file and rename the copy to "cider". You need both "cider" and "cider_noui" for it to work. At least, that's what worked for me. There you have it.
TL:DR - Mac users need to duplicate the file "cider_noui" and rename the copy to "cider", keeping both files. I hope this helps everyone.
By the way, Codewalker is on vacation, so if he doesn't answer a question or respond to something, don't get mad or offended. :)
This may have been covered.Yeah, it's over in this topic. (http://www.cohtitan.com/forum/index.php/topic,8600.0.html)
Are all the old maps still in the pigg files?
Like Founders without the tram line and other zones that changed a lot over the years?
EDIT: Oh my... the Architect interface seems to work! With NPC viewing and recoloring too! :oI'd found the "architect" command the other day with the same results as you... and yes, it makes me want to get to powers and enemies and mission runs even more!
You can't seem to test stories or have any of that related stuff work, though..
Gonna need someone other than me to verify this.
Give yourself access level 9 with the info from this:
http://paragonwiki.com/wiki/Titan_Icon#Developer_Commands
Then open the console and put in "architect" that'll pop up the interface.
ok can't seem to find this mapname anywhere. Anyone know what the map name is for the post nuke drop tyrant fight in the magisterium itrial is?I think this is the one you're looking for: maps/Missions/P_Endgame/Magisterium/P_Magisterium.txt
I think this is the one you're looking for: maps/Missions/P_Endgame/Magisterium/P_Magisterium.txt
It's broken up into sections, so you'll want to use /no_clip and /map_dev to explore all the different sections to find the final battle section of the map.
Are all the old maps still in the pigg files?
Like Founders without the tram line and other zones that changed a lot over the years?
I just tried the Architect editor, and was able to write a story, build the toons, and save the story. It also saved my custom critters, and was able to use a previously made loyalty group that it gave me as a choice. Of course, eventually, I reached up and hit the "save and test button" whereupon it dumped me back out, and I already knew it would, but the feeling is still there. I was 'this close! This close!' to being back in. Something in my poor addled brain wants to forget what Codewalker said some time ago, that this is not the full way in. But dammit, i was this close.
Make sure the spelling, capitalization, and punctuation you use are *exactly* as it's listed. Any change will give you the default empty map.
Yes, I'm currently running around in one of the Flooded Office maps. One caveat: mission maps behave the same as outside zones in that doors and elevators don't work. That means that offices are kinda boring when you can only access one floor.
I don't know if it is possible to do offline wise... but it would be awesome I think if for next issue, the simple fact of linking all those maps together would be done.
You know... like in the good old fashion way of... you are in Atlas, you click on the police guard, you are in Hollows. Or you click the door of the City Hall and then, you are in City Hall...
I love the awesome work from Codewalker, don't get me wrong.... But those small details can sometimes make the experience even better.
I tested accessing old map versions by extracting them into the /data subfolder, but the game doesn't recognize them. It's possible that Icon isn't currently designed to scan the /data folder first to see if there's anything there.
I propose that someone alter the Atlas statue to look like Codewalker, holding up and supporting our world. He deserves it!
Thanks for all the mac help everyone! I know it must be something I'm doing, but I can't seem to figure it out. I'm following the steps perfectly, and I've gone through them many times, but when I try to launch city of heroes, it just bounces on the dock for a few minutes and then disappears. I don't get any kind of error message telling me what's wrong, either :-\
Thanks for all the mac help everyone! I know it must be something I'm doing, but I can't seem to figure it out. I'm following the steps perfectly, and I've gone through them many times, but when I try to launch city of heroes, it just bounces on the dock for a few minutes and then disappears. I don't get any kind of error message telling me what's wrong, either :-\
Version 1.7 (the latest) should have support for it.
"Icon now includes the patch that allows the game client to load any files as overrides from data/. This should make loading custom maps, geobins, and other mods easier in the future."
Right from Codewalker's notes.
GuyPerfect's Atlas Park map (in this thread somewhere) apparently works, though I haven't tried it myself.
Not much to go by to help you figure it out.
Is this the same client that you used to play the game before they took the servers offline? Or did you download it from somewhere?
Which version of COH? I23 or I24? Which version of Mac OS? (I don't think that either matters, but it's helpful to know)
Running Activity Monitor (from the Application -> Utilities folder) might also show you a bit more of what's happening or not happening.
It sounds like the client is looking for something that it's not finding. Just need to figure out what that is...
I tested accessing old map versions by extracting them into the /data subfolder, but the game doesn't recognize them. It's possible that Icon isn't currently designed to scan the /data folder first to see if there's anything there.
GuyPerfect's Atlas Park map (in this thread somewhere) apparently works, though I haven't tried it myself.
I propose that someone alter the Atlas statue to look like Codewalker, holding up and supporting our world. He deserves it!
Correct. Every map older than Issue 21 won't load because the geobin format changed in that Issue to specify a custom loading screen like the comic book in the new tutorial. Since the format doesn't match, the data can't be loaded.
What I did there was take the format of the map geobins from the launch client, decoded the Atlas map, then saved it in the Issue 24 format. It wasn't too hard considering the format schemas are baked into the EXE files and are easy to extract.
So on the one hand, the old versions of the zones are no longer in the piggs. However, they do still exist in old piggs, but in incompatible formats.
Wait, does that mean...WE COULD MAKE CUSTOM COSTUME PARTS? Oh my head!!
Technically, you always could, to an extent anyways...
I didn't have the client anymore, so I downloaded i24 from the provided link. (http://www.savecoh.com/p/download-issue-24-beta.html)
For those of you having problems with the Mac version, it could be a permission issue. Open a terminal (it's under applications/utilities) and type the following;
$: sudo chmod -R 777 (Path to your CoH app)/City of Heroes Beta Mac
With (Path to your CoH app) replaced with the actual path.
If you check the comments on that page, you'll see that some other people are experiencing the same problem you are having.
The latest comment is suggesting a solution. I have no idea if that might help in your case, or if it is the right thing to do (suggesting terminal commands is above my pay grade), but here it is:
I can tell you that the permissions for my COH app are set to Read & Write...
If you try it, let us know if it works.
Wyldhunt gave us a REALLY convenient way to change zone maps (thanks, pally!). You'll find it in reply #1018 of this thread.Direct link to Wyldhunt's post: http://www.cohtitan.com/forum/index.php/topic,7288.msg120897.html#msg120897
Is there anything else that would be useful here?
Wait, does that mean...WE COULD MAKE CUSTOM COSTUME PARTS? Oh my head!!
If you check the comments on that page, you'll see that some other people are experiencing the same problem you are having.
The latest comment is suggesting a solution. I have no idea if that might help in your case, or if it is the right thing to do (suggesting terminal commands is above my pay grade), but here it is:
I can tell you that the permissions for my COH app are set to Read & Write...
If you try it, let us know if it works.
Hey, thanks for the help. Unfortunately, The only response the terminal gives me when I try this is:
$: sudo chmod -R 777 /Applications/City of Heroes Beta Mac
-bash: $:: command not found
I am pretty certain that $: represents the command prompt, and there was no need to type that into Terminal. It was looking for a command called "$:", which of course it did not find. Try it without including $:
FYI, "sudo" allows a permitted user to execute a command as the superuser, and "chmod" sets the permissions of a file or directory.
I typed in /Applications/City of Heroes, so I don't know if it got confused on the spacing or something. It's definitely in my applications folder though, so I dont know. I might try updating my OS X since mobbyg had luck with the technique on 10.8.4
Fixed! ;D
Even so, major thanks to everyone for figuring out how to make I24 for Macs work!! :D
I was checking out the three NPCs in Bricks, mentioned above, and left the computer for a couple of minutes to tend to something. When I got back, I saw CoH on the screen, and absent-mindedly leaned in to check the chat window, to see if someone had said something I needed to reply to. Almost seven months later, and Icon brings it that close to the surface again.I had to modify my saved option/chat/wdw files to remove my chat window on load. I kept looking at my global channel wondering why no one was talking. >.<
You should check out by Manticore and Swan... Marauder, Riptide, and some PPD hardsuits are standing there by the picnic tables. :)They changed up the little park, too. Added some benches, art and a plaque I'm aching to click. :(
Good luck with those map glitches. This is probably some completely different issue, but when I exited the game and reloaded, most of the problems I was having loading maps was fixed. I'm not sure how that would work, but my running theory is that I accidentally reset all the nemesis plots.
now, i know that emotes are tricksy, and we cant really do MOVs at the specific target without having the target do it instead... but is there any potential to make "Macros" that que the series of Movs needed to "cast" specific powers?
does that make sense?
would that be within the scope of things Icon can potentially do? or is that also too much power/server/side-code related? cuz dont we have the animations and sounds and Movs? I dont really know the slightest bit about programming and even after the many years playing, i only learned how to make a basic macro to switch costumes after someone spelled it out for me.
;D just curious
/macro AE architect
I'm still having fun though...
(https://i64.photobucket.com/albums/h175/GarbledReverie/CoX/Screenshot2013-06-21at50329PM_zps10ffd2cf.jpg)
Naaaaaaaaants ingonyaaaaaaaaama bagithi Baba
Is there a way to load costumes from the sentinel files I saved ?
That would be awesome if someone could tell me.
Not yet.
It's being worked on, see this thread:
http://www.cohtitan.com/forum/index.php/topic,8600.0.html
Xenos has recently worked out a way to make a .costume file from sentinel files:
http://www.cohtitan.com/forum/index.php/topic,8600.msg122056.html#msg122056
He hasn't publically posted his method yet, soon though, I'm sure.
Keep in mind it won't be a program, nor do we have one at the moment for this.
:)
I propose that someone alter the Atlas statue to look like Codewalker, holding up and supporting our world. He deserves it!
He's so ugly that even his Rice Krispies won't talk to him.I made the cat go tearing out of the room in fright with my sudden cackling at this one. I have no idea why it's so funny, but I can just imagine the little cartoon dudes making creeped-out faces and shaking their heads, while pushing each other around. LOL
We thought about this, but you have no idea just how ugly he is. He's so ugly that he even scares the blind kids. He's so ugly that he makes onions cry. He's so ugly that when he goes to see the psychiatrist, she makes him lie on the couch face down. He's so ugly that when he looks in the mirror, his reflection turns to stone. He's so ugly that his neighbors pitched in for him to get tinted windows. He's so ugly that his birth certificate has a letter of apology stapled on the back. He's so ugly that even his Rice Krispies won't talk to him.
We thought about this, but you have no idea just how ugly he is. He's so ugly that he even scares the blind kids. He's so ugly that he makes onions cry. He's so ugly that when he goes to see the psychiatrist, she makes him lie on the couch face down. He's so ugly that when he looks in the mirror, his reflection turns to stone. He's so ugly that his neighbors pitched in for him to get tinted windows. He's so ugly that his birth certificate has a letter of apology stapled on the back. He's so ugly that even his Rice Krispies won't talk to him.lol
We thought about this, but you have no idea just how ugly he is. He's so ugly that he even scares the blind kids. He's so ugly that he makes onions cry. He's so ugly that when he goes to see the psychiatrist, she makes him lie on the couch face down. He's so ugly that when he looks in the mirror, his reflection turns to stone. He's so ugly that his neighbors pitched in for him to get tinted windows. He's so ugly that his birth certificate has a letter of apology stapled on the back. He's so ugly that even his Rice Krispies won't talk to him.
Okay, I've been talking Icon up on CO's CoX chat channel, letting former players know about it. Quite a few of them have mentioned their having uninstalled CoH, so they no longer have their game files. I've read posts here that talk about downloading and using the I24-beta files, which has led me to believe that, maybe, all that Icon needs is a COPY of someone's CoH folder, and not a formal install. I haven't been able to find out for sure, though. So, could someone please tell me whether or not CoH has to be INSTALLED for Icon to work? Thanks.
Quite a few of them have mentioned their having uninstalled CoH, so they no longer have their game files.
Bap them over the head; we told people not to do that. :P
That said, a copy works fine. COH itself has never needed a "formal install", and simply copying the files has been my preferred method for years -- just to avoid downloading tons of patches.
I have an earlier version of Icon installed (whatever version was current back in January), and it launches with no problems, but when I went poking around my program files, C:\Program Files (x86)\City of Heroes does not exist as a folder. And when I search my hard drive for ALL my programs, the "City of Heroes" and "City of Heroes BETA" icons steer me to the NcSoft launcher, before giving me an error message.
Still working on emote menu.batqueen, I have a partially-completed emote menu here: https://docs.google.com/file/d/0B5FhLhcBjWhvNzNOT0NWVk1sd1E/edit?usp=sharing (https://docs.google.com/file/d/0B5FhLhcBjWhvNzNOT0NWVk1sd1E/edit?usp=sharing). This is meant as a replacement to the default quickchat.mnu, and the emotes are set up to closely follow the original menu. I did have to create subcategories for: 1) randomized effects, such as /e dice, 2) alternate animations for flying/standing, and 3) some for which I could not verify the emote vs movs via ParagonWiki (such as the various sitting emotes). This replacement is not complete, however, I've abandoned this project for now, as I think I'd rather just create a better-categorized popmenu of all of the movs, without all the multiplicate entries of the emote menu.
Having the Issue 24 files installed, I just spent an hour poking around Kallisti Wharf, using the outdoor instanced mission maps, and detaching the camera (with the F2 button) to get through the instanced War Walls...Why not just turn clipping on?
batqueen, I have a partially-completed emote menu here: https://docs.google.com/file/d/0B5FhLhcBjWhvNzNOT0NWVk1sd1E/edit?usp=sharing (https://docs.google.com/file/d/0B5FhLhcBjWhvNzNOT0NWVk1sd1E/edit?usp=sharing).
Codewalker, I do have one request, if possible: if you can "easily" find how to enable the slash commands you're creating/modifying to be called from keybinds/popmenus directly, rather than just from the chat/command lines, would you please include this in future updates?
Hate to sound totally computer illiterate, but how would one go about using this menu download? I'm absolutely terrible at using the /mov command and if I had a menu to choose from it would make setting up screenshots much easier.
Has anyone gotten into the Ritki base? I notice that, with clipping on, I can get into some buildings and see the NPC's (like Icon). But that does not seem to work with the Ritki base.You mean in the Rikti War Zone? The Google spreadsheet linked here someplace gives coordinates of 328, -1184, -2315. You might also try 360, -1358, -2224.
Has anyone gotten into the Ritki base? I notice that, with clipping on, I can get into some buildings and see the NPC's (like Icon). But that does not seem to work with the Ritki base.Are you using Icon v1.7? You can cycle through the spawn points using left and right brackets [,] and F12 will send you to a random spawn point.
Are you using Icon v1.7? You can cycle through the spawn points using left and right brackets [,] and F12 will send you to a random spawn point.
Sometimes it's easier to use F12, because there are usually 6+ spawn points at every door, portal or rez point.
So has anybody documented what all the various directories/files are all about? Sounds like you guys have a lot figured out on the general stuff. I'm primarily a JS dev but comfortable enough with general programming and have a clue about what mucking with assembly entails. Sticking my copy of COH in version control and breaking stuff would be a fun way to learn enough to maybe help out.
Possibly a dumb question...how do I know which issue I have. I ask because I am having trouble with assertion failures when I try to load a map. I am on a mac and have no problems using the function commands that are listed as I24 only...I just don't remember which one I actually have. An earlier poster had the same problem and had I23, but I couldn't find an answer to his dilemma.Do your loading screens have Penelope Yin & Shadowhunter on them, or do they show Marauder, Paladin and The Center? The former is i23, the latter is i24.
Messing around with the dev commands, and I found a few commands that are for using powers, but they dont work. Will using powers, combat, clickables (doors, contacts, etc.), or leveling up ever be possible?
I also want to say thanks for all the hard work that is being put into this. Thank you for letting us fly around in our home city again! :)
My assumption was powers and emotes and other things like that were local and then broadcast to the server so everyone in your range would see what you do.
I have tried a few maps from several post's link. Maybe it's OSX and maybe it's the maps I'm trying (the latest was Fort Trident). I get the loading screens for the mapzones and then the assertion failure. No telling...
I'm on a mac and have switched from I23 to I24 and under both I've been unable to load certain maps. City zone maps seem to work okay, but many mission specific maps and others (like the old Paragon Dance Party) refuse to finish loading. I'll even get the correct image for the loading screen so I know I've typed it correctly, but the progress bar stops a little over half-way and it just never gets anywhere. In those instances I have to force-quit Icon.Is it still a problem with I24 or mostly with I23?
I was thinking it was a RAM issue, but Paragon Dance Party is actually much smaller than most of the maps I've successfully loaded.
I've been trying not to complain too much, because I really am having fun, and I really appreciate everyone here being so helpful and patient with all the mac-related issues. But, yeah, you're not the only one having trouble with maps.
I'm on a mac and have switched from I23 to I24 and under both I've been unable to load certain maps. City zone maps seem to work okay, but many mission specific maps and others (like the old Paragon Dance Party) refuse to finish loading. I'll even get the correct image for the loading screen so I know I've typed it correctly, but the progress bar stops a little over half-way and it just never gets anywhere. In those instances I have to force-quit Icon.
No, those are all handled server side. The client just sends commands indicating what it wants to do, which the server validates before executing them.
Sequence goes something like this. Highly simplified, obviously this doesn't go across the wire as plain text but as an optimized binary protocol. MOV and FX names made up because I don't want to go look them up for a sample illustration.
Player1 -> Server: "/em dance"
Server -> Player1, Player2, Player3: "Entity update for Player1: Animating MOV DANCE3"
Player1 -> Server: "Activate tray slot 5."
Server -> Player1: "Power Ice Blast activating."
Server -> Player1, Player2, Player3: "Entity update for Player1: Animating MOV CAST_HANDS2. Playing FX POWERS/ICEBLAST.FX with target ent 221."
Server -> Player1: "Power Ice Blast recharging. Estimated recharge time 8 seconds."
Server -> Player1, Player2, Player3: "Entity update for ent 221 (Chief Soldier): Took 55 damage. Animating MOV GENERIC_HIT. Playing FX POWERS/ICEBLAST_HIT.FX."
Player1 -> Server: "Control state update: Want to move forward."
Server -> Player1, Player2, Player3: "Entity update for Player 1: New location 56,50,102. Animating MOV RUN_LOOP."
Server -> Player1, Player2, Player3: "Entity update for Player 1: New location 56,50,112."
Server -> Player1, Player2, Player3: "Entity update for Player 1: New location 56,50,118."
Player1 -> Server: "Control state update: No longer want to move forward."
Server -> Player1, Player2, Player3: "Entity update for Player 1: Animating MOV READY."
(third update was only 118 because the server detected that Player1 hit a wall)
Is there a way to "fool" the program into playing power emotes?If you can find it here:
Please excuse a really stupid question, but I have looked all over and I just cant find a simple list.Look for the downloadable maps list popmenu file (maps.mnu) someone made. Follow the instructions for where to put it, then whenever you want to zone, just type /popmenu maps in the chat window. It's awesomesauce.
Look for the downloadable maps list popmenu file (maps.mnu) someone made. Follow the instructions for where to put it, then whenever you want to zone, just type /popmenu maps in the chat window. It's awesomesauce.
(https://i.imgur.com/QIWwE0f.gif)
Thanks Codewalker. I can't upvote you, so here's a gif I made. :D
You could use /accesslevel 9, then use /levelup 50 and it will grant you powers, but you can't actually use any of them since all the powers implementation was on the server.
As mentioned above, the Mission Architect editor is mostly functional. However you can't play the missions since combat and powers are handled 100% on the server, and Icon just fools the client into letting you access what it already has.
There's no functional difference between AE missions and regular missions.
AE/Mission Architect is partially functional.
The whole interface seems to work, however you can't run stories or test them.
You can make new custom critters, view/recolor NPCs, and look at minimaps, though.
EDIT:
Give yourself Access Level 9 using the instructions on this page
http://paragonwiki.com/wiki/Titan_Icon#Developer_Commands
Then open the console, type in "architect", should work.
You could make a macro to do this as well, however you need to have raised your Access Level to 9 first.
http://paragonwiki.com/wiki/Macro_%28Slash_Command%29
Use "architect" while making the macro.
:)
Oh cool. I didn't know about the levelup command - even though the powers are useless without a server I could at least pretend my heroes are at full force.Yeah, I loaded up all my powers in my trays and such and flew around.....really made me feel like I was playing Unsung. I wont lie I got a lil choked up when I flew around and forgot about it being empty and flew to under Atlas to see who was around. Found noone. So sad.
Messing around with the dev commands, and I found a few commands that are for using powers, but they dont work. Will using powers, combat, clickables (doors, contacts, etc.), or leveling up ever be possible?
I also want to say thanks for all the hard work that is being put into this. Thank you for letting us fly around in our home city again! :)
You could use /accesslevel 9, then use /levelup 50 and it will grant you powers, but you can't actually use any of them since all the powers implementation was on the server.
As mentioned above, the Mission Architect editor is mostly functional. However you can't play the missions since combat and powers are handled 100% on the server, and Icon just fools the client into letting you access what it already has.
There's no functional difference between AE missions and regular missions.
follow up question, can you load the custom-colored NPCs the same way we can load other saved costumes? i know theyre kept in a different folder but can we load the NPCs with the altered colors chosen for a custom critter with Icon?
You could use /accesslevel 9, then use /levelup 50 and it will grant you powers, but you can't actually use any of them since all the powers implementation was on the server.
As mentioned above, the Mission Architect editor is mostly functional. However you can't play the missions since combat and powers are handled 100% on the server, and Icon just fools the client into letting you access what it already has.
There's no functional difference between AE missions and regular missions.
OMG WE CAN FLY AGAIN! Like, seriously, that almost made me cry.... again--but in a good way. I had the track "Flight" going to Man of Steel and hit the command and man.... it was like being home!
I do have a question. I have a friend who loved speedsters. What would the chances be of activating super speed in the future?
Well, I believe there's a dev command for setting run speed. You could probably bind that to a key if you wanted.
I have a couple of older computers sitting around, with pre-Freedom CoH still installed. Is it possible to replace a specific pigg file, and get the old Atlas Park back? If so, which file would it be? Thanks for any help.
To showcase this, I've prepared a zip file. Add its contents to the data/ subdirectory of your City of Heroes installation.
http://repo.cohtitan.com/icon/EchoAtlas_r2.zip
IMPORTANT: This is only for the Issue 24 client.
It will add a new map of Atlas Park that uses the original, 2004 launch data, complete with old-fashioned Atlas statue.
To get to it, use the following slash command:Code: [Select]/loadmap maps/City_Zones/City_01_01/City_01_01_Echo.txt
(https://i7.photobucket.com/albums/y255/bgng/WhatAmThis_zps974166f1.jpg)
That stuff is all stored in the database on the server. Without looking at the code I can't be sure, but my guess is the currently placed nostalgia npcs are simply a line or two of code added in to spawn them as part of the zone loading process, using the same commands available to players for such. Doable in small numbers, prohibitive for larger ones.According to what Codewalker posted earlier, the currently present NPCs are part of the map data. This and this only is why and how they can be spawned in the first place.
Any plans to have instances available or mobs to dispatch in the main maps?You can switch between maps in Icon, that's the extent of it.
I would love to give Icon a shot, but sadly I uninstalled my Client and every time I go to torrent the i24 Client, my Anti-Virus warns me of Trojans infecting the file. I've been trying to pull the seed from savecoh.com, but as much as I miss the City I also don't want to infect my computer.Ignore your anti-virus. The torrent is safe. The only way for the torrent to have a virus or trojan is for every single person that is seeding it (and every single person who has previously downloaded it) to also have a virus or trojan in their copy. And obviously that is not true (as I got my copy from there and my copy is safe). Torrents are literally 100% copies downloaded to your computer that are 100% equal to what's been put up.
Everything downloaded.
Man, I'd forgotten how much I missed the Character Creator. The only downside though, every time I try to enter the City to run around and snag screenshots, it tells me the map failed to load and the server is busy.
Thanks, Mantic and GuyPerfect.
I got Classic AP to load by manually typing in the command, so I tried inserting it into the popmenu, but it won't work. Here's what I have; the line I inserted is in the middle (Echo: Atlas Park):
Option "Atlas Park" "beginchat /loadmap maps/City_Zones/City_01_01/City_01_01.txt"
Option "Echo: Atlas Park" "beginchat /loadmap maps/City_Zones/City_01_01/City_01_01_Echo.txt"
Option "Galaxy City (pre-I21)" "beginchat /loadmap maps/City_Zones/City_01_03/City_01_03.txt"
It appears in the menu, but selecting it does nothing. Adding the line is the only change I made to the popmenu file. Where did I mess up? Thanks for any help.
Are you using the latest version of Icon?
1.7
And with the transaction of money underway, we've opened these hard working coders to legal action by NCSoft.
(snip)
Icon is NOT a "memorial". I don't for one moment believe it was ever intended to be. It is a babysitter, until we can get back into Paragon again. Enjoy the jingly keys. ;)
also if its not a problem, message me help because sometimes these forums get clogged!TL;DR: NO PLAYABLE PRIVATE SERVER AT THIS TIME. PERIOD.
is there a way to get the updated client if its not already on my computer? or are people who uninstalled game SOL???http://www.savecoh.com/p/download-issue-24-beta.html
Edit: Actually, Codewalker, any chance Icon will eventually be able to load SentinelPlus files in some capacity or other?Debatable, given that it turned out Sentinel exports are missing some of the information the game client appears to be expecting from costume definitions: http://www.cohtitan.com/forum/index.php/topic,8600.0.html
Icon is NOT a "memorial". I don't for one moment believe it was ever intended to be. It is a babysitter, until we can get back into Paragon again. Enjoy the jingly keys. ;)To me it's like suckling sweet nectar off a baby's head:
This is not the thread you are looking for. Titan Icon exploits the client to grant us access to some of the client-side functionality, but it cannot and will not replace an actual game server.
There is a very recent thread with the same question, so I'll refer you there: http://www.cohtitan.com/forum/index.php/topic,8738.0.html
This is not the thread you are looking for.
Debatable, given that it turned out Sentinel exports are missing some of the information the game client appears to be expecting from costume definitions:
I disagree, strongly.
One - the whole idea is to develop a Community Server - that is being worked on right now, so this issue will come up anyway. I repeat - a "private server" is already an explicit development goal here. Surely you are aware that this has been discussed here on numerous occasions?
Two - If we don't distribute copyrighted content, NCSoft's got nothing on us. In this "baby step," if all the server stores is a character name and X,Y,Z position in the game, then that is not copyrighted material. I repeat, if we don't distribute that, we're in the clear. That's been debated ad nauseam in other threads already.
Personally I'm hoping that the endgame is a private server SOFTWARE PACKAGE released into the wild. At that point the servers are immortal and even if there were a dedicated shut-down effort, two would spring up for every one shut down (and ideally we'd have the ability to play privately in our own worlds if we wanted)I'm not disagreeing.
OMG.Does the heart some good, no?
I'M FLYING AGAIN!
Honestly, I'd love to get the AE fully functional and then allow us to somehow share user created content.
Honestly, I'd love to get the AE fully functional and then allow us to somehow share user created content.
It's a very useful tool already and a nice balm for that itch to run around CoH once more; it keeps some of us busy and not despairing of playing our game again.
It's hard to decide whether to characterize that as a tragedy or a blessing...
I don't mean that Codewalker wouldn't be able to make it work but I have a feeling that many people expect the complete game to be back when I think Codewalker made it clear it wouldn't be a revival of the game.
Or am I the one misunderstanding either people's perception or Codewalker's plans?
I've got a question- could there be any way to turn on a Rikti green sky, or Zombie Invasion red sky? or is this something that will have to wait for the "compatible server"?
Icon is a separate effort from the efforts to restore a complete game, but I think it was an important demonstration that Codewalker is intimately familiar with how the client works. From that, I'm hoping that people imply that when we say that we have the APIs mapped out that it used to communicate with the server, while Icon isn't definitive proof of that statement, we're not just making stuff up.
Not that I'm accusing you of accusing us of making stuff up, but others have implied that recreating the server is beyond our capability. While Icon isn't definitive proof that we'll be able to, I'm hoping that it's evidence of what we are capable of, and by extension, that it will give people who may be thinking "I don't know, it's been almost seven and a half months and they still haven't finished bringing the game back yet" a bit more faith in our efforts. Aside from the fun of playing around with it and giving people access to commands that only developers had access to, it's intended to be a morale booster and a cool toy to play around with until we have something even cooler to show off.
As I see it, we can have our cake and eat it too...
Icon is a separate effort from the efforts to restore a complete game, but I think it was an important demonstration that Codewalker is intimately familiar with how the client works. From that, I'm hoping that people imply that when we say that we have the APIs mapped out that it used to communicate with the server, while Icon isn't definitive proof of that statement, we're not just making stuff up.
Not that I'm accusing you of accusing us of making stuff up, but others have implied that recreating the server is beyond our capability. While Icon isn't definitive proof that we'll be able to, I'm hoping that it's evidence of what we are capable of, and by extension, that it will give people who may be thinking "I don't know, it's been almost seven and a half months and they still haven't finished bringing the game back yet" a bit more faith in our efforts. Aside from the fun of playing around with it and giving people access to commands that only developers had access to, it's intended to be a morale booster and a cool toy to play around with until we have something even cooler to show off.
I just have to say Tony that posts like this are what REALLY boost my morale. Not hearing anything about progress on the actual game can leave many people wondering and pessimistic. When you talk about actual work still being done towards getting the client running again, THAT is what gives me hope!
You know what I miss, is just plain old night.
*Cough* If I remember right Sis P was replaced in that arc (and every other one...) by Penny Yin. Of course War Witch/Penny Yin fan fic would be pretty popular.Unfortunately, you remember correctly. However, one of the nice things I noticed about Icon was that if you say yes to the Tutorial, you start in Outbreak (or presumably Breakout, haven't tried loading a villain yet as I've barely had any time off to play around with it), not the destroyed Galaxy City - I never liked that. Villains especially ought to break out of jail to start their careers redside and I liked Galaxy City when it was still an actual zone; to this day I fondly remember those characters of mine who were "Galaxy Girls" instead of "Atlas Girls" and hope that's an option again on the eventual Community Server.
You know what I miss, is just plain old night. Altho those skies you mention would be nice too... I really liked that outdoor Halloween event one we got when the banners went up, that was the best night sky ever. I suspect these things are firmly server-side, tho.
Sometimes I just go to Night Ward for the sole purpose of being in the dark.
OK, this is a popmenu to make it easier to cycle through the time of day in Icon. Install your new time menu to your COHbeta folder, in \data\texts\English\menus. That should do it. I use a bind to call up menus, like
'/bind F3 popmenu time' and when I press F3, I get a popmenu for time of day. It will write the time in the chat window automatically, press enter to activate. yes, I'm really too lazy to type over and over..
link for menu file
https://www.box.com/s/elv02dlcx0i63ftd9cr9
Last night I dropped a bunch of Freakshow on the streets of Creys Folly. back to work on it all...Titan forums need a 'like' button very badly.
Also, I have been working on a huge NPC menu, I've been dropping toons all over the game like mad, and I always stop and add the police drones or Arachnos drones outside of hospitals and such, and the Blimp over Atlas Park- it looks better that way. And for your info- I've had the Halloween sigils in game any number of times testing them- they're pretty cool, with sound effects and all. A spare werewolf, a ghost, and a couple of zombies dropped on them under a darkened sky makes it Halloween every day (or night!) at my place. ;) Last night I dropped a bunch of Freakshow on the streets of Creys Folly. back to work on it all...
To Codewalker
Did you know an article was released about ICON on the web?
http://mmofallout.com/?p=10724
Uh-oh
The first rule about Icon is we don't talk about Icon.
That made me chuckle...
I've been running around in Icon with a rebuild of Grey Kestrel. (The winged stalker in my avatar-)
The first thing I do every time I open up a new map or zone? Spawn an Adept.
It just offends my sensibilities to have Kestrel in there without Cardinal. ;D
Now, if only I could set him to follow...
/time 0
To Codewalker
Did you know an article was released about ICON on the web?
http://mmofallout.com/?p=10724
I don't know what you're talking about. It's fabulous news. It gets ICON out to CoH players that don't follow these forums.
I don't know what you're talking about. It's fabulous news. It gets ICON out to CoH players that don't follow these forums.
Any CoX fan who cares enough, is already here soaking up the goodness. If they CARE, they're here.
I have said nothing about Icon to anyone I used to play with in CoX, much less blurted it out on a gaming forum or website. If they care enough, they will find their way here just like I did. I would rejoice to see old friends on a private server - but I won't tell anyone how to find such a server, even if we had one, because we need to get used to keeping things under the radar - and ICON is a good place to start.
First rule of fight club is keep it on the down-low. Best way not to draw unwanted attention.
+100+10I don't know what you're talking about. It's fabulous news. It gets ICON out to CoH players that don't follow these forums.+1
It's why I mentionned it here... I kinda got surprised it kinda had such advertisement about it. I understand the points of those who says it is good news but it is an easy way to find us and to close down anything that can be happening...
Though, at the same time, we might already have a NCSoft mole subscribed on this forum and no one would be aware of it so... it's kinda a tough way to separate what is good or not.
Maybe TonyV or Codewalker have an opinion? I would like to hear them on that topic.
Any CoX fan who cares enough, is already here soaking up the goodness. If they CARE, they're here.
Wow. Paranoid much ?
Back on topic: I notice that when I try to load into many zones, it takes me instead to the inside of the hospital in that zone. For instance, I tried to load into Independence Port [/loadmap maps/City_Zones/City_03_02/City_03_02.txt] and instead of being able to ambulate about the zone, I was stuck in the hospital - and of course the elevators don't work now.Don't forget to check the wiki. (http://paragonwiki.com/wiki/Titan_Icon#Jump_to_New_Spawn_Point) In your case, left and right brackets [,] cycle you through the spawn points in the game in some order, but since there are 5+ per entrance, you might use F12 to jump around randomly to get outside, or wherever you're aiming for.
Same thing happens when I try to go to Siren's Call, and several others. Zones without a closed-in hospital area, such as the Hive, the Abyss etc. work ok. Sometimes I get lucky, as in loading into King's Row dumps me right outside Wentworth's. But otherwise, what am I doing wrong? That /nocoll 0 command doesn't do anything that I can see.Isn't that /nocoll 1 to enable?
Alternately, you can hit F5 to turn clipping off, and leave the building by pressing the spacebar to rise upward, like in flying. A lot of the public-building interiors are "below" the map's ground level, so this will raise you up through the hospital room's ceiling, then the roof, and on up until you're outside. Then press F5 to turn clipping back on. I find it fun to turn clipping off, sink into the ground, and explore to see what building interiors are available. Sometimes I have to go pretty far underground to find some of them.
While I'm enjoying this Icon, I'm just wondering if the in-game screenshot capture works in this.
I'm using FRAPS for screenshots but I would like to capture a shot without the onscreen stuff I can't turn off.
Anybody know about this?
Can Toggle Screenshot UI still be set to a keybind in the Options?
/bind sysrq "screenshotui 0$$screenshot"
/bind shift+sysrq "screenshotui 1$$screenshot"
This will give you a screenshot WITHOUT the UI when you hit PRINTSCREEN (the game calls it sysrq). It will give you a screenshot WITH UI when you hit SHIFT+PRINTSCREEN.Pardon if this is a stupid question, but is there a way to make fight-able NPC's? Can you alter your level? If so, how?
The moment the title screen popped up, tears were streaming down my face. Seeing my first toon Pink Shock return to life was incredible and when I phased into Atlas Park the waterworks really began.
Is there a way to access the Matrix Room (other than by chance)?Every time I load Talos, I end up in the Matrix Room. Then I adjust my Y position to +500 to get out and fly around. :)
You know what would be nice? A way to quickload an avatar to play with with a click.
if i could make a suggestion for the next icon update........ what about base building is there a chance you could bring that or atleast part of it back?
Not that I'm suggesting it is possible to enable base construction without doing some level of server emulation, but I always wished that system was offline-friendly like the character creator, with offline storage options like the *.costume files. It would have been great to mess with bases during server resets, as I often did with the costume creator. Moreover, the way it actually was set up was very unfriendly to less than superb internet connections, especially as bases grew more complex.
but I always wished that system was offline-friendly like the character creator
Considering that storage table contents are actually part of the base map itself, I think offline base editing is something that would have never happened, at least not with a way to re-upload to the server.
The OP doesn't directly have the link to the I24 install. But the ParagonWiki page does (link in OP and my sig below).Likewise you can find i23 and b24 out there on all the usual suspect sites. but you need to be careful, there's at oleast one trojan horse out there masquerading as the i23 client. compare file sizes and hash values.
I've been 'seeding' the distribution of I24 and it's been nearly constantly streaming for the past few weeks now.
If you have the Issue 24 beta files, you can make a shortcut for Icon, and add a -r to the shortcut's Target path (be sure to put a space between the -r and the quotes that already end the path). Icon will then generate a random toon and send you right into AP. Then you can load one of your saved costumes onto the toon. We can't use powers, so it doesn't (currently) matter that the toon's origin, archetype and powers are also random. But this is good for getting into AP faster. Also, don't worry about the random toon's gender; it can be changed with the costume loading.
If you use the savecoh.com link to get the I24 beta: I went the SugarSync route, and did NOT have to install their client software to download the files. They sent me an email urging me to install it, but I only read it after I'd done the download and used the files, so I really DIDN'T need it.
Download i24 from the OP, then copy over any files you want to save from your i22 install.
If you have the Issue 24 beta files, you can make a shortcut for Icon, and add a -r to the shortcut's Target path (be sure to put a space between the -r and the quotes that already end the path). Icon will then generate a random toon and send you right into AP. Then you can load one of your saved costumes onto the toon. We can't use powers, so it doesn't (currently) matter that the toon's origin, archetype and powers are also random. But this is good for getting into AP faster. Also, don't worry about the random toon's gender; it can be changed with the costume loading.
Has anyone figured out a way to make this work on Macs?
OK, I have tried several times to download the i24 stuff from the OP, and through SugarSync, with no success. My original CoX games were deleted long ago, and although I have since relocated and reloaded my "Good Vs. Evil" DVD for CoX, I still know that I'll be needing updates to i24. Is there anyone that can help me get to that point so that I can once again be a hero? This would also be a great surprise for my lil 4 yr old, who became very upset when we could no longer play our "supahero game" together.
Comments and help appreciated... Jim
OK, I have tried several times to download the i24 stuff from the OP, and through SugarSync, with no success. My original CoX games were deleted long ago, and although I have since relocated and reloaded my "Good Vs. Evil" DVD for CoX, I still know that I'll be needing updates to i24. Is there anyone that can help me get to that point so that I can once again be a hero? This would also be a great surprise for my lil 4 yr old, who became very upset when we could no longer play our "supahero game" together.
Comments and help appreciated... Jim
Have you tried the torrent version? (Remember to also download the most recent Icon version from the first post of this thread after downloading it via bit torrent or other methods.Exactly... download the torrent link, not the magnet link. the magnet link is dead for some reason for both PC and Mac, but the torrent links work fine.
I can put it on a drop box share if you have trouble with the torrent version.
If you find one which is only a few hundred megabytes, you've either downloaded the NCSoft installer, or a virus.How are we supposed to tell the difference? ;)
How are we supposed to tell the difference? ;)Well, both bloat your system, install unwanted applications, and communicate with hostile servers in foreign nations... so hmm... :roll:
:o THERE IS NO DIFFERENCE! (sorry, couldn't resist ;D)
Well, the difference is that the virus bloats your machine and bogs it down on purpose.Grey's Law: Any sufficiently advanced incompetence is indistinguishable from malice. ;D
The NCSoft launcher just does it because it sucks...
yeah almost had Icon working, in the end had to reset my entire computer. Not sure why my computer sees it as a threat, but I'm going to leave it alone for now. Apparently it's conflicting with another program.
It's the same type of instructions used to get Icon to run in NPC mode; edit the plist file of the program so that the icon command line has the -r option.
Also, this is the way you run Demorecords; instead of "-- icon.exe", you'd run "-- cityofheroes.exe -demoplay {demofile name}", essentially.
You need to tell your AV program, "Trust me; I know what I'm doing", and hope that it hasn't seen any episodes of "Sledge Hammer!"
False positive. It hooks into a program and allows it to be altered, which is technically "virus like behaviour", except that in this case it's precisely the behaviour we want and we know it's happening. The AV looks for the behaviour, not the intent; it has no way of knowing the suspicious activity is the whole point. Same idea as something like AntiWPA.
yeah. I figure it's a false positive. Reason it stated for the "threat" was possible virus. The listed source my computer gave was that the program as it detected was from a "personal computer".
From what I can tell, Icon is going to be pretty awesome. Only one problem. In a fit of rage, I deleted all my CoH files from my computer. Later I was told about this by a friend of mine. I found all my old CDs, but the files havent been updated. Because of this (I think), Icon wont run because I don't have the right version of cityofheroes.exe. Well, I know it won't run because I tried. Anyway I can get I24 or something?
The Hollows was simply rewritten using the same map, so you'd have to get it from an older version of the PIGG files (as was done with AP). The Rikti Crash Site and Faultline, however, were replaced with completely new map files.
Paragon Wiki to the rescue! (http://paragonwiki.com/wiki/Talk:Zone_Overview#List_of_Zone_Maps)
maps/City_Zones/Trial_02_01/Trial_02_01 -- Faultline ( pre-issue 8 )
maps/City_Zones/Trial_05_01/Trial_05_01 -- Rikti Crash Site
Thank you so much! Imma gonna get my favorite toon and run the trenches! I have the collector's edition of the DVD do you think that would have the original hollows map?
Huh, I actually just re-extracted stage1f.pigg and overwrote the original, and it started working. Welp, time to recreate all of my characters.Sounds to me that you might need to check your hard drive for bad sectors...
In case someone is only monitoring this thread, I have just posted the Big NPC Menu for Icon in this thread here: http://www.cohtitan.com/forum/index.php/topic,8861.0.html so as not to bloatify this thread any further. :)Indigo Fey
The following common disc releases (http://paragonwiki.com/wiki/Disc_Releases) would have the original Hollows map:However: Simply extracting that file will not give you what you want. This thread (http://www.cohtitan.com/forum/index.php/topic,7288.msg121530.html#msg121530) reveals why.
- City of Heroes Collector's DVD Edition
- City of Villains
- City of Villains Collector's DVD Edition
- Good Versus Evil Edition
The NPCs that are there now were placed there by Codewalker.
Tacitala has added a few more maps to Wyldhunt's very handy map popmenu and I thought it useful enough to offer for others.what path is this file looking for? in what folder (if any) should we place it?
Praetorian PVP map moved to PVP and Kallisti Wharf is now under Paragon City zones.
The new submenu of "Other" now includes "Lord Winter's Realm," "Paragon Outdoor," "Croatoa Outdoor," "Hills," "Burning Forest," "Graveyard," "Bank," "Police Dept," "Pawn Shop," "Jewelry Store," "Batzul Hell," "Carnie Rave," "Carnie Tents (Residential,)" "Destroyed Atlas," "Manticore's Mansion," "Summer Movie Lobby," "Test Map," and "Jump Puzzle.
This version of the file should be available here. (https://app.box.com/s/v0bko53w2d8cbrucdiv2)
It's my first time using that site for uploading a file, so please let me know if it's messed up.
Tacitala has added a few more maps to Wyldhunt's very handy map popmenu and I thought it useful enough to offer for others.
Praetorian PVP map moved to PVP and Kallisti Wharf is now under Paragon City zones.
Put the .mnu files in the data\texts\English\Menus folder (create them if needed) and use /popmenu to access them. e.g., /popmenu maps or /popmenu npcsame folder as npc popmenu thx!
First off i'd like to say thank you very much for Icon, i can roam around the world and build toons which is just fantastic! Thank you very much!
Onto my thoughts, I understand that spawning and such is handled by the server and to get actual combat and spawns in CoH would be a MASSIVE undertaking, and i don't expect that from you guys/girls (What you have given us is above and beyond), but how difficult would adding combat and enemies actually be? Would it be comparable to rebuilding that half of the game? or more getting a hold of copyrighted files issues. Just some understanding is all i am after :)
There are definitely no efforts underway to reverse engineer the server code (we only have the client code freely available to us). Such an undertaking would be a direct violation of NCSoft's copyright, and NCSoft (I typed this as NOSoft at first) wouldn't allow that.Just in case the smiley isn't enough of a hint, darkgob is being facetious (or he's just wrong). It's common knowledge that RE work began before the shutdown, and is ongoing.
;)
Just in case the smiley isn't enough of a hint, darkgob is being facetious (or he's just wrong). It's common knowledge that RE work began before the shutdown, and is ongoing.
Facetious, i hear that word quite often and i never know what it means.Flippant. Sarcasm without the implied/actual meanness.
Just in case the smiley isn't enough of a hint, darkgob is being facetious (or he's just wrong). It's common knowledge that RE work began before the shutdown, and is ongoing.
Both of these are preposterous. Preposterous I say!!
Onto my thoughts, I understand that spawning and such is handled by the server and to get actual combat and spawns in CoH would be a MASSIVE undertaking, and i don't expect that from you guys/girls (What you have given us is above and beyond), but how difficult would adding combat and enemies actually be? Would it be comparable to rebuilding that half of the game?It would require recreating a significant portion of the server code. Currently Icon works by duping the game client into loading the zones without a server connection.
Onto my thoughts, I understand that spawning and such is handled by the server and to get actual combat and spawns in CoH would be a MASSIVE undertaking, and i don't expect that from you guys/girls (What you have given us is above and beyond), but how difficult would adding combat and enemies actually be? Would it be comparable to rebuilding that half of the game? or more getting a hold of copyrighted files issues. Just some understanding is all i am after :)That probably depends on how much information is saved in the map itself. We know that most of the contacts - but definitely not all - are there, since codewalker has said as much. We know the spawn points are listed, since we can see them in dev mode. But do the spawn points list the types of enemies and levels? When specific spawns appear (like wolves vs vampires in parts of Striga, say), or how often? I would imagine that since we haven't seen any auto-spawning in Icon it means that information isn't on the client map. Hopefully if codewalker has the time he can let us know.
Facetious, i hear that word quite often and i never know what it means.
Just to let people know, Tacitala and I are slowly building a popmenu for action/stance commands. No ETA on its completion at this time, as this is a somewhat slow and eyestraining process.
Well, I just tested with /maps/missions/warehouse/warehouse_60/warehouse_60_layout_05_01.txt and had no problems. If that crashes on you, then I suspect that you might have a corrupted file, maybe one of the assets that goes into the warehouse maps.
Someone with technical competence might be able to give more useful information than that. Sorry I can't do more.
Tacitala and Phaetan, thank you for expanding the maps.mnu! I'll also be very interested to see what you come up with for an emote/fx popmenu. I just don't have the time to delve extensively into this right now (won't again until next summer, at which time I'll see what's up with the various projects and how I can help more).
Zombie_Man, next time you're updating the Titan Icon page at ParagonWiki, you might want to place Phaetan's link (https://app.box.com/s/v0bko53w2d8cbrucdiv2) on the page rather than mine (https://docs.google.com/file/d/0B5FhLhcBjWhvQ2g0bW5LLU9jTFE/edit?pli=1), since Phaetan's is more extensive now.
GamingGlen, it really sounds like something has gone wonky in one of the files, then. I'm sorry. You may need to redownload things, if someone else can't give a better suggestion.He can use the torrent download of i24 to recheck the files and download only the corrupted / missing ones. Fundamental part of how BitTorrent downloading works. :)
Damn, I've heard of rocket-ass before, but that's ridiculous... Stay away from that new chain of Arachnos Chilihuts
Damn, I've heard of rocket-ass before, but that's ridiculous... Stay away from that new chain of Arachnos Chilihuts
Perhaps it's for efficiency, eat some chili and later that day you can BBQ some burgers on your butt! 8)
Don't know what to do.. the torrent download looks the same, but I'm clueless about the whole thing.Set the torrent to download into the same directory you installed the beta client into (uncheck icon.exe from the torrent, it's an old version). If you used NCSoft launcher to download it, the directory you need to choose is NCSoft - by default it will be in C:\Program Files\NCSoft or C:\Program Files (x86)\NCSoft .
Of, regarding, or relating to the face. "Wow, your nose and cheeks got really sunburned today!" would be a facetious comment.Cute.
It really should be stickied to the front of the thread that all Icon will ever be is a costume and NPC toy. there won't ever be combat, there won't ever be bases, never spawns or interaction or events. I THINK the existing NPCs like Twinshot and Liberty might be able to be made to talk since some of their dialogue is stored in the client, but even that would be a stretch.
It really should be stickied to the front of the thread that all Icon will ever be is a costume and NPC toy. there won't ever be combat, there won't ever be bases, never spawns or interaction or events. I THINK the existing NPCs like Twinshot and Liberty might be able to be made to talk since some of their dialogue is stored in the client, but even that would be a stretch.
I think you wrong Eoraptor ! i'm sure that eventually Icon will have a combat system added ,No, Eoraptor is right. Icon is just a temporary client hack. The functionality you're talking about requires a server - and that's something already under development. Icon came to exist primarily as a side result of that project.
get our bases and even have pop a menu and spawn monsters that wants to pick a fight with
you ...
LOADING bases should happen at some point; I'm hoping 1.8 but no promises. As much as I'd like to do editing, it probably has too many dependencies on server-side operations to be feasible. But if you can load bases, then editing the base map outside the game becomes possible.I'm intrigued. Editing base maps outside the game itself might allow for options that would've never been available in legitimate CoH, too. Much like Icon allows access to NPC costume parts that would never have been accessible the actual CoH costume creator.
LOADING bases should happen at some point; I'm hoping 1.8 but no promises. As much as I'd like to do editing, it probably has too many dependencies on server-side operations to be feasible. But if you can load bases, then editing the base map outside the game becomes possible.
LOADING bases should happen at some point
Are we there yet? Are we there yet? Are we there yet? How about now? Now? When are we going to get there? Phaetan's making faces at me, make him stop! Can we stop for ice cream? Are we there yet?Don't make me turn this thread around!
(Thank you for your continued hard work :))
Finally loaded this up and it works. I'm still running v23 I guess. Found some answers to some questions by browsing this topic, but I thought I remembered reading somewhere that you can retrieve costumes from those files we saved before the game shut down and convert them to saved costumes in Icon. True?
I regret now now going to the tailor and saving off all my costumes. I remember starting to do it and then stopped almost immediately when I found out that I had costumes that were not "editable".
I was afraid to step inside Icon after hearing some people tell me they lost costumes they were fond of.If you didn't "next" through and complete the costume change, you could ALWAYS "back out" and keep your original, no matter how many invalid parts you had (through removal or rearrangement).
Your favorite MMO is canceled for no reason? ...Okay, NCSoft and Vista.And Disney and EA and Vista once more.
Did you actually do an upgrade, or did you do a fresh install of Win8? Upgrades for Windows versions don't usually work well...
LOADING bases should happen at some point; I'm hoping 1.8 but no promises. As much as I'd like to do editing, it probably has too many dependencies on server-side operations to be feasible. But if you can load bases, then editing the base map outside the game becomes possible.
Editing a text file representation of the base. You can't easily edit them in demo files because they're compressed and encoded there, but the schema is in memory so it's doable to write them to a text file much like .costume and .storyarc files.:o When you say 'in memory' you mean the client and not your own brain, right? :D
Just in case the smiley isn't enough of a hint, darkgob is being facetious (or he's just wrong). It's common knowledge that RE work began before the shutdown, and is ongoing.
The entirety of the costume editor exists within the game client. All that's needed is a way to convince the client to run it without the game servers.
Unfortunately, the client doesn't have any idea how to do mapserving. It would be just within the realm of possibility to start the game client with you in it: that's just a demorecord playback of sorts. But the game client would have no idea how to spawn things, execute a world event, control spawned entities, calculate the effects of powers or anything like that. That means no enemy spawns, no critters with any AI, no combat. That would require replacing the game servers with code that was capable of doing those things and sending them in the appropriate manner to the game client to process.
Icon is a separate effort from the efforts to restore a complete game, but I think it was an important demonstration that Codewalker is intimately familiar with how the client works. From that, I'm hoping that people imply that when we say that we have the APIs mapped out that it used to communicate with the server, while Icon isn't definitive proof of that statement, we're not just making stuff up.
Not that I'm accusing you of accusing us of making stuff up, but others have implied that recreating the server is beyond our capability. While Icon isn't definitive proof that we'll be able to, I'm hoping that it's evidence of what we are capable of, and by extension, that it will give people who may be thinking "I don't know, it's been almost seven and a half months and they still haven't finished bringing the game back yet" a bit more faith in our efforts. Aside from the fun of playing around with it and giving people access to commands that only developers had access to, it's intended to be a morale booster and a cool toy to play around with until we have something even cooler to show off.
Ok, I've had Icon for the past year and have gotten some good ideas for drawing new characters for my own purposes, however... I have not been able to get into Paragon City at all. I downloaded the client with I24 data, I believe and just cant get into Paragon.Did you read this?
Will someone help me?
Jim
I at least thought this functioned like the test serverIt doesn't. The game requires a server connection for powers, combat, NPC AI and so on. Icon does not provide that and never will. All it does - and all it was ever meant to do - is allowing you to create a character and run (or fly) around the zones.
So we can't fight NPCs on Icon? Is there a reason why? Also we can't become level 30s? Is there a reason why? I at least thought this functioned like the test server
So we can't fight NPCs on Icon? Is there a reason why? Also we can't become level 30s? Is there a reason why? I at least thought this functioned like the test serverYou didn't read the first post, huh? ;) :p
ICON is a work-around that allows you to access a number of functions of the Client software since there isn't any server. Codewalker built a framework software that would allow access to the Character Creator functions of the Client, then to the map displays, then he tweaked some code to let your characters move around in the map and a tweak to the move function that lets you think you're using the game's "fly" power. Then he got the NPC's that are permanently on the maps to appear and do their normal passive routines (clearing their throats, shifting stance). Then to create NPC's anywhere, etc.
All this was because that functionality is built into Client. Everything else in the game, like powers, NPC movements, etc was handled by the Server and until a Server emulator exists or the game is restored, those functions will be unavailable.
All NPCs were controlled by the server. They can't be restored from the client alone.
All NPCs were controlled by the server. They can't be restored from the client alone.
I was wondering if there was a Lady Winter avatar for /be_npc I didn't see her on the list.
I was wondering if there was a Lady Winter avatar for /be_npc I didn't see her on the list.
From the looks of it, you could probably create her costume yourself
I don't remember what format the /be_npc command requires, but you might try "WinterHorde_Lady_Winter" or "Miss_December".
Is there an easy way to deselect a toon? When I used to play the game I could just hit tab until nothing was selected or travel far enough that what I had selected was out of range.Esc works for me.
But in Icon you can still select things from far away and the tab cycling trick doesn't work.
So when I want to become an npc or change costumes when I have something else selected, I have to either delete the npc I've selected or turn them into an npc that isn't selectable.
Is there a simpler way?
Yep, getting the same issue here, on a Mac OS 10.6.8 machine, running Icon 1.7 with CoH client I24. The mac itself is a Mac Pro 12 GB 2x2.8 GHz Quad-core, which should have sufficient power. Seems to be the more obscure maps and various mission maps. The loading screen appears, it gets about halfway or all the way, then I get the "Assertion Failure" error; with OK the only button, I click that and Icon/CoH exits. I've thought about compiling a list of the maps which fail, but having to restart the program every single time (I suppose I could just use the random load option) would get tiring after a while. :/ :P
Could it be possibly be an application memory load error? Is there a way to control how much memory CoH grabs on startup, or to make it multithreaded?
--- Philip
Post an example of the map names that are failing. Full path, exactly what you're entering.
What location is the game installed in your computer? If it's in a long path, try moving it to something shorter. There's a limit of 260 characters in full path+filenames that has been slowly eroding over time, but COH still contains; if the installation path is too long, you might be hitting it when loading long map names.
I will give that a try. I should note that all the maps load perfectly fine in demo playback, if that makes a difference.
Post a list of maps that work, and a separate list of maps that don't, please? (full file paths, please!) Doesn't have to be comprehensive :) like five or so each would be helpful.
Does sound like corruption somewhere. Try deleting just the maps pigg files from your piggs folder? There should be six listed. Running Island Rum should fetch them again, but mapsMissions is pretty big so it might take a while.
I don't think it's a corrupt file as I've heard of several mac users having trouble with crashes on specific maps. No idea what is going wrong on macs to make that happen. I wouldn't go as far as deleting the piggs, but definitely move or rename your 'data' directory out of the way if you have one to ensure it's not a client mod issue.
If they work in demorecords, the only thing Icon does differently from loading a demo is to spawn persistent NPCs, and scan the map for spawn points. So it might somehow be related to either of those.