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The Big Giant Icon Thread

Started by Codewalker, December 11, 2012, 02:51:44 PM

Gelle

I can't tell you how much fun this has been. The link to the full list of maps has kept me laughing with joy all day. Is there any way I can donate to a Pay Pal account of yours, Codewalker? For the mere fact that you are an amazing person who I appreciate? Which by the way, THANK YOU SOOOO MUCH FOR THIS! :D

Gelle

Quote from: MishaFox on May 29, 2013, 12:43:13 AM
Ok Admit it!
How many people loaded the game and then caught yourself trying to start a chat with others in game?

ME! totally me! Then I hit enter and bid you all a very good day. I love you guys. <3

Codewalker

Quote from: 6ix7even on May 28, 2013, 12:51:07 AM
Glad to see detached camera doing someone some good, finally.

Maybe more than you know.

The way the detached camera sets up dynamic keybinds when it's in use proved to be a perfect self-contained example of how to add custom commands on top of the default ones without having to muck around with modifying the existing tables in memory. Made things a LOT easier not having to have a million hooks everywhere.

pmoyer

First off, THANK YOU, Codewalker!  Thanks to these Icon updates, I've been able to have Aerianne run around zones she's never even been in before, nor could have without an alignment change. :) (I have seen the Code Dungeon in Grandville, I have seen the Thorn Tree in Nerva Peninsula...) I've also been able to have characters who never have had a chance to fly (or that matter, -exist- in CoH) to take to the sky, wings spread.

However, I have noticed something, that may not be fixable given the current setup, and I don't know if it'd be worth the work to 'fix'...

When Icon was first rolled out with the -n flag, a lot of people were having fun using the NPC character pieces (especially the ones used for signature characters, like Mother Mayhem or Sister Solaris).  However, I have found that while those costume files can be saved (and presumably the files can be used in that mini-demo-file creator webapp to make a demo file), those costume settings are still considered invalid for the purpose of completing character generation, and therefore the character creator won't allow that costume to "Enter Game", as it throws the invalid/missing character pieces error, and won't allow it until it's 'fixed'.

Again, I don't know if this is fixable, but it's something that may need to be looked at in the future.

Even so, I'm still getting goosebumps running characters through the zones, and poking around to see some of the tricks the devs used to make our city.  For instance, did you know that the super-reflective floors in Paragon City Hall and the Arena Lobbies were actually accomplished by mirrored geometry beneath a translucent floor?  It's actually quite clever! :)

--- Philip

(Who would like to suggest those who are looking at that spreadsheet of maps to add a column to note which maps throw an access error (like Paragon Dance Party) for those who haven't tried it yet...)

Codewalker

Quote from: pmoyer on May 29, 2013, 02:48:08 AM
...those costume settings are still considered invalid for the purpose of completing character generation, and therefore the character creator won't allow that costume to "Enter Game", as it throws the invalid/missing character pieces error, and won't allow it until it's 'fixed'.

This has already been fixed in my development version and will be in 1.6, which should be along shortly. Still have one or two more things to add and I23 regression testing (it's a small enough incremental build that it's not too much of a burden).

HeatSpike1

Codewalker... just.... just.... WOW!!!!!!

You and the rest of the Titan Network are making a lot of people very happy! Hopefully our community can claim it's rightful place back in Paragon together! Thank you, keep up the FANTASTIC work, and let us know if we can help out in any way at all.

Ohioknight

Y'know, at this point we could have costume contests again (offline) with a little planning
"Wow, a fat, sarcastic, Star Trek fan, you must be a devil with the ladies"

BenshowSly

Quote from: Codewalker on May 28, 2013, 09:07:17 PM

That said, there is an easter egg/teaser that I'm a little surprised nobody has discovered yet. I'll give a hint: You don't need /loadmap to see it (and doing so is counterproductive).

Strange enough, maybe i'm just becoming too much of a dreamer... But if Coyote is there.... I just can't totally wait to see Ms Liberty on her usual stand.... You are awesome... progressing at the speed of light!

Codewalker

If you really want to have some fun, try targeting him and using /mov DANCE1 :)

The coordinates displayed by F3 also apply to your current target if you have one...

BenshowSly

Quote from: Codewalker on May 29, 2013, 04:12:30 AM
If you really want to have some fun, try targeting him and using /mov DANCE1 :)

The coordinates displayed by F3 also apply to your current target if you have one...


Haha!!! Totally Working! He's holding a torch right now! We found an ally in CoH!

Edit: Does it mean we will see the others soon? Come on, you can share that secret between me, you and ... all the ones who will see this :P

MisterMagpie

I'm so glad the thread mentions Coyote, because I probably would have freaked out and gone 'HAUNTED GAME' if I'd seen him without warning.
I mean well, I swear.

Codewalker

Quote from: MisterMagpie on May 29, 2013, 04:54:14 AM
I'm so glad the thread mentions Coyote, because I probably would have freaked out and gone 'HAUNTED GAME' if I'd seen him without warning.

I was kind of hoping that would be the reaction, actually. :)

doc7924

Quote from: pmoyer on May 29, 2013, 02:48:08 AM
First off, THANK YOU, Codewalker!  Thanks to these Icon updates, I've been able to have Aerianne run around zones she's never even been in before, nor could have without an alignment change. :) (I have seen the Code Dungeon in Grandville, I have seen the Thorn Tree in Nerva Peninsula...) I've also been able to have characters who never have had a chance to fly (or that matter, -exist- in CoH) to take to the sky, wings spread.

However, I have noticed something, that may not be fixable given the current setup, and I don't know if it'd be worth the work to 'fix'...

When Icon was first rolled out with the -n flag, a lot of people were having fun using the NPC character pieces (especially the ones used for signature characters, like Mother Mayhem or Sister Solaris).  However, I have found that while those costume files can be saved (and presumably the files can be used in that mini-demo-file creator webapp to make a demo file), those costume settings are still considered invalid for the purpose of completing character generation, and therefore the character creator won't allow that costume to "Enter Game", as it throws the invalid/missing character pieces error, and won't allow it until it's 'fixed'.

Again, I don't know if this is fixable, but it's something that may need to be looked at in the future.

Even so, I'm still getting goosebumps running characters through the zones, and poking around to see some of the tricks the devs used to make our city.  For instance, did you know that the super-reflective floors in Paragon City Hall and the Arena Lobbies were actually accomplished by mirrored geometry beneath a translucent floor?  It's actually quite clever! :)

--- Philip

(Who would like to suggest those who are looking at that spreadsheet of maps to add a column to note which maps throw an access error (like Paragon Dance Party) for those who haven't tried it yet...)

And there was a bug with that mirrored floor in City Hall early on. People could teleport INTO the mirrored part and be stuck underneath City Hall and then had to get a GM to move them back to Atlas properly.

Zombie Man

Quote from: pmoyer on May 29, 2013, 02:48:08 AM
(Who would like to suggest those who are looking at that spreadsheet of maps to add a column to note which maps throw an access error (like Paragon Dance Party) for those who haven't tried it yet...)

Are you using this? maps/City_Zones/City_02_03/City_02_03.txt

I log into that map with no problems. Are you using I23 or I24/Beta?

Illusionss

#694
This thread has 35 pages, so forgive me, I have not read the whole thing.

I'd like to ask: is there any chance the Rulaaru weapons will be added to the costume creator later?

And what about Bane Spiders? I'd love to recreate my Bane, but right now he's forced to wear a Crab backpack, and that kinda borks the whole thing. What about the Arachnos maces?

Thank you for what we have now. I load into the game several times a day now.

The Fifth Horseman

I see the Rulaaru weapons in NPC mode. :)
We were heroes. We were villains. At the end of the world we all fought as one. It's what we did that defines us.
The end occurred pretty much as we predicted: all servers redlining until midnight... and then no servers to go around.

Somewhere beyond time and space, if you look hard you might find a flash of silver trailing crimson: a lone lost Spartan on his way home.

Zombie Man

Quote from: Illusionss on May 29, 2013, 06:47:26 AM
This thread has 35 pages, so forgive me, I have not read the whole thing.

I'd like to ask: is there any chance the Rulaaru weapons will be added to the costume creator later?

And what about Bane Spiders? I'd love to recreate my Bane, but right now he's forced to wear a Crab backpack, and that kinda borks the whole thing. What about the Arachnos maces?

Thank you for what we have now. I load into the game several times a day now.

Make sure you're using the Beta/Issue24 client.

Run Icon1.5 (see first post in this thread for Icon1.5) in NPC Edit Mode by...

QuoteNPC Edit Mode

To launch the game in NPC Edit mode, you need to run Icon with a -n switch.

On Windows, the easiest way to do that is to create a shortcut to icon.exe (right click on icon.exe and use "Create Shortcut"). Once its created, right click on the shortcut and go to properties.

In the first box, "Target", go to the VERY end of the line, after everything else. Add a space, then type -n

Hit OK. You can then rename the shortcut so that you know it's for the NPC editing version, or move it to your desktop if you want.

While in the character creator, under the body tab (where you chose gender/huge and body sliders) click the radio button for the soldier you want at the bottom left of screen.

daveyfiacre

THANK YOU!!!!! YAY! :)

now, when i went to nerva i zoned into the hospital but couldnt get out the door. i checked back a few pages but wasnt sure how to exit xD

wyldhunt

Quote from: The Fifth Horseman on May 28, 2013, 03:08:16 PM
There's a reason the new bunch is on a separate list - I have not had the time to test all the maps and confirm they actually work. Some don't contain anything but debug stuff, others don't even load.
I'm with the program now - I'd missed your post about your second csv earlier.

For all: I've verified and labelled here some of the maps which weren't included at http://home.roadrunner.com/~scuzzbopper/maps.html, however were in posts by The Fifth Horseman, Arachnion, and others. There is some duplicate information, however this is to help clarify other information (such as the versions of GC and DA):

Galaxy City (pre-I21): maps/City_Zones/City_01_03/City_01_03.txt
Galaxy City (Echo): maps/City_Zones/City_01_04/city_01_04.txt
Destroyed Galaxy City: maps/City_Zones/N_City_00_01/N_City_00_01.txt
Dark Astoria (Echo): maps/City_Zones/Hazard_03_01/Hazard_03_01.txt
Dark Astoria (I21+): maps/City_Zones/Coop_06_01/Coop_06_01.txt
Fort Trident: maps/City_Zones/City_06_02/City_06_02.txt
The Crucible: maps/City_Zones/V_City_06_02/V_City_06_02.txt
Ouroboros: maps/City_Zones/City_06_01/City_06_01.txt
Precinct Five: maps/City_Zones/P_City_00_05/P_City_00_05.txt 
Nova Praetoria: maps/City_Zones/P_City_00_01/P_City_00_01.txt 
Underground Nova: maps/City_Zones/P_City_00_06/P_City_00_06.txt
Imperial City: maps/City_Zones/P_City_00_02/P_City_00_02.txt 
Underground Imperial: maps/City_Zones/P_City_00_07/P_City_00_07.txt
Neutropolis: maps/City_Zones/P_City_00_03/P_City_00_03.txt 
Underground Neutropolis: maps/City_Zones/P_City_00_08/P_City_00_08.txt
First Ward: maps/City_Zones/P_City_00_04/P_City_00_04.txt 
Night Ward: maps/City_Zones/P_City_00_09/P_City_00_09.txt

I'm calling out  two other interesting "non-mission" maps below - I'm guessing these were in process towards I24, maybe?
maps/City_Zones/City_05_02/City_05_02.txt - notice the Cole memorial hospital in a Paragon City-style zone
maps/City_Zones/V_PvP_06_01/V_PvP_06_01.txt - notice this is interior Praetorian, and the map file name is marked for PvP

Wyldhunt
Guardianite since I2
Wyldhunt
Guardianite since I2
Playing as Wyldhaunt on Rebirth

Zombie Man

Quote from: daveyfiacre on May 29, 2013, 03:22:08 PM
THANK YOU!!!!! YAY! :)

now, when i went to nerva i zoned into the hospital but couldnt get out the door. i checked back a few pages but wasnt sure how to exit xD

The answer you seek is in the updated second post of this thread:

Quote/fly
Default keybind: 1
Take to the skies!

/map_dev
Default keybind: F4
Show normally hidden developer markers most likely used as part of the map editing process. Neighborhood volumes, spawn points, etc. More importantly, it also makes indoor sections (which are normally invisible when you're not inside them) show up, so they're easier to find in no-clip mode. Pressing F4 again turns it off.

/no_clip
Default keybind: F5
Toggles no-clipping mode on and off. Basically the same as using /nocoll 1, but is a toggle so it can be easily bound, and also displays an on-screen message to notify you if it's on or off.

Use /fly and /noclip to go anywhere.