Does anyone else find it hard to conduct himself, in a game, in a way that he wouldn't in real life? I tried playing a few villains in CoV, and, as long as I was working against the other criminal groups, I could feel like I was still fighting crime. The Rogue Isles PD were (largely) corrupt, so I could bring myself to fight them. But I had trouble with missions where I had to attack Longbow or other crime-fighters.
And when I hit the Vendetti arc, it was bad enough that I'd gone ahead and hurt Worthington, who was just trying to help his niece. But when I found out Vendetti's plans for the niece, that was it. I could see doing that to someone who was part of the criminal world (part of The Game, to use a "Highlander" term). But using an innocent, and planning to heal her so that he could get her killed as his revenge.... It took me by surprise, and I was actually so sickened that I couldn't load CoV for months. I very much wanted a way to stop Vendetti, and rescue the niece (after she was cured, of course), as a way of correcting for the fact that I had helped him to set up that plan.
I know that lots of game-players can compartmentalize that sort of thing, and, for instance, commit vicious, people-hurting crimes in GTA. But something in me is wired so that I just have to be the good guy. To quote Bob the Guardian, from "ReBoot": "I guess I just can't go against my programming." Does anyone else experience this, to some degree?
I can imagine that someone will recommend that I try to break through that wall and "free" myself, but I don't want to. :shrug: