Author Topic: Do you need to be the good guy?  (Read 9636 times)

Kaiser Tarantula

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Re: Do you need to be the good guy?
« Reply #40 on: July 20, 2013, 10:16:23 PM »
If you really wanted to feel like a villain on redside, you needed to run mission for one guy - Westin Phipps.  No missions quite made you feel like such a bastard for completing them.  Refreshing, really, from the usual "X villain group is causing trouble, go smack them around to teach them their place" missions you usually get.  Other missions that can make you feel like a proper villain include the Absolute Vengeance story arc from Arbiter Daos in Grandville, anything from Vernon von Grun in Grandville, and Johnny Sonata's story arc in St. Martial.

Killing a dude's kid, helping an aspiring mad scientist, and obliterating a famous singer's soul.  Good stuff, right?

JaguarX

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Re: Do you need to be the good guy?
« Reply #41 on: July 20, 2013, 10:28:51 PM »
If you really wanted to feel like a villain on redside, you needed to run mission for one guy - Westin Phipps.  No missions quite made you feel like such a bastard for completing them.  Refreshing, really, from the usual "X villain group is causing trouble, go smack them around to teach them their place" missions you usually get.  Other missions that can make you feel like a proper villain include the Absolute Vengeance story arc from Arbiter Daos in Grandville, anything from Vernon von Grun in Grandville, and Johnny Sonata's story arc in St. Martial.

Killing a dude's kid, helping an aspiring mad scientist, and obliterating a famous singer's soul.  Good stuff, right?
yup. except the burning book thing was a bit weak on the villain scale. Luckily I dont think it was part of the main arcs.

The rest felt like mostly an agent for arachnos stuff. Capture Francine for Arachnos torture or covering tracks so Arachnos dont pick up on it. Or deal with someone that is a spy that Arachnos want gone. Geesh, that put a damper on feeling villainous and feel like I might as well be Arachnos. Although it made more sense playing a Bane Spider though.

Kaiser Tarantula

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Re: Do you need to be the good guy?
« Reply #42 on: July 22, 2013, 06:32:09 AM »
Although it made more sense playing a Bane Spider though.
As an Arachnos Soldier myself, it did make a lot more sense on that character than others.

JaguarX

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Re: Do you need to be the good guy?
« Reply #43 on: July 22, 2013, 06:35:57 AM »
As an Arachnos Soldier myself, it did make a lot more sense on that character than others.

Yeah, when I made my spider I made sure to do that arc, as other than the arachnos lackey overtones, it was a very well written arc and fitting for a arachnos soldier.

The rest of the toons after a while I just skipped it.

Kaiser Tarantula

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Re: Do you need to be the good guy?
« Reply #44 on: July 23, 2013, 01:28:42 AM »
Mhm.  Then again, it's not like working for Hardcase, where he constantly says, "Hey, I know you're a villain, but we gotta protect our own, right?"

I wanted to backhand him with a spider-leg and go, "NO, numbnuts, we don't 'protect our own' - we hunt the demons for GOOD PAY, and if they don't pay, we let whoever failed to pay our bill face the music.  Then, to keep the money moving through the casinos at Babylon, we put some OTHER schmuck in charge!  Y'know, one that ISN'T hunted by every demon from here to Grandville."  On my villain characters, I could care less if some citizens get munched or their souls stolen by demons.  That's your problem, Hardcase, not mine.  It only becomes my problem if you have sufficient payment to make it worth my time.

At least working for Westin Phipps had you engaged in some honest-to-badness villainy.  Poisoning food supplies for the needy, kidnapping a teacher trying to reform the Freakshow, ensuring that the homeless remain downtrodden by Arachnos, yeah - you're genuinely doing some reprehensible stuff.  Even other members of Arachnos are appalled at Westin's kind of depravity.

A lot of the villain content of the Rogue Isles had the same issue - it's more of what I'd expect from a rogue than an out-and-out villain.  I loved it, as I kinda like the whole 'noble demon' kind of character, but there needed to be more opportunities to be a straight-up fiend or at least a jerk.

JaguarX

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Re: Do you need to be the good guy?
« Reply #45 on: July 23, 2013, 01:43:11 AM »
Mhm.  Then again, it's not like working for Hardcase, where he constantly says, "Hey, I know you're a villain, but we gotta protect our own, right?"

I wanted to backhand him with a spider-leg and go, "NO, numbnuts, we don't 'protect our own' - we hunt the demons for GOOD PAY, and if they don't pay, we let whoever failed to pay our bill face the music.  Then, to keep the money moving through the casinos at Babylon, we put some OTHER schmuck in charge!  Y'know, one that ISN'T hunted by every demon from here to Grandville."  On my villain characters, I could care less if some citizens get munched or their souls stolen by demons.  That's your problem, Hardcase, not mine.  It only becomes my problem if you have sufficient payment to make it worth my time.

At least working for Westin Phipps had you engaged in some honest-to-badness villainy.  Poisoning food supplies for the needy, kidnapping a teacher trying to reform the Freakshow, ensuring that the homeless remain downtrodden by Arachnos, yeah - you're genuinely doing some reprehensible stuff.  Even other members of Arachnos are appalled at Westin's kind of depravity.

A lot of the villain content of the Rogue Isles had the same issue - it's more of what I'd expect from a rogue than an out-and-out villain.  I loved it, as I kinda like the whole 'noble demon' kind of character, but there needed to be more opportunities to be a straight-up fiend or at least a jerk.

lmao. Yeah Hardcase. I had to check to make sure I was still on redside.

I was thinking the same along those lines. "Protect our own? Hell naw. Those that can pay get a pass. Those that don't, well then, sucks to be them. And definitely get rid of that Sinata guy. Who wears a yellow suit these days?"

Yeah westin Phipps wasn't the worse. Over all redside felt like a mischievous rogue rather than a true super villain that is to be feared.

Samurai Cowgirl

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Re: Do you need to be the good guy?
« Reply #46 on: July 26, 2013, 02:50:29 PM »
In 90% of the games you play the hero by default, even if you set yourself evil in the end you "save the world" and the best you can do is be a jerk about it or be conscripted to service. Nice to have a change.

While it wasn't superb, I always enjoyed it. Evil plots (even if they weren't you own), backstabing, heroes to fight, and plenty of bank robberies (for your self maded evil plots). Still as per the concensus it needed more evilness, or possibly more good ...to defeat

Always be Stylin!

MindBlender

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Re: Do you need to be the good guy?
« Reply #47 on: August 05, 2013, 09:47:01 AM »
Hmmm, I guess the reason I played a MM was that I had my minions doing most of the killing.  I'm a good guy so it made taking down the longbow tough.  Only 1 50 vil and that was the MM (Bots/dark). 
All my computer skill was used up on my Commodore 64 decades ago...

Kaiser Tarantula

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Re: Do you need to be the good guy?
« Reply #48 on: August 05, 2013, 10:21:31 AM »
Is it just me... or did anyone else hate freakin' Longbow?

Jumped-up red-and-white spandex-wearing gits playing at being a military.  I'm sorry, but having basic competency with an assault rifle and shooting it at supervillains does not make you a superhero.  It most certainly does not entitle you to wear brightly-colored spandex.  No offense to the Assault Rifle folks out there - you, after all, have far more than basic competency with your weapon of choice.

Sure, Arachnos has its own spider-themed outfits, but at least they give their people body armor and genuinely-high-tech customized weaponry.  I never felt bad about wasting Longbow - it's no coincidence, I think, that Longbow's two primary colors also happen to be the colors that bullseyes are traditionally painted in.  Those pseudo-military superhero wannabes had it coming, as far as I care.  The only Longbow I have any modicum of respect for is the Wardens - at least they have honest-to-goodness superpowers to justify the ridiculous getup.

I feel the same way about Manticore's Wyvern agents.  At least they have the decency not to be seen very often.  If Longbow was stupid for using standard-issue military weaponry in lieu of superpowers, Wyvern's even dumber.  C'mon, firearms made bows obsolete in warfare for a reason.  If you're going to use a bow, at least have the decency to pack some gas arrows or explosive arrows.  Y'know something that makes your choice of a weapon from the early 15th century seem practical.

Again, no offense to the actual archery and trick arrow heroes & villains out there.  You guys actually bother to make it interesting with neat trick shots and specialized arrows.  Most Wyvern agents, on the other hand, have all the archery skills of a child taken to an archery range by their parents once or twice.  Honestly, my experience is that it's about as effective against a competent supervillain as being smacked in the face with a sock balled up in a wet paper bag.
« Last Edit: August 05, 2013, 10:33:08 AM by Kaiser Tarantula »