If we could bring COH back what would you change?

Started by Chance Jackson, March 19, 2013, 09:25:09 PM

BadWolf

Customizable MM pets or, if that's not feasible, at least a gender toggle that let you choose between a male/female/large version of each.

Yes, everyone's said it, but offline mode. I probably wouldn't use it while the game was live, but it'd make a big difference to things now.

/radiation and /kinetics for Masterminds. Because 1) I want atomic zombies, and 2) I would like to be an unstoppable god of war with minions buffed to impossible degrees. (OK, they'd probably balance it, but...)

Ice Armor for Brutes. Have your toggles generate Fury to compensate for the Fury you lose by being attacked less.

Rogue and Vigilante-specific content, especially redside Vigilante content and blueside Rogue content. What's the point of being able to go to the "other side" if there's nothing for you to do there?

More Incarnate content, especially more solo Incarnate content. DA was a big "gateway drug" to me to Incarnate stuff, because I no longer felt like I'd be stuck logged in and waiting for a trial if I played past 50.

Finish those Incarnate trees! Omega FTW, baby!

Praetorian content to 50, including the ability to change sides from Loyalist to Resistance and back all the way up.

More zone changes after completing specific events. Also, by the same token, villain changes after completing specific events, using the tech that puts Voids and Quantums into missions. So for example, if you fail a particular mission, like the Sky Raiders' "Steal the Cryonic Armor" mission, you're tagged as having failed and the game starts including "Cryonic-Armored Sky Raider" minions in your Sky Raider spawns. Later, you'd get a mission to destroy their production facility, which would remove that tag.

A change of heart on Primalists.

Scalable weapons. When I shrink my character, it'd be nice if I had the option of leaving the mace at the same size.

Shoulder parrots.

Whip Melee!!!!!

More Epic Power Pools.

...um...Animal Blast, a Blaster primary that uses as its starting basis the three ranged attacks from Beast Mastery?

OK, that's probably a sign I should stop for now. :)

CoyoteSeven

Jumping to the end here...

I'd make purple IO set recipe drops to be possible even when you're not at level 50. It was a set percent chance of happening at 50, right? So say if you've got a brand new level 1 character, you'd have a 1% chance of THAT chance to happen. A very rare occurrence, fittingly.

As you go up in level, that chance steadily increases.

The IOs themselves should always be level 50. Maybe if you happen to get one at under level 10, you can go to one of your contacts and he or she could be like, "Oh my, how did you get THIS???" or something, lol.

silvers1

Quote from: CoyoteSeven on April 29, 2013, 10:33:19 PM
Jumping to the end here...

I'd make purple IO set recipe drops to be possible even when you're not at level 50. It was a set percent chance of happening at 50, right? So say if you've got a brand new level 1 character, you'd have a 1% chance of THAT chance to happen. A very rare occurrence, fittingly.

As you go up in level, that chance steadily increases.

The IOs themselves should always be level 50. Maybe if you happen to get one at under level 10, you can go to one of your contacts and he or she could be like, "Oh my, how did you get THIS???" or something, lol.

Actually, if you participated in special events, like Rikti invasions - you already had a chance to get a purple at any level.  Got one once on a level 20 something blaster.

--- Hercules - Freedom Server ---

srmalloy

Quote from: BadWolf on April 29, 2013, 07:13:24 PMIce Armor for Brutes. Have your toggles generate Fury to compensate for the Fury you lose by being attacked less.

I thought that being attacked, not being hit, was what generated Fury for a Brute. Doing it any other way penalizes Brutes for Defense powers.

Reiraku

Quote from: srmalloy on April 30, 2013, 08:20:14 PM
I thought that being attacked, not being hit, was what generated Fury for a Brute. Doing it any other way penalizes Brutes for Defense powers.

He means the result from chilling embrace, which would cause your enemies to attack less often, thus lower fury generation.

Canine

Quote from: Reiraku on April 30, 2013, 09:08:54 PM
He means the result from chilling embrace, which would cause your enemies to attack less often, thus lower fury generation.

And yet Brutes could use Dark Armour, which contained the wonders of Oppressive Gloom and Cloak of Fear, both of which would reduce the frequency of incoming attacks, quite drastically.

I never really understood the omission of Ice Armour on that reasoning.

But since I had a Dark Armour Tanker and an Ice Armour tanker by the end, I wasn't too bothered, either.

The only time I repeated a powerset was Willpower, and that was for character concept reasons, the curse of wanting 'normals' in CoH :)

Creepy Candy

#126
Most of my improvements would be cosmetic, except the first one.

I'd want a Huge female character option.  And while many insisted that the Huge was gender-neutral, there were 30 some-odd faces - all distinctly male.  Kind of blew some of my wanted character concepts with that.  Basically, I'd love to have the same large array of female faces available for Huge, boobs or not.  I also liked the suggestion for pets not being specifically male.  I'd probably be dreaming to have pets' costumes designable or even just given colour choices, but might as well ask.  ;D  Not having that option is why I never played an MM.

This is more to character creation, but it was annoying that some of the newly released weapon classes could not be previewed until you had already bought the set.  How silly is that?  Carrying over the awesome Beta option to let us colour our Epics and colour (or minimalize FX) our basic powers (Sprint, Combat Jumping, etc.) would be terrific.  How many times has Combat Jumping ruined a look?  And I'd definitely like to keep being able to have cape/aura packs from level 1.  Prettttttty.  I would have liked for more of the auras to offer Feet options.  I also like the idea of different placement for chest logos (centre/front shoulder, regular sized/smal).

I don't know if it would be possible, but letting us choose our eye colour for different faces would be great.  There were some faces I would have loved to have, had I been been able to have all white pupils.

So - Titan rocks, thanks for letting us get our Fix in the Icon.  I still make my friends look at my costumes when they visit (all non-gamers, sadly).  And I still can't find a game to play; compared to CoX, they all SUCK.  Champions' "Fly" made me weep.

Cripes, almost forgot. More red side content!  The stories there were fascinating, as was the unique architecture of the buildings.  I loved red side, but there rarely people to team with.  More Gold side, as well.  Loved going to Praetoria.  Leaving at level 20 kind of sucked.  I liked that you could bring blue/red side toons through Pocket D.

Peace, Creepy Cookie.

PS:  It goes without saying that I'd pay/play the game - as it stands - with no further updates, til the End of Time.

@Rainbow Serpent:  Elhaz Te'Naith, Jade River, The Creepies (Candy/Cookie), Sol Kenaz, Queen Nih'ven
- Don't closet me and I won't out you
@Rainbow Serpent (CoX), @Sapphicserpent (NW)

Golden Ace

♫Sometimes you feel like a Tank, Sometimes you don't!♪

Reiraku

Quote from: Canine on April 30, 2013, 10:43:47 PM
And yet Brutes could use Dark Armour, which contained the wonders of Oppressive Gloom and Cloak of Fear, both of which would reduce the frequency of incoming attacks, quite drastically.

I never really understood the omission of Ice Armour on that reasoning.

But since I had a Dark Armour Tanker and an Ice Armour tanker by the end, I wasn't too bothered, either.

The only time I repeated a powerset was Willpower, and that was for character concept reasons, the curse of wanting 'normals' in CoH :)

I completely agree on the Ice Armor part. Having seen them in CoV beta before they adapted Energy Aura, I had always wanted one. It didn't help that Fury generation was broken before they removed it.

Safehouse

Name: Safehouse     Origin: Magic
Powers: Energy Blast/Electricity Manipulation/Flame Mastery/Teleportation
Security Level: 50+
Status: Inactive
Last Seen: Wandering the empty streets of the evacuated Paragon City.

ukaserex

This may sound crazy, but one thing I would change would be taskforce team size requirements. Some of the tfs - Synapse and in the shard - were pretty tough to get started, even if you did have a couple of friends that would tag along. (at least on the smaller population servers) Or, alternatively, just combine all the servers to one server without that 50 player to a zone limit. I understand why that limit was in place, but it would be nice in a perfect world to just have everyone on one server be on one map, if they so chose.

Those who have no idea what they are doing genuinely have no idea that they don't know what they're doing. - John Cleese

LaughingAlex

I'd adjust defenders some.  I found some sets the defender him/herself couldn't benefit as much from using as a corruptor could, particularly kinetics, due to the defenders lower damage ratings.  I'd say adjust and give them a smaller "mini crit" that was like a 5% chance with 25% of there damage on crit for a team with full health, to encourage the damage mitigation they can provide more.  I also consider that due to the fact that controllers could sometimes outdamage defenders due to the critical strike factor they got(containment).  If not based on health then I'd say based on the number of teammages benefiting from buffs the defender uses.  Just as long as defenders were more in the middle of the damage corruptors and controlers could do I'd be happy to see that.  They excelled at the buffs/debuffs but damage being lower then some controllers just irked me sometimes, and mislead some people into thinking they were a "healer" class even though defenders had so many other buff/debuff sets that focused on everything else that often out-performed empathy.

Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

MaidMercury

Quote from: ukaserex on May 04, 2013, 08:49:58 PM
This may sound crazy, but one thing I would change would be taskforce team size requirements. Some of the tfs - Synapse and in the shard - were pretty tough to get started, even if you did have a couple of friends that would tag along. (at least on the smaller population servers) Or, alternatively, just combine all the servers to one server without that 50 player to a zone limit. I understand why that limit was in place, but it would be nice in a perfect world to just have everyone on one server be on one map, if they so chose.
Back in the day, yezz...It was easy to recruit. Later it did get harder to fill all 8 slots on many nights.
Within the attention spans of younger heroes, heroines.  People preferred Magi farms, Incarnate TF's,
from what I recall. Rikti Motherships Raids were exception, I suppose they were CoH Superbowl Sundays. :roll:

silvers1

Another tning I wanted so much, which they never catered to - the ability to touch/utilize moving vehicles.

From cars to boats, and even the blimp in AP - I just wanted to be able to hop on top and take a ride...

I was also greatly disappointed when I parked my invuln tanker in front of the moving train and "Immovable" wasnt as advertised.
Would have loved to have had a "Hancock Moment" there.


--- Hercules - Freedom Server ---

Turboski

Ever since I played Infamous, I've kind of wished CoH had more aiming and mobility and dimension to it's combat.  I've gotten super excited for Project Awakened since it looks like it combines my favorite elements from both games.

Golden Girl

Quote from: Turboski on May 06, 2013, 04:43:42 AM
I've gotten super excited for Project Awakened since it looks like it combines my favorite elements from both games.

http://projectawakened.com/
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Todogut

For me, a pet peeve in CoH was the ability of other players to change the way my character or our entire team looked. I didn't like being covered in fire, ice, demon flames, darkness, etc.

It got much worse when two changes were made: 1) the ability for the player to customize the color of the visual effects, and 2) the player could affect the entire team or league by targeting just one member. These changes meant that Captain Colorblind could create Team Eyesore with just one click.

After those changes went into effect, I was on a Numina task force where, in the first mission, a mastermind with Thermal Radiation cast Fire Shield and Plasma Shield, instantly covering his pets and seven teammates in double flames, which had been custom colorized brightest, most glaring day-glow green. The screen was filled with flaming green animations, pretty much obscuring everything else... and we had more than an hour to go of this visual assault.

I had hoped that Null the Gull's powers would be expanded to give players the option to turn off visual effects from other players' powers; but, I never read even a rumor of this capability being added. I would have voted for it to be top priority--ahead of new zones, new trials, new story arcs, and anything else.

Chance Jackson

Quote from: Todogut on May 06, 2013, 10:28:07 PM
For me, a pet peeve in CoH was the ability of other players to change the way my character or our entire team looked. I didn't like being covered in fire, ice, demon flames, darkness, etc.

It got much worse when two changes were made: 1) the ability for the player to customize the color of the visual effects, and 2) the player could affect the entire team or league by targeting just one member. These changes meant that Captain Colorblind could create Team Eyesore with just one click.

After those changes went into effect, I was on a Numina task force where, in the first mission, a mastermind with Thermal Radiation cast Fire Shield and Plasma Shield, instantly covering his pets and seven teammates in double flames, which had been custom colorized brightest, most glaring day-glow green. The screen was filled with flaming green animations, pretty much obscuring everything else... and we had more than an hour to go of this visual assault.

I had hoped that Null the Gull's powers would be expanded to give players the option to turn off visual effects from other players' powers; but, I never read even a rumor of this capability being added. I would have voted for it to be top priority--ahead of new zones, new trials, new story arcs, and anything else.
This
Chance Jackson was my Global, I mostly played on Triumph Toons: LIEGE CHEETATRON X - Bots/Traps/Mu lvl 50 +3; DOWN RIGHT FIERCE - SJ/Fire/Soul Brute lvl 50 +3; FIGHT OF YOUR LIFE -KM/Nin/Fire Stalker lvl 50 +3; TIME MAY CHANGE ME - Time/Sonic/Dark; INFERNAL SAMURAI - DB/Fire/Fire lvl 50 +3 replaced by "NITORYU" - DB/WP probably a brute; THUNDEROUS BRUTE - Elec/Shield Scrapper; And Many More!

Safehouse

Quote from: Turboski on May 06, 2013, 04:43:42 AM
Ever since I played Infamous, I've kind of wished CoH had more aiming and mobility and dimension to it's combat.  I've gotten super excited for Project Awakened since it looks like it combines my favorite elements from both games.

This. Project Awakened looks so so so so good. Love the twister in the trailer.
Name: Safehouse     Origin: Magic
Powers: Energy Blast/Electricity Manipulation/Flame Mastery/Teleportation
Security Level: 50+
Status: Inactive
Last Seen: Wandering the empty streets of the evacuated Paragon City.

JaguarX

#139
Quote from: Todogut on May 06, 2013, 10:28:07 PM
For me, a pet peeve in CoH was the ability of other players to change the way my character or our entire team looked. I didn't like being covered in fire, ice, demon flames, darkness, etc.

It got much worse when two changes were made: 1) the ability for the player to customize the color of the visual effects, and 2) the player could affect the entire team or league by targeting just one member. These changes meant that Captain Colorblind could create Team Eyesore with just one click.

After those changes went into effect, I was on a Numina task force where, in the first mission, a mastermind with Thermal Radiation cast Fire Shield and Plasma Shield, instantly covering his pets and seven teammates in double flames, which had been custom colorized brightest, most glaring day-glow green. The screen was filled with flaming green animations, pretty much obscuring everything else... and we had more than an hour to go of this visual assault.

I had hoped that Null the Gull's powers would be expanded to give players the option to turn off visual effects from other players' powers; but, I never read even a rumor of this capability being added. I would have voted for it to be top priority--ahead of new zones, new trials, new story arcs, and anything else.

Speaking of null the gull, uhmm...is a bird like creature of this sort  going to be added in the two up coming projects anyone know of?