CIT.TSK = Stop(ATK())
CWK.SEE[NCSFT.ATK()]; CWK.DEF(COH)
NCSFT.ATK(CWK); CWK.TSK[DEF(CWK)] > CWK.TSK[CLN(COH)]; CWK.TSK = DEF(CWK)
If NCSFT.TSK != GIV(PRGN.STDS[COH.PPL]) Then CWK.ATK(NCSFT)
If CWK.TGT != (LYL.CTZ or CWK[ATM]) Then ATK(TGT)
Lemme see if I can translate for those who don't speak Praetorian Clockwork.
The citizen must stop its attack.
If Clockwork are aware of an attack by NCsoft, then the Clockwork's duty is to defend CoH.
If NCsoft should attack Clockwork, then the Clockwork shall defend itself in lieu of caring for CoH; thus, the Clockwork is currently defending itself.
If NCsoft refuses to refound Paragon Studios with the original CoH devs, then the Clockwork must attack NCsoft.
If the Clockwork's target isn't LYL.CTZ (term I'm not familiar with), or another Clockwork, then it will attack the target.
While !COX.FIX; DEV.TSK = FIX.COX
So long as CoX isn't fixed, the devs must fix CoX.