I disagree with many of you...Incarnates led to farming and unbalanced play with non-incarnates...some of you did say that but your idea of keeping the system does not sit well with me...having an increase in level...say level 50-54 to match the NPC villians would be ok but the problem remains...too much power.
People were already soloing TF's without Incarnates...that alone says there is a problem...TF's are specifically for Teams. Adjusting to 4x8 and still taking out NPC's without problems...shows a lack of challenge.
Some of you power leveled your characters in 3 hours...you did not learn anything, put any effort into anything and already missed all the game content...why did you bother to play at all...sounds like Mario Brothers is more your speed.
Reminds me of the video's Push My Awesome Button! by ncsoftnorcal on you tube, check it out.
The game should be challenging and entertaining otherwise it would be...oh wait...it already has been...shut down
Before you flame war this let me post my changes:
- Go back to fewer NPC's and spawn less like in the old days so new people at low level can have rest spots when learning the game this will also cut down on lag.
- AE content should be the same drops and xp as in-game content so those choosing AE can enjoy it.
- Have option to which area you wish to start in Hero, Rogue or Villain instead of the Shivan war thing.
- remove odd new buildings such as 1st National Bank in Atlas which is sitting between 2 old buildings...also the new Building other side of the lake used to be the first encounter area for clockwork...its now too clean and there is no trashed back area.
- New low level stories so there is more options for older players.
- Frequency of mid, high and purple drops increased slightly so people don't have to farm for them.
- Allow more NPC's to be used as pets (reinforcements) through missions just like the Clockwork Gears, Warwolf Whistle, Shivan, etc. (this will help soloists)
- More high level content but remove Incarnates System or have an option to remove it like we had the Second Build option...which helped us bounce between PvP and PvE characters.
- Remove some of the NPC mission givers and have more of the stories given to most used NPC's like the 5 in Atlas City Hall.
- Move the Warshade NPC from Atlas City Hall to her own location, maybe on the other side of the park from the Peacebringer NPC.
I have other ideas ill share later.