Author Topic: And the mask comes off.  (Read 1748869 times)

Cailyn Alaynn

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Re: And the mask comes off.
« Reply #2040 on: September 12, 2014, 02:59:42 AM »
Yep I ALWAYS started my heroes in Galaxy City, at least up to the point where I couldn't any longer.
If we get a vote (hmm maybe a bribe would help?), then I'd vote that APR restore Galaxy City to a viable zone.

Psh! I can not be bribed! ...Unless it's something from a whole list of things which could totally be used to bribe me. -cough-

I will say that I do have plans in regards to Galaxy City. I won't say what quite yet, but I think you guys will like it.
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Paragon Avenger

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Re: And the mask comes off.
« Reply #2041 on: September 12, 2014, 03:12:16 AM »
Duh, it's Atlas Park Revival not Galaxy City revival.
Wow, a separate game for each zone.

So not a good idea.

Von Krieger

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Re: And the mask comes off.
« Reply #2042 on: September 12, 2014, 03:18:13 AM »
Galaxy City is remade as a theme park celebrating the life, times, and exploits of the man,. the myth, the legend, Dillo.

Hoorb.

Goddangit

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Re: And the mask comes off.
« Reply #2043 on: September 12, 2014, 03:19:18 AM »
Galaxy City is remade as a theme park celebrating the life, times, and exploits of the man,. the myth, the legend, Dillo.

Hoorb.
Amazing air sounds.

Paragon Avenger

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Re: And the mask comes off.
« Reply #2044 on: September 12, 2014, 03:30:38 AM »
They could combine Galaxy City with Dark Astoria.
Make it either Dark City or Astoria Galaxy.
Or Dark Galaxy.

Our Hero, Super Flying Wolf scans Dark Galaxy for signs of mischief.
"Help me!"  A cry is heard.  SFW soars to the aid of the distressed.
"What seems to be the problem, ma'am?" SFW asks.
"I thought I saw a naked flying wolf." The Distressed Citizen said.
"Hey, you try getting overalls over wings lady." SFW asserted.

Zombie Hustler

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Re: And the mask comes off.
« Reply #2045 on: September 12, 2014, 03:31:11 AM »
I will say that I do have plans in regards to Galaxy City. I won't say what quite yet, but I think you guys will like it.

You're totally going to rename it Meteor City, aren't you?

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Cailyn Alaynn

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Re: And the mask comes off.
« Reply #2046 on: September 12, 2014, 03:42:08 AM »
They could combine Galaxy City with Dark Astoria.
Make it either Dark City or Astoria Galaxy.
Or Dark Galaxy.

Dark Galaxy sounds like a Silent Hill-esque kind of zone.
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JanessaVR

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Re: And the mask comes off.
« Reply #2047 on: September 12, 2014, 03:46:48 AM »
Dark Galaxy sounds like a Silent Hill-esque kind of zone.
That was the old Dark Astoria - truthfully I loved it a lot more than the new version, though I did love the new Lovecraftian storyline that came with the new zone.  I loved to just fly around the old Dark Astoria, flying blind through the dense fog, with undead everywhere and possibly Adamastor lurking about.

Moth Cemetery was delightfully spooky...

ivanhedgehog

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Re: And the mask comes off.
« Reply #2048 on: September 12, 2014, 03:57:00 AM »
You're totally going to rename it Meteor City, aren't you?

"Come visit the wonders of Shivatown!"

nope, it will be an amusement park for villains, Tragic Kingdom

Ohioknight

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Re: And the mask comes off.
« Reply #2049 on: September 12, 2014, 04:11:10 AM »
The underlying power system in CoT is largely a freeform system that will be used (internally ) to construct the externally exposed powersets.  By that token, the CoH powersets would be similarly constructed and presented.  There will likely have to be some adjustments with probabilities, but that should be the majority of the conversion. We planned ahead.

Thanks, to Shard, Downix and IG for your responses -- it sounds awesome.

how comfortable are you with bit packing and the math behind quaternions?

Man, Quternions would have made a great name for the mysterious team before Nate's announce.
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Zombie Hustler

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Re: And the mask comes off.
« Reply #2050 on: September 12, 2014, 04:14:44 AM »
That was the old Dark Astoria - truthfully I loved it a lot more than the new version, though I did love the new Lovecraftian storyline that came with the new zone. 

Overall, I prefer "new" DA, because there is actually content there now, as opposed to endless tracts of barely populated (by BP) space, but I do wish they'd have found a way to keep the fog in it. Probably not quite as dense, but some degree of it.

That and the occasional NPC "ghosts" that you'd see wandering in the fog.

JanessaVR

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Re: And the mask comes off.
« Reply #2051 on: September 12, 2014, 04:24:49 AM »
Overall, I prefer "new" DA, because there is actually content there now, as opposed to endless tracts of barely populated (by BP) space, but I do wish they'd have found a way to keep the fog in it. Probably not quite as dense, but some degree of it.

That and the occasional NPC "ghosts" that you'd see wandering in the fog.
Yes, the new zone is an exotic, overt horror show of eldritch abominations openly walking the streets, but what you can't see is always scarier.  The old DA had that feeling in spades.  Even disregarding the Banished Pantheon zombies wandering everywhere, you could never shake the feeling that some unknown horror was lurking around the corner, or just ahead of you, concealed by the fog...

Zombie Hustler

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Re: And the mask comes off.
« Reply #2052 on: September 12, 2014, 04:42:32 AM »
Agreed. I can't recall for certain, but I want to say the sound/music ambience was different in Old DA, too- quieter, eerier. Was there a lot more "noise" in the new DA, or am I just misremembering and it was the same?

I recall the Devs talking about why they got rid of the fog in one of the new DA previews on the website, but I always wondered if they really thought twice about it. Limited experience with mapping and textures and things; is it a big deal to render fog in an MMO?

Waffles

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Re: And the mask comes off.
« Reply #2053 on: September 12, 2014, 04:42:35 AM »
We could do this.

https://www.youtube.com/watch?v=KFREs4GaJVU

Replace the word "Slab" with "Game" and it's a slam dunk!

Cailyn Alaynn

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Re: And the mask comes off.
« Reply #2054 on: September 12, 2014, 04:43:46 AM »
Nice try...
I really am too busy with other projects to do anything more than point you in the right direction. I'm certainly not going to write conversion tools, especially since a while back I took time out to explain the geo structure (which isn't even the animations, just the geometry) to a few people who approached me about creating a "other model formats -> geo" converter, but none of them came through or got very far with it. At the moment I'm much more interested in creating new geos and animations for the coh engine than extracting them.
However, it seems that reading and writing custom file formats without the help of a library to do it for you is something of a lost art. I blame the .NET and Java culture for this, leading many people to learn programming in a way that leaves them without a practical understanding of how the lower levels they're building on actually work, and dependent on someone else to solve the hard problems in a library for them.
But if you want some pointers for animations... how comfortable are you with bit packing and the math behind quaternions?

Hey, I'd like to think that was a *GREAT* try! :D
I've never pretended to be any sort of programmer. At all. I'm SO not.
So...It might be less surprising when I say that I have NO idea what quaternions are, or what bit packing is. :\

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Goddangit

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Re: And the mask comes off.
« Reply #2055 on: September 12, 2014, 04:50:08 AM »
Hey, I'd like to think that was a *GREAT* try! :D
I've never pretended to be any sort of programmer. At all. I'm SO not.
So...It might be less surprising when I say that I have NO idea what quaternions are, or what bit packing is. :\

Its a method of expressing rotation.  See my earlier post on quaternions.  Ornot.  You'd probably be happier not knowing.  :)

Cailyn Alaynn

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Re: And the mask comes off.
« Reply #2056 on: September 12, 2014, 04:54:29 AM »
Thanks, to Shard, Downix and IG for your responses -- it sounds awesome.
Man, Quternions would have made a great name for the mysterious team before Nate's announce.

Why is my name the one in bold? Nate's name should prolly be the one in bold. lol
"Let's get dangerous..."
Lead Developer and Master of Mischief - Revival Project.
Revival website: APR.Pc-Logix.com

Remaugen

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Re: And the mask comes off.
« Reply #2057 on: September 12, 2014, 04:55:37 AM »
Does UE4 support random events such as weather changes? I would love to finally see it rain every now and then, or snow!


We're almost there!   ;D
We're almost there!  ;D

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Power Gamer

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Re: And the mask comes off.
« Reply #2058 on: September 12, 2014, 05:12:52 AM »
Does UE4 support random events such as weather changes? I would love to finally see it rain every now and then, or snow!


We're almost there!   ;D

Just one more level of immersion, Remaugen!
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Sinistar

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Re: And the mask comes off.
« Reply #2059 on: September 12, 2014, 05:18:24 AM »
Haha, Funcoland, now that's a name I haven't heard since I was a kid.

Yes, may Funcoland/Gamestop one day go the way of Blockbuster Video....
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