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The Big Giant Icon Thread

Started by Codewalker, December 11, 2012, 02:51:44 PM

Arcana

Its been a while, but you might consider triple checking these instructions:

5. Right click on the City of Heroes application and select Show Package Contents.

6. Go to Contents > Resources > transgaming > c_drive > coh  ....  or that last part might be Program Files > City of Heroes.

7. Drag the icon.exe into the path above.

I have a hunch something somewhere around those steps might have gone awry.  Do you know if Applications/City of Heroes copy.app/Contents/Resources/transgaming actually exists?  If so, what are the subdirectories under it.  It seems to be looking for an "f_drive" subdirectory but that doesn't exist.

The-Pendragon

I am trying to use this and getting "Application Launch failure" messages.  Any suggestions?

PrinnyJ

Oh wow, Icon is fantastic!  I'm happy that I can finally play with those tier 9 costumes.  Thank you!

MisterMagpie

Just checking, I can't see any incarnate-acquired costume pieces in the creator, is that WAI/will be in there later or is there another thing I have to click.
I mean well, I swear.

The Fifth Horseman

Should be available in the NPC mode.
We were heroes. We were villains. At the end of the world we all fought as one. It's what we did that defines us.
The end occurred pretty much as we predicted: all servers redlining until midnight... and then no servers to go around.

Somewhere beyond time and space, if you look hard you might find a flash of silver trailing crimson: a lone lost Spartan on his way home.

pmoyer

Quote from: Arcana on December 27, 2012, 07:37:37 PM
Its been a while, but you might consider triple checking these instructions:

5. Right click on the City of Heroes application and select Show Package Contents.

6. Go to Contents > Resources > transgaming > c_drive > coh  ....  or that last part might be Program Files > City of Heroes.

7. Drag the icon.exe into the path above.

I have a hunch something somewhere around those steps might have gone awry.  Do you know if Applications/City of Heroes copy.app/Contents/Resources/transgaming actually exists?  If so, what are the subdirectories under it.  It seems to be looking for an "f_drive" subdirectory but that doesn't exist.

Nope. icon.exe's exactly where I put it, in that directory.  It's the same directory that has cityofheroes.exe -- /Applications/City\ of\ Heroes\ copy.app/Contents/Resources/transgaming/c_drive/coh.

I think the c_drive/f_drive thing is just CoH covering its bases as to what drives are available - "If c drive isn't available, check f for coh stuff.  If f drive isn't available, check c for coh stuff." - It would only be when both drives are missing that you're got a real problem.

Quote from: Arachnion on December 27, 2012, 07:20:36 PM
There are several errors in that code log, mainly object not found ones.

'cityofheroes.exe' cmdline 'cityofheroes.exe -project coh -startupexec charcreate.txt'
exec failed:: No such file or directory

This as Codewalker said, shows it can't find your .exe file... and since this is a Mac... I don't even know if mac uses exes.

The mac can use .exe's because cider is what's used to drive them.  The cityofheroes.exe is right where it's supposed to be.  That's how CoH on the mac can run in the first place, cider's a virtual machine emulating an appropriate windows box.

When I start up the I23 mac client, with the launcher in place, it starts up just fine and brings up the login screen.  When I copy the I23 mac client, and perform all the steps, as listed, in the first post's instructions for mac, I get the error that I mentioned, and the character creator doesn't come up.

So, honestly, I'm stumped.  I'd like to know if any other mac owners have had this problem, or if they've even managed to get the modified client working in the first place.  :(

-- Philip

blackjak

No luck here either. I have to say I  am actually impressed with Cider. I ran COH just fine. No ultra mode of course, but good anf stable the whole way. Screenies were all at a higher quality rez, but I  think that's just the way they save.
Virtue: Moonsun, Dynamo Jr., Crimson Fury, Sabre Kat, Double Sixxes, Quantum Stranger, Mystic Kirin, Pink.Eye Champion: Blackjak, Redwing Blackbird Justice: Shield Marshal Guardian: White Talon Triumph: Gosuto Union: Stellar Girl

pmoyer

Quote from: blackjak on December 28, 2012, 02:45:07 AM
No luck here either. I have to say I  am actually impressed with Cider. I ran COH just fine. No ultra mode of course, but good anf stable the whole way. Screenies were all at a higher quality rez, but I  think that's just the way they save.

Yeah, me here!  For the two months I played, I didn't have any problems COH wise -- ran native resolution on my monitor 1600x1200, would change the quality up or down depending on how many people I anticipated in the zone, and ran in ultra at least a few times.  Probably would've needed to get a new graphic card if I'd kept playing, though. :)

--- Philip

Codewalker

From the messages I really do think it's a problem with the working directory.

Do you happen to have your original plist file for comparison? COH itself gets quite unhappy if the current working directory isn't the one where its data files are, so there must be something in the setup to tell it to change there first.

pmoyer

Quote from: Codewalker on December 28, 2012, 03:39:46 AM
From the messages I really do think it's a problem with the working directory.

Do you happen to have your original plist file for comparison? COH itself gets quite unhappy if the current working directory isn't the one where its data files are, so there must be something in the setup to tell it to change there first.

Yes, I do.  Here are the relevant app/directory properties from Info.plist on my exisiting I23 CoH mac client:

Quote
<plist version="1.0">
    <dict>
        <key>apLaunch</key>
        <string>cider</string>
        <key>apPostURL</key>
        <string>https://tarts.transgaming.com/submit.cgi</string>
        <key>apURL</key>
        <string>http://updates.gametreeonline.com/cityofheroes</string>
        <key>CedegaGameDir</key>
        <string>C:\coh</string>
        <key>CedegaGameName</key>
        <string>c:\coh\cityofheroes.exe</string>
        <key>CFBundleDisplayName</key>
        <string>City of Heroes</string>
        <key>CFBundleExecutable</key>
        <string>cider</string>
        <key>CFBundleGetInfoString</key>
        <string>City of Heroes Beta v1.0.6998</string>
        <key>CFBundleIdentifier</key>
        <string>com.transgaming.cityofheroes</string>
        <key>CFBundleName</key>
        <string>City of Heroes</string>
        <key>CFBundleSignature</key>
        <string>COHC</string>
        <key>CFBundleVersion</key>
        <string>1.0</string>
        <key>CiderBuild</key>
        <string>6998</string>
        <key>CiderGameOptions</key>
        <string>-- cityofheroes.exe (null) -project CoH -launcher -setregion NA -setlocale 1033 -auth 64.25.36.88 </string>
        <key>NSPrincipalClass</key>
        <string>CiderApplication</string>
        <key>PrefsFolderName</key>
        <string>City of Heroes</string>
    </dict>
</plist>

Here are the relevant properties from the downloaded Info.plist I was instructed to replace it with:

Quote
<plist version="1.0">
<dict>
   <key>apLaunch</key>
   <string>cider</string>
   <key>apPostURL</key>
   <string>https://tarts.transgaming.com/submit.cgi</string>
   <key>apURL</key>
   <string>http://updates.gametreeonline.com/cityofheroes</string>
   <key>CedegaGameDir</key>
   <string>C:\coh</string>
   <key>CedegaGameName</key>
   <string>c:\coh\icon.exe</string>
   <key>CFBundleDisplayName</key>
   <string>City of Heroes</string>
   <key>CFBundleExecutable</key>
   <string>cider</string>
   <key>CFBundleGetInfoString</key>
   <string>City of Heroes Beta v1.0.6998</string>
   <key>CFBundleIdentifier</key>
   <string>com.transgaming.cityofheroes</string>
   <key>CFBundleName</key>
   <string>City of Heroes</string>
   <key>CFBundleSignature</key>
   <string>COHC</string>
   <key>CFBundleVersion</key>
   <string>1.0</string>
   <key>CiderBuild</key>
   <string>6998</string>
   <key>CiderGameOptions</key>
   <string>-- icon.exe</string>
   <key>LSMinimumSystemVersion</key>
   <string>10.5.7</string>
   <key>NSPrincipalClass</key>
   <string>CiderApplication</string>
   <key>PrefsFolderName</key>
   <string>City of Heroes</string>
</dict>
</plist>

(both of these files were edited down)

The ONLY differences between these two files are the "CedegaGameName" and "CiderGameOptions" parameters, which were provided in the changed file.

If there is some other file I should be looking into, please let me know.  There doesn't seem to be a "current working directory" property in either file.

Should I put back the "City of Heroes Preferences" directory into ~/Library/Preferences ? Although it doesn't appear to have anything in it, it may be still be needed.  Possibly.

-- Philip

Xenos

Quote from: pmoyer on December 28, 2012, 02:38:08 AM
I'd like to know if any other mac owners have had this problem, or if they've even managed to get the modified client working in the first place.  :(

As I had posted before, no luck in making the Mac instructions work either. Tried it a number of time. Also happy to post whatever Codewalker or TheManga want to see, if it helps.

NecrotechMaster

Quote from: MisterMagpie on December 28, 2012, 01:00:09 AM
Just checking, I can't see any incarnate-acquired costume pieces in the creator, is that WAI/will be in there later or is there another thing I have to click.

the standard mode acts as if you are a free player with no unlocks, to unlock everything as mentioned use the -n to get to dev mode for access to all locked costume pieces (either paid for or tier 9 VIP ones)

Arachnion

Quote from: NecrotechMaster on December 28, 2012, 05:06:27 PM
the standard mode acts as if you are a free player with no unlocks, to unlock everything as mentioned use the -n to get to dev mode for access to all locked costume pieces (either paid for or tier 9 VIP ones)

Incorrect.

Uncheck the "Only show free costumes" box near the bottom left of the screen in Standard Mode.
https://images.weserv.nl/?url=s1.postimage.org%2Fzb0aq1jq7%2Ffreebox.png

Boom. Enjoy paid, tier 9 sets, etc.

You do have to use -n however for Ascension/Incarnate pieces.
I'm all dressed up with nowhere to go
Walkin' with a dead man over my shoulder

Waiting for an invitation to arrive
Goin' to a party where no one's still alive

Lycantropus

Thank you. That's all I really have to say.

DeathToPoetry

Here are some Texture edits for different basic backgrounds for the Character
Creator and how to install/use them.  I know they work on Windows installs, but
not sure about Macs.

Download this zip file.

1) Place the Zip File in the Data folder of you City of Heroes Installation.
   Example: Mine is "C:\Program Files (x86)\NCSoft\City of Heroes\data" for
            the normal install and "C:\Program Files (x86)\NCSoft\CohBeta\data"
            for the beta

2) Unzip the file.  The correct folder structure and files will be put in place.

3) Remove the Zip File from the Data folder

4) Go to the deepest level of the installed directory tree to choose a
   background.
   Example: C:\Program Files (x86)\NCSoft\CohBeta\data\texture_library\GUI\CREATION\HybridUI\CharecterCreationUI

        Included are:
             background.texture000 - 000% White (Black) - starts Black
                  on Character creation without adjustment.  Adjusting Darker
                  has no effect.  Adjusting Lighter lightens to Grey.
             background.texture050 - 050% White (Grey) - starts Grey
                  on Character creation without adjustment.  Adjust Darker
                  to almost Black.  Adjust Lighter to almost White.
             background.texture100 - 100% White (Full White) - starts White
                  on Character creation without adjustment.  Adjusting Darker
                  darkens to Grey.  Adjusting Lighter has no effect.

        Not Included are:
             The Original Cityscape Background - Why?  If no file in the folder
                  is named "background.texture", the default (Original) is used.

5) To switch between backgrounds, you must rename the file you want to use.
   Example:  I decide to try a White background first.  I rename
             "background.texture100" to "background.texture".
             I then decide White isn't for me and want to try Black.  I rename
             "background.texture" to "background.texture100", and then rename
             "background.texture000" to "background.texture".


NOTE) Yes, the directory tree for the background fold looks mispelled. 
      That's how the Developers did it.

Leandro

Titan Icon got mentioned in Massively Speaking on the 18th, I just heard it last night. I cut the specific bit and put it on SoundCloud so you don't have to skip around: https://soundcloud.com/leandrotlz/titan-icon-on-massively


Codewalker

Happy early new years!

Titan Icon 1.0 has just been released. You can read the release notes here to see the list of changes, and download the new version here:

http://repo.cohtitan.com/icon/icon.exe

pmoyer

Tried Titan Icon 1.0 with my Mac I23 copied modified install.

Same behavior as before when starting up (it doesn't work, same failed to parse filename/no such file or directory errors) -- and no file browser window is opened to allow cityofheroes.exe to be found manually.

So, sadly, this still doesn't help. :P

Thanks for trying, though. :(

--- Philip

corvus1970

Woo hoo! Thanks codewalker, and happy new year! :)
... ^o^CORVUS^o^
"...if nothing we do matters, than all that matters is what we do."
http://corvus1970.deviantart.com/