Main Menu

The Big Giant Icon Thread

Started by Codewalker, December 11, 2012, 02:51:44 PM

Codewalker

Quote from: pmoyer on January 01, 2013, 03:44:53 AM
Same behavior as before when starting up (it doesn't work, same failed to parse filename/no such file or directory errors) -- and no file browser window is opened to allow cityofheroes.exe to be found manually.

Can you post the full error? At the very least the message should be slightly different than the old version and may provide some clues as to what isn't working.

BobMc

Thank you!

The New Year is looking better than the old one already!
The final line of a post  by Sweet_Sarah on Liberty
"Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes."


pmoyer

Quote from: Codewalker on January 01, 2013, 03:49:29 AM
Can you post the full error? At the very least the message should be slightly different than the old version and may provide some clues as to what isn't working.

Quote
$ cd /Applications/
$ ./City\ of\ Heroes\ copy.app/Contents/MacOS/cider
Could not stat /Applications/City of Heroes copy.app/Contents/Resources/transgaming/f_drive (No such file or directory), ignoring drive F:
err:process:fork_and_exec failed to parse filename
hFile = 68 unix file: 'cityofheroes.exe' cmdline 'cityofheroes.exe -project coh -noverify'
exec failed:: No such file or directory
err:process:fork_and_exec Hmm. pid 1857 exec failed No such file or directory
err:process:PROCESS_Create Fork/exec failed
$


The only dialog box that appears is one that says "Error Failed to launch process!" and provides an OK button to close it and quit.

Codewalker

That's really strange. Right before it tries to create the process, the very last thing that the new version of Icon does is verify that the exe file exists. That's why you're not getting the selection dialog, because it already sees the file in the right place.

You might try moving icon into a subdirectory and editing the info.plist to reference it there, but other than getting the selection dialog it probably wouldn't make a difference.  :-\

pmoyer

Quote from: Codewalker on January 01, 2013, 04:15:15 AM
You might try moving icon into a subdirectory and editing the info.plist to reference it there, but other than getting the selection dialog it probably wouldn't make a difference.  :-\

created a subfolder "/icon-subfolder" in the /coh directory, modified the Info.plist so that CedegaGameName is now "c:\coh\icon-subfolder\icon.exe" ... and the exact same error message and behavior as before, no extra dialog boxes. :P


ThorsAssassin

#285
1.0 works like a dream over here Code. Thank you again for working to improve it. As well as anyone else involved.

I have 3 different versions of Icon 1.0 installed. One for i23 and i24 and then the N version in i24. Really appreciate being able to do a full character creation using the NPC parts. Still want that bear hood from Shadow Hunter though ;)


**EDIT**

I also notice that now we get to see Psi Melee and Radiation armor in action woot. I wonder if there is a way to get the FX code out of the PIGGS since these sets never actually made it into the game?


Xieveral

Thank you again for your hard work!  ;D

Oh savage melee... how I would have loved you  :gonk:

https://i191.photobucket.com/albums/z312/xieveral/comeatmebro.png
?RSN = CKN(CRS.ROD)

RSN = GLR(EMP.MCL)

Mister Bison

#287
Quote from: Codewalker on December 11, 2012, 02:24:43 PM
Version History

Version 1.0


  • Icon now has an icon!
  • If cityofheroes.exe is not found in the current directory, a file browser window is opened to allow you to locate it manually. This should help people who run it from the Internet without reading the directions, and possibly give Mac users a workaround for Cider issues.
  • Most in-game unlocks such as the Ascension set, Incarnate auras, etc. should now work without having to use NPC mode.
  • 'Show free costumes only' checkbox is now forced off by default.
  • Patched the game's NPC editor to not skip the origin, archetype, and powers screens. This will allow you to get back to the login screen in NPC mode, as well as preview powers.
  • Icon is now slightly less of a stupid client hack and no longer uses a temporary file.

Does that mean we can use the NPC powersets though ? (that would hurt my eyes)

Edit: bold tag mistake.
Yeeessss....

Arachnion

#288
Quote from: Mister Bison on January 01, 2013, 06:45:26 PM
Does that mean we can use the NPC powersets though ? (that would hurt my eyes)

Probably not, I'll go look right now. EDIT: Nope. No NPC powersets.

Before if you tried to select origin/powers in NPC mode, it wouldn't work at all. Does work now however.

Thanks CW :D

EDIT 2: Found the wrong names slapped on these icons in NPC mode... newest Icon version:

https://images.weserv.nl/?url=s1.postimage.org%2Fr9ws3fjnj%2Fuhhwhat.png
I'm all dressed up with nowhere to go
Walkin' with a dead man over my shoulder

Waiting for an invitation to arrive
Goin' to a party where no one's still alive

kokushokubara

much awesome sauce codewalker! :D

NecrotechMaster

Quote from: Arachnion on December 28, 2012, 06:18:02 PM
Incorrect.

Uncheck the "Only show free costumes" box near the bottom left of the screen in Standard Mode.
https://images.weserv.nl/?url=s1.postimage.org%2Fzb0aq1jq7%2Ffreebox.png

Boom. Enjoy paid, tier 9 sets, etc.

You do have to use -n however for Ascension/Incarnate pieces.

thanks for the clarification, it was a little unclear to me what was actually unlocked or locked in normal mode vs dev mode

Tardigrade

Just to offer another datapoint: I get the same error messages pmoyer gets. The behavior with Icon 1.0 is the same as with 0.2.

Has anyone other than TheManga been able to get the Mac version to work? I'm starting to wonder if it's something special about their setup that's letting it work for them.

blackjak

I get the same message on my mac that I  got before as well. Program failed to launch.
Virtue: Moonsun, Dynamo Jr., Crimson Fury, Sabre Kat, Double Sixxes, Quantum Stranger, Mystic Kirin, Pink.Eye Champion: Blackjak, Redwing Blackbird Justice: Shield Marshal Guardian: White Talon Triumph: Gosuto Union: Stellar Girl

pmoyer

For what it's worth, I'm running on Mac OS 10.6.8 (Snow Leopard), on a 2x2.8 GHz Quad Core Intel Zeon Mac Pro with 12 GB 800 MHz memory.  (I have my reservations about Lion, still).  Though even with that setup, I ran I23 mac without any real problems.

--- Philip

Cold Bob

Hello Codewalker!

As I am a bit of a technophobe, I didn't get around to installing Icon until today (January 2), and I gotta say: that was SIMPLE!  :)

Just to clarify: what was available on December 11th was upgraded on New Year's Day? I almost pooped myself when I saw Radiation Melee and Radiation Armor and Savage Melee in the character creator...yeah, the animations are just recycled animations from other powers, but it's nice to have the write ups for reference to What Might Have Been...

Thanks to everyone who worked on this project! It's great to have this piece of the City back available to play around with!

Codewalker

The only things there were unavailable before that are available now are some in-game unlocked costume items like the Incarnate pieces, pumpkin head, etc.

All of those powersets were unlocked in the original version as well. However all of them except for Psi Melee were just using placeholder power FX and animations while they were in development.

Cold Bob

Thanks for the quick response, Codewalker, now I am heading back to Icon to play around with my new toy for the rest of the night! Oh HAPPY NEW YEAR!!!  :)

Captain Redwing

I just found out about the existence of this brilliant piece of software today. First off, I want to sincerely thank Codewalker and anyone else that had a hand in this for creating it. I was really hoping someone would figure out how.

However, I didn't just register here merely so I could express my gratitude. I am a Mac user and like so many others on this forum, I was unable (initially) to get this to work. I was getting the same "Error: Failed to launch process!" message. But after playing around with things for a little while, I figured out how to get it to work!

First, it ended up being unnecessary for me to delete any preference files from the user Library folder. You still need to copy the icon.exe into the same folder as cityofheroes.exe (naturally) and you still need the modified Info.plist file (of course). The secret is with those pesky cider files. To fix the problem, go ahead and rename the file "cider" to "cider_die", but don't just rename "cider_noui" to "cider". Duplicate that file and rename the copy to "cider". You need both "cider" and "cider_noui" for it to work. At least, that's what worked for me. There you have it.

TL:DR - Mac users need to duplicate the file "cider_noui" and rename the copy to "cider", keeping both files. I hope this helps everyone.

Xenos

Quote from: mwytrykus on January 03, 2013, 08:59:29 AM
TL:DR - Mac users need to duplicate the file "cider_noui" and rename the copy to "cider", keeping both files. I hope this helps everyone.

YOU, my good sir, are absolutely brilliant!!

I just tried it (with the Beta client) and it worked perfectly. Not sure how you figured it out, but I am eternally grateful. Thank you very much.

If this works for others as well, and I am pretty sure that it will, we should update the instructions in the OP.

This is exciting!!!  ;D

blackjak

Why do these things get done when I  am nowhere near my computer!!! I will try the mac fix later and report back.
Virtue: Moonsun, Dynamo Jr., Crimson Fury, Sabre Kat, Double Sixxes, Quantum Stranger, Mystic Kirin, Pink.Eye Champion: Blackjak, Redwing Blackbird Justice: Shield Marshal Guardian: White Talon Triumph: Gosuto Union: Stellar Girl