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New efforts!

Started by Ironwolf, March 06, 2014, 03:01:32 PM

blacksly

Quote from: Arcana on December 17, 2015, 12:14:50 AM
Now there's a thought.  Superheroines should start every fight by pointing out they are 89% naked and using ludicrous weapons.  And they're still alive.  It should really be rather frightening that she's fighting criminals like that every night and doesn't even have a band-aid.  That person is either crazy or invulnerable or both and either way surrender is an attractive option.

New powerset: Negotiation

Vee

Quote from: Arcana on December 17, 2015, 12:14:50 AM
Now there's a thought.  Superheroines should start every fight by pointing out they are 89% naked and using ludicrous weapons.  And they're still alive.  It should really be rather frightening that she's fighting criminals like that every night and doesn't even have a band-aid.  That person is either crazy or invulnerable or both and either way surrender is an attractive option.

Limited invulnerability is provided by the costumes causing enemies to go apoplectic from lust, shock at the tackiness, shock at the impracticality, or some combination of the above.

scope.creep

Quote from: Stitchified on December 16, 2015, 10:59:36 PM
Ever notice her "crossbows" are pistols but with a crossbow firing thingy mah jig on top? :P
She has crossbows?

scope.creep

Quote from: Shibboleth on December 16, 2015, 09:17:24 PM
I quickly realized the usefulness of the combo because you could negate your own knockback effects by locking things in place with Gravity powers.
I am looking forward to the knockback, actually. The rooting in GD/GDF is an unavoidable evil. Sometimes it's just time to smack the critters around. You know, bounce 'em off the walls a bit? Fun!

Arcana

Quote from: scope.creep on December 17, 2015, 01:38:28 AM
I am looking forward to the knockback, actually. The rooting in GD/GDF is an unavoidable evil. Sometimes it's just time to smack the critters around. You know, bounce 'em off the walls a bit? Fun!

My first three characters were conceptualized totally differently.  My main was the straight-forward ranged blaster: Energy/Energy.  My second character was a pure martial artist: MA/SR.  And my third character was conceptualized as "having a lot of pets and random buffs" - Ill/Rad.  By pure coincidence, all three ended up with high levels of knockback.  Because of that, for me its always time to smack the critters around.  As far as I'm concerned, knockback is why God created trees.

pinballdave

Quote from: Arcana on December 17, 2015, 01:55:07 AM
My first three characters were conceptualized totally differently.  My main was the straight-forward ranged blaster: Energy/Energy.  My second character was a pure martial artist: MA/SR.  And my third character was conceptualized as "having a lot of pets and random buffs" - Ill/Rad.  By pure coincidence, all three ended up with high levels of knockback.  Because of that, for me its always time to smack the critters around.  As far as I'm concerned, knockback is why God created trees.

and blue walls of outdoor instances :)

Shibboleth

Knockback all you want. But if you pull things off me that were otherwise (a) being tanked and (b) going to die to my attacks, I'm not going to gather them up again. I'll take your scattering the group as a sign you've got it under control and go find something else to beat down.  ;)

Azrael

Knockback.

:D

I have fond memories of sending juicy mobs in the Hollows scattering like skittles.

Energy Torrent being my favourite power.  Great with Boost Range!

I would have loved to have tried the issue 24 blaster refurbishments out on an en/en blaster blapper.  Add in some IO inspired insane recharge...

Azrael.


Remaugen

Quote from: Azrael on December 17, 2015, 09:19:05 AM
Knockback.

:D

I have fond memories of sending juicy mobs in the Hollows scattering like skittles.

Energy Torrent being my favourite power.  Great with Boost Range!

I would have loved to have tried the issue 24 blaster refurbishments out on an en/en blaster blapper.  Add in some IO inspired insane recharge...

Azrael.

It's been just long enough that my old mans memory is fading a bit, but I think it was my FF Defender (Bubbler)/fake healer (I used her like a fake blaster really) that had the awesome knockback attack (Repulsion maybe?), with a wave of her arm everything went flying like bowling pins on a strike. As best as I can recall, I had that attack slotted with a purple set, it was the ONLY thing she really excelled at with maybe the exception of a maxed range snipe attack.

It was very satisfying to see them ALL fall down, but that usually drew so much aggro that she was done in just a moment.
We're almost there!  ;D

The RNG hates me.

Joshex

Quote from: Arcana on December 17, 2015, 12:14:50 AM
I suppose she could be packing a handful of bullets in those pockets on her boots.  Except her pistols don't seem to fire bullets.

I'm not usually complaining about this, but holy cow this is an incredibly impractical get up.  Your mask is tangled in your hair.  Your top will fly off the first time you hop off the curb.  You've taken pistols that fire deadly bullets and modified them to shoot ammunition that is worse in every way except hilarity.  You're wielding two of them which means you can't effectively reload.  You've crafted nowhere to store more ammunition anyway.  You put pockets on your boots too small to hold anything remotely useful except possibly bus fare.

Yeah, I've probably made worse costumes in CoH, but I'm pretty sure I didn't pair silly costume with worthless weapons.  If you're going to fight crime in that costume your body had better be as invulnerable as your self-confidence and those weapons had better be mostly for show.

Now there's a thought.  Superheroines should start every fight by pointing out they are 89% naked and using ludicrous weapons.  And they're still alive.  It should really be rather frightening that she's fighting criminals like that every night and doesn't even have a band-aid.  That person is either crazy or invulnerable or both and either way surrender is an attractive option.

and that sums up something similar to what I was going to post yesterday,

to fix this heroine and make her crossbows functional she could have a button which triggers a magnetic reload and a belt, or thigh straps or bandoleers full of reloads in a self-forwarding clip fashion (just tap to reload), I was going to suggest that the use of dual crossbows could allow the player to also have a shield or even dual shields.

the type of bolt in the crossbows could be non solid too, it could be hard-holographic (energy/lethal/heat) it could be radiation bolts, it could be packed with nitroglycerin (cold/toxic/lethal) it could even be magic (psionic/ energy/ lethal).

as for the last part of your post, hehe, I fully agree, however you forgot Milfeulle Sakuraba; either crazy, invulnerable, lucky, or all 3. doesn't even need crossbows or shields, if you threaten her you're likely to have a random meteor slam into you or whatever you're threatening her with.

one flaw though, most super villains seem to have absolutely no interest in love, your conditions or your tools/weapons. so they would probably not understand what you're getting at, making the notion of enlightening them of your inherent ability to avoid damage and capture, relatively pointless. but I guess you were nice and warned them at least.

Villains don't give a Fvck unless you threaten their bottom line, and are usually extremely surprised you were able to do so, it's then and only then that they take an interest in whatever you claim allowed you to stop their bottom line.

Should have a luck power pool and an [utter ignorance] power; tell your enemy that you are utterly ignorant as to how your powers work "well it was this thingy over there, I just took it and slipped and it broke that thingy over there"; Foe +Mag 20 Knock-down, +Mag 20 Stun. On the villain's list of buffs/debuffs; [Utter Disbelief] [Ultimate Double Facepalm]

Villain: "Why!!!? Why me!? how could this be possible!? why didn't I foresee this!? ahhhhh! just cuff me now.. I'd like to leave here with a little dignity."
There is always another way. But it might not work exactly like you may desire.

A wise old rabbit once told me "Never give-up!, Trust your instincts!" granted the advice at the time led me on a tripped-out voyage out of an asteroid belt, but hey it was more impressive than a bunch of rocks and space monkies.

Showbiz

Quote from: Azrael on December 17, 2015, 09:19:05 AM
Knockback.

:D

I have fond memories of sending juicy mobs in the Hollows scattering like skittles.

Energy Torrent being my favourite power.  Great with Boost Range!

I would have loved to have tried the issue 24 blaster refurbishments out on an en/en blaster blapper.  Add in some IO inspired insane recharge...

Azrael.

Sometimes I'd swap KB Enhancements into Power Thrust, and spend half a day trying to hit Miss Liberty from as far away as possible with flying Power Boosted Power Thrusted Hellions.

Thunder Glove

All this talk of Telekinesis and how it could be made into a power set makes me wonder what Magnetic Control (which was probably not much more than an idea for a possible power set at the time the game was shut down) would have been like, and how it would have been substantially different from Gravity Control outside of visuals (and how different would those visuals be).

Though seeing the other late-game sets, they probably would have had some sort of stacking buff that boosted the powers of its various abilities.

RGladden

I always wanted to have the ability to construct a build that would be an amalgam of two sets....either armor or attack/control...but not both.

Such as Invulnerability/Willpower....or Dark Melee/Fire.  At each level where a new power would become available we would be given a choice from both sets....but you could only pick one.

Probably just a pipe dream tho...

Ankhammon

Quote from: RGladden on December 17, 2015, 04:38:52 PM
I always wanted to have the ability to construct a build that would be an amalgam of two sets....either armor or attack/control...but not both.

Such as Invulnerability/Willpower....or Dark Melee/Fire.  At each level where a new power would become available we would be given a choice from both sets....but you could only pick one.

Probably just a pipe dream tho...

I just wanted to be able to make a defender primary/dominator secondary char. For example, a Time/Ice Assault sounds great to me.
Cogito, Ergo... eh?

pinballdave

I had hoped to see a defender primary with a melee secondary. The closest thing to this were night widows IMO.

Azrael

#21035
Quote from: pinballdave on December 17, 2015, 08:16:27 PM
I had hoped to see a defender primary with a melee secondary. The closest thing to this were night widows IMO.


I wanted melee Defenders.  I felt scrappers led charmed lives.  As such, some of the 'weaker' archetypes such as Defenders could have done with some 'big love.'  eg.  Force Field.  I would have swapped out some of the weaker force field powers for self buff insulation and deflection shields.  That gives more survivability in a defensive sense.  Upped base damage to that of Blasters.  I would have given the option of melee secondary powers for some 'toe to toe' offensive capability.  This would, I feel, have really sorted the solo problem for Defenders.  Some overdue love for the defenders, like that akin to the 'big love' for the blasters due in issue 24, seemed a long time in coming...

Azrael.

Risha

Well, it's been a long time since I was in Paragon Chat.  But I have a new character I wanted framed by the round vault door and with floating books...  and it's snowing in Atlas and I about cried.  God, I miss the game.
Writer of Fantasy and Fantasy Romance

Zombie Hustler

Quote from: Thunder Glove on December 17, 2015, 02:33:00 PM
All this talk of Telekinesis and how it could be made into a power set makes me wonder what Magnetic Control (which was probably not much more than an idea for a possible power set at the time the game was shut down) would have been like, and how it would have been substantially different from Gravity Control outside of visuals (and how different would those visuals be).

What with the addition of new modes of transportation like the flying disc, it would have been kind of cool if Magnetic Control would have had a built in transport power like that- flying garbage can lid, hubcap? It would have been breaking the powerset mold, baking in a movement power, but cool nonetheless.

(Speaking of which, I wonder why they broke movement powers out from powersets the way they did? I didn't start playing until around issue 5, although I'd been keeping tabs on the game's development on and off. I seem to recall it was something to do with wanting to make sure everyone had access to movement powers, regardless of their "main" abilities. In retrospect, though, with the superabundance of ways of getting around that came out and the inherent Fitness pool, that maybe they could/should have had Powerset movement powers.)

Stitchified

Quote from: Zombie Hustler on December 18, 2015, 01:01:05 AM
In retrospect, though, with the superabundance of ways of getting around that came out and the inherent Fitness pool, that maybe they could/should have had Powerset movement powers.
Maybe even have it where you could do certain quests to acquire Account Wide Movement powers that were unique in look and have the quests be either long or a pain in the butt so that A. it'll make sense having em be Account Wide & B. Everyone wouldn't be moving around with the same exact movement power... (and no, Sprint and the Travel Powers don't count against point B :P )

Arcana

Quote from: Azrael on December 17, 2015, 08:40:58 PMI wanted melee Defenders.  I felt scrappers led charmed lives.  As such, some of the 'weaker' archetypes such as Defenders could have done with some 'big love.'  eg.  Force Field.  I would have swapped out some of the weaker force field powers for self buff insulation and deflection shields.  That gives more survivability in a defensive sense.  Upped base damage to that of Blasters.  I would have given the option of melee secondary powers for some 'toe to toe' offensive capability.  This would, I feel, have really sorted the solo problem for Defenders.  Some overdue love for the defenders, like that akin to the 'big love' for the blasters due in issue 24, seemed a long time in coming...

I should point out that the "big love" for blasters in I24 was justified by a long standing underperformance problem that Blasters had that no other archetype had.  Other archetypes had other problems, but they paled in comparison to the fact that when played by our playerbase, Blasters underperformed all other archetypes in basically all respects: leveling, debt, reward earning.  Defenders didn't have that problem as a whole.  We know Force Fields was known to have some issues, because the devs explicitly buffed it.  But setting the Defender modifier to the Blaster modifier and using the I24 changes to justify that would effectively be sending the message that Blasters would only get the fixes they needed if everyone else got buffed even higher to compensate.  In other words, they were at the bottom, and would always be at the bottom because they could never get a buff everyone else didn't want in on.

After Blasters in I24, I'm 99% certain the devs would have been looking at Tankers next.  I suspect Corruptors and Defenders might have gotten a look at after that, perhaps in the I28 timeframe.  But if the devs gave Defenders anything remotely near the Blaster damage modifier, after already doing that to Dominators, I would have straight up demanded that Blasters get controller-class control and defender-class buff and debuff.  Not because I think that would be a good idea, but just to force the devs into acknowledging they were turning the game into Champions Online.