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New efforts!

Started by Ironwolf, March 06, 2014, 03:01:32 PM

Drauger9

Quote from: Joshex on December 15, 2015, 12:57:10 PM
OK, I have a test for you;

Are you a hero or a villain?

Look for a moment at the state of the world. imagine it staying like this or getting worse, but never better. Now imagine that you are given a one-time only choice between 2 defined choices to chose what happens for everyone for the remainder of the world. The choices are:

1: CoH comes back during such an era (which is hardly unlikely).
OR
2: the world gets repaired, totally, both in rights, ecosystem, employment, housing, food and everything else, except the return of CoH which would never happen if you chose this choice.

make your choice to yourself and know weather you are a hero or villain, you can post your answer here if you like.

On a more serious note:

It could be argued that a Heroe wouldn't give up hope on the world changing for the better. Which is kinda what a heroe is fundamentally, hope. So you could choose option 1 and do your part to fight for a better world. :P

Todogut

Quote from: Drauger9 on December 16, 2015, 01:08:44 AM
Which is kinda what a heroe is fundamentally, hope.

Or, for those of you who can read Kryptonian:

https://d1466nnw0ex81e.cloudfront.net/n_iv/600/1372645.jpg

Sinistar

An idea for a new powerset for the game;

first came dual blades with it's combos, then came dual pistols with its variable ammo choices.

Now how about dual WEAPONS. 

Starts out with wielding ranged weapons such as pistols, then at say level 10 you can unlock the ability to use melee weapons and switch back and forth between pistols and swords, then at say level 20 you unlock the ability to wield a gun in one hand and sword in the other at the same time. 

I suspect that scrappers, brutes and blasters would enjoy this.
In fearful COH-less days
In Raging COH-less nights
With Strong Hearts Full, we shall UNITE!
When all seems lost in the effort to bring CoH back to life,
Look to Cyberspace, where HOPE burns bright!

ricodah

Quote from: Sinistar on December 16, 2015, 04:24:32 AM
An idea for a new powerset for the game;

first came dual blades with it's combos, then came dual pistols with its variable ammo choices.

Now how about dual WEAPONS. 

Starts out with wielding ranged weapons such as pistols, then at say level 10 you can unlock the ability to use melee weapons and switch back and forth between pistols and swords, then at say level 20 you unlock the ability to wield a gun in one hand and sword in the other at the same time. 

I suspect that scrappers, brutes and blasters would enjoy this.

Shut up and take my money!

pinballdave

Quote from: Sinistar on December 16, 2015, 04:24:32 AM
An idea for a new powerset for the game;

first came dual blades with it's combos, then came dual pistols with its variable ammo choices.

Now how about dual WEAPONS. 

Starts out with wielding ranged weapons such as pistols, then at say level 10 you can unlock the ability to use melee weapons and switch back and forth between pistols and swords, then at say level 20 you unlock the ability to wield a gun in one hand and sword in the other at the same time. 

I suspect that scrappers, brutes and blasters would enjoy this.

How about  a shapeshifter like beastboy. Maybe less attacks but something like a kheldian but more options.

Sinistar

Quote from: pinballdave on December 16, 2015, 04:45:03 AM
How about  a shapeshifter like beastboy. Maybe less attacks but something like a kheldian but more options.

Nice idea, but before that I would be spending time giving a minor tune up to Warshades and a minor upgrade/overhaul to the PB's. :)
In fearful COH-less days
In Raging COH-less nights
With Strong Hearts Full, we shall UNITE!
When all seems lost in the effort to bring CoH back to life,
Look to Cyberspace, where HOPE burns bright!

Tubbius

Shameless blurb that I hope isn't against forum rules:

If anyone was following my "A PENGUIN Story" thread in the Community/Roleplaying section of this site. . . well, it's back up and running after a long, long absence.  That's what work does to me.  But, hey, more Waddle, right?  :)

MegaWatt

what about a 'power armor' set based on the Hardshell suits with a Melee mode (energy sword or pompoms!) and a ranged mode (gun mounts and Micro missiles ore grenades ?)
If we set it on fire it'll burn....but that'd leave evidence...I KNOW ! COMPLETE ATOMIZATION! WOOOO!

Thunder Glove

Quote from: pinballdave on December 16, 2015, 04:45:03 AM
How about  a shapeshifter like beastboy. Maybe less attacks but something like a kheldian but more options.
The scrapped Epic AT Primalist was going to be something like that, though with shades of a WoW Druid.  They were going to have a human form, a wolf form, and a panther form, using mostly the same powers but with different effects depending on form.

But it was canceled long before shutdown, due to being too complex.

Joshex

the problem with shapeshifter ATs was Coh broke it's system to make them. essentially peacebringer and warshade are powersets, but instead they were made into ATs. it was partly because of this mindset that they were going to make the primalist yet another AT.

the downside of these ATs is that you can't pick primary or secondary powers, you get Auto-Powersetted. Remember there are over a million things a hero could shapeshift into and over a million different Statistical changes that could befall a hero that does so. that becomes a lot of new models to make, and was most likely deemed not worth it. of course it could have become a buy-a-form situation. and they could have streamlined a whole bunch of typical things a hero would like to shapeshift into and powersetted them all under 1 AT "Shifter" (leak, planning this for Project Bane, but not for the first release). But with the statistical benefits of PB and WS primary and secondary sets "mixing" was a very controversial topic and possibly game-breaking.

Quote from: Sinistar on December 16, 2015, 04:24:32 AM
An idea for a new powerset for the game;

first came dual blades with it's combos, then came dual pistols with its variable ammo choices.

Now how about dual WEAPONS. 

Starts out with wielding ranged weapons such as pistols, then at say level 10 you can unlock the ability to use melee weapons and switch back and forth between pistols and swords, then at say level 20 you unlock the ability to wield a gun in one hand and sword in the other at the same time. 

I suspect that scrappers, brutes and blasters would enjoy this.

or how about unlocking broad sword and such on tanks and brutes? or how about unlocking Topical "costume weapons" and "Weapon animations" for all ATs?

that was one of the weaknesses of CoH, it was somewhat restrictive when it came to weapons. Can't have a sword and an axe, cant have a shield and dual weapons ETC. I still haven't fully written out the idea I have to fix this, so for now I'll have to leave it at that.

CoH backed itself into a corner here and there. and everything that worked was a happy accident that was streamlined and carefully edited/nerfed to make it fit. there were a lot of things we all would have liked to have had, but it would have either created too much work, or it would have gone against the current set-up and required a whole slew of nerfs and fixes to fit it in.
There is always another way. But it might not work exactly like you may desire.

A wise old rabbit once told me "Never give-up!, Trust your instincts!" granted the advice at the time led me on a tripped-out voyage out of an asteroid belt, but hey it was more impressive than a bunch of rocks and space monkies.

brothermutant

Wasn't part of the reason that weapons didn't go to all melee sets was it made no sense why the Tank using the weapon does less damage than the scrapper or Brute or Stalker. It looks weird to have a Mountain of a Toon not do UBER damage with a big azz sword.

hurple

Quote from: pinballdave on December 16, 2015, 04:45:03 AM
How about  a shapeshifter like beastboy. Maybe less attacks but something like a kheldian but more options.

On a related note, stretchy powers were conspicuous by their absence in CoX.  Wonder if there would ever be a way to have those in the game with the way combat and such worked?

Maybe a blaster set where your arms and legs would stretch out and hit the enemy and return?

I'm not sure this could ever be made to work without just looking/feeling silly.


Dareon Kale

Probably just my opinion, but beyond the technical limitations, stretchy powers aren't that sexy. If you were to get them, they would fall into the ,"Well, at least I got something category." To me, that would bump them quite far down the priority list, specifically when they are difficult to implement in the first place.

HEATSTROKE

Never had any desire to see shape shifting or stretch powers. To me thats just silly..

The fact that there was no Magnetism or Light Blast powerset or Light Control. Light Assault (although some would say Illusion counts) always bothered me.

The fact that Dominators had the least amount of power combinations bothered me. They needed something unique in their choices.

The fact there was no offensive type of Telekinesis or Force Manipulation powerset bothered me..


Stitchified

Quote from: HEATSTROKE on December 16, 2015, 03:52:42 PM
The fact that there was no Magnetism
The fact there was no offensive type of Telekinesis or Force Manipulation powerset bothered me..
The problem with Telekinesis in something like CoH is that there's really nothing aside from Telekinesis that would make sense to put in the powerset... Plus it'd be hugely unbalanced if you could use Telekinesis and just lift then throw enemies through the air.

I'd say Force Manipulation is sorta already in the game via the Force Fields powerset and the Kinetic Melee powerset...

And on the subject of Magnesium, how would that work against enemies who had no metallic compounds in them? Then again, that's like asking how Psychic powers work on robots in CoH/CoV :P

brothermutant

Quote from: HEATSTROKE on December 16, 2015, 03:52:42 PM
Never had any desire to see shape shifting or stretch powers. To me thats just silly..

The fact that there was no Magnetism or Light Blast powerset or Light Control. Light Assault (although some would say Illusion counts) always bothered me.

The fact that Dominators had the least amount of power combinations bothered me. They needed something unique in their choices.

The fact there was no offensive type of Telekinesis or Force Manipulation powerset bothered me..
That's why I picked Grav Control with FF as my first toon; second toon weas Energy/Energy Blaster which still didn't feel right.

Twisted Toon

Quote from: HEATSTROKE on December 16, 2015, 03:52:42 PM
Never had any desire to see shape shifting or stretch powers. To me thats just silly..

The fact that there was no Magnetism or Light Blast powerset or Light Control. Light Assault (although some would say Illusion counts) always bothered me.

The fact that Dominators had the least amount of power combinations bothered me. They needed something unique in their choices.

The fact there was no offensive type of Telekinesis or Force Manipulation powerset bothered me..

I had a couple characters that used light based powers. Emerald Radiance (Defender) and Violet Radiance (Dominator).

I used Energy blast and Earth control (with crystal animation effects colored appropriately) for my Light based powers on my Dominator.
The Defender had Radiation and Energy Blast. I can easily see an Illusion/FF or a Energy Melee using light based powers as well.

Don't take the name of the Power-set as gospel for the basis of the powers that the character uses.
Hope never abandons you, you abandon it. - George Weinberg

Hope ... is not a feeling; it is something you do. - Katherine Paterson

Nobody really cares if you're miserable, so you might as well be happy. - Cynthia Nelms

Twisted Toon

Quote from: Stitchified on December 16, 2015, 04:57:02 PM
And on the subject of Magnesium, how would that work against enemies who had no metallic compounds in them? Then again, that's like asking how Psychic powers work on robots in CoH/CoV :P

I'm sure that Magnesium based powers would burn metallic opponents almost as easily as it would the non-metallic ones. I would just go with the Fire primaries and/or secondaries for those type of attacks though. No need to make an entire separate fire like power-set for Magnesium users.

/facetious ;-)
Hope never abandons you, you abandon it. - George Weinberg

Hope ... is not a feeling; it is something you do. - Katherine Paterson

Nobody really cares if you're miserable, so you might as well be happy. - Cynthia Nelms

scope.creep

Quote from: hurple on December 16, 2015, 03:19:53 PM
On a related note, stretchy powers were conspicuous by their absence in CoX.  Wonder if there would ever be a way to have those in the game with the way combat and such worked?

Maybe a blaster set where your arms and legs would stretch out and hit the enemy and return?

I'm not sure this could ever be made to work without just looking/feeling silly.
Did you never play Martial Arts? Stretchy legs, as requested.

LaughingAlex

Quote from: Stitchified on December 16, 2015, 04:57:02 PM
The problem with Telekinesis in something like CoH is that there's really nothing aside from Telekinesis that would make sense to put in the powerset... Plus it'd be hugely unbalanced if you could use Telekinesis and just lift then throw enemies through the air.

I'd say Force Manipulation is sorta already in the game via the Force Fields powerset and the Kinetic Melee powerset...

And on the subject of Magnesium, how would that work against enemies who had no metallic compounds in them? Then again, that's like asking how Psychic powers work on robots in CoH/CoV :P

Um you had crowd control powers in the game that more or less trapped and rendered enemies ineffective for 10-20 seconds(sometimes more) at a time?  So.......telekinesis could be a set that was balanced with other sets, yeah?  City of heroes wasn't nore should it become champions online on reboot, where anything that's a 'theme' is balanced to be weak as hell to appease a two gun mojo fanboy who cannot ever use anything else and cannot stand anyone usin anything else....

As for Force manipulation, don't we kind of have energy blast for that?  Which is more or less raw brute energy being blasted at foes knocking them around?  Though a kinetics themed ranged set would be awesome.
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.