Main Menu

New efforts!

Started by Ironwolf, March 06, 2014, 03:01:32 PM

MM3squints

Quote from: Sinistar on December 16, 2015, 04:24:32 AM
An idea for a new powerset for the game;

first came dual blades with it's combos, then came dual pistols with its variable ammo choices.

Now how about dual WEAPONS. 

Starts out with wielding ranged weapons such as pistols, then at say level 10 you can unlock the ability to use melee weapons and switch back and forth between pistols and swords, then at say level 20 you unlock the ability to wield a gun in one hand and sword in the other at the same time. 

I suspect that scrappers, brutes and blasters would enjoy this.

Although I mainly played trollers and doms, a melee capoeira set would be fun to play. If they can get Mugen's fighting style from "Samurai Champloo" which is labeled as Champloo/Champuru Kendo, that  would be even more fun.

HEATSTROKE

Quote from: Stitchified on December 16, 2015, 04:57:02 PM
The problem with Telekinesis in something like CoH is that there's really nothing aside from Telekinesis that would make sense to put in the powerset... Plus it'd be hugely unbalanced if you could use Telekinesis and just lift then throw enemies through the air.

I'd say Force Manipulation is sorta already in the game via the Force Fields powerset and the Kinetic Melee powerset...

And on the subject of Magnesium, how would that work against enemies who had no metallic compounds in them? Then again, that's like asking how Psychic powers work on robots in CoH/CoV :P

Telekinesis if far more than just throwing Enemies in the air. Telekinesis can be Force Bolt Projection, holds.. Playing PnP games Ihave buily quite a few characters based around Telekinetics. All it takes is some imagination.. and even a little basic comic book research.. Phoenix early powers as Marvel Girl was powerful Telekinetics. Jedi's.. Telekinetics..

Force Field was defense...IMO Force Manipulation would have been offensive in nature as a primary or secondary.

Kinetics doesnt relate IMO


HEATSTROKE

Quote from: Twisted Toon on December 16, 2015, 05:46:30 PM
I had a couple characters that used light based powers. Emerald Radiance (Defender) and Violet Radiance (Dominator).

I used Energy blast and Earth control (with crystal animation effects colored appropriately) for my Light based powers on my Dominator.
The Defender had Radiation and Energy Blast. I can easily see an Illusion/FF or a Energy Melee using light based powers as well.

Don't take the name of the Power-set as gospel for the basis of the powers that the character uses.

Yeah you can call something light based.. and I did that as well.. On my All Human PB and also on a Rad/Mental..

However Light Manipulation would me more than white or bright power effects.. It should have specific things built around light based attacks..

Playing years and years of PnP game sI could come up with quite a few pretty easily that another powerset wouldnt be able to duplicate.

scope.creep

I'm late to the game at this point, but here is my first four list:

Sonic/Poison corr
Ice/Psionic dom
Ice/Dark tank
Grav/Energy dom

I'm going to focus on sets/combos I've not yet tried. I've got a whole list of Mids' plans, but those come first.

brothermutant

OOO...grav/enrg dom sounds like fun. You ever play it before the game closed? How was it?

MM3squints

Quote from: brothermutant on December 16, 2015, 07:09:17 PM
OOO...grav/enrg dom sounds like fun. You ever play it before the game closed? How was it?

Feels slow because of the animation times, but the flashy animations are entertaining to watch

Arcana

Quote from: Sinistar on December 16, 2015, 04:24:32 AM
An idea for a new powerset for the game;

first came dual blades with it's combos, then came dual pistols with its variable ammo choices.

Now how about dual WEAPONS. 

Starts out with wielding ranged weapons such as pistols, then at say level 10 you can unlock the ability to use melee weapons and switch back and forth between pistols and swords, then at say level 20 you unlock the ability to wield a gun in one hand and sword in the other at the same time. 

I suspect that scrappers, brutes and blasters would enjoy this.

I once suggested dual archery, but for some reason some people seemed to think this was impractical.

Arcana

Quote from: Joshex on December 16, 2015, 01:26:53 PMthat was one of the weaknesses of CoH, it was somewhat restrictive when it came to weapons. Can't have a sword and an axe, cant have a shield and dual weapons ETC.

Dual Archery/Shield would, of course, just be broken.  Because of course range can't have defense.

MM3squints

Quote from: Arcana on December 16, 2015, 08:31:58 PM
I once suggested dual archery, but for some reason some people seemed to think this was impractical.

I find it amusing when looking up Dual Archer on Google, the top websites to talk about a Class that is a dual archer, but the Google pics are all of this

https://images.weserv.nl/?url=www.tp-link.us%2Fres%2Fimages%2Fproducts%2Fgallery%2FArcher-C7-01.jpg

Arcana

Quote from: Stitchified on December 16, 2015, 04:57:02 PM
The problem with Telekinesis in something like CoH is that there's really nothing aside from Telekinesis that would make sense to put in the powerset... Plus it'd be hugely unbalanced if you could use Telekinesis and just lift then throw enemies through the air.

I would argue that the Gravity control primary works equally well as a "telekinesis" set with the exception of wormhole.  As to picking up and throwing targets around being unbalanced, there was an actual CoH power that did that, appropriately called "telekinesis" in the Mind Control set.  If anything, the problem with a hypothetical telekinesis set is that it doesn't add much to the game, relative to other potential powersets the devs would probably want to create instead.

Lets see, lets say I was trying to make a Telekinesis set, and I wanted to make it a control set, so Controller (and Dominator) primary.  Hmm.  Crush would make a good tier 1, as its basically the Grav tier 1.  Lift also makes sense, as its the grav tier 2.    You might think Grav distortion would be a good tier 3, but actually I would more likely go with Breathless from Wind control.  Why? Because GD applies 100% knock protection.  Its conceptually reasonable for Gravity control, but it would be desynergistic in a Telekinesis set where knocking things around was part of the signature of the set.

Propel in tier 4, obviously.  Can't go crushing field in tier 5 because its too similar to Breathless (come on).  Instead we'll go with Repel (or Repulsion field, same difference).  Telekinesis in tier 6.  Distortion field in tier 7.  Maybe something like Earthquake in tier 8.  And Singularity in tier 9.  Start there, tweak to customize, and you'd have a decent Telekinesis set.  The problem, as I implied, is that its too much of a mostly-Gravity set.  You could of course spice it up with new powers, but the point is that its already a concept that has near analogs that already exist.  There are lots of other powerset concepts that don't have easy analogs that would probably add more to the game.

Vee

Perhaps something like this
https://images.weserv.nl/?url=fc02.deviantart.net%2Ffs25%2Fi%2F2008%2F075%2Fc%2Fd%2FThe_Huntress_by_Tarzman.jpg

One wonders where she keeps the spare ammo though. Presumably magic comic book pocket in the cape but she might have to roll like Daryl from Walking Dead.

Shibboleth

#21011
Quote from: brothermutant on December 16, 2015, 07:09:17 PM
OOO...grav/enrg dom sounds like fun. You ever play it before the game closed? How was it?

I had fun with it and it would certainly be high on my list to recreate.

I ended up playing it because I got pissed after playing on a melee characters in one too many groups with people who were too fond of knockback. I wanted to create the most annoying character I could and Grav and Energy had great powers for being annoying with.

I quickly realized the usefulness of the combo because you could negate your own knockback effects by locking things in place with Gravity powers.

Arcana hits the nail on the head. Despite powersets names, a few if my characters claimed to do something else based on the visuals and end effects of using a power. What would telekinesis look like that wasn't substantially covered by gravity? Energy blast reasonably passes as force blast, especially with the knockback. Heck, my Ice Tanker claimed to be living sapphire because the visuals worked properly. And my Dark Armor/Fire Melee Tank (Pitchfire) had his Dark Armor effects colored orange and red to emulate hellfire and his Fire Melee effects all black to represent evil influence.

https://images.weserv.nl/?url=i60.tinypic.com%2Fb9f69f.jpg

Twisted Toon

Quote from: HEATSTROKE on December 16, 2015, 06:55:09 PM
Yeah you can call something light based.. and I did that as well.. On my All Human PB and also on a Rad/Mental..

However Light Manipulation would me more than white or bright power effects.. It should have specific things built around light based attacks..

Playing years and years of PnP game sI could come up with quite a few pretty easily that another powerset wouldnt be able to duplicate.
So can I.

Time manipulation didn't allow me to make a PnP character I had created for Champions (1st edition rules) many years ago. I never though that I would be able to make every single character that I've thought of for PnP games, or even seen in the comics. What I could use for that time based character I had created is, Dark Melee (or any offensive Melee set really), and Super Reflexes, with Teleport for the travel power. Possibly even Flurry from the Speed pool tossed in for good measure.

To be honest, none of the power-sets in CoH could ever duplicate all of the abilities of any of the Justice League or the Avengers. Why, you may ask? Because CoH is limited by its programming. Comics and PnP gaming is limited by the writers and the GMs (respectively). IF you want to play a game that will allow you to make exactly the type of character that you want, you'll probably have to make it yourself. Then, you'll have to deal with all the balance issues of having the equivalent of an Emp/FF or a Fire Blast/Ice Armor character in a solo mission. Which is one reason for the ATs in CoH. Although, I had an idea that would have helped alleviate the balance issues of the Ranged/Armor set combos a little. It would have made the power-sets easier to balance between themselves, as well as the ATs. Unfortunately, it would have taken a lot of work to rebuild the game to work with my idea. So, I'm not really surprised they didn't go for it.

Alas, I'm meandering a little from the topic. Suffice it to say, due to the limitations of programming and cost/time/QoL benefits, no game will ever really be able to give every player the ability to make the exact characters that they wish.
Hope never abandons you, you abandon it. - George Weinberg

Hope ... is not a feeling; it is something you do. - Katherine Paterson

Nobody really cares if you're miserable, so you might as well be happy. - Cynthia Nelms

BadWolf

Quote from: Arcana on December 16, 2015, 08:35:48 PM
Dual Archery/Shield would, of course, just be broken.  Because of course range can't have defense.

You are the wind beneath my wings. :)

Stitchified

Quote from: Vee on December 16, 2015, 09:15:18 PM
Perhaps something like this
https://images.weserv.nl/?url=fc02.deviantart.net%2Ffs25%2Fi%2F2008%2F075%2Fc%2Fd%2FThe_Huntress_by_Tarzman.jpg

One wonders where she keeps the spare ammo though. Presumably magic comic book pocket in the cape but she might have to roll like Daryl from Walking Dead.
Ever notice her "crossbows" are pistols but with a crossbow firing thingy mah jig on top? :P

pinballdave

My builds are on an older machine :(

My fifth guy I would make would be my Ice/FF controller to farm the old Positron taskforce in a group of three. This controller and 2 damage dealers. It's very time effective, and with just 3 in the group you get minimal CoT mezzing bosses on a speed run.

Arcana

Quote from: Vee on December 16, 2015, 09:15:18 PMOne wonders where she keeps the spare ammo though. Presumably magic comic book pocket in the cape but she might have to roll like Daryl from Walking Dead.

I suppose she could be packing a handful of bullets in those pockets on her boots.  Except her pistols don't seem to fire bullets.

I'm not usually complaining about this, but holy cow this is an incredibly impractical get up.  Your mask is tangled in your hair.  Your top will fly off the first time you hop off the curb.  You've taken pistols that fire deadly bullets and modified them to shoot ammunition that is worse in every way except hilarity.  You're wielding two of them which means you can't effectively reload.  You've crafted nowhere to store more ammunition anyway.  You put pockets on your boots too small to hold anything remotely useful except possibly bus fare.

Yeah, I've probably made worse costumes in CoH, but I'm pretty sure I didn't pair silly costume with worthless weapons.  If you're going to fight crime in that costume your body had better be as invulnerable as your self-confidence and those weapons had better be mostly for show.

Now there's a thought.  Superheroines should start every fight by pointing out they are 89% naked and using ludicrous weapons.  And they're still alive.  It should really be rather frightening that she's fighting criminals like that every night and doesn't even have a band-aid.  That person is either crazy or invulnerable or both and either way surrender is an attractive option.

Sinistar

Quote from: Stitchified on December 16, 2015, 10:59:36 PM
Ever notice her "crossbows" are pistols but with a crossbow firing thingy mah jig on top? :P

If you want to see a "rapid fire" crossbow in action, go watch the 80's cult classic HAWK the SLAYER.
In fearful COH-less days
In Raging COH-less nights
With Strong Hearts Full, we shall UNITE!
When all seems lost in the effort to bring CoH back to life,
Look to Cyberspace, where HOPE burns bright!

ivanhedgehog

I always wanted an elementalist mastermind...3 wind elementals, 2 stone lts..and the fire elemental boss

Sinistar

Quote from: ivanhedgehog on December 17, 2015, 12:51:32 AM
I always wanted an elementalist mastermind...3 wind elementals, 2 stone lts..and the fire elemental boss

That is another upgrade/idea I had in mind for when the game returns and changes can be made.
In fearful COH-less days
In Raging COH-less nights
With Strong Hearts Full, we shall UNITE!
When all seems lost in the effort to bring CoH back to life,
Look to Cyberspace, where HOPE burns bright!