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New efforts!

Started by Ironwolf, March 06, 2014, 03:01:32 PM

Auroxis

"Tanky" character:

First choice (cheap build):
Elec Armor/Titan Weapons Tanker, loads of resists and an easy way to reach the defense softcap early on. Also pretty solid damage for a tanker.

Second choice (expensive build):
TW/Elec Brute for same reasons as above but better damage.


"Damage" character:

First choice (cheap build):
Ice Blast/Kinetics Corruptor, awesome synergy between the two and I have a ranged defense softcap build ready.

Second choice (expensive build):
Elec Melee/Ninjitsu Stalker, Elec Melee is ridiculous on stalkers due to the amount of AoE's and LR not breaking hide (Stalkers did more DPS than scrappers at the game's end), Nin can reach incarnate softcap levels while also having a self heal. It was my "DPS" main before the game went down.



"Support" character:

First choice (cheap build):
Thermal/Sonic Defender, great support right at the start and gives teams every tool needed to melt mobs quickly while staying alive.

Second choice (expensive build):
DP/Time/Dark Corruptor, less focus on multiplying damage and more focus on dealing damage by itself (with a mini-nuke every 30 seconds and perma soul drain), but still provides good survivability tools for the team.

Shibboleth

Quote from: Pyromantic on December 15, 2015, 04:15:57 AM
I'm sure it would play better after the /elec changes, and I'm actually a big fan of that set in its final version, but I would still come back to preferring DM on another AT.  One of the big attractions to the set for me is Soul Drain for its more sustainable damage buff, but that benefit is muted by the Brute mechanic of fury.  I like the set more on tanks and scrappers.

Did a quick check of my Brute's build and it seems I dealt with that issue by slotting it to enhance To Hit and to reduce its Recharge.

Joshex

#20962
OK, I have a test for you;

Are you a hero or a villain?

Look for a moment at the state of the world. imagine it staying like this or getting worse, but never better. Now imagine that you are given a one-time only choice between 2 defined choices to chose what happens for everyone for the remainder of the world. The choices are:

1: CoH comes back during such an era (which is hardly unlikely).
OR
2: the world gets repaired, totally, both in rights, ecosystem, employment, housing, food and everything else, except the return of CoH which would never happen if you chose this choice.

make your choice to yourself and know weather you are a hero or villain, you can post your answer here if you like.
There is always another way. But it might not work exactly like you may desire.

A wise old rabbit once told me "Never give-up!, Trust your instincts!" granted the advice at the time led me on a tripped-out voyage out of an asteroid belt, but hey it was more impressive than a bunch of rocks and space monkies.

KennonGL

Geez Josh.

That's such a lopsided set of choices that there's really no choice at all.

Hmm, the return of a beloved GAME or paradise on earth.

Drauger9

Quote from: KennonGL on December 15, 2015, 01:54:40 PM
Geez Josh.

That's such a lopsided set of choices that there's really no choice at all.

Hmm, the return of a beloved GAME or paradise on earth.

I'd have to agree.

Especially in this group, I mean did you ever log in on vill side? LOL!



KennonGL

How about a closer set of choices?

CoH with full development and growth, but you're never allwed to spend money on any other game...

Joshex

Quote from: KennonGL on December 15, 2015, 03:26:24 PM
How about a closer set of choices?

CoH with full development and growth, but you're never allwed to spend money on any other game...


lol, most new games aren't worth it anyways.

Quote from: KennonGL on December 15, 2015, 01:54:40 PM
Geez Josh.

That's such a lopsided set of choices that there's really no choice at all.

Hmm, the return of a beloved GAME or paradise on earth.

ah, but is it really paradise without said beloved game?

I actually wonder how many would through away "paradise on earth" for the  'group-selfish' goal of getting our game back at this point.

Villain; get what you want at the expense of others, cause lets face it you'll get what you want anyways, and it doesn't bother you one bit if someone else has a bad day.

Hero; Sacrifice for the good of life.

even I'd be tempted to chose the game.... heavily tempted. but in the end I'd probably chose the other option, cause it's only for the remainder of this world and for the greater good.

Quote from: Drauger9 on December 15, 2015, 02:58:33 PM
I'd have to agree.

Especially in this group, I mean did you ever log in on vill side? LOL!




heheh, yeah I played on multiple villains, it was kinda silent on protector's villain side though, but it had enough content to keep me interested and there were enough people there to make it fun.

I liked role playing as a villain, I kept thinking in the mindset of a villain and stated to think of things no one had ever tried but might end up being brilliant fun, like "The Legend of Link"; you play as ganon/ganondorf and set-up dungeons and traps and summon monsters in sort of a tower defense situation with a goal of stopping the hero, and having to adjust your strategy in new dungeons and old ones as he gets new items to try and prevent him from making any headway until you can complete your plan. or a mirror universe where ganon is good and zelda is evil and you play as ganon and/or link to stop evil zelda's plot.

2 situations nintendo has never touched.
There is always another way. But it might not work exactly like you may desire.

A wise old rabbit once told me "Never give-up!, Trust your instincts!" granted the advice at the time led me on a tripped-out voyage out of an asteroid belt, but hey it was more impressive than a bunch of rocks and space monkies.

worldweary

I have a few characters I'll be making first but with no new content added there will be no need to hurry
to lvl or farm.The only high lvl content I'm in a hurry to get to is the ITF.The first thing I will be trying to do is find a few groups on different servers to team with for different play styles.

Remaugen

Quote from: Balince on December 15, 2015, 09:27:32 AM
My favorite set in the whole game and to this day I like playing similar abilities in other games is spines. My classic was spines/regen but I had spines a with a bunch of secondaries, not sure which secondary I'll go with first it will be a scrapper though. Also will make a thorn domi, they were a lot of fun, not sure what I'll pair with it yet. I haven't been tinkering with builds but obviously the second I hear the game is back I'll prepare them.


Spines used to annoy the hell out of me, the rhythmic noise FX and people standing around shooting spines all over the place just really twigged me wrong.
We're almost there!  ;D

The RNG hates me.

LaughingAlex

Lets see...characters i'll make....

Bots/time or Archery/time.  /time achieves formidable defense ratings and can debuff tohit so it's easy to survive with it and support a team, perfect for me and my "Be flexible and not utterly dependent on things to go specific ways all the time!" mentality and philosophy.

Second character: Probably a /elec brute of some kind.

Third character: Likely a storm summoner, I think.  Maybe water/storm or fire/storm.
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

Draxion

Quote from: Auroxis on December 15, 2015, 09:36:40 AM

Elec Melee/Ninjitsu Stalker, Elec Melee is ridiculous on stalkers due to the amount of AoE's and LR not breaking hide (Stalkers did more DPS than scrappers at the game's end), Nin can reach incarnate softcap levels while also having a self heal. It was my "DPS" main before the game went down.


I'm glad somebody else noticed how uber this build was.  I had one too with Invention bonuses concentrating on recharge and damage so that build up and LR came back really quick.  Could decimate mobs before anyone else on the team even got a shot in.  It was great to see a stalker carrying a team for once.

MWRuger

Quote from: Aggelakis on December 15, 2015, 07:14:45 AM
I would guess "almost no mitigation in the primary combined with absolutely no mitigation in the secondary."

I know it shouldn't, but this makes me want to play an Elec/Fire blaster.

Just need a concept I can live with and I'll be good to go. I can always delete him if it is too hair pulling! I do love blasters!!!
AKA TheDevilYouKnow
Return of CoH - Oh My God! It looks like it can happen!

MWRuger

Trick question. How can it be Paradise on Earth with no COH?

But honestly, I would give up COH if it fixed the world. Even if it only fixed it for a few years.
AKA TheDevilYouKnow
Return of CoH - Oh My God! It looks like it can happen!

BadWolf

Quote from: Victoria Victrix on December 15, 2015, 05:49:36 AM
In the days before Temp Powers the levels from 1-30 on an Earth/Emp troller were excrutiatingly hard, if not impossible, to solo.  The stuns and hard holds always wore off before you could do any significant damage.  Once Temp Powers came in, that changed, they were slow, but definitely soloable.  I remember actually being in tears over failing mishes twenty times in a row because I couldn't get a team on Vickie 2.  Vickie 1, however, as an Earth/Kin, was quite soloable.

Kinetic was always a lovely set for solo defenders/corruptors/controllers. (It would have been ludicrously good for MMs, which is probably why we never got it.) The heal was strong and recharged fast, you could buff your own damage, and towards the end you got insanely good powers in Transference and Fulcrum Shift. You could skip travel powers to shore up your build...oh, good times.

Arcana

Quote from: Aggelakis on December 15, 2015, 07:14:45 AM
I would guess "almost no mitigation in the primary combined with absolutely no mitigation in the secondary."

For a novice that's important.  Drain's usefulness is a debatable issue, but there's no question that its practically worthless for a novice leveling a new character.  Tesla cage helps, but its nowhere near the mitigation of Ice, or even Energy's knock.  But /Fire puts the combo over the top by encouraging you to use PBAoEs.  PBAoEs are problematic when you don't have a lot of mitigation.  An expert can put Elec/Fire through its paces, but a novice will, unless they are very lucky, just die.  Even in I24, I think that combo would have still been problematic.

In fact, AoEs in general are something that are initially problematic until you get the hang of them.  No question that in the long run AoE output can be a great offensive weapon but you need the endurance to power it and the damage mitigation to survive return fire.  If you're a Dominator, AoEs are wonderful.  If you are a blaster, AoEs are great if you have mitigation.  In fact Energy's AoEs come built-in with damage mitigation, as does AR.  Those AoEs in /Fire are just a waste of endurance (and when a blaster is out of end, she's dead) unless you can get at least three to four targets inside of them consistently.  Encouraging novice blasters to stand next to four targets consistently is like telling them hey, the lower your health is the higher your damage will be, so tell the defenders not to heal you.  Its not going to generate favorable results.

Arcana

Quote from: Victoria Victrix on December 15, 2015, 05:49:36 AM
In the days before Temp Powers the levels from 1-30 on an Earth/Emp troller were excrutiatingly hard, if not impossible, to solo.  The stuns and hard holds always wore off before you could do any significant damage.  Once Temp Powers came in, that changed, they were slow, but definitely soloable.  I remember actually being in tears over failing mishes twenty times in a row because I couldn't get a team on Vickie 2.  Vickie 1, however, as an Earth/Kin, was quite soloable.

I remember leveling my Ill/Rad in the early days (like when Phantom Army stacked and the Spectral Terror caused all the foes on the map to run so far away they despawned) when that combo literally did not have enough endurance to kill a boss consistently.  I got to the end of a Skyraiders mission and tried to kill the Jump bot boss and discovered that I didn't have enough endurance to spam attacks, so I had to slowly cycle Blind on him over and over - which was slotted for hold - and keep him perma-held so he couldn't instantly kill me, while slowly watching him melt and then explode.  I think it took like ten minutes.

To answer the obvious question: no, this was level seventeen.

Arcana

Quote from: Joshex on December 15, 2015, 12:57:10 PM
OK, I have a test for you;

Are you a hero or a villain?

Look for a moment at the state of the world. imagine it staying like this or getting worse, but never better. Now imagine that you are given a one-time only choice between 2 defined choices to chose what happens for everyone for the remainder of the world. The choices are:

1: CoH comes back during such an era (which is hardly unlikely).
OR
2: the world gets repaired, totally, both in rights, ecosystem, employment, housing, food and everything else, except the return of CoH which would never happen if you chose this choice.

I repair the world, write a book about it, use the proceeds to develop CoH2.

I think that makes me a Vigilante.

Vee

I'd take CoX, but I'd act like the other choice was a no-brainer so they'd sweeten the deal and i'd get all the free vip accounts i want, a new gpu, all the vet powers, etc. oh and dev hax, definitely dev hax.

As to the paradise on earth choice - I've seen/read enough Twilight Zone-y type stuff to know that never works out right.

Tubbius

Quote from: Vee on December 15, 2015, 10:53:56 PM
As to the paradise on earth choice - I've seen/read enough Twilight Zone-y type stuff to know that never works out right.

"It's not fair!  There was finally time!  Time enough at last. . . ."

HEATSTROKE

#20979
Quote from: Draxion on December 15, 2015, 07:45:29 PM
I'm glad somebody else noticed how uber this build was.  I had one too with Invention bonuses concentrating on recharge and damage so that build up and LR came back really quick.  Could decimate mobs before anyone else on the team even got a shot in.  It was great to see a stalker carrying a team for once.

I didnt make a Elec/Ninja build.

I do have a Elec/EA build.. And I think it would be pretty good..
Perma Hasten, Perma Energize

Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/EndRdx:35(5), C'ngImp-Dmg/Rchg:35(5), C'ngImp-Acc/Dmg/Rchg:35(13), C'ngImp-Acc/Dmg/EndRdx:35(31)
Level 1: Hide -- LkGmblr-Def/EndRdx:35(A), LkGmblr-Def/EndRdx/Rchg:35(9), LkGmblr-Def:35(9), LkGmblr-Rchg+:35(11)
Level 2: Havoc Punch -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(3), Hectmb-Acc/Dmg/Rchg:50(3), Hectmb-Acc/Rchg:50(34), Hectmb-Dmg/EndRdx:50(39)
Level 4: Hasten -- RechRdx-I:35(A), RechRdx-I:35(7), RechRdx-I:35(7)
Level 6: Assassin's Shock -- SStalkersG-Acc/Dmg:35(A), SStalkersG-Dmg/Rchg:35(11), SStalkersG-Acc/Dmg/Rchg:35(21), SStalkersG-Dmg/EndRdx/Rchg:35(21), SStalkersG-Acc/Dmg/EndRdx/Rchg:35(25), SStalkersG-Rchg/Hide%:35(31)
Level 8: Build Up -- RechRdx-I:35(A), RechRdx-I:35(37)
Level 10: Super Speed -- Clrty-Stlth:35(A)
Level 12: Placate -- RechRdx-I:35(A), RechRdx-I:35(13)
Level 14: Kinetic Shield -- LkGmblr-Def/EndRdx:35(A), LkGmblr-Def:35(15), LkGmblr-Def/EndRdx/Rchg:35(15), LkGmblr-Rchg+:35(17)
Level 16: Power Shield -- LkGmblr-Def/EndRdx:35(A), LkGmblr-Def/EndRdx/Rchg:35(17), LkGmblr-Rchg+:35(19), LkGmblr-Def:35(19)
Level 18: Chain Induction -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/EndRdx:35(39), C'ngImp-Dmg/Rchg:35(39), C'ngImp-Acc/Dmg/Rchg:35(40), C'ngImp-Acc/Dmg/EndRdx:35(40)
Level 20: Entropy Shield -- EndRdx-I:35(A)
Level 22: Kinetic Dampening -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(23), RctvArm-ResDam/EndRdx/Rchg:35(23), RctvArm-ResDam:35(25), S'fstPrt-ResDam/Def+:30(40)
Level 24: Kick -- Acc-I:35(A)
Level 26: Thunder Strike -- Oblit-Dmg:35(A), Oblit-Acc/Rchg:35(27), Oblit-Dmg/Rchg:35(27), Oblit-Acc/Dmg/Rchg:35(29), Oblit-Acc/Dmg/EndRdx/Rchg:35(29), OvForce-Dam/KB:50(31)
Level 28: Energy Drain -- Efficacy-EndMod:35(A), Efficacy-EndMod/Rchg:35(42), Efficacy-EndMod/Acc/Rchg:35(43), Efficacy-Acc/Rchg:35(45), Efficacy-EndMod/EndRdx:35(46), Efficacy-EndMod/Acc:35(46)
Level 30: Tough -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/EndRdx/Rchg:35(43), RctvArm-ResDam/Rchg:35(46), RctvArm-ResDam:35(48)
Level 32: Lightning Rod -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Dmg/EndRdx:50(34), RechRdx-I:35(34)
Level 35: Energize -- Dct'dW-Heal/EndRdx:35(A), Dct'dW-EndRdx/Rchg:35(36), Dct'dW-Heal/Rchg:35(36), Dct'dW-Heal/EndRdx/Rchg:35(36), Dct'dW-Heal:35(37), Dct'dW-Rchg:35(37)
Level 38: Weave -- LkGmblr-Def/EndRdx:35(A), LkGmblr-Def/EndRdx/Rchg:35(43), LkGmblr-Def:35(45), LkGmblr-Rchg+:35(45)
Level 41: Superior Conditioning -- P'Shift-End%:35(A)
Level 44: Physical Perfection -- P'Shift-End%:35(A)
Level 47: Overload -- HO:Membr(A), HO:Membr(48), HO:Membr(48)
Level 49: Maneuvers -- EndRdx-I:35(A), LkGmblr-Rchg+:35(50)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:35(A)
Level 2: Health -- Numna-Regen/Rcvry+:35(A), Mrcl-Rcvry+:35(42)
Level 2: Hurdle -- Jump-I:35(A)
Level 2: Stamina -- EndMod-I:35(A), EndMod-I:35(42), P'Shift-EndMod:35(50), P'Shift-End%:35(50)
Level 50: Agility Core Paragon
Level 50: Ion Partial Radial Judgement
Level 50: Preemptive Total Radial Conversion
Level 50: Ageless Partial Core Invocation
Level 50: Assault Core Embodiment
------------
------------
Set Bonus Totals:
  • 9.5% DamageBuff(Smashing)
  • 9.5% DamageBuff(Lethal)
  • 9.5% DamageBuff(Fire)
  • 9.5% DamageBuff(Cold)
  • 9.5% DamageBuff(Energy)
  • 9.5% DamageBuff(Negative)
  • 9.5% DamageBuff(Toxic)
  • 9.5% DamageBuff(Psionic)
  • 10.5% Defense(Smashing)
  • 10.5% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.75% Defense(Melee)
  • 4.25% Defense(Ranged)
  • 3% Defense(AoE)
  • 104% Enhancement(Accuracy)
  • 92.5% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 5% SpeedFlying
  • 67.77 HP (5.63%) HitPoints
  • 5% JumpHeight
  • 5% SpeedJumping
  • MezResist(Immobilized) 6.6%
  • MezResist(Stunned) 2.2%
  • MezResist(Terrorized) 2.2%
  • 9.5% (0.16 End/sec) Recovery
  • 50% (2.51 HP/sec) Regeneration
  • 2.52% Resistance(Smashing)
  • 2.52% Resistance(Lethal)
  • 6.3% Resistance(Fire)
  • 6.3% Resistance(Cold)
  • 1.26% Resistance(Toxic)
  • 1.26% Resistance(Psionic)
  • 5% SpeedRunning