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Started by Ironwolf, March 06, 2014, 03:01:32 PM

worldweary

Can anyone tell me if the Coralax Blur Hybrid pet that was available any good?Trying different builds and wanted to add it but can find no stats or any post on it.


worldweary

Quote from: Von Krieger on August 20, 2015, 06:57:41 PM
http://tomax.cohtitan.com/data/powers/powerset.php?id=Villain_Pets.Corolax_Blue_Hybrid

Thank You for the link but did anyone use one and how good was it.Numbers on the link look meh but if anyone has in game experience good or bad I would like to know.Thanks

Arcana

Quote from: worldweary on August 20, 2015, 07:13:35 PM
Thank You for the link but did anyone use one and how good was it.Numbers on the link look meh but if anyone has in game experience good or bad I would like to know.Thanks

It was okay for an epic pet, but I personally didn't think it was noteworthy.  Because it was predominantly smash/lethal it tended to be pretty strongly resisted.  If you're going to be taking water spout for aesthetic or other reasons, and you have an extra power choice you don't know what to do with, go for it.  But from a pure performance perspective, I wasn't a fan of the entire leviathan epic for dominators.  Except for concept reasons, I was more inclined to go with Mace (for the shield), Soul (better overall utility imo), or Psi.  I would also tend to stack electric on electric going Mu if I was already an electric-based Dominator.

To be honest, because it was problematic to slot but on the other hand could have some use even with low slotting, I tended to treat the epic pet (if one existed) as a bit of a throwaway: if I had a power choice I didn't know what to do with or couldn't optimize because of slotting constraints, I tended to shift slots to earlier powers and toss in the epic pet because why not.  Except for builds that explicitly focus on leveraging the pet, I didn't think it was a good idea to try to overthink them.  They were never the reason why I picked any particular epic pool.

I did see some really strong VEAT builds lean on the epic pets as part of the package, but most of those seemed to focus on Mace (almost certainly because of the better -Res).

MM3squints

Quote from: Arcana on August 20, 2015, 10:14:46 PM
It was okay for an epic pet, but I personally didn't think it was noteworthy.  Because it was predominantly smash/lethal it tended to be pretty strongly resisted.  If you're going to be taking water spout for aesthetic or other reasons, and you have an extra power choice you don't know what to do with, go for it.  But from a pure performance perspective, I wasn't a fan of the entire leviathan epic for dominators.  Except for concept reasons, I was more inclined to go with Mace (for the shield), Soul (better overall utility imo), or Psi.  I would also tend to stack electric on electric going Mu if I was already an electric-based Dominator.

Mu Guardian was a good pet. Having a pocket healer for your dom nice, then again, I always went Leviathan for the Water Spout and Hibernate. The only doms I had going Mu where my /Psi doms

worldweary

Thank You for taking the time to respond.I am making builds that focus on recharge,a few with Def soft cap and a few with
concept reasons.Not only are there so many different choices with each AT(I think Defenders had like over 50 something
combo's)how you play,power picks and how you slotted them made huge play style differences.Testing in Mid's is great but
hearing personal play experience is hard to beat.

Arcana

Quote from: MM3squints on August 20, 2015, 11:07:50 PM
Mu Guardian was a good pet. Having a pocket healer for your dom nice, then again, I always went Leviathan for the Water Spout and Hibernate. The only doms I had going Mu where my /Psi doms

One of my many unfinished projects was switching my Ill/Rad from Fire to Mu, specifically because of the Guardian.  Not because the Mu Guardian was the best pet in the world, but because it spawned what was essentially a decoy.  That would have brought my indestructible pet count to six (three PA, spooky, phantasm decoy, Mu sentinel) and crank my ludicrous pet action up to eleven.

Mageman

 :gonk:

Looks like "New Efforts" has failed. I know that people say "no news is good news", but nothing in almost 4 months? I sometimes wonder if the people negotiating for CoX are trying to get the rights to make CoX2 (or call whatever they are designing CoX2 not a "spiritual successor") without bringing back CoX.
My Reality:
#1 I love my wife!
#2 I miss CoX!
#3 Refer to rule #1!
#4 I seem to have an itch!

MM3squints

Quote from: Mageman on August 21, 2015, 02:33:54 AM
:gonk:

Looks like "New Efforts" has failed. I know that people say "no news is good news", but nothing in almost 4 months? I sometimes wonder if the people negotiating for CoX are trying to get the rights to make CoX2 (or call whatever they are designing CoX2 not a "spiritual successor") without bringing back CoX.

If that puts your mind at ease, you can believe that. That means you can stop checking these boards for updates too.

Nyghtshade

Quote from: Mageman on August 21, 2015, 02:33:54 AM
:gonk:

Looks like "New Efforts" has failed. I know that people say "no news is good news", but nothing in almost 4 months? I sometimes wonder if the people negotiating for CoX are trying to get the rights to make CoX2 (or call whatever they are designing CoX2 not a "spiritual successor") without bringing back CoX.
Mageman, google the meaning of "Non-disclosure agreement". 

Arcana

Quote from: Mageman on August 21, 2015, 02:33:54 AM
:gonk:

Looks like "New Efforts" has failed. I know that people say "no news is good news", but nothing in almost 4 months? I sometimes wonder if the people negotiating for CoX are trying to get the rights to make CoX2 (or call whatever they are designing CoX2 not a "spiritual successor") without bringing back CoX.

What possible reason could anyone have for attempting to negotiate, for extended periods of time, the rights to call yourself "CoX2" and nothing else?

worldweary

Quote from: Arcana on August 21, 2015, 03:13:24 AM
What possible reason could anyone have for attempting to negotiate, for extended periods of time, the rights to call yourself "CoX2" and nothing else?

I think he means why would they be trying to get the game back when it would be competition for City of Titans and the longer
we wait the closer City of Titans gets.I have heard others say the same.Maybe he does not know Nate is working separately from
MWM.

Aggelakis

Quote from: Mageman on August 21, 2015, 02:33:54 AM
:gonk:

Looks like "New Efforts" has failed. I know that people say "no news is good news", but nothing in almost 4 months? I sometimes wonder if the people negotiating for CoX are trying to get the rights to make CoX2 (or call whatever they are designing CoX2 not a "spiritual successor") without bringing back CoX.
Reply #19107.

Less than 30 posts back,
Quote from: Cailyn Alaynn on August 18, 2015, 01:06:30 AM
The gears are moving, slowly but surely.
Reply #19078.

Yeah, obviously, things have "failed" and "nothing in 4 months". Yep. Definitely.
Bob Dole!! Bob Dole. Bob Dole! Bob Dole. Bob Dole. Bob Dole... Bob Dole... Bob... Dole...... Bob...


ParagonWiki
OuroPortal

Remaugen

Quote from: Cailyn Alaynn on August 19, 2015, 03:59:27 AM
Speaking of CoH...
If anyone is interested... A new update was posted to the Revival FB, and forum.

It's a very small update, but quite pretty.

Spoiler for Hidden:
https://images.weserv.nl/?url=cailyn.pc-logix.com%2F2015-08-18_19-32-58.jpg


I love it, and the new mountain adds a lot of needed character! Well done Cailyn!
We're almost there!  ;D

The RNG hates me.

Ironwolf

Quote from: Mageman on August 21, 2015, 02:33:54 AM
:gonk:

Looks like "New Efforts" has failed. I know that people say "no news is good news", but nothing in almost 4 months? I sometimes wonder if the people negotiating for CoX are trying to get the rights to make CoX2 (or call whatever they are designing CoX2 not a "spiritual successor") without bringing back CoX.

I won't jump on you because you may not be following closely.

A non-disclosure agreement can be set up many ways. One of those ways is you cannot disclose that you are under the agreement. This is obviously the way the NCSoft agreement is worded. A few people who are near the team but not under the agreement have let out small amounts of information and all of it so far is positive.

Downix himself said something recently on Reply #18684. Someone was explaining how the deal was likely progressing and Downix said
^
^
^
^
THIS.

Since he was/is/may be under a non-disclosure agreement he cannot confirm nor deny - Read the reply and you will see it is indeed still gong on - just Soon(TM)



Angel Phoenix77

Quote from: worldweary on August 21, 2015, 12:41:25 AM
Thank You for taking the time to respond.I am making builds that focus on recharge,a few with Def soft cap and a few with
concept reasons.Not only are there so many different choices with each AT(I think Defenders had like over 50 something
combo's)how you play,power picks and how you slotted them made huge play style differences.Testing in Mid's is great but
hearing personal play experience is hard to beat.
Recharge is good, when I made my characters I focused on acc. and end redux. Afterward I would focus on def. never got to the soft cap on regen or my "new" favorite of will power.
I too have been remaking and making new characters for when our home comes back. :) So far I have 25 characters re/made.
One day the Phoenix will rise again.

Arcana

Quote from: Angel Phoenix77 on August 21, 2015, 04:32:00 PM
Recharge is good

For those that thought the devs were always trying to nerf us into mediocrity, a footnote.  The reason why purples have so much recharge bonuses is that, as I was once told, the devs determined that recharge was the most popular buff players tried to acquire. 

I also have a theory that may or may not be related.  The truth is that for the most part, the devs that worked on City of Heroes understood that possessing a lot of power, far more than we typically get in most MMOs, was part of the "flavor" of a superhero MMO and wanted to give us as much of it as they felt they could get away with.  However, for each individual dev, opinions varied as to what was "too much" and it varied from circumstance to circumstance.  It wasn't just a one-dimensional "this is enough, this is too much" thing.  Some devs might think a certain amount of damage might be too much, some might think it was fine.  Some might think a particular power was too effective while others thought it was okay.  The thing is that there was no universally accepted objective way to measure or even communicate these ideas except with vague math and gut instinct, plus some hit or miss playtesting and basic (and differing) judgment.

As a result, consensus was sometimes tricky to achieve.  Sometimes a dev would design something stronger or weaker than they felt was appropriate, specifically because they could not easily overcome the objections of other devs.  Sometimes things would happen the way they happened because it was the only way to achieve general agreement about not what was best, but what was least objectionable.  In this environment, sometimes it was still possible for things to happen that on the surface I would be surprised by - that seemed inconsistent with what my experience told me would be difficult to get done.  I came to realize that sometimes, I think the devs were a little craftier than I had accounted for.  Sometimes a power or powerset or other game entity would be released with a design that I felt was outside the bounds of what Paragon would ordinarily form consensus around because of factional conspiracy.

Suppose you have a game design company with two developers.  Dev A consistently thinks its okay for buffs to be far stronger than B does.  Dev B consistently thinks its okay for ranged damage to be far stronger than A does.  But because they have to agree on game changes, A and B moderate each other.  A typically releases buffs weaker than they think they could be because he has to compromise with B, and B does the same thing for ranged damage.  That makes sense.  But every once in a while, B will release a buff that seems way stronger than you'd think he himself would approve of.  Why does that happen?  Maybe because A is a better judge of how buffs work.  Because A is a better expert in buffs, when B makes a buff miscalculation and conceives of a power that is a lot stronger than B himself intended, there's only one person that can catch that error, and its A.  But A wants buffs to be stronger in the first place.  So when B makes that error, as long as its not egregious, A simply smiles and lets it go.  A has a choice: correct B, or get what he wants into the game.  That's an easy choice.

I'm not explicitly saying this happened in this simplistic a way at Paragon.  I am saying that hidden within all of the workflow and compromises and politics and deadlines and production requirements, something like this sometimes explains certain happenings in City of Heroes better than anything else.  And I'm pretty sure the devs themselves were smart enough to know it happened at least occasionally, and simply decided it was part of the game of getting things done.

pinballdave

Quote from: Arcana on August 21, 2015, 08:55:37 PM
For those that thought the devs were always trying to nerf us into mediocrity, a footnote.  The reason why purples have so much recharge bonuses is that, as I was once told, the devs determined that recharge was the most popular buff players tried to acquire. 

I also have a theory that may or may not be related.  The truth is that for the most part, the devs that worked on City of Heroes understood that possessing a lot of power, far more than we typically get in most MMOs, was part of the "flavor" of a superhero MMO and wanted to give us as much of it as they felt they could get away with.  However, for each individual dev, opinions varied as to what was "too much" and it varied from circumstance to circumstance.  It wasn't just a one-dimensional "this is enough, this is too much" thing.  Some devs might think a certain amount of damage might be too much, some might think it was fine.  Some might think a particular power was too effective while others thought it was okay.  The thing is that there was no universally accepted objective way to measure or even communicate these ideas except with vague math and gut instinct, plus some hit or miss playtesting and basic (and differing) judgment.

As a result, consensus was sometimes tricky to achieve.  Sometimes a dev would design something stronger or weaker than they felt was appropriate, specifically because they could not easily overcome the objections of other devs.  Sometimes things would happen the way they happened because it was the only way to achieve general agreement about not what was best, but what was least objectionable.  In this environment, sometimes it was still possible for things to happen that on the surface I would be surprised by - that seemed inconsistent with what my experience told me would be difficult to get done.  I came to realize that sometimes, I think the devs were a little craftier than I had accounted for.  Sometimes a power or powerset or other game entity would be released with a design that I felt was outside the bounds of what Paragon would ordinarily form consensus around because of factional conspiracy.

Suppose you have a game design company with two developers.  Dev A consistently thinks its okay for buffs to be far stronger than B does.  Dev B consistently thinks its okay for ranged damage to be far stronger than A does.  But because they have to agree on game changes, A and B moderate each other.  A typically releases buffs weaker than they think they could be because he has to compromise with B, and B does the same thing for ranged damage.  That makes sense.  But every once in a while, B will release a buff that seems way stronger than you'd think he himself would approve of.  Why does that happen?  Maybe because A is a better judge of how buffs work.  Because A is a better expert in buffs, when B makes a buff miscalculation and conceives of a power that is a lot stronger than B himself intended, there's only one person that can catch that error, and its A.  But A wants buffs to be stronger in the first place.  So when B makes that error, as long as its not egregious, A simply smiles and lets it go.  A has a choice: correct B, or get what he wants into the game.  That's an easy choice.

I'm not explicitly saying this happened in this simplistic a way at Paragon.  I am saying that hidden within all of the workflow and compromises and politics and deadlines and production requirements, something like this sometimes explains certain happenings in City of Heroes better than anything else.  And I'm pretty sure the devs themselves were smart enough to know it happened at least occasionally, and simply decided it was part of the game of getting things done.

Do you think the devs contemplated perma-hasten (I think so) perma dom (seems reasonable), but perma Phantom Army??

Sinistar

Quote from: Ironwolf on August 21, 2015, 02:31:35 PM
Soon(TM)

The answer the CoH players love to hate :)


Seriously though, until they announce that talks have failed I will continue to believe they are ongoing and under NDA.
In fearful COH-less days
In Raging COH-less nights
With Strong Hearts Full, we shall UNITE!
When all seems lost in the effort to bring CoH back to life,
Look to Cyberspace, where HOPE burns bright!

worldweary

#19119
Quote from: Angel Phoenix77 on August 21, 2015, 04:32:00 PM
Recharge is good, when I made my characters I focused on acc. and end redux. Afterward I would focus on def. never got to the soft cap on regen or my "new" favorite of will power.
I too have been remaking and making new characters for when our home comes back. :) So far I have 25 characters re/made.

16 made/remade so far.I went back to look at older builds and found set bonuses that were already at the cap and after
hearing from others posting here and in the builds section I see many new and better ways to make/remake.
I'll have to see which builds work better in Mid's than in game but now I see how much fun it is to test each one.
This weekend I will be posting a few in the build section I welcome any feedback.
I would like to add all my builds have no purple's,PVP,or ATO's from super packs.When they become more available the
builds will be only get better.