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The Big Giant Icon Thread

Started by Codewalker, December 11, 2012, 02:51:44 PM

Arachnion

All it takes is a little faith, skippy.

;)
I'm all dressed up with nowhere to go
Walkin' with a dead man over my shoulder

Waiting for an invitation to arrive
Goin' to a party where no one's still alive

doc7924

This reminds me of when they did Issue updates.

The forums would be full of people "I want the update NOW! I can't wait!"

Then the update is released with a lot of tiny glitches and bugs.

The forums would be full of people "Why did they release the gamer so soon?" "They should have waited and tested all the bugs!"


skippy7721

Okay awesome, thanks Tony. I wasn't sure if the latest Icon was the final Icon or if there would continue to be releases. For me at least...it's like you guys are releasing actual game expansions in terms of the impact on me. Thank you, all of you, for everything you've done so far.

Shenku

Quote from: TonyV on July 02, 2013, 07:59:39 PM
I don't know how closely he's monitoring this thread, but I can tell you that we are definitely working on more stuff to come.  I can't tell you what or give you much of a timeframe because that's a recipe for people getting mad and upset if timelines are pushed or something gets dropped, but we are definitely not sitting still.  Codewalker in particular is being stretched as thin as we can stretch him working on a bunch of stuff right now, so give us a bit of time.  I promise that nothing we're working on isn't cool.

Maybe it's just nostalgia from these types of topics while waiting for updates when the game was still running, but for some reason I subconsciously translated that as "Soon™"... :P

Mantic

#1244
First, since I haven't posted in ages, I want to say thank you to Codewalker, TonyV, and everyone who is working on this and other reverse engineering projects. Your work is keeping City of Heroes alive both in terms of the software itself and all the players who might otherwise have drifted away and accepted NCSoft's pronouncement of CoX's death.

Now, about Icon: is there any hope of enabling demo record output via Icon? Yes, I am aware that demo output was originally based on data received from the server, but I'm not sure how raw that transcription actually was.

If some level of demo output can be emulated (by Icon itself recording activity, via available client functions, or otherwise), it might also be useful as a 'loading' system that would use output NPC state information stored in demo format to restore previously composed scenes.



Menrva Channel

OMG WE CAN FLY AGAIN! Like, seriously, that almost made me cry.... again--but in a good way. I had the track "Flight" going to Man of Steel and hit the command and man.... it was like being home!

I do have a question. I have a friend who loved speedsters. What would the chances be of activating super speed in the future?

malonkey1

Quote from: Menrva Channel on July 03, 2013, 06:44:51 AM
OMG WE CAN FLY AGAIN! Like, seriously, that almost made me cry.... again--but in a good way. I had the track "Flight" going to Man of Steel and hit the command and man.... it was like being home!

I do have a question. I have a friend who loved speedsters. What would the chances be of activating super speed in the future?

Well, I believe there's a dev command for setting run speed. You could probably bind that to a key if you wanted.
BadWolf: "The point that JaguarX is trying to make, of course, is that City of Heroes is like a tree. And Google is like a Toyota...Corolla...? Which would make NCSoft a trespasser, shot by...um, Mister T...which is good, because diplomacy...?"

The internet is full of Comedy Gold.

Arachnion

Quote from: malonkey1 on July 03, 2013, 01:22:30 PM
Well, I believe there's a dev command for setting run speed. You could probably bind that to a key if you wanted.

Yes, there is.

However, it's a very poor substitute for super speed, IMO.

No special effects, acts kinda strange, etc.
I'm all dressed up with nowhere to go
Walkin' with a dead man over my shoulder

Waiting for an invitation to arrive
Goin' to a party where no one's still alive

Harpospoke

To all working on this....You rock.   Just felt like saying it.    ;D

Unsung_Corpsmen

I am off work injured for the next month and since the 29 of June I have spent so many hrs flying around Atlas and all the other maps and have a feeling I will that I need to pay a sub for it. Its unreal the things you miss when they are gone. Haven't started to take screenshots just enjoying my old haunts but they are coming. I seriously stopped playing all the games i have on steam and have been in game for hours. Thank you all again.

ipwn

I am LOVING this, I have been heart broken since the closure... My kids and I spent soooo many hours playing this. Hell they grew up playing it lol
I don't care if it stays single player. I would never stop playing it!!! Wish I had something I could do to help :( But sadly, I'm just a correctional officer, All I can do it spray it with OC and apply hand restraints and escort it to segregation lol

"Sgt Aungst to Central and the West yard, be advised, I have a restricted move from the Live Server to segregation. Advise when the yard is clear" lmfao

Starhammer

So in regard to power activation... I see a lot about how we can get partial power animations with /mov <emote> but no power effects. However, the powers activate just fine, with their effects, in the power customization tab of the costume creator. So I'm wondering if there's any way to extract/transpose/whatever that data into a /mov response.

Also, is there any way to tweak the /camdist cap of 800? Normally 800 is more than enough, but not quite when you want to experience the full glory of flying around as the Hamidon Seed or the Atlas Park blimp...

ipwn

Any plans to have instances available or mobs to dispatch in the main maps? My kids are hounding me after showing them the progress so far lol
And still this is a major achievement for you guys, This is just plain awesomesauce!!! I can't get over it :)

Scendera

That stuff is all stored in the database on the server. Without looking at the code I can't be sure, but my guess is the currently placed nostalgia npcs are simply a line or two of code added in to spawn them as part of the zone loading process, using the same commands available to players for such. Doable in small numbers, prohibitive for larger ones.

That's just tackling the issue of the NPCs, as well. Things like linking powers, animations, and their effects on the mob...again, database. What you want would be going pretty well into emulated server territory. Not that I'm opposed morally, but that's not what he's trying for atm.

If you want an idea of how an MMO emulated server works, you should easily be able to look up EQ or WoW servers to get an understanding...each game will have its own quirks but the underlying concepts are going to be pretty similar.

I don't mean to be negative and the very last thing I want is to destroy anyone's hopes. I just happen to know a little bit about how MMOs work and would rather try to help others do the same so they don't get their hopes up and end up hurt.

Super Firebug

I have a couple of older computers sitting around, with pre-Freedom CoH still installed. Is it possible to replace a specific pigg file, and get the old Atlas Park back? If so, which file would it be? Thanks for any help.
Linux. Because a world without walls or fences won't need Windows or Gates.

MisterMagpie

maps/MISSIONS/UNIQUE/ARTIFIED/CLOCKWORK_KINGDOM.txt <-- kept crashing on me. It's supposed to be the Clockwork King's lair, according to the list I have. Known bug?
I mean well, I swear.

Mantic

Quote from: Super Firebug on July 05, 2013, 04:53:02 AM
I have a couple of older computers sitting around, with pre-Freedom CoH still installed. Is it possible to replace a specific pigg file, and get the old Atlas Park back? If so, which file would it be? Thanks for any help.

No need digging through old files; GuyPerfect already did the work:

Quote from: GuyPerfect on June 11, 2013, 05:39:03 PM
To showcase this, I've prepared a zip file. Add its contents to the data/ subdirectory of your City of Heroes installation.

http://repo.cohtitan.com/icon/EchoAtlas_r2.zip

IMPORTANT: This is only for the Issue 24 client.

It will add a new map of Atlas Park that uses the original, 2004 launch data, complete with old-fashioned Atlas statue.

To get to it, use the following slash command:

/loadmap maps/City_Zones/City_01_01/City_01_01_Echo.txt

https://i7.photobucket.com/albums/y255/bgng/WhatAmThis_zps974166f1.jpg

The Fifth Horseman

Quote from: Scendera on July 04, 2013, 05:01:04 AMThat stuff is all stored in the database on the server. Without looking at the code I can't be sure, but my guess is the currently placed nostalgia npcs are simply a line or two of code added in to spawn them as part of the zone loading process, using the same commands available to players for such. Doable in small numbers, prohibitive for larger ones.
According to what Codewalker posted earlier, the currently present NPCs are part of the map data. This and this only is why and how they can be spawned in the first place.

Quote from: ipwn on July 04, 2013, 03:42:33 AMAny plans to have instances available or mobs to dispatch in the main maps?
You can switch between maps in Icon, that's the extent of it.
There is no technical possibility to make Icon include enemies or combat, and consequently no plan to do so. The client does not contain any code to handle power mechanics. It was all done server-side.
An actual substitute server is a separate matter entirely - for the time being, there is SEGS and last I checked it did not have the power mechanics running either.
We were heroes. We were villains. At the end of the world we all fought as one. It's what we did that defines us.
The end occurred pretty much as we predicted: all servers redlining until midnight... and then no servers to go around.

Somewhere beyond time and space, if you look hard you might find a flash of silver trailing crimson: a lone lost Spartan on his way home.

Scendera

Ah, that makes sense...tbh I wouldn't have expected them to be hard coded like that.

Rust

I would love to give Icon a shot, but sadly I uninstalled my Client and every time I go to torrent the i24 Client, my Anti-Virus warns me of Trojans infecting the file. I've been trying to pull the seed from savecoh.com, but as much as I miss the City I also don't want to infect my computer.
All that I'm after is a life filled with laughter