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The Big Giant Icon Thread

Started by Codewalker, December 11, 2012, 02:51:44 PM

Cold Bob

Having the Issue 24 files installed, I just spent an hour poking around Kallisti Wharf, using the outdoor instanced mission maps, and detaching the camera (with the F2 button) to get through the instanced War Walls...

WOW! Just...WOW!

To have the capability to explore what WOULD have been the new zone for Issue 25 -- quite a treat!

So, Christie Square would have been the area around the train station, and Old Slough would have been the area surrounding the PPD headquarters...

Even though the zone was obviously a work-in-progress, highlights of my "tour" included the building with the domed garden on the roof (Map File Name: maps/Missions/outdoor_missions/Outdoor_Kallisti_Wharf/IOM_Vanguard_CO/IOM_Vanguard_CO.txt) and the stadium (Map File Name: maps/Missions/outdoor_missions/Outdoor_Kallisti_Wharf/IOM_Stadium/IOM_Stadium.txt) and just Christie Square itself (the more finished version, the one with the covered tunnel connected to the train station, Map File Name: maps/Missions/outdoor_missions/Outdoor_Kallisti_Wharf/IOM_Christie_Square/IOM_Christie_Square.txt)

All beautiful stuff!

I just wonder if Kallisti Wharf was meant to fit in to the area north of Steel Canyon, but east of Independence Port?

Can anybody else recommend a Map File they think is particularly outstanding/particularly worth revisiting?

I wouldn't have even thought of looking for Kallisti Wharf, except somebody else in this thread mentioned its availability.

With almost 3000 Map Files in the speadsheet (linked to the Icon wiki page), there's a lot left to explore!

batqueen

  wyldhunt- yeah, the emote menu I was fooling around with was not meant to replace or replicate the old emote menu like yours. Mine was not that well thought through! It was just a collection of emotes I used regularly and once again was tired of typing out over and over. I was running into strange anomalies, like a costume change emote wouldn't  work on me, but would work on another npc I had targeted. Once I saw it work on an npc, I tried it again on myself- still nothing. SO, a real work in progress here, but still interesting to work on. Another menu I've been fooling with is one that calls up the /spawn_npc command into the chat box, some with pre-defined npcs, heroes amd mobs that I like to use a lot. It would be nice to know if eventually fx can be called up, or if it will always have to go through the chat box first. These things would have an impact on writing this stuff out for sure.
  I have been able to do time commands and emotes from key binds, but it takes up all my keys, there are too many things to call up, and that's mainly why I switched to menu form for a multitude of things. I am greedy with game commands, and cheap on typing.

darkgob

Quote from: Cold Bob on June 27, 2013, 06:52:19 PM
Having the Issue 24 files installed, I just spent an hour poking around Kallisti Wharf, using the outdoor instanced mission maps, and detaching the camera (with the F2 button) to get through the instanced War Walls...
Why not just turn clipping on?

JKPhage

Quote from: wyldhunt on June 27, 2013, 01:21:51 PM
batqueen, I have a partially-completed emote menu here: https://docs.google.com/file/d/0B5FhLhcBjWhvNzNOT0NWVk1sd1E/edit?usp=sharing.

Hate to sound totally computer illiterate, but how would one go about using this menu download? I'm absolutely terrible at using the /mov command and if I had a menu to choose from it would make setting up screenshots much easier.

Codewalker

Quote from: wyldhunt on June 27, 2013, 01:21:51 PM
Codewalker, I do have one request, if possible: if you can "easily" find how to enable the slash commands you're creating/modifying to be called from keybinds/popmenus directly, rather than just from the chat/command lines, would you please include this in future updates?

Not sure on that one. Icon uses an extra keybind "layer" to add commands and key bindings. It works similarly to how the detached camera takes over with special temporary key bindings when it's active.

The chat window and console check all active layers when trying to execute commands. I would have assumed that popmenus use the same command processor, but I guess not.

Arachnion

Quote from: JKPhage on June 27, 2013, 11:53:45 PM
Hate to sound totally computer illiterate, but how would one go about using this menu download? I'm absolutely terrible at using the /mov command and if I had a menu to choose from it would make setting up screenshots much easier.

Read this page, plus anything further related to "Popmenu".

http://paragonwiki.com/wiki/Popmenu_%28Slash_Command%29

:)
I'm all dressed up with nowhere to go
Walkin' with a dead man over my shoulder

Waiting for an invitation to arrive
Goin' to a party where no one's still alive

Nebularian

Has anyone gotten into the Ritki base?   I notice that, with clipping on, I can get into some buildings and see the NPC's (like Icon). But that does not seem to work with the Ritki base.
(@Nebularian)(AKA Dylan Clearbrook) Champion/Virtue - Nebularian/Sgt. Raines/Nurse Darklight/Cosmicana-Cosmicella/Mercy Vengeance/Angel Sprite/Suzy Uzi/Blue Arc/Dark Carolyne 
Website: The Continuum Worlds

Pengy

Quote from: Dylan Clearbrook on June 28, 2013, 02:38:09 PM
Has anyone gotten into the Ritki base?   I notice that, with clipping on, I can get into some buildings and see the NPC's (like Icon). But that does not seem to work with the Ritki base.
You mean in the Rikti War Zone? The Google spreadsheet linked here someplace gives coordinates of 328, -1184, -2315. You might also try 360, -1358, -2224.

goodtime

Quote from: Dylan Clearbrook on June 28, 2013, 02:38:09 PM
Has anyone gotten into the Ritki base?   I notice that, with clipping on, I can get into some buildings and see the NPC's (like Icon). But that does not seem to work with the Ritki base.
Are you using Icon v1.7?   You can cycle through the spawn points using left and right brackets [,] and F12 will send you to a random spawn point.

Sometimes it's easier to use F12, because there are usually 6+ spawn points at every door, portal or rez point. 

Nebularian

Quote from: goodtime on June 28, 2013, 05:15:50 PM
Are you using Icon v1.7?   You can cycle through the spawn points using left and right brackets [,] and F12 will send you to a random spawn point.

Sometimes it's easier to use F12, because there are usually 6+ spawn points at every door, portal or rez point.

That did it.  By going to the war zone via F1 (maps/City_Zones/War_05_01/War_05_01.txt) and then cycling through F12 it eventually ended up inside the Base.   Cool.  Thanks!
(@Nebularian)(AKA Dylan Clearbrook) Champion/Virtue - Nebularian/Sgt. Raines/Nurse Darklight/Cosmicana-Cosmicella/Mercy Vengeance/Angel Sprite/Suzy Uzi/Blue Arc/Dark Carolyne 
Website: The Continuum Worlds

BitLoadR

#1190
...another one after a few hours of costume building and positioning.
https://s25.postimg.cc/bxhvdld7f/ndhu-full_-_nonames.jpg
(front: Sentrion; middle: Gemstone, Miss Unity, Capt. Unity, Star Jewel, Lumitia, BitLoadR; back: Synchronus, Mustfure, Dawnshade, Novaspark, Ion Blaze)
playing on Reunion as Star Jewel, Emberflair, Lumitia, Novaspark, Dawnshade, Mystfure, Ion Blaze, Heatstrike, more...

Pherdnut

So has anybody documented what all the various directories/files are all about? Sounds like you guys have a lot figured out on the general stuff. I'm primarily a JS dev but comfortable enough with general programming and have a clue about what mucking with assembly entails. Sticking my copy of COH in version control and breaking stuff would be a fun way to learn enough to maybe help out.

Arachnion

Quote from: Pherdnut on June 29, 2013, 07:43:09 PM
So has anybody documented what all the various directories/files are all about? Sounds like you guys have a lot figured out on the general stuff. I'm primarily a JS dev but comfortable enough with general programming and have a clue about what mucking with assembly entails. Sticking my copy of COH in version control and breaking stuff would be a fun way to learn enough to maybe help out.

Are you talking about what makes up a typical installation of the game client?

The .pigg files and the like, yes?

If you're talking code/programming wise however, you'd be best off asking and or speaking with Codewalker and GuyPerfect.
I'm all dressed up with nowhere to go
Walkin' with a dead man over my shoulder

Waiting for an invitation to arrive
Goin' to a party where no one's still alive

Pherdnut

Yeah, everything I guess. Just thought maybe there'd be a roadmap somewhere but I'll just tinker until I have more specific questions to ask I guess.

MWRuger

Again, Thanks Codewalker! It is bittersweet, but it is worth it to me.  I don't know if we will ever be able to play solo with Icon or not or even if there will ever be private servers. But if their are it will be because of your work. I wish I could help but unless it was something simple I'd just be in the way.

But hey, if you need some graphic design or suss out to make some new costume pieces, let me know. I do mostly 2-D but I have CS 6 and know how to use it. (mostly)
AKA TheDevilYouKnow
Return of CoH - Oh My God! It looks like it can happen!

blackjak

Possibly a dumb question...how do I know which issue I have. I ask because I am having trouble with assertion failures when I try to load a map. I am on a mac and have no problems using the function commands that are listed as I24 only...I just don't remember which one I actually have. An earlier poster had the same problem and had I23, but I couldn't find an answer to his dilemma.
Virtue: Moonsun, Dynamo Jr., Crimson Fury, Sabre Kat, Double Sixxes, Quantum Stranger, Mystic Kirin, Pink.Eye Champion: Blackjak, Redwing Blackbird Justice: Shield Marshal Guardian: White Talon Triumph: Gosuto Union: Stellar Girl

Blackmoor

Quote from: blackjak on June 30, 2013, 01:51:00 AM
Possibly a dumb question...how do I know which issue I have. I ask because I am having trouble with assertion failures when I try to load a map. I am on a mac and have no problems using the function commands that are listed as I24 only...I just don't remember which one I actually have. An earlier poster had the same problem and had I23, but I couldn't find an answer to his dilemma.
Do your loading screens have Penelope Yin & Shadowhunter on them, or do they show Marauder, Paladin and The Center? The former is i23, the latter is i24.

blackjak

Well there you go. I23 it is. So I23 is a no go with map loading?
Virtue: Moonsun, Dynamo Jr., Crimson Fury, Sabre Kat, Double Sixxes, Quantum Stranger, Mystic Kirin, Pink.Eye Champion: Blackjak, Redwing Blackbird Justice: Shield Marshal Guardian: White Talon Triumph: Gosuto Union: Stellar Girl

Codewalker

Map loading works fine on I23, as does anything other than the features indicated as being I24 only.

A few people have reported some crashing or hanging problems that I've never been able to reproduce. It seems to happen more often on Macs, but some Mac users don't have any issues at all.

blackjak

I have tried a few maps from several post's link. Maybe it's OSX and maybe it's the maps I'm trying (the latest was Fort Trident). I get the loading screens for the mapzones and then the assertion failure. No telling...
Virtue: Moonsun, Dynamo Jr., Crimson Fury, Sabre Kat, Double Sixxes, Quantum Stranger, Mystic Kirin, Pink.Eye Champion: Blackjak, Redwing Blackbird Justice: Shield Marshal Guardian: White Talon Triumph: Gosuto Union: Stellar Girl