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The Big Giant Icon Thread

Started by Codewalker, December 11, 2012, 02:51:44 PM

Super Firebug

Okay, I've been talking Icon up on CO's CoX chat channel, letting former players know about it. Quite a few of them have mentioned their having uninstalled CoH, so they no longer have their game files. I've read posts here that talk about downloading and using the I24-beta files, which has led me to believe that, maybe, all that Icon needs is a COPY of someone's CoH folder, and not a formal install. I haven't been able to find out for sure, though. So, could someone please tell me whether or not CoH has to be INSTALLED for Icon to work? Thanks.
Linux. Because a world without walls or fences won't need Windows or Gates.

eabrace

I'm pretty sure (but others more qualified to answer may correct me) that just having all of the files in the right place is all that's required - which means that you should be able to just copy someone else's CoH beta directory onto your machine and run Icon.

Even if that's not the whole story, just getting those files copied and put in place is a major step in the right direction.
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Arachnion

Quote from: Super Firebug on June 24, 2013, 07:51:17 PM
Okay, I've been talking Icon up on CO's CoX chat channel, letting former players know about it. Quite a few of them have mentioned their having uninstalled CoH, so they no longer have their game files. I've read posts here that talk about downloading and using the I24-beta files, which has led me to believe that, maybe, all that Icon needs is a COPY of someone's CoH folder, and not a formal install. I haven't been able to find out for sure, though. So, could someone please tell me whether or not CoH has to be INSTALLED for Icon to work? Thanks.

Can always just give them this link:
http://www.savecoh.com/p/download-issue-24-beta.html

Then see what happens once it's all downloaded and in place.

:D
I'm all dressed up with nowhere to go
Walkin' with a dead man over my shoulder

Waiting for an invitation to arrive
Goin' to a party where no one's still alive

Codewalker

Quote from: Super Firebug on June 24, 2013, 07:51:17 PM
Quite a few of them have mentioned their having uninstalled CoH, so they no longer have their game files.

Bap them over the head; we told people not to do that. :P

That said, a copy works fine. COH itself has never needed a "formal install", and simply copying the files has been my preferred method for years -- just to avoid downloading tons of patches.

Super Firebug

Quote from: Codewalker on June 24, 2013, 09:08:31 PM
Bap them over the head; we told people not to do that. :P

That said, a copy works fine. COH itself has never needed a "formal install", and simply copying the files has been my preferred method for years -- just to avoid downloading tons of patches.

When I got my notebook 'puter and installed CoH onto it, I knew enough to copy the piggs folder from my desktop, which saved me a LOT of download time. And I made it a practice to save that graphics folder from CoH, CO and STO, in case I need to re-install any of them.
Linux. Because a world without walls or fences won't need Windows or Gates.

Noyjitat

So is it presently not possible to do animations such as energy blasts, zeus lightning etc? With the /mov commands all you see is the characters movement and animation for that power. And only certain emotes will show your weapon if you have claws, swords etc. As an example for weapons when I try to have my character do any pistol attack the pistols are invisible and no bullets are shown nor is any sound played. Emotes like ultimate power and costume change emotes seem to still have effects and sound however.

I was thinking about making a video later with my characters introducing themselves followed by using a power.

skippy7721

Is there a list presently available that shows what moves do what? I know my katana scrapper would be most thankful  :)

Cold Bob

Hello all! I need some help...

I have an earlier version of Icon installed (whatever version was current back in January), and it launches with no problems, but when I went poking around my program files, C:\Program Files (x86)\City of Heroes does not exist as a folder. And when I search my hard drive for ALL my programs, the "City of Heroes" and "City of Heroes BETA" icons steer me to the NcSoft launcher, before giving me an error message.

Is it possible my "City of Heroes" and "City of Heroes BETA" program files have been deleted? If so, how can I still use Icon?

I'm DESPERATE to get back into Paragon City. How can I upgrade Icon 1.3 (or whatever it was back in January) to Icon 1.7?

TonyV

Quote from: Cold Bob on June 25, 2013, 01:56:25 PM
I have an earlier version of Icon installed (whatever version was current back in January), and it launches with no problems, but when I went poking around my program files, C:\Program Files (x86)\City of Heroes does not exist as a folder. And when I search my hard drive for ALL my programs, the "City of Heroes" and "City of Heroes BETA" icons steer me to the NcSoft launcher, before giving me an error message.

Right-click on the City of Heroes BETA icon and pick Properties.  The path in the target edit box (minus the executable filename) is the folder you need to put Icon in.

ag88t88

So I haven't messed with all the commands yet, and it seems like obviously most of the game isn't functional, but just being able to cruise around Atlas Park again, (AP33!) and hear some of the sounds and music and see it.... That's quite cool. I've been really missing CoH this last month, I've had time on my hands and nothing I wanted to play more than this game.   Atlas Park may be an empty ghost town on my computer instead of the vibrant social hub it once was on a network, but it was still nice to see part of Paragon, god I miss that city. 


Thank you!

Cold Bob

Got Icon 1.7 up and running no problem. Thanks TonyV for your prompt response to my post.

My friends, I have to say, I had no idea how much I have missed the ability to "fly", until I made it back in Paragon City this afternoon for the first time in almost seven months. Atlas Park has never looked so special to me, until today.

Keep up the good work, Codewalker, et. al.

Thank you very, very much for the Icon program!

Phaetan

Congrats on getting up and running on your computer.  Goes a long way towards soothing the withdrawal symptoms, no?

CaptainHonor

Long time lurker had to make an account to thank Codewalker for his amazing work.

Cant wait for next update!


Lolliad

I'm waiting for the next update like a child waiting for his next present at Christmas. I can't stand in place and I try to guess what will be in it. (traditional zoning? moving cars and citizens? Pie for everyone?)

pktheater

Just wanted to take a moment to thank Codewalker for all the hard work getting Icon up and running. I've missed Paragon City, Praetoria, and the Rogue Islands fiercely and appreciate the ability to visit now even in a limited capacity. I've been running a tabletop Marvel Superheroes game (FASERIP version) and having access to the costume creator has added a new dimension for me and for the players.

Once again, thank you for all the work. I look forward to whatever the Titan code crew has in store in the coming weeks and months.

Iron-Emerald

Yeah, I don't think I've said it here yet so thanks so much for doing this! I was happy enough to have the character creator back with the first version of Icon, but when I looked again and saw you could actually explore the city now... It's so great to be able to load the game up and wander the streets again now. My heroes have even started exploring parts of the Rogue Isles they never visited, trying to get to the bottom of just what's happened to everyone.

batqueen

#1176
OK, this is a popmenu to make it easier to cycle through the time of day in Icon.  Install your new time menu to your COHbeta folder, in \data\texts\English\menus. That should do it. I use a bind to call up menus, like
'/bind F3 popmenu time' and when I press F3, I  get a popmenu for time of day. It will write the time in the chat window automatically, press enter to activate. yes, I'm really too lazy to type over and over..

link for menu file
https://www.box.com/s/elv02dlcx0i63ftd9cr9

of course, you can add more times, whatever the significant time is for your toons. Does not work on every map, some maps seem to have a static time set.
Still working on emote menu.

Thank you to Codewalker for making Icon, and wyldhunt for showing everybody about making menus work  for Icon.

(fixed link)

ImperialChain

Like everyone else, thank you so much Codewalker! You are the best hero around! I'm enjoying driving my battle tank around Perez Park and Boomtown  ;D

I just have a little issue with icon at the moment. So I have both my original i23 and the i24 (which I downloaded since It got deleted with the NCsoft Launcher) versions of the game but I have trouble loading up some of the maps. All the city zones load up fine on both versions of the game but some maps get stuck on the loading bar and crash the game. With the i24 version I can get into Kallisti Wharf but other maps like the space map or even the platform jumper thing mentioned way back can't seem to load. Is there a way to fix this?

wyldhunt

Quote from: batqueen on June 26, 2013, 08:07:33 PM
Still working on emote menu.
batqueen, I have a partially-completed emote menu here: https://docs.google.com/file/d/0B5FhLhcBjWhvNzNOT0NWVk1sd1E/edit?usp=sharing. This is meant as a replacement to the default quickchat.mnu, and the emotes are set up to closely follow the original menu. I did have to create subcategories for: 1) randomized effects, such as /e dice, 2) alternate animations for flying/standing, and 3) some for which I could not verify the emote vs movs via ParagonWiki (such as the various sitting emotes). This replacement is not complete, however, I've abandoned this project for now, as I think I'd rather just create a better-categorized popmenu of all of the movs, without all the multiplicate entries of the emote menu.

Since I found that Codewalker seems to have a placeholder for an /fx command in his source code for his updates to Icon, I'm wondering whether /fx will be available in the next few versions. That's what I'm waiting to see before I proceed, because with an /fx command, calling powers gets a little easier (still would need object spawning for weapons/shields/etc, which I don't know whether fx entries include, and would desire power customization tinting, which appears to be separate from fx entries).

Codewalker, I do have one request, if possible: if you can "easily" find how to enable the slash commands you're creating/modifying to be called from keybinds/popmenus directly, rather than just from the chat/command lines, would you please include this in future updates?
Wyldhunt
Guardianite since I2
Playing as Wyldhaunt on Rebirth

Illusionss

As I slowly get better at all this, and recreate various much-loved toons and see maps that I thought were lost & gone forever [hell-o, Carnival Warehouse Rave map *sniffle*] I still have to say: Pootle-ing around in Icon IS STILL BETTER than any other game I have tried since the shuttering of CoX.

Now even better, with the addition of a few NPCs in the zones!

Codewalker, you have made so many people happy with your efforts. I hope the good karma that this generates rolls around your way, sooner rather than later.