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The Big Giant Icon Thread

Started by Codewalker, December 11, 2012, 02:51:44 PM

Blondeshell

Make sure the spelling, capitalization, and punctuation you use are *exactly* as it's listed. Any change will give you the default empty map.

doc7924

Quote from: Blondeshell on June 19, 2013, 03:00:00 AM
Make sure the spelling, capitalization, and punctuation you use are *exactly* as it's listed. Any change will give you the default empty map.

So I'm guessing you can load those maps - just have to spell it exactly the way it is in the file.

Cool. I may have gotten excited and missed a capital letter or something.

Blondeshell

Yes, I'm currently running around in one of the Flooded Office maps. One caveat: mission maps behave the same as outside zones in that doors and elevators don't work. That means that offices are kinda boring when you can only access one floor.

Blondeshell

I tested accessing old map versions by extracting them into the /data subfolder, but the game doesn't recognize them. It's possible that Icon isn't currently designed to scan the /data folder first to see if there's anything there.

Kistulot

Quote from: Blondeshell on June 19, 2013, 03:12:19 AM
Yes, I'm currently running around in one of the Flooded Office maps. One caveat: mission maps behave the same as outside zones in that doors and elevators don't work. That means that offices are kinda boring when you can only access one floor.

Hitting F4 shows off the Dev words that highlight each room on the map when you noclip outside of their barriers. Makes it a lot easier to get around. Says Room1, Room2, End, etc.
Woo! - Argent Girl

BenshowSly

I don't know if it is possible to do offline wise... but it would be awesome I think if for next issue, the simple fact of linking all those maps together would be done.

You know... like in the good old fashion way of... you are in Atlas, you click on the police guard, you are in Hollows. Or you click the door of the City Hall and then, you are in City Hall...

I love the awesome work from Codewalker, don't get me wrong.... But those small details can sometimes make the experience even better.

doc7924

Quote from: BenshowSly on June 19, 2013, 01:43:45 PM
I don't know if it is possible to do offline wise... but it would be awesome I think if for next issue, the simple fact of linking all those maps together would be done.

You know... like in the good old fashion way of... you are in Atlas, you click on the police guard, you are in Hollows. Or you click the door of the City Hall and then, you are in City Hall...

I love the awesome work from Codewalker, don't get me wrong.... But those small details can sometimes make the experience even better.

It could be possible to hardcode in links so if you clink on a door or one of the hazard guards it would automatically load the appropriate map.

We see the stationary NPCs hardcoded in now so that might not be too big of deal - just time consuming to code all of the links.

Arachnion

Quote from: Blondeshell on June 19, 2013, 03:48:53 AM
I tested accessing old map versions by extracting them into the /data subfolder, but the game doesn't recognize them. It's possible that Icon isn't currently designed to scan the /data folder first to see if there's anything there.

Version 1.7 (the latest) should have support for it.

"Icon now includes the patch that allows the game client to load any files as overrides from data/. This should make loading custom maps, geobins, and other mods easier in the future."

Right from Codewalker's notes.

GuyPerfect's Atlas Park map (in this thread somewhere) apparently works, though I haven't tried it myself.
I'm all dressed up with nowhere to go
Walkin' with a dead man over my shoulder

Waiting for an invitation to arrive
Goin' to a party where no one's still alive

Jdawg95

Thanks for all the mac help everyone! I know it must be something I'm doing, but I can't seem to figure it out. I'm following the steps perfectly, and I've gone through them many times, but when I try to launch city of heroes, it just bounces on the dock for a few minutes and then disappears. I don't get any kind of error message telling me what's wrong, either  :-\

Super Firebug

I propose that someone alter the Atlas statue to look like Codewalker, holding up and supporting our world. He deserves it!
Linux. Because a world without walls or fences won't need Windows or Gates.

batqueen

Quote from: Super Firebug on June 19, 2013, 07:13:48 PM
I propose that someone alter the Atlas statue to look like Codewalker, holding up and supporting our world. He deserves it!


^This, lol

doc7924

Quote from: Jdawg95 on June 19, 2013, 07:03:54 PM
Thanks for all the mac help everyone! I know it must be something I'm doing, but I can't seem to figure it out. I'm following the steps perfectly, and I've gone through them many times, but when I try to launch city of heroes, it just bounces on the dock for a few minutes and then disappears. I don't get any kind of error message telling me what's wrong, either  :-\

Probably not at all your problem but I have a PC with Comcast Constant Guard and the first time I launched Icon I had the same thing - it would seem to start then - poof - gone. Found out Constant Guard stopped it from running and once I set Icon as an approved program it worked fine.


Xenos

Quote from: Jdawg95 on June 19, 2013, 07:03:54 PM
Thanks for all the mac help everyone! I know it must be something I'm doing, but I can't seem to figure it out. I'm following the steps perfectly, and I've gone through them many times, but when I try to launch city of heroes, it just bounces on the dock for a few minutes and then disappears. I don't get any kind of error message telling me what's wrong, either  :-\

Not much to go by to help you figure it out.

Is this the same client that you used to play the game before they took the servers offline? Or did you download it from somewhere?

Which version of COH? I23 or I24? Which version of Mac OS? (I don't think that either matters, but it's helpful to know)

Running Activity Monitor (from the Application -> Utilities folder) might also show you a bit more of what's happening or not happening.

It sounds like the client is looking for something that it's not finding. Just need to figure out what that is...

malonkey1

Quote from: Arachnion on June 19, 2013, 02:25:59 PM
Version 1.7 (the latest) should have support for it.

"Icon now includes the patch that allows the game client to load any files as overrides from data/. This should make loading custom maps, geobins, and other mods easier in the future."

Right from Codewalker's notes.

GuyPerfect's Atlas Park map (in this thread somewhere) apparently works, though I haven't tried it myself.

Wait, does that mean...WE COULD MAKE CUSTOM COSTUME PARTS? Oh my head!!
BadWolf: "The point that JaguarX is trying to make, of course, is that City of Heroes is like a tree. And Google is like a Toyota...Corolla...? Which would make NCSoft a trespasser, shot by...um, Mister T...which is good, because diplomacy...?"

The internet is full of Comedy Gold.

Jdawg95

Quote from: Xenos on June 19, 2013, 09:07:55 PM
Not much to go by to help you figure it out.

Is this the same client that you used to play the game before they took the servers offline? Or did you download it from somewhere?

Which version of COH? I23 or I24? Which version of Mac OS? (I don't think that either matters, but it's helpful to know)

Running Activity Monitor (from the Application -> Utilities folder) might also show you a bit more of what's happening or not happening.

It sounds like the client is looking for something that it's not finding. Just need to figure out what that is...

I didn't have the client anymore, so I downloaded i24 from the provided link. (http://www.savecoh.com/p/download-issue-24-beta.html)
I'm running Mac OS X 10.7.5, and when I try to open the application once I'm done with all the steps, It doesn't show up on the activity monitor. I'll try and see if there are any programs blocking it or something, and if it helps I can do a quick screen record of the entire process and put it up on youtube? Again, thanks for the help everyone haha. I'm feeling extremely nostalgic just looking at the old statesman icon and browsing the forums. Hopefully I get this worked out.

GuyPerfect

Quote from: Blondeshell on June 19, 2013, 03:48:53 AM
I tested accessing old map versions by extracting them into the /data subfolder, but the game doesn't recognize them. It's possible that Icon isn't currently designed to scan the /data folder first to see if there's anything there.

Correct. Every map older than Issue 21 won't load because the geobin format changed in that Issue to specify a custom loading screen like the comic book in the new tutorial. Since the format doesn't match, the data can't be loaded.

Which brings us to...

Quote from: Arachnion on June 19, 2013, 02:25:59 PM
GuyPerfect's Atlas Park map (in this thread somewhere) apparently works, though I haven't tried it myself.

The post in question is right over yonder.

What I did there was take the format of the map geobins from the launch client, decoded the Atlas map, then saved it in the Issue 24 format. It wasn't too hard considering the format schemas are baked into the EXE files and are easy to extract.

So on the one hand, the old versions of the zones are no longer in the piggs. However, they do still exist in old piggs, but in incompatible formats.

Quote from: Super Firebug on June 19, 2013, 07:13:48 PM
I propose that someone alter the Atlas statue to look like Codewalker, holding up and supporting our world. He deserves it!

I never thought this would come up, but Codewalker's skin and clothing happen to take the appearance of unpolished granite.

Super Firebug

#1116
I'm posting this to consolidate some Icon-related stuff. That way, when I mention Icon in CO chat to someone who hasn't heard about it, I can just give this reply number.

A good source of information about Icon is Paragonwiki's Icon page, at http://paragonwiki.com/wiki/Titan_Icon. You'll also find links to lists of zone maps, NPCs and other stuff (the map and NPC lists are more-easily handled if copied and pasted into a spreadsheet, but you might have to do that a couple-hundred lines at a time; I did). The Icon program itself can, of course, also be acquired from the first post in this thread.

For those who have uninstalled CoH, various routes to getting the Issue 24 beta files can be found at at http://www.savecoh.com/p/download-issue-24-beta.html. I used the SugarSync route, myself, and did NOT have to install the SugarSync client (good thing, too, since I'm suspicious of such things). If you uninstalled CoH, never fear: Codewalker himself says that all you need is a copy of someone's CoH folder, so the I24 beta folder will do it.

Wyldhunt gave us a REALLY convenient way to change zone maps (thanks, pally!). You'll find it in reply #1018 of this thread. (Thanks for the link, Fifth Horseman.)

Is there anything else that would be useful here?
Linux. Because a world without walls or fences won't need Windows or Gates.

Blondeshell

Quote from: GuyPerfect on June 19, 2013, 10:00:57 PM
Correct. Every map older than Issue 21 won't load because the geobin format changed in that Issue to specify a custom loading screen like the comic book in the new tutorial. Since the format doesn't match, the data can't be loaded.

What I did there was take the format of the map geobins from the launch client, decoded the Atlas map, then saved it in the Issue 24 format. It wasn't too hard considering the format schemas are baked into the EXE files and are easy to extract.

So on the one hand, the old versions of the zones are no longer in the piggs. However, they do still exist in old piggs, but in incompatible formats.

Ah, thanks for that, Guy. I'd missed the original mention of those details.

Shenku

Quote from: malonkey1 on June 19, 2013, 09:39:48 PM
Wait, does that mean...WE COULD MAKE CUSTOM COSTUME PARTS? Oh my head!!

Technically, you always could, to an extent anyways...

I've done some minor texture mods in the past while the game was still running(like battle damaged Straps 2 for Female characters), and they were still there when I loaded up Icon, even several versions ago.

Adding in new options without them replacing current ones, or adding new costume part models is a bit of a different pickle and I haven't the foggiest on that regard just yet...

GuyPerfect

Quote from: Shenku on June 20, 2013, 01:18:36 AM
Technically, you always could, to an extent anyways...

That's a big technically. (-:

Before Icon overrode the exception that prevents the game from loading from data/geobin (and presumably data/object_library), the only way to insert a new costume part into the game would be to add it to the piggs.