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The Big Giant Icon Thread

Started by Codewalker, December 11, 2012, 02:51:44 PM

Dannii

Quote from: Lolliad on May 31, 2013, 05:56:42 PM
First NPC spawned was Ms Liberty (like 50% of everybody I guess). Second was Lusca in Prometheus Park (that's another story).

I feel less alone now. Our city is slowly coming back to life.
You remember that video?

http://www.youtube.com/watch?v=XLtqCR6-n3Y

I really feel like we are in the reconstruction; thanks to codewalker and everybody working on the different projects out there.
Watching that video brought Tears to my eyes.  I'm going to be honest, I love the fact that there are people that are trying to give us a new Home.  However, I don't know if it will feel like being home again, and that is scary. 

Codewalker

Quote from: Energy Aura on May 31, 2013, 11:00:54 AM
How tough would it be to "link" the maps to one another? I.E. I make a character, log into Atlas Park, run/fly over to Steel Canyon Tunnel, The Hollows or Perez Park doors and zone into said map...

The information for the direct zone transfers does exist in the client files (the monorail lines do not). Well, mostly, it's just a filename, so a search would have to be done to find the full path.

However, the client doesn't have any logic that actually makes use of this information. This suggests that the server uses the same map files, which makes sense as it would double the work to have to update separate maps.

So things like the highway tunnels might be possible, "just" by checking if the player is in the appropriate volume and adding logic to Icon to switch to the zone (probably means adding a per-frame hook). There's some extra things that would need to be put into place, like building a table of the properties and recording which volume goes where.

Things like the hazard zone gates are a much different matter, as they depend on the server to spawn an NPC that acts like a door.

Golden Girl

Icon really does need it's only forum section now - currently, it's getting way more attention then Mids or the build planner.
"Heroes and Villains" website - http://www.heroes-and-villains.com
"Heroes and Villains" on Facebook - https://www.facebook.com/HeroesAndVillainsMMORPG
"Heroes and Villains" on Twitter - https://twitter.com/Plan_Z_Studios
"Heroes and Villains" teaser trailer - https://www.youtube.com/watch?v=tnjKqNPfFv8
Artwork - http://goldengirlcoh.deviantart.com

downix

Quote from: Codewalker on May 31, 2013, 07:04:23 PM
The information for the direct zone transfers does exist in the client files (the monorail lines do not). Well, mostly, it's just a filename, so a search would have to be done to find the full path.

However, the client doesn't have any logic that actually makes use of this information. This suggests that the server uses the same map files, which makes sense as it would double the work to have to update separate maps.

So things like the highway tunnels might be possible, "just" by checking if the player is in the appropriate volume and adding logic to Icon to switch to the zone (probably means adding a per-frame hook). There's some extra things that would need to be put into place, like building a table of the properties and recording which volume goes where.

Things like the hazard zone gates are a much different matter, as they depend on the server to spawn an NPC that acts like a door.
Could you have a bounding box on the hazard doors?

Arachnion

Quote from: Golden Girl on May 31, 2013, 07:24:11 PM
Icon really does need it's only forum section now - currently, it's getting way more attention then Mids or the build planner.

Not necessary.

Besides.... of course it is.

Why would we need to use Mids or the build planner... without a game to go with it...?

:o
I'm all dressed up with nowhere to go
Walkin' with a dead man over my shoulder

Waiting for an invitation to arrive
Goin' to a party where no one's still alive

Rotten Luck

I agree with the forum section.  A few reason is to list all the Maps, NPCs, of course Pictures!  Updates can also be talked in each released with a fresh thread.
One way or another... Heroes will fly again!

olliande

Quote from: Arachnion on May 31, 2013, 08:29:59 PM
Not necessary.

Besides.... of course it is.

Why would we need to use Mids or the build planner... without a game to go with it...?

:o

Because !!!

Nobody say I was sane.

metalb00

Codewalker, Thank you for all your hard work man!!!

darkgob

#788
Any way to delete a spawn that can't be targeted?  ;D

EDIT: Nvm, got Rularuu to spawn :)

Codewalker

Currently the only two ways are to either load a new map (which clears all entities even if it's the same map), or hack your accesslevel to 9 and use /selectanyentity 1 to be able to target it.

darkgob

Quote from: Codewalker on May 31, 2013, 09:29:42 PM
Currently the only two ways are to either load a new map (which clears all entities even if it's the same map), or hack your accesslevel to 9 and use /selectanyentity 1 to be able to target it.
Sounds like an idea for a new feature  ;)

Codewalker

I don't really want to make it give you 9 by default, because for one thing it makes the ` key always open the console which can be annoying if you normally bind that to something else (I use it for autorun). Most of the client debug commands just cause weird and buggy things to happen; the one to see everything is probably the most interesting and it's already unlocked.

I thought about making Icon change /selectanyentity to accesslevel 0. While testing 1.6 I ran into a fun crash you can get with the help of that command. It's triggered by targeting yourself and hitting Shift+Delete...

That was fixed with a simple check, but mostly I didn't do it because I didn't want to have an ever-growing list of command table offsets to maintain for both I23 and I24.

darkgob

TRIVIA! Spawning SS_SpaceIsland will get you the green model that was displayed for body types in the classic costume creator. (Or something close to it, anyway...)

Tivomaniac

Holy cow this dude is TALL!

/spawn_npc Rularuu_Rularuu Rularuu Big Boss
--
You may know me as @PricklyDarkness from Triumph

blackjak

Jumping into this here 3rd update in as many weeks...soooo...can you point the npc spawn command at saved costume files (in other words, spawn your other toons for a group shot)? Forgive me if this is a noob question, but I never got into demoediting (or I should say not yet).
Virtue: Moonsun, Dynamo Jr., Crimson Fury, Sabre Kat, Double Sixxes, Quantum Stranger, Mystic Kirin, Pink.Eye Champion: Blackjak, Redwing Blackbird Justice: Shield Marshal Guardian: White Talon Triumph: Gosuto Union: Stellar Girl

darkgob

getting increasingly angry as I discover all the cool unused models

Arachnion

Quote from: darkgob on May 31, 2013, 10:40:18 PM
getting increasingly angry as I discover all the cool unused models

I hope you're compiling a list then, friend!

:)
I'm all dressed up with nowhere to go
Walkin' with a dead man over my shoulder

Waiting for an invitation to arrive
Goin' to a party where no one's still alive

OzonePrime

Codewalker you are definitely a HERO! Thank you, so much, for all of the hard work you've done here!  :)


darkgob

Quote from: Arachnion on May 31, 2013, 10:51:08 PM
I hope you're compiling a list then, friend!

:)
Haven't been keeping track, no.  :-[

Flying around and looking at what I've spawned...I had a write-up all written here and was gonna post pictures, but decided Tumblr albums would be easier.  WARNING: My Tumblr theme contains some NSFW words, and browse the rest of my posts at your own potential peril.

http://darkgob.tumblr.com/post/51839433017/neat-unused-models-from-coh-spawned-with-coh

http://darkgob.tumblr.com/post/51839682595/neat-unused-models-from-coh-spawned-with-coh

As I was writing this post, the client popped up with the message about logging you out for inactivity.  Interesting, I would have thought that would be a server-side thing/