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The Big Giant Icon Thread

Started by Codewalker, December 11, 2012, 02:51:44 PM

downix


Codewalker

Icon 1.6
The penultimate screenshot studio.

Download - http://repo.cohtitan.com/icon/icon.exe

Source Code - New! - http://repo.cohtitan.com/icon/icon-src-16.zip

New in 1.6:

  • You can now enter Paragon City, Praetoria, and the Rogue Isles with your NPC-mode costume creations.

  • Made some improvements to the parser to reduce loading times for very complex maps.

  • New commands: /prev_spawn, /next_spawn, /random_spawn
    These are by default bound to [  ] and F12. They allow you to jump between player spawn points on the current map. If you don't like where you spawned, you can press F12 to go to a (probably) different random place within the map, or use the square brackets to step through the spawn points in order.

  • New command: /spawn_npc
    You can use this slash command to create an NPC at your current position. It takes two parameters, the costume to use (this is the same as shows up in demorecords), and the name for your NPC. Some examples:

    /spawnnpc Model_Statesman Statesman
    /spawnnpc 5th_Mek_Man Mr. Roboto
    /spawnnpc Nemesis A Plot?

  • New command: /move_npc
    Default keybind: G
    Useful for fine-tuning NPC positioning for screenshots, using this command or pressing 'G' will teleport the targeted NPC to your position. Note that this will bump you out of the way unless you have noclip mode on, because Citizens > All.

  • New command: /delete_npc
    Default keybind: Shift+Delete
    Sends your poor targeted NPC to the great bit-bucket in the sky. Why would you want to be so heartless?

  • The /mov command works on NPCs, as does the F3 coordinate editor. These are not new features, but are much more useful now that you can create NPCs at will.

  • The Icon source code is now available! While I'd sent out a few copies to interested parties, this version has been cleaned up, commented, and is a lot more understandable than the big unexplained chunk of hex digits. You still need a good understanding of assembly language, but it could perhaps be used as a learning aid.


Zombie Man

Quote from: Codewalker on May 31, 2013, 07:25:07 AM


       
  • New command: /spawn_npc
    You can use this slash command to create an NPC at your current position. It takes two parameters, the costume to use (this is the same as shows up in demorecords), and the name for your NPC. Some examples:

    /spawnnpc Model_Statesman Statesman
    /spawnnpc 5th_Mek_Man Mr. Roboto
    /spawnnpc Nemesis A Plot?

List of models here.

savecoh111

thanks for the effort. tehre is stil la few things that I like to note.
I wonder how long the stocks of NCSOFT is going to last? last year it dropping 50% on level A stocks. The Korean buyers are pisssssssssssed loosing millions of what ever the translation of millions of Dollars USA right. Bad news for them and good news for us. one foot in the grave. once the other dropes its going to be a big time liquidation. wait 3 to 6 months from now see what happens.
excuse me icon download Costume designer that creates costumes with out the use of the internet. Cool Concept. my problem are
A)COH.exe file dose not work
B)at the log on screen it crashes.
C)if you go back and find the server list. That Dose not work. all the server names there can have lots of costume and game save there. that is not working.
D) I cannot save a collection of the characters I created. every time start all over from scratch.
E)when I do enter a zone. my weapons and targeting system and drop pets from Masterminds do not work. there is no one to kill its like being in side a Ghost town. Nothing.
F)I am screaming for contacts to get me missions!

darkgob

savecoh111, that's because there's no servers to connect to.  The only thing your computer is running is the game client, which doesn't have any of the things you're missing (NPCs, living game world, powers, contacts, missions).  The only way to get those is with a private server.

You can save the costumes you make, however, in the costume creator itself.

---

On another topic: Codewalker, you are a god among men.  One question: now that we're spawning NPC models, is there pray tell any chance this could be used to spawn custom NPCs from the costume info generated by demorecords?

Energy Aura

Excellent work.  To me it seems like you have already done so much it's hard to believe. 

So here's a question:

How tough would it be to "link" the maps to one another? I.E. I make a character, log into Atlas Park, run/fly over to Steel Canyon Tunnel, The Hollows or Perez Park doors and zone into said map...

Just wondering...And wouldn't that take the burden of loading and map zoning off the future server to have it hard coded as these tunnels/doors/ferries/ships lead to static locations (one exception it the Striga cargo ship).

Granted this would only work in CoH as CoV uses only a ferry/train type system to move to zones.

Once again great work and it's cool to be able to "play" with no internet connection.

SeaLily

Quote from: savecoh111 on May 31, 2013, 08:51:59 AM
thanks for the effort. tehre is stil la few things that I like to note.
I wonder how long the stocks of NCSOFT is going to last? last year it dropping 50% on level A stocks. The Korean buyers are pisssssssssssed loosing millions of what ever the translation of millions of Dollars USA right. Bad news for them and good news for us. one foot in the grave. once the other dropes its going to be a big time liquidation. wait 3 to 6 months from now see what happens.
excuse me icon download Costume designer that creates costumes with out the use of the internet. Cool Concept. my problem are
A)COH.exe file dose not work
B)at the log on screen it crashes.
C)if you go back and find the server list. That Dose not work. all the server names there can have lots of costume and game save there. that is not working.
D) I cannot save a collection of the characters I created. every time start all over from scratch.
E)when I do enter a zone. my weapons and targeting system and drop pets from Masterminds do not work. there is no one to kill its like being in side a Ghost town. Nothing.
F)I am screaming for contacts to get me missions!

I don't think you understand what this is.  This isn't CoH but playable offline.  This is just the costume editor and the ability to run/fly around in empty zones, this update just adds the ability to spawn NPCs and make them do animations.

You don't have any powers, there are no enemies or contacts or missions.  There are no servers and there's no characters to 'save', just costumes, which you can still save.
green hair

The Fifth Horseman

Quote from: kelpplankton on May 31, 2013, 11:04:33 AMI don't think you understand what this is.  This isn't CoH but playable offline.
His post structure sounds exactly like I remember pikabko1000's, just FYI.
We were heroes. We were villains. At the end of the world we all fought as one. It's what we did that defines us.
The end occurred pretty much as we predicted: all servers redlining until midnight... and then no servers to go around.

Somewhere beyond time and space, if you look hard you might find a flash of silver trailing crimson: a lone lost Spartan on his way home.

Sekoia

Feel free to disregard user savecoh111. Based on his IP address (and posting style), he is indeed Pikabko. Pikabko is banned, and now so is savecoh111.

MisterMagpie

Thanks, Codewalker! These are some great updates
I mean well, I swear.

Codewalker

I was going to give him the benefit of the doubt since he was at least attempting to remain civil, which is appreciated, but OK.

Zombie Man

https://i50.photobucket.com/albums/f346/zombie_guy/City%20of%20Heroes/Demo%20and%20Help/Stateses_zps606c3619.jpg

Gothenem

Quote from: Zombie_Man on May 31, 2013, 12:10:52 PM
https://i50.photobucket.com/albums/f346/zombie_guy/City%20of%20Heroes/Demo%20and%20Help/Stateses_zps606c3619.jpg

Statespam?

Spamsman?

Marcus Spam?

Spamus Cole?

C'mon, work with me here. ;)

Codewalker


Tyger

Quote from: Gothenem on May 31, 2013, 12:19:14 PM
Statespam?

Spamsman?

Marcus Spam?

Spamus Cole?

C'mon, work with me here. ;)
It's just a meeting of all 50 States, man :D

CMKook

running version 1.6 and have seen pics of people using emotes like bow but they don't work for me...am i missing something?

The Fifth Horseman

Quote from: Gothenem on May 31, 2013, 12:19:14 PMStatespam?
Spamsman?
Marcus Spam?
Spamus Cole?
C'mon, work with me here. ;)
Marcus Cole Corps, of course!
We were heroes. We were villains. At the end of the world we all fought as one. It's what we did that defines us.
The end occurred pretty much as we predicted: all servers redlining until midnight... and then no servers to go around.

Somewhere beyond time and space, if you look hard you might find a flash of silver trailing crimson: a lone lost Spartan on his way home.

wei yau

Oh. wow.

I can't even.

Once I figure out this F3 coordinate editor thingee, I think you've made demo editing so much easier for me.

Codewalker

#758
Indeed. That shot with the Phalanx probably would have taken me an hour or two to fine tune with demo editing. With Icon it took about 20 minutes.

While it can't yet, I'm hoping for 1.7 or 1.8 to include the ability to generate demorecords based on the stuff you've placed. Right now as soon as you start up /demorecord the game deletes all the NPCs you've placed, probably because Icon has to fool it into thinking they're entities from a demo playback to stop it from trying to move them based on prediction data from the server (which just sends them to 0,0,0).

Codewalker

Also, here's a list of all NPC models, dumped fresh from the I24 version of VillainCostume.bin:

https://docs.google.com/spreadsheet/ccc?key=0AhIRRsGz_pIedEpKNktybkN4MFlLSGlpNUdmWFcxa3c