+4x8 was the gold standard for farming with IOd brutes, scrappers, and some controllers. The classes with high resists especially could reach ridiculous levels of survivability when also softcapped.
+2x8 is significantly easier and not even in the same league. Not bad for a blaster though.
(and I'm saying this as someone whose two favorite ATs were blasters and controllers. Melee types with half their powers being passive bored me to tears. Blasters could survive, but required much, much more skill and had to stop doing damage to do things like abuse LoS and the AI)
Hi everyone! I've been a long time lurker on the forums for a few months now, and with all the talk of farming and the balance of blasters I thought I would give my 2 cents about the subject. Not that it means that much xD
Back in the game I was a major farmer, it was practically all I did. I loved to deck out a character in full purples and farm with it, earning the money for the next farmer I would make, that's how I played CoH - LOL. And I played everything: spine/reg, fire/kin, el/shield, I even learned the ws and had pretty fast clear speeds with him, etc. Most heroes need to reach the softcaps and perma hasten and the accolades were a must for farm speed. I also loved to take peoples mid builds and compare/improve to make mine numerically better until I found the best possible build for farming(Changes to IO sets were a nightmare). However, my fav was always my arch/mm. Everything really needed to be on the +4x8 standard, like codewalker mentioned, and my arch/mm was really the only blaster I had that didn't struggle on this difficulty. While my other ATs could clear pretty easy, even the ws, blasters just in general felt weak in moving from one mob to another because of the lack on single target dps after you had taken out the easier peons.
TL;DR Blasters Single target dmg in the +4x8 mode was lack luster in comparison to other farming ATs.
Sorry for the convoluted post, just the topic that I miss the most about CoH!
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