I dont know. Felt kind of punished for teaming. When you team, you get nice xp bonus for doing so.
Well, yeah, nobody here is denying that.
Soloing, while possible up to the extent, a soloist was basically locked out of a lot of the good storyline content.
I never felt that way. Never. If you went through the game with the contacts you acquired, it was exceedingly rare to encounter a challenge that required teaming. Hell, even with my Blaster I soloed the Praetorian Arch-Villain arc with the Villains set as EBs. Granted, with my blaster, as opposed to one of my scrappers, I would make sure I had Shivans handy, but still. I soloed those. And that's just one example.
TF/SF/Trials-things that were the meat of the storyline of the game required teams.
I wouldn't call things like the Freedom-Phalanx TFs the "meat" of the story lines. To me they were the icing on a cake that was rather tasty all by itself.
Yea you can solo a random, non-storyline paper mish here and there but all in all, the good storylines seemed to required teaming, and given the bonuses and speed of leveling compared to soloing it seemed like the game favored teaming.
The game gave advantages for teaming, which is not the same as emphasizing. In no way does that mean soloists were left out in the proverbial cold. The game could be soloed from 1 to 50 if you so chose. Period.
Not to mention the incarnate stuff which definately seemed to favor teaming compared to soloing.
The "incarnate stuff" is a different beast that was added much later, and it had no impact on the ability to solo the game from 1-50.
I felt, DO NOT MISS THE KEYWORDS- I felt, that soloist were punished for soloing in COX and or teaming was very much encouraged and if you didnt team there was no love for you.
Yeah, glad you emphasized that you felt that way, because its all about your perception. While I could see the bonuses that were possible via teaming, I never felt pressured in any way to do so. And I sure as heck never felt that I was being gypped as a solo-player, as you seem to have felt.
You get the good stuff only by teaming, i'e the xp bonus that teams get, the relative good rate of incarnate stuff, even purple IOs was very hard to come by solo compared to doing certain TF/SF/Trials.
Again, the "incarnate stuff" is a different story. It is optional endgame content.
The soloist was basically left out i nthe cold with incentives that seemed to favor only teams. Not to mention certain AT was an uphill battle to solo, further limiting soloists to certain builds and power sets
Now compared to CO, a soloist is not punished. Yo ucan do most of the content easily solo without if feeling like slower paced because of some huge bonus for teaming. People can still team there just as they do on COX but there isnt no big favor for teaming and not every other thing that is worth playing requires a team. it can be done solo.
A soloist was not punished in CoX.
As they say, perception is reality, and when it came to CoX, I was a glass half-full kind of guy, whereas it seems to you were the opposite. You seem to feel that because soloing wasn't favored via the game mechanics, it was punished. I don't think so. To me, lack of favoritism does not = punishment.
As for CO, you go enjoy that.