I think it is important to remember that we did not all play CoH for the same reasons. For me, the rewards of soloing were intrinsic, I didn't need a carrot on a stick to motivate me to continue, I did it because it was enjoyable and no-hassle. I had no desire to 'level fast' for the same reason I don't read the last page of a novel first. Soloing was where one could take on a seemingly impossible task and win, and that -in itself- was reward enough.
I teamed with my SG because they were the people who introduced me to the game (around issue 2, iirc) and we stood together on the steps of Atlas Park when the world ended. We didn't team because of in-game rewards, we teamed because it was a fun thing to do once or twice a week, if nobody had rl commitments or a migraine. Funny thing about this kind of teaming, it's not the steamrolling and fast levelling that was as fun or memorable as when things went absolutely,
spectacularly wahoonie-shaped, often resulting in mass debt and faceplanting. Good. good times
I suppose something I'd have missed out on soloing, if I hadn't teamed, was comparing the unique, random output of a Grav Controller using the 'Propel' power
And the complete hilarity of a teammate mis-targeting and accidentally teleporting her rl partner off the side of a cliff...
I did pickup teams if somebody sent me a /tell while I was soloing and I had the time to commit, was up for a change of pace, and my 'lag'
du jour didn't seem too hideous. For me, the biggest 'reward' from these was the opportunity to team up with players I knew and respected from their forum posts, either by server or AT discussions.
Playing CO, one of my objections to the game is I am levelling *too* fast - in CoH the levelling pace had become pretty frenetic, particularly at low levels, but at least when I 'dinged' I usually had a good idea of what power I was 'needing' most (and often it was a deliciously excruciating choice between 'fun' and 'useful') or where some slots were required. In CO, I am still guessing even at level 20
Until my SG friends come over to CO, I probably will not bother with any team content. One 'incentive' to teaming in CO that has not been discussed is the in-game vox comm...I guess I need to dig out the mic and hope the cats haven't chewed the cords, before my girls are ready to meet up ::sighs::
I also don't like that when my CO character is defeated...I don't
care. I don't think it's a matter of debt or loss of '*', it's just I am not
engaged with my soloing CO toon in the same way I was in CoH...event if their fingers do move and eyes blink. In fact, come to think...I don't think I have yet to truly 'scrapperlock' on any objective in CO
I'm giving it six months, maybe I should roll a blaster or something...