storied tha twas also available to teams. I think in the entire game there was maybe one or two things that teaming was not allowed. The prae arc where you had to decide which side to take but then how many things and storyline were siolo players locked out of ? Many.
Actually, soloists were able to enjoy the majority of the content without having to team. This has been stated several times in this thread. There were certain types of content that required teaming (which nobody has denied to my knowledge), and you are fixated on that smaller stack of content at the expense of the larger body.
even when flashedback, still, my main point again, is that teaming was rewarded much more than the soloist. Plus there was badges that required teaming like all the TF badges. The rest of these badges that is supposedly a gift to soloist outside the explore badges, were mostly badges that you had to farm anyways and dont see how in any way that is a gift, not to mention didnt add to any stats. COmapred the accolades like TF commander where you had to do TFs to gain, which required a team.
Freedom Phalanx Reserve (+10% Max Health), Portal Jockey (+5% Health +5 Endurance) , and The Atlas Medallion (+5 Max Endurance) were all achievable solo. Sure, it could certainly take more time when it came to the defeat badges needed for some of those, but it could still be done.
If a team wanted to they could easily slow down and enjoy the moment.
Sure, they could. But doing so was the exception, not the rule.
But a solo cant get the rewards of the teaming bonus, or just waltz up to Posi and start the tf or gain incarnate stuff anywhere near the rate of the iTrial teams. Or even solo itrials for that matter.
It is clear that you are fixating on TFs that were clearly not the majority of the available content. Evidently that sort of content, the faster reward-drops, and the faster gain of XP while teaming seems to be something that you feel was more important and thus made you feel pressured. That's your prerogative of course, but its misleading to keep stating that we're wrong for talking about just how remarkably solo-friendly CoX was.
Also, I believe you mentioned running out of contacts in an earlier post. That was indeed annoying... until the Radio missions were introduced, and provided a fix: run a few radios, get a safeguard, succeed at safeguard, get a choice of a new contact.
Anyways sooo what does this scrapperlock mean? Doesnt look like something that can be found in the local dictionary.
Paragon Wiki is there for a reason:
http://wiki.cohtitan.com/wiki/Scrapperlock